/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2009 Blender Foundation. All rights reserved. */ /** \file * \ingroup edrend */ #include #include "BLI_utildefines.h" #include "ED_render.h" #include "WM_api.h" #include "render_intern.hh" /* own include */ /***************************** render ***********************************/ void ED_operatortypes_render() { WM_operatortype_append(OBJECT_OT_material_slot_add); WM_operatortype_append(OBJECT_OT_material_slot_remove); WM_operatortype_append(OBJECT_OT_material_slot_assign); WM_operatortype_append(OBJECT_OT_material_slot_select); WM_operatortype_append(OBJECT_OT_material_slot_deselect); WM_operatortype_append(OBJECT_OT_material_slot_copy); WM_operatortype_append(OBJECT_OT_material_slot_move); WM_operatortype_append(OBJECT_OT_material_slot_remove_unused); WM_operatortype_append(MATERIAL_OT_new); WM_operatortype_append(TEXTURE_OT_new); WM_operatortype_append(WORLD_OT_new); WM_operatortype_append(MATERIAL_OT_copy); WM_operatortype_append(MATERIAL_OT_paste); WM_operatortype_append(SCENE_OT_view_layer_add); WM_operatortype_append(SCENE_OT_view_layer_remove); WM_operatortype_append(SCENE_OT_view_layer_add_aov); WM_operatortype_append(SCENE_OT_view_layer_remove_aov); WM_operatortype_append(SCENE_OT_view_layer_add_lightgroup); WM_operatortype_append(SCENE_OT_view_layer_remove_lightgroup); WM_operatortype_append(SCENE_OT_view_layer_add_used_lightgroups); WM_operatortype_append(SCENE_OT_view_layer_remove_unused_lightgroups); WM_operatortype_append(SCENE_OT_render_view_add); WM_operatortype_append(SCENE_OT_render_view_remove); WM_operatortype_append(SCENE_OT_light_cache_bake); WM_operatortype_append(SCENE_OT_light_cache_free); #ifdef WITH_FREESTYLE WM_operatortype_append(SCENE_OT_freestyle_module_add); WM_operatortype_append(SCENE_OT_freestyle_module_remove); WM_operatortype_append(SCENE_OT_freestyle_module_move); WM_operatortype_append(SCENE_OT_freestyle_lineset_add); WM_operatortype_append(SCENE_OT_freestyle_lineset_copy); WM_operatortype_append(SCENE_OT_freestyle_lineset_paste); WM_operatortype_append(SCENE_OT_freestyle_lineset_remove); WM_operatortype_append(SCENE_OT_freestyle_lineset_move); WM_operatortype_append(SCENE_OT_freestyle_linestyle_new); WM_operatortype_append(SCENE_OT_freestyle_color_modifier_add); WM_operatortype_append(SCENE_OT_freestyle_alpha_modifier_add); WM_operatortype_append(SCENE_OT_freestyle_thickness_modifier_add); WM_operatortype_append(SCENE_OT_freestyle_geometry_modifier_add); WM_operatortype_append(SCENE_OT_freestyle_modifier_remove); WM_operatortype_append(SCENE_OT_freestyle_modifier_move); WM_operatortype_append(SCENE_OT_freestyle_modifier_copy); WM_operatortype_append(SCENE_OT_freestyle_stroke_material_create); #endif WM_operatortype_append(TEXTURE_OT_slot_copy); WM_operatortype_append(TEXTURE_OT_slot_paste); WM_operatortype_append(TEXTURE_OT_slot_move); /* render_internal.c */ WM_operatortype_append(RENDER_OT_view_show); WM_operatortype_append(RENDER_OT_render); WM_operatortype_append(RENDER_OT_view_cancel); WM_operatortype_append(RENDER_OT_shutter_curve_preset); /* render_opengl.c */ WM_operatortype_append(RENDER_OT_opengl); }