/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/render/render_ops.c * \ingroup edrend */ #include #include "BLI_utildefines.h" #include "ED_render.h" #include "WM_api.h" #include "render_intern.h" // own include /***************************** render ***********************************/ void ED_operatortypes_render(void) { WM_operatortype_append(OBJECT_OT_material_slot_add); WM_operatortype_append(OBJECT_OT_material_slot_remove); WM_operatortype_append(OBJECT_OT_material_slot_assign); WM_operatortype_append(OBJECT_OT_material_slot_select); WM_operatortype_append(OBJECT_OT_material_slot_deselect); WM_operatortype_append(OBJECT_OT_material_slot_copy); WM_operatortype_append(OBJECT_OT_material_slot_move); WM_operatortype_append(MATERIAL_OT_new); WM_operatortype_append(TEXTURE_OT_new); WM_operatortype_append(WORLD_OT_new); WM_operatortype_append(MATERIAL_OT_copy); WM_operatortype_append(MATERIAL_OT_paste); WM_operatortype_append(SCENE_OT_render_layer_add); WM_operatortype_append(SCENE_OT_render_layer_remove); WM_operatortype_append(SCENE_OT_render_view_add); WM_operatortype_append(SCENE_OT_render_view_remove); #ifdef WITH_FREESTYLE WM_operatortype_append(SCENE_OT_freestyle_module_add); WM_operatortype_append(SCENE_OT_freestyle_module_remove); WM_operatortype_append(SCENE_OT_freestyle_module_move); WM_operatortype_append(SCENE_OT_freestyle_lineset_add); WM_operatortype_append(SCENE_OT_freestyle_lineset_copy); WM_operatortype_append(SCENE_OT_freestyle_lineset_paste); WM_operatortype_append(SCENE_OT_freestyle_lineset_remove); WM_operatortype_append(SCENE_OT_freestyle_lineset_move); WM_operatortype_append(SCENE_OT_freestyle_linestyle_new); WM_operatortype_append(SCENE_OT_freestyle_color_modifier_add); WM_operatortype_append(SCENE_OT_freestyle_alpha_modifier_add); WM_operatortype_append(SCENE_OT_freestyle_thickness_modifier_add); WM_operatortype_append(SCENE_OT_freestyle_geometry_modifier_add); WM_operatortype_append(SCENE_OT_freestyle_modifier_remove); WM_operatortype_append(SCENE_OT_freestyle_modifier_move); WM_operatortype_append(SCENE_OT_freestyle_modifier_copy); WM_operatortype_append(SCENE_OT_freestyle_stroke_material_create); #endif WM_operatortype_append(TEXTURE_OT_slot_copy); WM_operatortype_append(TEXTURE_OT_slot_paste); WM_operatortype_append(TEXTURE_OT_slot_move); WM_operatortype_append(TEXTURE_OT_envmap_save); WM_operatortype_append(TEXTURE_OT_envmap_clear); WM_operatortype_append(TEXTURE_OT_envmap_clear_all); /* render_internal.c */ WM_operatortype_append(RENDER_OT_view_show); WM_operatortype_append(RENDER_OT_render); WM_operatortype_append(RENDER_OT_view_cancel); /* render_opengl.c */ WM_operatortype_append(RENDER_OT_opengl); }