/* SPDX-License-Identifier: GPL-2.0-or-later */ #include "BLI_compiler_compat.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_node_types.h" #include "DNA_screen_types.h" #include "DNA_workspace_types.h" #include "BKE_context.h" #include "BKE_customdata.h" #include "BKE_material.h" #include "BKE_paint.h" #include "BKE_pbvh.h" #include "DEG_depsgraph.h" #include "NOD_shader.h" #include "WM_toolsystem.h" #include "ED_paint.h" namespace blender::ed::sculpt_paint::canvas { static TexPaintSlot *get_active_slot(Object *ob) { Material *mat = BKE_object_material_get(ob, ob->actcol); if (mat == nullptr) { return nullptr; } if (mat->texpaintslot == nullptr) { return nullptr; } if (mat->paint_active_slot >= mat->tot_slots) { return nullptr; } TexPaintSlot *slot = &mat->texpaintslot[mat->paint_active_slot]; return slot; } } // namespace blender::ed::sculpt_paint::canvas extern "C" { using namespace blender; using namespace blender::ed::sculpt_paint::canvas; /* Does the paint tool with the given idname uses a canvas. */ static bool paint_tool_uses_canvas(StringRef idname) { return ELEM(idname, "builtin_brush.Paint", "builtin_brush.Smear", "builtin.color_filter"); } static bool paint_tool_shading_color_follows_last_used(StringRef idname) { /* TODO(jbakker): complete this list. */ return ELEM(idname, "builtin_brush.Mask"); } void ED_paint_tool_update_sticky_shading_color(struct bContext *C, struct Object *ob) { if (ob == nullptr || ob->sculpt == nullptr) { return; } bToolRef *tref = WM_toolsystem_ref_from_context(C); if (tref == nullptr) { return; } /* Do not modify when tool follows lat used tool. */ if (paint_tool_shading_color_follows_last_used(tref->idname)) { return; } ob->sculpt->sticky_shading_color = paint_tool_uses_canvas(tref->idname); } static bool paint_tool_shading_color_follows_last_used_tool(struct bContext *C, struct Object *ob) { if (ob == nullptr || ob->sculpt == nullptr) { return false; } bToolRef *tref = WM_toolsystem_ref_from_context(C); if (tref == nullptr) { return false; } return paint_tool_shading_color_follows_last_used(tref->idname); } bool ED_paint_tool_use_canvas(struct bContext *C, bToolRef *tref) { if (tref == nullptr) { tref = WM_toolsystem_ref_from_context(C); } if (tref == nullptr) { return false; } return paint_tool_uses_canvas(tref->idname); } eV3DShadingColorType ED_paint_shading_color_override(bContext *C, const PaintModeSettings *settings, Object *ob, eV3DShadingColorType orig_color_type) { if (!U.experimental.use_sculpt_texture_paint) { return orig_color_type; } /* NOTE: This early exit is temporarily, until a paint mode has been added. * For better integration with the vertex paint in sculpt mode we sticky * with the last stoke when using tools like masking. */ if (!ED_paint_tool_use_canvas(C, nullptr) && !(paint_tool_shading_color_follows_last_used_tool(C, ob) && ob->sculpt->sticky_shading_color)) { return orig_color_type; } eV3DShadingColorType color_type = orig_color_type; switch (settings->canvas_source) { case PAINT_CANVAS_SOURCE_COLOR_ATTRIBUTE: color_type = V3D_SHADING_VERTEX_COLOR; break; case PAINT_CANVAS_SOURCE_IMAGE: color_type = V3D_SHADING_TEXTURE_COLOR; break; case PAINT_CANVAS_SOURCE_MATERIAL: { TexPaintSlot *slot = get_active_slot(ob); if (slot == nullptr) { break; } if (slot->ima) { color_type = V3D_SHADING_TEXTURE_COLOR; } if (slot->attribute_name) { color_type = V3D_SHADING_VERTEX_COLOR; } break; } } return color_type; } Image *ED_paint_canvas_image_get(const struct PaintModeSettings *settings, struct Object *ob) { switch (settings->canvas_source) { case PAINT_CANVAS_SOURCE_COLOR_ATTRIBUTE: return nullptr; case PAINT_CANVAS_SOURCE_IMAGE: return settings->canvas_image; case PAINT_CANVAS_SOURCE_MATERIAL: { TexPaintSlot *slot = get_active_slot(ob); if (slot == nullptr) { break; } return slot->ima; } } return nullptr; } int ED_paint_canvas_uvmap_layer_index_get(const struct PaintModeSettings *settings, struct Object *ob) { switch (settings->canvas_source) { case PAINT_CANVAS_SOURCE_COLOR_ATTRIBUTE: return -1; case PAINT_CANVAS_SOURCE_IMAGE: { /* Use active uv map of the object. */ if (ob->type != OB_MESH) { return -1; } const Mesh *mesh = static_cast(ob->data); return CustomData_get_active_layer_index(&mesh->ldata, CD_MLOOPUV); } case PAINT_CANVAS_SOURCE_MATERIAL: { /* Use uv map of the canvas. */ TexPaintSlot *slot = get_active_slot(ob); if (slot == nullptr) { break; } if (ob->type != OB_MESH) { return -1; } if (slot->uvname == nullptr) { return -1; } const Mesh *mesh = static_cast(ob->data); return CustomData_get_named_layer_index(&mesh->ldata, CD_MLOOPUV, slot->uvname); } } return -1; } }