/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/screen/screen_edit.c * \ingroup edscr */ #include #include #include "MEM_guardedalloc.h" #include "DNA_scene_types.h" #include "DNA_userdef_types.h" #include "BLI_math.h" #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_global.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_node.h" #include "BKE_screen.h" #include "BKE_scene.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "WM_api.h" #include "WM_types.h" #include "ED_object.h" #include "ED_screen.h" #include "ED_screen_types.h" #include "ED_clip.h" #include "ED_render.h" #include "UI_interface.h" /* XXX actually should be not here... solve later */ #include "wm_subwindow.h" #include "screen_intern.h" /* own module include */ /* ******************* screen vert, edge, area managing *********************** */ static ScrVert *screen_addvert(bScreen *sc, short x, short y) { ScrVert *sv = MEM_callocN(sizeof(ScrVert), "addscrvert"); sv->vec.x = x; sv->vec.y = y; BLI_addtail(&sc->vertbase, sv); return sv; } static void sortscrvert(ScrVert **v1, ScrVert **v2) { ScrVert *tmp; if (*v1 > *v2) { tmp = *v1; *v1 = *v2; *v2 = tmp; } } static ScrEdge *screen_addedge(bScreen *sc, ScrVert *v1, ScrVert *v2) { ScrEdge *se = MEM_callocN(sizeof(ScrEdge), "addscredge"); sortscrvert(&v1, &v2); se->v1 = v1; se->v2 = v2; BLI_addtail(&sc->edgebase, se); return se; } ScrEdge *screen_findedge(bScreen *sc, ScrVert *v1, ScrVert *v2) { ScrEdge *se; sortscrvert(&v1, &v2); for (se = sc->edgebase.first; se; se = se->next) if (se->v1 == v1 && se->v2 == v2) return se; return NULL; } void removedouble_scrverts(bScreen *sc) { ScrVert *v1, *verg; ScrEdge *se; ScrArea *sa; verg = sc->vertbase.first; while (verg) { if (verg->newv == NULL) { /* !!! */ v1 = verg->next; while (v1) { if (v1->newv == NULL) { /* !?! */ if (v1->vec.x == verg->vec.x && v1->vec.y == verg->vec.y) { /* printf("doublevert\n"); */ v1->newv = verg; } } v1 = v1->next; } } verg = verg->next; } /* replace pointers in edges and faces */ se = sc->edgebase.first; while (se) { if (se->v1->newv) se->v1 = se->v1->newv; if (se->v2->newv) se->v2 = se->v2->newv; /* edges changed: so.... */ sortscrvert(&(se->v1), &(se->v2)); se = se->next; } sa = sc->areabase.first; while (sa) { if (sa->v1->newv) sa->v1 = sa->v1->newv; if (sa->v2->newv) sa->v2 = sa->v2->newv; if (sa->v3->newv) sa->v3 = sa->v3->newv; if (sa->v4->newv) sa->v4 = sa->v4->newv; sa = sa->next; } /* remove */ verg = sc->vertbase.first; while (verg) { v1 = verg->next; if (verg->newv) { BLI_remlink(&sc->vertbase, verg); MEM_freeN(verg); } verg = v1; } } void removenotused_scrverts(bScreen *sc) { ScrVert *sv, *svn; ScrEdge *se; /* we assume edges are ok */ se = sc->edgebase.first; while (se) { se->v1->flag = 1; se->v2->flag = 1; se = se->next; } sv = sc->vertbase.first; while (sv) { svn = sv->next; if (sv->flag == 0) { BLI_remlink(&sc->vertbase, sv); MEM_freeN(sv); } else { sv->flag = 0; } sv = svn; } } void removedouble_scredges(bScreen *sc) { ScrEdge *verg, *se, *sn; /* compare */ verg = sc->edgebase.first; while (verg) { se = verg->next; while (se) { sn = se->next; if (verg->v1 == se->v1 && verg->v2 == se->v2) { BLI_remlink(&sc->edgebase, se); MEM_freeN(se); } se = sn; } verg = verg->next; } } void removenotused_scredges(bScreen *sc) { ScrEdge *se, *sen; ScrArea *sa; int a = 0; /* sets flags when edge is used in area */ sa = sc->areabase.first; while (sa) { se = screen_findedge(sc, sa->v1, sa->v2); if (se == NULL) printf("error: area %d edge 1 doesn't exist\n", a); else se->flag = 1; se = screen_findedge(sc, sa->v2, sa->v3); if (se == NULL) printf("error: area %d edge 2 doesn't exist\n", a); else se->flag = 1; se = screen_findedge(sc, sa->v3, sa->v4); if (se == NULL) printf("error: area %d edge 3 doesn't exist\n", a); else se->flag = 1; se = screen_findedge(sc, sa->v4, sa->v1); if (se == NULL) printf("error: area %d edge 4 doesn't exist\n", a); else se->flag = 1; sa = sa->next; a++; } se = sc->edgebase.first; while (se) { sen = se->next; if (se->flag == 0) { BLI_remlink(&sc->edgebase, se); MEM_freeN(se); } else { se->flag = 0; } se = sen; } } bool scredge_is_horizontal(ScrEdge *se) { return (se->v1->vec.y == se->v2->vec.y); } /* need win size to make sure not to include edges along screen edge */ ScrEdge *screen_find_active_scredge(bScreen *sc, const int winsize_x, const int winsize_y, const int mx, const int my) { ScrEdge *se; int safety = U.widget_unit / 10; if (safety < 2) safety = 2; for (se = sc->edgebase.first; se; se = se->next) { if (scredge_is_horizontal(se)) { if (se->v1->vec.y > 0 && se->v1->vec.y < winsize_y - 1) { short min, max; min = MIN2(se->v1->vec.x, se->v2->vec.x); max = MAX2(se->v1->vec.x, se->v2->vec.x); if (abs(my - se->v1->vec.y) <= safety && mx >= min && mx <= max) return se; } } else { if (se->v1->vec.x > 0 && se->v1->vec.x < winsize_x - 1) { short min, max; min = MIN2(se->v1->vec.y, se->v2->vec.y); max = MAX2(se->v1->vec.y, se->v2->vec.y); if (abs(mx - se->v1->vec.x) <= safety && my >= min && my <= max) return se; } } } return NULL; } /* adds no space data */ static ScrArea *screen_addarea(bScreen *sc, ScrVert *v1, ScrVert *v2, ScrVert *v3, ScrVert *v4, short headertype, short spacetype) { ScrArea *sa = MEM_callocN(sizeof(ScrArea), "addscrarea"); sa->v1 = v1; sa->v2 = v2; sa->v3 = v3; sa->v4 = v4; sa->headertype = headertype; sa->spacetype = sa->butspacetype = spacetype; BLI_addtail(&sc->areabase, sa); return sa; } static void screen_delarea(bContext *C, bScreen *sc, ScrArea *sa) { ED_area_exit(C, sa); BKE_screen_area_free(sa); BLI_remlink(&sc->areabase, sa); MEM_freeN(sa); } /* return 0: no split possible */ /* else return (integer) screencoordinate split point */ static short testsplitpoint(ScrArea *sa, char dir, float fac) { short x, y; const short area_min_x = AREAMINX; const short area_min_y = ED_area_headersize(); // area big enough? if (dir == 'v' && (sa->v4->vec.x - sa->v1->vec.x <= 2 * area_min_x)) return 0; if (dir == 