/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/sculpt_paint/paint_image_2d.c * \ingroup bke */ //#include #include #include "MEM_guardedalloc.h" #include "DNA_brush_types.h" #include "DNA_scene_types.h" #include "DNA_space_types.h" #include "DNA_object_types.h" #include "BLI_math.h" #include "BLI_rect.h" #include "BLI_math_color_blend.h" #include "BLI_stack.h" #include "BLI_bitmap.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_brush.h" #include "BKE_image.h" #include "BKE_paint.h" #include "BKE_report.h" #include "BKE_texture.h" #include "ED_paint.h" #include "ED_screen.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" #include "IMB_colormanagement.h" #include "WM_api.h" #include "WM_types.h" #include "UI_view2d.h" #include "RE_shader_ext.h" #include "GPU_draw.h" #include "paint_intern.h" /* Brush Painting for 2D image editor */ /* Defines and Structs */ typedef struct BrushPainterCache { bool use_float; /* need float imbuf? */ bool use_color_correction; /* use color correction for float */ bool invert; bool is_texbrush; bool is_maskbrush; int lastdiameter; float last_tex_rotation; float last_mask_rotation; float last_pressure; ImBuf *ibuf; ImBuf *texibuf; unsigned short *curve_mask; unsigned short *tex_mask; unsigned short *tex_mask_old; unsigned int tex_mask_old_w; unsigned int tex_mask_old_h; } BrushPainterCache; typedef struct BrushPainter { Scene *scene; Brush *brush; float lastpaintpos[2]; /* position of last paint op */ float startpaintpos[2]; /* position of first paint */ short firsttouch; /* first paint op */ struct ImagePool *pool; /* image pool */ rctf tex_mapping; /* texture coordinate mapping */ rctf mask_mapping; /* mask texture coordinate mapping */ BrushPainterCache cache; } BrushPainter; typedef struct ImagePaintRegion { int destx, desty; int srcx, srcy; int width, height; } ImagePaintRegion; typedef struct ImagePaintState { BrushPainter *painter; SpaceImage *sima; View2D *v2d; Scene *scene; bScreen *screen; struct ImagePool *image_pool; Brush *brush; short tool, blend; Image *image; ImBuf *canvas; ImBuf *clonecanvas; const char *warnpackedfile; const char *warnmultifile; bool do_masking; /* viewport texture paint only, but _not_ project paint */ Object *ob; int faceindex; float uv[2]; int do_facesel; bool need_redraw; BlurKernel *blurkernel; } ImagePaintState; static BrushPainter *brush_painter_2d_new(Scene *scene, Brush *brush, bool invert) { BrushPainter *painter = MEM_callocN(sizeof(BrushPainter), "BrushPainter"); painter->brush = brush; painter->scene = scene; painter->firsttouch = 1; painter->cache.lastdiameter = -1; /* force ibuf create in refresh */ painter->cache.invert = invert; return painter; } static void brush_painter_2d_require_imbuf(BrushPainter *painter, bool use_float, bool use_color_correction) { Brush *brush = painter->brush; if ((painter->cache.use_float != use_float)) { if (painter->cache.ibuf) IMB_freeImBuf(painter->cache.ibuf); if (painter->cache.curve_mask) MEM_freeN(painter->cache.curve_mask); if (painter->cache.tex_mask) MEM_freeN(painter->cache.tex_mask); if (painter->cache.tex_mask_old) MEM_freeN(painter->cache.tex_mask_old); painter->cache.ibuf = NULL; painter->cache.curve_mask = NULL; painter->cache.tex_mask = NULL; painter->cache.lastdiameter = -1; /* force ibuf create in refresh */ } painter->cache.use_float = use_float; painter->cache.use_color_correction = use_float && use_color_correction; painter->cache.is_texbrush = (brush->mtex.tex && brush->imagepaint_tool == PAINT_TOOL_DRAW) ? true : false; painter->cache.is_maskbrush = (brush->mask_mtex.tex) ? true : false; } static void brush_painter_2d_free(BrushPainter *painter) { if (painter->cache.ibuf) IMB_freeImBuf(painter->cache.ibuf); if (painter->cache.texibuf) IMB_freeImBuf(painter->cache.texibuf); if (painter->cache.curve_mask) MEM_freeN(painter->cache.curve_mask); if (painter->cache.tex_mask) MEM_freeN(painter->cache.tex_mask); if (painter->cache.tex_mask_old) MEM_freeN(painter->cache.tex_mask_old); MEM_freeN(painter); } static void brush_imbuf_tex_co(rctf *mapping, int x, int y, float texco[3]) { texco[0] = mapping->xmin + x * mapping->xmax; texco[1] = mapping->ymin + y * mapping->ymax; texco[2] = 0.0f; } /* create a mask with the mask texture */ static unsigned short *brush_painter_mask_ibuf_new(BrushPainter *painter, int size) { Scene *scene = painter->scene; Brush *brush = painter->brush; rctf mask_mapping = painter->mask_mapping; struct ImagePool *pool = painter->pool; float texco[3]; unsigned short *mask, *m; int x, y, thread = 0; mask = MEM_mallocN(sizeof(unsigned short) * size * size, "brush_painter_mask"); m = mask; for (y = 0; y < size; y++) { for (x = 0; x < size; x++, m++) { float res; brush_imbuf_tex_co(&mask_mapping, x, y, texco); res = BKE_brush_sample_masktex(scene, brush, texco, thread, pool); *m = (unsigned short)(65535.0f * res); } } return mask; } /* update rectangular section of the brush image */ static void brush_painter_mask_imbuf_update( BrushPainter *painter, unsigned short *tex_mask_old, int origx, int origy, int w, int h, int xt, int yt, int diameter) { Scene *scene = painter->scene; Brush *brush = painter->brush; rctf tex_mapping = painter->mask_mapping; struct ImagePool *pool = painter->pool; unsigned short res; bool use_texture_old = (tex_mask_old != NULL); int x, y, thread = 0; unsigned short *tex_mask = painter->cache.tex_mask; unsigned short *tex_mask_cur = painter->cache.tex_mask_old; /* fill pixels */ for (y = origy; y < h; y++) { for (x = origx; x < w; x++) { /* sample texture */ float texco[3]; /* handle byte pixel */ unsigned short *b = tex_mask + (y * diameter + x); unsigned short *t = tex_mask_cur + (y * diameter + x); if (!use_texture_old) { brush_imbuf_tex_co(&tex_mapping, x, y, texco); res = (unsigned short)(65535.0f * BKE_brush_sample_masktex(scene, brush, texco, thread, pool)); } /* read from old texture buffer */ if (use_texture_old) { res = *(tex_mask_old + ((y - origy + yt) * painter->cache.tex_mask_old_w + (x - origx + xt))); } /* write to new texture mask */ *t = res; /* write to mask image buffer */ *b = res; } } } /** * Update the brush mask image by trying to reuse the cached texture result. * This can be considerably faster for brushes that change size due to pressure or * textures that stick to the surface where only part of the pixels are new */ static void brush_painter_mask_imbuf_partial_update(BrushPainter *painter, const float pos[2], int diameter) { BrushPainterCache *cache = &painter->cache; unsigned short *tex_mask_old; int destx, desty, srcx, srcy, w, h, x1, y1, x2, y2; /* create brush image buffer if it didn't exist yet */ if (!cache->tex_mask) cache->tex_mask = MEM_mallocN(sizeof(unsigned short) * diameter * diameter, "brush_painter_mask"); /* create new texture image buffer with coordinates relative to old */ tex_mask_old = cache->tex_mask_old; cache->tex_mask_old = MEM_mallocN(sizeof(unsigned short) * diameter * diameter, "brush_painter_mask"); if (tex_mask_old) { ImBuf maskibuf; ImBuf maskibuf_old; maskibuf.x = maskibuf.y = diameter; maskibuf_old.x = cache->tex_mask_old_w; maskibuf_old.y = cache->tex_mask_old_h; srcx = srcy = 0; w = cache->tex_mask_old_w; h = cache->tex_mask_old_h; destx = (int)painter->lastpaintpos[0] - (int)pos[0] + (diameter / 2 - w / 2); desty = (int)painter->lastpaintpos[1] - (int)pos[1] + (diameter / 2 - h / 2); /* hack, use temporary rects so that clipping works */ IMB_rectclip(&maskibuf, &maskibuf_old, &destx, &desty, &srcx, &srcy, &w, &h); } else { srcx = srcy = 0; destx = desty = 0; w = h = 0; } x1 = min_ii(destx, diameter); y1 = min_ii(desty, diameter); x2 = min_ii(destx + w, diameter); y2 = min_ii(desty + h, diameter); /* blend existing texture in new position */ if ((x1 < x2) && (y1 < y2)) brush_painter_mask_imbuf_update(painter, tex_mask_old, x1, y1, x2, y2, srcx, srcy, diameter); if (tex_mask_old) MEM_freeN(tex_mask_old); /* sample texture in new areas */ if ((0 < x1) && (0 < diameter)) brush_painter_mask_imbuf_update(painter, NULL, 0, 0, x1, diameter, 0, 0, diameter); if ((x2 < diameter) && (0 < diameter)) brush_painter_mask_imbuf_update(painter, NULL, x2, 0, diameter, diameter, 0, 0, diameter); if ((x1 < x2) && (0 < y1)) brush_painter_mask_imbuf_update(painter, NULL, x1, 0, x2, y1, 0, 0, diameter); if ((x1 < x2) && (y2 < diameter)) brush_painter_mask_imbuf_update(painter, NULL, x1, y2, x2, diameter, 0, 0, diameter); /* through with sampling, now update sizes */ cache->tex_mask_old_w = diameter; cache->tex_mask_old_h = diameter; } /* create a mask with the falloff strength */ static unsigned short *brush_painter_curve_mask_new(BrushPainter *painter, int diameter, float radius) { Brush *brush = painter->brush; int xoff = -diameter * 0.5f + 0.5f; int yoff = -diameter * 0.5f + 0.5f; unsigned short *mask, *m; int x, y; mask = MEM_mallocN(sizeof(unsigned short) * diameter * diameter, "brush_painter_mask"); m = mask; for (y = 0; y < diameter; y++) { for (x = 0; x < diameter; x++, m++) { float xy[2] = {x + xoff, y + yoff}; float len = len_v2(xy); *m = (unsigned short)(65535.0f * BKE_brush_curve_strength_clamp(brush, len, radius)); } } return mask; } /* create imbuf with brush color */ static ImBuf *brush_painter_imbuf_new(BrushPainter *painter, int size, float pressure, float distance) { Scene *scene = painter->scene; Brush *brush = painter->brush; const char *display_device = scene->display_settings.display_device; struct ColorManagedDisplay *display = IMB_colormanagement_display_get_named(display_device); rctf tex_mapping = painter->tex_mapping; struct ImagePool *pool = painter->pool; bool use_color_correction = painter->cache.use_color_correction; bool use_float = painter->cache.use_float; bool is_texbrush = painter->cache.is_texbrush; int x, y, thread = 0; float brush_rgb[3]; /* allocate image buffer */ ImBuf *ibuf = IMB_allocImBuf(size, size, 32, (use_float) ? IB_rectfloat : IB_rect); /* get brush color */ if (brush->imagepaint_tool == PAINT_TOOL_DRAW) { paint_brush_color_get(scene, brush, use_color_correction, painter->cache.invert, distance, pressure, brush_rgb, display); } else { brush_rgb[0] = 1.0f; brush_rgb[1] = 1.0f; brush_rgb[2] = 1.0f; } /* fill image buffer */ for (y = 0; y < size; y++) { for (x = 0; x < size; x++) { /* sample texture and multiply with brush color */ float texco[3], rgba[4]; if (is_texbrush) { brush_imbuf_tex_co(&tex_mapping, x, y, texco); BKE_brush_sample_tex_3D(scene, brush, texco, rgba, thread, pool); mul_v3_v3(rgba, brush_rgb); /* TODO(sergey): Support texture paint color space. */ if (!use_float) { IMB_colormanagement_scene_linear_to_display_v3(rgba, display); } } else { copy_v3_v3(rgba, brush_rgb); rgba[3] = 1.0f; } if (use_float) { /* write to float pixel */ float *dstf = ibuf->rect_float + (y * size + x) * 4; mul_v3_v3fl(dstf, rgba, rgba[3]); /* premultiply */ dstf[3] = rgba[3]; } else { /* write to byte pixel */ unsigned char *dst = (unsigned char *)ibuf->rect + (y * size + x) * 4; rgb_float_to_uchar(dst, rgba); dst[3] = FTOCHAR(rgba[3]); } } } return ibuf; } /* update rectangular section of the brush image */ static void brush_painter_imbuf_update(BrushPainter *painter, ImBuf *oldtexibuf, int origx, int origy, int w, int h, int xt, int yt) { Scene *scene = painter->scene; Brush *brush = painter->brush; const char *display_device = scene->display_settings.display_device; struct ColorManagedDisplay *display = IMB_colormanagement_display_get_named(display_device); rctf tex_mapping = painter->tex_mapping; struct ImagePool *pool = painter->pool; bool use_color_correction = painter->cache.use_color_correction; bool use_float = painter->cache.use_float; bool is_texbrush = painter->cache.is_texbrush; bool use_texture_old = (oldtexibuf != NULL); int x, y, thread = 0; float brush_rgb[3]; ImBuf *ibuf = painter->cache.ibuf; ImBuf *texibuf = painter->cache.texibuf; /* get brush color */ if (brush->imagepaint_tool == PAINT_TOOL_DRAW) { paint_brush_color_get(scene, brush, use_color_correction, painter->cache.invert, 0.0, 1.0, brush_rgb, display); } else { brush_rgb[0] = 1.0f; brush_rgb[1] = 1.0f; brush_rgb[2] = 1.0f; } /* fill pixels */ for (y = origy; y < h; y++) { for (x = origx; x < w; x++) { /* sample texture and multiply with brush color */ float texco[3], rgba[4]; if (!use_texture_old) { if (is_texbrush) { brush_imbuf_tex_co(&tex_mapping, x, y, texco); BKE_brush_sample_tex_3D(scene, brush, texco, rgba, thread, pool); mul_v3_v3(rgba, brush_rgb); /* TODO(sergey): Support texture paint color space. */ if (!use_float) { IMB_colormanagement_scene_linear_to_display_v3(rgba, display); } } else { copy_v3_v3(rgba, brush_rgb); rgba[3] = 1.0f; } } if (use_float) { /* handle float pixel */ float *bf = ibuf->rect_float + (y * ibuf->x + x) * 4; float *tf = texibuf->rect_float + (y * texibuf->x + x) * 4; /* read from old texture buffer */ if (use_texture_old) { const float *otf = oldtexibuf->rect_float + ((y - origy + yt) * oldtexibuf->x + (x - origx + xt)) * 4; copy_v4_v4(rgba, otf); } /* write to new texture buffer */ copy_v4_v4(tf, rgba); /* output premultiplied float image, mf was already premultiplied */ mul_v3_v3fl(bf, rgba, rgba[3]); bf[3] = rgba[3]; } else { unsigned char crgba[4]; /* handle byte pixel */ unsigned char *b = (unsigned char *)ibuf->rect + (y * ibuf->x + x) * 4; unsigned char *t = (unsigned char *)texibuf->rect + (y * texibuf->x + x) * 4; /* read from old texture buffer */ if (use_texture_old) { unsigned char *ot = (unsigned char *)oldtexibuf->rect + ((y - origy + yt) * oldtexibuf->x + (x - origx + xt)) * 4; crgba[0] = ot[0]; crgba[1] = ot[1]; crgba[2] = ot[2]; crgba[3] = ot[3]; } else rgba_float_to_uchar(crgba, rgba); /* write to new texture buffer */ t[0] = crgba[0]; t[1] = crgba[1]; t[2] = crgba[2]; t[3] = crgba[3]; /* write to brush image buffer */ b[0] = crgba[0]; b[1] = crgba[1]; b[2] = crgba[2]; b[3] = crgba[3]; } } } } /* update the brush image by trying to reuse the cached texture result. this * can be considerably faster for brushes that change size due to pressure or * textures that stick to the surface where only part of the pixels are new */ static void brush_painter_imbuf_partial_update(BrushPainter *painter, const float pos[2], int diameter) { BrushPainterCache *cache = &painter->cache; ImBuf *oldtexibuf, *ibuf; int imbflag, destx, desty, srcx, srcy, w, h, x1, y1, x2, y2; /* create brush image buffer if it didn't exist yet */ imbflag = (cache->use_float) ? IB_rectfloat : IB_rect; if (!cache->ibuf) cache->ibuf = IMB_allocImBuf(diameter, diameter, 32, imbflag); ibuf = cache->ibuf; /* create new texture image buffer with coordinates relative to old */ oldtexibuf = cache->texibuf; cache->texibuf = IMB_allocImBuf(diameter, diameter, 32, imbflag); if (oldtexibuf) { srcx = srcy = 0; w = oldtexibuf->x; h = oldtexibuf->y; destx = (int)painter->lastpaintpos[0] - (int)pos[0] + (diameter / 2 - w / 2); desty = (int)painter->lastpaintpos[1] - (int)pos[1] + (diameter / 2 - h / 2); IMB_rectclip(cache->texibuf, oldtexibuf, &destx, &desty, &srcx, &srcy, &w, &h); } else { srcx = srcy = 0; destx = desty = 0; w = h = 0; } x1 = min_ii(destx, ibuf->x); y1 = min_ii(desty, ibuf->y); x2 = min_ii(destx + w, ibuf->x); y2 = min_ii(desty + h, ibuf->y); /* blend existing texture in new position */ if ((x1 < x2) && (y1 < y2)) brush_painter_imbuf_update(painter, oldtexibuf, x1, y1, x2, y2, srcx, srcy); if (oldtexibuf) IMB_freeImBuf(oldtexibuf); /* sample texture in new areas */ if ((0 < x1) && (0 < ibuf->y)) brush_painter_imbuf_update(painter, NULL, 0, 0, x1, ibuf->y, 0, 0); if ((x2 < ibuf->x) && (0 < ibuf->y)) brush_painter_imbuf_update(painter, NULL, x2, 0, ibuf->x, ibuf->y, 0, 0); if ((x1 < x2) && (0 < y1)) brush_painter_imbuf_update(painter, NULL, x1, 0, x2, y1, 0, 0); if ((x1 < x2) && (y2 < ibuf->y)) brush_painter_imbuf_update(painter, NULL, x1, y2, x2, ibuf->y, 0, 0); } static void brush_painter_2d_tex_mapping(ImagePaintState *s, int diameter, const float startpos[2], const float pos[2], const float mouse[2], int mapmode, rctf *mapping) { float invw = 1.0f / (float)s->canvas->x; float invh = 1.0f / (float)s->canvas->y; int xmin, ymin, xmax, ymax; int ipos[2]; /* find start coordinate of brush in canvas */ ipos[0] = (int)floorf((pos[0] - diameter / 2) + 1.0f); ipos[1] = (int)floorf((pos[1] - diameter / 2) + 1.0f); if (mapmode == MTEX_MAP_MODE_STENCIL) { /* map from view coordinates of brush to region coordinates */ UI_view2d_view_to_region(s->v2d, ipos[0] * invw, ipos[1] * invh, &xmin, &ymin); UI_view2d_view_to_region(s->v2d, (ipos[0] + diameter) * invw, (ipos[1] + diameter) * invh, &xmax, &ymax); /* output mapping from brush ibuf x/y to region coordinates */ mapping->xmin = xmin; mapping->ymin = ymin; mapping->xmax = (xmax - xmin) / (float)diameter; mapping->ymax = (ymax - ymin) / (float)diameter; } else if (mapmode == MTEX_MAP_MODE_3D) { /* 3D mapping, just