/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2007 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #include /* various UI stuff */ void blender_test_break() {} void error() {} void set_timecursor() {} void waitcursor() {} void mainqenter() {} void saveover() {} void BIF_icons_free() {} void BIF_icons_init() {} char texstr[20][12]; /* global vars */ void *editNurb; void *editelems; /* python, will come back */ void BPY_post_start_python() {} void BPY_run_python_script() {} void BPY_start_python() {} void BPY_do_all_scripts() {} void BPY_call_importloader() {} void BPY_do_pyscript() {} void BPY_pydriver_eval() {} void BPY_pydriver_get_objects() {} void BPY_clear_script() {} void BPY_free_compiled_text() {} void BPY_pyconstraint_eval() {} void BPY_pyconstraint_target() {} /* areas */ void copy_view3d_lock() {} /* seq */ void do_render_seq() {} void free_editing() {} void get_forground_frame_seq() {} void build_seqar() {} /* sculpt */ void sculptmode_free_all() {} void sculptmode_init() {} /* mesh */ void free_realtime_image() {} void NewBooleanDerivedMesh() {} void harmonic_coordinates_bind() {} /* particle */ void PE_recalc_world_cos() {} void PE_free_particle_edit() {} void PE_get_colors() {} /* fluid */ void fluidsimSettingsCopy() {} void fluidsimSettingsFree() {} void BIF_filelist_freelib() {} /* audio */ void audiostream_play() {} void audiostream_fill() {} struct RenderData; void start_avi_codec(struct RenderData *rd,int rectx, int recty ){} void append_avi_codec(int frame,int *pixels,int rectx, int recty){}; void end_avi_codec(void){};