'h' && (sa->v2->vec.y - sa->v1->vec.y <= 2 * area_min_y)) return 0; // to be sure CLAMP(fac, 0.0f, 1.0f); if (dir == 'h') { y = sa->v1->vec.y + fac * (sa->v2->vec.y - sa->v1->vec.y); if (y - sa->v1->vec.y < area_min_y) y = sa->v1->vec.y + area_min_y; else if (sa->v2->vec.y - y < area_min_y) y = sa->v2->vec.y - area_min_y; else y -= (y % AREAGRID); return y; } else { x = sa->v1->vec.x + fac * (sa->v4->vec.x - sa->v1->vec.x); if (x - sa->v1->vec.x < area_min_x) x = sa->v1->vec.x + area_min_x; else if (sa->v4->vec.x - x < area_min_x) x = sa->v4->vec.x - area_min_x; else x -= (x % AREAGRID); return x; } } ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge) { ScrArea *newa = NULL; ScrVert *sv1, *sv2; short split; if (sa == NULL) return NULL; split = testsplitpoint(sa, dir, fac); if (split == 0) return NULL; /* note regarding (fac > 0.5f) checks below. * normally it shouldn't matter which is used since the copy should match the original * however with viewport rendering and python console this isn't the case. - campbell */ if (dir == 'h') { /* new vertices */ sv1 = screen_addvert(sc, sa->v1->vec.x, split); sv2 = screen_addvert(sc, sa->v4->vec.x, split); /* new edges */ screen_addedge(sc, sa->v1, sv1); screen_addedge(sc, sv1, sa->v2); screen_addedge(sc, sa->v3, sv2); screen_addedge(sc, sv2, sa->v4); screen_addedge(sc, sv1, sv2); if (fac > 0.5f) { /* new areas: top */ newa = screen_addarea(sc, sv1, sa->v2, sa->v3, sv2, sa->headertype, sa->spacetype); /* area below */ sa->v2 = sv1; sa->v3 = sv2; } else { /* new areas: bottom */ newa = screen_addarea(sc, sa->v1, sv1, sv2, sa->v4, sa->headertype, sa->spacetype); /* area above */ sa->v1 = sv1; sa->v4 = sv2; } ED_area_data_copy(newa, sa, true); } else { /* new vertices */ sv1 = screen_addvert(sc, split, sa->v1->vec.y); sv2 = screen_addvert(sc, split, sa->v2->vec.y); /* new edges */ screen_addedge(sc, sa->v1, sv1); screen_addedge(sc, sv1, sa->v4); screen_addedge(sc, sa->v2, sv2); screen_addedge(sc, sv2, sa->v3); screen_addedge(sc, sv1, sv2); if (fac > 0.5f) { /* new areas: right */ newa = screen_addarea(sc, sv1, sv2, sa->v3, sa->v4, sa->headertype, sa->spacetype); /* area left */ sa->v3 = sv2; sa->v4 = sv1; } else { /* new areas: left */ newa = screen_addarea(sc, sa->v1, sa->v2, sv2, sv1, sa->headertype, sa->spacetype); /* area right */ sa->v1 = sv1; sa->v2 = sv2; } ED_area_data_copy(newa, sa, true); } /* remove double vertices en edges */ if (merge) removedouble_scrverts(sc); removedouble_scredges(sc); removenotused_scredges(sc); return newa; } /* empty screen, with 1 dummy area without spacedata */ /* uses window size */ bScreen *ED_screen_add(wmWindow *win, Scene *scene, const char *name) { const int winsize_x = WM_window_pixels_x(win); const int winsize_y = WM_window_pixels_y(win); bScreen *sc; ScrVert *sv1, *sv2, *sv3, *sv4; sc = BKE_libblock_alloc(G.main, ID_SCR, name); sc->scene = scene; sc->do_refresh = true; sc->redraws_flag = TIME_ALL_3D_WIN | TIME_ALL_ANIM_WIN; sc->winid = win->winid; sv1 = screen_addvert(sc, 0, 0); sv2 = screen_addvert(sc, 0, winsize_y - 1); sv3 = screen_addvert(sc, winsize_x - 1, winsize_y - 1); sv4 = screen_addvert(sc, winsize_x - 1, 0); screen_addedge(sc, sv1, sv2); screen_addedge(sc, sv2, sv3); screen_addedge(sc, sv3, sv4); screen_addedge(sc, sv4, sv1); /* dummy type, no spacedata */ screen_addarea(sc, sv1, sv2, sv3, sv4, HEADERDOWN, SPACE_EMPTY); return sc; } static void screen_copy(bScreen *to, bScreen *from) { ScrVert *s1, *s2; ScrEdge *se; ScrArea *sa, *saf; /* free contents of 'to', is from blenkernel screen.c */ BKE_screen_free(to); BLI_duplicatelist(&to->vertbase, &from->vertbase); BLI_duplicatelist(&to->edgebase, &from->edgebase); BLI_duplicatelist(&to->areabase, &from->areabase); BLI_listbase_clear(&to->regionbase); s2 = to->vertbase.first; for (s1 = from->vertbase.first; s1; s1 = s1->next, s2 = s2->next) { s1->newv = s2; } for (se = to->edgebase.first; se; se = se->next) { se->v1 = se->v1->newv; se->v2 = se->v2->newv; sortscrvert(&(se->v1), &(se->v2)); } saf = from->areabase.first; for (sa = to->areabase.first; sa; sa = sa->next, saf = saf->next) { sa->v1 = sa->v1->newv; sa->v2 = sa->v2->newv; sa->v3 = sa->v3->newv; sa->v4 = sa->v4->newv; BLI_listbase_clear(&sa->spacedata); BLI_listbase_clear(&sa->regionbase); BLI_listbase_clear(&sa->actionzones); BLI_listbase_clear(&sa->handlers); ED_area_data_copy(sa, saf, true); } /* put at zero (needed?) */ for (s1 = from->vertbase.first; s1; s1 = s1->next) s1->newv = NULL; } /* with sa as center, sb is located at: 0=W, 1=N, 2=E, 3=S */ /* -1 = not valid check */ /* used with join operator */ int area_getorientation(ScrArea *sa, ScrArea *sb) { ScrVert *sav1, *sav2, *sav3, *sav4; ScrVert *sbv1, *sbv2, *sbv3, *sbv4; if (sa == NULL || sb == NULL) return -1; sav1 = sa->v1; sav2 = sa->v2; sav3 = sa->v3; sav4 = sa->v4; sbv1 = sb->v1; sbv2 = sb->v2; sbv3 = sb->v3; sbv4 = sb->v4; if (sav1 == sbv4 && sav2 == sbv3) { /* sa to right of sb = W */ return 0; } else if (sav2 == sbv1 && sav3 == sbv4) { /* sa to bottom of sb = N */ return 1; } else if (sav3 == sbv2 && sav4 == sbv1) { /* sa to left of sb = E */ return 2; } else if (sav1 == sbv2 && sav4 == sbv3) { /* sa on top of sb = S*/ return 3; } return -1; } /* Helper function to join 2 areas, it has a return value, 0=failed 1=success * used by the split, join operators */ int screen_area_join(bContext *C, bScreen *scr, ScrArea *sa1, ScrArea *sa2) { int dir; dir = area_getorientation(sa1, sa2); /*printf("dir is : %i\n", dir);*/ if (dir == -1) { if (sa1) sa1->flag &= ~AREA_FLAG_DRAWJOINFROM; if (sa2) sa2->flag &= ~AREA_FLAG_DRAWJOINTO; return 0; } if (dir == 0) { sa1->v1 = sa2->v1; sa1->v2 = sa2->v2; screen_addedge(scr, sa1->v2, sa1->v3); screen_addedge(scr, sa1->v1, sa1->v4); } else if (dir == 1) { sa1->v2 = sa2->v2; sa1->v3 = sa2->v3; screen_addedge(scr, sa1->v1, sa1->v2); screen_addedge(scr, sa1->v3, sa1->v4); } else if (dir == 2) { sa1->v3 = sa2->v3; sa1->v4 = sa2->v4; screen_addedge(scr, sa1->v2, sa1->v3); screen_addedge(scr, sa1->v1, sa1->v4); } else if (dir == 3) { sa1->v1 = sa2->v1; sa1->v4 = sa2->v4; screen_addedge(scr, sa1->v1, sa1->v2); screen_addedge(scr, sa1->v3, sa1->v4); } screen_delarea(C, scr, sa2); removedouble_scrverts(scr); sa1->flag &= ~AREA_FLAG_DRAWJOINFROM; return 1; } void select_connected_scredge(bScreen *sc, ScrEdge *edge) { ScrEdge *se; ScrVert *sv; int oneselected; char dir; /* select connected, only in the right direction */ /* 'dir' is the direction of EDGE */ if (edge->v1->vec.x == edge->v2->vec.x) dir = 'v'; else dir = 'h'; sv = sc->vertbase.first; while (sv) { sv->flag = 0; sv = sv->next; } edge->v1->flag = 1; edge->v2->flag = 1; oneselected = 1; while (oneselected) { se = sc->edgebase.first; oneselected = 0; while (se) { if (se->v1->flag + se->v2->flag == 1) { if (dir == 'h') { if (se->v1->vec.y == se->v2->vec.y) { se->v1->flag = se->v2->flag = 1; oneselected = 1; } } if (dir == 'v') { if (se->v1->vec.x == se->v2->vec.x) { se->v1->flag = se->v2->flag = 1; oneselected = 1; } } } se = se->next; } } } /* test if screen vertices should be scaled */ static void screen_test_scale(bScreen *sc, int winsize_x, int winsize_y) { /* clamp Y size of header sized areas when expanding windows * avoids annoying empty space around file menu */ #define USE_HEADER_SIZE_CLAMP const int headery_init = ED_area_headersize(); ScrVert *sv = NULL; ScrArea *sa; int winsize_x_prev, winsize_y_prev; float facx, facy, tempf, min[2], max[2]; /* calculate size */ min[0] = min[1] = 20000.0f; max[0] = max[1] = 0.0f; for (sv = sc->vertbase.first; sv; sv = sv->next) { const float fv[2] = {(float)sv->vec.x, (float)sv->vec.y}; minmax_v2v2_v2(min, max, fv); } /* always make 0.0 left under */ for (sv = sc->vertbase.first; sv; sv = sv->next) { sv->vec.x -= min[0]; sv->vec.y -= min[1]; } winsize_x_prev = (max[0] - min[0]) + 1; winsize_y_prev = (max[1] - min[1]) + 1; #ifdef USE_HEADER_SIZE_CLAMP #define TEMP_BOTTOM 1 #define TEMP_TOP 2 /* if the window's Y axis grows, clamp header sized areas */ if (winsize_y_prev < winsize_y) { /* growing? */ const int headery_margin_max = headery_init + 4; for (sa = sc->areabase.first; sa; sa = sa->next) { ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER); sa->temp = 0; if (ar && !(ar->flag & RGN_FLAG_HIDDEN)) { if (sa->v2->vec.y == winsize_y_prev - 1) { if ((sa->v2->vec.y - sa->v1->vec.y) < headery_margin_max) { sa->temp = TEMP_TOP; } } else if (sa->v1->vec.y == 0) { if ((sa->v2->vec.y - sa->v1->vec.y) < headery_margin_max) { sa->temp = TEMP_BOTTOM; } } } } } #endif if (winsize_x_prev != winsize_x || winsize_y_prev != winsize_y) { facx = ((float)winsize_x - 1) / ((float)winsize_x_prev - 1); facy = ((float)winsize_y - 1) / ((float)winsize_y_prev - 1); /* make sure it fits! */ for (sv = sc->vertbase.first; sv; sv = sv->next) { /* FIXME, this re-sizing logic is no good when re-sizing the window + redrawing [#24428] * need some way to store these as floats internally and re-apply from there. */ tempf = ((float)sv->vec.x) * facx; sv->vec.x = (short)(tempf + 0.5f); //sv->vec.x += AREAGRID - 1; //sv->vec.x -= (sv->vec.x % AREAGRID); CLAMP(sv->vec.x, 0, winsize_x - 1); tempf = ((float)sv->vec.y) * facy; sv->vec.y = (short)(tempf + 0.5f); //sv->vec.y += AREAGRID - 1; //sv->vec.y -= (sv->vec.y % AREAGRID); CLAMP(sv->vec.y, 0, winsize_y - 1); } } #ifdef USE_HEADER_SIZE_CLAMP if (winsize_y_prev < winsize_y) { /* growing? */ for (sa = sc->areabase.first; sa; sa = sa->next) { ScrEdge *se = NULL; if (sa->temp == 0) continue; if (sa->v1 == sa->v2) continue; /* adjust headery if verts are along the edge of window */ if (sa->temp == TEMP_TOP) { /* lower edge */ const int yval = sa->v2->vec.y - headery_init; se = screen_findedge(sc, sa->v4, sa->v1); select_connected_scredge(sc, se); for (sv = sc->vertbase.first; sv; sv = sv->next) { if (sv != sa->v2 && sv != sa->v3) { if (sv->flag) { sv->vec.y = yval; } } } } else { /* upper edge */ const int yval = sa->v1->vec.y + headery_init; se = screen_findedge(sc, sa->v2, sa->v3); select_connected_scredge(sc, se); for (sv = sc->vertbase.first; sv; sv = sv->next) { if (sv != sa->v1 && sv != sa->v4) { if (sv->flag) { sv->vec.y = yval; } } } } } } #undef USE_HEADER_SIZE_CLAMP #undef TEMP_BOTTOM #undef TEMP_TOP #endif /* test for collapsed areas. This could happen in some blender version... */ /* ton: removed option now, it needs Context... */ /* make each window at least ED_area_headersize() high */ for (sa = sc->areabase.first; sa; sa = sa->next) { int headery = headery_init; /* adjust headery if verts are along the edge of window */ if (sa->v1->vec.y > 0) headery += U.pixelsize; if (sa->v2->vec.y < winsize_y - 1) headery += U.pixelsize; if (sa->v2->vec.y - sa->v1->vec.y + 1 < headery) { /* lower edge */ ScrEdge *se = screen_findedge(sc, sa->v4, sa->v1); if (se && sa->v1 != sa->v2) { int yval; select_connected_scredge(sc, se); /* all selected vertices get the right offset */ yval = sa->v2->vec.y - headery + 1; for (sv = sc->vertbase.first; sv; sv = sv->next) { /* if is a collapsed area */ if (sv != sa->v2 && sv != sa->v3) { if (sv->flag) { sv->vec.y = yval; } } } } } } } /* *********************** DRAWING **************************************** */ /* draw vertical shape visualizing future joining (left as well * right direction of future joining) */ static void draw_horizontal_join_shape(ScrArea *sa, char dir) { vec2f points[10]; short i; float w, h; float width = sa->v3->vec.x - sa->v1->vec.x; float height = sa->v3->vec.y - sa->v1->vec.y; if (height < width) { h = height / 8; w = height / 4; } else { h = width / 8; w = width / 4; } points[0].x = sa->v1->vec.x; points[0].y = sa->v1->vec.y + height / 2; points[1].x = sa->v1->vec.x; points[1].y = sa->v1->vec.y; points[2].x = sa->v4->vec.x - w; points[2].y = sa->v4->vec.y; points[3].x = sa->v4->vec.x - w; points[3].y = sa->v4->vec.y + height / 2 - 2 * h; points[4].x = sa->v4->vec.x - 2 * w; points[4].y = sa->v4->vec.y + height / 2; points[5].x = sa->v4->vec.x - w; points[5].y = sa->v4->vec.y + height / 2 + 2 * h; points[6].x = sa->v3->vec.x - w; points[6].y = sa->v3->vec.y; points[7].x = sa->v2->vec.x; points[7].y = sa->v2->vec.y; points[8].x = sa->v4->vec.x; points[8].y = sa->v4->vec.y + height / 2 - h; points[9].x = sa->v4->vec.x; points[9].y = sa->v4->vec.y + height / 2 + h; if (dir == 'l') { /* when direction is left, then we flip direction of arrow */ float cx = sa->v1->vec.x + width; for (i = 0; i < 10; i++) { points[i].x -= cx; points[i].x = -points[i].x; points[i].x += sa->v1->vec.x; } } glBegin(GL_POLYGON); for (i = 0; i < 5; i++) glVertex2f(points[i].x, points[i].y); glEnd(); glBegin(GL_POLYGON); for (i = 4; i < 8; i++) glVertex2f(points[i].x, points[i].y); glVertex2f(points[0].x, points[0].y); glEnd(); glRectf(points[2].x, points[2].y, points[8].x, points[8].y); glRectf(points[6].x, points[6].y, points[9].x, points[9].y); } /* draw vertical shape visualizing future joining (up/down direction) */ static void draw_vertical_join_shape(ScrArea *sa, char dir) { vec2f points[10]; short i; float w, h; float width = sa->v3->vec.x - sa->v1->vec.x; float height = sa->v3->vec.y - sa->v1->vec.y; if (height < width) { h = height / 4; w = height / 8; } else { h = width / 4; w = width / 8; } points[0].x = sa->v1->vec.x + width / 2; points[0].y = sa->v3->vec.y; points[1].x = sa->v2->vec.x; points[1].y = sa->v2->vec.y; points[2].x = sa->v1->vec.x; points[2].y = sa->v1->vec.y + h; points[3].x = sa->v1->vec.x + width / 2 - 2 * w; points[3].y = sa->v1->vec.y + h; points[4].x = sa->v1->vec.x + width / 2; points[4].y = sa->v1->vec.y + 2 * h; points[5].x = sa->v1->vec.x + width / 2 + 2 * w; points[5].y = sa->v1->vec.y + h; points[6].x = sa->v4->vec.x; points[6].y = sa->v4->vec.y + h; points[7].x = sa->v3->vec.x; points[7].y = sa->v3->vec.y; points[8].x = sa->v1->vec.x + width / 2 - w; points[8].y = sa->v1->vec.y; points[9].x = sa->v1->vec.x + width / 2 + w; points[9].y = sa->v1->vec.y; if (dir == 'u') { /* when direction is up, then we flip direction of arrow */ float cy = sa->v1->vec.y + height; for (i = 0; i < 10; i++) { points[i].y -= cy; points[i].y = -points[i].y; points[i].y += sa->v1->vec.y; } } glBegin(GL_POLYGON); for (i = 0; i < 5; i++) glVertex2f(points[i].x, points[i].y); glEnd(); glBegin(GL_POLYGON); for (i = 4; i < 8; i++) glVertex2f(points[i].x, points[i].y); glVertex2f(points[0].x, points[0].y); glEnd(); glRectf(points[2].x, points[2].y, points[8].x, points[8].y); glRectf(points[6].x, points[6].y, points[9].x, points[9].y); } /* draw join shape due to direction of joining */ static void draw_join_shape(ScrArea *sa, char dir) { if (dir == 'u' || dir == 'd') draw_vertical_join_shape(sa, dir); else draw_horizontal_join_shape(sa, dir); } /* draw screen area darker with arrow (visualization of future joining) */ static void scrarea_draw_shape_dark(ScrArea *sa, char dir) { glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glColor4ub(0, 0, 0, 50); draw_join_shape(sa, dir); glDisable(GL_BLEND); } /* draw screen area ligher with arrow shape ("eraser" of previous dark shape) */ static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir)) { glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA); glEnable(GL_BLEND); /* value 181 was hardly computed: 181~105 */ glColor4ub(255, 255, 255, 50); /* draw_join_shape(sa, dir); */ glRecti(sa->v1->vec.x, sa->v1->vec.y, sa->v3->vec.x, sa->v3->vec.y); glDisable(GL_BLEND); } static void drawscredge_area_draw(int sizex, int sizey, int x1, int y1, int x2, int y2, int a) { /* right border area */ if (x2 < sizex - 1) sdrawline(x2 + a, y1, x2 + a, y2); /* left border area */ if (x1 > 0) /* otherwise it draws the emboss of window over */ sdrawline(x1 + a, y1, x1 + a, y2); /* top border area */ if (y2 < sizey - 1) sdrawline(x1, y2 + a, x2, y2 + a); /* bottom border area */ if (y1 > 0) sdrawline(x1, y1 + a, x2, y1 + a); } /** screen edges drawing **/ static void drawscredge_area(ScrArea *sa, int sizex, int sizey, int center) { short x1 = sa->v1->vec.x; short y1 = sa->v1->vec.y; short x2 = sa->v3->vec.x; short y2 = sa->v3->vec.y; if (center == 0) { if (U.pixelsize > 1.0f) { glColor3ub(0x50, 0x50, 0x50); glLineWidth((2.0f * U.pixelsize) - 1); drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2, 0); glLineWidth(1.0f); } } else { glColor3ub(0, 0, 0); drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2, 0); } } /* ****************** EXPORTED API TO OTHER MODULES *************************** */ bScreen *ED_screen_duplicate(wmWindow *win, bScreen *sc) { bScreen *newsc; if (sc->state != SCREENNORMAL) return NULL; /* XXX handle this case! */ /* make new empty screen: */ newsc = ED_screen_add(win, sc->scene, sc->id.name + 2); /* copy all data */ screen_copy(newsc, sc); return newsc; } /* screen sets cursor based on swinid */ static void region_cursor_set(wmWindow *win, int swinid, int swin_changed) { ScrArea *sa = win->screen->areabase.first; for (; sa; sa = sa->next) { ARegion *ar = sa->regionbase.first; for (; ar; ar = ar->next) { if (ar->swinid == swinid) { if (swin_changed || (ar->type && ar->type->event_cursor)) { if (ar->type && ar->type->cursor) ar->type->cursor(win, sa, ar); else WM_cursor_set(win, CURSOR_STD); } return; } } } } void ED_screen_do_listen(bContext *C, wmNotifier *note) { wmWindow *win = CTX_wm_window(C); /* generic notes */ switch (note->category) { case NC_WM: if (note->data == ND_FILEREAD) win->screen->do_draw = true; break; case NC_WINDOW: win->screen->do_draw = true; break; case NC_SCREEN: if (note->action == NA_EDITED) win->screen->do_draw = win->screen->do_refresh = true; break; case NC_SCENE: if (note->data == ND_MODE) region_cursor_set(win, note->swinid, true); break; } } /* only for edge lines between areas, and the blended join arrows */ void ED_screen_draw(wmWindow *win) { const int winsize_x = WM_window_pixels_x(win); const int winsize_y = WM_window_pixels_y(win); ScrArea *sa; ScrArea *sa1 = NULL; ScrArea *sa2 = NULL; ScrArea *sa3 = NULL; int dir = -1; int dira = -1; wmSubWindowSet(win, win->screen->mainwin); for (sa = win->screen->areabase.first; sa; sa = sa->next) { if (sa->flag & AREA_FLAG_DRAWJOINFROM) sa1 = sa; if (sa->flag & AREA_FLAG_DRAWJOINTO) sa2 = sa; if (sa->flag & (AREA_FLAG_DRAWSPLIT_H | AREA_FLAG_DRAWSPLIT_V)) sa3 = sa; drawscredge_area(sa, winsize_x, winsize_y, 0); } for (sa = win->screen->areabase.first; sa; sa = sa->next) drawscredge_area(sa, winsize_x, winsize_y, 1); /* blended join arrow */ if (sa1 && sa2) { dir = area_getorientation(sa1, sa2); if (dir != -1) { switch (dir) { case 0: /* W */ dir = 'r'; dira = 'l'; break; case 1: /* N */ dir = 'd'; dira = 'u'; break; case 2: /* E */ dir = 'l'; dira = 'r'; break; case 3: /* S */ dir = 'u'; dira = 'd'; break; } } scrarea_draw_shape_dark(sa2, dir); scrarea_draw_shape_light(sa1, dira); } /* splitpoint */ if (sa3) { glEnable(GL_BLEND); glColor4ub(255, 255, 255, 100); if (sa3->flag & AREA_FLAG_DRAWSPLIT_H) { sdrawline(sa3->totrct.xmin, win->eventstate->y, sa3->totrct.xmax, win->eventstate->y); glColor4ub(0, 0, 0, 100); sdrawline(sa3->totrct.xmin, win->eventstate->y + 1, sa3->totrct.xmax, win->eventstate->y + 1); } else { sdrawline(win->eventstate->x, sa3->totrct.ymin, win->eventstate->x, sa3->totrct.ymax); glColor4ub(0, 0, 0, 100); sdrawline(win->eventstate->x + 1, sa3->totrct.ymin, win->eventstate->x + 1, sa3->totrct.ymax); } glDisable(GL_BLEND); } win->screen->do_draw = false; } /* helper call for below, dpi changes headers */ static void screen_refresh_headersizes(void) { const ListBase *lb = BKE_spacetypes_list(); SpaceType *st; for (st = lb->first; st; st = st->next) { ARegionType *art = BKE_regiontype_from_id(st, RGN_TYPE_HEADER); if (art) art->prefsizey = ED_area_headersize(); } } /* make this screen usable */ /* for file read and first use, for scaling window, area moves */ void ED_screen_refresh(wmWindowManager *wm, wmWindow *win) { /* exception for bg mode, we only need the screen context */ if (!G.background) { const int winsize_x = WM_window_pixels_x(win); const int winsize_y = WM_window_pixels_y(win); ScrArea *sa; rcti winrct; winrct.xmin = 0; winrct.xmax = winsize_x - 1; winrct.ymin = 0; winrct.ymax = winsize_y - 1; /* header size depends on DPI, let's verify */ screen_refresh_headersizes(); screen_test_scale(win->screen, winsize_x, winsize_y); if (win->screen->mainwin == 0) win->screen->mainwin = wm_subwindow_open(win, &winrct); else wm_subwindow_position(win, win->screen->mainwin, &winrct); for (sa = win->screen->areabase.first; sa; sa = sa->next) { /* set spacetype and region callbacks, calls init() */ /* sets subwindows for regions, adds handlers */ ED_area_initialize(wm, win, sa); } /* wake up animtimer */ if (win->screen->animtimer) WM_event_timer_sleep(wm, win, win->screen->animtimer, false); } if (G.debug & G_DEBUG_EVENTS) { printf("%s: set screen\n", __func__); } win->screen->do_refresh = false; win->screen->context = ed_screen_context; } /* file read, set all screens, ... */ void ED_screens_initialize(wmWindowManager *wm) { wmWindow *win; for (win = wm->windows.first; win; win = win->next) { if (win->screen == NULL) win->screen = G.main->screen.first; ED_screen_refresh(wm, win); } } /* *********** exit calls are for closing running stuff ******** */ void ED_region_exit(bContext *C, ARegion *ar) { wmWindowManager *wm = CTX_wm_manager(C); ARegion *prevar = CTX_wm_region(C); if (ar->type && ar->type->exit) ar->type->exit(wm, ar); CTX_wm_region_set(C, ar); WM_event_remove_handlers(C, &ar->handlers); if (ar->swinid) wm_subwindow_close(CTX_wm_window(C), ar->swinid); ar->swinid = 0; if (ar->headerstr) MEM_freeN(ar->headerstr); ar->headerstr = NULL; if (ar->regiontimer) WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), ar->regiontimer); CTX_wm_region_set(C, prevar); } void ED_area_exit(bContext *C, ScrArea *sa) { wmWindowManager *wm = CTX_wm_manager(C); ScrArea *prevsa = CTX_wm_area(C); ARegion *ar; if (sa->type && sa->type->exit) sa->type->exit(wm, sa); CTX_wm_area_set(C, sa); for (ar = sa->regionbase.first; ar; ar = ar->next) ED_region_exit(C, ar); WM_event_remove_handlers(C, &sa->handlers); CTX_wm_area_set(C, prevsa); } void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen) { wmWindowManager *wm = CTX_wm_manager(C); wmWindow *prevwin = CTX_wm_window(C); ScrArea *sa; ARegion *ar; CTX_wm_window_set(C, window); if (screen->animtimer) WM_event_remove_timer(wm, window, screen->animtimer); screen->animtimer = NULL; if (screen->mainwin) wm_subwindow_close(window, screen->mainwin); screen->mainwin = 0; screen->subwinactive = 0; for (ar = screen->regionbase.first; ar; ar = ar->next) ED_region_exit(C, ar); for (sa = screen->areabase.first; sa; sa = sa->next) ED_area_exit(C, sa); /* mark it available for use for other windows */ screen->winid = 0; if (prevwin->screen->temp == 0) { /* use previous window if possible */ CTX_wm_window_set(C, prevwin); } else { /* none otherwise */ CTX_wm_window_set(C, NULL); } } /* *********************************** */ /* case when on area-edge or in azones, or outside window */ static void screen_cursor_set(wmWindow *win, wmEvent *event) { const int winsize_x = WM_window_pixels_x(win); const int winsize_y = WM_window_pixels_y(win); AZone *az = NULL; ScrArea *sa; for (sa = win->screen->areabase.first; sa; sa = sa->next) if ((az = is_in_area_actionzone(sa, &event->x))) break; if (sa) { if (az->type == AZONE_AREA) WM_cursor_set(win, CURSOR_EDIT); else if (az->type == AZONE_REGION) { if (az->edge == AE_LEFT_TO_TOPRIGHT || az->edge == AE_RIGHT_TO_TOPLEFT) WM_cursor_set(win, CURSOR_X_MOVE); else WM_cursor_set(win, CURSOR_Y_MOVE); } } else { ScrEdge *actedge = screen_find_active_scredge(win->screen, winsize_x, winsize_y, event->x, event->y); if (actedge) { if (scredge_is_horizontal(actedge)) WM_cursor_set(win, CURSOR_Y_MOVE); else WM_cursor_set(win, CURSOR_X_MOVE); } else WM_cursor_set(win, CURSOR_STD); } } /* called in wm_event_system.c. sets state vars in