/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. */ /** \file * \ingroup edscr */ #include #include #include "MEM_guardedalloc.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_userdef_types.h" #include "DNA_workspace_types.h" #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_icons.h" #include "BKE_image.h" #include "BKE_layer.h" #include "BKE_lib_id.h" #include "BKE_main.h" #include "BKE_scene.h" #include "BKE_screen.h" #include "BKE_sound.h" #include "BKE_workspace.h" #include "WM_api.h" #include "WM_types.h" #include "ED_clip.h" #include "ED_node.h" #include "ED_screen.h" #include "ED_screen_types.h" #include "UI_interface.h" #include "WM_message.h" #include "DEG_depsgraph_query.h" #include "screen_intern.h" /* own module include */ /* adds no space data */ static ScrArea *screen_addarea_ex(ScrAreaMap *area_map, ScrVert *bottom_left, ScrVert *top_left, ScrVert *top_right, ScrVert *bottom_right, short spacetype) { ScrArea *area = MEM_callocN(sizeof(ScrArea), "addscrarea"); area->v1 = bottom_left; area->v2 = top_left; area->v3 = top_right; area->v4 = bottom_right; area->spacetype = spacetype; BLI_addtail(&area_map->areabase, area); return area; } static ScrArea *screen_addarea(bScreen *screen, ScrVert *left_bottom, ScrVert *left_top, ScrVert *right_top, ScrVert *right_bottom, short spacetype) { return screen_addarea_ex( AREAMAP_FROM_SCREEN(screen), left_bottom, left_top, right_top, right_bottom, spacetype); } static void screen_delarea(bContext *C, bScreen *screen, ScrArea *area) { ED_area_exit(C, area); BKE_screen_area_free(area); BLI_remlink(&screen->areabase, area); MEM_freeN(area); } ScrArea *area_split( const wmWindow *win, bScreen *screen, ScrArea *area, char dir, float fac, int merge) { ScrArea *newa = NULL; ScrVert *sv1, *sv2; short split; rcti window_rect; if (area == NULL) { return NULL; } WM_window_rect_calc(win, &window_rect); split = screen_geom_find_area_split_point(area, &window_rect, dir, fac); if (split == 0) { return NULL; } /* note regarding (fac > 0.5f) checks below. * normally it shouldn't matter which is used since the copy should match the original * however with viewport rendering and python console this isn't the case. - campbell */ if (dir == 'h') { /* new vertices */ sv1 = screen_geom_vertex_add(screen, area->v1->vec.x, split); sv2 = screen_geom_vertex_add(screen, area->v4->vec.x, split); /* new edges */ screen_geom_edge_add(screen, area->v1, sv1); screen_geom_edge_add(screen, sv1, area->v2); screen_geom_edge_add(screen, area->v3, sv2); screen_geom_edge_add(screen, sv2, area->v4); screen_geom_edge_add(screen, sv1, sv2); if (fac > 0.5f) { /* new areas: top */ newa = screen_addarea(screen, sv1, area->v2, area->v3, sv2, area->spacetype); /* area below */ area->v2 = sv1; area->v3 = sv2; } else { /* new areas: bottom */ newa = screen_addarea(screen, area->v1, sv1, sv2, area->v4, area->spacetype); /* area above */ area->v1 = sv1; area->v4 = sv2; } ED_area_data_copy(newa, area, true); } else { /* new vertices */ sv1 = screen_geom_vertex_add(screen, split, area->v1->vec.y); sv2 = screen_geom_vertex_add(screen, split, area->v2->vec.y); /* new edges */ screen_geom_edge_add(screen, area->v1, sv1); screen_geom_edge_add(screen, sv1, area->v4); screen_geom_edge_add(screen, area->v2, sv2); screen_geom_edge_add(screen, sv2, area->v3); screen_geom_edge_add(screen, sv1, sv2); if (fac > 0.5f) { /* new areas: right */ newa = screen_addarea(screen, sv1, sv2, area->v3, area->v4, area->spacetype); /* area left */ area->v3 = sv2; area->v4 = sv1; } else { /* new areas: left */ newa = screen_addarea(screen, area->v1, area->v2, sv2, sv1, area->spacetype); /* area right */ area->v1 = sv1; area->v2 = sv2; } ED_area_data_copy(newa, area, true); } /* remove double vertices en edges */ if (merge) { BKE_screen_remove_double_scrverts(screen); } BKE_screen_remove_double_scredges(screen); BKE_screen_remove_unused_scredges(screen); return newa; } /** * Empty screen, with 1 dummy area without spacedata. Uses window size. */ bScreen *screen_add(Main *bmain, const char *name, const rcti *rect) { bScreen *screen; ScrVert *sv1, *sv2, *sv3, *sv4; screen = BKE_libblock_alloc(bmain, ID_SCR, name, 0); screen->do_refresh = true; screen->redraws_flag = TIME_ALL_3D_WIN | TIME_ALL_ANIM_WIN; sv1 = screen_geom_vertex_add(screen, rect->xmin, rect->ymin); sv2 = screen_geom_vertex_add(screen, rect->xmin, rect->ymax - 1); sv3 = screen_geom_vertex_add(screen, rect->xmax - 1, rect->ymax - 1); sv4 = screen_geom_vertex_add(screen, rect->xmax - 1, rect->ymin); screen_geom_edge_add(screen, sv1, sv2); screen_geom_edge_add(screen, sv2, sv3); screen_geom_edge_add(screen, sv3, sv4); screen_geom_edge_add(screen, sv4, sv1); /* dummy type, no spacedata */ screen_addarea(screen, sv1, sv2, sv3, sv4, SPACE_EMPTY); return screen; } void screen_data_copy(bScreen *to, bScreen *from) { ScrVert *s1, *s2; ScrEdge *se; ScrArea *area, *saf; /* free contents of 'to', is from blenkernel screen.c */ BKE_screen_free(to); to->flag = from->flag; BLI_duplicatelist(&to->vertbase, &from->vertbase); BLI_duplicatelist(&to->edgebase, &from->edgebase); BLI_duplicatelist(&to->areabase, &from->areabase); BLI_listbase_clear(&to->regionbase); s2 = to->vertbase.first; for (s1 = from->vertbase.first; s1; s1 = s1->next, s2 = s2->next) { s1->newv = s2; } for (se = to->edgebase.first; se; se = se->next) { se->v1 = se->v1->newv; se->v2 = se->v2->newv; BKE_screen_sort_scrvert(&(se->v1), &(se->v2)); } saf = from->areabase.first; for (area = to->areabase.first; area; area = area->next, saf = saf->next) { area->v1 = area->v1->newv; area->v2 = area->v2->newv; area->v3 = area->v3->newv; area->v4 = area->v4->newv; BLI_listbase_clear(&area->spacedata); BLI_listbase_clear(&area->regionbase); BLI_listbase_clear(&area->actionzones); BLI_listbase_clear(&area->handlers); ED_area_data_copy(area, saf, true); } /* put at zero (needed?) */ for (s1 = from->vertbase.first; s1; s1 = s1->next) { s1->newv = NULL; } } /** * Prepare a newly created screen for initializing it as active screen. */ void screen_new_activate_prepare(const wmWindow *win, bScreen *screen_new) { screen_new->winid = win->winid; screen_new->do_refresh = true; screen_new->do_draw = true; } /* with area as center, sb is located at: 0=W, 1=N, 2=E, 3=S */ /* -1 = not valid check */ /* used with join operator */ int area_getorientation(ScrArea *area, ScrArea *sb) { if (area == NULL || sb == NULL) { return -1; } ScrVert *saBL = area->v1; ScrVert *saTL = area->v2; ScrVert *saTR = area->v3; ScrVert *saBR = area->v4; ScrVert *sbBL = sb->v1; ScrVert *sbTL = sb->v2; ScrVert *sbTR = sb->v3; ScrVert *sbBR = sb->v4; if (saBL->vec.x == sbBR->vec.x && saTL->vec.x == sbTR->vec.x) { /* area to right of sb = W */ if ((abs(saBL->vec.y - sbBR->vec.y) <= AREAJOINTOLERANCE) && (abs(saTL->vec.y - sbTR->vec.y) <= AREAJOINTOLERANCE)) { return 0; } } else if (saTL->vec.y == sbBL->vec.y && saTR->vec.y == sbBR->vec.y) { /* area to bottom of sb = N */ if ((abs(saTL->vec.x - sbBL->vec.x) <= AREAJOINTOLERANCE) && (abs(saTR->vec.x - sbBR->vec.x) <= AREAJOINTOLERANCE)) { return 1; } } else if (saTR->vec.x == sbTL->vec.x && saBR->vec.x == sbBL->vec.x) { /* area to left of sb = E */ if ((abs(saTR->vec.y - sbTL->vec.y) <= AREAJOINTOLERANCE) && (abs(saBR->vec.y - sbBL->vec.y) <= AREAJOINTOLERANCE)) { return 2; } } else if (saBL->vec.y == sbTL->vec.y && saBR->vec.y == sbTR->vec.y) { /* area on top of sb = S*/ if ((abs(saBL->vec.x - sbTL->vec.x) <= AREAJOINTOLERANCE) && (abs(saBR->vec.x - sbTR->vec.x) <= AREAJOINTOLERANCE)) { return 3; } } return -1; } /* Screen verts with horizontal position equal to from_x are moved to to_x. */ static void screen_verts_halign(const wmWindow *win, const bScreen *screen, const short from_x, const short to_x) { ED_screen_verts_iter(win, screen, v1) { if (v1->vec.x == from_x) { v1->vec.x = to_x; } } } /* Screen verts with vertical position equal to from_y are moved to to_y. */ static void screen_verts_valign(const wmWindow *win, const bScreen *screen, const short from_y, const short to_y) { ED_screen_verts_iter(win, screen, v1) { if (v1->vec.y == from_y) { v1->vec.y = to_y; } } } /* Adjust all screen edges to allow joining two areas. 'dir' value is like area_getorientation(). */ static void screen_areas_align( bContext *C, bScreen *screen, ScrArea *sa1, ScrArea *sa2, const int dir) { wmWindow *win = CTX_wm_window(C); if (dir == 0 || dir == 2) { /* horizontal join, use average for new top and bottom. */ int top = (sa1->v2->vec.y + sa2->v2->vec.y) / 2; int bottom = (sa1->v4->vec.y + sa2->v4->vec.y) / 2; /* Move edges exactly matching source top and bottom. */ screen_verts_valign(win, screen, sa1->v2->vec.y, top); screen_verts_valign(win, screen, sa1->v4->vec.y, bottom); /* Move edges exactly matching target top and bottom. */ screen_verts_valign(win, screen, sa2->v2->vec.y, top); screen_verts_valign(win, screen, sa2->v4->vec.y, bottom); } else { /* Vertical join, use averages for new left and right. */ int left = (sa1->v1->vec.x + sa2->v1->vec.x) / 2; int right = (sa1->v3->vec.x + sa2->v3->vec.x) / 2; /* Move edges exactly matching source left and right. */ screen_verts_halign(win, screen, sa1->v1->vec.x, left); screen_verts_halign(win, screen, sa1->v3->vec.x, right); /* Move edges exactly matching target left and right */ screen_verts_halign(win, screen, sa2->v1->vec.x, left); screen_verts_halign(win, screen, sa2->v3->vec.x, right); } } /* Helper function to join 2 areas, it has a return value, 0=failed 1=success * used by the split, join operators */ int screen_area_join(bContext *C, bScreen *screen, ScrArea *sa1, ScrArea *sa2) { int dir = area_getorientation(sa1, sa2); if (dir == -1) { return 0; } /* Align areas if they are not. Do sanity checking before getting here. */ screen_areas_align(C, screen, sa1, sa2, dir); if (dir == 0) { /* sa1 to right of sa2 = W */ sa1->v1 = sa2->v1; /* BL */ sa1->v2 = sa2->v2; /* TL */ screen_geom_edge_add(screen, sa1->v2, sa1->v3); screen_geom_edge_add(screen, sa1->v1, sa1->v4); } else if (dir == 1) { /* sa1 to bottom of sa2 = N */ sa1->v2 = sa2->v2; /* TL */ sa1->v3 = sa2->v3; /* TR */ screen_geom_edge_add(screen, sa1->v1, sa1->v2); screen_geom_edge_add(screen, sa1->v3, sa1->v4); } else if (dir == 2) { /* sa1 to left of sa2 = E */ sa1->v3 = sa2->v3; /* TR */ sa1->v4 = sa2->v4; /* BR */ screen_geom_edge_add(screen, sa1->v2, sa1->v3); screen_geom_edge_add(screen, sa1->v1, sa1->v4); } else if (dir == 3) { /* sa1 on top of sa2 = S */ sa1->v1 = sa2->v1; /* BL */ sa1->v4 = sa2->v4; /* BR */ screen_geom_edge_add(screen, sa1->v1, sa1->v2); screen_geom_edge_add(screen, sa1->v3, sa1->v4); } screen_delarea(C, screen, sa2); BKE_screen_remove_double_scrverts(screen); /* Update preview thumbnail */ BKE_icon_changed(screen->id.icon_id); return 1; } /* ****************** EXPORTED API TO OTHER MODULES *************************** */ /* screen sets cursor based on active region */ static void region_cursor_set_ex(wmWindow *win, ScrArea *area, ARegion *region, bool swin_changed) { BLI_assert(WM_window_get_active_screen(win)->active_region == region); if (win->tag_cursor_refresh || swin_changed || (region->type && region->type->event_cursor)) { win->tag_cursor_refresh = false; ED_region_cursor_set(win, area, region); } } static void region_cursor_set(wmWindow *win, bool swin_changed) { bScreen *screen = WM_window_get_active_screen(win); ED_screen_areas_iter (win, screen, area) { LISTBASE_FOREACH (ARegion *, region, &area->regionbase) { if (region == screen->active_region) { region_cursor_set_ex(win, area, region, swin_changed); return; } } } } void ED_screen_do_listen(bContext *C, wmNotifier *note) { wmWindow *win = CTX_wm_window(C); bScreen *screen = CTX_wm_screen(C); /* generic notes */ switch (note->category) { case NC_WM: if (note->data == ND_FILEREAD) { screen->do_draw = true; } break; case NC_WINDOW: screen->do_draw = true; break; case NC_SCREEN: if (note->action == NA_EDITED) { screen->do_draw = screen->do_refresh = true; } break; case NC_SCENE: if (note->data == ND_MODE) { region_cursor_set(win, true); } break; } } /* make this screen usable */ /* for file read and first use, for scaling window, area moves */ void ED_screen_refresh(wmWindowManager *wm, wmWindow *win) { bScreen *screen = WM_window_get_active_screen(win); /* exception for bg mode, we only need the screen context */ if (!G.background) { /* header size depends on DPI, let's verify */ WM_window_set_dpi(win); ED_screen_global_areas_refresh(win); screen_geom_vertices_scale(win, screen); ED_screen_areas_iter (win, screen, area) { /* set spacetype and region callbacks, calls init() */ /* sets subwindows for regions, adds handlers */ ED_area_init(wm, win, area); } /* wake up animtimer */ if (screen->animtimer) { WM_event_timer_sleep(wm, win, screen->animtimer, false); } } if (G.debug & G_DEBUG_EVENTS) { printf("%s: set screen\n", __func__); } screen->do_refresh = false; /* prevent multiwin errors */ screen->winid = win->winid; screen->context = ed_screen_context; } /* file read, set all screens, ... */ void ED_screens_init(Main *bmain, wmWindowManager *wm) { wmWindow *win; for (win = wm->windows.first; win; win = win->next) { if (BKE_workspace_active_get(win->workspace_hook) == NULL) { BKE_workspace_active_set(win->workspace_hook, bmain->workspaces.first); } ED_screen_refresh(wm, win); if (win->eventstate) { ED_screen_set_active_region(NULL, win, &win->eventstate->x); } } if (U.uiflag & USER_HEADER_FROM_PREF) { for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) { BKE_screen_header_alignment_reset(screen); } } } void ED_screen_ensure_updated(wmWindowManager *wm, wmWindow *win, bScreen *screen) { if (screen->do_refresh) { ED_screen_refresh(wm, win); } } /** * Utility to exit and free an area-region. Screen level regions (menus/popups) need to be treated * slightly differently, see #ui_region_temp_remove(). */ void ED_region_remove(bContext *C, ScrArea *area, ARegion *region) { ED_region_exit(C, region); BKE_area_region_free(area->type, region); BLI_freelinkN(&area->regionbase, region); } /* *********** exit calls are for closing running stuff ******** */ void ED_region_exit(bContext *C, ARegion *region) { wmWindowManager *wm = CTX_wm_manager(C); wmWindow *win = CTX_wm_window(C); ARegion *prevar = CTX_wm_region(C); if (region->type && region->type->exit) { region->type->exit(wm, region); } CTX_wm_region_set(C, region); WM_event_remove_handlers(C, ®ion->handlers); WM_event_modal_handler_region_replace(win, region, NULL); WM_draw_region_free(region, true); if (region->headerstr) { MEM_freeN(region->headerstr); region->headerstr = NULL; } if (region->regiontimer) { WM_event_remove_timer(wm, win, region->regiontimer); region->regiontimer = NULL; } WM_msgbus_clear_by_owner(wm->message_bus, region); CTX_wm_region_set(C, prevar); } void ED_area_exit(bContext *C, ScrArea *area) { wmWindowManager *wm = CTX_wm_manager(C); wmWindow *win = CTX_wm_window(C); ScrArea *prevsa = CTX_wm_area(C); ARegion *region; if (area->type && area->type->exit) { area->type->exit(wm, area); } CTX_wm_area_set(C, area); for (region = area->regionbase.first; region; region = region->next) { ED_region_exit(C, region); } WM_event_remove_handlers(C, &area->handlers); WM_event_modal_handler_area_replace(win, area, NULL); CTX_wm_area_set(C, prevsa); } void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen) { wmWindowManager *wm = CTX_wm_manager(C); wmWindow *prevwin = CTX_wm_window(C); CTX_wm_window_set(C, window); if (screen->animtimer) { WM_event_remove_timer(wm, window, screen->animtimer); Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C); Scene *scene = WM_window_get_active_scene(prevwin); Scene *scene_eval = (Scene *)DEG_get_evaluated_id(depsgraph, &scene->id); BKE_sound_stop_scene(scene_eval); } screen->animtimer = NULL; screen->scrubbing = false; screen->active_region = NULL; LISTBASE_FOREACH (ARegion *, region, &screen->regionbase) { ED_region_exit(C, region); } LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) { ED_area_exit(C, area); } /* Don't use ED_screen_areas_iter here, it skips hidden areas. */ LISTBASE_FOREACH (ScrArea *, area, &window->global_areas.areabase) { ED_area_exit(C, area); } /* mark it available for use for other windows */ screen->winid = 0; if (!WM_window_is_temp_screen(prevwin)) { /* use previous window if possible */ CTX_wm_window_set(C, prevwin); } else { /* none otherwise */ CTX_wm_window_set(C, NULL); } } /* *********************************** */ /* case when on area-edge or in azones, or outside window */ static void screen_cursor_set(wmWindow *win, const int xy[2]) { const bScreen *screen = WM_window_get_active_screen(win); AZone *az = NULL; ScrArea *area; for (area = screen->areabase.first; area; area = area->next) { if ((az = ED_area_actionzone_find_xy(area, xy))) { break; } } if (area) { if (az->type == AZONE_AREA) { WM_cursor_set(win, WM_CURSOR_EDIT); } else if (az->type == AZONE_REGION) { if (az->edge == AE_LEFT_TO_TOPRIGHT || az->edge == AE_RIGHT_TO_TOPLEFT) { WM_cursor_set(win, WM_CURSOR_X_MOVE); } else { WM_cursor_set(win, WM_CURSOR_Y_MOVE); } } } else { ScrEdge *actedge = screen_geom_find_active_scredge(win, screen, xy[0], xy[1]); if (actedge) { if (screen_geom_edge_is_horizontal(actedge)) { WM_cursor_set(win, WM_CURSOR_Y_MOVE); } else { WM_cursor_set(win, WM_CURSOR_X_MOVE); } } else { WM_cursor_set(win, WM_CURSOR_DEFAULT); } } } /** * Called in wm_event_system.c. sets state vars in screen, cursors. * event type is mouse move. */ void ED_screen_set_active_region(bContext *C, wmWindow *win, const int xy[2]) { bScreen *screen = WM_window_get_active_screen(win); if (screen == NULL) { return; } ScrArea *area = NULL; ARegion *region; ARegion *region_prev = screen->active_region; ED_screen_areas_iter (win, screen, area_iter) { if (xy[0] > (area_iter->totrct.xmin + BORDERPADDING) && xy[0] < (area_iter->totrct.xmax - BORDERPADDING)) { if (xy[1] > (area_iter->totrct.ymin + BORDERPADDING) && xy[1] < (area_iter->totrct.ymax - BORDERPADDING)) { if (ED_area_azones_update(area_iter, xy) == NULL) { area = area_iter; break; } } } } if (area) { /* Make overlap active when mouse over. */ for (region = area->regionbase.first; region; region = region->next) { if (ED_region_contains_xy(region, xy)) { screen->active_region = region; break; } } } else { screen->active_region = NULL; } /* Check for redraw headers. */ if (region_prev != screen->active_region) { ED_screen_areas_iter (win, screen, area_iter) { bool do_draw = false; for (region = area_iter->regionbase.first; region; region = region->next) { /* Call old area's deactivate if assigned. */ if (region == region_prev && area_iter->type->deactivate) { area_iter->type->deactivate(area_iter); } if (region == region_prev && region != screen->active_region) { wmGizmoMap *gzmap = region_prev->gizmo_map; if (gzmap) { if (WM_gizmo_highlight_set(gzmap, NULL)) { ED_region_tag_redraw_no_rebuild(region_prev); } } } if (region == region_prev || region == screen->active_region) { do_draw = true; } } if (do_draw) { for (region = area_iter->regionbase.first; region; region = region->next) { if (ELEM(region->regiontype, RGN_TYPE_HEADER, RGN_TYPE_TOOL_HEADER)) { ED_region_tag_redraw_no_rebuild(region); } } } } } /* Cursors, for time being set always on edges, * otherwise the active region doesn't switch. */ if (screen->active_region == NULL) { screen_cursor_set(win, xy); } else { /* Notifier invokes freeing the buttons... causing a bit too much redraws. */ region_cursor_set_ex(win, area, screen->active_region, region_prev != screen->active_region); if (region_prev != screen->active_region) { /* This used to be a notifier, but needs to be done immediate * because it can undo setting the right button as active due * to delayed notifier handling. */ if (C) { UI_screen_free_active_but(C, screen); } } } } int ED_screen_area_active(const bContext *C) { wmWindow *win = CTX_wm_window(C); bScreen *screen = CTX_wm_screen(C); ScrArea *area = CTX_wm_area(C); if (win && screen && area) { AZone *az = ED_area_actionzone_find_xy(area, &win->eventstate->x); ARegion *region; if (az && az->type == AZONE_REGION) { return 1; } for (region = area->regionbase.first; region; region = region->next) { if (region == screen->active_region) { return 1; } } } return 0; } /** * Add an area and geometry (screen-edges and -vertices) for it to \a area_map, * with coordinates/dimensions matching \a rect. */ static ScrArea *screen_area_create_with_geometry(ScrAreaMap *area_map, const rcti *rect, short spacetype) { ScrVert *bottom_left = screen_geom_vertex_add_ex(area_map, rect->xmin, rect->ymin); ScrVert *top_left = screen_geom_vertex_add_ex(area_map, rect->xmin, rect->ymax); ScrVert *top_right = screen_geom_vertex_add_ex(area_map, rect->xmax, rect->ymax); ScrVert *bottom_right = screen_geom_vertex_add_ex(area_map, rect->xmax, rect->ymin); screen_geom_edge_add_ex(area_map, bottom_left, top_left); screen_geom_edge_add_ex(area_map, top_left, top_right); screen_geom_edge_add_ex(area_map, top_right, bottom_right); screen_geom_edge_add_ex(area_map, bottom_right, bottom_left); return screen_addarea_ex(area_map, bottom_left, top_left, top_right, bottom_right, spacetype); } static void screen_area_set_geometry_rect(ScrArea *area, const rcti *rect) { area->v1->vec.x = rect->xmin; area->v1->vec.y = rect->ymin; area->v2->vec.x = rect->xmin; area->v2->vec.y = rect->ymax; area->v3->vec.x = rect->xmax; area->v3->vec.y = rect->ymax; area->v4->vec.x = rect->xmax; area->v4->vec.y = rect->ymin; } static void screen_global_area_refresh(wmWindow *win, bScreen *screen, eSpace_Type space_type, GlobalAreaAlign align, const rcti *rect, const short height_cur, const short height_min, const short height_max) { ScrArea *area; for (area = win->global_areas.areabase.first; area; area = area->next) { if (area->spacetype == space_type) { break; } } if (area) { screen_area_set_geometry_rect(area, rect); } else { area = screen_area_create_with_geometry(&win->global_areas, rect, space_type); SpaceType *stype = BKE_spacetype_from_id(space_type); SpaceLink *slink = stype->create(area, WM_window_get_active_scene(win)); area->regionbase = slink->regionbase; BLI_addhead(&area->spacedata, slink); BLI_listbase_clear(&slink->regionbase); /* Data specific to global areas. */ area->global = MEM_callocN(sizeof(*area->global), __func__); area->global->size_max = height_max; area->global->size_min = height_min; area->global->align = align; } if (area->global->cur_fixed_height != height_cur) { /* Refresh layout if size changes. */ area->global->cur_fixed_height = height_cur; screen->do_refresh = true; } } static int screen_global_header_size(void) { return (int)ceilf(ED_area_headersize() / UI_DPI_FAC); } static void screen_global_topbar_area_refresh(wmWindow *win, bScreen *screen) { const short size = screen_global_header_size(); rcti rect; BLI_rcti_init(&rect, 0, WM_window_pixels_x(win) - 1, 0, WM_window_pixels_y(win) - 1); rect.ymin = rect.ymax - size; screen_global_area_refresh( win, screen, SPACE_TOPBAR, GLOBAL_AREA_ALIGN_TOP, &rect, size, size, size); } static void screen_global_statusbar_area_refresh(wmWindow *win, bScreen *screen) { const short size_min = 1; const short size_max = 0.8f * screen_global_header_size(); const short size = (screen->flag & SCREEN_COLLAPSE_STATUSBAR) ? size_min : size_max; rcti rect; BLI_rcti_init(&rect, 0, WM_window_pixels_x(win) - 1, 0, WM_window_pixels_y(win) - 1); rect.ymax = rect.ymin + size_max; screen_global_area_refresh( win, screen, SPACE_STATUSBAR, GLOBAL_AREA_ALIGN_BOTTOM, &rect, size, size_min, size_max); } void ED_screen_global_areas_sync(wmWindow *win) { /* Update screen flags from height in window, this is weak and perhaps * global areas should just become part of the screen instead. */ bScreen *screen = BKE_workspace_active_screen_get(win->workspace_hook); screen->flag &= ~SCREEN_COLLAPSE_STATUSBAR; LISTBASE_FOREACH (ScrArea *, area, &win->global_areas.areabase) { if (area->global->cur_fixed_height == area->global->size_min) { if (area->spacetype == SPACE_STATUSBAR) { screen->flag |= SCREEN_COLLAPSE_STATUSBAR; } } } } void ED_screen_global_areas_refresh(wmWindow *win) { /* Don't create global area for child and temporary windows. */ bScreen *screen = BKE_workspace_active_screen_get(win->workspace_hook); if ((win->parent != NULL) || screen->temp) { if (win->global_areas.areabase.first) { screen->do_refresh = true; BKE_screen_area_map_free(&win->global_areas); } return; } screen_global_topbar_area_refresh(win, screen); screen_global_statusbar_area_refresh(win, screen); } /* -------------------------------------------------------------------- */ /* Screen changing */ /** * \return the screen to activate. * \warning The returned screen may not always equal \a screen_new! */ void screen_change_prepare( bScreen *screen_old, bScreen *screen_new, Main *bmain, bContext *C, wmWindow *win) { UNUSED_VARS_NDEBUG(bmain); BLI_assert(BLI_findindex(&bmain->screens, screen_new) != -1); if (screen_old != screen_new) { wmTimer *wt = screen_old->animtimer; /* remove handlers referencing areas in old screen */ LISTBASE_FOREACH (ScrArea *, area, &screen_old->areabase) { WM_event_remove_area_handler(&win->modalhandlers, area); } /* we put timer to sleep, so screen_exit has to think there's no timer */ screen_old->animtimer = NULL; if (wt) { WM_event_timer_sleep(CTX_wm_manager(C), win, wt, true); } ED_screen_exit(C, win, screen_old); /* Same scene, "transfer" playback to new screen. */ if (wt) { screen_new->animtimer = wt; } } } void screen_change_update(bContext *C, wmWindow *win, bScreen *screen) { Scene *scene = WM_window_get_active_scene(win); WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook); WorkSpaceLayout *layout = BKE_workspace_layout_find(workspace, screen); CTX_wm_window_set(C, win); /* stores C->wm.screen... hrmf */ ED_screen_refresh(CTX_wm_manager(C), win); BKE_screen_view3d_scene_sync(screen, scene); /* sync new screen with scene data */ WM_event_add_notifier(C, NC_WINDOW, NULL); WM_event_add_notifier(C, NC_SCREEN | ND_LAYOUTSET, layout); /* makes button hilites work */ WM_event_add_mousemove(win); } /** * \brief Change the active screen. * * Operator call, WM + Window + screen already existed before * * \warning Do NOT call in area/region queues! * \returns if screen changing was successful. */ bool ED_screen_change(bContext *C, bScreen *screen) { Main *bmain = CTX_data_main(C); wmWindow *win = CTX_wm_window(C); WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook); WorkSpaceLayout *layout = BKE_workspace_layout_find(workspace, screen); bScreen *screen_old = CTX_wm_screen(C); /* Get the actual layout/screen to be activated (guaranteed to be unused, even if that means * having to duplicate an existing one). */ WorkSpaceLayout *layout_new = ED_workspace_screen_change_ensure_unused_layout( bmain, workspace, layout, layout, win); bScreen *screen_new = BKE_workspace_layout_screen_get(layout_new); screen_change_prepare(screen_old, screen_new, bmain, C, win); if (screen_old != screen_new) { WM_window_set_active_screen(win, workspace, screen_new); screen_change_update(C, win, screen_new); return true; } return false; } static void screen_set_3dview_camera(Scene *scene, ViewLayer *view_layer, ScrArea *area, View3D *v3d) { /* fix any cameras that are used in the 3d view but not in the scene */ BKE_screen_view3d_sync(v3d, scene); if (!v3d->camera || !BKE_view_layer_base_find(view_layer, v3d->camera)) { v3d->camera = BKE_view_layer_camera_find(view_layer); // XXX if (screen == curscreen) handle_view3d_lock(); if (!v3d->camera) { ARegion *region; ListBase *regionbase; /* regionbase is in different place depending if space is active */ if (v3d == area->spacedata.first) { regionbase = &area->regionbase; } else { regionbase = &v3d->regionbase; } for (region = regionbase->first; region; region = region->next) { if (region->regiontype == RGN_TYPE_WINDOW) { RegionView3D *rv3d = region->regiondata; if (rv3d->persp == RV3D_CAMOB) { rv3d->persp = RV3D_PERSP; } } } } } } void ED_screen_scene_change(bContext *C, wmWindow *win, Scene *scene) { #if 0 ViewLayer *view_layer_old = WM_window_get_active_view_layer(win); #endif /* Switch scene. */ win->scene = scene; if (CTX_wm_window(C) == win) { CTX_data_scene_set(C, scene); } /* Ensure the view layer name is updated. */ WM_window_ensure_active_view_layer(win); ViewLayer *view_layer = WM_window_get_active_view_layer(win); #if 0 /* Mode Syncing. */ if (view_layer_old) { WorkSpace *workspace = CTX_wm_workspace(C); Object *obact_new = OBACT(view_layer); UNUSED_VARS(obact_new); eObjectMode object_mode_old = workspace->object_mode; Object *obact_old = OBACT(view_layer_old); UNUSED_VARS(obact_old, object_mode_old); } #endif /* Update 3D view cameras. */ const bScreen *screen = WM_window_get_active_screen(win); LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) { LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) { if (sl->spacetype == SPACE_VIEW3D) { View3D *v3d = (View3D *)sl; screen_set_3dview_camera(scene, view_layer, area, v3d); } } } } ScrArea *ED_screen_full_newspace(bContext *C, ScrArea *area, int type) { wmWindow *win = CTX_wm_window(C); ScrArea *newsa = NULL; SpaceLink *newsl; if (!area || area->full == NULL) { newsa = ED_screen_state_toggle(C, win, area, SCREENMAXIMIZED); } if (!newsa) { newsa = area; } BLI_assert(newsa); newsl = newsa->spacedata.first; /* Tag the active space before changing, so we can identify it when user wants to go back. */ if ((newsl->link_flag & SPACE_FLAG_TYPE_TEMPORARY) == 0) { newsl->link_flag |= SPACE_FLAG_TYPE_WAS_ACTIVE; } ED_area_newspace(C, newsa, type, newsl->link_flag & SPACE_FLAG_TYPE_TEMPORARY); return newsa; } /** * \a was_prev_temp for the case previous space was a temporary fullscreen as well */ void ED_screen_full_prevspace(bContext *C, ScrArea *area) { BLI_assert(area->full); if (area->flag & AREA_FLAG_STACKED_FULLSCREEN) { /* stacked fullscreen -> only go back to previous area and don't toggle out of fullscreen */ ED_area_prevspace(C, area); } else { ED_screen_restore_temp_type(C, area); } } void ED_screen_restore_temp_type(bContext *C, ScrArea *area) { SpaceLink *sl = area->spacedata.first; /* In case nether functions below run. */ ED_area_tag_redraw(area); if (sl->link_flag & SPACE_FLAG_TYPE_TEMPORARY) { ED_area_prevspace(C, area); } if (area->full) { ED_screen_state_toggle(C, CTX_wm_window(C), area, SCREENMAXIMIZED); } } /* restore a screen / area back to default operation, after temp fullscreen modes */ void ED_screen_full_restore(bContext *C, ScrArea *area) { wmWindow *win = CTX_wm_window(C); SpaceLink *sl = area->spacedata.first; bScreen *screen = CTX_wm_screen(C); short state = (screen ? screen->state : SCREENMAXIMIZED); /* if fullscreen area has a temporary space (such as a file browser or fullscreen render * overlaid on top of an existing setup) then return to the previous space */ if (sl->next) { if (sl->link_flag & SPACE_FLAG_TYPE_TEMPORARY) { ED_screen_full_prevspace(C, area); } else { ED_screen_state_toggle(C, win, area, state); } /* warning: 'area' may be freed */ } /* otherwise just tile the area again */ else { ED_screen_state_toggle(C, win, area, state); } } /** * this function toggles: if area is maximized/full then the parent will be restored * * \warning \a area may be freed. */ ScrArea *ED_screen_state_toggle(bContext *C, wmWindow *win, ScrArea *area, const short state) { Main *bmain = CTX_data_main(C); wmWindowManager *wm = CTX_wm_manager(C); WorkSpace *workspace = WM_window_get_active_workspace(win); bScreen *screen, *oldscreen; ARegion *region; if (area) { /* ensure we don't have a button active anymore, can crash when * switching screens with tooltip open because region and tooltip * are no longer in the same screen */ for (region = area->regionbase.first; region; region = region->next) { UI_blocklist_free(C, ®ion->uiblocks); if (region->regiontimer) { WM_event_remove_timer(wm, NULL, region->regiontimer); region->regiontimer = NULL; } } /* prevent hanging status prints */ ED_area_status_text(area, NULL); ED_workspace_status_text(C, NULL); } if (area && area->full) { WorkSpaceLayout *layout_old = WM_window_get_active_layout(win); /* restoring back to SCREENNORMAL */ screen = area->full; /* the old screen to restore */ oldscreen = WM_window_get_active_screen(win); /* the one disappearing */ BLI_assert(BKE_workspace_layout_screen_get(layout_old) != screen); BLI_assert(BKE_workspace_layout_screen_get(layout_old)->state != SCREENNORMAL); screen->state = SCREENNORMAL; screen->flag = oldscreen->flag; /* find old area to restore from */ ScrArea *fullsa = NULL; LISTBASE_FOREACH (ScrArea *, old, &screen->areabase) { /* area to restore from is always