/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/screen/area.c * \ingroup edscr */ #include #include #include "MEM_guardedalloc.h" #include "DNA_userdef_types.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_rand.h" #include "BLI_utildefines.h" #include "BLF_translation.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_screen.h" #include "WM_api.h" #include "WM_types.h" #include "wm_subwindow.h" #include "ED_screen.h" #include "ED_screen_types.h" #include "ED_space_api.h" #include "ED_types.h" #include "ED_fileselect.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "BLF_api.h" #include "UI_interface.h" #include "UI_resources.h" #include "UI_view2d.h" #include "screen_intern.h" /* general area and region code */ static void region_draw_emboss(ARegion *ar, rcti *scirct) { rcti rect; /* translate scissor rect to region space */ rect.xmin = scirct->xmin - ar->winrct.xmin; rect.ymin = scirct->ymin - ar->winrct.ymin; rect.xmax = scirct->xmax - ar->winrct.xmin; rect.ymax = scirct->ymax - ar->winrct.ymin; /* set transp line */ glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* right */ glColor4ub(0, 0, 0, 30); sdrawline(rect.xmax, rect.ymin, rect.xmax, rect.ymax); /* bottom */ glColor4ub(0, 0, 0, 30); sdrawline(rect.xmin, rect.ymin, rect.xmax, rect.ymin); /* top */ glColor4ub(255, 255, 255, 30); sdrawline(rect.xmin, rect.ymax, rect.xmax, rect.ymax); /* left */ glColor4ub(255, 255, 255, 30); sdrawline(rect.xmin, rect.ymin, rect.xmin, rect.ymax); glDisable(GL_BLEND); } void ED_region_pixelspace(ARegion *ar) { int width = BLI_rcti_size_x(&ar->winrct) + 1; int height = BLI_rcti_size_y(&ar->winrct) + 1; wmOrtho2(-GLA_PIXEL_OFS, (float)width - GLA_PIXEL_OFS, -GLA_PIXEL_OFS, (float)height - GLA_PIXEL_OFS); glLoadIdentity(); } /* only exported for WM */ void ED_region_do_listen(ARegion *ar, wmNotifier *note) { /* generic notes first */ switch (note->category) { case NC_WM: if (note->data == ND_FILEREAD) ED_region_tag_redraw(ar); break; case NC_WINDOW: ED_region_tag_redraw(ar); break; } if (ar->type && ar->type->listener) ar->type->listener(ar, note); } /* only exported for WM */ void ED_area_do_listen(ScrArea *sa, wmNotifier *note) { /* no generic notes? */ if (sa->type && sa->type->listener) { sa->type->listener(sa, note); } } /* only exported for WM */ void ED_area_do_refresh(bContext *C, ScrArea *sa) { /* no generic notes? */ if (sa->type && sa->type->refresh) { sa->type->refresh(C, sa); } sa->do_refresh = FALSE; } /* based on screen region draw tags, set draw tags in azones, and future region tabs etc */ /* only exported for WM */ void ED_area_overdraw_flush(ScrArea *sa, ARegion *ar) { AZone *az; for (az = sa->actionzones.first; az; az = az->next) { int xs, ys; xs = (az->x1 + az->x2) / 2; ys = (az->y1 + az->y2) / 2; /* test if inside */ if (BLI_rcti_isect_pt(&ar->winrct, xs, ys)) { az->do_draw = TRUE; } } } /** * \brief Corner widgets use for dragging and splitting the view. */ static void area_draw_azone(short x1, short y1, short x2, short y2) { int dx = x2 - x1; int dy = y2 - y1; dx = copysign(ceilf(0.3f * fabsf(dx)), dx); dy = copysign(ceilf(0.3f * fabsf(dy)), dy); glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH); glColor4ub(255, 255, 255, 180); fdrawline(x1, y2, x2, y1); glColor4ub(255, 255, 255, 130); fdrawline(x1, y2 - dy, x2 - dx, y1); glColor4ub(255, 255, 255, 80); fdrawline(x1, y2 - 2 * dy, x2 - 2 * dx, y1); glColor4ub(0, 0, 0, 210); fdrawline(x1, y2 + 1, x2 + 1, y1); glColor4ub(0, 0, 0, 180); fdrawline(x1, y2 - dy + 1, x2 - dx + 1, y1); glColor4ub(0, 0, 0, 150); fdrawline(x1, y2 - 2 * dy + 1, x2 - 2 * dx + 1, y1); glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); } static void region_draw_azone_icon(AZone *az) { GLUquadricObj *qobj = NULL; short midx = az->x1 + (az->x2 - az->x1) / 2; short midy = az->y1 + (az->y2 - az->y1) / 2; qobj = gluNewQuadric(); glPushMatrix(); glTranslatef(midx, midy, 0.0); /* outlined circle */ glEnable(GL_LINE_SMOOTH); glColor4f(1.f, 1.f, 1.f, 0.8f); gluQuadricDrawStyle(qobj, GLU_FILL); gluDisk(qobj, 0.0, 4.25f, 16, 1); glColor4f(0.2f, 0.2f, 0.2f, 0.9f); gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); gluDisk(qobj, 0.0, 4.25f, 16, 1); glDisable(GL_LINE_SMOOTH); glPopMatrix(); gluDeleteQuadric(qobj); /* + */ sdrawline(midx, midy - 2, midx, midy + 3); sdrawline(midx - 2, midy, midx + 3, midy); } static void draw_azone_plus(float x1, float y1, float x2, float y2) { float width = 2.0f; float pad = 4.0f; glRectf((x1 + x2 - width) * 0.5f, y1 + pad, (x1 + x2 + width) * 0.5f, y2 - pad); glRectf(x1 + pad, (y1 + y2 - width) * 0.5f, (x1 + x2 - width) * 0.5f, (y1 + y2 + width) * 0.5f); glRectf((x1 + x2 + width) * 0.5f, (y1 + y2 - width) * 0.5f, x2 - pad, (y1 + y2 + width) * 0.5f); } static void region_draw_azone_tab_plus(AZone *az) { extern void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3); /* xxx temp */ glEnable(GL_BLEND); /* add code to draw region hidden as 'too small' */ switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT); break; case AE_BOTTOM_TO_TOPLEFT: uiSetRoundBox(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT); break; case AE_LEFT_TO_TOPRIGHT: uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT); break; case AE_RIGHT_TO_TOPLEFT: uiSetRoundBox(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT); break; } glColor4f(0.05f, 0.05f, 0.05f, 0.4f); uiRoundBox((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f); glEnable(GL_BLEND); glColor4f(0.8f, 0.8f, 0.8f, 0.4f); draw_azone_plus((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2); glDisable(GL_BLEND); } static void region_draw_azone_tab(AZone *az) { float col[3]; glEnable(GL_BLEND); UI_GetThemeColor3fv(TH_HEADER, col); glColor4f(col[0], col[1], col[2], 0.5f); /* add code to draw region hidden as 'too small' */ switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_RB_ALPHA); uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f); glColor4ub(0, 0, 0, 255); uiRoundRect((float)az->x1, 0.3f + (float)az->y1, (float)az->x2, 0.3f + (float)az->y2, 4.0f); break; case AE_BOTTOM_TO_TOPLEFT: uiSetRoundBox(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT | UI_RB_ALPHA); uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f); glColor4ub(0, 0, 0, 255); uiRoundRect((float)az->x1, 0.3f + (float)az->y1, (float)az->x2, 0.3f + (float)az->y2, 4.0f); break; case AE_LEFT_TO_TOPRIGHT: uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT | UI_RB_ALPHA); uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f); glColor4ub(0, 0, 0, 255); uiRoundRect((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f); break; case AE_RIGHT_TO_TOPLEFT: uiSetRoundBox(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT | UI_RB_ALPHA); uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f); glColor4ub(0, 0, 0, 255); uiRoundRect((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f); break; } glDisable(GL_BLEND); } static void region_draw_azone_tria(AZone *az) { extern void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3); /* xxx temp */ glEnable(GL_BLEND); //UI_GetThemeColor3fv(TH_HEADER, col); glColor4f(0.0f, 0.0f, 0.0f, 0.35f); /* add code to draw region hidden as 'too small' */ switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y1, (float)(az->x1 + az->x2) / 2, (float)az->y2); break; case AE_BOTTOM_TO_TOPLEFT: ui_draw_anti_tria((float)az->x1, (float)az->y2, (float)az->x2, (float)az->y2, (float)(az->x1 + az->x2) / 2, (float)az->y1); break; case AE_LEFT_TO_TOPRIGHT: ui_draw_anti_tria((float)az->x2, (float)az->y1, (float)az->x2, (float)az->y2, (float)az->x1, (float)(az->y1 + az->y2) / 2); break; case AE_RIGHT_TO_TOPLEFT: ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x1, (float)az->y2, (float)az->x2, (float)(az->y1 + az->y2) / 2); break; } glDisable(GL_BLEND); } /* only exported for WM */ void ED_area_overdraw(bContext *C) { wmWindow *win = CTX_wm_window(C); bScreen *screen = CTX_wm_screen(C); ScrArea *sa; /* Draw AZones, in screenspace */ wmSubWindowSet(win, screen->mainwin); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); for (sa = screen->areabase.first; sa; sa = sa->next) { AZone *az; for (az = sa->actionzones.first; az; az = az->next) { if (az->do_draw) { if (az->type == AZONE_AREA) { area_draw_azone(az->x1, az->y1, az->x2, az->y2); } else if (az->type == AZONE_REGION) { if (az->ar) { /* only display tab or icons when the region is hidden */ if (az->ar->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) { if (G.debug_value == 3) region_draw_azone_icon(az); else if (G.debug_value == 2) region_draw_azone_tria(az); else if (G.debug_value == 1) region_draw_azone_tab(az); else region_draw_azone_tab_plus(az); } } } az->do_draw = FALSE; } } } glDisable(GL_BLEND); } /* get scissor rect, checking overlapping regions */ void region_scissor_winrct(ARegion *ar, rcti *winrct) { *winrct = ar->winrct; if (ELEM(ar->alignment, RGN_OVERLAP_LEFT, RGN_OVERLAP_RIGHT)) return; while (ar->prev) { ar = ar->prev; if (BLI_rcti_isect(winrct, &ar->winrct, NULL)) { if (ar->flag & RGN_FLAG_HIDDEN) ; else if (ar->alignment & RGN_SPLIT_PREV) ; else if (ar->alignment == RGN_OVERLAP_LEFT) { winrct->xmin = ar->winrct.xmax + 1; } else if (ar->alignment == RGN_OVERLAP_RIGHT) { winrct->xmax = ar->winrct.xmin - 1; } else break; } } } /* only exported for WM */ /* makes region ready for drawing, sets pixelspace */ void ED_region_set(const bContext *C, ARegion *ar) { wmWindow *win = CTX_wm_window(C); ScrArea *sa = CTX_wm_area(C); rcti winrct; /* checks other overlapping regions */ region_scissor_winrct(ar, &winrct); ar->drawrct = winrct; /* note; this sets state, so we can use wmOrtho and friends */ wmSubWindowScissorSet(win, ar->swinid, &ar->drawrct); UI_SetTheme(sa ? sa->spacetype : 0, ar->type ? ar->type->regionid : 0); ED_region_pixelspace(ar); } /* only exported for WM */ void ED_region_do_draw(bContext *C, ARegion *ar) { wmWindow *win = CTX_wm_window(C); ScrArea *sa = CTX_wm_area(C); ARegionType *at = ar->type; rcti winrct; /* see BKE_spacedata_draw_locks() */ if (at->do_lock) return; /* checks other overlapping regions */ region_scissor_winrct(ar, &winrct); /* if no partial draw rect set, full rect */ if (ar->drawrct.xmin == ar->drawrct.xmax) ar->drawrct = winrct; else { /* extra clip for safety */ ar->drawrct.xmin = MAX2(winrct.xmin, ar->drawrct.xmin); ar->drawrct.ymin = MAX2(winrct.ymin, ar->drawrct.ymin); ar->drawrct.xmax = MIN2(winrct.xmax, ar->drawrct.xmax); ar->drawrct.ymax = MIN2(winrct.ymax, ar->drawrct.ymax); } /* note; this sets state, so we can use wmOrtho and friends */ wmSubWindowScissorSet(win, ar->swinid, &ar->drawrct); UI_SetTheme(sa ? sa->spacetype : 0, ar->type ? ar->type->regionid : 0); /* optional header info instead? */ if (ar->headerstr) { UI_ThemeClearColor(TH_HEADER); glClear(GL_COLOR_BUFFER_BIT); UI_ThemeColor(TH_TEXT); BLF_draw_default(20, 8, 0.0f, ar->headerstr, BLF_DRAW_STR_DUMMY_MAX); } else if (at->draw) { at->draw(C, ar); } /* XXX test: add convention to end regions always in pixel space, for drawing of borders/gestures etc */ ED_region_pixelspace(ar); ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_PIXEL); ar->do_draw = FALSE; memset(&ar->drawrct, 0, sizeof(ar->drawrct)); uiFreeInactiveBlocks(C, &ar->uiblocks); if (sa) region_draw_emboss(ar, &winrct); } /* ********************************** * maybe silly, but let's try for now * to keep these tags protected * ********************************** */ void ED_region_tag_redraw(ARegion *ar) { if (ar) { /* zero region means full region redraw */ ar->do_draw = RGN_DRAW; memset(&ar->drawrct, 0, sizeof(ar->drawrct)); } } void ED_region_tag_redraw_overlay(ARegion *ar) { if (ar) ar->do_draw_overlay = RGN_DRAW; } void ED_region_tag_redraw_partial(ARegion *ar, rcti *rct) { if (ar) { if (!ar->do_draw) { /* no redraw set yet, set partial region */ ar->do_draw = RGN_DRAW_PARTIAL; ar->drawrct = *rct; } else if (ar->drawrct.xmin != ar->drawrct.xmax) { /* partial redraw already set, expand region */ ar->drawrct.xmin = MIN2(ar->drawrct.xmin, rct->xmin); ar->drawrct.ymin = MIN2(ar->drawrct.ymin, rct->ymin); ar->drawrct.xmax = MAX2(ar->drawrct.xmax, rct->xmax); ar->drawrct.ymax = MAX2(ar->drawrct.ymax, rct->ymax); } } } void ED_area_tag_redraw(ScrArea *sa) { ARegion *ar; if (sa) for (ar = sa->regionbase.first; ar; ar = ar->next) ED_region_tag_redraw(ar); } void ED_area_tag_redraw_regiontype(ScrArea *sa, int regiontype) { ARegion *ar; if (sa) { for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->regiontype == regiontype) { ED_region_tag_redraw(ar); } } } } void ED_area_tag_refresh(ScrArea *sa) { if (sa) sa->do_refresh = TRUE; } /* *************************************************************** */ /* use NULL to disable it */ void ED_area_headerprint(ScrArea *sa, const char *str) { ARegion *ar; /* happens when running transform operators in backround mode */ if (sa == NULL) return; for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_HEADER) { if (str) { if (ar->headerstr == NULL) ar->headerstr = MEM_mallocN(256, "headerprint"); BLI_strncpy(ar->headerstr, str, 256); } else if (ar->headerstr) { MEM_freeN(ar->headerstr); ar->headerstr = NULL; } ED_region_tag_redraw(ar); } } } /* ************************************************************ */ static void area_azone_initialize(bScreen *screen, ScrArea *sa) { AZone *az; /* reinitalize entirely, regions add azones too */ BLI_freelistN(&sa->actionzones); if (screen->full != SCREENNORMAL) { return; } /* set area action zones */ az = (AZone *)MEM_callocN(sizeof(AZone), "actionzone"); BLI_addtail(&(sa->actionzones), az); az->type = AZONE_AREA; az->x1 = sa->totrct.xmin - 1; az->y1 = sa->totrct.ymin - 1; az->x2 = sa->totrct.xmin + (AZONESPOT - 1); az->y2 = sa->totrct.ymin + (AZONESPOT - 1); BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2); az = (AZone *)MEM_callocN(sizeof(AZone), "actionzone"); BLI_addtail(&(sa->actionzones), az); az->type = AZONE_AREA; az->x1 = sa->totrct.xmax + 1; az->y1 = sa->totrct.ymax + 1; az->x2 = sa->totrct.xmax - (AZONESPOT - 1); az->y2 = sa->totrct.ymax - (AZONESPOT - 1); BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2); } #define AZONEPAD_EDGE 4 #define AZONEPAD_ICON 9 static void region_azone_edge(AZone *az, ARegion *ar) { switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: az->x1 = ar->winrct.xmin; az->y1 = ar->winrct.ymax - AZONEPAD_EDGE; az->x2 = ar->winrct.xmax; az->y2 = ar->winrct.ymax; break; case AE_BOTTOM_TO_TOPLEFT: az->x1 = ar->winrct.xmin; az->y1 = ar->winrct.ymin + AZONEPAD_EDGE; az->x2 = ar->winrct.xmax; az->y2 = ar->winrct.ymin; break; case AE_LEFT_TO_TOPRIGHT: az->x1 = ar->winrct.xmin; az->y1 = ar->winrct.ymin; az->x2 = ar->winrct.xmin + AZONEPAD_EDGE; az->y2 = ar->winrct.ymax; break; case AE_RIGHT_TO_TOPLEFT: az->x1 = ar->winrct.xmax; az->y1 = ar->winrct.ymin; az->x2 = ar->winrct.xmax - AZONEPAD_EDGE; az->y2 = ar->winrct.ymax; break; } BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2); } static void region_azone_icon(ScrArea *sa, AZone *az, ARegion *ar) { AZone *azt; int tot = 0; /* count how many actionzones with along same edge are available. * This allows for adding more action zones in the future without * having to worry about correct offset */ for (azt = sa->actionzones.first; azt; azt = azt->next) { if (azt->edge == az->edge) tot++; } switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: az->x1 = ar->winrct.xmax - tot * 2 * AZONEPAD_ICON; az->y1 = ar->winrct.ymax + AZONEPAD_ICON; az->x2 = ar->winrct.xmax - tot * AZONEPAD_ICON; az->y2 = ar->winrct.ymax + 2 * AZONEPAD_ICON; break; case AE_BOTTOM_TO_TOPLEFT: az->x1 = ar->winrct.xmin + AZONEPAD_ICON; az->y1 = ar->winrct.ymin - 2 * AZONEPAD_ICON; az->x2 = ar->winrct.xmin + 2 * AZONEPAD_ICON; az->y2 = ar->winrct.ymin - AZONEPAD_ICON; break; case AE_LEFT_TO_TOPRIGHT: az->x1 = ar->winrct.xmin - 2 * AZONEPAD_ICON; az->y1 = ar->winrct.ymax - tot * 2 * AZONEPAD_ICON; az->x2 = ar->winrct.xmin - AZONEPAD_ICON; az->y2 = ar->winrct.ymax - tot * AZONEPAD_ICON; break; case AE_RIGHT_TO_TOPLEFT: az->x1 = ar->winrct.xmax + AZONEPAD_ICON; az->y1 = ar->winrct.ymax - tot * 2 * AZONEPAD_ICON; az->x2 = ar->winrct.xmax + 2 * AZONEPAD_ICON; az->y2 = ar->winrct.ymax - tot * AZONEPAD_ICON; break; } BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2); /* if more azones on 1 spot, set offset */ for (azt = sa->actionzones.first; azt; azt = azt->next) { if (az != azt) { if (ABS(az->x1 - azt->x1) < 2 && ABS(az->y1 - azt->y1) < 2) { if (az->edge == AE_TOP_TO_BOTTOMRIGHT || az->edge == AE_BOTTOM_TO_TOPLEFT) { az->x1 += AZONESPOT; az->x2 += AZONESPOT; } else { az->y1 -= AZONESPOT; az->y2 -= AZONESPOT; } BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2); } } } } #define AZONEPAD_TAB_PLUSW 14 #define AZONEPAD_TAB_PLUSH 14 /* region already made zero sized, in shape of edge */ static void region_azone_tab_plus(ScrArea *sa, AZone *az, ARegion *ar) { AZone *azt; int tot = 0, add; for (azt = sa->actionzones.first; azt; azt = azt->next) { if (azt->edge == az->edge) tot++; } switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: if (ar->winrct.ymax == sa->totrct.ymin) add = 1; else add = 0; az->x1 = ar->winrct.xmax - 2.5 * AZONEPAD_TAB_PLUSW; az->y1 = ar->winrct.ymax - add; az->x2 = ar->winrct.xmax - 1.5 * AZONEPAD_TAB_PLUSW; az->y2 = ar->winrct.ymax - add + AZONEPAD_TAB_PLUSH; break; case AE_BOTTOM_TO_TOPLEFT: az->x1 = ar->winrct.xmax - 2.5 * AZONEPAD_TAB_PLUSW; az->y1 = ar->winrct.ymin - AZONEPAD_TAB_PLUSH; az->x2 = ar->winrct.xmax - 1.5 * AZONEPAD_TAB_PLUSW; az->y2 = ar->winrct.ymin; break; case AE_LEFT_TO_TOPRIGHT: az->x1 = ar->winrct.xmin - AZONEPAD_TAB_PLUSH; az->y1 = ar->winrct.ymax - 2.5 * AZONEPAD_TAB_PLUSW; az->x2 = ar->winrct.xmin; az->y2 = ar->winrct.ymax - 1.5 * AZONEPAD_TAB_PLUSW; break; case AE_RIGHT_TO_TOPLEFT: az->x1 = ar->winrct.xmax - 1; az->y1 = ar->winrct.ymax - 2.5 * AZONEPAD_TAB_PLUSW; az->x2 = ar->winrct.xmax - 1 + AZONEPAD_TAB_PLUSH; az->y2 = ar->winrct.ymax - 1.5 * AZONEPAD_TAB_PLUSW; break; } /* rect needed for mouse pointer test */ BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2); } #define AZONEPAD_TABW 18 #define AZONEPAD_TABH 7 /* region already made zero sized, in shape of edge */ static void region_azone_tab(ScrArea *sa, AZone *az, ARegion *ar) { AZone *azt; int tot = 0, add; for (azt = sa->actionzones.first; azt; azt = azt->next) { if (azt->edge == az->edge) tot++; } switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: if (ar->winrct.ymax == sa->totrct.ymin) add = 1; else add = 0; az->x1 = ar->winrct.xmax - 2 * AZONEPAD_TABW; az->y1 = ar->winrct.ymax - add; az->x2 = ar->winrct.xmax - AZONEPAD_TABW; az->y2 = ar->winrct.ymax - add + AZONEPAD_TABH; break; case AE_BOTTOM_TO_TOPLEFT: az->x1 = ar->winrct.xmin + AZONEPAD_TABW; az->y1 = ar->winrct.ymin - AZONEPAD_TABH; az->x2 = ar->winrct.xmin + 2 * AZONEPAD_TABW; az->y2 = ar->winrct.ymin; break; case AE_LEFT_TO_TOPRIGHT: az->x1 = ar->winrct.xmin + 1 - AZONEPAD_TABH; az->y1 = ar->winrct.ymax - 2 * AZONEPAD_TABW; az->x2 = ar->winrct.xmin + 1; az->y2 = ar->winrct.ymax - AZONEPAD_TABW; break; case AE_RIGHT_TO_TOPLEFT: az->x1 = ar->winrct.xmax - 1; az->y1 = ar->winrct.ymax - 2 * AZONEPAD_TABW; az->x2 = ar->winrct.xmax - 1 + AZONEPAD_TABH; az->y2 = ar->winrct.ymax - AZONEPAD_TABW; break; } /* rect needed for mouse pointer test */ BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2); } #define AZONEPAD_TRIAW 16 #define AZONEPAD_TRIAH 9 /* region already made zero sized, in shape of edge */ static void region_azone_tria(ScrArea *sa, AZone *az, ARegion *ar) { AZone *azt; int tot = 0, add; for (azt = sa->actionzones.first; azt; azt = azt->next) { if (azt->edge == az->edge) tot++; } switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: if (ar->winrct.ymax == sa->totrct.ymin) add = 1; else add = 0; az->x1 = ar->winrct.xmax - 2 * AZONEPAD_TRIAW; az->y1 = ar->winrct.ymax - add; az->x2 = ar->winrct.xmax - AZONEPAD_TRIAW; az->y2 = ar->winrct.ymax - add + AZONEPAD_TRIAH; break; case AE_BOTTOM_TO_TOPLEFT: az->x1 = ar->winrct.xmin + AZONEPAD_TRIAW; az->y1 = ar->winrct.ymin - AZONEPAD_TRIAH; az->x2 = ar->winrct.xmin + 2 * AZONEPAD_TRIAW; az->y2 = ar->winrct.ymin; break; case AE_LEFT_TO_TOPRIGHT: az->x1 = ar->winrct.xmin + 1 - AZONEPAD_TRIAH; az->y1 = ar->winrct.ymax - 2 * AZONEPAD_TRIAW; az->x2 = ar->winrct.xmin + 1; az->y2 = ar->winrct.ymax - AZONEPAD_TRIAW; break; case AE_RIGHT_TO_TOPLEFT: az->x1 = ar->winrct.xmax - 1; az->y1 = ar->winrct.ymax - 2 * AZONEPAD_TRIAW; az->x2 = ar->winrct.xmax - 1 + AZONEPAD_TRIAH; az->y2 = ar->winrct.ymax - AZONEPAD_TRIAW; break; } /* rect needed for mouse pointer test */ BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2); } static void region_azone_initialize(ScrArea *sa, ARegion *ar, AZEdge edge) { AZone *az; az = (AZone *)MEM_callocN(sizeof(AZone), "actionzone"); BLI_addtail(&(sa->actionzones), az); az->type = AZONE_REGION; az->ar = ar; az->edge = edge; if (ar->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) { if (G.debug_value == 3) region_azone_icon(sa, az, ar); else if (G.debug_value == 2) region_azone_tria(sa, az, ar); else if (G.debug_value == 1) region_azone_tab(sa, az, ar); else region_azone_tab_plus(sa, az, ar); } else { region_azone_edge(az, ar); } } /* *************************************************************** */ static void region_azone_add(ScrArea *sa, ARegion *ar, int alignment) { /* edge code (t b l r) is along which area edge azone will be drawn */ if (alignment == RGN_ALIGN_TOP) region_azone_initialize(sa, ar, AE_BOTTOM_TO_TOPLEFT); else if (alignment == RGN_ALIGN_BOTTOM) region_azone_initialize(sa, ar, AE_TOP_TO_BOTTOMRIGHT); else if (ELEM(alignment, RGN_ALIGN_RIGHT, RGN_OVERLAP_RIGHT)) region_azone_initialize(sa, ar, AE_LEFT_TO_TOPRIGHT); else if (ELEM(alignment, RGN_ALIGN_LEFT, RGN_OVERLAP_LEFT)) region_azone_initialize(sa, ar, AE_RIGHT_TO_TOPLEFT); } /* dir is direction to check, not the splitting edge direction! */ static int rct_fits(rcti *rect, char dir, int size) { if (dir == 'h') { return BLI_rcti_size_x(rect) - size; } else { /* 'v' */ return BLI_rcti_size_y(rect) - size; } } static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int quad) { rcti *remainder_prev = remainder; int prefsizex, prefsizey; int alignment; if (ar == NULL) return; /* no returns in function, winrct gets set in the end again */ BLI_rcti_init(&ar->winrct, 0, 0, 0, 0); /* for test; allow split of previously defined region */ if (ar->alignment & RGN_SPLIT_PREV) if (ar->prev) remainder = &ar->prev->winrct; alignment = ar->alignment & ~RGN_SPLIT_PREV; /* clear state flags first */ ar->flag &= ~RGN_FLAG_TOO_SMALL; /* user errors */ if (ar->next == NULL && alignment != RGN_ALIGN_QSPLIT) alignment = RGN_ALIGN_NONE; /* prefsize, for header we stick to exception */ prefsizex = ar->sizex ? ar->sizex : ar->type->prefsizex; if (ar->regiontype == RGN_TYPE_HEADER) prefsizey = ar->type->prefsizey; else if (ar->regiontype == RGN_TYPE_UI && sa->spacetype == SPACE_FILE) { prefsizey = UI_UNIT_Y * 2 + (UI_UNIT_Y / 2); } else prefsizey = ar->sizey ? ar->sizey : ar->type->prefsizey; /* hidden is user flag */ if (ar->flag & RGN_FLAG_HIDDEN) ; /* XXX floating area region, not handled yet here */ else if (alignment == RGN_ALIGN_FLOAT) ; /* remainder is too small for any usage */ else if (rct_fits(remainder, 'v', 1) < 0 || rct_fits(remainder, 'h', 1) < 0) { ar->flag |= RGN_FLAG_TOO_SMALL; } else if (alignment == RGN_ALIGN_NONE) { /* typically last region */ ar->winrct = *remainder; BLI_rcti_init(remainder, 0, 0, 0, 0); } else if (alignment == RGN_ALIGN_TOP || alignment == RGN_ALIGN_BOTTOM) { if (rct_fits(remainder, 'v', prefsizey) < 0) { ar->flag |= RGN_FLAG_TOO_SMALL; } else { int fac = rct_fits(remainder, 'v', prefsizey); if (fac < 0) prefsizey += fac; ar->winrct = *remainder; if (alignment == RGN_ALIGN_TOP) { ar->winrct.ymin = ar->winrct.ymax - prefsizey + 1; remainder->ymax = ar->winrct.ymin - 1; } else { ar->winrct.ymax = ar->winrct.ymin + prefsizey - 1; remainder->ymin = ar->winrct.ymax + 1; } } } else if (ELEM4(alignment, RGN_ALIGN_LEFT, RGN_ALIGN_RIGHT, RGN_OVERLAP_LEFT, RGN_OVERLAP_RIGHT)) { if (rct_fits(remainder, 'h', prefsizex) < 0) { ar->flag |= RGN_FLAG_TOO_SMALL; } else { int fac = rct_fits(remainder, 'h', prefsizex); if (fac < 0) prefsizex += fac; ar->winrct = *remainder; if (ELEM(alignment, RGN_ALIGN_RIGHT, RGN_OVERLAP_RIGHT)) { ar->winrct.xmin = ar->winrct.xmax - prefsizex + 1; if (alignment == RGN_ALIGN_RIGHT) remainder->xmax = ar->winrct.xmin - 1; } else { ar->winrct.xmax = ar->winrct.xmin + prefsizex - 1; if (alignment == RGN_ALIGN_LEFT) remainder->xmin = ar->winrct.xmax + 1; } } } else if (alignment == RGN_ALIGN_VSPLIT || alignment == RGN_ALIGN_HSPLIT) { /* percentage subdiv*/ ar->winrct = *remainder; if (alignment == RGN_ALIGN_HSPLIT) { if (rct_fits(remainder, 'h', prefsizex) > 4) { ar->winrct.xmax = BLI_rcti_cent_x(remainder); remainder->xmin = ar->winrct.xmax + 1; } else { BLI_rcti_init(remainder, 0, 0, 0, 0); } } else { if (rct_fits(remainder, 'v', prefsizey) > 4) { ar->winrct.ymax = BLI_rcti_cent_y(remainder); remainder->ymin = ar->winrct.ymax + 1; } else { BLI_rcti_init(remainder, 0, 0, 0, 0); } } } else if (alignment == RGN_ALIGN_QSPLIT) { ar->winrct = *remainder; /* test if there's still 4 regions left */ if (quad == 0) { ARegion *artest = ar->next; int count = 1; while (artest) { artest->alignment = RGN_ALIGN_QSPLIT; artest = artest->next; count++; } if (count != 4) { /* let's stop adding regions */ BLI_rcti_init(remainder, 0, 0, 0, 0); if (G.debug & G_DEBUG) printf("region quadsplit failed\n"); } else quad = 1; } if (quad) { if (quad == 1) { /* left bottom */ ar->winrct.xmax = BLI_rcti_cent_x(remainder); ar->winrct.ymax = BLI_rcti_cent_y(remainder); } else if (quad == 2) { /* left top */ ar->winrct.xmax = BLI_rcti_cent_x(remainder); ar->winrct.ymin = BLI_rcti_cent_y(remainder) + 1; } else if (quad == 3) { /* right bottom */ ar->winrct.xmin = BLI_rcti_cent_x(remainder) + 1; ar->winrct.ymax = BLI_rcti_cent_y(remainder); } else { /* right top */ ar->winrct.xmin = BLI_rcti_cent_x(remainder) + 1; ar->winrct.ymin = BLI_rcti_cent_y(remainder) + 1; BLI_rcti_init(remainder, 0, 0, 0, 0); } quad++; } } /* for speedup */ ar->winx = BLI_rcti_size_x(&ar->winrct) + 1; ar->winy = BLI_rcti_size_y(&ar->winrct) + 1; /* set winrect for azones */ if (ar->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) { ar->winrct = *remainder; if (alignment == RGN_ALIGN_TOP) ar->winrct.ymin = ar->winrct.ymax; else if (alignment == RGN_ALIGN_BOTTOM) ar->winrct.ymax = ar->winrct.ymin; else if (ELEM(alignment, RGN_ALIGN_RIGHT, RGN_OVERLAP_RIGHT)) ar->winrct.xmin = ar->winrct.xmax; else if (ELEM(alignment, RGN_ALIGN_LEFT, RGN_OVERLAP_LEFT)) ar->winrct.xmax = ar->winrct.xmin; else /* prevent winrct to be valid */ ar->winrct.xmax = ar->winrct.xmin; } /* restore prev-split exception */ if (ar->alignment & RGN_SPLIT_PREV) { if (ar->prev) { remainder = remainder_prev; ar->prev->winx = BLI_rcti_size_x(&ar->prev->winrct) + 1; ar->prev->winy = BLI_rcti_size_y(&ar->prev->winrct) + 1; } } /* in end, add azones, where appropriate */ if (ar->regiontype == RGN_TYPE_HEADER && ar->winy + 6 > sa->winy) { /* The logic for this is: when the header takes up the full area, * disallow hiding it to view the main window. * * Without this, you can drag down the file selectors header and hide it * by accident very easily (highly annoying!), the value 6 is arbitrary * but accounts for small common rounding problems when scaling the UI, * must be minimum '4' */ } else { region_azone_add(sa, ar, alignment); } region_rect_recursive(sa, ar->next, remainder, quad); } static void area_calc_totrct(ScrArea *sa, int sizex, int sizey) { short rt = 0; // CLAMPIS(G.debug_value, 0, 16); if (sa->v1->vec.x > 0) sa->totrct.xmin = sa->v1->vec.x + 1 + rt; else sa->totrct.xmin = sa->v1->vec.x; if (sa->v4->vec.x < sizex - 1) sa->totrct.xmax = sa->v4->vec.x - 1 - rt; else sa->totrct.xmax = sa->v4->vec.x; if (sa->v1->vec.y > 0) sa->totrct.ymin = sa->v1->vec.y + 1 + rt; else sa->totrct.ymin = sa->v1->vec.y; if (sa->v2->vec.y < sizey - 1) sa->totrct.ymax = sa->v2->vec.y - 1 - rt; else sa->totrct.ymax = sa->v2->vec.y; if (sa->v1->flag & VERT_FLAG_OFFSET) { sa->totrct.xmin += sa->v1->offset.x; sa->totrct.ymin += sa->v1->offset.y; } if (sa->v4->flag & VERT_FLAG_OFFSET) { sa->totrct.xmax += sa->v4->offset.x; } if (sa->v2->flag & VERT_FLAG_OFFSET) { sa->totrct.ymax += sa->v2->offset.y; } /* for speedup */ sa->winx = BLI_rcti_size_x(&sa->totrct) + 1; sa->winy = BLI_rcti_size_y(&sa->totrct) + 1; } /* used for area initialize below */ static void region_subwindow(wmWindow *win, ARegion *ar) { if (ar->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) { if (ar->swinid) wm_subwindow_close(win, ar->swinid); ar->swinid = 0; } else if (ar->swinid == 0) ar->swinid = wm_subwindow_open(win, &ar->winrct); else wm_subwindow_position(win, ar->swinid, &ar->winrct); } static void ed_default_handlers(wmWindowManager *wm, ScrArea *sa, ListBase *handlers, int flag) { /* note, add-handler checks if it already exists */ /* XXX it would be good to have boundbox checks for some of these... */ if (flag & ED_KEYMAP_UI) { /* user interface widgets */ UI_add_region_handlers(handlers); } if (flag & ED_KEYMAP_VIEW2D) { /* 2d-viewport handling+manipulation */ wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "View2D", 