/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/screen/screen_edit.c * \ingroup edscr */ #include #include #include "MEM_guardedalloc.h" #include "DNA_scene_types.h" #include "DNA_workspace_types.h" #include "DNA_userdef_types.h" #include "BLI_math.h" #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BKE_context.h" #include "BKE_icons.h" #include "BKE_image.h" #include "BKE_global.h" #include "BKE_library.h" #include "BKE_library_remap.h" #include "BKE_main.h" #include "BKE_node.h" #include "BKE_screen.h" #include "BKE_scene.h" #include "BKE_workspace.h" #include "WM_api.h" #include "WM_types.h" #include "ED_object.h" #include "ED_screen.h" #include "ED_screen_types.h" #include "ED_clip.h" #include "ED_node.h" #include "ED_render.h" #include "UI_interface.h" /* XXX actually should be not here... solve later */ #include "wm_subwindow.h" #include "screen_intern.h" /* own module include */ /* ******************* screen vert, edge, area managing *********************** */ static ScrVert *screen_addvert(bScreen *sc, short x, short y) { ScrVert *sv = MEM_callocN(sizeof(ScrVert), "addscrvert"); sv->vec.x = x; sv->vec.y = y; BLI_addtail(&sc->vertbase, sv); return sv; } static void sortscrvert(ScrVert **v1, ScrVert **v2) { ScrVert *tmp; if (*v1 > *v2) { tmp = *v1; *v1 = *v2; *v2 = tmp; } } static ScrEdge *screen_addedge(bScreen *sc, ScrVert *v1, ScrVert *v2) { ScrEdge *se = MEM_callocN(sizeof(ScrEdge), "addscredge"); sortscrvert(&v1, &v2); se->v1 = v1; se->v2 = v2; BLI_addtail(&sc->edgebase, se); return se; } ScrEdge *screen_findedge(bScreen *sc, ScrVert *v1, ScrVert *v2) { ScrEdge *se; sortscrvert(&v1, &v2); for (se = sc->edgebase.first; se; se = se->next) if (se->v1 == v1 && se->v2 == v2) return se; return NULL; } void removedouble_scrverts(bScreen *sc) { ScrVert *v1, *verg; ScrEdge *se; ScrArea *sa; verg = sc->vertbase.first; while (verg) { if (verg->newv == NULL) { /* !!! */ v1 = verg->next; while (v1) { if (v1->newv == NULL) { /* !?! */ if (v1->vec.x == verg->vec.x && v1->vec.y == verg->vec.y) { /* printf("doublevert\n"); */ v1->newv = verg; } } v1 = v1->next; } } verg = verg->next; } /* replace pointers in edges and faces */ se = sc->edgebase.first; while (se) { if (se->v1->newv) se->v1 = se->v1->newv; if (se->v2->newv) se->v2 = se->v2->newv; /* edges changed: so.... */ sortscrvert(&(se->v1), &(se->v2)); se = se->next; } sa = sc->areabase.first; while (sa) { if (sa->v1->newv) sa->v1 = sa->v1->newv; if (sa->v2->newv) sa->v2 = sa->v2->newv; if (sa->v3->newv) sa->v3 = sa->v3->newv; if (sa->v4->newv) sa->v4 = sa->v4->newv; sa = sa->next; } /* remove */ verg = sc->vertbase.first; while (verg) { v1 = verg->next; if (verg->newv) { BLI_remlink(&sc->vertbase, verg); MEM_freeN(verg); } verg = v1; } } void removenotused_scrverts(bScreen *sc) { ScrVert *sv, *svn; ScrEdge *se; /* we assume edges are ok */ se = sc->edgebase.first; while (se) { se->v1->flag = 1; se->v2->flag = 1; se = se->next; } sv = sc->vertbase.first; while (sv) { svn = sv->next; if (sv->flag == 0) { BLI_remlink(&sc->vertbase, sv); MEM_freeN(sv); } else { sv->flag = 0; } sv = svn; } } void removedouble_scredges(bScreen *sc) { ScrEdge *verg, *se, *sn; /* compare */ verg = sc->edgebase.first; while (verg) { se = verg->next; while (se) { sn = se->next; if (verg->v1 == se->v1 && verg->v2 == se->v2) { BLI_remlink(&sc->edgebase, se); MEM_freeN(se); } se = sn; } verg = verg->next; } } void removenotused_scredges(bScreen *sc) { ScrEdge *se, *sen; ScrArea *sa; int a = 0; /* sets flags when edge is used in area */ sa = sc->areabase.first; while (sa) { se = screen_findedge(sc, sa->v1, sa->v2); if (se == NULL) printf("error: area %d edge 1 doesn't exist\n", a); else se->flag = 1; se = screen_findedge(sc, sa->v2, sa->v3); if (se == NULL) printf("error: area %d edge 2 doesn't exist\n", a); else se->flag = 1; se = screen_findedge(sc, sa->v3, sa->v4); if (se == NULL) printf("error: area %d edge 3 doesn't exist\n", a); else se->flag = 1; se = screen_findedge(sc, sa->v4, sa->v1); if (se == NULL) printf("error: area %d edge 4 doesn't exist\n", a); else se->flag = 1; sa = sa->next; a++; } se = sc->edgebase.first; while (se) { sen = se->next; if (se->flag == 0) { BLI_remlink(&sc->edgebase, se); MEM_freeN(se); } else { se->flag = 0; } se = sen; } } bool scredge_is_horizontal(ScrEdge *se) { return (se->v1->vec.y == se->v2->vec.y); } /* need win size to make sure not to include edges along screen edge */ ScrEdge *screen_find_active_scredge(const bScreen *sc, const int winsize_x, const int winsize_y, const int mx, const int my) { ScrEdge *se; int safety = U.widget_unit / 10; if (safety < 2) safety = 2; for (se = sc->edgebase.first; se; se = se->next) { if (scredge_is_horizontal(se)) { if (se->v1->vec.y > 0 && se->v1->vec.y < winsize_y - 1) { short min, max; min = MIN2(se->v1->vec.x, se->v2->vec.x); max = MAX2(se->v1->vec.x, se->v2->vec.x); if (abs(my - se->v1->vec.y) <= safety && mx >= min && mx <= max) return se; } } else { if (se->v1->vec.x > 0 && se->v1->vec.x < winsize_x - 1) { short min, max; min = MIN2(se->v1->vec.y, se->v2->vec.y); max = MAX2(se->v1->vec.y, se->v2->vec.y); if (abs(mx - se->v1->vec.x) <= safety && my >= min && my <= max) return se; } } } return NULL; } /* adds no space data */ static ScrArea *screen_addarea(bScreen *sc, ScrVert *v1, ScrVert *v2, ScrVert *v3, ScrVert *v4, short headertype, short spacetype) { ScrArea *sa = MEM_callocN(sizeof(ScrArea), "addscrarea"); sa->v1 = v1; sa->v2 = v2; sa->v3 = v3; sa->v4 = v4; sa->headertype = headertype; sa->spacetype = sa->butspacetype = spacetype; BLI_addtail(&sc->areabase, sa); return sa; } static void screen_delarea(bContext *C, bScreen *sc, ScrArea *sa) { ED_area_exit(C, sa); BKE_screen_area_free(sa); BLI_remlink(&sc->areabase, sa); MEM_freeN(sa); } /* return 0: no split possible */ /* else return (integer) screencoordinate split point */ static short testsplitpoint(ScrArea *sa, char dir, float fac) { short x, y; const short area_min_x = AREAMINX; const short area_min_y = ED_area_headersize(); // area big enough? if (dir == 'v' && (sa->v4->vec.x - sa->v1->vec.x <= 2 * area_min_x)) return 0; if (dir == 'h' && (sa->v2->vec.y - sa->v1->vec.y <= 2 * area_min_y)) return 0; // to be sure CLAMP(fac, 0.0f, 1.0f); if (dir == 'h') { y = sa->v1->vec.y + fac * (sa->v2->vec.y - sa->v1->vec.y); if (y - sa->v1->vec.y < area_min_y) y = sa->v1->vec.y + area_min_y; else if (sa->v2->vec.y - y < area_min_y) y = sa->v2->vec.y - area_min_y; else y -= (y % AREAGRID); return y; } else { x = sa->v1->vec.x + fac * (sa->v4->vec.x - sa->v1->vec.x); if (x - sa->v1->vec.x < area_min_x) x = sa->v1->vec.x + area_min_x; else if (sa->v4->vec.x - x < area_min_x) x = sa->v4->vec.x - area_min_x; else x -= (x % AREAGRID); return x; } } ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge) { ScrArea *newa = NULL; ScrVert *sv1, *sv2; short split; if (sa == NULL) return NULL; split = testsplitpoint(sa, dir, fac); if (split == 0) return NULL; /* note regarding (fac > 0.5f) checks below. * normally it shouldn't matter which is used since the copy should match the original * however with viewport rendering and python console this isn't the case. - campbell */ if (dir == 'h') { /* new vertices */ sv1 = screen_addvert(sc, sa->v1->vec.x, split); sv2 = screen_addvert(sc, sa->v4->vec.x, split); /* new edges */ screen_addedge(sc, sa->v1, sv1); screen_addedge(sc, sv1, sa->v2); screen_addedge(sc, sa->v3, sv2); screen_addedge(sc, sv2, sa->v4); screen_addedge(sc, sv1, sv2); if (fac > 0.5f) { /* new areas: top */ newa = screen_addarea(sc, sv1, sa->v2, sa->v3, sv2, sa->headertype, sa->spacetype); /* area below */ sa->v2 = sv1; sa->v3 = sv2; } else { /* new areas: bottom */ newa = screen_addarea(sc, sa->v1, sv1, sv2, sa->v4, sa->headertype, sa->spacetype); /* area above */ sa->v1 = sv1; sa->v4 = sv2; } ED_area_data_copy(newa, sa, true); } else { /* new vertices */ sv1 = screen_addvert(sc, split, sa->v1->vec.y); sv2 = screen_addvert(sc, split, sa->v2->vec.y); /* new edges */ screen_addedge(sc, sa->v1, sv1); screen_addedge(sc, sv1, sa->v4); screen_addedge(sc, sa->v2, sv2); screen_addedge(sc, sv2, sa->v3); screen_addedge(sc, sv1, sv2); if (fac > 0.5f) { /* new areas: right */ newa = screen_addarea(sc, sv1, sv2, sa->v3, sa->v4, sa->headertype, sa->spacetype); /* area left */ sa->v3 = sv2; sa->v4 = sv1; } else { /* new areas: left */ newa = screen_addarea(sc, sa->v1, sa->v2, sv2, sv1, sa->headertype, sa->spacetype); /* area right */ sa->v1 = sv1; sa->v2 = sv2; } ED_area_data_copy(newa, sa, true); } /* remove double vertices en edges */ if (merge) removedouble_scrverts(sc); removedouble_scredges(sc); removenotused_scredges(sc); return newa; } /** * Empty screen, with 1 dummy area without spacedata. Uses window size. */ bScreen *screen_add(const char *name, const int winsize_x, const int winsize_y) { bScreen *sc; ScrVert *sv1, *sv2, *sv3, *sv4; sc = BKE_libblock_alloc(G.main, ID_SCR, name); sc->do_refresh = true; sc->redraws_flag = TIME_ALL_3D_WIN | TIME_ALL_ANIM_WIN; sv1 = screen_addvert(sc, 0, 0); sv2 = screen_addvert(sc, 0, winsize_y - 1); sv3 = screen_addvert(sc, winsize_x - 1, winsize_y - 1); sv4 = screen_addvert(sc, winsize_x - 1, 0); screen_addedge(sc, sv1, sv2); screen_addedge(sc, sv2, sv3); screen_addedge(sc, sv3, sv4); screen_addedge(sc, sv4, sv1); /* dummy type, no spacedata */ screen_addarea(sc, sv1, sv2, sv3, sv4, HEADERDOWN, SPACE_EMPTY); return sc; } void screen_data_copy(bScreen *to, bScreen *from) { ScrVert *s1, *s2; ScrEdge *se; ScrArea *sa, *saf; /* free contents of 'to', is from blenkernel screen.c */ BKE_screen_free(to); BLI_duplicatelist(&to->vertbase, &from->vertbase); BLI_duplicatelist(&to->edgebase, &from->edgebase); BLI_duplicatelist(&to->areabase, &from->areabase); BLI_listbase_clear(&to->regionbase); s2 = to->vertbase.first; for (s1 = from->vertbase.first; s1; s1 = s1->next, s2 = s2->next) { s1->newv = s2; } for (se = to->edgebase.first; se; se = se->next) { se->v1 = se->v1->newv; se->v2 = se->v2->newv; sortscrvert(&(se->v1), &(se->v2)); } saf = from->areabase.first; for (sa = to->areabase.first; sa; sa = sa->next, saf = saf->next) { sa->v1 = sa->v1->newv; sa->v2 = sa->v2->newv; sa->v3 = sa->v3->newv; sa->v4 = sa->v4->newv; BLI_listbase_clear(&sa->spacedata); BLI_listbase_clear(&sa->regionbase); BLI_listbase_clear(&sa->actionzones); BLI_listbase_clear(&sa->handlers); ED_area_data_copy(sa, saf, true); } /* put