screen, cursors */ /* event type is mouse move */ void ED_screen_set_subwinactive(bContext *C, wmEvent *event) { wmWindow *win = CTX_wm_window(C); if (win->screen) { bScreen *scr = win->screen; ScrArea *sa; ARegion *ar; int oldswin = scr->subwinactive; for (sa = scr->areabase.first; sa; sa = sa->next) { if (event->x > sa->totrct.xmin && event->x < sa->totrct.xmax) if (event->y > sa->totrct.ymin && event->y < sa->totrct.ymax) if (NULL == is_in_area_actionzone(sa, &event->x)) break; } if (sa) { /* make overlap active when mouse over */ for (ar = sa->regionbase.first; ar; ar = ar->next) { if (BLI_rcti_isect_pt_v(&ar->winrct, &event->x)) { scr->subwinactive = ar->swinid; break; } } } else scr->subwinactive = scr->mainwin; /* check for redraw headers */ if (oldswin != scr->subwinactive) { for (sa = scr->areabase.first; sa; sa = sa->next) { bool do_draw = false; for (ar = sa->regionbase.first; ar; ar = ar->next) if (ar->swinid == oldswin || ar->swinid == scr->subwinactive) do_draw = true; if (do_draw) { for (ar = sa->regionbase.first; ar; ar = ar->next) if (ar->regiontype == RGN_TYPE_HEADER) ED_region_tag_redraw(ar); } } } /* cursors, for time being set always on edges, otherwise aregion doesnt switch */ if (scr->subwinactive == scr->mainwin) { screen_cursor_set(win, event); } else { /* notifier invokes freeing the buttons... causing a bit too much redraws */ if (oldswin != scr->subwinactive) { region_cursor_set(win, scr->subwinactive, true); /* this used to be a notifier, but needs to be done immediate * because it can undo setting the right button as active due * to delayed notifier handling */ UI_screen_free_active_but(C, win->screen); } else region_cursor_set(win, scr->subwinactive, false); } } } int ED_screen_area_active(const bContext *C) { wmWindow *win = CTX_wm_window(C); bScreen *sc = CTX_wm_screen(C); ScrArea *sa = CTX_wm_area(C); if (win && sc && sa) { AZone *az = is_in_area_actionzone(sa, &win->eventstate->x); ARegion *ar; if (az && az->type == AZONE_REGION) return 1; for (ar = sa->regionbase.first; ar; ar = ar->next) if (ar->swinid == sc->subwinactive) return 1; } return 0; } /* operator call, WM + Window + screen already existed before */ /* Do NOT call in area/region queues! */ void ED_screen_set(bContext *C, bScreen *sc) { Main *bmain = CTX_data_main(C); wmWindowManager *wm = CTX_wm_manager(C); wmWindow *win = CTX_wm_window(C); bScreen *oldscreen = CTX_wm_screen(C); ID *id; /* validate screen, it's called with notifier reference */ for (id = bmain->screen.first; id; id = id->next) if (sc == (bScreen *)id) break; if (id == NULL) return; if (sc->state == SCREENFULL) { /* find associated full */ bScreen *sc1; for (sc1 = bmain->screen.first; sc1; sc1 = sc1->id.next) { ScrArea *sa = sc1->areabase.first; if (sa->full == sc) { sc = sc1; break; } } } /* check for valid winid */ if (sc->winid != 0 && sc->winid != win->winid) return; if (oldscreen != sc) { wmTimer *wt = oldscreen->animtimer; ScrArea *sa; Scene *oldscene = oldscreen->scene; /* remove handlers referencing areas in old screen */ for (sa = oldscreen->areabase.first; sa; sa = sa->next) { WM_event_remove_area_handler(&win->modalhandlers, sa); } /* we put timer to sleep, so screen_exit has to think there's no timer */ oldscreen->animtimer = NULL; if (wt) { WM_event_timer_sleep(wm, win, wt, true); } ED_screen_exit(C, win, oldscreen); /* Same scene, "transfer" playback to new screen. */ if (wt) { if (oldscene == sc->scene) { sc->animtimer = wt; } /* Else, stop playback. */ else { oldscreen->animtimer = wt; ED_screen_animation_play(C, 0, 0); } } win->screen = sc; CTX_wm_window_set(C, win); // stores C->wm.screen... hrmf /* prevent multiwin errors */ sc->winid = win->winid; ED_screen_refresh(CTX_wm_manager(C), CTX_wm_window(C)); WM_event_add_notifier(C, NC_WINDOW, NULL); WM_event_add_notifier(C, NC_SCREEN | ND_SCREENSET, sc); /* makes button hilites work */ WM_event_add_mousemove(C); /* Needed to make sure all the derivedMeshes are * up-to-date before viewport starts acquiring this. * * This is needed in cases when, for example, boolean * modifier uses operant from invisible layer. * Without this trick boolean wouldn't apply correct. * * Quite the same happens when setting screen's scene, * so perhaps this is in fact correct thing to do. */ if (oldscene != sc->scene) { BKE_scene_set_background(bmain, sc->scene); } /* Always do visible update since it's possible new screen will * have different layers visible in 3D viewpots. This is possible * because of view3d.lock_camera_and_layers option. */ DAG_on_visible_update(bmain, false); } } static int ed_screen_used(wmWindowManager *wm, bScreen *sc) { wmWindow *win; for (win = wm->windows.first; win; win = win->next) if (win->screen == sc) return 1; return 0; } /* only call outside of area/region loops */ void ED_screen_delete(bContext *C, bScreen *sc) { Main *bmain = CTX_data_main(C); wmWindowManager *wm = CTX_wm_manager(C); wmWindow *win = CTX_wm_window(C); bScreen *newsc; int delete = 1; /* don't allow deleting temp fullscreens for now */ if (ELEM(sc->state, SCREENMAXIMIZED, SCREENFULL)) { return; } /* screen can only be in use by one window at a time, so as * long as we are able to find a screen that is unused, we * can safely assume ours is not in use anywhere an delete it */ for (newsc = sc->id.prev; newsc; newsc = newsc->id.prev) if (!ed_screen_used(wm, newsc)) break; if (!newsc) { for (newsc = sc->id.next; newsc; newsc = newsc->id.next) if (!ed_screen_used(wm, newsc)) break; } if (!newsc) return; ED_screen_set(C, newsc); if (delete && win->screen != sc) BKE_libblock_free(bmain, sc); } static void ed_screen_set_3dview_camera(Scene *scene, bScreen *sc, ScrArea *sa, View3D *v3d) { /* fix any cameras that are used in the 3d view but not in the scene */ BKE_screen_view3d_sync(v3d, scene); if (!v3d->camera || !BKE_scene_base_find(scene, v3d->camera)) { v3d->camera = BKE_scene_camera_find(sc->scene); // XXX if (sc == curscreen) handle_view3d_lock(); if (!v3d->camera) { ARegion *ar; ListBase *regionbase; /* regionbase is in different place depending if space is active */ if (v3d == sa->spacedata.first) regionbase = &sa->regionbase; else regionbase = &v3d->regionbase; for (ar = regionbase->first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_WINDOW) { RegionView3D *rv3d = ar->regiondata; if (rv3d->persp == RV3D_CAMOB) { rv3d->persp = RV3D_PERSP; } } } } } } /* only call outside of area/region loops */ void ED_screen_set_scene(bContext *C, bScreen *screen, Scene *scene) { Main *bmain = CTX_data_main(C); bScreen *sc; if (screen == NULL) return; if (ed_screen_used(CTX_wm_manager(C), screen)) ED_object_editmode_exit(C, EM_FREEDATA | EM_DO_UNDO); for (sc = bmain->screen.first; sc; sc = sc->id.next) { if ((U.flag & USER_SCENEGLOBAL) || sc == screen) { if (scene != sc->scene) { /* all areas endlocalview */ // XXX ScrArea *sa = sc->areabase.first; // while (sa) { // endlocalview(sa); // sa = sa->next; // } sc->scene = scene; } } } // copy_view3d_lock(0); /* space.c */ /* are there cameras in the views that are not in the scene? */ for (sc = bmain->screen.first; sc; sc = sc->id.next) { if ((U.flag & USER_SCENEGLOBAL) || sc == screen) { ScrArea *sa = sc->areabase.first; while (sa) { SpaceLink *sl = sa->spacedata.first; while (sl) { if (sl->spacetype == SPACE_VIEW3D) { View3D *v3d = (View3D *) sl; ed_screen_set_3dview_camera(scene, sc, sa, v3d); } sl = sl->next; } sa = sa->next; } } } CTX_data_scene_set(C, scene); BKE_scene_set_background(bmain, scene); DAG_on_visible_update(bmain, false); ED_render_engine_changed(bmain); ED_update_for_newframe(bmain, scene, 1); /* complete redraw */ WM_event_add_notifier(C, NC_WINDOW, NULL); } /* only call outside of area/region loops */ void ED_screen_delete_scene(bContext *C, Scene *scene) { Main *bmain = CTX_data_main(C); Scene *newscene; if (scene->id.prev) newscene = scene->id.prev; else if (scene->id.next) newscene = scene->id.next; else return; ED_screen_set_scene(C, CTX_wm_screen(C), newscene); BKE_scene_unlink(bmain, scene, newscene); } ScrArea *ED_screen_full_newspace(bContext *C, ScrArea *sa, int type) { wmWindow *win = CTX_wm_window(C); bScreen *screen = CTX_wm_screen(C); ScrArea *newsa = NULL; if (!sa || sa->full == NULL) { newsa = ED_screen_state_toggle(C, win, sa, SCREENMAXIMIZED); } if (!newsa) { if (sa->full && (screen->state == SCREENMAXIMIZED)) { /* if this has been called from the temporary info header generated in * temp fullscreen layouts, find the correct fullscreen area to change * to create a new space inside */ for (newsa = screen->areabase.first; newsa; newsa = newsa->next) { if (!(sa->flag & AREA_TEMP_INFO)) break; } } else { newsa = sa; } } if (sa && (sa->spacetype != type)) { newsa->flag |= AREA_FLAG_TEMP_TYPE; } else { newsa->flag &= ~AREA_FLAG_TEMP_TYPE; } ED_area_newspace(C, newsa, type); return newsa; } void ED_screen_full_prevspace(bContext *C, ScrArea *sa) { if (sa->flag & AREA_FLAG_STACKED_FULLSCREEN) { /* stacked fullscreen -> only go back to previous screen and don't toggle out of fullscreen */ ED_area_prevspace(C, sa); } else { ED_screen_restore_temp_type(C, sa); } } void ED_screen_restore_temp_type(bContext *C, ScrArea *sa) { /* incase nether functions below run */ ED_area_tag_redraw(sa); if (sa->flag & AREA_FLAG_TEMP_TYPE) { ED_area_prevspace(C, sa); sa->flag &= ~AREA_FLAG_TEMP_TYPE; } if (sa->full) { ED_screen_state_toggle(C, CTX_wm_window(C), sa, SCREENMAXIMIZED); } } /* restore a screen / area back to default operation, after temp fullscreen modes */ void ED_screen_full_restore(bContext *C, ScrArea *sa) { wmWindow *win = CTX_wm_window(C); SpaceLink *sl = sa->spacedata.first; bScreen *screen = CTX_wm_screen(C); short state = (screen ? screen->state : SCREENMAXIMIZED); /* if fullscreen area has a temporary space (such as a file browser or fullscreen render * overlaid on top of an existing setup) then return to the previous space */ if (sl->next) { if (sa->flag & AREA_FLAG_TEMP_TYPE) { ED_screen_full_prevspace(C, sa); } else { ED_screen_state_toggle(C, win, sa, state); } sa->flag &= ~AREA_FLAG_TEMP_TYPE; } /* otherwise just tile the area again */ else { ED_screen_state_toggle(C, win, sa, state); } } /* this function toggles: if area is maximized/full then the parent will be restored */ ScrArea *ED_screen_state_toggle(bContext *C, wmWindow *win, ScrArea *sa, const short state) { bScreen *sc, *oldscreen; ARegion *ar; if (sa) { /* ensure we don't have a button active anymore, can crash when * switching screens with tooltip open because region and tooltip * are no longer in the same screen */ for (ar = sa->regionbase.first; ar; ar = ar->next) UI_blocklist_free(C, &ar->uiblocks); /* prevent hanging header prints */ ED_area_headerprint(sa, NULL); } if (sa && sa->full) { /* restoring back to SCREENNORMAL */ ScrArea *old; sc = sa->full; /* the old screen to restore */ oldscreen = win->screen; /* the one disappearing */ sc->state = SCREENNORMAL; /* find old area */ for (old = sc->areabase.first; old; old = old->next) if (old->full) break; if (old == NULL) { if (G.debug & G_DEBUG) printf("%s: something wrong in areafullscreen\n", __func__); return NULL; } if (state == SCREENFULL) { /* restore the old side panels/header visibility */ for (ar = sa->regionbase.first; ar; ar = ar->next) { ar->flag = ar->flagfullscreen; } } ED_area_data_swap(old, sa); if (sa->flag & AREA_TEMP_INFO) sa->flag &= ~AREA_TEMP_INFO; old->full = NULL; /* animtimer back */ sc->animtimer = oldscreen->animtimer; oldscreen->animtimer = NULL; ED_screen_set(C, sc); BKE_screen_free(oldscreen); BKE_libblock_free(CTX_data_main(C), oldscreen); /* After we've restored back to SCREENNORMAL, we have to wait with * screen handling as it uses the area coords which aren't updated yet. * Without doing so, the screen handling gets wrong area coords, * which in worst case can lead to crashes (see T43139) */ sc->skip_handling = true; } else { /* change from SCREENNORMAL to new state */ ScrArea *newa; char newname[MAX_ID_NAME - 2]; oldscreen = win->screen; oldscreen->state = state; BLI_snprintf(newname, sizeof(newname), "%s-%s", oldscreen->id.name + 2, "nonnormal"); sc = ED_screen_add(win, oldscreen->scene, newname); sc->state = state; sc->redraws_flag = oldscreen->redraws_flag; /* timer */ sc->animtimer = oldscreen->animtimer; oldscreen->animtimer = NULL; /* use random area when we have no active one, e.g. when the * mouse is outside of the window and we open a file browser */ if (!sa) sa = oldscreen->areabase.first; if (state == SCREENMAXIMIZED) { /* returns the top small area */ newa = area_split(sc, (ScrArea *)sc->areabase.first, 'h', 0.99f, 1); ED_area_newspace(C, newa, SPACE_INFO); /* copy area */ newa = newa->prev; ED_area_data_swap(newa, sa); sa->flag |= AREA_TEMP_INFO; sa->full = oldscreen; newa->full = oldscreen; newa->next->full = oldscreen; // XXX } else if (state == SCREENFULL) { newa = (ScrArea *)sc->areabase.first; /* copy area */ ED_area_data_swap(newa, sa); newa->flag = sa->flag; /* mostly for AREA_FLAG_WASFULLSCREEN */ /* temporarily hide the side panels/header */ for (ar = newa->regionbase.first; ar; ar = ar->next) { ar->flagfullscreen = ar->flag; if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_HEADER, RGN_TYPE_TOOLS)) { ar->flag |= RGN_FLAG_HIDDEN; } } sa->full = oldscreen; newa->full = oldscreen; } else { BLI_assert(false); } ED_screen_set(C, sc); } /* XXX bad code: setscreen() ends with first area active. fullscreen render assumes this too */ CTX_wm_area_set(C, sc->areabase.first); return sc->areabase.first; } /* update frame rate info for viewport drawing */ void ED_refresh_viewport_fps(bContext *C) { wmTimer *animtimer = CTX_wm_screen(C)->animtimer; Scene *scene = CTX_data_scene(C); /* is anim playback running? */ if (animtimer && (U.uiflag & USER_SHOW_FPS)) { ScreenFrameRateInfo *fpsi = scene->fps_info; /* if there isn't any info, init it first */ if (fpsi == NULL) fpsi = scene->fps_info = MEM_callocN(sizeof(ScreenFrameRateInfo), "refresh_viewport_fps fps_info"); /* update the values */ fpsi->redrawtime = fpsi->lredrawtime; fpsi->lredrawtime = animtimer->ltime; } else { /* playback stopped or shouldn't be running */ if (scene->fps_info) MEM_freeN(scene->fps_info); scene->fps_info = NULL; } } /* redraws: uses defines from stime->redraws * enable: 1 - forward on, -1 - backwards on, 0 - off */ void ED_screen_animation_timer(bContext *C, int redraws, int refresh, int sync, int enable) { bScreen *screen = CTX_wm_screen(C); wmWindowManager *wm = CTX_wm_manager(C); wmWindow *win = CTX_wm_window(C); Scene *scene = CTX_data_scene(C); bScreen *stopscreen = ED_screen_animation_playing(wm); if (stopscreen) { WM_event_remove_timer(wm, win, stopscreen->animtimer); stopscreen->animtimer = NULL; } if (enable) { ScreenAnimData *sad = MEM_callocN(sizeof(ScreenAnimData), "ScreenAnimData"); screen->animtimer = WM_event_add_timer(wm, win, TIMER0, (1.0 / FPS)); sad->ar = CTX_wm_region(C); /* if startframe is larger than current frame, we put currentframe on startframe. * note: first frame then is not drawn! (ton) */ if (PRVRANGEON) { if (scene->r.psfra > scene->r.cfra) { sad->sfra = scene->r.cfra; scene->r.cfra = scene->r.psfra; } else sad->sfra = scene->r.cfra; } else { if (scene->r.sfra > scene->r.cfra) { sad->sfra = scene->r.cfra; scene->r.cfra = scene->r.sfra; } else sad->sfra = scene->r.cfra; } sad->redraws = redraws; sad->refresh = refresh; sad->flag |= (enable < 0) ? ANIMPLAY_FLAG_REVERSE : 0; sad->flag |= (sync == 0) ? ANIMPLAY_FLAG_NO_SYNC : (sync == 1) ? ANIMPLAY_FLAG_SYNC : 0; screen->animtimer->customdata = sad; } /* notifier catched by top header, for button */ WM_event_add_notifier(C, NC_SCREEN | ND_ANIMPLAY, NULL); } /* helper for screen_animation_play() - only to be used for TimeLine */ static ARegion *time_top_left_3dwindow(bScreen *screen) { ARegion *aret = NULL; ScrArea *sa; int min = 10000; for (sa = screen->areabase.first; sa; sa = sa->next) { if (sa->spacetype == SPACE_VIEW3D) { ARegion *ar; for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_WINDOW) { if (ar->winrct.xmin - ar->winrct.ymin < min) { aret = ar; min = ar->winrct.xmin - ar->winrct.ymin; } } } } } return aret; } void ED_screen_animation_timer_update(bScreen *screen, int redraws, int refresh) { if (screen && screen->animtimer) { wmTimer *wt = screen->animtimer; ScreenAnimData *sad = wt->customdata; sad->redraws = redraws; sad->refresh = refresh; sad->ar = NULL; if (redraws & TIME_REGION) sad->ar = time_top_left_3dwindow(screen); } } /* results in fully updated anim system * screen can be NULL */ void ED_update_for_newframe(Main *bmain, Scene *scene, int UNUSED(mute)) { wmWindowManager *wm = bmain->wm.first; wmWindow *window; int layers = 0; #ifdef DURIAN_CAMERA_SWITCH void *camera = BKE_scene_camera_switch_find(scene); if (camera && scene->camera != camera) { bScreen *sc; scene->camera = camera; /* are there cameras in the views that are not in the scene? */ for (sc = bmain->screen.first; sc; sc = sc->id.next) { BKE_screen_view3d_scene_sync(sc); } } #endif //extern void audiostream_scrub(unsigned int frame); /* seqaudio.c */ ED_clip_update_frame(bmain, scene->r.cfra); /* get layers from all windows */ for (window = wm->windows.first; window; window = window->next) layers |= BKE_screen_visible_layers(window->screen, scene); /* this function applies the changes too */ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, layers); //if ((CFRA > 1) && (!mute) && (scene->r.audio.flag & AUDIO_SCRUB)) // audiostream_scrub( CFRA ); /* 3d window, preview */ //BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT); /* all movie/sequence images */ //BIF_image_update_frame(); /* composite */ if (scene->use_nodes && scene->nodetree) ntreeCompositTagAnimated(scene->nodetree); /* update animated texture nodes */ { Tex *tex; for (tex = bmain->tex.first; tex; tex = tex->id.next) if (tex->use_nodes && tex->nodetree) { ntreeTexTagAnimated(tex->nodetree); } } }