/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include "MEM_guardedalloc.h" #include "DNA_curve_types.h" #include "DNA_lamp_types.h" #include "DNA_material_types.h" #include "DNA_meshdata_types.h" #include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_texture_types.h" #include "DNA_scene_types.h" #include "DNA_world_types.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_font.h" #include "BKE_icons.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_material.h" #include "BKE_node.h" #include "BKE_scene.h" #include "BKE_texture.h" #include "BKE_utildefines.h" #include "BKE_world.h" #include "BLI_math.h" #include "BLI_editVert.h" #include "BLI_listbase.h" #include "GPU_material.h" #include "RNA_access.h" #include "RNA_enum_types.h" #include "WM_api.h" #include "WM_types.h" #include "ED_curve.h" #include "ED_mesh.h" #include "ED_render.h" #include "RNA_access.h" #include "RNA_define.h" #include "UI_interface.h" #include "UI_resources.h" #include "render_intern.h" // own include /***************************** Updates *********************************** * ED_render_id_flush_update gets called from DAG_id_flush_update, to do * * editor level updates when the ID changes. when these ID blocks are in * * the dependency graph, we can get rid of the manual dependency checks */ static int mtex_use_tex(MTex **mtex, int tot, Tex *tex) { int a; if(!mtex) return 0; for(a=0; atex == tex) return 1; return 0; } static int nodes_use_tex(bNodeTree *ntree, Tex *tex) { bNode *node; for(node=ntree->nodes.first; node; node= node->next) { if(node->id) { if(node->id == (ID*)tex) { return 1; } else if(node->type==NODE_GROUP) { if(nodes_use_tex((bNodeTree *)node->id, tex)) return 1; } } } return 0; } static void material_changed(Main *bmain, Material *ma) { /* icons */ BKE_icon_changed(BKE_icon_getid(&ma->id)); /* glsl */ if(ma->gpumaterial.first) GPU_material_free(ma); } static void texture_changed(Main *bmain, Tex *tex) { Material *ma; Lamp *la; World *wo; /* icons */ BKE_icon_changed(BKE_icon_getid(&tex->id)); /* find materials */ for(ma=bmain->mat.first; ma; ma=ma->id.next) { if(mtex_use_tex(ma->mtex, MAX_MTEX, tex)); else if(ma->use_nodes && ma->nodetree && nodes_use_tex(ma->nodetree, tex)); else continue; BKE_icon_changed(BKE_icon_getid(&ma->id)); if(ma->gpumaterial.first) GPU_material_free(ma); } /* find lamps */ for(la=bmain->lamp.first; la; la=la->id.next) { if(mtex_use_tex(la->mtex, MAX_MTEX, tex)); else continue; BKE_icon_changed(BKE_icon_getid(&la->id)); } /* find worlds */ for(wo=bmain->world.first; wo; wo=wo->id.next) { if(mtex_use_tex(wo->mtex, MAX_MTEX, tex)); else continue; BKE_icon_changed(BKE_icon_getid(&wo->id)); } } static void lamp_changed(Main *bmain, Lamp *la) { Object *ob; Material *ma; /* icons */ BKE_icon_changed(BKE_icon_getid(&la->id)); /* glsl */ for(ob=bmain->object.first; ob; ob=ob->id.next) if(ob->data == la && ob->gpulamp.first) GPU_lamp_free(ob); for(ma=bmain->mat.first; ma; ma=ma->id.next) if(ma->gpumaterial.first) GPU_material_free(ma); } static void world_changed(Main *bmain, World *wo) { Material *ma; /* icons */ BKE_icon_changed(BKE_icon_getid(&wo->id)); /* glsl */ for(ma=bmain->mat.first; ma; ma=ma->id.next) if(ma->gpumaterial.first) GPU_material_free(ma); } void ED_render_id_flush_update(Main *bmain, ID *id) { switch(GS(id->name)) { case ID_MA: material_changed(bmain, (Material*)id); break; case ID_TE: texture_changed(bmain, (Tex*)id); break; case ID_WO: world_changed(bmain, (World*)id); break; case ID_LA: lamp_changed(bmain, (Lamp*)id); break; default: break; } } /********************** material slot operators *********************/ static int material_slot_add_exec(bContext *C, wmOperator *op) { Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; if(!ob) return