at zero (needed?) */ for (s1 = from->vertbase.first; s1; s1 = s1->next) s1->newv = NULL; } /** * Prepare a newly created screen for initializing it as active screen. */ void screen_new_activate_prepare(const wmWindow *win, bScreen *screen_new) { screen_new->winid = win->winid; screen_new->do_refresh = true; screen_new->do_draw = true; } /* with sa as center, sb is located at: 0=W, 1=N, 2=E, 3=S */ /* -1 = not valid check */ /* used with join operator */ int area_getorientation(ScrArea *sa, ScrArea *sb) { ScrVert *sav1, *sav2, *sav3, *sav4; ScrVert *sbv1, *sbv2, *sbv3, *sbv4; if (sa == NULL || sb == NULL) return -1; sav1 = sa->v1; sav2 = sa->v2; sav3 = sa->v3; sav4 = sa->v4; sbv1 = sb->v1; sbv2 = sb->v2; sbv3 = sb->v3; sbv4 = sb->v4; if (sav1 == sbv4 && sav2 == sbv3) { /* sa to right of sb = W */ return 0; } else if (sav2 == sbv1 && sav3 == sbv4) { /* sa to bottom of sb = N */ return 1; } else if (sav3 == sbv2 && sav4 == sbv1) { /* sa to left of sb = E */ return 2; } else if (sav1 == sbv2 && sav4 == sbv3) { /* sa on top of sb = S*/ return 3; } return -1; } /* Helper function to join 2 areas, it has a return value, 0=failed 1=success * used by the split, join operators */ int screen_area_join(bContext *C, bScreen *scr, ScrArea *sa1, ScrArea *sa2) { int dir; dir = area_getorientation(sa1, sa2); /*printf("dir is : %i\n", dir);*/ if (dir == -1) { if (sa1) sa1->flag &= ~AREA_FLAG_DRAWJOINFROM; if (sa2) sa2->flag &= ~AREA_FLAG_DRAWJOINTO; return 0; } if (dir == 0) { sa1->v1 = sa2->v1; sa1->v2 = sa2->v2; screen_addedge(scr, sa1->v2, sa1->v3); screen_addedge(scr, sa1->v1, sa1->v4); } else if (dir == 1) { sa1->v2 = sa2->v2; sa1->v3 = sa2->v3; screen_addedge(scr, sa1->v1, sa1->v2); screen_addedge(scr, sa1->v3, sa1->v4); } else if (dir == 2) { sa1->v3 = sa2->v3; sa1->v4 = sa2->v4; screen_addedge(scr, sa1->v2, sa1->v3); screen_addedge(scr, sa1->v1, sa1->v4); } else if (dir == 3) { sa1->v1 = sa2->v1; sa1->v4 = sa2->v4; screen_addedge(scr, sa1->v1, sa1->v2); screen_addedge(scr, sa1->v3, sa1->v4); } screen_delarea(C, scr, sa2); removedouble_scrverts(scr); sa1->flag &= ~AREA_FLAG_DRAWJOINFROM; /* Update preview thumbnail */ BKE_icon_changed(scr->id.icon_id); return 1; } void select_connected_scredge(bScreen *sc, ScrEdge *edge) { ScrEdge *se; ScrVert *sv; int oneselected; char dir; /* select connected, only in the right direction */ /* 'dir' is the direction of EDGE */ if (edge->v1->vec.x == edge->v2->vec.x) dir = 'v'; else dir = 'h'; sv = sc->vertbase.first; while (sv) { sv->flag = 0; sv = sv->next; } edge->v1->flag = 1; edge->v2->flag = 1; oneselected = 1; while (oneselected) { se = sc->edgebase.first; oneselected = 0; while (se) { if (se->v1->flag + se->v2->flag == 1) { if (dir == 'h') { if (se->v1->vec.y == se->v2->vec.y) { se->v1->flag = se->v2->flag = 1; oneselected = 1; } } if (dir == 'v') { if (se->v1->vec.x == se->v2->vec.x) { se->v1->flag = se->v2->flag = 1; oneselected = 1; } } } se = se->next; } } } /* test if screen vertices should be scaled */ static void screen_test_scale(bScreen *sc, int winsize_x, int winsize_y) { /* clamp Y size of header sized areas when expanding windows * avoids annoying empty space around file menu */ #define USE_HEADER_SIZE_CLAMP const int headery_init = ED_area_headersize(); ScrVert *sv = NULL; ScrArea *sa; int winsize_x_prev, winsize_y_prev; float facx, facy, tempf, min[2], max[2]; /* calculate size */ min[0] = min[1] = 20000.0f; max[0] = max[1] = 0.0f; for (sv = sc->vertbase.first; sv; sv = sv->next) { const float fv[2] = {(float)sv->vec.x, (float)sv->vec.y}; minmax_v2v2_v2(min, max, fv); } /* always make 0.0 left under */ for (sv = sc->vertbase.first; sv; sv = sv->next) { sv->vec.x -= min[0]; sv->vec.y -= min[1]; } winsize_x_prev = (max[0] - min[0]) + 1; winsize_y_prev = (max[1] - min[1]) + 1; #ifdef USE_HEADER_SIZE_CLAMP #define TEMP_BOTTOM 1 #define TEMP_TOP 2 /* if the window's Y axis grows, clamp header sized areas */ if (winsize_y_prev < winsize_y) { /* growing? */ const int headery_margin_max = headery_init + 4; for (sa = sc->areabase.first; sa; sa = sa->next) { ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER); sa->temp = 0; if (ar && !(ar->flag & RGN_FLAG_HIDDEN)) { if (sa->v2->vec.y == winsize_y_prev - 1) { if ((sa->v2->vec.y - sa->v1->vec.y) < headery_margin_max) { sa->temp = TEMP_TOP; } } else if (sa->v1->vec.y == 0) { if ((sa->v2->vec.y - sa->v1->vec.y) < headery_margin_max) { sa->temp = TEMP_BOTTOM; } } } } } #endif if (winsize_x_prev != winsize_x || winsize_y_prev != winsize_y) { facx = ((float)winsize_x - 1) / ((float)winsize_x_prev - 1); facy = ((float)winsize_y - 1) / ((float)winsize_y_prev - 1); /* make sure it fits! */ for (sv = sc->vertbase.first; sv; sv = sv->next) { /* FIXME, this re-sizing logic is no good when re-sizing the window + redrawing [#24428] * need some way to store these as floats internally and re-apply from there. */ tempf = ((float)sv->vec.x) * facx; sv->vec.x = (short)(tempf + 0.5f); //sv->vec.x += AREAGRID - 1; //sv->vec.x -= (sv->vec.x % AREAGRID); CLAMP(sv->vec.x, 0, winsize_x - 1); tempf = ((float)sv->vec.y) * facy; sv->vec.y = (short)(tempf + 0.5f); //sv->vec.y += AREAGRID - 1; //sv->vec.y -= (sv->vec.y % AREAGRID); CLAMP(sv->vec.y, 0, winsize_y - 1); } } #ifdef USE_HEADER_SIZE_CLAMP if (winsize_y_prev < winsize_y) { /* growing? */ for (sa = sc->areabase.first; sa; sa = sa->next) { ScrEdge *se = NULL; if (sa->temp == 0) continue; if (sa->v1 == sa->v2) continue; /* adjust headery if verts are along the edge of window */ if (sa->temp == TEMP_TOP) { /* lower edge */ const int yval = sa->v2->vec.y - headery_init; se = screen_findedge(sc, sa->v4, sa->v1); if (se != NULL) { select_connected_scredge(sc, se); } for (sv = sc->vertbase.first; sv; sv = sv->next) { if (sv != sa->v2 && sv != sa->v3) { if (sv->flag) { sv->vec.y = yval; } } } } else { /* upper edge */ const int yval = sa->v1->vec.y + headery_init; se = screen_findedge(sc, sa->v2, sa->v3); if (se != NULL) { select_connected_scredge(sc, se); } for (sv = sc->vertbase.first; sv; sv = sv->next) { if (sv != sa->v1 && sv != sa->v4) { if (sv->flag) { sv->vec.y = yval; } } } } } } #undef USE_HEADER_SIZE_CLAMP #undef TEMP_BOTTOM #undef TEMP_TOP #endif /* test for collapsed areas. This could happen in some blender version... */ /* ton: removed option now, it needs Context... */ /* make each window at least ED_area_headersize() high */ for (sa = sc->areabase.first; sa; sa = sa->next) { int headery = headery_init; /* adjust headery if verts are along the edge of window */ if (sa->v1->vec.y > 0) headery += U.pixelsize; if (sa->v2->vec.y < winsize_y - 1) headery += U.pixelsize; if (sa->v2->vec.y - sa->v1->vec.y + 1 < headery) { /* lower edge */ ScrEdge *se = screen_findedge(sc, sa->v4, sa->v1); if (se && sa->v1 != sa->v2) { int yval; select_connected_scredge(sc, se); /* all selected vertices get the right offset */ yval = sa->v2->vec.y - headery + 1; for (sv = sc->vertbase.first; sv; sv = sv->next) { /* if is a collapsed area */ if (sv != sa->v2 && sv != sa->v3) { if (sv->flag) { sv->vec.y = yval; } } } } } } } /* ****************** EXPORTED API TO OTHER MODULES *************************** */ /* screen sets cursor based on swinid */ static void region_cursor_set(wmWindow *win, int swinid, int swin_changed) { bScreen *screen = WM_window_get_active_screen(win); for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->swinid == swinid) { if (swin_changed || (ar->type && ar->type->event_cursor)) { if (WM_manipulatormap_cursor_set(ar->manipulator_map, win)) { return; } ED_region_cursor_set(win, sa, ar); } return; } } } } void ED_screen_do_listen(bContext *C, wmNotifier *note) { wmWindow *win = CTX_wm_window(C); bScreen *screen = CTX_wm_screen(C); /* generic notes */ switch (note->category) { case NC_WM: if (note->data == ND_FILEREAD) screen->do_draw = true; break; case NC_WINDOW: screen->do_draw = true; break; case NC_SCREEN: if (note->action == NA_EDITED) screen->do_draw = screen->do_refresh = true; break; case NC_SCENE: if (note->data == ND_MODE) region_cursor_set(win, note->swinid, true); break; } } /* helper call for below, dpi changes headers */ static void screen_refresh_headersizes(void) { const ListBase *lb = BKE_spacetypes_list(); SpaceType *st; for (st = lb->first; st; st = st->next) { ARegionType *art = BKE_regiontype_from_id(st, RGN_TYPE_HEADER); if (art) art->prefsizey = ED_area_headersize(); } } /* make this screen usable */ /* for file read and first use, for scaling window, area moves */ void ED_screen_refresh(wmWindowManager *wm, wmWindow *win) { bScreen *screen = WM_window_get_active_screen(win); /* exception for bg mode, we only need the screen context */ if (!G.background) { const int winsize_x = WM_window_pixels_x(win); const int winsize_y = WM_window_pixels_y(win); ScrArea *sa; rcti winrct; winrct.xmin = 0; winrct.xmax = winsize_x - 1; winrct.ymin = 0; winrct.ymax = winsize_y - 1; /* header size depends on DPI, let's verify */ screen_refresh_headersizes(); screen_test_scale(screen, winsize_x, winsize_y); if (screen->mainwin == 0) { screen->mainwin = wm_subwindow_open(win, &winrct, false); } else { wm_subwindow_position(win, screen->mainwin, &winrct, false); } for (sa = screen->areabase.first; sa; sa = sa->next) { /* set spacetype and region callbacks, calls init() */ /* sets subwindows for regions, adds handlers */ ED_area_initialize(wm, win, sa); } /* wake up animtimer */ if (screen->animtimer) WM_event_timer_sleep(wm, win, screen->animtimer, false); } if (G.debug & G_DEBUG_EVENTS) { printf("%s: set screen\n", __func__); } screen->do_refresh = false; /* prevent multiwin errors */ screen->winid = win->winid; screen->context = ed_screen_context; } /* file read, set all screens, ... */ void ED_screens_initialize(wmWindowManager *wm) { wmWindow *win; for (win = wm->windows.first; win; win = win->next) { if (WM_window_get_active_workspace(win) == NULL) { WM_window_set_active_workspace(win, G.main->workspaces.first); } ED_screen_refresh(wm, win); } } /* *********** exit calls are for closing running stuff ******** */ void ED_region_exit(bContext *C, ARegion *ar) { wmWindowManager *wm = CTX_wm_manager(C); wmWindow *win = CTX_wm_window(C); ARegion *prevar = CTX_wm_region(C); if (ar->type && ar->type->exit) ar->type->exit(wm, ar); CTX_wm_region_set(C, ar); WM_event_remove_handlers(C, &ar->handlers); WM_event_modal_handler_region_replace(win, ar, NULL); if (ar->swinid) { wm_subwindow_close(win, ar->swinid); ar->swinid = 0; } if (ar->headerstr) { MEM_freeN(ar->headerstr); ar->headerstr = NULL; } if (ar->regiontimer) { WM_event_remove_timer(wm, win, ar->regiontimer); ar->regiontimer = NULL; } CTX_wm_region_set(C, prevar); } void ED_area_exit(bContext *C, ScrArea *sa) { wmWindowManager *wm = CTX_wm_manager(C); wmWindow *win = CTX_wm_window(C); ScrArea *prevsa = CTX_wm_area(C); ARegion *ar; if (sa->type && sa->type->exit) sa->type->exit(wm, sa); CTX_wm_area_set(C, sa); for (ar = sa->regionbase.first; ar; ar = ar->next) ED_region_exit(C, ar); WM_event_remove_handlers(C, &sa->handlers); WM_event_modal_handler_area_replace(win, sa, NULL); CTX_wm_area_set(C, prevsa); } void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen) { wmWindowManager *wm = CTX_wm_manager(C); wmWindow *prevwin = CTX_wm_window(C); ScrArea *sa; ARegion *ar; CTX_wm_window_set(C, window); if (screen->animtimer) WM_event_remove_timer(wm, window, screen->animtimer); screen->animtimer = NULL; screen->scrubbing = false; if (screen->mainwin) wm_subwindow_close(window, screen->mainwin); screen->mainwin = 0; screen->subwinactive = 0; for (ar = screen->regionbase.first; ar; ar = ar->next) ED_region_exit(C, ar); for (sa = screen->areabase.first; sa; sa = sa->next) ED_area_exit(C, sa); /* mark it available for use for other windows */ screen->winid = 0; if (!WM_window_is_temp_screen(prevwin)) { /* use previous window if possible */ CTX_wm_window_set(C, prevwin); } else { /* none otherwise */ CTX_wm_window_set(C, NULL); } } /* *********************************** */ /* case when on area-edge or in azones, or outside window */ static void screen_cursor_set(wmWindow *win, wmEvent *event) { const bScreen *screen = WM_window_get_active_screen(win); const int winsize_x = WM_window_pixels_x(win); const int winsize_y = WM_window_pixels_y(win); AZone *az = NULL; ScrArea *sa; for (sa = screen->areabase.first; sa; sa = sa->next) if ((az = is_in_area_actionzone(sa, &event->x))) break; if (sa) { if (az->type == AZONE_AREA) WM_cursor_set(win, CURSOR_EDIT); else if (az->type == AZONE_REGION) { if (az->edge == AE_LEFT_TO_TOPRIGHT || az->edge == AE_RIGHT_TO_TOPLEFT) WM_cursor_set(win, CURSOR_X_MOVE); else WM_cursor_set(win, CURSOR_Y_MOVE); } } else { ScrEdge *actedge = screen_find_active_scredge(screen, winsize_x, winsize_y, event->x, event->y); if (actedge) { if (scredge_is_horizontal(actedge)) WM_cursor_set(win, CURSOR_Y_MOVE); else WM_cursor_set(win, CURSOR_X_MOVE); } else WM_cursor_set(win, CURSOR_STD); } } /* called in wm_event_system.c. sets state vars in screen, cursors */ /* event type is mouse move */ void ED_screen_set_subwinactive(bContext *C, wmEvent *event) { wmWindow *win = CTX_wm_window(C); bScreen *scr = WM_window_get_active_screen(win); if (scr) { ScrArea *sa; ARegion *ar; int oldswin = scr->subwinactive; for (sa = scr->areabase.first; sa; sa = sa->next) { if (event->x > sa->totrct.xmin && event->x < sa->totrct.xmax) if (event->y > sa->totrct.ymin && event->y < sa->totrct.ymax) if (NULL == is_in_area_actionzone(sa, &event->x)) break; } if (sa) { /* make overlap active when mouse over */ for (ar = sa->regionbase.first; ar; ar = ar->next) { if (BLI_rcti_isect_pt_v(&ar->winrct, &event->x)) { scr->subwinactive = ar->swinid; break; } } } else scr->subwinactive = scr->mainwin; /* check for redraw headers */ if (oldswin != scr->subwinactive) { for (sa = scr->areabase.first; sa; sa = sa->next) { bool do_draw = false; for (ar = sa->regionbase.first; ar; ar = ar->next) if (ar->swinid == oldswin || ar->swinid == scr->subwinactive) do_draw = true; if (do_draw) { for (ar = sa->regionbase.first; ar; ar = ar->next) if (ar->regiontype == RGN_TYPE_HEADER) ED_region_tag_redraw(ar); } } } /* cursors, for time being set always on edges, otherwise aregion doesnt switch */ if (scr->subwinactive == scr->mainwin) { screen_cursor_set(win, event); } else { /* notifier invokes freeing the buttons... causing a bit too much redraws */ if (oldswin != scr->subwinactive) { region_cursor_set(win, scr->subwinactive, true); /* this used to be a notifier, but needs to be done immediate * because it can undo setting the right button as active due * to delayed notifier handling */ UI_screen_free_active_but(C, scr); } else region_cursor_set(win, scr->subwinactive, false); } } } int ED_screen_area_active(const bContext *C) { wmWindow *win = CTX_wm_window(C); bScreen *sc = CTX_wm_screen(C); ScrArea *sa = CTX_wm_area(C); if (win && sc && sa) { AZone *az = is_in_area_actionzone(sa, &win->eventstate->x); ARegion *ar; if (az && az->type == AZONE_REGION) return 1; for (ar = sa->regionbase.first; ar; ar = ar->next) if (ar->swinid == sc->subwinactive) return 1; } return 0; } /* -------------------------------------------------------------------- */ /* Screen changing */ static bScreen *screen_fullscreen_find_associated_normal_screen(const Main *bmain, bScreen *screen) { for (bScreen *screen_iter = bmain->screen.first; screen_iter; screen_iter = screen_iter->id.next) { ScrArea *sa = screen_iter->areabase.first; if (sa->full == screen) { return screen_iter; } } return screen; } /** * \return the screen to activate. * \warning The returned screen may not always equal \a screen_new! */ bScreen *screen_change_prepare(bScreen *screen_old, bScreen *screen_new, Main *bmain, bContext *C, wmWindow *win) { /* validate screen, it's called with notifier reference */ if (BLI_findindex(&bmain->screen, screen_new) == -1) { return NULL; } if (ELEM(screen_new->state, SCREENMAXIMIZED, SCREENFULL)) { screen_new = screen_fullscreen_find_associated_normal_screen(bmain, screen_new); } /* check for valid winid */ if (!