/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/sculpt_paint/paint_image_2d.c * \ingroup bke */ //#include #include #include "MEM_guardedalloc.h" #include "DNA_brush_types.h" #include "DNA_scene_types.h" #include "BKE_brush.h" #include "BLI_math.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" #include "RE_shader_ext.h" /* Brush Painting for 2D image editor */ typedef struct BrushPainterCache { short enabled; int size; /* size override, if 0 uses 2*BKE_brush_size_get(brush) */ short flt; /* need float imbuf? */ short texonly; /* no alpha, color or fallof, only texture in imbuf */ int lastsize; float lastalpha; float lastjitter; ImBuf *ibuf; ImBuf *texibuf; ImBuf *maskibuf; } BrushPainterCache; struct BrushPainter { Scene *scene; Brush *brush; float lastmousepos[2]; /* mouse position of last paint call */ float accumdistance; /* accumulated distance of brush since last paint op */ float lastpaintpos[2]; /* position of last paint op */ float startpaintpos[2]; /* position of first paint */ double accumtime; /* accumulated time since last paint op (airbrush) */ double lasttime; /* time of last update */ float lastpressure; short firsttouch; /* first paint op */ float startsize; float startalpha; float startjitter; float startspacing; BrushPainterCache cache; }; BrushPainter *BKE_brush_painter_new(Scene *scene, Brush *brush) { BrushPainter *painter = MEM_callocN(sizeof(BrushPainter), "BrushPainter"); painter->brush = brush; painter->scene = scene; painter->firsttouch = 1; painter->cache.lastsize = -1; /* force ibuf create in refresh */ painter->startsize = BKE_brush_size_get(scene, brush); painter->startalpha = BKE_brush_alpha_get(scene, brush); painter->startjitter = brush->jitter; painter->startspacing = brush->spacing; return painter; } static void brush_pressure_apply(BrushPainter *painter, Brush *brush, float pressure) { if (BKE_brush_use_alpha_pressure(painter->scene, brush)) BKE_brush_alpha_set(painter->scene, brush, max_ff(0.0f, painter->startalpha * pressure)); if (BKE_brush_use_size_pressure(painter->scene, brush)) BKE_brush_size_set(painter->scene, brush, max_ff(1.0f, painter->startsize * pressure)); if (brush->flag & BRUSH_JITTER_PRESSURE) brush->jitter = max_ff(0.0f, painter->startjitter * pressure); if (brush->flag & BRUSH_SPACING_PRESSURE) brush->spacing = max_ff(1.0f, painter->startspacing * (1.5f - pressure)); } void BKE_brush_painter_require_imbuf(BrushPainter *painter, short flt, short texonly, int size) { if ((painter->cache.flt != flt) || (painter->cache.size != size) || ((painter->cache.texonly != texonly) && texonly)) { if (painter->cache.ibuf) IMB_freeImBuf(painter->cache.ibuf); if (painter->cache.maskibuf) IMB_freeImBuf(painter->cache.maskibuf); painter->cache.ibuf = painter->cache.maskibuf = NULL; painter->cache.lastsize = -1; /* force ibuf create in refresh */ } if (painter->cache.flt != flt) { if (painter->cache.texibuf) IMB_freeImBuf(painter->cache.texibuf); painter->cache.texibuf = NULL; painter->cache.lastsize = -1; /* force ibuf create in refresh */ } painter->cache.size = size; painter->cache.flt = flt; painter->cache.texonly = texonly; painter->cache.enabled = 