mapping to canvas 0..1 */ mapping->xmin = 2.0f * (ipos[0] * invw - 0.5f); mapping->ymin = 2.0f * (ipos[1] * invh - 0.5f); mapping->xmax = 2.0f * invw; mapping->ymax = 2.0f * invh; } else if (ELEM(mapmode, MTEX_MAP_MODE_VIEW, MTEX_MAP_MODE_RANDOM)) { /* view mapping */ mapping->xmin = mouse[0] - diameter * 0.5f + 0.5f; mapping->ymin = mouse[1] - diameter * 0.5f + 0.5f; mapping->xmax = 1.0f; mapping->ymax = 1.0f; } else /* if (mapmode == MTEX_MAP_MODE_TILED) */ { mapping->xmin = (int)(-diameter * 0.5) + (int)pos[0] - (int)startpos[0]; mapping->ymin = (int)(-diameter * 0.5) + (int)pos[1] - (int)startpos[1]; mapping->xmax = 1.0f; mapping->ymax = 1.0f; } } static void brush_painter_2d_refresh_cache(ImagePaintState *s, BrushPainter *painter, const float pos[2], const float mouse[2], float pressure, float distance, float size) { const Scene *scene = painter->scene; UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; Brush *brush = painter->brush; BrushPainterCache *cache = &painter->cache; const int diameter = 2 * size; bool do_random = false; bool do_partial_update = false; bool update_color = (brush->flag & BRUSH_USE_GRADIENT) && ((ELEM(brush->gradient_stroke_mode, BRUSH_GRADIENT_SPACING_REPEAT, BRUSH_GRADIENT_SPACING_CLAMP)) || (cache->last_pressure != pressure)); float tex_rotation = -brush->mtex.rot; float mask_rotation = -brush->mask_mtex.rot; painter->pool = BKE_image_pool_new(); /* determine how can update based on textures used */ if (painter->cache.is_texbrush) { if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_VIEW) { tex_rotation += ups->brush_rotation; } else if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_RANDOM) do_random = true; else if (!((brush->flag & BRUSH_ANCHORED) || update_color)) do_partial_update = true; brush_painter_2d_tex_mapping(s, diameter, painter->startpaintpos, pos, mouse, brush->mtex.brush_map_mode, &painter->tex_mapping); } if (painter->cache.is_maskbrush) { bool renew_maxmask = false; bool do_partial_update_mask = false; /* invalidate case for all mapping modes */ if (brush->mask_mtex.brush_map_mode == MTEX_MAP_MODE_VIEW) { mask_rotation += ups->brush_rotation; } else if (brush->mask_mtex.brush_map_mode == MTEX_MAP_MODE_RANDOM) { renew_maxmask = true; } else if (!(brush->flag & BRUSH_ANCHORED)) { do_partial_update_mask = true; renew_maxmask = true; } /* explicilty disable partial update even if it has been enabled above */ if (brush->mask_pressure) { do_partial_update_mask = false; renew_maxmask = true; } if ((diameter != cache->lastdiameter) || (mask_rotation != cache->last_mask_rotation) || renew_maxmask) { if (cache->tex_mask) { MEM_freeN(cache->tex_mask); cache->tex_mask = NULL; } brush_painter_2d_tex_mapping(s, diameter, painter->startpaintpos, pos, mouse, brush->mask_mtex.brush_map_mode, &painter->mask_mapping); if (do_partial_update_mask) brush_painter_mask_imbuf_partial_update(painter, pos, diameter); else cache->tex_mask = brush_painter_mask_ibuf_new(painter, diameter); cache->last_mask_rotation = mask_rotation; } } /* curve mask can only change if the size changes */ if (diameter != cache->lastdiameter) { if (cache->curve_mask) { MEM_freeN(cache->curve_mask); cache->curve_mask = NULL; } cache->curve_mask = brush_painter_curve_mask_new(painter, diameter, size); } /* detect if we need to recreate image brush buffer */ if ((diameter != cache->lastdiameter) || (tex_rotation != cache->last_tex_rotation) || do_random || update_color) { if (cache->ibuf) { IMB_freeImBuf(cache->ibuf); cache->ibuf = NULL; } if (do_partial_update) { /* do partial update of texture */ brush_painter_imbuf_partial_update(painter, pos, diameter); } else { /* create brush from scratch */ cache->ibuf = brush_painter_imbuf_new(painter, diameter, pressure, distance); } cache->lastdiameter = diameter; cache->last_tex_rotation = tex_rotation; cache->last_pressure = pressure; } else if (do_partial_update) { /* do only partial update of texture */ int dx = (int)painter->lastpaintpos[0] - (int)pos[0]; int dy = (int)painter->lastpaintpos[1] - (int)pos[1]; if ((dx != 0) || (dy != 0)) { brush_painter_imbuf_partial_update(painter, pos, diameter); } } BKE_image_pool_free(painter->pool); painter->pool = NULL; } /* keep these functions in sync */ static void paint_2d_ibuf_rgb_get(ImBuf *ibuf, int x, int y, const bool is_torus, float r_rgb[4]) { if (is_torus) { x %= ibuf->x; if (x < 0) x += ibuf->x; y %= ibuf->y; if (y < 0) y += ibuf->y; } if (ibuf->rect_float) { const float *rrgbf = ibuf->rect_float + (ibuf->x * y + x) * 4; copy_v4_v4(r_rgb, rrgbf); } else { unsigned char *rrgb = (unsigned char *)ibuf->rect + (ibuf->x * y + x) * 4; straight_uchar_to_premul_float(r_rgb, rrgb); } } static void paint_2d_ibuf_rgb_set(ImBuf *ibuf, int x, int y, const bool is_torus, const float rgb[4]) { if (is_torus) { x %= ibuf->x; if (x < 0) x += ibuf->x; y %= ibuf->y; if (y < 0) y += ibuf->y; } if (ibuf->rect_float) { float *rrgbf = ibuf->rect_float + (ibuf->x * y + x) * 4; float map_alpha = (rgb[3] == 0.0f) ? rrgbf[3] : rrgbf[3] / rgb[3]; mul_v3_v3fl(rrgbf, rgb, map_alpha); } else { unsigned char straight[4]; unsigned char *rrgb = (unsigned char *)ibuf->rect + (ibuf->x * y + x) * 4; premul_float_to_straight_uchar(straight, rgb); rrgb[0] = straight[0]; rrgb[1] = straight[1]; rrgb[2] = straight[2]; } } static float paint_2d_ibuf_add_if(ImBuf *ibuf, unsigned int x, unsigned int y, float *outrgb, short torus, float w) { float inrgb[4]; // XXX: signed unsigned mismatch if ((x >= (unsigned int)(ibuf->x)) || (y >= (unsigned int)(ibuf->y))) { if (torus) paint_2d_ibuf_rgb_get(ibuf, x, y, 1, inrgb); else return 0; } else { paint_2d_ibuf_rgb_get(ibuf, x, y, 0, inrgb); } mul_v4_fl(inrgb, w); add_v4_v4(outrgb, inrgb); return w; } static void paint_2d_lift_soften(ImagePaintState *s, ImBuf *ibuf, ImBuf *ibufb, int *pos, const short is_torus) { bool sharpen = (s->painter->cache.invert ^ ((s->brush->flag & BRUSH_DIR_IN) != 0)); float threshold = s->brush->sharp_threshold; int x, y, xi, yi, xo, yo, xk, yk; float count; int out_off[2], in_off[2], dim[2]; int diff_pos[2]; float outrgb[4]; float rgba[4]; BlurKernel *kernel = s->blurkernel; dim[0] = ibufb->x; dim[1] = ibufb->y; in_off[0] = pos[0]; in_off[1] = pos[1]; out_off[0] = out_off[1] = 0; if (!is_torus) { IMB_rectclip(ibuf, ibufb, &in_off[0], &in_off[1], &out_off[0], &out_off[1], &dim[0], &dim[1]); if ((dim[0] == 0) || (dim[1] == 0)) return; } /* find offset inside mask buffers to sample them */ sub_v2_v2v2_int(diff_pos, out_off, in_off); for (y = 0; y < dim[1]; y++) { for (x = 0; x < dim[0]; x++) { /* get input pixel */ xi = in_off[0] + x; yi = in_off[1] + y; count = 0.0; paint_2d_ibuf_rgb_get(ibuf, xi, yi, is_torus, rgba); zero_v4(outrgb); for (yk = 0; yk < kernel->side; yk++) { for (xk = 0; xk < kernel->side; xk++) { count += paint_2d_ibuf_add_if(ibuf, xi + xk - kernel->pixel_len, yi + yk - kernel->pixel_len, outrgb, is_torus, kernel->wdata[xk + yk * kernel->side]); } } if (count > 0.0f) { mul_v4_fl(outrgb, 1.0f / (float)count); if (sharpen) { /* subtract blurred image from normal image gives high pass filter */ sub_v3_v3v3(outrgb, rgba, outrgb); /* now rgba_ub contains the edge result, but this should be converted to luminance to avoid * colored speckles appearing in final image, and also to check for threshold */ outrgb[0] = outrgb[1] = outrgb[2] = rgb_to_grayscale(outrgb); if (fabsf(outrgb[0]) > threshold) { float mask = BKE_brush_alpha_get(s->scene, s->brush); float alpha = rgba[3]; rgba[3] = outrgb[3] = mask; /* add to enhance edges */ blend_color_add_float(outrgb, rgba, outrgb); outrgb[3] = alpha; } else copy_v4_v4(outrgb, rgba); } } else copy_v4_v4(outrgb, rgba); /* write into brush buffer */ xo = out_off[0] + x; yo = out_off[1] + y; paint_2d_ibuf_rgb_set(ibufb, xo, yo, 0, outrgb); } } } static void paint_2d_set_region(ImagePaintRegion *region, int destx, int desty, int srcx, int srcy, int width, int height) { region->destx = destx; region->desty = desty; region->srcx = srcx; region->srcy = srcy; region->width = width; region->height = height; } static int paint_2d_torus_split_region(ImagePaintRegion region[4], ImBuf *dbuf, ImBuf *sbuf) { int destx = region->destx; int desty = region->desty; int srcx = region->srcx; int srcy = region->srcy; int width = region->width; int height = region->height; int origw, origh, w, h, tot = 0; /* convert destination and source coordinates to be within image */ destx = destx % dbuf->x; if (destx < 0) destx += dbuf->x; desty = desty % dbuf->y; if (desty < 0) desty += dbuf->y; srcx = srcx % sbuf->x; if (srcx < 0) srcx += sbuf->x; srcy = srcy % sbuf->y; if (srcy < 0) srcy += sbuf->y; /* clip width of blending area to destination imbuf, to avoid writing the * same pixel twice */ origw = w = (width > dbuf->x) ? dbuf->x : width; origh = h = (height > dbuf->y) ? dbuf->y : height; /* clip within image */ IMB_rectclip(dbuf, sbuf, &destx, &desty, &srcx, &srcy, &w, &h); paint_2d_set_region(®ion[tot++], destx, desty, srcx, srcy, w, h); /* do 3 other rects if needed */ if (w < origw) paint_2d_set_region(®ion[tot++], (destx + w) % dbuf->x, desty, (srcx + w) % sbuf->x, srcy, origw - w, h); if (h < origh) paint_2d_set_region(®ion[tot++], destx, (desty + h) % dbuf->y, srcx, (srcy + h) % sbuf->y, w, origh - h); if ((w < origw) && (h < origh)) paint_2d_set_region(®ion[tot++], (destx + w) % dbuf->x, (desty + h) % dbuf->y, (srcx + w) % sbuf->x, (srcy + h) % sbuf->y, origw - w, origh - h); return tot; } static void paint_2d_lift_smear(ImBuf *ibuf, ImBuf *ibufb, int *pos) { ImagePaintRegion region[4]; int a, tot; paint_2d_set_region(region, 0, 0, pos[0], pos[1], ibufb->x, ibufb->y); tot = paint_2d_torus_split_region(region, ibufb, ibuf); for (a = 0; a < tot; a++) IMB_rectblend(ibufb, ibufb, ibuf, NULL, NULL, NULL, 0, region[a].destx, region[a].desty, region[a].destx, region[a].desty, region[a].srcx, region[a].srcy, region[a].width, region[a].height, IMB_BLEND_COPY_RGB, false); } static ImBuf *paint_2d_lift_clone(ImBuf *ibuf, ImBuf *ibufb, int *pos) { /* note: allocImbuf returns zero'd memory, so regions outside image will * have zero alpha, and hence not be blended onto the image */ int w = ibufb->x, h = ibufb->y, destx = 0, desty = 0, srcx = pos[0], srcy = pos[1]; ImBuf *clonebuf = IMB_allocImBuf(w, h, ibufb->planes, ibufb->flags); IMB_rectclip(clonebuf, ibuf, &destx, &desty, &srcx, &srcy, &w, &h); IMB_rectblend(clonebuf, clonebuf, ibufb, NULL, NULL, NULL, 0, destx, desty, destx, desty, destx, desty, w, h, IMB_BLEND_COPY_ALPHA, false); IMB_rectblend(clonebuf, clonebuf, ibuf, NULL, NULL, NULL, 0, destx, desty, destx, desty, srcx, srcy, w, h, IMB_BLEND_COPY_RGB, false); return clonebuf; } static void paint_2d_convert_brushco(ImBuf *ibufb, const float pos[2], int ipos[2]) { ipos[0] = (int)floorf((pos[0] - ibufb->x / 2) + 1.0f); ipos[1] = (int)floorf((pos[1] - ibufb->y / 2) + 1.0f); } static int paint_2d_op(void *state, ImBuf *ibufb, unsigned short *curveb, unsigned short *texmaskb, const float lastpos[2], const float pos[2]) { ImagePaintState *s = ((ImagePaintState *)state); ImBuf *clonebuf = NULL, *frombuf; ImagePaintRegion region[4]; short torus = s->brush->flag & BRUSH_TORUS; short blend = s->blend; const float *offset = s->brush->clone.offset; float