/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup edscene */ #include #include #include "BLI_compiler_attrs.h" #include "BLI_listbase.h" #include "BLI_string.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_layer.h" #include "BKE_lib_id.h" #include "BKE_main.h" #include "BKE_node.h" #include "BKE_report.h" #include "BKE_scene.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_build.h" #include "BLT_translation.h" #include "ED_object.h" #include "ED_render.h" #include "ED_scene.h" #include "ED_screen.h" #include "ED_util.h" #include "RNA_access.h" #include "RNA_define.h" #include "WM_api.h" #include "WM_types.h" Scene *ED_scene_add(Main *bmain, bContext *C, wmWindow *win, eSceneCopyMethod method) { Scene *scene_new; if (method == SCE_COPY_NEW) { scene_new = BKE_scene_add(bmain, DATA_("Scene")); } else { /* different kinds of copying */ Scene *scene_old = WM_window_get_active_scene(win); scene_new = BKE_scene_copy(bmain, scene_old, method); /* these can't be handled in blenkernel currently, so do them here */ if (method == SCE_COPY_FULL) { ED_editors_flush_edits(bmain); ED_object_single_users(bmain, scene_new, true, true); } } WM_window_set_active_scene(bmain, C, win, scene_new); WM_event_add_notifier(C, NC_SCENE | ND_SCENEBROWSE, scene_new); return scene_new; } /** * \note Only call outside of area/region loops * \return true if successful */ bool ED_scene_delete(bContext *C, Main *bmain, Scene *scene) { Scene *scene_new; /* kill running jobs */ wmWindowManager *wm = bmain->wm.first; WM_jobs_kill_type(wm, scene, WM_JOB_TYPE_ANY); if (scene->id.prev) { scene_new = scene->id.prev; } else if (scene->id.next) { scene_new = scene->id.next; } else { return false; } for (wmWindow *win = wm->windows.first; win; win = win->next) { if (win->parent != NULL) { /* We only care about main windows here... */ continue; } if (win->scene == scene) { WM_window_set_active_scene(bmain, C, win, scene_new); } } BKE_id_delete(bmain, scene); return true; } /* Depsgraph updates after scene becomes active in a window. */ void ED_scene_change_update(Main *bmain, Scene *scene, ViewLayer *layer) { Depsgraph *depsgraph = BKE_scene_get_depsgraph(bmain, scene, layer, true); BKE_scene_set_background(bmain, scene); DEG_graph_relations_update(depsgraph, bmain, scene, layer); DEG_on_visible_update(bmain, false); ED_render_engine_changed(bmain); ED_update_for_newframe(bmain, depsgraph); } static bool view_layer_remove_poll(const Scene *scene, const ViewLayer *layer) { const int act = BLI_findindex(&scene->view_layers, layer); if (act == -1) { return false; } else if ((scene->view_layers.first == scene->view_layers.last) && (scene->view_layers.first == layer)) { /* ensure 1 layer is kept */ return false; } return true; } static void view_layer_remove_unset_nodetrees(const Main *bmain, Scene *scene, ViewLayer *layer) { int act_layer_index = BLI_findindex(&scene->view_layers, layer); for (Scene *sce = bmain->scenes.first; sce; sce = sce->id.next) { if (sce->nodetree) { BKE_nodetree_remove_layer_n(sce->nodetree, scene, act_layer_index); } } } bool ED_scene_view_layer_delete(Main *bmain, Scene *scene, ViewLayer *layer, ReportList *reports) { if (view_layer_remove_poll(scene, layer) == false) { if (reports) { BKE_reportf(reports, RPT_ERROR, "View layer '%s' could not be removed from scene '%s'", layer->name, scene->id.name + 2); } return false; } /* We need to unset nodetrees before removing the layer, otherwise its index will be -1. */ view_layer_remove_unset_nodetrees(bmain, scene, layer); BLI_remlink(&scene->view_layers, layer); BLI_assert(BLI_listbase_is_empty(&scene->view_layers) == false); /* Remove from windows. */ wmWindowManager *wm = bmain->wm.first; for (wmWindow *win = wm->windows.first; win; win = win->next) { if (win->scene == scene && STREQ(win->view_layer_name, layer->name)) { ViewLayer *first_layer = BKE_view_layer_default_view(scene); STRNCPY(win->view_layer_name, first_layer->name); } } BKE_view_layer_free(layer); DEG_id_tag_update(&scene->id, 0); DEG_relations_tag_update(bmain); WM_main_add_notifier(NC_SCENE | ND_LAYER | NA_REMOVED, scene); return true; } static int scene_new_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); wmWindow *win = CTX_wm_window(C); int type = RNA_enum_get(op->ptr, "type"); ED_scene_add(bmain, C, win, type); return OPERATOR_FINISHED; } static void SCENE_OT_new(wmOperatorType *ot) { static EnumPropertyItem type_items[] = { {SCE_COPY_NEW, "NEW", 0, "New", "Add a new, empty scene with default settings"}, {SCE_COPY_EMPTY, "EMPTY", 0, "Copy Settings", "Add a new, empty scene, and copy settings from the current scene"}, {SCE_COPY_LINK_COLLECTION, "LINK_COPY", 0, "Linked Copy", "Link in the collections from the current scene (shallow copy)"}, {SCE_COPY_FULL, "FULL_COPY", 0, "Full Copy", "Make a full copy of the current scene"}, {0, NULL, 0, NULL, NULL}, }; /* identifiers */ ot->name = "New Scene"; ot->description = "Add new scene by type"; ot->idname = "SCENE_OT_new"; /* api callbacks */ ot->exec = scene_new_exec; ot->invoke = WM_menu_invoke; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; /* properties */ ot->prop = RNA_def_enum(ot->srna, "type", type_items, 0, "Type", ""); } static bool scene_delete_poll(bContext *C) { Scene *scene = CTX_data_scene(C); return (scene->id.prev || scene->id.next); } static int scene_delete_exec(bContext *C, wmOperator *UNUSED(op)) { Scene *scene = CTX_data_scene(C); if (ED_scene_delete(C, CTX_data_main(C), scene) == false) { return OPERATOR_CANCELLED; } if (G.debug & G_DEBUG) { printf("scene delete %p\n", scene); } WM_event_add_notifier(C, NC_SCENE | NA_REMOVED, scene); return OPERATOR_FINISHED; } static void SCENE_OT_delete(wmOperatorType *ot) { /* identifiers */ ot->name = "Delete Scene"; ot->description = "Delete active scene"; ot->idname = "SCENE_OT_delete"; /* api callbacks */ ot->exec = scene_delete_exec; ot->poll = scene_delete_poll; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } void ED_operatortypes_scene(void) { WM_operatortype_append(SCENE_OT_new); WM_operatortype_append(SCENE_OT_delete); }