OPERATOR_CANCELLED; object_add_material_slot(ob); WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob); return OPERATOR_FINISHED; } void OBJECT_OT_material_slot_add(wmOperatorType *ot) { /* identifiers */ ot->name= "Add Material Slot"; ot->idname= "OBJECT_OT_material_slot_add"; ot->description="Add a new material slot or duplicate the selected one."; /* api callbacks */ ot->exec= material_slot_add_exec; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } static int material_slot_remove_exec(bContext *C, wmOperator *op) { Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; if(!ob) return OPERATOR_CANCELLED; object_remove_material_slot(ob); WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob); return OPERATOR_FINISHED; } void OBJECT_OT_material_slot_remove(wmOperatorType *ot) { /* identifiers */ ot->name= "Remove Material Slot"; ot->idname= "OBJECT_OT_material_slot_remove"; ot->description="Remove the selected material slot."; /* api callbacks */ ot->exec= material_slot_remove_exec; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } static int material_slot_assign_exec(bContext *C, wmOperator *op) { Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; if(!ob) return OPERATOR_CANCELLED; if(ob && ob->actcol>0) { if(ob->type == OB_MESH) { EditMesh *em= ((Mesh*)ob->data)->edit_mesh; EditFace *efa; if(em) { for(efa= em->faces.first; efa; efa=efa->next) if(efa->f & SELECT) efa->mat_nr= ob->actcol-1; } } else if(ELEM(ob->type, OB_CURVE, OB_SURF)) { ListBase *editnurb= ((Curve*)ob->data)->editnurb; Nurb *nu; if(editnurb) { for(nu= editnurb->first; nu; nu= nu->next) if(isNurbsel(nu)) nu->mat_nr= nu->charidx= ob->actcol-1; } } else if(ob->type == OB_FONT) { EditFont *ef= ((Curve*)ob->data)->editfont; int i, selstart, selend; if(ef && BKE_font_getselection(ob, &selstart, &selend)) { for(i=selstart; i<=selend; i++) ef->textbufinfo[i].mat_nr = ob->actcol-1; } } } DAG_id_flush_update(&ob->id, OB_RECALC_DATA); WM_event_add_notifier(C, NC_GEOM|ND_DATA, ob->data); return OPERATOR_FINISHED; } void OBJECT_OT_material_slot_assign(wmOperatorType *ot) { /* identifiers */ ot->name= "Assign Material Slot"; ot->idname= "OBJECT_OT_material_slot_assign"; ot->description="Assign the material in the selected material slot to the selected vertices."; /* api callbacks */ ot->exec= material_slot_assign_exec; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } static int material_slot_de_select(bContext *C, int select) { Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; if(!ob) return OPERATOR_CANCELLED; if(ob->type == OB_MESH) { EditMesh *em= ((Mesh*)ob->data)->edit_mesh; if(em) { if(select) EM_select_by_material(em, ob->actcol-1); else EM_deselect_by_material(em, ob->actcol-1); } } else if ELEM(ob->type, OB_CURVE, OB_SURF) { ListBase *editnurb= ((Curve*)ob->data)->editnurb; Nurb *nu; BPoint *bp; BezTriple *bezt; int a; for(nu= editnurb->first; nu; nu=nu->next) { if(nu->mat_nr==ob->actcol-1) { if(nu->bezt) { a= nu->pntsu; bezt= nu->bezt; while(a--) { if(bezt->hide==0) { if(select) { bezt->f1 |= SELECT; bezt->f2 |= SELECT; bezt->f3 |= SELECT; } else { bezt->f1 &= ~SELECT; bezt->f2 &= ~SELECT; bezt->f3 &= ~SELECT; } } bezt++; } } else if(nu->bp) { a= nu->pntsu*nu->pntsv; bp= nu->bp; while(a--) { if(bp->hide==0) { if(select) bp->f1 |= SELECT; else bp->f1 &= ~SELECT; } bp++; } } } } } WM_event_add_notifier(C, NC_GEOM|ND_SELECT, ob->data); return OPERATOR_FINISHED; } static int material_slot_select_exec(bContext *C, wmOperator *op) { return material_slot_de_select(C, 1); } void OBJECT_OT_material_slot_select(wmOperatorType *ot) { /* identifiers */ ot->name= "Select Material Slot"; ot->idname= "OBJECT_OT_material_slot_select"; ot->description="Select vertices assigned to the selected material