/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/screen/area.c * \ingroup edscr */ #include #include #include "MEM_guardedalloc.h" #include "DNA_userdef_types.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BLI_linklist_stack.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_screen.h" #include "RNA_access.h" #include "RNA_types.h" #include "WM_api.h" #include "WM_types.h" #include "wm_subwindow.h" #include "ED_screen.h" #include "ED_screen_types.h" #include "ED_space_api.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "BLF_api.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" #include "UI_interface.h" #include "UI_interface_icons.h" #include "UI_resources.h" #include "UI_view2d.h" #include "screen_intern.h" extern void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3); /* xxx temp */ /* general area and region code */ static void region_draw_emboss(ARegion *ar, rcti *scirct) { rcti rect; /* translate scissor rect to region space */ rect.xmin = scirct->xmin - ar->winrct.xmin; rect.ymin = scirct->ymin - ar->winrct.ymin; rect.xmax = scirct->xmax - ar->winrct.xmin; rect.ymax = scirct->ymax - ar->winrct.ymin; /* set transp line */ glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* right */ glColor4ub(0, 0, 0, 30); sdrawline(rect.xmax, rect.ymin, rect.xmax, rect.ymax); /* bottom */ glColor4ub(0, 0, 0, 30); sdrawline(rect.xmin, rect.ymin, rect.xmax, rect.ymin); /* top */ glColor4ub(255, 255, 255, 30); sdrawline(rect.xmin, rect.ymax, rect.xmax, rect.ymax); /* left */ glColor4ub(255, 255, 255, 30); sdrawline(rect.xmin, rect.ymin, rect.xmin, rect.ymax); glDisable(GL_BLEND); } void ED_region_pixelspace(ARegion *ar) { wmOrtho2_region_pixelspace(ar); glLoadIdentity(); } /* only exported for WM */ void ED_region_do_listen(bScreen *sc, ScrArea *sa, ARegion *ar, wmNotifier *note) { /* generic notes first */ switch (note->category) { case NC_WM: if (note->data == ND_FILEREAD) ED_region_tag_redraw(ar); break; case NC_WINDOW: ED_region_tag_redraw(ar); break; } if (ar->type && ar->type->listener) ar->type->listener(sc, sa, ar, note); } /* only exported for WM */ void ED_area_do_listen(bScreen *sc, ScrArea *sa, wmNotifier *note) { /* no generic notes? */ if (sa->type && sa->type->listener) { sa->type->listener(sc, sa, note); } } /* only exported for WM */ void ED_area_do_refresh(bContext *C, ScrArea *sa) { /* no generic notes? */ if (sa->type && sa->type->refresh) { sa->type->refresh(C, sa); } sa->do_refresh = false; } /** * Action zones are only updated if the mouse is inside of them, but in some cases (currently only fullscreen icon) * it might be needed to update their properties and redraw if the mouse isn't inside. */ void ED_area_azones_update(ScrArea *sa, const int mouse_xy[2]) { AZone *az; bool changed = false; for (az = sa->actionzones.first; az; az = az->next) { if (az->type == AZONE_FULLSCREEN) { /* only if mouse is not hovering the azone */ if (BLI_rcti_isect_pt_v(&az->rect, mouse_xy) == false) { az->alpha = 0.0f; changed = true; /* can break since currently only this is handled here */ break; } } } if (changed) { sa->flag &= ~AREA_FLAG_ACTIONZONES_UPDATE; ED_area_tag_redraw(sa); } } /** * \brief Corner widget use for quitting fullscreen. */ static void area_draw_azone_fullscreen(short x1, short y1, short x2, short y2, float alpha) { int x = x2 - ((float) x2 - x1) * 0.5f / UI_DPI_FAC; int y = y2 - ((float) y2 - y1) * 0.5f / UI_DPI_FAC; /* adjust the icon distance from the corner */ x += 36.0f / UI_DPI_FAC; y += 36.0f / UI_DPI_FAC; /* draws from the left bottom corner of the icon */ x -= UI_DPI_ICON_SIZE; y -= UI_DPI_ICON_SIZE; alpha = min_ff(alpha, 0.75f); UI_icon_draw_aspect(x, y, ICON_FULLSCREEN_EXIT, 0.7f / UI_DPI_FAC, alpha); /* debug drawing : * The click_rect is the same as defined in fullscreen_click_rcti_init * Keep them both in sync */ if (G.debug_value == 1) { rcti click_rect; float icon_size = UI_DPI_ICON_SIZE + 7 * UI_DPI_FAC; char alpha_debug = 255 * alpha; BLI_rcti_init(&click_rect, x, x + icon_size, y, y + icon_size); glColor4ub(255, 0, 0, alpha_debug); fdrawbox(click_rect.xmin, click_rect.ymin, click_rect.xmax, click_rect.ymax); glColor4ub(0, 255, 255, alpha_debug); fdrawline(click_rect.xmin, click_rect.ymin, click_rect.xmax, click_rect.ymax); fdrawline(click_rect.xmin, click_rect.ymax, click_rect.xmax, click_rect.ymin); } } /** * \brief Corner widgets use for dragging and splitting the view. */ static void area_draw_azone(short x1, short y1, short x2, short y2) { int dx = x2 - x1; int dy = y2 - y1; dx = copysign(ceilf(0.3f * abs(dx)), dx); dy = copysign(ceilf(0.3f * abs(dy)), dy); glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH); glColor4ub(255, 255, 255, 180); fdrawline(x1, y2, x2, y1); glColor4ub(255, 255, 255, 130); fdrawline(x1, y2 - dy, x2 - dx, y1); glColor4ub(255, 255, 255, 80); fdrawline(x1, y2 - 2 * dy, x2 - 2 * dx, y1); glColor4ub(0, 0, 0, 210); fdrawline(x1, y2 + 1, x2 + 1, y1); glColor4ub(0, 0, 0, 180); fdrawline(x1, y2 - dy + 1, x2 - dx + 1, y1); glColor4ub(0, 0, 0, 150); fdrawline(x1, y2 - 2 * dy + 1, x2 - 2 * dx + 1, y1); glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); } static void region_draw_azone_icon(AZone *az) { GLUquadricObj *qobj = NULL; short midx = az->x1 + (az->x2 - az->x1) / 2; short midy = az->y1 + (az->y2 - az->y1) / 2; qobj = gluNewQuadric(); glPushMatrix(); glTranslatef(midx, midy, 0.0); /* outlined circle */ glEnable(GL_LINE_SMOOTH); glColor4f(1.f, 1.f, 1.f, 0.8f); gluQuadricDrawStyle(qobj, GLU_FILL); gluDisk(qobj, 0.0, 4.25f, 16, 1); glColor4f(0.2f, 0.2f, 0.2f, 0.9f); gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); gluDisk(qobj, 0.0, 4.25f, 16, 1); glDisable(GL_LINE_SMOOTH); glPopMatrix(); gluDeleteQuadric(qobj); /* + */ sdrawline(midx, midy - 2, midx, midy + 3); sdrawline(midx - 2, midy, midx + 3, midy); } static void draw_azone_plus(float x1, float y1, float x2, float y2) { float width = 0.1f * U.widget_unit; float pad = 0.2f * U.widget_unit; glRectf((x1 + x2 - width) * 0.5f, y1 + pad, (x1 + x2 + width) * 0.5f, y2 - pad); glRectf(x1 + pad, (y1 + y2 - width) * 0.5f, (x1 + x2 - width) * 0.5f, (y1 + y2 + width) * 0.5f); glRectf((x1 + x2 + width) * 0.5f, (y1 + y2 - width) * 0.5f, x2 - pad, (y1 + y2 + width) * 0.5f); } static void region_draw_azone_tab_plus(AZone *az) { glEnable(GL_BLEND); /* add code to draw region hidden as 'too small' */ switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT); break; case AE_BOTTOM_TO_TOPLEFT: UI_draw_roundbox_corner_set(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT); break; case AE_LEFT_TO_TOPRIGHT: UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT); break; case AE_RIGHT_TO_TOPLEFT: UI_draw_roundbox_corner_set(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT); break; } glColor4f(0.05f, 0.05f, 0.05f, 0.4f); UI_draw_roundbox((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f); glEnable(GL_BLEND); glColor4f(0.8f, 0.8f, 0.8f, 0.4f); draw_azone_plus((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2); glDisable(GL_BLEND); } static void region_draw_azone_tab(AZone *az) { float col[3]; glEnable(GL_BLEND); UI_GetThemeColor3fv(TH_HEADER, col); glColor4f(col[0], col[1], col[2], 0.5f); /* add code to draw region hidden as 'too small' */ switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_RB_ALPHA); UI_draw_roundbox_shade_x(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f); glColor4ub(0, 0, 0, 255); UI_draw_roundbox_unfilled((float)az->x1, 0.3f + (float)az->y1, (float)az->x2, 0.3f + (float)az->y2, 4.0f); break; case AE_BOTTOM_TO_TOPLEFT: UI_draw_roundbox_corner_set(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT | UI_RB_ALPHA); UI_draw_roundbox_shade_x(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f); glColor4ub(0, 0, 0, 255); UI_draw_roundbox_unfilled((float)az->x1, 0.3f + (float)az->y1, (float)az->x2, 0.3f + (float)az->y2, 4.0f); break; case AE_LEFT_TO_TOPRIGHT: UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT | UI_RB_ALPHA); UI_draw_roundbox_shade_x(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f); glColor4ub(0, 0, 0, 255); UI_draw_roundbox_unfilled((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f); break; case AE_RIGHT_TO_TOPLEFT: UI_draw_roundbox_corner_set(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT | UI_RB_ALPHA); UI_draw_roundbox_shade_x(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f); glColor4ub(0, 0, 0, 255); UI_draw_roundbox_unfilled((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f); break; } glDisable(GL_BLEND); } static void region_draw_azone_tria(AZone *az) { glEnable(GL_BLEND); //UI_GetThemeColor3fv(TH_HEADER, col); glColor4f(0.0f, 0.0f, 0.0f, 0.35f); /* add code to draw region hidden as 'too small' */ switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y1, (float)(az->x1 + az->x2) / 2, (float)az->y2); break; case AE_BOTTOM_TO_TOPLEFT: ui_draw_anti_tria((float)az->x1, (float)az->y2, (float)az->x2, (float)az->y2, (float)(az->x1 + az->x2) / 2, (float)az->y1); break; case AE_LEFT_TO_TOPRIGHT: ui_draw_anti_tria((float)az->x2, (float)az->y1, (float)az->x2, (float)az->y2, (float)az->x1, (float)(az->y1 + az->y2) / 2); break; case AE_RIGHT_TO_TOPLEFT: ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x1, (float)az->y2, (float)az->x2, (float)(az->y1 + az->y2) / 2); break; } glDisable(GL_BLEND); } static void area_azone_tag_update(ScrArea *sa) { sa->flag |= AREA_FLAG_ACTIONZONES_UPDATE; } static void region_draw_azones(ScrArea *sa, ARegion *ar) { AZone *az; if (!sa) return; glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glPushMatrix(); glTranslatef(-ar->winrct.xmin, -ar->winrct.ymin, 0.0f); for (az = sa->actionzones.first; az; az = az->next) { /* test if action zone is over this region */ rcti azrct; BLI_rcti_init(&azrct, az->x1, az->x2, az->y1, az->y2); if (BLI_rcti_isect(&ar->drawrct, &azrct, NULL)) { if (az->type == AZONE_AREA) { area_draw_azone(az->x1, az->y1, az->x2, az->y2); } else if (az->type == AZONE_REGION) { if (az->ar) { /* only display tab or icons when the region is hidden */ if (az->ar->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) { if (G.debug_value == 3) region_draw_azone_icon(az); else if (G.debug_value == 2) region_draw_azone_tria(az); else if (G.debug_value == 1) region_draw_azone_tab(az); else region_draw_azone_tab_plus(az); } } } else if (az->type == AZONE_FULLSCREEN) { area_draw_azone_fullscreen(az->x1, az->y1, az->x2, az->y2, az->alpha); if (az->alpha != 0.0f) { area_azone_tag_update(sa); } } } } glPopMatrix(); glDisable(GL_BLEND); } /* only exported for WM */ /* makes region ready for drawing, sets pixelspace */ void ED_region_set(const bContext *C, ARegion *ar) { wmWindow *win = CTX_wm_window(C); ScrArea *sa = CTX_wm_area(C); ar->drawrct = ar->winrct; /* note; this sets state, so we can use wmOrtho and friends */ wmSubWindowScissorSet(win, ar->swinid, &ar->drawrct, true); UI_SetTheme(sa ? sa->spacetype : 0, ar->type ? ar->type->regionid : 0); ED_region_pixelspace(ar); } /* only exported for WM */ void ED_region_do_draw(bContext *C, ARegion *ar) { wmWindow *win = CTX_wm_window(C); ScrArea *sa = CTX_wm_area(C); ARegionType *at = ar->type; bool scissor_pad; /* see BKE_spacedata_draw_locks() */ if (at->do_lock) return; /* if no partial draw rect set, full rect */ if (ar->drawrct.xmin == ar->drawrct.xmax) { ar->drawrct = ar->winrct; scissor_pad = true; } else { /* extra clip for safety */ BLI_rcti_isect(&ar->winrct, &ar->drawrct, &ar->drawrct); scissor_pad = false; } ar->do_draw |= RGN_DRAWING; /* note; this sets state, so we can use wmOrtho and friends */ wmSubWindowScissorSet(win, ar->swinid, &ar->drawrct, scissor_pad); wmOrtho2_region_ui(ar); UI_SetTheme(sa ? sa->spacetype : 0, at->regionid); /* optional header info instead? */ if (ar->headerstr) { UI_ThemeClearColor(TH_HEADER); glClear(GL_COLOR_BUFFER_BIT); UI_ThemeColor(TH_TEXT); BLF_draw_default(UI_UNIT_X, 0.4f * UI_UNIT_Y, 0.0f, ar->headerstr, BLF_DRAW_STR_DUMMY_MAX); } else if (at->draw) { at->draw(C, ar); } /* XXX test: add convention to end regions always in pixel space, for drawing of borders/gestures etc */ ED_region_pixelspace(ar); ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_PIXEL); region_draw_azones(sa, ar); /* for debugging unneeded area redraws and partial redraw */ #if 0 glEnable(GL_BLEND); glColor4f(drand48(), drand48(), drand48(), 0.1f); glRectf(ar->drawrct.xmin - ar->winrct.xmin, ar->drawrct.ymin - ar->winrct.ymin, ar->drawrct.xmax - ar->winrct.xmin, ar->drawrct.ymax - ar->winrct.ymin); glDisable(GL_BLEND); #endif memset(&ar->drawrct, 0, sizeof(ar->drawrct)); UI_blocklist_free_inactive(C, &ar->uiblocks); if (sa && (win->screen->state != SCREENFULL)) { region_draw_emboss(ar, &ar->winrct); } } /* ********************************** * maybe silly, but let's try for now * to keep these tags protected * ********************************** */ void ED_region_tag_redraw(ARegion *ar) { /* don't tag redraw while drawing, it shouldn't happen normally * but python scripts can cause this to happen indirectly */ if (ar && !(ar->do_draw & RGN_DRAWING)) { /* zero region means full region redraw */ ar->do_draw &= ~RGN_DRAW_PARTIAL; ar->do_draw |= RGN_DRAW; memset(&ar->drawrct, 0, sizeof(ar->drawrct)); } } void ED_region_tag_redraw_overlay(ARegion *ar) { if (ar) ar->do_draw_overlay = RGN_DRAW; } void ED_region_tag_refresh_ui(ARegion *ar) { if (ar) { ar->do_draw |= RGN_DRAW_REFRESH_UI; } } void ED_region_tag_redraw_partial(ARegion *ar, rcti *rct) { if (ar && !(ar->do_draw & RGN_DRAWING)) { if (!(ar->do_draw & RGN_DRAW)) { /* no redraw set yet, set partial region */ ar->do_draw |= RGN_DRAW_PARTIAL; ar->drawrct = *rct; } else if (ar->drawrct.xmin != ar->drawrct.xmax) { /* partial redraw already set, expand region */ BLI_rcti_union(&ar->drawrct, rct); } } } void ED_area_tag_redraw(ScrArea *sa) { ARegion *ar; if (sa) for (ar = sa->regionbase.first; ar; ar = ar->next) ED_region_tag_redraw(ar); } void ED_area_tag_redraw_regiontype(ScrArea *sa, int regiontype) { ARegion *ar; if (sa) { for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->regiontype == regiontype) { ED_region_tag_redraw(ar); } } } } void ED_area_tag_refresh(ScrArea *sa) { if (sa) sa->do_refresh = true; } /* *************************************************************** */ /* use NULL to disable it */ void ED_area_headerprint(ScrArea *sa, const char *str) { ARegion *ar; /* happens when running transform operators in backround mode */ if (sa == NULL) return; for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_HEADER) { if (str) { if (ar->headerstr == NULL) ar->headerstr = MEM_mallocN(256, "headerprint"); BLI_strncpy(ar->headerstr, str, 256); } else if (ar->headerstr) { MEM_freeN(ar->headerstr); ar->headerstr = NULL; } ED_region_tag_redraw(ar); } } } /* ************************************************************ */ static void area_azone_initialize(wmWindow *win, bScreen *screen, ScrArea *sa) { AZone *az; /* reinitalize entirely, regions and fullscreen add azones too */ BLI_freelistN(&sa->actionzones); if (screen->state != SCREENNORMAL) { return; } /* can't click on bottom corners on OS X, already used for resizing */ #ifdef __APPLE__ if (!