first */ if (old->full && !fullsa) { fullsa = old; } /* clear full screen state */ old->full = NULL; } area->full = NULL; if (fullsa == NULL) { if (G.debug & G_DEBUG) { printf("%s: something wrong in areafullscreen\n", __func__); } return NULL; } if (state == SCREENFULL) { /* unhide global areas */ LISTBASE_FOREACH (ScrArea *, glob_area, &win->global_areas.areabase) { glob_area->global->flag &= ~GLOBAL_AREA_IS_HIDDEN; } /* restore the old side panels/header visibility */ for (region = area->regionbase.first; region; region = region->next) { region->flag = region->flagfullscreen; } } ED_area_data_swap(fullsa, area); /* animtimer back */ screen->animtimer = oldscreen->animtimer; oldscreen->animtimer = NULL; ED_screen_change(C, screen); ED_area_tag_refresh(fullsa); BKE_workspace_layout_remove(CTX_data_main(C), workspace, layout_old); /* After we've restored back to SCREENNORMAL, we have to wait with * screen handling as it uses the area coords which aren't updated yet. * Without doing so, the screen handling gets wrong area coords, * which in worst case can lead to crashes (see T43139) */ screen->skip_handling = true; } else { /* change from SCREENNORMAL to new state */ WorkSpaceLayout *layout_new; ScrArea *newa; char newname[MAX_ID_NAME - 2]; BLI_assert(ELEM(state, SCREENMAXIMIZED, SCREENFULL)); oldscreen = WM_window_get_active_screen(win); oldscreen->state = state; BLI_snprintf(newname, sizeof(newname), "%s-%s", oldscreen->id.name + 2, "nonnormal"); layout_new = ED_workspace_layout_add(bmain, workspace, win, newname); screen = BKE_workspace_layout_screen_get(layout_new); screen->state = state; screen->redraws_flag = oldscreen->redraws_flag; screen->temp = oldscreen->temp; screen->flag = oldscreen->flag; /* timer */ screen->animtimer = oldscreen->animtimer; oldscreen->animtimer = NULL; /* use random area when we have no active one, e.g. when the * mouse is outside of the window and we open a file browser */ if (!area || area->global) { area = oldscreen->areabase.first; } newa = (ScrArea *)screen->areabase.first; /* copy area */ ED_area_data_swap(newa, area); newa->flag = area->flag; /* mostly for AREA_FLAG_WASFULLSCREEN */ if (state == SCREENFULL) { /* temporarily hide global areas */ LISTBASE_FOREACH (ScrArea *, glob_area, &win->global_areas.areabase) { glob_area->global->flag |= GLOBAL_AREA_IS_HIDDEN; } /* temporarily hide the side panels/header */ for (region = newa->regionbase.first; region; region = region->next) { region->flagfullscreen = region->flag; if (ELEM(region->regiontype, RGN_TYPE_UI, RGN_TYPE_HEADER, RGN_TYPE_TOOL_HEADER, RGN_TYPE_FOOTER, RGN_TYPE_TOOLS, RGN_TYPE_NAV_BAR, RGN_TYPE_EXECUTE)) { region->flag |= RGN_FLAG_HIDDEN; } } } area->full = oldscreen; newa->full = oldscreen; ED_screen_change(C, screen); } /* XXX bad code: setscreen() ends with first area active. fullscreen render assumes this too */ CTX_wm_area_set(C, screen->areabase.first); return screen->areabase.first; } /** * Wrapper to open a temporary space either as fullscreen space, or as separate window, as defined * by \a display_type. * * \param title: Title to set for the window, if a window is spawned. * \param x, y: Position of the window, if a window is spawned. * \param sizex, sizey: Dimensions of the window, if a window is spawned. */ ScrArea *ED_screen_temp_space_open(bContext *C, const char *title, int x, int y, int sizex, int sizey, eSpace_Type space_type, int display_type, bool dialog) { ScrArea *area = NULL; switch (display_type) { case USER_TEMP_SPACE_DISPLAY_WINDOW: if (WM_window_open_temp(C, title, x, y, sizex, sizey, (int)space_type, dialog)) { area = CTX_wm_area(C); } break; case USER_TEMP_SPACE_DISPLAY_FULLSCREEN: { ScrArea *ctx_area = CTX_wm_area(C); if (ctx_area != NULL && ctx_area->full) { area = ctx_area; ED_area_newspace(C, ctx_area, space_type, true); area->flag |= AREA_FLAG_STACKED_FULLSCREEN; ((SpaceLink *)area->spacedata.first)->link_flag |= SPACE_FLAG_TYPE_TEMPORARY; } else if (ctx_area != NULL && ctx_area->spacetype == space_type) { area = ED_screen_state_toggle(C, CTX_wm_window(C), ctx_area, SCREENMAXIMIZED); } else { area = ED_screen_full_newspace(C, ctx_area, (int)space_type); ((SpaceLink *)area->spacedata.first)->link_flag |= SPACE_FLAG_TYPE_TEMPORARY; } break; } } return area; } /* update frame rate info for viewport drawing */ void ED_refresh_viewport_fps(bContext *C) { wmTimer *animtimer = CTX_wm_screen(C)->animtimer; Scene *scene = CTX_data_scene(C); /* is anim playback running? */ if (animtimer && (U.uiflag & USER_SHOW_FPS)) { ScreenFrameRateInfo *fpsi = scene->fps_info; /* if there isn't any info, init it first */ if (fpsi == NULL) { fpsi = scene->fps_info = MEM_callocN(sizeof(ScreenFrameRateInfo), "refresh_viewport_fps fps_info"); } /* update the values */ fpsi->redrawtime = fpsi->lredrawtime; fpsi->lredrawtime = animtimer->ltime; } else { /* playback stopped or shouldn't be running */ if (scene->fps_info) { MEM_freeN(scene->fps_info); } scene->fps_info = NULL; } } /* redraws: uses defines from stime->redraws * enable: 1 - forward on, -1 - backwards on, 0 - off */ void ED_screen_animation_timer(bContext *C, int redraws, int sync, int enable) { bScreen *screen = CTX_wm_screen(C); wmWindowManager *wm = CTX_wm_manager(C); wmWindow *win = CTX_wm_window(C); Scene *scene = CTX_data_scene(C); bScreen *stopscreen = ED_screen_animation_playing(wm); if (stopscreen) { WM_event_remove_timer(wm, win, stopscreen->animtimer); stopscreen->animtimer = NULL; } if (enable) { ScreenAnimData *sad = MEM_callocN(sizeof(ScreenAnimData), "ScreenAnimData"); screen->animtimer = WM_event_add_timer(wm, win, TIMER0, (1.0 / FPS)); sad->region = CTX_wm_region(C); /* if startframe is larger than current frame, we put currentframe on startframe. * note: first frame then is not drawn! (ton) */ if (PRVRANGEON) { if (scene->r.psfra > scene->r.cfra) { sad->sfra = scene->r.cfra; scene->r.cfra = scene->r.psfra; } else { sad->sfra = scene->r.cfra; } } else { if (scene->r.sfra > scene->r.cfra) { sad->sfra = scene->r.cfra; scene->r.cfra = scene->r.sfra; } else { sad->sfra = scene->r.cfra; } } sad->redraws = redraws; sad->flag |= (enable < 0) ? ANIMPLAY_FLAG_REVERSE : 0; sad->flag |= (sync == 0) ? ANIMPLAY_FLAG_NO_SYNC : (sync == 1) ? ANIMPLAY_FLAG_SYNC : 0; ScrArea *area = CTX_wm_area(C); char spacetype = -1; if (area) { spacetype = area->spacetype; } sad->from_anim_edit = (ELEM(spacetype, SPACE_GRAPH, SPACE_ACTION, SPACE_NLA)); screen->animtimer->customdata = sad; } /* notifier catched by top header, for button */ WM_event_add_notifier(C, NC_SCREEN | ND_ANIMPLAY, NULL); } /* helper for screen_animation_play() - only to be used for TimeLine */ static ARegion *time_top_left_3dwindow(bScreen *screen) { ARegion *aret = NULL; ScrArea *area; int min = 10000; for (area = screen->areabase.first; area; area = area->next) { if (area->spacetype == SPACE_VIEW3D) { ARegion *region; for (region = area->regionbase.first; region; region = region->next) { if (region->regiontype == RGN_TYPE_WINDOW) { if (region->winrct.xmin - region->winrct.ymin < min) { aret = region; min = region->winrct.xmin - region->winrct.ymin; } } } } } return aret; } void ED_screen_animation_timer_update(bScreen *screen, int redraws) { if (screen && screen->animtimer) { wmTimer *wt = screen->animtimer; ScreenAnimData *sad = wt->customdata; sad->redraws = redraws; sad->region = NULL; if (redraws & TIME_REGION) { sad->region = time_top_left_3dwindow(screen); } } } /* results in fully updated anim system */ void ED_update_for_newframe(Main *bmain, Depsgraph *depsgraph) { Scene *scene = DEG_get_input_scene(depsgraph); DEG_id_tag_update_ex(bmain, &scene->id, ID_RECALC_TIME); #ifdef DURIAN_CAMERA_SWITCH void *camera = BKE_scene_camera_switch_find(scene); if (camera && scene->camera != camera) { bScreen *screen; scene->camera = camera; /* are there cameras in the views that are not in the scene? */ for (screen = bmain->screens.first; screen; screen = screen->id.next) { BKE_screen_view3d_scene_sync(screen, scene); } DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE); } #endif ED_clip_update_frame(bmain, scene->r.cfra); /* this function applies the changes too */ BKE_scene_graph_update_for_newframe(depsgraph); } /* * return true if any active area requires to see in 3D */ bool ED_screen_stereo3d_required(const bScreen *screen, const Scene *scene) { ScrArea *area; const bool is_multiview = (scene->r.scemode & R_MULTIVIEW) != 0; for (area = screen->areabase.first; area; area = area->next) { switch (area->spacetype) { case SPACE_VIEW3D: { View3D *v3d; if (!is_multiview) { continue; } v3d = area->spacedata.first; if (v3d->camera && v3d->stereo3d_camera == STEREO_3D_ID) { ARegion *region; for (region = area->regionbase.first; region; region = region->next) { if (region->regiondata && region->regiontype == RGN_TYPE_WINDOW) { RegionView3D *rv3d = region->regiondata; if (rv3d->persp == RV3D_CAMOB) { return true; } } } } break; } case SPACE_IMAGE: { SpaceImage *sima; /* images should always show in stereo, even if * the file doesn't have views enabled */ sima = area->spacedata.first; if (sima->image && BKE_image_is_stereo(sima->image) && (sima->iuser.flag & IMA_SHOW_STEREO)) { return true; } break; } case SPACE_NODE: { SpaceNode *snode; if (!is_multiview) { continue; } snode = area->spacedata.first; if ((snode->flag & SNODE_BACKDRAW) && ED_node_is_compositor(snode)) { return true; } break; } case SPACE_SEQ: { SpaceSeq *sseq; if (!is_multiview) { continue; } sseq = area->spacedata.first; if (ELEM(sseq->view, SEQ_VIEW_PREVIEW, SEQ_VIEW_SEQUENCE_PREVIEW)) { return true; } if (sseq->draw_flag & SEQ_DRAW_BACKDROP) { return true; } break; } } } return false; } /** * Find the scene displayed in \a screen. * \note Assumes \a screen to be visible/active! */ Scene *ED_screen_scene_find_with_window(const bScreen *screen, const wmWindowManager *wm, struct wmWindow **r_window) { LISTBASE_FOREACH (wmWindow *, win, &wm->windows) { if (WM_window_get_active_screen(win) == screen) { if (r_window) { *r_window = win; } return WM_window_get_active_scene(win); } } /* Can by NULL when accessing a screen that isn't active. */ return NULL; } ScrArea *ED_screen_area_find_with_spacedata(const bScreen *screen, const SpaceLink *sl, const bool only_visible) { if (only_visible) { LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) { if (area->spacedata.first == sl) { return area; } } } else { LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) { if (BLI_findindex(&area->spacedata, sl) != -1) { return area; } } } return NULL; } Scene *ED_screen_scene_find(const bScreen *screen, const wmWindowManager *wm) { return ED_screen_scene_find_with_window(screen, wm, NULL); } wmWindow *ED_screen_window_find(const bScreen *screen, const wmWindowManager *wm) { LISTBASE_FOREACH (wmWindow *, win, &wm->windows) { if (WM_window_get_active_screen(win) == screen) { return win; } } return NULL; }