0, 0); WM_event_add_keymap_handler(handlers, keymap); } if (flag & ED_KEYMAP_MARKERS) { /* time-markers */ wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "Markers", 0, 0); /* time space only has this keymap, the others get a boundbox restricted map */ if (sa->spacetype != SPACE_TIME) { ARegion *ar; static rcti rect = {0, 10000, 0, 30}; /* same local check for all areas */ ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW); if (ar) { WM_event_add_keymap_handler_bb(handlers, keymap, &rect, &ar->winrct); } } else WM_event_add_keymap_handler(handlers, keymap); } if (flag & ED_KEYMAP_ANIMATION) { /* frame changing and timeline operators (for time spaces) */ wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "Animation", 0, 0); WM_event_add_keymap_handler(handlers, keymap); } if (flag & ED_KEYMAP_FRAMES) { /* frame changing/jumping (for all spaces) */ wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "Frames", 0, 0); WM_event_add_keymap_handler(handlers, keymap); } if (flag & ED_KEYMAP_GPENCIL) { /* grease pencil */ wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "Grease Pencil", 0, 0); WM_event_add_keymap_handler(handlers, keymap); } if (flag & ED_KEYMAP_HEADER) { /* standard keymap for headers regions */ wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "Header", 0, 0); WM_event_add_keymap_handler(handlers, keymap); } } /* called in screen_refresh, or screens_init, also area size changes */ void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa) { ARegion *ar; rcti rect; /* set typedefinitions */ sa->type = BKE_spacetype_from_id(sa->spacetype); if (sa->type == NULL) { sa->butspacetype = sa->spacetype = SPACE_VIEW3D; sa->type = BKE_spacetype_from_id(sa->spacetype); } for (ar = sa->regionbase.first; ar; ar = ar->next) ar->type = BKE_regiontype_from_id(sa->type, ar->regiontype); /* area sizes */ area_calc_totrct(sa, win->sizex, win->sizey); /* clear all azones, add the area triange widgets */ area_azone_initialize(win->screen, sa); /* region rect sizes */ rect = sa->totrct; region_rect_recursive(sa, sa->regionbase.first, &rect, 0); /* default area handlers */ ed_default_handlers(wm, sa, &sa->handlers, sa->type->keymapflag); /* checks spacedata, adds own handlers */ if (sa->type->init) sa->type->init(wm, sa); /* region windows, default and own handlers */ for (ar = sa->regionbase.first; ar; ar = ar->next) { region_subwindow(win, ar); if (ar->swinid) { /* default region handlers */ ed_default_handlers(wm, sa, &ar->handlers, ar->type->keymapflag); /* own handlers */ if (ar->type->init) ar->type->init(wm, ar); } else { /* prevent uiblocks to run */ uiFreeBlocks(NULL, &ar->uiblocks); } /* rechecks 2d matrix for header on dpi changing, do not do for other regions, it resets view && blocks view2d operator polls (ton) */ if (ar->regiontype == RGN_TYPE_HEADER) ar->v2d.flag &= ~V2D_IS_INITIALISED; } } /* externally called for floating regions like menus */ void ED_region_init(bContext *C, ARegion *ar) { // ARegionType *at= ar->type; /* refresh can be called before window opened */ region_subwindow(CTX_wm_window(C), ar); ar->winx = BLI_rcti_size_x(&ar->winrct) + 1; ar->winy = BLI_rcti_size_y(&ar->winrct) + 1; /* UI convention */ wmOrtho2(-0.01f, ar->winx - 0.01f, -0.01f, ar->winy - 0.01f); glLoadIdentity(); } void ED_region_toggle_hidden(bContext *C, ARegion *ar) { ScrArea *sa = CTX_wm_area(C); ar->flag ^= RGN_FLAG_HIDDEN; if (ar->flag & RGN_FLAG_HIDDEN) WM_event_remove_handlers(C, &ar->handlers); ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa); ED_area_tag_redraw(sa); } /* sa2 to sa1, we swap spaces for fullscreen to keep all allocated data */ /* area vertices were set */ void area_copy_data(ScrArea *sa1, ScrArea *sa2, int swap_space) { SpaceType *st; ARegion *ar; int spacetype = sa1->spacetype; sa1->headertype = sa2->headertype; sa1->spacetype = sa2->spacetype; sa1->butspacetype = sa2->butspacetype; if (swap_space == 1) { SWAP(ListBase, sa1->spacedata, sa2->spacedata); /* exception: ensure preview is reset */ // if (sa1->spacetype == SPACE_VIEW3D) // XXX BIF_view3d_previewrender_free(sa1->spacedata.first); } else if (swap_space == 2) { BKE_spacedata_copylist(&sa1->spacedata, &sa2->spacedata); } else { BKE_spacedata_freelist(&sa1->spacedata); BKE_spacedata_copylist(&sa1->spacedata, &sa2->spacedata); } /* Note; SPACE_EMPTY is possible on new screens */ /* regions */ if (swap_space == 1) { SWAP(ListBase, sa1->regionbase, sa2->regionbase); } else { if (swap_space < 2) { st = BKE_spacetype_from_id(spacetype); for (ar = sa1->regionbase.first; ar; ar = ar->next) BKE_area_region_free(st, ar); BLI_freelistN(&sa1->regionbase); } st = BKE_spacetype_from_id(sa2->spacetype); for (ar = sa2->regionbase.first; ar; ar = ar->next) { ARegion *newar = BKE_area_region_copy(st, ar); BLI_addtail(&sa1->regionbase, newar); } } } /* *********** Space switching code *********** */ void ED_area_swapspace(bContext *C, ScrArea *sa1, ScrArea *sa2) { ScrArea *tmp = MEM_callocN(sizeof(ScrArea), "addscrarea"); ED_area_exit(C, sa1); ED_area_exit(C, sa2); area_copy_data(tmp, sa1, 2); area_copy_data(sa1, sa2, 0); area_copy_data(sa2, tmp, 0); ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa1); ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa2); BKE_screen_area_free(tmp); MEM_freeN(tmp); /* tell WM to refresh, cursor types etc */ WM_event_add_mousemove(C); ED_area_tag_redraw(sa1); ED_area_tag_refresh(sa1); ED_area_tag_redraw(sa2); ED_area_tag_refresh(sa2); } void ED_area_newspace(bContext *C, ScrArea *sa, int type) { if (sa->spacetype != type) { SpaceType *st; SpaceLink *slold; SpaceLink *sl; ED_area_exit(C, sa); st = BKE_spacetype_from_id(type); slold = sa->spacedata.first; sa->spacetype = type; sa->butspacetype = type; sa->type = st; /* check previously stored space */ for (sl = sa->spacedata.first; sl; sl = sl->next) if (sl->spacetype == type) break; /* old spacedata... happened during work on 2.50, remove */ if (sl && sl->regionbase.first == NULL) { st->free(sl); BLI_freelinkN(&sa->spacedata, sl); if (slold == sl) { slold = NULL; } sl = NULL; } if (sl) { /* swap regions */ slold->regionbase = sa->regionbase; sa->regionbase = sl->regionbase; sl->regionbase.first = sl->regionbase.last = NULL; /* put in front of list */ BLI_remlink(&sa->spacedata, sl); BLI_addhead(&sa->spacedata, sl); } else { /* new space */ if (st) { sl = st->new(C); BLI_addhead(&sa->spacedata, sl); /* swap regions */ if (slold) slold->regionbase = sa->regionbase; sa->regionbase = sl->regionbase; sl->regionbase.first = sl->regionbase.last = NULL; } } ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa); /* tell WM to refresh, cursor types etc */ WM_event_add_mousemove(C); /* send space change notifier */ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_CHANGED, sa); ED_area_tag_refresh(sa); } /* also redraw when re-used */ ED_area_tag_redraw(sa); } void ED_area_prevspace(bContext *C, ScrArea *sa) { SpaceLink *sl = (sa) ? sa->spacedata.first : CTX_wm_space_data(C); if (sl->next) { /* workaround for case of double prevspace, render window * with a file browser on top of it */ if (sl->next->spacetype == SPACE_FILE && sl->next->next) ED_area_newspace(C, sa, sl->next->next->spacetype); else ED_area_newspace(C, sa, sl->next->spacetype); } else { ED_area_newspace(C, sa, SPACE_INFO); } ED_area_tag_redraw(sa); /* send space change notifier */ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_CHANGED, sa); } static const char *editortype_pup(void) { const char *types = N_( "Editor type: %t" "|3D View %x1" "|%l" "|Timeline %x15" "|Graph Editor %x2" "|DopeSheet %x12" "|NLA Editor %x13" "|%l" "|UV/Image Editor %x6" "|Video Sequence Editor %x8" "|Movie Clip Editor %x20" "|Text Editor %x9" "|Node Editor %x16" "|Logic Editor %x17" "|%l" "|Properties %x4" "|Outliner %x3" "|User Preferences %x19" "|Info %x7" "|%l" "|File Browser %x5" "|%l" "|Python Console %x18" ); return IFACE_(types); } static void spacefunc(struct bContext *C, void *UNUSED(arg1), void *UNUSED(arg2)) { ED_area_newspace(C, CTX_wm_area(C), CTX_wm_area(C)->butspacetype); ED_area_tag_redraw(CTX_wm_area(C)); /* send space change notifier */ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_CHANGED, CTX_wm_area(C)); } /* returns offset for next button in header */ int ED_area_header_switchbutton(const bContext *C, uiBlock *block, int yco) { ScrArea *sa = CTX_wm_area(C); uiBut *but; int xco = 8; but = uiDefIconTextButC(block, ICONTEXTROW, 0, ICON_VIEW3D, editortype_pup(), xco, yco, UI_UNIT_X + 10, UI_UNIT_Y, &(sa->butspacetype), 1.0, SPACEICONMAX, 0, 0, TIP_("Display current editor type (click for menu of available types)")); uiButSetFunc(but, spacefunc, NULL, NULL); uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */ return xco + UI_UNIT_X + 14; } int ED_area_header_standardbuttons(const bContext *C, uiBlock *block, int yco) { ScrArea *sa = CTX_wm_area(C); int xco = 8; uiBut *but; if (!sa->full) xco = ED_area_header_switchbutton(C, block, yco); uiBlockSetEmboss(block, UI_EMBOSSN); if (sa->flag & HEADER_NO_PULLDOWN) { but = uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0, ICON_DISCLOSURE_TRI_RIGHT, xco, yco, UI_UNIT_X, UI_UNIT_Y - 2, &(sa->flag), 0, 0, 0, 0, "Show pulldown menus"); } else { but = uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0, ICON_DISCLOSURE_TRI_DOWN, xco, yco, UI_UNIT_X, UI_UNIT_Y - 2, &(sa->flag), 0, 0, 0, 0, "Hide pulldown menus"); } uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */ uiBlockSetEmboss(block, UI_EMBOSS); return xco + UI_UNIT_X; } /************************ standard UI regions ************************/ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, const char *context, int contextnr) { ScrArea *sa = CTX_wm_area(C); uiStyle *style = UI_GetStyle(); uiBlock *block; PanelType *pt; Panel *panel; View2D *v2d = &ar->v2d; View2DScrollers *scrollers; int x, y, xco, yco, w, em, triangle, open, newcontext = 0; if (contextnr >= 0) newcontext = UI_view2d_tab_set(v2d, contextnr); if (vertical) { w = BLI_rctf_size_x(&v2d->cur); em = (ar->type->prefsizex) ? UI_UNIT_Y / 2 : UI_UNIT_Y; } else { w = UI_PANEL_WIDTH; em = (ar->type->prefsizex) ? UI_UNIT_Y / 2 : UI_UNIT_Y; } /* create panels */ uiBeginPanels(C, ar); /* set view2d view matrix for scrolling (without scrollers) */ UI_view2d_view_ortho(v2d); for (pt = ar->type->paneltypes.first; pt; pt = pt->next) { /* verify context */ if (context) if (pt->context[0] && strcmp(context, pt->context) != 0) continue; /* draw panel */ if (pt->draw && (!pt->poll || pt->poll(C, pt))) { block = uiBeginBlock(C, ar, pt->idname, UI_EMBOSS); panel = uiBeginPanel(sa, ar, block, pt, &open); /* bad fixed values */ triangle = (int)(UI_UNIT_Y * 1.1f); if (pt->draw_header && !(pt->flag & PNL_NO_HEADER) && (open || vertical)) { /* for enabled buttons */ panel->layout = uiBlockLayout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER, triangle, UI_UNIT_Y + style->panelspace + 2, UI_UNIT_Y, 1, style); pt->draw_header(C, panel); uiBlockLayoutResolve(block, &xco, &yco); panel->labelofs = xco - triangle; panel->layout = NULL; } else { panel->labelofs = 0; } if (open) { short panelContext; /* panel context can either be toolbar region or normal panels region */ if (ar->regiontype == RGN_TYPE_TOOLS) panelContext = UI_LAYOUT_TOOLBAR; else panelContext = UI_LAYOUT_PANEL; panel->layout = uiBlockLayout(block, UI_LAYOUT_VERTICAL, panelContext, style->panelspace, 0, w - 2 * style->panelspace, em, style); pt->draw(C, panel); uiBlockLayoutResolve(block, &xco, &yco); panel->layout = NULL; yco -= 2 * style->panelspace; uiEndPanel(block, w, -yco); } else { yco = 0; uiEndPanel(block, w, 0); } uiEndBlock(C, block); } } /* align panels and return size */ uiEndPanels(C, ar, &x, &y); /* clear */ if (!ar->type->dont_clear) { UI_ThemeClearColor((ar->type->regionid == RGN_TYPE_PREVIEW) ? TH_PREVIEW_BACK : TH_BACK); glClear(GL_COLOR_BUFFER_BIT); } /* before setting the view */ if (vertical) { /* only allow scrolling in vertical direction */ v2d->keepofs |= V2D_LOCKOFS_X | V2D_KEEPOFS_Y; v2d->keepofs &= ~(V2D_LOCKOFS_Y | V2D_KEEPOFS_X); v2d->scroll |= V2D_SCROLL_HORIZONTAL_HIDE; v2d->scroll &= ~V2D_SCROLL_VERTICAL_HIDE; /* don't jump back when panels close or hide */ if (!newcontext) y = MAX2(-y, -v2d->cur.ymin); else y = -y; } else { /* for now, allow scrolling in both directions (since layouts are optimized for vertical, * they often don't fit in horizontal layout) */ v2d->keepofs &= ~(V2D_LOCKOFS_X | V2D_LOCKOFS_Y | V2D_KEEPOFS_X | V2D_KEEPOFS_Y); //v2d->keepofs |= V2D_LOCKOFS_Y|V2D_KEEPOFS_X; //v2d->keepofs &= ~(V2D_LOCKOFS_X|V2D_KEEPOFS_Y); v2d->scroll |= V2D_SCROLL_VERTICAL_HIDE; v2d->scroll &= ~V2D_SCROLL_HORIZONTAL_HIDE; /* don't jump back when panels close or hide */ if (!newcontext) x = MAX2(x, v2d->cur.xmax); y = -y; } /* +V2D_SCROLL_HEIGHT is workaround to set the actual height */ UI_view2d_totRect_set(v2d, x + V2D_SCROLL_WIDTH, y + V2D_SCROLL_HEIGHT); /* set the view */ UI_view2d_view_ortho(v2d); /* draw panels */ uiDrawPanels(C, ar); /* restore view matrix */ UI_view2d_view_restore(C); /* scrollers */ scrollers = UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY); UI_view2d_scrollers_draw(C, v2d, scrollers); UI_view2d_scrollers_free(scrollers); } void ED_region_panels_init(wmWindowManager *wm, ARegion *ar) { wmKeyMap *keymap; /* XXX quick hacks for files saved with 2.5 already (i.e. the builtin defaults file) * scrollbars for button regions */ ar->v2d.scroll |= (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM); ar->v2d.scroll |= V2D_SCROLL_HORIZONTAL_HIDE; ar->v2d.scroll &= ~V2D_SCROLL_VERTICAL_HIDE; ar->v2d.keepzoom |= V2D_KEEPZOOM; /* correctly initialized User-Prefs? */ if (!(ar->v2d.align & V2D_ALIGN_NO_POS_Y)) ar->v2d.flag &= ~V2D_IS_INITIALISED; UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_PANELS_UI, ar->winx, ar->winy); keymap = WM_keymap_find(wm->defaultconf, "View2D Buttons List", 0, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); } void ED_region_header(const bContext *C, ARegion *ar) { uiStyle *style = UI_GetStyle(); uiBlock *block; uiLayout *layout; HeaderType *ht; Header header = {NULL}; int maxco, xco, yco; int headery = ED_area_headersize(); /* clear */ UI_ThemeClearColor((ED_screen_area_active(C)) ? TH_HEADER : TH_HEADERDESEL); glClear(GL_COLOR_BUFFER_BIT); /* set view2d view matrix for scrolling (without scrollers) */ UI_view2d_view_ortho(&ar->v2d); xco = maxco = 8; yco = headery - 4; /* draw all headers types */ for (ht = ar->type->headertypes.first; ht; ht = ht->next) { block = uiBeginBlock(C, ar, ht->idname, UI_EMBOSS); layout = uiBlockLayout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER, xco, yco, UI_UNIT_Y, 1, style); if (ht->draw) { header.type = ht; header.layout = layout; ht->draw(C, &header); /* for view2d */ xco = uiLayoutGetWidth(layout); if (xco > maxco) maxco = xco; } uiBlockLayoutResolve(block, &xco, &yco); /* for view2d */ if (xco > maxco) maxco = xco; uiEndBlock(C, block); uiDrawBlock(C, block); } /* always as last */ UI_view2d_totRect_set(&ar->v2d, maxco + UI_UNIT_X + 80, BLI_rctf_size_y(&ar->v2d.tot)); /* restore view matrix? */ UI_view2d_view_restore(C); } void ED_region_header_init(ARegion *ar) { UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy); } /* UI_UNIT_Y is defined as U variable now, depending dpi */ int ED_area_headersize(void) { return UI_UNIT_Y + 6; } void ED_region_info_draw(ARegion *ar, const char *text, int block, float alpha) { const int header_height = 18; uiStyle *style = UI_GetStyle(); int fontid = style->widget.uifont_id; rcti rect; BLF_size(fontid, 11.0f, 72); /* background box */ rect = ar->winrct; rect.xmin = 0; rect.ymin = BLI_rcti_size_y(&ar->winrct) - header_height; if (block) { rect.xmax = BLI_rcti_size_x(&ar->winrct); } else { rect.xmax = rect.xmin + BLF_width(fontid, text) + 24; } rect.ymax = BLI_rcti_size_y(&ar->winrct); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(0.0f, 0.0f, 0.0f, alpha); glRecti(rect.xmin, rect.ymin, rect.xmax + 1, rect.ymax + 1); glDisable(GL_BLEND); /* text */ UI_ThemeColor(TH_TEXT_HI); BLF_position(fontid, 12, rect.ymin + 5, 0.0f); BLF_draw(fontid, text, BLF_DRAW_STR_DUMMY_MAX); } void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy) { float gridsize, gridstep = 1.0f / 32.0f; float fac, blendfac; int x1, y1, x2, y2; /* the image is located inside (0, 0), (1, 1) as set by view2d */ UI_ThemeColorShade(TH_BACK, 20); UI_view2d_to_region_no_clip(&ar->v2d, 0.0f, 0.0f, &x1, &y1); UI_view2d_to_region_no_clip(&ar->v2d, 1.0f, 1.0f, &x2, &y2); glRectf(x1, y1, x2, y2); /* gridsize adapted to zoom level */ gridsize = 0.5f * (zoomx + zoomy); if (gridsize <= 0.0f) return; if (gridsize < 1.0f) { while (gridsize < 1.0f) { gridsize *= 4.0f; gridstep *= 4.0f; } } else { while (gridsize >= 4.0f) { gridsize /= 4.0f; gridstep /= 4.0f; } } /* the fine resolution level */ blendfac = 0.25f * gridsize - floorf(0.25f * gridsize); CLAMP(blendfac, 0.0f, 1.0f); UI_ThemeColorShade(TH_BACK, (int)(20.0f * (1.0f - blendfac))); fac = 0.0f; glBegin(GL_LINES); while (fac < 1.0f) { glVertex2f(x1, y1 * (1.0f - fac) + y2 * fac); glVertex2f(x2, y1 * (1.0f - fac) + y2 * fac); glVertex2f(x1 * (1.0f - fac) + x2 * fac, y1); glVertex2f(x1 * (1.0f - fac) + x2 * fac, y2); fac += gridstep; } /* the large resolution level */ UI_ThemeColor(TH_BACK); fac = 0.0f; while (fac < 1.0f) { glVertex2f(x1, y1 * (1.0f - fac) + y2 * fac); glVertex2f(x2, y1 * (1.0f - fac) + y2 * fac); glVertex2f(x1 * (1.0f - fac) + x2 * fac, y1); glVertex2f(x1 * (1.0f - fac) + x2 * fac, y2); fac += 4.0f * gridstep; } glEnd(); }