(sa->totrct.xmin == 0 && sa->totrct.ymin == 0) || WM_window_is_fullscreen(win)) #else (void)win; #endif { /* set area action zones */ az = (AZone *)MEM_callocN(sizeof(AZone), "actionzone"); BLI_addtail(&(sa->actionzones), az); az->type = AZONE_AREA; az->x1 = sa->totrct.xmin; az->y1 = sa->totrct.ymin; az->x2 = sa->totrct.xmin + (AZONESPOT - 1); az->y2 = sa->totrct.ymin + (AZONESPOT - 1); BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2); } az = (AZone *)MEM_callocN(sizeof(AZone), "actionzone"); BLI_addtail(&(sa->actionzones), az); az->type = AZONE_AREA; az->x1 = sa->totrct.xmax; az->y1 = sa->totrct.ymax; az->x2 = sa->totrct.xmax - (AZONESPOT - 1); az->y2 = sa->totrct.ymax - (AZONESPOT - 1); BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2); } static void fullscreen_azone_initialize(ScrArea *sa, ARegion *ar) { AZone *az; if (ar->regiontype != RGN_TYPE_WINDOW) return; az = (AZone *)MEM_callocN(sizeof(AZone), "fullscreen action zone"); BLI_addtail(&(sa->actionzones), az); az->type = AZONE_FULLSCREEN; az->ar = ar; az->alpha = 0.0f; az->x1 = ar->winrct.xmax - (AZONEFADEOUT - 1); az->y1 = ar->winrct.ymax - (AZONEFADEOUT - 1); az->x2 = ar->winrct.xmax; az->y2 = ar->winrct.ymax; BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2); } #define AZONEPAD_EDGE (0.1f * U.widget_unit) #define AZONEPAD_ICON (0.45f * U.widget_unit) static void region_azone_edge(AZone *az, ARegion *ar) { switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: az->x1 = ar->winrct.xmin; az->y1 = ar->winrct.ymax - AZONEPAD_EDGE; az->x2 = ar->winrct.xmax; az->y2 = ar->winrct.ymax + AZONEPAD_EDGE; break; case AE_BOTTOM_TO_TOPLEFT: az->x1 = ar->winrct.xmin; az->y1 = ar->winrct.ymin + AZONEPAD_EDGE; az->x2 = ar->winrct.xmax; az->y2 = ar->winrct.ymin - AZONEPAD_EDGE; break; case AE_LEFT_TO_TOPRIGHT: az->x1 = ar->winrct.xmin - AZONEPAD_EDGE; az->y1 = ar->winrct.ymin; az->x2 = ar->winrct.xmin + AZONEPAD_EDGE; az->y2 = ar->winrct.ymax; break; case AE_RIGHT_TO_TOPLEFT: az->x1 = ar->winrct.xmax + AZONEPAD_EDGE; az->y1 = ar->winrct.ymin; az->x2 = ar->winrct.xmax - AZONEPAD_EDGE; az->y2 = ar->winrct.ymax; break; } BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2); } static void region_azone_icon(ScrArea *sa, AZone *az, ARegion *ar) { AZone *azt; int tot = 0; /* count how many actionzones with along same edge are available. * This allows for adding more action zones in the future without * having to worry about correct offset */ for (azt = sa->actionzones.first; azt; azt = azt->next) { if (azt->edge == az->edge) tot++; } switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: az->x1 = ar->winrct.xmax - tot * 2 * AZONEPAD_ICON; az->y1 = ar->winrct.ymax + AZONEPAD_ICON; az->x2 = ar->winrct.xmax - tot * AZONEPAD_ICON; az->y2 = ar->winrct.ymax + 2 * AZONEPAD_ICON; break; case AE_BOTTOM_TO_TOPLEFT: az->x1 = ar->winrct.xmin + AZONEPAD_ICON; az->y1 = ar->winrct.ymin - 2 * AZONEPAD_ICON; az->x2 = ar->winrct.xmin + 2 * AZONEPAD_ICON; az->y2 = ar->winrct.ymin - AZONEPAD_ICON; break; case AE_LEFT_TO_TOPRIGHT: az->x1 = ar->winrct.xmin - 2 * AZONEPAD_ICON; az->y1 = ar->winrct.ymax - tot * 2 * AZONEPAD_ICON; az->x2 = ar->winrct.xmin - AZONEPAD_ICON; az->y2 = ar->winrct.ymax - tot * AZONEPAD_ICON; break; case AE_RIGHT_TO_TOPLEFT: az->x1 = ar->winrct.xmax + AZONEPAD_ICON; az->y1 = ar->winrct.ymax - tot * 2 * AZONEPAD_ICON; az->x2 = ar->winrct.xmax + 2 * AZONEPAD_ICON; az->y2 = ar->winrct.ymax - tot * AZONEPAD_ICON; break; } BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2); /* if more azones on 1 spot, set offset */ for (azt = sa->actionzones.first; azt; azt = azt->next) { if (az != azt) { if (ABS(az->x1 - azt->x1) < 2 && ABS(az->y1 - azt->y1) < 2) { if (az->edge == AE_TOP_TO_BOTTOMRIGHT || az->edge == AE_BOTTOM_TO_TOPLEFT) { az->x1 += AZONESPOT; az->x2 += AZONESPOT; } else { az->y1 -= AZONESPOT; az->y2 -= AZONESPOT; } BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2); } } } } #define AZONEPAD_TAB_PLUSW (0.7f * U.widget_unit) #define AZONEPAD_TAB_PLUSH (0.7f * U.widget_unit) /* region already made zero sized, in shape of edge */ static void region_azone_tab_plus(ScrArea *sa, AZone *az, ARegion *ar) { AZone *azt; int tot = 0, add; for (azt = sa->actionzones.first; azt; azt = azt->next) { if (azt->edge == az->edge) tot++; } switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: add = (ar->winrct.ymax == sa->totrct.ymin) ? 1 : 0; az->x1 = ar->winrct.xmax - 2.5f * AZONEPAD_TAB_PLUSW; az->y1 = ar->winrct.ymax - add; az->x2 = ar->winrct.xmax - 1.5f * AZONEPAD_TAB_PLUSW; az->y2 = ar->winrct.ymax - add + AZONEPAD_TAB_PLUSH; break; case AE_BOTTOM_TO_TOPLEFT: az->x1 = ar->winrct.xmax - 2.5f * AZONEPAD_TAB_PLUSW; az->y1 = ar->winrct.ymin - AZONEPAD_TAB_PLUSH; az->x2 = ar->winrct.xmax - 1.5f * AZONEPAD_TAB_PLUSW; az->y2 = ar->winrct.ymin; break; case AE_LEFT_TO_TOPRIGHT: az->x1 = ar->winrct.xmin - AZONEPAD_TAB_PLUSH; az->y1 = ar->winrct.ymax - 2.5f * AZONEPAD_TAB_PLUSW; az->x2 = ar->winrct.xmin; az->y2 = ar->winrct.ymax - 1.5f * AZONEPAD_TAB_PLUSW; break; case AE_RIGHT_TO_TOPLEFT: az->x1 = ar->winrct.xmax - 1; az->y1 = ar->winrct.ymax - 2.5f * AZONEPAD_TAB_PLUSW; az->x2 = ar->winrct.xmax - 1 + AZONEPAD_TAB_PLUSH; az->y2 = ar->winrct.ymax - 1.5f * AZONEPAD_TAB_PLUSW; break; } /* rect needed for mouse pointer test */ BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2); } #define AZONEPAD_TABW (0.9f * U.widget_unit) #define AZONEPAD_TABH (0.35f * U.widget_unit) /* region already made zero sized, in shape of edge */ static void region_azone_tab(ScrArea *sa, AZone *az, ARegion *ar) { AZone *azt; int tot = 0, add; for (azt = sa->actionzones.first; azt; azt = azt->next) { if (azt->edge == az->edge) tot++; } switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: add = (ar->winrct.ymax == sa->totrct.ymin) ? 1 : 0; az->x1 = ar->winrct.xmax - 2 * AZONEPAD_TABW; az->y1 = ar->winrct.ymax - add; az->x2 = ar->winrct.xmax - AZONEPAD_TABW; az->y2 = ar->winrct.ymax - add + AZONEPAD_TABH; break; case AE_BOTTOM_TO_TOPLEFT: az->x1 = ar->winrct.xmin + AZONEPAD_TABW; az->y1 = ar->winrct.ymin - AZONEPAD_TABH; az->x2 = ar->winrct.xmin + 2 * AZONEPAD_TABW; az->y2 = ar->winrct.ymin; break; case AE_LEFT_TO_TOPRIGHT: az->x1 = ar->winrct.xmin + 1 - AZONEPAD_TABH; az->y1 = ar->winrct.ymax - 2 * AZONEPAD_TABW; az->x2 = ar->winrct.xmin + 1; az->y2 = ar->winrct.ymax - AZONEPAD_TABW; break; case AE_RIGHT_TO_TOPLEFT: az->x1 = ar->winrct.xmax - 1; az->y1 = ar->winrct.ymax - 2 * AZONEPAD_TABW; az->x2 = ar->winrct.xmax - 1 + AZONEPAD_TABH; az->y2 = ar->winrct.ymax - AZONEPAD_TABW; break; } /* rect needed for mouse pointer test */ BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2); } #define AZONEPAD_TRIAW (0.8f * U.widget_unit) #define AZONEPAD_TRIAH (0.45f * U.widget_unit) /* region already made zero sized, in shape of edge */ static void region_azone_tria(ScrArea *sa, AZone *az, ARegion *ar) { AZone *azt; int tot = 0, add; for (azt = sa->actionzones.first; azt; azt = azt->next) { if (azt->edge == az->edge) tot++; } switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: add = (ar->winrct.ymax == sa->totrct.ymin) ? 