(screen_new->winid == 0 || screen_new->winid == win->winid)) { return NULL; } if (screen_old != screen_new) { wmTimer *wt = screen_old->animtimer; /* remove handlers referencing areas in old screen */ for (ScrArea *sa = screen_old->areabase.first; sa; sa = sa->next) { WM_event_remove_area_handler(&win->modalhandlers, sa); } /* we put timer to sleep, so screen_exit has to think there's no timer */ screen_old->animtimer = NULL; if (wt) { WM_event_timer_sleep(CTX_wm_manager(C), win, wt, true); } ED_screen_exit(C, win, screen_old); /* Same scene, "transfer" playback to new screen. */ if (wt) { screen_new->animtimer = wt; } return screen_new; } return NULL; } void screen_changed_update(bContext *C, wmWindow *win, bScreen *sc) { Scene *scene = WM_window_get_active_scene(win); WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook); WorkSpaceLayout *layout = BKE_workspace_layout_find(workspace, sc); CTX_wm_window_set(C, win); /* stores C->wm.screen... hrmf */ ED_screen_refresh(CTX_wm_manager(C), win); BKE_screen_view3d_scene_sync(sc, scene); /* sync new screen with scene data */ WM_event_add_notifier(C, NC_WINDOW, NULL); WM_event_add_notifier(C, NC_SCREEN | ND_LAYOUTSET, layout); /* makes button hilites work */ WM_event_add_mousemove(C); } /** * \brief Change the active screen. * * Operator call, WM + Window + screen already existed before * * \warning Do NOT call in area/region queues! * \returns if screen changing was successful. */ bool ED_screen_change(bContext *C, bScreen *sc) { Main *bmain = CTX_data_main(C); wmWindow *win = CTX_wm_window(C); bScreen *screen_old = CTX_wm_screen(C); bScreen *screen_new = screen_change_prepare(screen_old, sc, bmain, C, win); if (screen_new) { WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook); WM_window_set_active_screen(win, workspace, sc); screen_changed_update(C, win, screen_new); return true; } return false; } static void screen_set_3dview_camera(Scene *scene, ScrArea *sa, View3D *v3d) { /* fix any cameras that are used in the 3d view but not in the scene */ BKE_screen_view3d_sync(v3d, scene); if (!v3d->camera || !BKE_scene_base_find(scene, v3d->camera)) { v3d->camera = BKE_scene_camera_find(scene); // XXX if (sc == curscreen) handle_view3d_lock(); if (!v3d->camera) { ARegion *ar; ListBase *regionbase; /* regionbase is in different place depending if space is active */ if (v3d == sa->spacedata.first) regionbase = &sa->regionbase; else regionbase = &v3d->regionbase; for (ar = regionbase->first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_WINDOW) { RegionView3D *rv3d = ar->regiondata; if (rv3d->persp == RV3D_CAMOB) { rv3d->persp = RV3D_PERSP; } } } } } } void ED_screen_update_after_scene_change(const bScreen *screen, Scene *scene_new) { for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_VIEW3D) { View3D *v3d = (View3D *)sl; screen_set_3dview_camera(scene_new, sa, v3d); } } } } ScrArea *ED_screen_full_newspace(bContext *C, ScrArea *sa, int type) { wmWindow *win = CTX_wm_window(C); bScreen *screen = CTX_wm_screen(C); ScrArea *newsa = NULL; if (!sa || sa->full == NULL) { newsa = ED_screen_state_toggle(C, win, sa, SCREENMAXIMIZED); } if (!newsa) { if (sa->full && (screen->state == SCREENMAXIMIZED)) { /* if this has been called from the temporary info header generated in * temp fullscreen layouts, find the correct fullscreen area to change * to create a new space inside */ for (newsa = screen->areabase.first; newsa; newsa = newsa->next) { if (!(sa->flag & AREA_TEMP_INFO)) break; } } else { newsa = sa; } } BLI_assert(newsa); if (sa && (sa->spacetype != type)) { newsa->flag |= AREA_FLAG_TEMP_TYPE; } else { newsa->flag &= ~AREA_FLAG_TEMP_TYPE; } ED_area_newspace(C, newsa, type, (newsa->flag & AREA_FLAG_TEMP_TYPE)); return newsa; } /** * \a was_prev_temp for the case previous space was a temporary fullscreen as well */ void ED_screen_full_prevspace(bContext *C, ScrArea *sa) { BLI_assert(sa->full); if (sa->flag & AREA_FLAG_STACKED_FULLSCREEN) { /* stacked fullscreen -> only go back to previous screen and don't toggle out of fullscreen */ ED_area_prevspace(C, sa); } else { ED_screen_restore_temp_type(C, sa); } } void ED_screen_restore_temp_type(bContext *C, ScrArea *sa) { /* incase nether functions below run */ ED_area_tag_redraw(sa); if (sa->flag & AREA_FLAG_TEMP_TYPE) { ED_area_prevspace(C, sa); sa->flag &= ~AREA_FLAG_TEMP_TYPE; } if (sa->full) { ED_screen_state_toggle(C, CTX_wm_window(C), sa, SCREENMAXIMIZED); } } /* restore a screen / area back to default