/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/screen/workspace_edit.c * \ingroup edscr */ #include #include #include "BLI_utildefines.h" #include "BLI_fileops.h" #include "BLI_listbase.h" #include "BLI_path_util.h" #include "BLI_string.h" #include "BKE_appdir.h" #include "BKE_blendfile.h" #include "BKE_context.h" #include "BKE_idcode.h" #include "BKE_main.h" #include "BKE_layer.h" #include "BKE_library.h" #include "BKE_report.h" #include "BKE_scene.h" #include "BKE_screen.h" #include "BKE_workspace.h" #include "BLO_readfile.h" #include "DNA_object_types.h" #include "DNA_screen_types.h" #include "DNA_windowmanager_types.h" #include "DNA_workspace_types.h" #include "ED_object.h" #include "ED_screen.h" #include "MEM_guardedalloc.h" #include "RNA_access.h" #include "DEG_depsgraph.h" #include "UI_interface.h" #include "UI_resources.h" #include "WM_api.h" #include "WM_types.h" #include "screen_intern.h" /** \name Workspace API * * \brief API for managing workspaces and their data. * \{ */ WorkSpace *ED_workspace_add( Main *bmain, const char *name, Scene *scene, ViewLayer *act_view_layer, ViewRender *view_render) { WorkSpace *workspace = BKE_workspace_add(bmain, name); BKE_workspace_view_layer_set(workspace, act_view_layer, scene); BKE_viewrender_copy(&workspace->view_render, view_render); return workspace; } static void workspace_change_update_view_layer( WorkSpace *workspace_new, const WorkSpace *workspace_old, Scene *scene) { if (!BKE_workspace_view_layer_get(workspace_new, scene)) { BKE_workspace_view_layer_set(workspace_new, BKE_workspace_view_layer_get(workspace_old, scene), scene); } } static void workspace_change_update( WorkSpace *workspace_new, const WorkSpace *workspace_old, bContext *C) { /* needs to be done before changing mode! (to ensure right context) */ workspace_change_update_view_layer(workspace_new, workspace_old, CTX_data_scene(C)); } static bool workspace_change_find_new_layout_cb(const WorkSpaceLayout *layout, void *UNUSED(arg)) { /* return false to stop the iterator if we've found a layout that can be activated */ return workspace_layout_set_poll(layout) ? false : true; } static WorkSpaceLayout *workspace_change_get_new_layout( WorkSpace *workspace_new, wmWindow *win) { /* ED_workspace_duplicate may have stored a layout to activate once the workspace gets activated. */ WorkSpaceLayout *layout_new; bScreen *screen_new; if (win->workspace_hook->temp_workspace_store) { layout_new = win->workspace_hook->temp_layout_store; } else { layout_new = BKE_workspace_hook_layout_for_workspace_get(win->workspace_hook, workspace_new); if (!layout_new) { layout_new = BKE_workspace_layouts_get(workspace_new)->first; } } screen_new = BKE_workspace_layout_screen_get(layout_new); if (screen_new->winid) { /* screen is already used, try to find a free one */ WorkSpaceLayout *layout_temp = BKE_workspace_layout_iter_circular( workspace_new, layout_new, workspace_change_find_new_layout_cb, NULL, false); if (!layout_temp) { /* fallback solution: duplicate layout */ layout_temp = ED_workspace_layout_duplicate(workspace_new, layout_new, win); } layout_new = layout_temp; } return layout_new; } /** * \brief Change the active workspace. * * Operator call, WM + Window + screen already existed before * Pretty similar to #ED_screen_change since changing workspace also changes screen. * * \warning Do NOT call in area/region queues! * \returns if workspace changing was successful. */ bool ED_workspace_change( WorkSpace *workspace_new, bContext *C, wmWindow *win) { Main *bmain = CTX_data_main(C); WorkSpace *workspace_old = WM_window_get_active_workspace(win); WorkSpaceLayout *layout_new = workspace_change_get_new_layout(workspace_new, win); bScreen *screen_new = BKE_workspace_layout_screen_get(layout_new); bScreen *screen_old = BKE_workspace_active_screen_get(win->workspace_hook); win->workspace_hook->temp_layout_store = NULL; if (workspace_old == workspace_new) { /* Could also return true, everything that needs to be done was done (nothing :P), but nothing changed */ return false; } screen_new = screen_change_prepare(screen_old, screen_new, bmain, C, win); BLI_assert(BKE_workspace_layout_screen_get(layout_new) == screen_new); if (screen_new) { bool use_object_mode = false; /* Store old context for exiting edit-mode. */ EvaluationContext eval_ctx_old; CTX_data_eval_ctx(C, &eval_ctx_old); Scene *scene = WM_window_get_active_scene(win); ViewLayer *view_layer_old = BKE_workspace_view_layer_get(workspace_old, scene); Object *obact_old = OBACT(view_layer_old); ViewLayer *view_layer_new = BKE_workspace_view_layer_get(workspace_new, scene); Object *obact_new = OBACT(view_layer_new); /* Handle object mode switching */ if ((workspace_old->object_mode != OB_MODE_OBJECT) || (workspace_new->object_mode != OB_MODE_OBJECT)) { if ((workspace_old->object_mode == workspace_new->object_mode) && (obact_old == obact_new)) { /* pass */ } else { use_object_mode = true; } } WM_window_set_active_layout(win, workspace_new, layout_new); WM_window_set_active_workspace(win, workspace_new); /* update screen *after* changing workspace - which also causes the actual screen change */ screen_change_update(C, win, screen_new); workspace_change_update(workspace_new, workspace_old, C); BLI_assert(BKE_workspace_view_layer_get(workspace_new, CTX_data_scene(C)) != NULL); BLI_assert(CTX_wm_workspace(C) == workspace_new); WM_toolsystem_unlink(C, workspace_old); WM_toolsystem_link(C, workspace_new); if (use_object_mode) { /* weak, set it back so it's used when activating again. */ eObjectMode object_mode = workspace_old->object_mode; ED_object_mode_generic_exit_or_other_window(&eval_ctx_old, bmain->wm.first, workspace_old, scene, obact_old); workspace_old->object_mode = object_mode; ED_workspace_object_mode_sync_from_object(bmain->wm.first, workspace_old, obact_old); ED_object_mode_generic_enter_or_other_window(C, NULL, workspace_new->object_mode); } else { if (obact_new == NULL) { workspace_new->object_mode = OB_MODE_OBJECT; } } return true; } return false; } /** * Duplicate a workspace including its layouts. Does not activate the workspace, but * it stores the screen-layout to be activated (BKE_workspace_temp_layout_store) */ WorkSpace *ED_workspace_duplicate( WorkSpace *workspace_old, Main *bmain, wmWindow *win) { WorkSpaceLayout *layout_active_old = BKE_workspace_active_layout_get(win->workspace_hook); ListBase *layouts_old = BKE_workspace_layouts_get(workspace_old); Scene *scene = WM_window_get_active_scene(win); WorkSpace *workspace_new = ED_workspace_add( bmain, workspace_old->id.name + 2, scene, BKE_workspace_view_layer_get(workspace_old, scene), &workspace_old->view_render); ListBase *transform_orientations_old = BKE_workspace_transform_orientations_get(workspace_old); ListBase *transform_orientations_new = BKE_workspace_transform_orientations_get(workspace_new); BLI_duplicatelist(transform_orientations_new, transform_orientations_old); workspace_new->tool = workspace_old->tool; workspace_new->object_mode = workspace_old->object_mode; for (WorkSpaceLayout *layout_old = layouts_old->first; layout_old; layout_old = layout_old->next) { WorkSpaceLayout *layout_new = ED_workspace_layout_duplicate(workspace_new, layout_old, win); if (layout_active_old == layout_old) { win->workspace_hook->temp_layout_store = layout_new; } } return workspace_new; } /** * \return if succeeded. */ bool ED_workspace_delete( WorkSpace *workspace, Main *bmain, bContext *C, wmWindowManager *wm) { ID *workspace_id = (ID *)workspace; if (BLI_listbase_is_single(&bmain->workspaces)) { return false; } for (wmWindow *win = wm->windows.first; win; win = win->next) { WorkSpace *prev = workspace_id->prev; WorkSpace *next = workspace_id->next; ED_workspace_change((prev != NULL) ? prev : next, C, win); } BKE_libblock_free(bmain, workspace_id); return true; } /** * Some editor data may need to be synced with scene data (3D View camera and layers). * This function ensures data is synced for editors in active layout of \a workspace. */ void ED_workspace_scene_data_sync( WorkSpaceInstanceHook *hook, Scene *scene) { bScreen *screen = BKE_workspace_active_screen_get(hook); BKE_screen_view3d_scene_sync(screen, scene); } void ED_workspace_view_layer_unset( const Main *bmain, Scene *scene, const ViewLayer *layer_unset, ViewLayer *layer_new) { for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) { if (BKE_workspace_view_layer_get(workspace, scene) == layer_unset) { BKE_workspace_view_layer_set(workspace, layer_new, scene); } } } /** * When a work-space mode has changed, * flush it to all other visible work-spaces using the same object * since we don't support one object being in two different modes at once. * \note We could support this but it's more trouble than it's worth. */ void ED_workspace_object_mode_sync_from_object(wmWindowManager *wm, WorkSpace *workspace, Object *obact) { if (obact == NULL) { return; } for (wmWindow *win = wm->windows.first; win; win = win->next) { WorkSpace *workspace_iter = BKE_workspace_active_get(win->workspace_hook); if ((workspace != workspace_iter) && (workspace->object_mode != workspace_iter->object_mode)) { Scene *scene_iter = WM_window_get_active_scene(win); ViewLayer *view_layer = BKE_view_layer_from_workspace_get(scene_iter, workspace_iter); if (obact == OBACT(view_layer)) { workspace_iter->object_mode = workspace->object_mode; /* TODO(campbell), use msgbus */ WM_main_add_notifier(NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene_iter); } } } } void ED_workspace_object_mode_sync_from_scene(wmWindowManager *wm, WorkSpace *workspace, Scene *scene) { ViewLayer *view_layer = BKE_workspace_view_layer_get(workspace, scene); if (view_layer) { Object *obact = OBACT(view_layer); ED_workspace_object_mode_sync_from_object(wm, workspace, obact); } } bool ED_workspace_object_mode_in_other_window( struct wmWindowManager *wm, const wmWindow *win_compare, Object *obact, eObjectMode *r_object_mode) { for (wmWindow *win_iter = wm->windows.first; win_iter; win_iter = win_iter->next) { if (win_compare != win_iter) { WorkSpace *workspace_iter = BKE_workspace_active_get(win_iter->workspace_hook); Scene *scene_iter = WM_window_get_active_scene(win_iter); ViewLayer *view_layer_iter = BKE_view_layer_from_workspace_get(scene_iter, workspace_iter); Object *obact_iter = OBACT(view_layer_iter); if (obact == obact_iter) { if (r_object_mode) { *r_object_mode = workspace_iter->object_mode; } return true; } } } return false; } /** \} Workspace API */ /** \name Workspace Operators * * \{ */ static int workspace_new_exec(bContext *C, wmOperator *UNUSED(op)) { Main *bmain = CTX_data_main(C); wmWindow *win = CTX_wm_window(C); WorkSpace *workspace = ED_workspace_duplicate(WM_window_get_active_workspace(win), bmain, win); WM_event_add_notifier(C, NC_SCREEN | ND_WORKSPACE_SET, workspace); return OPERATOR_FINISHED; } static void WORKSPACE_OT_workspace_duplicate(wmOperatorType *ot) { /* identifiers */ ot->name = "New Workspace"; ot->description = "Add a new workspace"; ot->idname = "WORKSPACE_OT_workspace_duplicate"; /* api callbacks */ ot->exec = workspace_new_exec; ot->poll = WM_operator_winactive; } static int workspace_delete_exec(bContext *C, wmOperator *UNUSED(op)) { Main *bmain = CTX_data_main(C); wmWindowManager *wm = CTX_wm_manager(C); wmWindow *win = CTX_wm_window(C); ED_workspace_delete(WM_window_get_active_workspace(win), bmain, C, wm); return OPERATOR_FINISHED; } static void WORKSPACE_OT_workspace_delete(wmOperatorType *ot) { /* identifiers */ ot->name = "Delete Workspace"; ot->description = "Delete the active workspace"; ot->idname = "WORKSPACE_OT_workspace_delete"; /* api callbacks */ ot->exec = workspace_delete_exec; } static void workspace_config_file_path_from_folder_id( const Main *bmain, int folder_id, char *r_path) { const char *app_template = U.app_template[0] ? U.app_template : NULL; const char * const cfgdir = BKE_appdir_folder_id(folder_id, app_template); if (cfgdir) { BLI_make_file_string(bmain->name, r_path, cfgdir, BLENDER_WORKSPACES_FILE); } else { r_path[0] = '\0'; } } ATTR_NONNULL(1) static WorkspaceConfigFileData *workspace_config_file_read( const Main *bmain, ReportList *reports) { char workspace_config_path[FILE_MAX]; bool has_path = false; workspace_config_file_path_from_folder_id(bmain, BLENDER_USER_CONFIG, workspace_config_path); if (BLI_exists(workspace_config_path)) { has_path = true; } else { workspace_config_file_path_from_folder_id(bmain, BLENDER_DATAFILES, workspace_config_path); if (BLI_exists(workspace_config_path)) { has_path = true; } } return has_path ? BKE_blendfile_workspace_config_read(workspace_config_path, reports) : NULL; } static void workspace_append_button( uiLayout *layout, wmOperatorType *ot_append, const WorkSpace *workspace, const Main *from_main) { const ID *id = (ID *)workspace; PointerRNA opptr; char lib_path[FILE_MAX_LIBEXTRA]; BLI_path_join( lib_path, sizeof(lib_path), from_main->name, BKE_idcode_to_name(GS(id->name)), NULL); BLI_assert(STREQ(ot_append->idname, "WM_OT_append")); uiItemFullO_ptr( layout, ot_append, workspace->id.name + 2, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, &opptr); RNA_string_set(&opptr, "directory", lib_path); RNA_string_set(&opptr, "filename", id->name + 2); RNA_boolean_set(&opptr, "autoselect", false); } ATTR_NONNULL(1, 2) static void workspace_config_file_append_buttons( uiLayout *layout, const Main *bmain, ReportList *reports) { WorkspaceConfigFileData *workspace_config = workspace_config_file_read(bmain, reports); if (workspace_config) { wmOperatorType *ot_append = WM_operatortype_find("WM_OT_append", true); for (WorkSpace *workspace = workspace_config->workspaces.first; workspace; workspace = workspace->id.next) { workspace_append_button(layout, ot_append, workspace, workspace_config->main); } BKE_blendfile_workspace_config_data_free(workspace_config); } } static int workspace_add_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event)) { const Main *bmain = CTX_data_main(C); uiPopupMenu *pup = UI_popup_menu_begin(C, op->type->name, ICON_NONE); uiLayout *layout = UI_popup_menu_layout(pup); uiItemO(layout, "Duplicate Current", ICON_NONE, "WORKSPACE_OT_workspace_duplicate"); uiItemS(layout); workspace_config_file_append_buttons(layout, bmain, op->reports); UI_popup_menu_end(C, pup); return OPERATOR_INTERFACE; } static void WORKSPACE_OT_workspace_add_menu(wmOperatorType *ot) { /* identifiers */ ot->name = "Add Workspace"; ot->description = "Add a new workspace by duplicating the current one or appending one " "from the user configuration"; ot->idname = "WORKSPACE_OT_workspace_add_menu"; /* api callbacks */ ot->invoke = workspace_add_invoke; } void ED_operatortypes_workspace(void) { WM_operatortype_append(WORKSPACE_OT_workspace_duplicate); WM_operatortype_append(WORKSPACE_OT_workspace_delete); WM_operatortype_append(WORKSPACE_OT_workspace_add_menu); } /** \} Workspace Operators */