1 : 0; az->x1 = ar->winrct.xmax - 2 * AZONEPAD_TRIAW; az->y1 = ar->winrct.ymax - add; az->x2 = ar->winrct.xmax - AZONEPAD_TRIAW; az->y2 = ar->winrct.ymax - add + AZONEPAD_TRIAH; break; case AE_BOTTOM_TO_TOPLEFT: az->x1 = ar->winrct.xmin + AZONEPAD_TRIAW; az->y1 = ar->winrct.ymin - AZONEPAD_TRIAH; az->x2 = ar->winrct.xmin + 2 * AZONEPAD_TRIAW; az->y2 = ar->winrct.ymin; break; case AE_LEFT_TO_TOPRIGHT: az->x1 = ar->winrct.xmin + 1 - AZONEPAD_TRIAH; az->y1 = ar->winrct.ymax - 2 * AZONEPAD_TRIAW; az->x2 = ar->winrct.xmin + 1; az->y2 = ar->winrct.ymax - AZONEPAD_TRIAW; break; case AE_RIGHT_TO_TOPLEFT: az->x1 = ar->winrct.xmax - 1; az->y1 = ar->winrct.ymax - 2 * AZONEPAD_TRIAW; az->x2 = ar->winrct.xmax - 1 + AZONEPAD_TRIAH; az->y2 = ar->winrct.ymax - AZONEPAD_TRIAW; break; } /* rect needed for mouse pointer test */ BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2); } static void region_azone_initialize(ScrArea *sa, ARegion *ar, AZEdge edge, const bool is_fullscreen) { AZone *az = NULL; const bool is_hidden = (ar->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) == 0; if (is_hidden || !is_fullscreen) { az = (AZone *)MEM_callocN(sizeof(AZone), "actionzone"); BLI_addtail(&(sa->actionzones), az); az->type = AZONE_REGION; az->ar = ar; az->edge = edge; } if (!is_hidden) { if (!is_fullscreen) { if (G.debug_value == 3) region_azone_icon(sa, az, ar); else if (G.debug_value == 2) region_azone_tria(sa, az, ar); else if (G.debug_value == 1) region_azone_tab(sa, az, ar); else region_azone_tab_plus(sa, az, ar); } } else { region_azone_edge(az, ar); } } /* *************************************************************** */ static void region_azone_add(ScrArea *sa, ARegion *ar, const int alignment, const bool is_fullscreen) { /* edge code (t b l r) is along which area edge azone will be drawn */ if (alignment == RGN_ALIGN_TOP) region_azone_initialize(sa, ar, AE_BOTTOM_TO_TOPLEFT, is_fullscreen); else if (alignment == RGN_ALIGN_BOTTOM) region_azone_initialize(sa, ar, AE_TOP_TO_BOTTOMRIGHT, is_fullscreen); else if (alignment == RGN_ALIGN_RIGHT) region_azone_initialize(sa, ar, AE_LEFT_TO_TOPRIGHT, is_fullscreen); else if (alignment == RGN_ALIGN_LEFT) region_azone_initialize(sa, ar, AE_RIGHT_TO_TOPLEFT, is_fullscreen); } /* dir is direction to check, not the splitting edge direction! */ static int rct_fits(rcti *rect, char dir, int size) { if (dir == 'h') { return BLI_rcti_size_x(rect) + 1 - size; } else { /* 'v' */ return BLI_rcti_size_y(rect) + 1 - size; } } /* *************************************************************** */ /* ar should be overlapping */ /* function checks if some overlapping region was defined before - on same place */ static void region_overlap_fix(ScrArea *sa, ARegion *ar) { ARegion *ar1; const int align = ar->alignment & ~RGN_SPLIT_PREV; int align1 = 0; /* find overlapping previous region on same place */ for (ar1 = ar->prev; ar1; ar1 = ar1->prev) { if (ar1->overlap && ((ar1->alignment & RGN_SPLIT_PREV) == 0)) { align1 = ar1->alignment; if (BLI_rcti_isect(&ar1->winrct, &ar->winrct, NULL)) { if (align1 != align) { /* Left overlapping right or vice-versa, forbid this! */ ar->flag |= RGN_FLAG_TOO_SMALL; return; } /* Else, we have our previous region on same side. */ break; } } } /* translate or close */ if (ar1) { if (align1 == RGN_ALIGN_LEFT) { if (ar->winrct.xmax + ar1->winx > sa->winx - U.widget_unit) { ar->flag |= RGN_FLAG_TOO_SMALL; return; } else { BLI_rcti_translate(&ar->winrct, ar1->winx, 0); } } else if (align1 == RGN_ALIGN_RIGHT) { if (ar->winrct.xmin - ar1->winx < U.widget_unit) { ar->flag |= RGN_FLAG_TOO_SMALL; return; } else { BLI_rcti_translate(&ar->winrct, -ar1->winx, 0); } } } /* At this point, 'ar' is in its final position and still open. * Make a final check it does not overlap any previous 'other side' region. */ for (ar1 = ar->prev; ar1; ar1 = ar1->prev) { if (ar1->overlap && (ar1->alignment & RGN_SPLIT_PREV) == 0) { if ((ar1->alignment != align) && BLI_rcti_isect(&ar1->winrct, &ar->winrct, NULL)) { /* Left overlapping right or vice-versa, forbid this! */ ar->flag |= RGN_FLAG_TOO_SMALL; return; } } } } /* overlapping regions only in the following restricted cases */ static bool region_is_overlap(wmWindow *win, ScrArea *sa, ARegion *ar) { if (U.uiflag2 & USER_REGION_OVERLAP) { if (WM_is_draw_triple(win)) { if (ELEM(sa->spacetype, SPACE_VIEW3D, SPACE_SEQ)) { if (ELEM(ar->regiontype, RGN_TYPE_TOOLS, RGN_TYPE_UI, RGN_TYPE_TOOL_PROPS)) return 1; } else if (sa->spacetype == SPACE_IMAGE) { if (ELEM(ar->regiontype, RGN_TYPE_TOOLS, RGN_TYPE_UI, RGN_TYPE_TOOL_PROPS, RGN_TYPE_PREVIEW)) return 1; } } } return 0; } static void region_rect_recursive(wmWindow *win, ScrArea *sa, ARegion *ar, rcti *remainder, int quad) { rcti *remainder_prev = remainder; int prefsizex, prefsizey; int alignment; if (ar == NULL) return; /* no returns in function, winrct gets set in the end again */ BLI_rcti_init(&ar->winrct, 0, 0, 0, 0); /* for test; allow split of previously defined region */ if (ar->alignment & RGN_SPLIT_PREV) if (ar->prev) remainder = &ar->prev->winrct; alignment = ar->alignment & ~RGN_SPLIT_PREV; /* set here, assuming userpref switching forces to call this again */ ar->overlap = region_is_overlap(win, sa, ar); /* clear state flags first */ ar->flag &= ~RGN_FLAG_TOO_SMALL; /* user errors */ if (ar->next == NULL && alignment != RGN_ALIGN_QSPLIT) alignment = RGN_ALIGN_NONE; /* prefsize, for header we stick to exception (prevent dpi rounding error) */ prefsizex = UI_DPI_FAC * (ar->sizex > 1 ? ar->sizex + 0.5f : ar->type->prefsizex); if (ar->regiontype == RGN_TYPE_HEADER) { prefsizey = ED_area_headersize(); } else if (ar->regiontype == RGN_TYPE_UI && sa->spacetype == SPACE_FILE) { prefsizey = UI_UNIT_Y * 2 + (UI_UNIT_Y / 2); } else { prefsizey = UI_DPI_FAC * (ar->sizey > 1 ? ar->sizey + 0.5f : ar->type->prefsizey); } if (ar->flag & RGN_FLAG_HIDDEN) { /* hidden is user flag */ } else if (alignment == RGN_ALIGN_FLOAT) { /* XXX floating area region, not handled yet here */ } else if (rct_fits(remainder, 'v', 1) < 0 || rct_fits(remainder, 'h', 1) < 0) { /* remainder is too small for any usage */ ar->flag |= RGN_FLAG_TOO_SMALL; } else if (alignment == RGN_ALIGN_NONE) { /* typically last region */ ar->winrct = *remainder; BLI_rcti_init(remainder, 0, 0, 0, 0); } else if (alignment == RGN_ALIGN_TOP || alignment == RGN_ALIGN_BOTTOM) { if (rct_fits(remainder, 'v', prefsizey) < 0) { ar->flag |= RGN_FLAG_TOO_SMALL; } else { int fac = rct_fits(remainder, 'v', prefsizey); if (fac < 0) prefsizey += fac; ar->winrct = *remainder; if (alignment == RGN_ALIGN_TOP) { ar->winrct.ymin = ar->winrct.ymax - prefsizey + 1; remainder->ymax = ar->winrct.ymin - 1; } else { ar->winrct.ymax = ar->winrct.ymin + prefsizey - 1; remainder->ymin = ar->winrct.ymax + 1; } } } else if (ELEM(alignment, RGN_ALIGN_LEFT, RGN_ALIGN_RIGHT)) { if (rct_fits(remainder, 'h', prefsizex) < 0) { ar->flag |= RGN_FLAG_TOO_SMALL; } else { int fac = rct_fits(remainder, 'h', prefsizex); if (fac < 0) prefsizex += fac; ar->winrct = *remainder; if (alignment == RGN_ALIGN_RIGHT) { ar->winrct.xmin = ar->winrct.xmax - prefsizex + 1; if (ar->overlap == 0) remainder->xmax = ar->winrct.xmin - 1; } else { ar->winrct.xmax = ar->winrct.xmin + prefsizex - 1; if (ar->overlap == 0) remainder->xmin = ar->winrct.xmax + 1; } } } else if (alignment == RGN_ALIGN_VSPLIT || alignment == RGN_ALIGN_HSPLIT) { /* percentage subdiv*/ ar->winrct = *remainder; if (alignment == RGN_ALIGN_HSPLIT) { if (rct_fits(remainder, 'h', prefsizex) > 4) { ar->winrct.xmax = BLI_rcti_cent_x(remainder); remainder->xmin = ar->winrct.xmax + 1; } else { BLI_rcti_init(remainder, 0, 0, 0, 0); } } else { if (rct_fits(remainder, 'v', prefsizey) > 4) { ar->winrct.ymax = BLI_rcti_cent_y(remainder); remainder->ymin = ar->winrct.ymax + 1; } else { BLI_rcti_init(remainder, 0, 0, 0, 0); } } } else if (alignment == RGN_ALIGN_QSPLIT) { ar->winrct = *remainder; /* test if there's still 4 regions left */ if (quad == 0) { ARegion *artest = ar->next; int count = 1; while (artest) { artest->alignment = RGN_ALIGN_QSPLIT; artest = artest->next; count++; } if (count != 4) { /* let's stop adding regions */ BLI_rcti_init(remainder, 0, 0, 0, 0); if (G.debug & G_DEBUG) printf("region quadsplit failed\n"); } else { quad = 1; } } if (quad) { if (quad == 1) { /* left bottom */ ar->winrct.xmax = BLI_rcti_cent_x(remainder); ar->winrct.ymax = BLI_rcti_cent_y(remainder); } else if (quad == 2) { /* left top */ ar->winrct.xmax = BLI_rcti_cent_x(remainder); ar->winrct.ymin = BLI_rcti_cent_y(remainder) + 1; } else if (quad == 3) { /* right bottom */ ar->winrct.xmin = BLI_rcti_cent_x(remainder) + 1; ar->winrct.ymax = BLI_rcti_cent_y(remainder); } else { /* right top */ ar->winrct.xmin = BLI_rcti_cent_x(remainder) + 1; ar->winrct.ymin = BLI_rcti_cent_y(remainder) + 1; BLI_rcti_init(remainder, 0, 0, 0, 0); } quad++; } } /* for speedup */ ar->winx = BLI_rcti_size_x(&ar->winrct) + 1; ar->winy = BLI_rcti_size_y(&ar->winrct) + 1; /* if region opened normally, we store this for hide/reveal usage */ /* prevent rounding errors for UI_DPI_FAC mult and divide */ if (ar->winx > 1) ar->sizex = (ar->winx + 0.5f) / UI_DPI_FAC; if (ar->winy > 1) ar->sizey = (ar->winy + 0.5f) / UI_DPI_FAC; /* exception for multiple overlapping regions on same spot */ if (ar->overlap) region_overlap_fix(sa, ar); /* set winrect for azones */ if (ar->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) { ar->winrct = *remainder; switch (alignment) { case RGN_ALIGN_TOP: ar->winrct.ymin = ar->winrct.ymax; break; case RGN_ALIGN_BOTTOM: ar->winrct.ymax = ar->winrct.ymin; break; case RGN_ALIGN_RIGHT: ar->winrct.xmin = ar->winrct.xmax; break; case RGN_ALIGN_LEFT: default: /* prevent winrct to be valid */ ar->winrct.xmax = ar->winrct.xmin; break; } } /* restore prev-split exception */ if (ar->alignment & RGN_SPLIT_PREV) { if (ar->prev) { remainder = remainder_prev; ar->prev->winx = BLI_rcti_size_x(&ar->prev->winrct) + 1; ar->prev->winy = BLI_rcti_size_y(&ar->prev->winrct) + 1; } } /* in end, add azones, where appropriate */ if (ar->regiontype == RGN_TYPE_HEADER && ar->winy + 6 > sa->winy) { /* The logic for this is: when the header takes up the full area, * disallow hiding it to view the main window. * * Without this, you can drag down the file selectors header and hide it * by accident very easily (highly annoying!), the value 6 is arbitrary * but accounts for small common rounding problems when scaling the UI, * must be minimum '4' */ } else { if (ELEM(win->screen->state, SCREENNORMAL, SCREENMAXIMIZED)) { region_azone_add(sa, ar, alignment, false); } else { region_azone_add(sa, ar, alignment, true); fullscreen_azone_initialize(sa, ar); } } region_rect_recursive(win, sa, ar->next, remainder, quad); } static void area_calc_totrct(ScrArea *sa, int sizex, int sizey) { short rt = (short) U.pixelsize; if (sa->v1->vec.x > 0) sa->totrct.xmin = sa->v1->vec.x + rt; else sa->totrct.xmin = sa->v1->vec.x; if (sa->v4->vec.x < sizex - 1) sa->totrct.xmax = sa->v4->vec.x - rt; else sa->totrct.xmax = sa->v4->vec.x; if (sa->v1->vec.y > 0) sa->totrct.ymin = sa->v1->vec.y + rt; else sa->totrct.ymin = sa->v1->vec.y; if (sa->v2->vec.y < sizey - 1) sa->totrct.ymax = sa->v2->vec.y - rt; else sa->totrct.ymax = sa->v2->vec.y; /* for speedup */ sa->winx = BLI_rcti_size_x(&sa->totrct) + 1; sa->winy = BLI_rcti_size_y(&sa->totrct) + 1; } /* used for area initialize below */ static void region_subwindow(wmWindow *win, ARegion *ar) { bool hidden = (ar->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) != 0; if ((ar->alignment & RGN_SPLIT_PREV) && ar->prev) hidden = hidden || (ar->prev->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)); if (hidden) { if (ar->swinid) wm_subwindow_close(win, ar->swinid); ar->swinid = 0; } else if (ar->swinid == 0) ar->swinid = wm_subwindow_open(win, &ar->winrct); else wm_subwindow_position(win, ar->swinid, &ar->winrct); } static void ed_default_handlers(wmWindowManager *wm, ScrArea *sa, ListBase *handlers, int flag) { /* note, add-handler checks if it already exists */ /* XXX it would be good to have boundbox checks for some of these... */ if (flag & ED_KEYMAP_UI) { /* user interface widgets */ UI_region_handlers_add(handlers); } if (flag & ED_KEYMAP_VIEW2D) { /* 2d-viewport handling+manipulation */ wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "View2D", 0, 0); WM_event_add_keymap_handler(handlers, keymap); } if (flag & ED_KEYMAP_MARKERS) { /* time-markers */ wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "Markers", 0, 0); /* time space only has this keymap, the others get a boundbox restricted map */ if (sa->spacetype != SPACE_TIME) { ARegion *ar; /* same local check for all areas */ static rcti rect = {0, 10000, 0, -1}; rect.ymax = UI_MARKER_MARGIN_Y; ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW); if (ar) { WM_event_add_keymap_handler_bb(handlers, keymap, &rect, &ar->winrct); } } else WM_event_add_keymap_handler(handlers, keymap); } if (flag & ED_KEYMAP_ANIMATION) { /* frame changing and timeline operators (for time spaces) */ wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "Animation", 0, 0); WM_event_add_keymap_handler(handlers, keymap); } if (flag & ED_KEYMAP_FRAMES) { /* frame changing/jumping (for all spaces) */ wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "Frames", 0, 0); WM_event_add_keymap_handler(handlers, keymap); } if (flag & ED_KEYMAP_GPENCIL) { /* grease pencil */ /* NOTE: This is now 2 keymaps - One for basic functionality, * and one that only applies when "Edit Mode" is enabled * for strokes. * * For now, it's easier to just include both, * since you hardly want one without the other. */ wmKeyMap *keymap_general = WM_keymap_find(wm->defaultconf, "Grease Pencil", 0, 0); wmKeyMap *keymap_edit = WM_keymap_find(wm->defaultconf, "Grease Pencil Stroke Edit Mode", 0, 0); WM_event_add_keymap_handler(handlers, keymap_general); WM_event_add_keymap_handler(handlers, keymap_edit); } if (flag & ED_KEYMAP_HEADER) { /* standard keymap for headers regions */ wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "Header", 0, 0); WM_event_add_keymap_handler(handlers, keymap); } } /* called in screen_refresh, or screens_init, also area size changes */ void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa) { ARegion *ar; rcti rect; /* set typedefinitions */ sa->type = BKE_spacetype_from_id(sa->spacetype); if (sa->type == NULL) { sa->butspacetype = sa->spacetype = SPACE_VIEW3D; sa->type = BKE_spacetype_from_id(sa->spacetype); } for (ar = sa->regionbase.first; ar; ar = ar->next) ar->type = BKE_regiontype_from_id(sa->type, ar->regiontype); /* area sizes */ area_calc_totrct(sa, WM_window_pixels_x(win), WM_window_pixels_y(win)); /* clear all azones, add the area triange widgets */ area_azone_initialize(win, win->screen, sa); /* region rect sizes */ rect = sa->totrct; region_rect_recursive(win, sa, sa->regionbase.first, &rect, 0); /* default area handlers */ ed_default_handlers(wm, sa, &sa->handlers, sa->type->keymapflag); /* checks spacedata, adds own handlers */ if (sa->type->init) sa->type->init(wm, sa); /* region windows, default and own handlers */ for (ar = sa->regionbase.first; ar; ar = ar->next) { region_subwindow(win, ar); if (ar->swinid) { /* default region handlers */ ed_default_handlers(wm, sa, &ar->handlers, ar->type->keymapflag); /* own handlers */ if (ar->type->init) ar->type->init(wm, ar); } else { /* prevent uiblocks to run */ UI_blocklist_free(NULL, &ar->uiblocks); } } } static void region_update_rect(ARegion *ar) { ar->winx = BLI_rcti_size_x(&ar->winrct) + 1; ar->winy = BLI_rcti_size_y(&ar->winrct) + 1; /* v2d mask is used to subtract scrollbars from a 2d view. Needs initialize here. */ BLI_rcti_init(&ar->v2d.mask, 0, ar->winx - 1, 0, ar->winy -1); } /** * Call to move a popup window (keep OpenGL context free!) */ void ED_region_update_rect(bContext *C, ARegion *ar) { wmWindow *win = CTX_wm_window(C); wm_subwindow_rect_set(win, ar->swinid, &ar->winrct); region_update_rect(ar); } /* externally called for floating regions like menus */ void ED_region_init(bContext *C, ARegion *ar) { // ARegionType *at = ar->type; /* refresh can be called before window opened */ region_subwindow(CTX_wm_window(C), ar); region_update_rect(ar); } /* for quick toggle, can skip fades */ void region_toggle_hidden(bContext *C, ARegion *ar, const bool do_fade) { ScrArea *sa = CTX_wm_area(C); ar->flag ^= RGN_FLAG_HIDDEN; if (do_fade && ar->overlap) { /* starts a timer, and in end calls the stuff below itself (region_sblend_invoke()) */ region_blend_start(C, sa, ar); } else { if (ar->flag & RGN_FLAG_HIDDEN) WM_event_remove_handlers(C, &ar->handlers); ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa); ED_area_tag_redraw(sa); } } /* exported to all editors, uses fading default */ void ED_region_toggle_hidden(bContext *C, ARegion *ar) { region_toggle_hidden(C, ar, true); } /** * we swap spaces for fullscreen to keep all allocated data area vertices were set */ void ED_area_data_copy(ScrArea *sa_dst, ScrArea *sa_src, const bool do_free) { SpaceType *st; ARegion *ar; const char spacetype = sa_dst->spacetype; const short flag_copy = HEADER_NO_PULLDOWN; sa_dst->headertype = sa_src->headertype; sa_dst->spacetype = sa_src->spacetype; sa_dst->type = sa_src->type; sa_dst->butspacetype = sa_src->butspacetype; sa_dst->flag = (sa_dst->flag & ~flag_copy) | (sa_src->flag & flag_copy); /* area */ if (do_free) { BKE_spacedata_freelist(&sa_dst->spacedata); } BKE_spacedata_copylist(&sa_dst->spacedata, &sa_src->spacedata); /* Note; SPACE_EMPTY is possible on new screens */ /* regions */ if (do_free) { st = BKE_spacetype_from_id(spacetype); for (ar = sa_dst->regionbase.first; ar; ar = ar->next) BKE_area_region_free(st, ar); BLI_freelistN(&sa_dst->regionbase); } st = BKE_spacetype_from_id(sa_src->spacetype); for (ar = sa_src->regionbase.first; ar; ar = ar->next) { ARegion *newar = BKE_area_region_copy(st, ar); BLI_addtail(&sa_dst->regionbase, newar); } } void ED_area_data_swap(ScrArea *sa_dst, ScrArea *sa_src) { SWAP(short, sa_dst->headertype, sa_src->headertype); SWAP(char, sa_dst->spacetype, sa_src->spacetype); SWAP(SpaceType *, sa_dst->type, sa_src->type); SWAP(char, sa_dst->butspacetype, sa_src->butspacetype); SWAP(ListBase, sa_dst->spacedata, sa_src->spacedata); SWAP(ListBase, sa_dst->regionbase, sa_src->regionbase); } /* *********** Space switching code *********** */ void ED_area_swapspace(bContext *C, ScrArea *sa1, ScrArea *sa2) { ScrArea *tmp = MEM_callocN(sizeof(ScrArea), "addscrarea"); ED_area_exit(C, sa1); ED_area_exit(C, sa2); ED_area_data_copy(tmp, sa1, false); ED_area_data_copy(sa1, sa2, true); ED_area_data_copy(sa2, tmp, true); ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa1); ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa2); BKE_screen_area_free(tmp); MEM_freeN(tmp); /* tell WM to refresh, cursor types etc */ WM_event_add_mousemove(C); ED_area_tag_redraw(sa1); ED_area_tag_refresh(sa1); ED_area_tag_redraw(sa2); ED_area_tag_refresh(sa2); } void ED_area_newspace(bContext *C, ScrArea *sa, int type) { if (sa->spacetype != type) { SpaceType *st; SpaceLink *slold; SpaceLink *sl; ED_area_exit(C, sa); st = BKE_spacetype_from_id(type); slold = sa->spacedata.first; sa->spacetype = type; sa->butspacetype = type; sa->type = st; /* check previously stored space */ for (sl = sa->spacedata.first; sl; sl = sl->next) if (sl->spacetype == type) break; /* old spacedata... happened during work on 2.50, remove */ if (sl && BLI_listbase_is_empty(&sl->regionbase)) { st->free(sl); BLI_freelinkN(&sa->spacedata, sl); if (slold == sl) { slold = NULL; } sl = NULL; } if (sl) { /* swap regions */ slold->regionbase = sa->regionbase; sa->regionbase = sl->regionbase; BLI_listbase_clear(&sl->regionbase); /* put in front of list */ BLI_remlink(&sa->spacedata, sl); BLI_addhead(&sa->spacedata, sl); } else { /* new space */ if (st) { sl = st->new(C); BLI_addhead(&sa->spacedata, sl); /* swap regions */ if (slold) slold->regionbase = sa->regionbase; sa->regionbase = sl->regionbase; BLI_listbase_clear(&sl->regionbase); } } ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa); /* tell WM to refresh, cursor types etc */ WM_event_add_mousemove(C); /* send space change notifier */ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_CHANGED, sa); ED_area_tag_refresh(sa); } /* also redraw when re-used */ ED_area_tag_redraw(sa); } void ED_area_prevspace(bContext *C, ScrArea *sa) { SpaceLink *sl = sa->spacedata.first; if (sl && sl->next) { /* workaround for case of double prevspace, render window * with a file browser on top of it */ if (sl->next->spacetype == SPACE_FILE && sl->next->next) ED_area_newspace(C, sa, sl->next->next->spacetype); else ED_area_newspace(C, sa, sl->next->spacetype); } else { /* no change */ return; } sa->flag &= ~AREA_FLAG_STACKED_FULLSCREEN; ED_area_tag_redraw(sa); /* send space change notifier */ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_CHANGED, sa); } /* returns offset for next button in header */ int ED_area_header_switchbutton(const bContext *C, uiBlock *block, int yco) { ScrArea *sa = CTX_wm_area(C); bScreen *scr = CTX_wm_screen(C); PointerRNA areaptr; int xco = 0.4 * U.widget_unit; RNA_pointer_create(&(scr->id), &RNA_Area, sa, &areaptr); uiDefButR(block, UI_BTYPE_MENU, 0, "", xco, yco, 1.5 * U.widget_unit, U.widget_unit, &areaptr, "type", 0, 0.0f, 0.0f, 0.0f, 0.0f, ""); return xco + 1.7 * U.widget_unit; } /************************ standard UI regions ************************/ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, const char *context, int contextnr) { ScrArea *sa = CTX_wm_area(C); uiStyle *style = UI_style_get_dpi(); uiBlock *block; PanelType *pt; Panel *panel; View2D *v2d = &ar->v2d; View2DScrollers *scrollers; int x, y, xco, yco, w, em, triangle; bool is_context_new = 0; int redo; int scroll; bool use_category_tabs = (ar->regiontype == RGN_TYPE_TOOLS); /* XXX, should use some better check? */ /* offset panels for small vertical tab area */ const char *category = NULL; const int category_tabs_width = UI_PANEL_CATEGORY_MARGIN_WIDTH; int margin_x = 0; BLI_SMALLSTACK_DECLARE(pt_stack, PanelType *); if (contextnr != -1) is_context_new = UI_view2d_tab_set(v2d, contextnr); /* before setting the view */ if (vertical) { /* only allow scrolling in vertical direction */ v2d->keepofs |= V2D_LOCKOFS_X | V2D_KEEPOFS_Y; v2d->keepofs &= ~(V2D_LOCKOFS_Y | V2D_KEEPOFS_X); v2d->scroll &= ~(V2D_SCROLL_BOTTOM); v2d->scroll |= (V2D_SCROLL_RIGHT); } else { /* for now, allow scrolling in both directions (since layouts are optimized for vertical, * they often don't fit in horizontal layout) */ v2d->keepofs &= ~(V2D_LOCKOFS_X | V2D_LOCKOFS_Y | V2D_KEEPOFS_X | V2D_KEEPOFS_Y); v2d->scroll |= (V2D_SCROLL_BOTTOM); v2d->scroll &= ~(V2D_SCROLL_RIGHT); } scroll = v2d->scroll; /* collect panels to draw */ for (pt = ar->type->paneltypes.last; pt; pt = pt->prev) { /* verify context */ if (context && pt->context[0] && !STREQ(context, pt->context)) { continue; } /* draw panel */ if (pt->draw && (!pt->poll || pt->poll(C, pt))) { BLI_SMALLSTACK_PUSH(pt_stack, pt); } } /* collect categories */ if (use_category_tabs) { UI_panel_category_clear_all(ar); /* gather unique categories */ BLI_SMALLSTACK_ITER_BEGIN(pt_stack, pt) { if (pt->category[0]) { if (!UI_panel_category_find(ar, pt->category)) { UI_panel_category_add(ar, pt->category); } } } BLI_SMALLSTACK_ITER_END; if (!UI_panel_category_is_visible(ar)) { use_category_tabs = false; } else { category = UI_panel_category_active_get(ar, true); margin_x = category_tabs_width; } } /* sortof hack - but we cannot predict the height of panels, until it's being generated */ /* the layout engine works with fixed width (from v2d->cur), which is being set at end of the loop */ /* in case scroller settings (hide flags) differ from previous, the whole loop gets done again */ for (redo = 2; redo > 0; redo--) { if (vertical) { w = BLI_rctf_size_x(&v2d->cur); em = (ar->type->prefsizex) ? 