liftpos[2]; float mask_max = BKE_brush_alpha_get(s->scene, s->brush); int bpos[2], blastpos[2], bliftpos[2]; int a, tot; paint_2d_convert_brushco(ibufb, pos, bpos); /* lift from canvas */ if (s->tool == PAINT_TOOL_SOFTEN) { paint_2d_lift_soften(s, s->canvas, ibufb, bpos, torus); } else if (s->tool == PAINT_TOOL_SMEAR) { if (lastpos[0] == pos[0] && lastpos[1] == pos[1]) return 0; paint_2d_convert_brushco(ibufb, lastpos, blastpos); paint_2d_lift_smear(s->canvas, ibufb, blastpos); } else if (s->tool == PAINT_TOOL_CLONE && s->clonecanvas) { liftpos[0] = pos[0] - offset[0] * s->canvas->x; liftpos[1] = pos[1] - offset[1] * s->canvas->y; paint_2d_convert_brushco(ibufb, liftpos, bliftpos); clonebuf = paint_2d_lift_clone(s->clonecanvas, ibufb, bliftpos); } frombuf = (clonebuf) ? clonebuf : ibufb; if (torus) { paint_2d_set_region(region, bpos[0], bpos[1], 0, 0, frombuf->x, frombuf->y); tot = paint_2d_torus_split_region(region, s->canvas, frombuf); } else { paint_2d_set_region(region, bpos[0], bpos[1], 0, 0, frombuf->x, frombuf->y); tot = 1; } /* blend into canvas */ for (a = 0; a < tot; a++) { ED_imapaint_dirty_region(s->image, s->canvas, region[a].destx, region[a].desty, region[a].width, region[a].height); if (s->do_masking) { /* masking, find original pixels tiles from undo buffer to composite over */ int tilex, tiley, tilew, tileh, tx, ty; ImBuf *tmpbuf; imapaint_region_tiles(s->canvas, region[a].destx, region[a].desty, region[a].width, region[a].height, &tilex, &tiley, &tilew, &tileh); tmpbuf = IMB_allocImBuf(IMAPAINT_TILE_SIZE, IMAPAINT_TILE_SIZE, 32, 0); for (ty = tiley; ty <= tileh; ty++) { for (tx = tilex; tx <= tilew; tx++) { /* retrieve original pixels + mask from undo buffer */ unsigned short *mask; int origx = region[a].destx - tx * IMAPAINT_TILE_SIZE; int origy = region[a].desty - ty * IMAPAINT_TILE_SIZE; if (s->canvas->rect_float) tmpbuf->rect_float = image_undo_find_tile(s->image, s->canvas, tx, ty, &mask, false); else tmpbuf->rect = image_undo_find_tile(s->image, s->canvas, tx, ty, &mask, false); IMB_rectblend(s->canvas, tmpbuf, frombuf, mask, curveb, texmaskb, mask_max, region[a].destx, region[a].desty, origx, origy, region[a].srcx, region[a].srcy, region[a].width, region[a].height, blend, ((s->brush->flag & BRUSH_ACCUMULATE) != 0)); } } IMB_freeImBuf(tmpbuf); } else { /* no masking, composite brush directly onto canvas */ IMB_rectblend(s->canvas, s->canvas, frombuf, NULL, curveb, texmaskb, mask_max, region[a].destx, region[a].desty, region[a].destx, region[a].desty, region[a].srcx, region[a].srcy, region[a].width, region[a].height, blend, false); } } if (clonebuf) IMB_freeImBuf(clonebuf); return 1; } static int paint_2d_canvas_set(ImagePaintState *s, Image *ima) { ImBuf *ibuf = BKE_image_acquire_ibuf(ima, s->sima ? &s->sima->iuser : NULL, NULL); /* verify that we can paint and set canvas */ if (ima == NULL) { return 0; } else if (ima->packedfile && ima->rr) { s->warnpackedfile = ima->id.name + 2; return 0; } else if (ibuf && ibuf->channels != 4) { s->warnmultifile = ima->id.name + 2; return 0; } else if (!ibuf || !(ibuf->rect || ibuf->rect_float)) return 0; s->image = ima; s->canvas = ibuf; /* set clone canvas */ if (s->tool == PAINT_TOOL_CLONE) { ima = s->brush->clone.image; ibuf = BKE_image_acquire_ibuf(ima, s->sima ? &s->sima->iuser : NULL, NULL); if (!ima || !ibuf || !(ibuf->rect || ibuf->rect_float)) { BKE_image_release_ibuf(ima, ibuf, NULL); BKE_image_release_ibuf(s->image, s->canvas, NULL); return 0; } s->clonecanvas = ibuf; /* temporarily add float rect for cloning */ if (s->canvas->rect_float && !s->clonecanvas->rect_float) { IMB_float_from_rect(s->clonecanvas); } else if (!s->canvas->rect_float && !s->clonecanvas->rect) IMB_rect_from_float(s->clonecanvas); } /* set masking */ s->do_masking = paint_use_opacity_masking(s->brush); return 1; } static void paint_2d_canvas_free(ImagePaintState *s) { BKE_image_release_ibuf(s->image, s->canvas, NULL); BKE_image_release_ibuf(s->brush->clone.image, s->clonecanvas, NULL); if (s->blurkernel) { paint_delete_blur_kernel(s->blurkernel); MEM_freeN(s->blurkernel); } image_undo_remove_masks(); } void paint_2d_stroke(void *ps, const float prev_mval[2], const float mval[2], const bool eraser, float pressure, float distance, float size) { float newuv[2], olduv[2]; ImagePaintState *s = ps; BrushPainter *painter = s->painter; ImBuf *ibuf = BKE_image_acquire_ibuf(s->image, s->sima ? &s->sima->iuser : NULL, NULL); const bool is_data = (ibuf && ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA); if (!ibuf) return; s->blend = s->brush->blend; if (eraser) s->blend = IMB_BLEND_ERASE_ALPHA; UI_view2d_region_to_view(s->v2d, mval[0], mval[1], &newuv[0], &newuv[1]); UI_view2d_region_to_view(s->v2d, prev_mval[0], prev_mval[1], &olduv[0], &olduv[1]); newuv[0] *= ibuf->x; newuv[1] *= ibuf->y; olduv[0] *= ibuf->x; olduv[1] *= ibuf->y; if (painter->firsttouch) { float startuv[2]; UI_view2d_region_to_view(s->v2d, 0, 0, &startuv[0], &startuv[1]); /* paint exactly once on first touch */ painter->startpaintpos[0] = startuv[0] * ibuf->x; painter->startpaintpos[1] = startuv[1] * ibuf->y; painter->firsttouch = 0; copy_v2_v2(painter->lastpaintpos, newuv); } else { copy_v2_v2(painter->lastpaintpos, olduv); } /* OCIO_TODO: float buffers are now always linear, so always use color correction * this should probably be changed when texture painting color space is supported */ brush_painter_2d_require_imbuf(painter, (ibuf->rect_float != NULL), !is_data); brush_painter_2d_refresh_cache(s, painter, newuv, mval, pressure, distance, size); if (paint_2d_op(s, painter->cache.ibuf, painter->cache.curve_mask, painter->cache.tex_mask, olduv, newuv)) s->need_redraw = true; BKE_image_release_ibuf(s->image, ibuf, NULL); } void *paint_2d_new_stroke(bContext *C, wmOperator *op, int mode) { Scene *scene = CTX_data_scene(C); ToolSettings *settings = scene->toolsettings; Brush *brush = BKE_paint_brush(&settings->imapaint.paint); ImagePaintState *s = MEM_callocN(sizeof(ImagePaintState), "ImagePaintState"); s->sima = CTX_wm_space_image(C); s->v2d = &CTX_wm_region(C)->v2d; s->scene = scene; s->screen = CTX_wm_screen(C); s->brush = brush; s->tool = brush->imagepaint_tool; s->blend = brush->blend; s->image = s->sima->image; if (!paint_2d_canvas_set(s, s->image)) { if (s->warnmultifile) BKE_report(op->reports, RPT_WARNING, "Image requires 4 color channels to paint"); if (s->warnpackedfile) BKE_report(op->reports, RPT_WARNING, "Packed MultiLayer files cannot be painted"); MEM_freeN(s); return NULL; } if (brush->imagepaint_tool == PAINT_TOOL_SOFTEN) { s->blurkernel = paint_new_blur_kernel(brush, false); } paint_brush_init_tex(s->brush); /* create painter */ s->painter = brush_painter_2d_new(scene, s->brush, mode == BRUSH_STROKE_INVERT); return s; } void paint_2d_redraw(const bContext *C, void *ps, bool final) { ImagePaintState *s = ps; if (s->need_redraw) { ImBuf *ibuf = BKE_image_acquire_ibuf(s->image, s->sima ? &s->sima->iuser : NULL, NULL); imapaint_image_update(s->sima, s->image, ibuf, false); ED_imapaint_clear_partial_redraw(); BKE_image_release_ibuf(s->image, ibuf, NULL); s->need_redraw = false; } else if (!final) { return; } if (final) { if (s->image && !(s->sima && s->sima->lock)) GPU_free_image(s->image); /* compositor listener deals with updating */ WM_event_add_notifier(C, NC_IMAGE | NA_EDITED, s->image); DAG_id_tag_update(&s->image->id, 0); } else { if (!s->sima || !s->sima->lock) ED_region_tag_redraw(CTX_wm_region(C)); else WM_event_add_notifier(C, NC_IMAGE | NA_PAINTING, s->image); } } void paint_2d_stroke_done(void *ps) { ImagePaintState *s = ps; paint_2d_canvas_free(s); brush_painter_2d_free(s->painter); paint_brush_exit_tex(s->brush); MEM_freeN(s); } static void paint_2d_fill_add_pixel_byte( const int x_px, const int y_px, ImBuf *ibuf, BLI_Stack *stack, BLI_bitmap *touched, const float color[4], float threshold_sq) { int coordinate; if (x_px >= ibuf->x || x_px < 0 || y_px >= ibuf->y || y_px < 0) return; coordinate = y_px * ibuf->x + x_px; if (!BLI_BITMAP_TEST(touched, coordinate)) { float color_f[4]; unsigned char *color_b = (unsigned char *)(ibuf->rect + coordinate); rgba_uchar_to_float(color_f, color_b); if (compare_len_squared_v3v3(color_f, color, threshold_sq)) { BLI_stack_push(stack, &coordinate); } BLI_BITMAP_SET(touched, coordinate, true); } } static void paint_2d_fill_add_pixel_float( const int x_px, const int y_px, ImBuf *ibuf, BLI_Stack *stack, BLI_bitmap *touched, const float color[4], float threshold_sq) { int coordinate; if (x_px >= ibuf->x || x_px < 0 || y_px >= ibuf->y || y_px < 0) return; coordinate = y_px * ibuf->x + x_px; if (!BLI_BITMAP_TEST(touched, coordinate)) { if (compare_len_squared_v3v3(ibuf->rect_float + 4 * coordinate, color, threshold_sq)) { BLI_stack_push(stack, &coordinate); } BLI_BITMAP_SET(touched, coordinate, true); } } /* this function expects linear space color values */ void paint_2d_bucket_fill( const bContext *C, const float color[3], Brush *br, const float mouse_init[2], void *ps) { SpaceImage *sima = CTX_wm_space_image(C); Image *ima = sima->image; ImagePaintState *s = ps; ImBuf *ibuf; int x_px, y_px; unsigned int color_b; float color_f[4]; float strength = br ? br->alpha : 1.0f; bool do_float; if (!ima) return; ibuf = BKE_image_acquire_ibuf(ima, &sima->iuser, NULL); if (!ibuf) return; do_float = (ibuf->rect_float != NULL); /* first check if our image is float. If it is not we should correct the color to * be in gamma space. strictly speaking this is not correct, but blender does not paint * byte images in linear space */ if (!do_float) { linearrgb_to_srgb_uchar3((unsigned char *)&color_b, color); *(((char *)&color_b) + 3) = strength * 255; } else { copy_v3_v3(color_f, color); color_f[3] = strength; } if (!mouse_init || !br) { /* first case, no image UV, fill the whole image */ ED_imapaint_dirty_region(ima, ibuf, 0, 0, ibuf->x, ibuf->y); if (do_float) { for (x_px = 0; x_px < ibuf->x; x_px++) { for (y_px = 0; y_px < ibuf->y; y_px++) { blend_color_mix_float(ibuf->rect_float + 4 * (y_px * ibuf->x + x_px), ibuf->rect_float + 4 * (y_px * ibuf->x + x_px), color_f); } } } else { for (x_px = 0; x_px < ibuf->x; x_px++) { for (y_px = 0; y_px < ibuf->y; y_px++) { blend_color_mix_byte((unsigned char *)(ibuf->rect + y_px * ibuf->x + x_px), (unsigned char *)(ibuf->rect + y_px * ibuf->x + x_px), (unsigned char *)&color_b); } } } } else { /* second case, start sweeping the neighboring pixels, looking for pixels whose * value is within the brush fill threshold from the fill color */ BLI_Stack *stack; BLI_bitmap *touched; int coordinate; int width = ibuf->x; float image_init[2]; int minx = ibuf->x, miny = ibuf->y, maxx = 0, maxy = 0; float pixel_color[4]; float threshold_sq = br->fill_threshold * br->fill_threshold; UI_view2d_region_to_view(s->v2d, mouse_init[0], mouse_init[1], &image_init[0], &image_init[1]); x_px = image_init[0] * ibuf->x; y_px = image_init[1] * ibuf->y; if (x_px >= ibuf->x || x_px < 0 || y_px > ibuf->y || y_px < 0) { BKE_image_release_ibuf(ima, ibuf, NULL); return; } /* change image invalidation method later */ ED_imapaint_dirty_region(ima, ibuf, 0, 0, ibuf->x, ibuf->y); stack = BLI_stack_new(sizeof(int), __func__); touched = BLI_BITMAP_NEW(ibuf->x * ibuf->y, "bucket_fill_bitmap"); coordinate = (y_px * ibuf->x + x_px); if (do_float) { copy_v4_v4(pixel_color, ibuf->rect_float + 4 * coordinate); } else { int pixel_color_b = *(ibuf->rect + coordinate); rgba_uchar_to_float(pixel_color, (unsigned char *)&pixel_color_b); } BLI_stack_push(stack, &coordinate); BLI_BITMAP_SET(touched, coordinate, true); if (do_float) { while (!BLI_stack_is_empty(stack)) { BLI_stack_pop(stack, &coordinate); IMB_blend_color_float(ibuf->rect_float + 4 * (coordinate), ibuf->rect_float + 4 * (coordinate), color_f, br->blend); /* reconstruct the coordinates here */ x_px = coordinate % width; y_px = coordinate / width; paint_2d_fill_add_pixel_float(x_px - 1, y_px - 1, ibuf, stack, touched, pixel_color, threshold_sq); paint_2d_fill_add_pixel_float(x_px - 1, y_px, ibuf, stack, touched, pixel_color, threshold_sq); paint_2d_fill_add_pixel_float(x_px - 1, y_px + 1, ibuf, stack, touched, pixel_color, threshold_sq); paint_2d_fill_add_pixel_float(x_px, y_px + 1, ibuf, stack, touched, pixel_color, threshold_sq); paint_2d_fill_add_pixel_float(x_px, y_px - 1, ibuf, stack, touched, pixel_color, threshold_sq); paint_2d_fill_add_pixel_float(x_px + 1, y_px - 1, ibuf, stack, touched, pixel_color, threshold_sq); paint_2d_fill_add_pixel_float(x_px + 1, y_px, ibuf, stack, touched, pixel_color, threshold_sq); paint_2d_fill_add_pixel_float(x_px + 1, y_px + 1, ibuf, stack, touched, pixel_color, threshold_sq); if (x_px > maxx) maxx = x_px; if (x_px < minx) minx = x_px; if (y_px > maxy) maxy = y_px; if (x_px > miny) miny = y_px; } } else { while (!BLI_stack_is_empty(stack)) { BLI_stack_pop(stack, &coordinate); IMB_blend_color_byte((unsigned char *)(ibuf->rect + coordinate), (unsigned char *)(ibuf->rect + coordinate), (unsigned char *)&color_b, br->blend); /* reconstruct the coordinates here */ x_px = coordinate % width; y_px = coordinate / width; paint_2d_fill_add_pixel_byte(x_px - 1, y_px - 1, ibuf, stack, touched, pixel_color, threshold_sq); paint_2d_fill_add_pixel_byte(x_px - 1, y_px, ibuf, stack, touched, pixel_color, threshold_sq); paint_2d_fill_add_pixel_byte(x_px - 1, y_px + 1, ibuf, stack, touched, pixel_color, threshold_sq); paint_2d_fill_add_pixel_byte(x_px, y_px + 1, ibuf, stack, touched, pixel_color, threshold_sq); paint_2d_fill_add_pixel_byte(x_px, y_px - 1, ibuf, stack, touched, pixel_color, threshold_sq); paint_2d_fill_add_pixel_byte(x_px + 1, y_px - 1, ibuf, stack, touched, pixel_color, threshold_sq); paint_2d_fill_add_pixel_byte(x_px + 1, y_px, ibuf, stack, touched, pixel_color, threshold_sq); paint_2d_fill_add_pixel_byte(x_px + 1, y_px + 1, ibuf, stack, touched, pixel_color, threshold_sq); if (x_px > maxx) maxx = x_px; if (x_px < minx) minx = x_px; if (y_px > maxy) maxy = y_px; if (x_px > miny) miny = y_px; } } MEM_freeN(touched); BLI_stack_free(stack); } imapaint_image_update(sima, ima, ibuf, false); ED_imapaint_clear_partial_redraw(); BKE_image_release_ibuf(ima, ibuf, NULL); WM_event_add_notifier(C, NC_IMAGE | NA_EDITED, ima); } void paint_2d_gradient_fill( const bContext *C, Brush *br, const float mouse_init[2], const float mouse_final[2], void *ps) { SpaceImage *sima = CTX_wm_space_image(C); Image *ima = sima->image; ImagePaintState *s = ps; ImBuf *ibuf; int x_px, y_px; unsigned int color_b; float color_f[4]; float image_init[2], image_final[2]; float tangent[2]; float line_len_sq_inv, line_len; bool do_float; if (!ima) return; ibuf = BKE_image_acquire_ibuf(ima, &sima->iuser, NULL); if (!ibuf) return; UI_view2d_region_to_view(s->v2d, mouse_final[0], mouse_final[1], &image_final[0], &image_final[1]); UI_view2d_region_to_view(s->v2d, mouse_init[0], mouse_init[1], &image_init[0], &image_init[1]); image_final[0] *= ibuf->x; image_final[1] *= ibuf->y; image_init[0] *= ibuf->x; image_init[1] *= ibuf->y; /* some math to get needed gradient variables */ sub_v2_v2v2(tangent, image_final, image_init); line_len = len_squared_v2(tangent); line_len_sq_inv = 1.0f / line_len; line_len = sqrtf(line_len); do_float = (ibuf->rect_float != NULL); /* this will be substituted by something else when selection is available */ ED_imapaint_dirty_region(ima, ibuf, 0, 0, ibuf->x, ibuf->y); if (do_float) { for (x_px = 0; x_px < ibuf->x; x_px++) { for (y_px = 0; y_px < ibuf->y; y_px++) { float f; float p[2] = {x_px - image_init[0], y_px - image_init[1]}; switch (br->gradient_fill_mode) { case BRUSH_GRADIENT_LINEAR: { f = dot_v2v2(p, tangent) * line_len_sq_inv; break; } case BRUSH_GRADIENT_RADIAL: { f = len_v2(p) / line_len; break; } } do_colorband(br->gradient, f, color_f); /* convert to premultiplied */ mul_v3_fl(color_f, color_f[3]); color_f[3] *= br->alpha; IMB_blend_color_float(ibuf->rect_float + 4 * (y_px * ibuf->x + x_px), ibuf->rect_float + 4 * (y_px * ibuf->x + x_px), color_f, br->blend); } } } else { for (x_px = 0; x_px < ibuf->x; x_px++) { for (y_px = 0; y_px < ibuf->y; y_px++) { float f; float p[2] = {x_px - image_init[0], y_px - image_init[1]}; switch (br->gradient_fill_mode) { case BRUSH_GRADIENT_LINEAR: { f = dot_v2v2(p, tangent) * line_len_sq_inv; break; } case BRUSH_GRADIENT_RADIAL: { f = len_v2(p) / line_len; break; } } do_colorband(br->gradient, f, color_f); rgba_float_to_uchar((unsigned char *)&color_b, color_f); ((unsigned char *)&color_b)[3] *= br->alpha; IMB_blend_color_byte((unsigned char *)(ibuf->rect + y_px * ibuf->x + x_px), (unsigned char *)(ibuf->rect + y_px * ibuf->x + x_px), (unsigned char *)&color_b, br->blend); } } } imapaint_image_update(sima, ima, ibuf, false); ED_imapaint_clear_partial_redraw(); BKE_image_release_ibuf(ima, ibuf, NULL); WM_event_add_notifier(C, NC_IMAGE | NA_EDITED, ima); }