operation, after temp fullscreen modes */ void ED_screen_full_restore(bContext *C, ScrArea *sa) { wmWindow *win = CTX_wm_window(C); SpaceLink *sl = sa->spacedata.first; bScreen *screen = CTX_wm_screen(C); short state = (screen ? screen->state : SCREENMAXIMIZED); /* if fullscreen area has a temporary space (such as a file browser or fullscreen render * overlaid on top of an existing setup) then return to the previous space */ if (sl->next) { if (sa->flag & AREA_FLAG_TEMP_TYPE) { ED_screen_full_prevspace(C, sa); } else { ED_screen_state_toggle(C, win, sa, state); } /* warning: 'sa' may be freed */ } /* otherwise just tile the area again */ else { ED_screen_state_toggle(C, win, sa, state); } } /** * this function toggles: if area is maximized/full then the parent will be restored * * \warning \a sa may be freed. */ ScrArea *ED_screen_state_toggle(bContext *C, wmWindow *win, ScrArea *sa, const short state) { wmWindowManager *wm = CTX_wm_manager(C); WorkSpace *workspace = WM_window_get_active_workspace(win); bScreen *sc, *oldscreen; ARegion *ar; if (sa) { /* ensure we don't have a button active anymore, can crash when * switching screens with tooltip open because region and tooltip * are no longer in the same screen */ for (ar = sa->regionbase.first; ar; ar = ar->next) { UI_blocklist_free(C, &ar->uiblocks); if (ar->regiontimer) { WM_event_remove_timer(wm, NULL, ar->regiontimer); ar->regiontimer = NULL; } } /* prevent hanging header prints */ ED_area_headerprint(sa, NULL); } if (sa && sa->full) { WorkSpaceLayout *layout_old = WM_window_get_active_layout(win); /* restoring back to SCREENNORMAL */ ScrArea *old; sc = sa->full; /* the old screen to restore */ oldscreen = WM_window_get_active_screen(win); /* the one disappearing */ sc->state = SCREENNORMAL; /* find old area */ for (old = sc->areabase.first; old; old = old->next) if (old->full) break; if (old == NULL) { if (G.debug & G_DEBUG) printf("%s: something wrong in areafullscreen\n", __func__); return NULL; } if (state == SCREENFULL) { /* restore the old side panels/header visibility */ for (ar = sa->regionbase.first; ar; ar = ar->next) { ar->flag = ar->flagfullscreen; } } ED_area_data_swap(old, sa); if (sa->flag & AREA_TEMP_INFO) sa->flag &= ~AREA_TEMP_INFO; old->full = NULL; /* animtimer back */ sc->animtimer = oldscreen->animtimer; oldscreen->animtimer = NULL; ED_screen_change(C, sc); BKE_workspace_layout_remove(CTX_data_main(C), workspace, layout_old); /* After we've restored back to SCREENNORMAL, we have to wait with * screen handling as it uses the area coords which aren't updated yet. * Without doing so, the screen handling gets wrong area coords, * which in worst case can lead to crashes (see T43139) */ sc->skip_handling = true; } else { /* change from SCREENNORMAL to new state */ WorkSpaceLayout *layout_new; ScrArea *newa; char newname[MAX_ID_NAME - 2]; oldscreen = WM_window_get_active_screen(win); oldscreen->state = state; BLI_snprintf(newname, sizeof(newname), "%s-%s", oldscreen->id.name + 2, "nonnormal"); layout_new = ED_workspace_layout_add(workspace, win, newname); sc = BKE_workspace_layout_screen_get(layout_new); sc->state = state; sc->redraws_flag = oldscreen->redraws_flag; sc->temp = oldscreen->temp; /* timer */ sc->animtimer = oldscreen->animtimer; oldscreen->animtimer = NULL; /* use random area when we have no active one, e.g. when the * mouse is outside of the window and we open a file browser */ if (!sa) sa = oldscreen->areabase.first; if (state == SCREENMAXIMIZED) { /* returns the top small area */ newa = area_split(sc, (ScrArea *)sc->areabase.first, 'h', 0.99f, 1); ED_area_newspace(C, newa, SPACE_INFO, false); /* copy area */ newa = newa->prev; ED_area_data_swap(newa, sa); sa->flag |= AREA_TEMP_INFO; sa->full = oldscreen; newa->full = oldscreen; newa->next->full = oldscreen; // XXX } else if (state == SCREENFULL) { newa = (ScrArea *)sc->areabase.first; /* copy area */ ED_area_data_swap(newa, sa); newa->flag = sa->flag; /* mostly for AREA_FLAG_WASFULLSCREEN */ /* temporarily hide the side panels/header */ for (ar = newa->regionbase.first; ar; ar = ar->next) { ar->flagfullscreen = ar->flag; if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_HEADER, RGN_TYPE_TOOLS)) { ar->flag |= RGN_FLAG_HIDDEN; } } sa->full = oldscreen; newa->full = oldscreen; } else { BLI_assert(false); } ED_screen_change(C, sc); } /* XXX bad code: setscreen() ends with first area active. fullscreen render assumes this too */ CTX_wm_area_set(C, sc->areabase.first); return sc->areabase.first; } /* update frame rate info for viewport drawing */ void ED_refresh_viewport_fps(bContext *C) { wmTimer *animtimer = CTX_wm_screen(C)->animtimer; Scene *scene = CTX_data_scene(C); /* is anim playback running? */ if (animtimer && (U.uiflag & USER_SHOW_FPS)) { ScreenFrameRateInfo *fpsi = scene->fps_info; /* if there isn't any info, init it first */ if (fpsi == NULL) fpsi = scene->fps_info = MEM_callocN(sizeof(ScreenFrameRateInfo), "refresh_viewport_fps fps_info"); /* update the values */ fpsi->redrawtime = fpsi->lredrawtime; fpsi->lredrawtime = animtimer->ltime; } else { /* playback stopped or shouldn't be running */ if (scene->fps_info) MEM_freeN(scene->fps_info); scene->fps_info = NULL; } } /* redraws: uses defines from stime->redraws * enable: 1 - forward on, -1 - backwards on, 0 - off */ void ED_screen_animation_timer(bContext *C, int redraws, int refresh, int sync, int enable) { bScreen *screen = CTX_wm_screen(C); wmWindowManager *wm = CTX_wm_manager(C); wmWindow *win = CTX_wm_window(C); Scene *scene = CTX_data_scene(C); bScreen *stopscreen = ED_screen_animation_playing(wm); if (stopscreen) { WM_event_remove_timer(wm, win, stopscreen->animtimer); stopscreen->animtimer = NULL; } if (enable) { ScreenAnimData *sad = MEM_callocN(sizeof(ScreenAnimData), "ScreenAnimData"); screen->animtimer = WM_event_add_timer(wm, win, TIMER0, (1.0 / FPS)); sad->ar = CTX_wm_region(C); /* if startframe is larger than current frame, we put currentframe on startframe. * note: first frame then is not drawn! (ton) */ if (PRVRANGEON) { if (scene->r.psfra > scene->r.cfra) { sad->sfra = scene->r.cfra; scene->r.cfra = scene->r.psfra; } else sad->sfra = scene->r.cfra; } else { if (scene->r.sfra > scene->r.cfra) { sad->sfra = scene->r.cfra; scene->r.cfra = scene->r.sfra; } else sad->sfra = scene->r.cfra; } sad->redraws = redraws; sad->refresh = refresh; sad->flag |= (enable < 0) ? ANIMPLAY_FLAG_REVERSE : 0; sad->flag |= (sync == 0) ? ANIMPLAY_FLAG_NO_SYNC : (sync == 1) ? ANIMPLAY_FLAG_SYNC : 0; ScrArea *sa = CTX_wm_area(C); char spacetype = -1; if (sa) spacetype = sa->spacetype; sad->from_anim_edit = (ELEM(spacetype, SPACE_IPO, SPACE_ACTION, SPACE_NLA, SPACE_TIME)); screen->animtimer->customdata = sad; } /* notifier catched by top header, for button */ WM_event_add_notifier(C, NC_SCREEN | ND_ANIMPLAY, NULL); } /* helper for screen_animation_play() - only to be used for TimeLine */ static ARegion *time_top_left_3dwindow(bScreen *screen) { ARegion *aret = NULL; ScrArea *sa; int min = 10000; for (sa = screen->areabase.first; sa; sa = sa->next) { if (sa->spacetype == SPACE_VIEW3D) { ARegion *ar; for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_WINDOW) { if (ar->winrct.xmin - ar->winrct.ymin < min) { aret = ar; min = ar->winrct.xmin - ar->winrct.ymin; } } } } } return aret; } void ED_screen_animation_timer_update(bScreen *screen, int redraws, int refresh) { if (screen && screen->animtimer) { wmTimer *wt = screen->animtimer; ScreenAnimData *sad = wt->customdata; sad->redraws = redraws; sad->refresh = refresh; sad->ar = NULL; if (redraws & TIME_REGION) sad->ar = time_top_left_3dwindow(screen); } } /* results in fully updated anim system * screen can be NULL */ void ED_update_for_newframe(Main *bmain, Scene *scene, int UNUSED(mute)) { #ifdef DURIAN_CAMERA_SWITCH void *camera = BKE_scene_camera_switch_find(scene); if (camera && scene->camera != camera) { bScreen *sc; scene->camera = camera; /* are there cameras in the views that are not in the scene? */ for (sc = bmain->screen.first; sc; sc = sc->id.next) { BKE_screen_view3d_scene_sync(sc, scene); } } #endif ED_clip_update_frame(bmain, scene->r.cfra); /* this function applies the changes too */ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene); /* composite */ if (scene->use_nodes && scene->nodetree) ntreeCompositTagAnimated(scene->nodetree); /* update animated texture nodes */ { Tex *tex; for (tex = bmain->tex.first; tex; tex = tex->id.next) { if (tex->use_nodes && tex->nodetree) { ntreeTexTagAnimated(tex->nodetree); } } } } /* * return true if any active area requires to see in 3D */ bool ED_screen_stereo3d_required(const bScreen *screen, const Scene *scene) { ScrArea *sa; const bool is_multiview = (scene->r.scemode & R_MULTIVIEW) != 0; for (sa = screen->areabase.first; sa; sa = sa->next) { switch (sa->spacetype) { case SPACE_VIEW3D: { View3D *v3d; if (!is_multiview) continue; v3d = sa->spacedata.first; if (v3d->camera && v3d->stereo3d_camera == STEREO_3D_ID) { ARegion *ar; for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->regiondata && ar->regiontype == RGN_TYPE_WINDOW) { RegionView3D *rv3d = ar->regiondata; if (rv3d->persp == RV3D_CAMOB) { return true; } } } } break; } case SPACE_IMAGE: { SpaceImage *sima; /* images should always show in stereo, even if * the file doesn't have views enabled */ sima = sa->spacedata.first; if (sima->image && BKE_image_is_stereo(sima->image) && (sima->iuser.flag & IMA_SHOW_STEREO)) { return true; } break; } case SPACE_NODE: { SpaceNode *snode; if (!is_multiview) continue; snode = sa->spacedata.first; if ((snode->flag & SNODE_BACKDRAW) && ED_node_is_compositor(snode)) { return true; } break; } case SPACE_SEQ: { SpaceSeq *sseq; if (!is_multiview) continue; sseq = sa->spacedata.first; if (ELEM(sseq->view, SEQ_VIEW_PREVIEW, SEQ_VIEW_SEQUENCE_PREVIEW)) { return true; } if (sseq->draw_flag & SEQ_DRAW_BACKDROP) { return true; } break; } } } return false; } /** * Find the scene displayed in \a screen. * \note Assumes \a screen to be visible/active! */ Scene *ED_screen_scene_find(const bScreen *screen, const wmWindowManager *wm) { for (wmWindow *win = wm->windows.first; win; win = win->next) { if (WM_window_get_active_screen(win) == screen) { return WM_window_get_active_scene(win); } } BLI_assert(0); return NULL; }