10 : 20; /* works out to 10*UI_UNIT_X or 20*UI_UNIT_X */ } else { w = UI_PANEL_WIDTH; em = (ar->type->prefsizex) ? 10 : 20; } w -= margin_x; /* create panels */ UI_panels_begin(C, ar); /* set view2d view matrix - UI_block_begin() stores it */ UI_view2d_view_ortho(v2d); BLI_SMALLSTACK_ITER_BEGIN(pt_stack, pt) { bool open; panel = UI_panel_find_by_type(ar, pt); if (use_category_tabs && pt->category[0] && !STREQ(category, pt->category)) { if ((panel == NULL) || ((panel->flag & PNL_PIN) == 0)) { continue; } } /* draw panel */ block = UI_block_begin(C, ar, pt->idname, UI_EMBOSS); panel = UI_panel_begin(sa, ar, block, pt, panel, &open); /* bad fixed values */ triangle = (int)(UI_UNIT_Y * 1.1f); if (pt->draw_header && !(pt->flag & PNL_NO_HEADER) && (open || vertical)) { /* for enabled buttons */ panel->layout = UI_block_layout( block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER, triangle, (UI_UNIT_Y * 1.1f) + style->panelspace, UI_UNIT_Y, 1, 0, style); pt->draw_header(C, panel); UI_block_layout_resolve(block, &xco, &yco); panel->labelofs = xco - triangle; panel->layout = NULL; } else { panel->labelofs = 0; } if (open) { short panelContext; /* panel context can either be toolbar region or normal panels region */ if (ar->regiontype == RGN_TYPE_TOOLS) panelContext = UI_LAYOUT_TOOLBAR; else panelContext = UI_LAYOUT_PANEL; panel->layout = UI_block_layout( block, UI_LAYOUT_VERTICAL, panelContext, style->panelspace, 0, w - 2 * style->panelspace, em, 0, style); pt->draw(C, panel); UI_block_layout_resolve(block, &xco, &yco); panel->layout = NULL; yco -= 2 * style->panelspace; UI_panel_end(block, w, -yco); } else { yco = 0; UI_panel_end(block, w, 0); } UI_block_end(C, block); } BLI_SMALLSTACK_ITER_END; /* align panels and return size */ UI_panels_end(C, ar, &x, &y); /* before setting the view */ if (vertical) { /* we always keep the scroll offset - so the total view gets increased with the scrolled away part */ if (v2d->cur.ymax < - 0.001f) y = min_ii(y, v2d->cur.ymin); y = -y; } else { /* don't jump back when panels close or hide */ if (!is_context_new) x = max_ii(x, v2d->cur.xmax); y = -y; } /* this also changes the 'cur' */ UI_view2d_totRect_set(v2d, x, y); if (scroll != v2d->scroll) { /* Note: this code scales fine, but because of rounding differences, positions of elements * flip +1 or -1 pixel compared to redoing the entire layout again. * Leaving in commented code for future tests */ #if 0 UI_panels_scale(ar, BLI_rctf_size_x(&v2d->cur)); break; #endif } else { break; } } /* clear */ if (ar->overlap) { /* view should be in pixelspace */ UI_view2d_view_restore(C); glEnable(GL_BLEND); UI_ThemeColor4((ar->type->regionid == RGN_TYPE_PREVIEW) ? TH_PREVIEW_BACK : TH_BACK); glRecti(0, 0, BLI_rcti_size_x(&ar->winrct), BLI_rcti_size_y(&ar->winrct)); glDisable(GL_BLEND); } else { UI_ThemeClearColor((ar->type->regionid == RGN_TYPE_PREVIEW) ? TH_PREVIEW_BACK : TH_BACK); glClear(GL_COLOR_BUFFER_BIT); } /* set the view */ UI_view2d_view_ortho(v2d); /* draw panels */ UI_panels_draw(C, ar); /* restore view matrix */ UI_view2d_view_restore(C); if (use_category_tabs) { UI_panel_category_draw_all(ar, category); } /* scrollers */ scrollers = UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY); UI_view2d_scrollers_draw(C, v2d, scrollers); UI_view2d_scrollers_free(scrollers); } void ED_region_panels_init(wmWindowManager *wm, ARegion *ar) { wmKeyMap *keymap; UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_PANELS_UI, ar->winx, ar->winy); keymap = WM_keymap_find(wm->defaultconf, "View2D Buttons List", 0, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); } void ED_region_header(const bContext *C, ARegion *ar) { uiStyle *style = UI_style_get_dpi(); uiBlock *block; uiLayout *layout; HeaderType *ht; Header header = {NULL}; int maxco, xco, yco; int headery = ED_area_headersize(); /* clear */ UI_ThemeClearColor((ED_screen_area_active(C)) ? TH_HEADER : TH_HEADERDESEL); glClear(GL_COLOR_BUFFER_BIT); /* set view2d view matrix for scrolling (without scrollers) */ UI_view2d_view_ortho(&ar->v2d); xco = maxco = 0.4f * UI_UNIT_X; yco = headery - floor(0.2f * UI_UNIT_Y); /* draw all headers types */ for (ht = ar->type->headertypes.first; ht; ht = ht->next) { block = UI_block_begin(C, ar, ht->idname, UI_EMBOSS); layout = UI_block_layout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER, xco, yco, UI_UNIT_Y, 1, 0, style); if (ht->draw) { header.type = ht; header.layout = layout; ht->draw(C, &header); /* for view2d */ xco = uiLayoutGetWidth(layout); if (xco > maxco) maxco = xco; } UI_block_layout_resolve(block, &xco, &yco); /* for view2d */ if (xco > maxco) maxco = xco; UI_block_end(C, block); UI_block_draw(C, block); } /* always as last */ UI_view2d_totRect_set(&ar->v2d, maxco + UI_UNIT_X + 80, headery); /* restore view matrix? */ UI_view2d_view_restore(C); } void ED_region_header_init(ARegion *ar) { UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy); } /* UI_UNIT_Y is defined as U variable now, depending dpi */ int ED_area_headersize(void) { return (int)(HEADERY * UI_DPI_FAC); } void ED_region_info_draw(ARegion *ar, const char *text, int block, float fill_color[4]) { const int header_height = UI_UNIT_Y; uiStyle *style = UI_style_get_dpi(); int fontid = style->widget.uifont_id; GLint scissor[4]; rcti rect; /* background box */ ED_region_visible_rect(ar, &rect); rect.ymin = BLI_rcti_size_y(&ar->winrct) - header_height; /* box fill entire width or just around text */ if (!block) rect.xmax = min_ii(rect.xmax, rect.xmin + BLF_width(fontid, text, BLF_DRAW_STR_DUMMY_MAX) + 1.2f * U.widget_unit); rect.ymax = BLI_rcti_size_y(&ar->winrct); /* setup scissor */ glGetIntegerv(GL_SCISSOR_BOX, scissor); glScissor(ar->winrct.xmin + rect.xmin, ar->winrct.ymin + rect.ymin, BLI_rcti_size_x(&rect) + 1, BLI_rcti_size_y(&rect) + 1); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4fv(fill_color); glRecti(rect.xmin, rect.ymin, rect.xmax + 1, rect.ymax + 1); glDisable(GL_BLEND); /* text */ UI_ThemeColor(TH_TEXT_HI); BLF_clipping(fontid, rect.xmin, rect.ymin, rect.xmax, rect.ymax); BLF_enable(fontid, BLF_CLIPPING); BLF_position(fontid, rect.xmin + 0.6f * U.widget_unit, rect.ymin + 0.3f * U.widget_unit, 0.0f); BLF_draw(fontid, text, BLF_DRAW_STR_DUMMY_MAX); BLF_disable(fontid, BLF_CLIPPING); /* restore scissor as it was before */ glScissor(scissor[0], scissor[1], scissor[2], scissor[3]); } #define MAX_METADATA_STR 1024 static const char *meta_data_list[] = { "File", "Strip", "Note", "Date", "RenderTime", "Marker", "Time", "Frame", "Camera", "Scene" }; BLI_INLINE bool metadata_is_valid(ImBuf *ibuf, char *r_str, short index, int offset) { return (IMB_metadata_get_field(ibuf, meta_data_list[index], r_str + offset, MAX_METADATA_STR - offset) && r_str[0]); } static void metadata_draw_imbuf(ImBuf *ibuf, rctf rect, int fontid, const bool is_top) { char temp_str[MAX_METADATA_STR]; int line_width; int ofs_y = 0; short i; int len; const