/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/screen/screen_edit.c * \ingroup edscr */ #include #include #include "MEM_guardedalloc.h" #include "DNA_scene_types.h" #include "DNA_userdef_types.h" #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_node.h" #include "BKE_screen.h" #include "BKE_scene.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "WM_api.h" #include "WM_types.h" #include "ED_image.h" #include "ED_object.h" #include "ED_screen.h" #include "ED_screen_types.h" #include "ED_fileselect.h" #include "UI_interface.h" /* XXX actually should be not here... solve later */ #include "wm_subwindow.h" #include "screen_intern.h" /* own module include */ /* ******************* screen vert, edge, area managing *********************** */ static ScrVert *screen_addvert(bScreen *sc, short x, short y) { ScrVert *sv= MEM_callocN(sizeof(ScrVert), "addscrvert"); sv->vec.x= x; sv->vec.y= y; BLI_addtail(&sc->vertbase, sv); return sv; } static void sortscrvert(ScrVert **v1, ScrVert **v2) { ScrVert *tmp; if (*v1 > *v2) { tmp= *v1; *v1= *v2; *v2= tmp; } } static ScrEdge *screen_addedge(bScreen *sc, ScrVert *v1, ScrVert *v2) { ScrEdge *se= MEM_callocN(sizeof(ScrEdge), "addscredge"); sortscrvert(&v1, &v2); se->v1= v1; se->v2= v2; BLI_addtail(&sc->edgebase, se); return se; } ScrEdge *screen_findedge(bScreen *sc, ScrVert *v1, ScrVert *v2) { ScrEdge *se; sortscrvert(&v1, &v2); for (se= sc->edgebase.first; se; se= se->next) if(se->v1==v1 && se->v2==v2) return se; return NULL; } void removedouble_scrverts(bScreen *sc) { ScrVert *v1, *verg; ScrEdge *se; ScrArea *sa; verg= sc->vertbase.first; while(verg) { if(verg->newv==NULL) { /* !!! */ v1= verg->next; while(v1) { if(v1->newv==NULL) { /* !?! */ if(v1->vec.x==verg->vec.x && v1->vec.y==verg->vec.y) { /* printf("doublevert\n"); */ v1->newv= verg; } } v1= v1->next; } } verg= verg->next; } /* replace pointers in edges and faces */ se= sc->edgebase.first; while(se) { if(se->v1->newv) se->v1= se->v1->newv; if(se->v2->newv) se->v2= se->v2->newv; /* edges changed: so.... */ sortscrvert(&(se->v1), &(se->v2)); se= se->next; } sa= sc->areabase.first; while(sa) { if(sa->v1->newv) sa->v1= sa->v1->newv; if(sa->v2->newv) sa->v2= sa->v2->newv; if(sa->v3->newv) sa->v3= sa->v3->newv; if(sa->v4->newv) sa->v4= sa->v4->newv; sa= sa->next; } /* remove */ verg= sc->vertbase.first; while(verg) { v1= verg->next; if(verg->newv) { BLI_remlink(&sc->vertbase, verg); MEM_freeN(verg); } verg= v1; } } void removenotused_scrverts(bScreen *sc) { ScrVert *sv, *svn; ScrEdge *se; /* we assume edges are ok */ se= sc->edgebase.first; while(se) { se->v1->flag= 1; se->v2->flag= 1; se= se->next; } sv= sc->vertbase.first; while(sv) { svn= sv->next; if(sv->flag==0) { BLI_remlink(&sc->vertbase, sv); MEM_freeN(sv); } else sv->flag= 0; sv= svn; } } void removedouble_scredges(bScreen *sc) { ScrEdge *verg, *se, *sn; /* compare */ verg= sc->edgebase.first; while(verg) { se= verg->next; while(se) { sn= se->next; if(verg->v1==se->v1 && verg->v2==se->v2) { BLI_remlink(&sc->edgebase, se); MEM_freeN(se); } se= sn; } verg= verg->next; } } void removenotused_scredges(bScreen *sc) { ScrEdge *se, *sen; ScrArea *sa; int a=0; /* sets flags when edge is used in area */ sa= sc->areabase.first; while(sa) { se= screen_findedge(sc, sa->v1, sa->v2); if(se==NULL) printf("error: area %d edge 1 doesn't exist\n", a); else se->flag= 1; se= screen_findedge(sc, sa->v2, sa->v3); if(se==NULL) printf("error: area %d edge 2 doesn't exist\n", a); else se->flag= 1; se= screen_findedge(sc, sa->v3, sa->v4); if(se==NULL) printf("error: area %d edge 3 doesn't exist\n", a); else se->flag= 1; se= screen_findedge(sc, sa->v4, sa->v1); if(se==NULL) printf("error: area %d edge 4 doesn't exist\n", a); else se->flag= 1; sa= sa->next; a++; } se= sc->edgebase.first; while(se) { sen= se->next; if(se->flag==0) { BLI_remlink(&sc->edgebase, se); MEM_freeN(se); } else se->flag= 0; se= sen; } } int scredge_is_horizontal(ScrEdge *se) { return (se->v1->vec.y == se->v2->vec.y); } ScrEdge *screen_find_active_scredge(bScreen *sc, int mx, int my) { ScrEdge *se; for (se= sc->edgebase.first; se; se= se->next) { if (scredge_is_horizontal(se)) { short min, max; min= MIN2(se->v1->vec.x, se->v2->vec.x); max= MAX2(se->v1->vec.x, se->v2->vec.x); if (abs(my-se->v1->vec.y)<=2 && mx>=min && mx<=max) return se; } else { short min, max; min= MIN2(se->v1->vec.y, se->v2->vec.y); max= MAX2(se->v1->vec.y, se->v2->vec.y); if (abs(mx-se->v1->vec.x)<=2 && my>=min && my<=max) return se; } } return NULL; } /* adds no space data */ static ScrArea *screen_addarea(bScreen *sc, ScrVert *v1, ScrVert *v2, ScrVert *v3, ScrVert *v4, short headertype, short spacetype) { ScrArea *sa= MEM_callocN(sizeof(ScrArea), "addscrarea"); sa->v1= v1; sa->v2= v2; sa->v3= v3; sa->v4= v4; sa->headertype= headertype; sa->spacetype= sa->butspacetype= spacetype; BLI_addtail(&sc->areabase, sa); return sa; } static void screen_delarea(bContext *C, bScreen *sc, ScrArea *sa) { ED_area_exit(C, sa); BKE_screen_area_free(sa); BLI_remlink(&sc->areabase, sa); MEM_freeN(sa); } /* return 0: no split possible */ /* else return (integer) screencoordinate split point */ static short testsplitpoint(ScrArea *sa, char dir, float fac) { short x, y; // area big enough? if(dir=='v' && (sa->v4->vec.x- sa->v1->vec.x <= 2*AREAMINX)) return 0; if(dir=='h' && (sa->v2->vec.y- sa->v1->vec.y <= 2*AREAMINY)) return 0; // to be sure CLAMP(fac, 0.0f, 1.0f); if(dir=='h') { y= sa->v1->vec.y+ fac*(sa->v2->vec.y- sa->v1->vec.y); if(y- sa->v1->vec.y < AREAMINY) y= sa->v1->vec.y+ AREAMINY; else if(sa->v2->vec.y- y < AREAMINY) y= sa->v2->vec.y- AREAMINY; else y-= (y % AREAGRID); return y; } else { x= sa->v1->vec.x+ fac*(sa->v4->vec.x- sa->v1->vec.x); if(x- sa->v1->vec.x < AREAMINX) x= sa->v1->vec.x+ AREAMINX; else if(sa->v4->vec.x- x < AREAMINX) x= sa->v4->vec.x- AREAMINX; else x-= (x % AREAGRID); return x; } } ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge) { ScrArea *newa=NULL; ScrVert *sv1, *sv2; short split; if(sa==NULL) return NULL; split= testsplitpoint(sa, dir, fac); if(split==0) return NULL; if(dir=='h') { /* new vertices */ sv1= screen_addvert(sc, sa->v1->vec.x, split); sv2= screen_addvert(sc, sa->v4->vec.x, split); /* new edges */ screen_addedge(sc, sa->v1, sv1); screen_addedge(sc, sv1, sa->v2); screen_addedge(sc, sa->v3, sv2); screen_addedge(sc, sv2, sa->v4); screen_addedge(sc, sv1, sv2); /* new areas: top */ newa= screen_addarea(sc, sv1, sa->v2, sa->v3, sv2, sa->headertype, sa->spacetype); area_copy_data(newa, sa, 0); /* area below */ sa->v2= sv1; sa->v3= sv2; } else { /* new vertices */ sv1= screen_addvert(sc, split, sa->v1->vec.y); sv2= screen_addvert(sc, split, sa->v2->vec.y); /* new edges */ screen_addedge(sc, sa->v1, sv1); screen_addedge(sc, sv1, sa->v4); screen_addedge(sc, sa->v2, sv2); screen_addedge(sc, sv2, sa->v3); screen_addedge(sc, sv1, sv2); /* new areas: left */ newa= screen_addarea(sc, sa->v1, sa->v2, sv2, sv1, sa->headertype, sa->spacetype); area_copy_data(newa, sa, 0); /* area right */ sa->v1= sv1; sa->v2= sv2; } /* remove double vertices en edges */ if(merge) removedouble_scrverts(sc); removedouble_scredges(sc); removenotused_scredges(sc); return newa; } /* empty screen, with 1 dummy area without spacedata */ /* uses window size */ bScreen *ED_screen_add(wmWindow *win, Scene *scene, const char *name) { bScreen *sc; ScrVert *sv1, *sv2, *sv3, *sv4; sc= alloc_libblock(&G.main->screen, ID_SCR, name); sc->scene= scene; sc->do_refresh= 1; sc->redraws_flag= TIME_ALL_3D_WIN|TIME_ALL_ANIM_WIN; sc->winid= win->winid; sv1= screen_addvert(sc, 0, 0); sv2= screen_addvert(sc, 0, win->sizey-1); sv3= screen_addvert(sc, win->sizex-1, win->sizey-1); sv4= screen_addvert(sc, win->sizex-1, 0); screen_addedge(sc, sv1, sv2); screen_addedge(sc, sv2, sv3); screen_addedge(sc, sv3, sv4); screen_addedge(sc, sv4, sv1); /* dummy type, no spacedata */ screen_addarea(sc, sv1, sv2, sv3, sv4, HEADERDOWN, SPACE_EMPTY); return sc; } static void screen_copy(bScreen *to, bScreen *from) { ScrVert *s1, *s2; ScrEdge *se; ScrArea *sa, *saf; /* free contents of 'to', is from blenkernel screen.c */ free_screen(to); BLI_duplicatelist(&to->vertbase, &from->vertbase); BLI_duplicatelist(&to->edgebase, &from->edgebase); BLI_duplicatelist(&to->areabase, &from->areabase); to->regionbase.first= to->regionbase.last= NULL; s2= to->vertbase.first; for(s1= from->vertbase.first; s1; s1= s1->next, s2= s2->next) { s1->newv= s2; } for(se= to->edgebase.first; se; se= se->next) { se->v1= se->v1->newv; se->v2= se->v2->newv; sortscrvert(&(se->v1), &(se->v2)); } saf= from->areabase.first; for(sa= to->areabase.first; sa; sa= sa->next, saf= saf->next) { sa->v1= sa->v1->newv; sa->v2= sa->v2->newv; sa->v3= sa->v3->newv; sa->v4= sa->v4->newv; sa->spacedata.first= sa->spacedata.last= NULL; sa->regionbase.first= sa->regionbase.last= NULL; sa->actionzones.first= sa->actionzones.last= NULL; sa->handlers.first= sa->handlers.last= NULL; area_copy_data(sa, saf, 0); } /* put at zero (needed?) */ for(s1= from->vertbase.first; s1; s1= s1->next) s1->newv= NULL; } /* with sa as center, sb is located at: 0=W, 1=N, 2=E, 3=S */ /* -1 = not valid check */ /* used with join operator */ int area_getorientation(ScrArea *sa, ScrArea *sb) { ScrVert *sav1, *sav2, *sav3, *sav4; ScrVert *sbv1, *sbv2, *sbv3, *sbv4; if(sa==NULL || sb==NULL) return -1; sav1= sa->v1; sav2= sa->v2; sav3= sa->v3; sav4= sa->v4; sbv1= sb->v1; sbv2= sb->v2; sbv3= sb->v3; sbv4= sb->v4; if(sav1==sbv4 && sav2==sbv3) { /* sa to right of sb = W */ return 0; } else if(sav2==sbv1 && sav3==sbv4) { /* sa to bottom of sb = N */ return 1; } else if(sav3==sbv2 && sav4==sbv1) { /* sa to left of sb = E */ return 2; } else if(sav1==sbv2 && sav4==sbv3) { /* sa on top of sb = S*/ return 3; } return -1; } /* Helper function to join 2 areas, it has a return value, 0=failed 1=success * used by the split, join operators */ int screen_area_join(bContext *C, bScreen* scr, ScrArea *sa1, ScrArea *sa2) { int dir; dir = area_getorientation(sa1, sa2); /*printf("dir is : %i \n", dir);*/ if (dir < 0) { if (sa1 ) sa1->flag &= ~AREA_FLAG_DRAWJOINFROM; if (sa2 ) sa2->flag &= ~AREA_FLAG_DRAWJOINTO; return 0; } if(dir == 0) { sa1->v1= sa2->v1; sa1->v2= sa2->v2; screen_addedge(scr, sa1->v2, sa1->v3); screen_addedge(scr, sa1->v1, sa1->v4); } else if(dir == 1) { sa1->v2= sa2->v2; sa1->v3= sa2->v3; screen_addedge(scr, sa1->v1, sa1->v2); screen_addedge(scr, sa1->v3, sa1->v4); } else if(dir == 2) { sa1->v3= sa2->v3; sa1->v4= sa2->v4; screen_addedge(scr, sa1->v2, sa1->v3); screen_addedge(scr, sa1->v1, sa1->v4); } else if(dir == 3) { sa1->v1= sa2->v1; sa1->v4= sa2->v4; screen_addedge(scr, sa1->v1, sa1->v2); screen_addedge(scr, sa1->v3, sa1->v4); } screen_delarea(C, scr, sa2); removedouble_scrverts(scr); sa1->flag &= ~AREA_FLAG_DRAWJOINFROM; return 1; } void select_connected_scredge(bScreen *sc, ScrEdge *edge) { ScrEdge *se; ScrVert *sv; int oneselected; char dir; /* select connected, only in the right direction */ /* 'dir' is the direction of EDGE */ if(edge->v1->vec.x==edge->v2->vec.x) dir= 'v'; else dir= 'h'; sv= sc->vertbase.first; while(sv) { sv->flag = 0; sv= sv->next; } edge->v1->flag= 1; edge->v2->flag= 1; oneselected= 1; while(oneselected) { se= sc->edgebase.first; oneselected= 0; while(se) { if(se->v1->flag + se->v2->flag==1) { if(dir=='h') if(se->v1->vec.y==se->v2->vec.y) { se->v1->flag= se->v2->flag= 1; oneselected= 1; } if(dir=='v') if(se->v1->vec.x==se->v2->vec.x) { se->v1->flag= se->v2->flag= 1; oneselected= 1; } } se= se->next; } } } /* test if screen vertices should be scaled */ static void screen_test_scale(bScreen *sc, int winsizex, int winsizey) { ScrVert *sv=NULL; ScrArea *sa; int sizex, sizey; float facx, facy, tempf, min[2], max[2]; /* calculate size */ min[0]= min[1]= 10000.0f; max[0]= max[1]= 0.0f; for(sv= sc->vertbase.first; sv; sv= sv->next) { min[0]= MIN2(min[0], sv->vec.x); min[1]= MIN2(min[1], sv->vec.y); max[0]= MAX2(max[0], sv->vec.x); max[1]= MAX2(max[1], sv->vec.y); } /* always make 0.0 left under */ for(sv= sc->vertbase.first; sv; sv= sv->next) { sv->vec.x -= min[0]; sv->vec.y -= min[1]; } sizex= max[0]-min[0]; sizey= max[1]-min[1]; if(sizex!= winsizex || sizey!= winsizey) { facx= winsizex; facx/= (float)sizex; facy= winsizey; facy/= (float)sizey; /* make sure it fits! */ for(sv= sc->vertbase.first; sv; sv= sv->next) { /* FIXME, this resizing logic is no good when resizing the window + redrawing [#24428] * need some way to store these as floats internally and re-apply from there. */ tempf= ((float)sv->vec.x)*facx; sv->vec.x= (short)(tempf+0.5f); sv->vec.x+= AREAGRID-1; sv->vec.x-= (sv->vec.x % AREAGRID); CLAMP(sv->vec.x, 0, winsizex); tempf= ((float)sv->vec.y)*facy; sv->vec.y= (short)(tempf+0.5f); sv->vec.y+= AREAGRID-1; sv->vec.y-= (sv->vec.y % AREAGRID); CLAMP(sv->vec.y, 0, winsizey); } } /* test for collapsed areas. This could happen in some blender version... */ /* ton: removed option now, it needs Context... */ /* make each window at least ED_area_headersize() high */ for(sa= sc->areabase.first; sa; sa= sa->next) { int headery= ED_area_headersize()+1; if(sa->v1->vec.y+headery > sa->v2->vec.y) { /* lower edge */ ScrEdge *se= screen_findedge(sc, sa->v4, sa->v1); if(se && sa->v1!=sa->v2 ) { int yval; select_connected_scredge(sc, se); /* all selected vertices get the right offset */ yval= sa->v2->vec.y-headery; sv= sc->vertbase.first; while(sv) { /* if is a collapsed area */ if(sv!=sa->v2 && sv!=sa->v3) { if(sv->flag) sv->vec.y= yval; } sv= sv->next; } } } } } /* *********************** DRAWING **************************************** */ #define SCR_BACK 0.55 #define SCR_ROUND 12 /* draw vertical shape visualising future joining (left as well * right direction of future joining) */ static void draw_horizontal_join_shape(ScrArea *sa, char dir) { vec2f points[10]; short i; float w, h; float width = sa->v3->vec.x - sa->v1->vec.x; float height = sa->v3->vec.y - sa->v1->vec.y; if(heightv1->vec.x; points[0].y = sa->v1->vec.y + height/2; points[1].x = sa->v1->vec.x; points[1].y = sa->v1->vec.y; points[2].x = sa->v4->vec.x - w; points[2].y = sa->v4->vec.y; points[3].x = sa->v4->vec.x - w; points[3].y = sa->v4->vec.y + height/2 - 2*h; points[4].x = sa->v4->vec.x - 2*w; points[4].y = sa->v4->vec.y + height/2; points[5].x = sa->v4->vec.x - w; points[5].y = sa->v4->vec.y + height/2 + 2*h; points[6].x = sa->v3->vec.x - w; points[6].y = sa->v3->vec.y; points[7].x = sa->v2->vec.x; points[7].y = sa->v2->vec.y; points[8].x = sa->v4->vec.x; points[8].y = sa->v4->vec.y + height/2 - h; points[9].x = sa->v4->vec.x; points[9].y = sa->v4->vec.y + height/2 + h; if(dir=='l') { /* when direction is left, then we flip direction of arrow */ float cx = sa->v1->vec.x + width; for(i=0;i<10;i++) { points[i].x -= cx; points[i].x = -points[i].x; points[i].x += sa->v1->vec.x; } } glBegin(GL_POLYGON); for(i=0;i<5;i++) glVertex2f(points[i].x, points[i].y); glEnd(); glBegin(GL_POLYGON); for(i=4;i<8;i++) glVertex2f(points[i].x, points[i].y); glVertex2f(points[0].x, points[0].y); glEnd(); glRectf(points[2].x, points[2].y, points[8].x, points[8].y); glRectf(points[6].x, points[6].y, points[9].x, points[9].y); } /* draw vertical shape visualising future joining (up/down direction) */ static void draw_vertical_join_shape(ScrArea *sa, char dir) { vec2f points[10]; short i; float w, h; float width = sa->v3->vec.x - sa->v1->vec.x; float height = sa->v3->vec.y - sa->v1->vec.y; if(heightv1->vec.x + width/2; points[0].y = sa->v3->vec.y; points[1].x = sa->v2->vec.x; points[1].y = sa->v2->vec.y; points[2].x = sa->v1->vec.x; points[2].y = sa->v1->vec.y + h; points[3].x = sa->v1->vec.x + width/2 - 2*w; points[3].y = sa->v1->vec.y + h; points[4].x = sa->v1->vec.x + width/2; points[4].y = sa->v1->vec.y + 2*h; points[5].x = sa->v1->vec.x + width/2 + 2*w; points[5].y = sa->v1->vec.y + h; points[6].x = sa->v4->vec.x; points[6].y = sa->v4->vec.y + h; points[7].x = sa->v3->vec.x; points[7].y = sa->v3->vec.y; points[8].x = sa->v1->vec.x + width/2 - w; points[8].y = sa->v1->vec.y; points[9].x = sa->v1->vec.x + width/2 + w; points[9].y = sa->v1->vec.y; if(dir=='u') { /* when direction is up, then we flip direction of arrow */ float cy = sa->v1->vec.y + height; for(i=0;i<10;i++) { points[i].y -= cy; points[i].y = -points[i].y; points[i].y += sa->v1->vec.y; } } glBegin(GL_POLYGON); for(i=0;i<5;i++) glVertex2f(points[i].x, points[i].y); glEnd(); glBegin(GL_POLYGON); for(i=4;i<8;i++) glVertex2f(points[i].x, points[i].y); glVertex2f(points[0].x, points[0].y); glEnd(); glRectf(points[2].x, points[2].y, points[8].x, points[8].y); glRectf(points[6].x, points[6].y, points[9].x, points[9].y); } /* draw join shape due to direction of joining */ static void draw_join_shape(ScrArea *sa, char dir) { if(dir=='u' || dir=='d') draw_vertical_join_shape(sa, dir); else draw_horizontal_join_shape(sa, dir); } /* draw screen area darker with arrow (visualisation of future joining) */ static void scrarea_draw_shape_dark(ScrArea *sa, char dir) { glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glColor4ub(0, 0, 0, 50); draw_join_shape(sa, dir); glDisable(GL_BLEND); } /* draw screen area ligher with arrow shape ("eraser" of previous dark shape) */ static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir)) { glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA); glEnable(GL_BLEND); /* value 181 was hardly computed: 181~105 */ glColor4ub(255, 255, 255, 50); /* draw_join_shape(sa, dir); */ glRecti(sa->v1->vec.x, sa->v1->vec.y, sa->v3->vec.x, sa->v3->vec.y); glDisable(GL_BLEND); } static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, short x2, short y2, short a) { /* right border area */ if(x20) /* otherwise it draws the emboss of window over */ sdrawline(x1+a, y1, x1+a, y2); /* top border area */ if(y20) sdrawline(x1, y1+a, x2, y1+a); } /** screen edges drawing **/ static void drawscredge_area(ScrArea *sa, int sizex, int sizey, int center) { short x1= sa->v1->vec.x; short y1= sa->v1->vec.y; short x2= sa->v3->vec.x; short y2= sa->v3->vec.y; short a, rt; rt= 0; // CLAMPIS(G.rt, 0, 16); if(center==0) { cpack(0x505050); for(a=-rt; a<=rt; a++) if(a!=0) drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2, a); } else { cpack(0x0); drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2, 0); } } /* ****************** EXPORTED API TO OTHER MODULES *************************** */ bScreen *ED_screen_duplicate(wmWindow *win, bScreen *sc) { bScreen *newsc; if(sc->full != SCREENNORMAL) return NULL; /* XXX handle this case! */ /* make new empty screen: */ newsc= ED_screen_add(win, sc->scene, sc->id.name+2); /* copy all data */ screen_copy(newsc, sc); return newsc; } /* screen sets cursor based on swinid */ static void region_cursor_set(wmWindow *win, int swinid) { ScrArea *sa= win->screen->areabase.first; for(;sa; sa= sa->next) { ARegion *ar= sa->regionbase.first; for(;ar; ar= ar->next) { if(ar->swinid == swinid) { if(ar->type && ar->type->cursor) ar->type->cursor(win, sa, ar); else WM_cursor_set(win, CURSOR_STD); return; } } } } void ED_screen_do_listen(bContext *C, wmNotifier *note) { wmWindow *win= CTX_wm_window(C); /* generic notes */ switch(note->category) { case NC_WM: if(note->data==ND_FILEREAD) win->screen->do_draw= 1; break; case NC_WINDOW: win->screen->do_draw= 1; break; case NC_SCREEN: if(note->data==ND_SUBWINACTIVE) uiFreeActiveButtons(C, win->screen); if(note->action==NA_EDITED) win->screen->do_draw= win->screen->do_refresh= 1; break; case NC_SCENE: if(note->data==ND_MODE) region_cursor_set(win, note->swinid); break; } } /* only for edge lines between areas, and the blended join arrows */ void ED_screen_draw(wmWindow *win) { ScrArea *sa; ScrArea *sa1= NULL; ScrArea *sa2= NULL; ScrArea *sa3= NULL; int dir = -1; int dira = -1; wmSubWindowSet(win, win->screen->mainwin); for(sa= win->screen->areabase.first; sa; sa= sa->next) { if (sa->flag & AREA_FLAG_DRAWJOINFROM) sa1 = sa; if (sa->flag & AREA_FLAG_DRAWJOINTO) sa2 = sa; if (sa->flag & (AREA_FLAG_DRAWSPLIT_H|AREA_FLAG_DRAWSPLIT_V)) sa3 = sa; drawscredge_area(sa, win->sizex, win->sizey, 0); } for(sa= win->screen->areabase.first; sa; sa= sa->next) drawscredge_area(sa, win->sizex, win->sizey, 1); /* blended join arrow */ if (sa1 && sa2) { dir = area_getorientation(sa1, sa2); if (dir >= 0) { switch(dir) { case 0: /* W */ dir = 'r'; dira = 'l'; break; case 1: /* N */ dir = 'd'; dira = 'u'; break; case 2: /* E */ dir = 'l'; dira = 'r'; break; case 3: /* S */ dir = 'u'; dira = 'd'; break; } } scrarea_draw_shape_dark(sa2, dir); scrarea_draw_shape_light(sa1, dira); } /* splitpoint */ if(sa3) { glEnable(GL_BLEND); glColor4ub(255, 255, 255, 100); if(sa3->flag & AREA_FLAG_DRAWSPLIT_H) { sdrawline(sa3->totrct.xmin, win->eventstate->y, sa3->totrct.xmax, win->eventstate->y); glColor4ub(0, 0, 0, 100); sdrawline(sa3->totrct.xmin, win->eventstate->y+1, sa3->totrct.xmax, win->eventstate->y+1); } else { sdrawline(win->eventstate->x, sa3->totrct.ymin, win->eventstate->x, sa3->totrct.ymax); glColor4ub(0, 0, 0, 100); sdrawline(win->eventstate->x+1, sa3->totrct.ymin, win->eventstate->x+1, sa3->totrct.ymax); } glDisable(GL_BLEND); } win->screen->do_draw= 0; } /* helper call for below, dpi changes headers */ static void screen_refresh_headersizes(void) { const ListBase *lb= BKE_spacetypes_list(); SpaceType *st; for(st= lb->first; st; st= st->next) { ARegionType *art= BKE_regiontype_from_id(st, RGN_TYPE_HEADER); if(art) art->prefsizey= ED_area_headersize(); } } /* make this screen usable */ /* for file read and first use, for scaling window, area moves */ void ED_screen_refresh(wmWindowManager *wm, wmWindow *win) { /* exception for bg mode, we only need the screen context */ if (!G.background) { ScrArea *sa; rcti winrct; winrct.xmin= 0; winrct.xmax= win->sizex-1; winrct.ymin= 0; winrct.ymax= win->sizey-1; screen_test_scale(win->screen, win->sizex, win->sizey); if(win->screen->mainwin==0) win->screen->mainwin= wm_subwindow_open(win, &winrct); else wm_subwindow_position(win, win->screen->mainwin, &winrct); /* header size depends on DPI, let's verify */ screen_refresh_headersizes(); for(sa= win->screen->areabase.first; sa; sa= sa->next) { /* set spacetype and region callbacks, calls init() */ /* sets subwindows for regions, adds handlers */ ED_area_initialize(wm, win, sa); } /* wake up animtimer */ if(win->screen->animtimer) WM_event_timer_sleep(wm, win, win->screen->animtimer, 0); } if(G.f & G_DEBUG) printf("set screen\n"); win->screen->do_refresh= 0; win->screen->context= ed_screen_context; } /* file read, set all screens, ... */ void ED_screens_initialize(wmWindowManager *wm) { wmWindow *win; for(win= wm->windows.first; win; win= win->next) { if(win->screen==NULL) win->screen= G.main->screen.first; ED_screen_refresh(wm, win); } } /* *********** exit calls are for closing running stuff ******** */ void ED_region_exit(bContext *C, ARegion *ar) { ARegion *prevar= CTX_wm_region(C); CTX_wm_region_set(C, ar); WM_event_remove_handlers(C, &ar->handlers); if(ar->swinid) wm_subwindow_close(CTX_wm_window(C), ar->swinid); ar->swinid= 0; if(ar->headerstr) MEM_freeN(ar->headerstr); ar->headerstr= NULL; CTX_wm_region_set(C, prevar); } void ED_area_exit(bContext *C, ScrArea *sa) { ScrArea *prevsa= CTX_wm_area(C); ARegion *ar; if (sa->spacetype == SPACE_FILE) { SpaceLink *sl= sa->spacedata.first; if(sl && sl->spacetype == SPACE_FILE) { ED_fileselect_exit(C, (SpaceFile *)sl); } } CTX_wm_area_set(C, sa); for(ar= sa->regionbase.first; ar; ar= ar->next) ED_region_exit(C, ar); WM_event_remove_handlers(C, &sa->handlers); CTX_wm_area_set(C, prevsa); } void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen) { wmWindowManager *wm= CTX_wm_manager(C); wmWindow *prevwin= CTX_wm_window(C); ScrArea *sa; ARegion *ar; CTX_wm_window_set(C, window); if(screen->animtimer) WM_event_remove_timer(wm, window, screen->animtimer); screen->animtimer= NULL; if(screen->mainwin) wm_subwindow_close(window, screen->mainwin); screen->mainwin= 0; screen->subwinactive= 0; for(ar= screen->regionbase.first; ar; ar= ar->next) ED_region_exit(C, ar); for(sa= screen->areabase.first; sa; sa= sa->next) ED_area_exit(C, sa); /* mark it available for use for other windows */ screen->winid= 0; if (prevwin->screen->temp == 0) { /* use previous window if possible */ CTX_wm_window_set(C, prevwin); } else { /* none otherwise */ CTX_wm_window_set(C, NULL); } } /* *********************************** */ /* case when on area-edge or in azones, or outside window */ static void screen_cursor_set(wmWindow *win, wmEvent *event) { AZone *az= NULL; ScrArea *sa; for(sa= win->screen->areabase.first; sa; sa= sa->next) if((az=is_in_area_actionzone(sa, event->x, event->y))) break; if(sa) { if(az->type==AZONE_AREA) WM_cursor_set(win, CURSOR_EDIT); else if(az->type==AZONE_REGION) { if(az->edge == AE_LEFT_TO_TOPRIGHT || az->edge == AE_RIGHT_TO_TOPLEFT) WM_cursor_set(win, CURSOR_X_MOVE); else WM_cursor_set(win, CURSOR_Y_MOVE); } } else { ScrEdge *actedge= screen_find_active_scredge(win->screen, event->x, event->y); if (actedge) { if(scredge_is_horizontal(actedge)) WM_cursor_set(win, CURSOR_Y_MOVE); else WM_cursor_set(win, CURSOR_X_MOVE); } else WM_cursor_set(win, CURSOR_STD); } } /* called in wm_event_system.c. sets state vars in screen, cursors */ /* event type is mouse move */ void ED_screen_set_subwinactive(bContext *C, wmEvent *event) { wmWindow *win= CTX_wm_window(C); if(win->screen) { bScreen *scr= win->screen; ScrArea *sa; ARegion *ar; int oldswin= scr->subwinactive; for(sa= scr->areabase.first; sa; sa= sa->next) { if(event->x > sa->totrct.xmin && event->x < sa->totrct.xmax) if(event->y > sa->totrct.ymin && event->y < sa->totrct.ymax) if(NULL==is_in_area_actionzone(sa, event->x, event->y)) break; } if(sa) { for(ar= sa->regionbase.first; ar; ar= ar->next) { if(BLI_in_rcti(&ar->winrct, event->x, event->y)) scr->subwinactive= ar->swinid; } } else scr->subwinactive= scr->mainwin; /* check for redraw headers */ if(oldswin!=scr->subwinactive) { for(sa= scr->areabase.first; sa; sa= sa->next) { int do_draw= 0; for(ar= sa->regionbase.first; ar; ar= ar->next) if(ar->swinid==oldswin || ar->swinid==scr->subwinactive) do_draw= 1; if(do_draw) { for(ar= sa->regionbase.first; ar; ar= ar->next) if(ar->regiontype==RGN_TYPE_HEADER) ED_region_tag_redraw(ar); } } } /* cursors, for time being set always on edges, otherwise aregion doesnt switch */ if(scr->subwinactive==scr->mainwin) { screen_cursor_set(win, event); } else if(oldswin!=scr->subwinactive) { region_cursor_set(win, scr->subwinactive); WM_event_add_notifier(C, NC_SCREEN|ND_SUBWINACTIVE, scr); } } } int ED_screen_area_active(const bContext *C) { wmWindow *win= CTX_wm_window(C); bScreen *sc= CTX_wm_screen(C); ScrArea *sa= CTX_wm_area(C); if(win && sc && sa) { AZone *az= is_in_area_actionzone(sa, win->eventstate->x, win->eventstate->y); ARegion *ar; if (az && az->type == AZONE_REGION) return 1; for(ar= sa->regionbase.first; ar; ar= ar->next) if(ar->swinid == sc->subwinactive) return 1; } return 0; } /* operator call, WM + Window + screen already existed before */ /* Do NOT call in area/region queues! */ void ED_screen_set(bContext *C, bScreen *sc) { wmWindowManager *wm= CTX_wm_manager(C); wmWindow *win= CTX_wm_window(C); bScreen *oldscreen= CTX_wm_screen(C); ID *id; /* validate screen, it's called with notifier reference */ for(id= CTX_data_main(C)->screen.first; id; id= id->next) if(sc == (bScreen *)id) break; if(id==NULL) return; /* check for valid winid */ if(sc->winid!=0 && sc->winid!=win->winid) return; if(sc->full) { /* find associated full */ bScreen *sc1; for(sc1= CTX_data_main(C)->screen.first; sc1; sc1= sc1->id.next) { ScrArea *sa= sc1->areabase.first; if(sa->full==sc) { sc= sc1; break; } } } if (oldscreen != sc) { wmTimer *wt= oldscreen->animtimer; ScrArea *sa; /* remove handlers referencing areas in old screen */ for(sa = oldscreen->areabase.first; sa; sa = sa->next) { WM_event_remove_area_handler(&win->modalhandlers, sa); } /* we put timer to sleep, so screen_exit has to think there's no timer */ oldscreen->animtimer= NULL; if(wt) WM_event_timer_sleep(wm, win, wt, 1); ED_screen_exit(C, win, oldscreen); oldscreen->animtimer= wt; win->screen= sc; CTX_wm_window_set(C, win); // stores C->wm.screen... hrmf /* prevent multiwin errors */ sc->winid= win->winid; ED_screen_refresh(CTX_wm_manager(C), CTX_wm_window(C)); WM_event_add_notifier(C, NC_WINDOW, NULL); WM_event_add_notifier(C, NC_SCREEN|ND_SCREENSET, sc); /* makes button hilites work */ WM_event_add_mousemove(C); } } static int ed_screen_used(wmWindowManager *wm, bScreen *sc) { wmWindow *win; for(win=wm->windows.first; win; win=win->next) if(win->screen == sc) return 1; return 0; } /* only call outside of area/region loops */ void ED_screen_delete(bContext *C, bScreen *sc) { Main *bmain= CTX_data_main(C); wmWindowManager *wm= CTX_wm_manager(C); wmWindow *win= CTX_wm_window(C); bScreen *newsc; int delete= 1; /* don't allow deleting temp fullscreens for now */ if (sc->full == SCREENFULL) { return; } /* screen can only be in use by one window at a time, so as long as we are able to find a screen that is unused, we can safely assume ours is not in use anywhere an delete it */ for(newsc= sc->id.prev; newsc; newsc=newsc->id.prev) if(!ed_screen_used(wm, newsc)) break; if(!newsc) { for(newsc= sc->id.next; newsc; newsc=newsc->id.next) if(!ed_screen_used(wm, newsc)) break; } if(!newsc) return; ED_screen_set(C, newsc); if(delete && win->screen != sc) free_libblock(&bmain->screen, sc); } /* only call outside of area/region loops */ void ED_screen_set_scene(bContext *C, Scene *scene) { bScreen *sc; bScreen *curscreen= CTX_wm_screen(C); ED_object_exit_editmode(C, EM_FREEDATA|EM_DO_UNDO); for(sc= CTX_data_main(C)->screen.first; sc; sc= sc->id.next) { if((U.flag & USER_SCENEGLOBAL) || sc==curscreen) { if(scene != sc->scene) { /* all areas endlocalview */ // XXX ScrArea *sa= sc->areabase.first; // while(sa) { // endlocalview(sa); // sa= sa->next; // } sc->scene= scene; } } } // copy_view3d_lock(0); /* space.c */ /* are there cameras in the views that are not in the scene? */ for(sc= CTX_data_main(C)->screen.first; sc; sc= sc->id.next) { if( (U.flag & USER_SCENEGLOBAL) || sc==curscreen) { ScrArea *sa= sc->areabase.first; while(sa) { SpaceLink *sl= sa->spacedata.first; while(sl) { if(sl->spacetype==SPACE_VIEW3D) { View3D *v3d= (View3D*) sl; BKE_screen_view3d_sync(v3d, scene); if (!v3d->camera || !object_in_scene(v3d->camera, scene)) { v3d->camera= scene_find_camera(sc->scene); // XXX if (sc==curscreen) handle_view3d_lock(); if (!v3d->camera) { ARegion *ar; for(ar=v3d->regionbase.first; ar; ar= ar->next) { if(ar->regiontype == RGN_TYPE_WINDOW) { RegionView3D *rv3d= ar->regiondata; if(rv3d->persp==RV3D_CAMOB) rv3d->persp= RV3D_PERSP; } } } } } sl= sl->next; } sa= sa->next; } } } CTX_data_scene_set(C, scene); set_scene_bg(CTX_data_main(C), scene); ED_update_for_newframe(CTX_data_main(C), scene, curscreen, 1); /* complete redraw */ WM_event_add_notifier(C, NC_WINDOW, NULL); } /* only call outside of area/region loops */ void ED_screen_delete_scene(bContext *C, Scene *scene) { Main *bmain= CTX_data_main(C); Scene *newscene; if(scene->id.prev) newscene= scene->id.prev; else if(scene->id.next) newscene= scene->id.next; else return; ED_screen_set_scene(C, newscene); unlink_scene(bmain, scene, newscene); } ScrArea *ED_screen_full_newspace(bContext *C, ScrArea *sa, int type) { wmWindow *win= CTX_wm_window(C); bScreen *screen= CTX_wm_screen(C); ScrArea *newsa= NULL; if(!sa || sa->full==NULL) { newsa= ED_screen_full_toggle(C, win, sa); } if(!newsa) { if (sa->full) { /* if this has been called from the temporary info header generated in * temp fullscreen layouts, find the correct fullscreen area to change * to create a new space inside */ for (newsa = screen->areabase.first; newsa; newsa=newsa->next) { if (!(sa->flag & AREA_TEMP_INFO)) break; } } else newsa= sa; } ED_area_newspace(C, newsa, type); return newsa; } void ED_screen_full_prevspace(bContext *C, ScrArea *sa) { wmWindow *win= CTX_wm_window(C); ED_area_prevspace(C, sa); if(sa->full) ED_screen_full_toggle(C, win, sa); } /* restore a screen / area back to default operation, after temp fullscreen modes */ void ED_screen_full_restore(bContext *C, ScrArea *sa) { wmWindow *win= CTX_wm_window(C); SpaceLink *sl = sa->spacedata.first; /* if fullscreen area has a secondary space (such as a file browser or fullscreen render * overlaid on top of a existing setup) then return to the previous space */ if (sl->next) { /* specific checks for space types */ int sima_restore = 0; /* Special check added for non-render image window (back from fullscreen through "Back to Previous" button) */ if (sl->spacetype == SPACE_IMAGE) { SpaceImage *sima= sa->spacedata.first; if (!(sima->flag & SI_PREVSPACE) && !(sima->flag & SI_FULLWINDOW)) sima_restore = 1; } if (sl->spacetype == SPACE_IMAGE && !sima_restore) { SpaceImage *sima= sa->spacedata.first; if (sima->flag & SI_PREVSPACE) sima->flag &= ~SI_PREVSPACE; if (sima->flag & SI_FULLWINDOW) { sima->flag &= ~SI_FULLWINDOW; ED_screen_full_prevspace(C, sa); } } else if (sl->spacetype == SPACE_FILE) { ED_screen_full_prevspace(C, sa); } else ED_screen_full_toggle(C, win, sa); } /* otherwise just tile the area again */ else { ED_screen_full_toggle(C, win, sa); } } /* this function toggles: if area is full then the parent will be restored */ ScrArea *ED_screen_full_toggle(bContext *C, wmWindow *win, ScrArea *sa) { bScreen *sc, *oldscreen; ARegion *ar; if(sa) { /* ensure we don't have a button active anymore, can crash when switching screens with tooltip open because region and tooltip are no longer in the same screen */ for(ar=sa->regionbase.first; ar; ar=ar->next) uiFreeBlocks(C, &ar->uiblocks); /* prevent hanging header prints */ ED_area_headerprint(sa, NULL); } if(sa && sa->full) { ScrArea *old; /*short fulltype;*/ /*UNUSED*/ sc= sa->full; /* the old screen to restore */ oldscreen= win->screen; /* the one disappearing */ /*fulltype = sc->full;*/ sc->full= 0; /* removed: SCREENAUTOPLAY exception here */ /* find old area */ for(old= sc->areabase.first; old; old= old->next) if(old->full) break; if(old==NULL) { if (G.f & G_DEBUG) printf("something wrong in areafullscreen\n"); return NULL; } area_copy_data(old, sa, 1); /* 1 = swap spacelist */ if (sa->flag & AREA_TEMP_INFO) sa->flag &= ~AREA_TEMP_INFO; old->full= NULL; /* animtimer back */ sc->animtimer= oldscreen->animtimer; oldscreen->animtimer= NULL; ED_screen_set(C, sc); free_screen(oldscreen); free_libblock(&CTX_data_main(C)->screen, oldscreen); } else { ScrArea *newa; char newname[MAX_ID_NAME-2]; oldscreen= win->screen; /* nothing wrong with having only 1 area, as far as I can see... // is there only 1 