slot."; /* api callbacks */ ot->exec= material_slot_select_exec; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } static int material_slot_deselect_exec(bContext *C, wmOperator *op) { return material_slot_de_select(C, 0); } void OBJECT_OT_material_slot_deselect(wmOperatorType *ot) { /* identifiers */ ot->name= "Deselect Material Slot"; ot->idname= "OBJECT_OT_material_slot_deselect"; ot->description="Deselect vertices assigned to the selected material slot."; /* api callbacks */ ot->exec= material_slot_deselect_exec; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } static int material_slot_copy_exec(bContext *C, wmOperator *op) { Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; Material ***matar; if(!ob || !(matar= give_matarar(ob))) return OPERATOR_CANCELLED; CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) { if(ob != ob_iter && give_matarar(ob_iter)) { assign_matarar(ob_iter, matar, ob->totcol); if(ob_iter->totcol==ob->totcol) { ob_iter->actcol= ob->actcol; WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob_iter); } } } CTX_DATA_END; return OPERATOR_FINISHED; } void OBJECT_OT_material_slot_copy(wmOperatorType *ot) { /* identifiers */ ot->name= "Copy Material to Others"; ot->idname= "OBJECT_OT_material_slot_copy"; ot->description="Copies materials to other selected objects."; /* api callbacks */ ot->exec= material_slot_copy_exec; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /********************** new material operator *********************/ static int new_material_exec(bContext *C, wmOperator *op) { Material *ma= CTX_data_pointer_get_type(C, "material", &RNA_Material).data; PointerRNA ptr, idptr; PropertyRNA *prop; /* add or copy material */ if(ma) ma= copy_material(ma); else ma= add_material("Material"); /* hook into UI */ uiIDContextProperty(C, &ptr, &prop); if(prop) { /* when creating new ID blocks, use is already 1, but RNA * pointer se also increases user, so this compensates it */ ma->id.us--; RNA_id_pointer_create(&ma->id, &idptr); RNA_property_pointer_set(&ptr, prop, idptr); RNA_property_update(C, &ptr, prop); } WM_event_add_notifier(C, NC_MATERIAL|NA_ADDED, ma); return OPERATOR_FINISHED; } void MATERIAL_OT_new(wmOperatorType *ot) { /* identifiers */ ot->name= "New Material"; ot->idname= "MATERIAL_OT_new"; ot->description="Add a new material."; /* api callbacks */ ot->exec= new_material_exec; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /********************** new texture operator *********************/ static int new_texture_exec(bContext *C, wmOperator *op) { Tex *tex= CTX_data_pointer_get_type(C, "texture", &RNA_Texture).data; PointerRNA ptr, idptr; PropertyRNA *prop; /* add or copy texture */ if(tex) tex= copy_texture(tex); else tex= add_texture("Texture"); /* hook into UI */ uiIDContextProperty(C, &ptr, &prop); if(prop) { /* when creating new ID blocks, use is already 1, but RNA * pointer se also increases user, so this compensates it */ tex->id.us--; RNA_id_pointer_create(&tex->id, &idptr); RNA_property_pointer_set(&ptr, prop, idptr); RNA_property_update(C, &ptr, prop); } WM_event_add_notifier(C, NC_TEXTURE|NA_ADDED, tex); return OPERATOR_FINISHED; } void TEXTURE_OT_new(wmOperatorType *ot) { /* identifiers */ ot->name= "New Texture"; ot->idname= "TEXTURE_OT_new"; ot->description="Add a new texture."; /* api callbacks */ ot->exec= new_texture_exec; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /********************** new world operator *********************/ static int new_world_exec(bContext *C, wmOperator *op) { World *wo= CTX_data_pointer_get_type(C, "world", &RNA_World).data; PointerRNA ptr, idptr; PropertyRNA *prop; /* add or copy world */ if(wo) wo= copy_world(wo); else wo= add_world("World"); /* hook into UI */ uiIDContextProperty(C, &ptr, &prop); if(prop) { /* when creating new ID blocks, use is already 1, but RNA * pointer se also increases user, so this compensates it */ wo->id.us--; RNA_id_pointer_create(&wo->id, &idptr); RNA_property_pointer_set(&ptr, prop, idptr); RNA_property_update(C, &ptr, prop); } WM_event_add_notifier(C, NC_WORLD|NA_ADDED, wo); return OPERATOR_FINISHED; } void WORLD_OT_new(wmOperatorType *ot) { /* identifiers */ ot->name= "New World"; ot->idname= "WORLD_OT_new"; ot->description= "Add a new world."; /* api callbacks */ ot->exec= new_world_exec; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /********************** render layer operators *********************/ static int render_layer_add_exec(bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); scene_add_render_layer(scene); scene->r.actlay= BLI_countlist(&scene->r.layers) - 1; WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, scene); return OPERATOR_FINISHED; } void SCENE_OT_render_layer_add(wmOperatorType *ot) { /* identifiers */ ot->name= "Add Render Layer"; ot->idname= "SCENE_OT_render_layer_add"; ot->description="Add a render layer."; /* api callbacks */ ot->exec= render_layer_add_exec; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } static int render_layer_remove_exec(bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); SceneRenderLayer *rl; int act= scene->r.actlay; if(BLI_countlist(&scene->r.layers) <= 1) return OPERATOR_CANCELLED; rl= BLI_findlink(&scene->r.layers, scene->r.actlay); BLI_remlink(&scene->r.layers, rl); MEM_freeN(rl); scene->r.actlay= 0; if(scene->nodetree) { bNode *node; for(node= scene->nodetree->nodes.first; node; node= node->next) { if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) { if(node->custom1==act) node->custom1= 0; else if(node->custom1>act) node->custom1--; } } } WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, scene); return OPERATOR_FINISHED; } void SCENE_OT_render_layer_remove(wmOperatorType *ot) { /* identifiers */ ot->name= "Remove Render Layer"; ot->idname= "SCENE_OT_render_layer_remove"; ot->description="Remove the selected render layer."; /* api callbacks */ ot->exec= render_layer_remove_exec; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } static int texture_slot_move(bContext *C, wmOperator *op) { ID *id= CTX_data_pointer_get_type(C, "texture_slot", &RNA_TextureSlot).id.data; if(id) { MTex **mtex_ar, *mtexswap; short act; int type= RNA_enum_get(op->ptr, "type"); give_active_mtex(id, &mtex_ar, &act); if(type == -1) { /* Up */ if(act > 0) { mtexswap = mtex_ar[act]; mtex_ar[act] = mtex_ar[act-1]; mtex_ar[act-1] = mtexswap; if(GS(id->name)==ID_MA) { Material *ma= (Material *)id; int mtexuse = ma->septex & (1<septex &= ~(1<septex |= (ma->septex & (1<<(act-1))) << 1; ma->septex &= ~(1<<(act-1)); ma->septex |= mtexuse >> 1; } set_active_mtex(id, act-1); } } else { /* Down */ if(act < MAX_MTEX-1) { mtexswap = mtex_ar[act]; mtex_ar[act] = mtex_ar[act+1]; mtex_ar[act+1] = mtexswap; if(GS(id->name)==ID_MA) { Material *ma= (Material *)id; int mtexuse = ma->septex & (1<septex &= ~(1<septex |= (ma->septex & (1<<(act+1))) >> 1; ma->septex &= ~(1<<(act+1)); ma->septex |= mtexuse << 1; } set_active_mtex(id, act+1); } } WM_event_add_notifier(C, NC_TEXTURE, CTX_data_scene(C)); } return OPERATOR_FINISHED; } void TEXTURE_OT_slot_move(wmOperatorType *ot) { static EnumPropertyItem slot_move[] = { {-1, "UP", 0, "Up", ""}, {1, "DOWN", 0, "Down", ""}, {0, NULL, 0, NULL, NULL} }; /* identifiers */ ot->name= "Move Texture Slot"; ot->idname= "TEXTURE_OT_slot_move"; ot->description="Move texture slots up and down."; /* api callbacks */ ot->exec= texture_slot_move; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; RNA_def_enum(ot->srna, "type", slot_move, 0, "Type", ""); }