float height = BLF_height_max(fontid); const float vertical_offset = height + (0.1f * U.widget_unit); if (is_top) { for (i = 0; i < 4; i++) { /* first line */ if (i == 0) { bool do_newline = false; len = BLI_snprintf_rlen(temp_str, MAX_METADATA_STR, "%s: ", meta_data_list[0]); if (metadata_is_valid(ibuf, temp_str, 0, len)) { BLF_position(fontid, rect.xmin + (0.2f * U.widget_unit), rect.ymax - vertical_offset, 0.0f); BLF_draw(fontid, temp_str, BLF_DRAW_STR_DUMMY_MAX); do_newline = true; } len = BLI_snprintf_rlen(temp_str, MAX_METADATA_STR, "%s: ", meta_data_list[1]); if (metadata_is_valid(ibuf, temp_str, 1, len)) { line_width = BLF_width(fontid, temp_str, BLF_DRAW_STR_DUMMY_MAX); BLF_position(fontid, rect.xmax - line_width - (0.2f * U.widget_unit), rect.ymax - vertical_offset, 0.0f); BLF_draw(fontid, temp_str, BLF_DRAW_STR_DUMMY_MAX); do_newline = true; } if (do_newline) ofs_y += vertical_offset; } else if (i == 1) { len = BLI_snprintf_rlen(temp_str, MAX_METADATA_STR, "%s: ", meta_data_list[i + 1]); if (metadata_is_valid(ibuf, temp_str, i + 1, len)) { BLF_position(fontid, rect.xmin + (0.2f * U.widget_unit), rect.ymax - vertical_offset - ofs_y, 0.0f); BLF_draw(fontid, temp_str, BLF_DRAW_STR_DUMMY_MAX); ofs_y += vertical_offset; } } else { len = BLI_snprintf_rlen(temp_str, MAX_METADATA_STR, "%s: ", meta_data_list[i + 1]); if (metadata_is_valid(ibuf, temp_str, i + 1, len)) { line_width = BLF_width(fontid, temp_str, BLF_DRAW_STR_DUMMY_MAX); BLF_position(fontid, rect.xmax - line_width - (0.2f * U.widget_unit), rect.ymax - vertical_offset - ofs_y, 0.0f); BLF_draw(fontid, temp_str, BLF_DRAW_STR_DUMMY_MAX); ofs_y += vertical_offset; } } } } else { int ofs_x = 0; for (i = 5; i < 10; i++) { len = BLI_snprintf_rlen(temp_str, MAX_METADATA_STR, "%s: ", meta_data_list[i]); if (metadata_is_valid(ibuf, temp_str, i, len)) { BLF_position(fontid, rect.xmin + (0.2f * U.widget_unit) + ofs_x, rect.ymin + (0.3f * U.widget_unit), 0.0f); BLF_draw(fontid, temp_str, BLF_DRAW_STR_DUMMY_MAX); ofs_x += BLF_width(fontid, temp_str, BLF_DRAW_STR_DUMMY_MAX) + UI_UNIT_X; } } } } static float metadata_box_height_get(ImBuf *ibuf, int fontid, const bool is_top) { char str[MAX_METADATA_STR] = ""; short i, count = 0; const float height = BLF_height_max(fontid) + 0.1f * U.widget_unit; if (is_top) { if (metadata_is_valid(ibuf, str, 0, 0) || metadata_is_valid(ibuf, str, 1, 0)) { count++; } for (i = 2; i < 5; i++) { if (metadata_is_valid(ibuf, str, i, 0)) { count++; } } } else { for (i = 5; i < 10; i++) { if (metadata_is_valid(ibuf, str, i, 0)) { count = 1; } } } if (count) { return (height * count + (0.1f * U.widget_unit)); } return 0; } #undef MAX_METADATA_STR void ED_region_image_metadata_draw(int x, int y, ImBuf *ibuf, rctf frame, float zoomx, float zoomy) { float box_y; rctf rect; uiStyle *style = UI_style_get_dpi(); if (!ibuf->metadata) return; /* find window pixel coordinates of origin */ glPushMatrix(); /* offset and zoom using ogl */ glTranslatef(x, y, 0.0f); glScalef(zoomx, zoomy, 1.0f); BLF_size(blf_mono_font, style->widgetlabel.points * 1.5f, U.dpi); /* *** upper box*** */ /* get needed box height */ box_y = metadata_box_height_get(ibuf, blf_mono_font, true); if (box_y) { UI_ThemeColor(TH_METADATA_BG); /* set up rect */ BLI_rctf_init(&rect, frame.xmin, frame.xmax, frame.ymax, frame.ymax + box_y); /* draw top box */ glRectf(rect.xmin, rect.ymin, rect.xmax, rect.ymax); BLF_clipping(blf_mono_font, rect.xmin, rect.ymin, rect.xmax, rect.ymax); BLF_enable(blf_mono_font, BLF_CLIPPING); UI_ThemeColor(TH_METADATA_TEXT); metadata_draw_imbuf(ibuf, rect, blf_mono_font, true); BLF_disable(blf_mono_font, BLF_CLIPPING); } /* *** lower box*** */ box_y = metadata_box_height_get(ibuf, blf_mono_font, false); if (box_y) { UI_ThemeColor(TH_METADATA_BG); /* set up box rect */ BLI_rctf_init(&rect, frame.xmin, frame.xmax, frame.ymin - box_y, frame.ymin); /* draw top box */ glRectf(rect.xmin, rect.ymin, rect.xmax, rect.ymax); BLF_clipping(blf_mono_font, rect.xmin, rect.ymin, rect.xmax, rect.ymax); BLF_enable(blf_mono_font, BLF_CLIPPING); UI_ThemeColor(TH_METADATA_TEXT); metadata_draw_imbuf(ibuf, rect, blf_mono_font, false); BLF_disable(blf_mono_font, BLF_CLIPPING); } glPopMatrix(); } void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy) { float gridsize, gridstep = 1.0f / 32.0f; float fac, blendfac; int x1, y1, x2, y2; /* the image is located inside (0, 0), (1, 1) as set by view2d */ UI_ThemeColorShade(TH_BACK, 20); UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x1, &y1); UI_view2d_view_to_region(&ar->v2d, 1.0f, 1.0f, &x2, &y2); glRectf(x1, y1, x2, y2); /* gridsize adapted to zoom level */ gridsize = 0.5f * (zoomx + zoomy); if (gridsize <= 0.0f) return; if (gridsize < 1.0f) { while (gridsize < 1.0f) { gridsize *= 4.0f; gridstep *= 4.0f; } } else { while (gridsize >= 4.0f) { gridsize /= 4.0f; gridstep /= 4.0f; } } /* the fine resolution level */ blendfac = 0.25f * gridsize - floorf(0.25f * gridsize); CLAMP(blendfac, 0.0f, 1.0f); UI_ThemeColorShade(TH_BACK, (int)(20.0f * (1.0f - blendfac))); fac = 0.0f; glBegin(GL_LINES); while (fac < 1.0f) { glVertex2f(x1, y1 * (1.0f - fac) + y2 * fac); glVertex2f(x2, y1 * (1.0f - fac) + y2 * fac); glVertex2f(x1 * (1.0f - fac) + x2 * fac, y1); glVertex2f(x1 * (1.0f - fac) + x2 * fac, y2); fac += gridstep; } /* the large resolution level */ UI_ThemeColor(TH_BACK); fac = 0.0f; while (fac < 1.0f) { glVertex2f(x1, y1 * (1.0f - fac) + y2 * fac); glVertex2f(x2, y1 * (1.0f - fac) + y2 * fac); glVertex2f(x1 * (1.0f - fac) + x2 * fac, y1); glVertex2f(x1 * (1.0f - fac) + x2 * fac, y2); fac += 4.0f * gridstep; } glEnd(); } /* If the area has overlapping regions, it returns visible rect for Region *ar */ /* rect gets returned in local region coordinates */ void ED_region_visible_rect(ARegion *ar, rcti *rect) { ARegion *arn = ar; /* allow function to be called without area */ while (arn->prev) arn = arn->prev; *rect = ar->winrct; /* check if a region overlaps with the current one */ for (; arn; arn = arn->next) { if (ar != arn && arn->overlap) { if (BLI_rcti_isect(rect, &arn->winrct, NULL)) { /* overlap left, also check 1 pixel offset (2 regions on one side) */ if (ABS(rect->xmin - arn->winrct.xmin) < 2) rect->xmin = arn->winrct.xmax; /* overlap right */ if (ABS(rect->xmax - arn->winrct.xmax) < 2) rect->xmax = arn->winrct.xmin; } } } BLI_rcti_translate(rect, -ar->winrct.xmin, -ar->winrct.ymin); } /* Cache display helpers */ void ED_region_cache_draw_background(const ARegion *ar) { glColor4ub(128, 128, 255, 64); glRecti(0, 0, ar->winx, 8 * UI_DPI_FAC); } void ED_region_cache_draw_curfra_label(const int framenr, const float x, const float y) { uiStyle *style = UI_style_get(); int fontid = style->widget.uifont_id; char numstr[32]; float font_dims[2] = {0.0f, 0.0f}; /* frame number */ BLF_size(fontid, 11.0f * U.pixelsize, U.dpi); BLI_snprintf(numstr, sizeof(numstr), "%d", framenr); BLF_width_and_height(fontid, numstr, sizeof(numstr), &font_dims[0], &font_dims[1]); glRecti(x, y, x + font_dims[0] + 6.0f, y + font_dims[1] + 4.0f); UI_ThemeColor(TH_TEXT); BLF_position(fontid, x + 2.0f, y + 2.0f, 0.0f); BLF_draw(fontid, numstr, sizeof(numstr)); } void ED_region_cache_draw_cached_segments(const ARegion *ar, const int num_segments, const int *points, const int sfra, const int efra) { if (num_segments) { int a; glColor4ub(128, 128, 255, 128); for (a = 0; a < num_segments; a++) { float x1, x2; x1 = (float)(points[a * 2] - sfra) / (efra - sfra + 1) * ar->winx; x2 = (float)(points[a * 2 + 1] - sfra + 1) / (efra - sfra + 1) * ar->winx; glRecti(x1, 0, x2, 8 * UI_DPI_FAC); } } }