area? if(oldscreen->areabase.first==oldscreen->areabase.last) return NULL; */ oldscreen->full = SCREENFULL; BLI_snprintf(newname, sizeof(newname), "%s-%s", oldscreen->id.name+2, "full"); sc= ED_screen_add(win, oldscreen->scene, newname); sc->full = SCREENFULL; // XXX /* timer */ sc->animtimer= oldscreen->animtimer; oldscreen->animtimer= NULL; /* returns the top small area */ newa= area_split(sc, (ScrArea *)sc->areabase.first, 'h', 0.99f, 1); ED_area_newspace(C, newa, SPACE_INFO); /* use random area when we have no active one, e.g. when the mouse is outside of the window and we open a file browser */ if(!sa) sa= oldscreen->areabase.first; /* copy area */ newa= newa->prev; area_copy_data(newa, sa, 1); /* 1 = swap spacelist */ sa->flag |= AREA_TEMP_INFO; sa->full= oldscreen; newa->full= oldscreen; newa->next->full= oldscreen; // XXX ED_screen_set(C, sc); } /* XXX bad code: setscreen() ends with first area active. fullscreen render assumes this too */ CTX_wm_area_set(C, sc->areabase.first); /* XXX retopo_force_update(); */ return sc->areabase.first; } /* update frame rate info for viewport drawing */ void ED_refresh_viewport_fps(bContext *C) { wmTimer *animtimer= CTX_wm_screen(C)->animtimer; Scene *scene= CTX_data_scene(C); /* is anim playback running? */ if (animtimer && (U.uiflag & USER_SHOW_FPS)) { ScreenFrameRateInfo *fpsi= scene->fps_info; /* if there isn't any info, init it first */ if (fpsi == NULL) fpsi= scene->fps_info= MEM_callocN(sizeof(ScreenFrameRateInfo), "refresh_viewport_fps fps_info"); /* update the values */ fpsi->redrawtime= fpsi->lredrawtime; fpsi->lredrawtime= animtimer->ltime; } else { /* playback stopped or shouldn't be running */ if (scene->fps_info) MEM_freeN(scene->fps_info); scene->fps_info= NULL; } } /* redraws: uses defines from stime->redraws * enable: 1 - forward on, -1 - backwards on, 0 - off */ void ED_screen_animation_timer(bContext *C, int redraws, int refresh, int sync, int enable) { bScreen *screen= CTX_wm_screen(C); wmWindowManager *wm= CTX_wm_manager(C); wmWindow *win= CTX_wm_window(C); Scene *scene= CTX_data_scene(C); if(screen->animtimer) WM_event_remove_timer(wm, win, screen->animtimer); screen->animtimer= NULL; if(enable) { ScreenAnimData *sad= MEM_callocN(sizeof(ScreenAnimData), "ScreenAnimData"); screen->animtimer= WM_event_add_timer(wm, win, TIMER0, (1.0/FPS)); sad->ar= CTX_wm_region(C); sad->sfra = scene->r.cfra; sad->redraws= redraws; sad->refresh= refresh; sad->flag |= (enable < 0)? ANIMPLAY_FLAG_REVERSE: 0; sad->flag |= (sync == 0)? ANIMPLAY_FLAG_NO_SYNC: (sync == 1)? ANIMPLAY_FLAG_SYNC: 0; screen->animtimer->customdata= sad; } /* notifier catched by top header, for button */ WM_event_add_notifier(C, NC_SCREEN|ND_ANIMPLAY, screen); } /* helper for screen_animation_play() - only to be used for TimeLine */ static ARegion *time_top_left_3dwindow(bScreen *screen) { ARegion *aret= NULL; ScrArea *sa; int min= 10000; for(sa= screen->areabase.first; sa; sa= sa->next) { if(sa->spacetype==SPACE_VIEW3D) { ARegion *ar; for(ar= sa->regionbase.first; ar; ar= ar->next) { if(ar->regiontype==RGN_TYPE_WINDOW) { if(ar->winrct.xmin - ar->winrct.ymin < min) { aret= ar; min= ar->winrct.xmin - ar->winrct.ymin; } } } } } return aret; } void ED_screen_animation_timer_update(bScreen *screen, int redraws, int refresh) { if(screen && screen->animtimer) { wmTimer *wt= screen->animtimer; ScreenAnimData *sad= wt->customdata; sad->redraws= redraws; sad->refresh= refresh; sad->ar= NULL; if(redraws & TIME_REGION) sad->ar= time_top_left_3dwindow(screen); } } /* results in fully updated anim system * screen can be NULL */ void ED_update_for_newframe(Main *bmain, Scene *scene, bScreen *screen, int UNUSED(mute)) { #ifdef DURIAN_CAMERA_SWITCH void *camera= scene_camera_switch_find(scene); if(camera && scene->camera != camera) { bScreen *sc; scene->camera= camera; /* are there cameras in the views that are not in the scene? */ for(sc= bmain->screen.first; sc; sc= sc->id.next) { BKE_screen_view3d_scene_sync(sc); } } #endif //extern void audiostream_scrub(unsigned int frame); /* seqaudio.c */ /* update animated image textures for gpu, etc, * call before scene_update_for_newframe so modifiers with textuers dont lag 1 frame */ ED_image_update_frame(bmain, scene->r.cfra); /* this function applies the changes too */ /* XXX future: do all windows */ scene_update_for_newframe(bmain, scene, BKE_screen_visible_layers(screen, scene)); /* BKE_scene.h */ //if ( (CFRA>1) && (!mute) && (scene->r.audio.flag & AUDIO_SCRUB)) // audiostream_scrub( CFRA ); /* 3d window, preview */ //BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT); /* all movie/sequence images */ //BIF_image_update_frame(); /* composite */ if(scene->use_nodes && scene->nodetree) ntreeCompositTagAnimated(scene->nodetree); /* update animated texture nodes */ { Tex *tex; for(tex= bmain->tex.first; tex; tex= tex->id.next) if( tex->use_nodes && tex->nodetree ) { ntreeTexTagAnimated( tex->nodetree ); } } }