1; } void BKE_brush_painter_free(BrushPainter *painter) { Brush *brush = painter->brush; BKE_brush_size_set(painter->scene, brush, painter->startsize); BKE_brush_alpha_set(painter->scene, brush, painter->startalpha); brush->jitter = painter->startjitter; brush->spacing = painter->startspacing; if (painter->cache.ibuf) IMB_freeImBuf(painter->cache.ibuf); if (painter->cache.texibuf) IMB_freeImBuf(painter->cache.texibuf); if (painter->cache.maskibuf) IMB_freeImBuf(painter->cache.maskibuf); MEM_freeN(painter); } static void brush_painter_do_partial(BrushPainter *painter, ImBuf *oldtexibuf, int x, int y, int w, int h, int xt, int yt, const float pos[2]) { Scene *scene = painter->scene; Brush *brush = painter->brush; ImBuf *ibuf, *maskibuf, *texibuf; float *bf, *mf, *tf, *otf = NULL, xoff, yoff, xy[2], rgba[4]; unsigned char *b, *m, *t, *ot = NULL; int dotexold, origx = x, origy = y; const int radius = BKE_brush_size_get(painter->scene, brush); xoff = -radius + 0.5f; yoff = -radius + 0.5f; xoff += (int)pos[0] - (int)painter->startpaintpos[0]; yoff += (int)pos[1] - (int)painter->startpaintpos[1]; ibuf = painter->cache.ibuf; texibuf = painter->cache.texibuf; maskibuf = painter->cache.maskibuf; dotexold = (oldtexibuf != NULL); /* not sure if it's actually needed or it's a mistake in coords/sizes * calculation in brush_painter_fixed_tex_partial_update(), but without this * limitation memory gets corrupted at fast strokes with quite big spacing (sergey) */ w = min_ii(w, ibuf->x); h = min_ii(h, ibuf->y); if (painter->cache.flt) { for (; y < h; y++) { bf = ibuf->rect_float + (y * ibuf->x + origx) * 4; tf = texibuf->rect_float + (y * texibuf->x + origx) * 4; mf = maskibuf->rect_float + (y * maskibuf->x + origx) * 4; if (dotexold) otf = oldtexibuf->rect_float + ((y - origy + yt) * oldtexibuf->x + xt) * 4; for (x = origx; x < w; x++, bf += 4, mf += 4, tf += 4) { if (dotexold) { copy_v4_v4(tf, otf); otf += 4; } else { xy[0] = x + xoff; xy[1] = y + yoff; BKE_brush_sample_tex_2D(scene, brush, xy, tf, 0); } bf[0] = tf[0] * mf[0]; bf[1] = tf[1] * mf[1]; bf[2] = tf[2] * mf[2]; bf[3] = tf[3] * mf[3]; } } } else { for (; y < h; y++) { b = (unsigned char *)ibuf->rect + (y * ibuf->x + origx) * 4; t = (unsigned char *)texibuf->rect + (y * texibuf->x + origx) * 4; m = (unsigned char *)maskibuf->rect + (y * maskibuf->x + origx) * 4; if (dotexold) ot = (unsigned char *)oldtexibuf->rect + ((y - origy + yt) * oldtexibuf->x + xt) * 4; for (x = origx; x < w; x++, b += 4, m += 4, t += 4) { if (dotexold) { t[0] = ot[0]; t[1] = ot[1]; t[2] = ot[2]; t[3] = ot[3]; ot += 4; } else { xy[0] = x + xoff; xy[1] = y + yoff; BKE_brush_sample_tex_2D(scene, brush, xy, rgba, 0); rgba_float_to_uchar(t, rgba); } b[0] = t[0] * m[0] / 255; b[1] = t[1] * m[1] / 255; b[2] = t[2] * m[2] / 255; b[3] = t[3] * m[3] / 255; } } } } static void brush_painter_tiled_tex_partial_update(BrushPainter *painter, const float pos[2]) { const Scene *scene = painter->scene; Brush *brush = painter->brush; BrushPainterCache *cache = &painter->cache; ImBuf *oldtexibuf, *ibuf; int imbflag, destx, desty, srcx, srcy, w, h, x1, y1, x2, y2; const int diameter = 2 * BKE_brush_size_get(scene, brush); imbflag = (cache->flt) ? IB_rectfloat : IB_rect; if (!cache->ibuf) cache->ibuf = IMB_allocImBuf(diameter, diameter, 32, imbflag); ibuf = cache->ibuf; oldtexibuf = cache->texibuf; cache->texibuf = IMB_allocImBuf(diameter, diameter, 32, imbflag); if (oldtexibuf) { srcx = srcy = 0; destx = (int)painter->lastpaintpos[0] - (int)pos[0]; desty = (int)painter->lastpaintpos[1] - (int)pos[1]; w = oldtexibuf->x; h = oldtexibuf->y; IMB_rectclip(cache->texibuf, oldtexibuf, &destx, &desty, &srcx, &srcy, &w, &h); } else { srcx = srcy = 0; destx = desty = 0; w = h = 0; } x1 = destx; y1 = desty; x2 = destx + w; y2 = desty + h; /* blend existing texture in new position */ if ((x1 < x2) && (y1 < y2)) brush_painter_do_partial(painter, oldtexibuf, x1, y1, x2, y2, srcx, srcy, pos); if (oldtexibuf) IMB_freeImBuf(oldtexibuf); /* sample texture in new areas */ if ((0 < x1) && (0 < ibuf->y)) brush_painter_do_partial(painter, NULL, 0, 0, x1, ibuf->y, 0, 0, pos); if ((x2 < ibuf->x) && (0 < ibuf->y)) brush_painter_do_partial(painter, NULL, x2, 0, ibuf->x, ibuf->y, 0, 0, pos); if ((x1 < x2) && (0 < y1)) brush_painter_do_partial(painter, NULL, x1, 0, x2, y1, 0, 0, pos); if ((x1 < x2) && (y2 < ibuf->y)) brush_painter_do_partial(painter, NULL, x1, y2, x2, ibuf->y, 0, 0, pos); } static void brush_painter_refresh_cache(BrushPainter *painter, const float pos[2], int use_color_correction) { const Scene *scene = painter->scene; Brush *brush = painter->brush; BrushPainterCache *cache = &painter->cache; MTex *mtex = &brush->mtex; int size; short flt; const int diameter = 2 * BKE_brush_size_get(scene, brush); const float alpha = BKE_brush_alpha_get(scene, brush); const bool do_tiled = ELEM(brush->mtex.brush_map_mode, MTEX_MAP_MODE_TILED, MTEX_MAP_MODE_3D); if (diameter != cache->lastsize || alpha != cache->lastalpha || brush->jitter != cache->lastjitter) { if (cache->ibuf) { IMB_freeImBuf(cache->ibuf); cache->ibuf = NULL; } if (cache->maskibuf) { IMB_freeImBuf(cache->maskibuf); cache->maskibuf = NULL; } flt = cache->flt; size = (cache->size) ? cache->size : diameter; if (do_tiled) { BKE_brush_imbuf_new(scene, brush, flt, 3, size, &cache->maskibuf, use_color_correction); brush_painter_tiled_tex_partial_update(painter, pos); } else BKE_brush_imbuf_new(scene, brush, flt, 2, size, &cache->ibuf, use_color_correction); cache->lastsize = diameter; cache->lastalpha = alpha; cache->lastjitter = brush->jitter; } else if (do_tiled && mtex && mtex->tex) { int dx = (int)painter->lastpaintpos[0] - (int)pos[0]; int dy = (int)painter->lastpaintpos[1] - (int)pos[1]; if ((dx != 0) || (dy != 0)) brush_painter_tiled_tex_partial_update(painter, pos); } } void BKE_brush_painter_break_stroke(BrushPainter *painter) { painter->firsttouch = 1; } int BKE_brush_painter_paint(BrushPainter *painter, BrushFunc func, const float pos[2], double time, float pressure, void *user, int use_color_correction) { Scene *scene = painter->scene; Brush *brush = painter->brush; int totpaintops = 0; if (pressure == 0.0f) { if (painter->lastpressure) // XXX - hack, operator misses pressure = painter->lastpressure; else pressure = 1.0f; /* zero pressure == not using tablet */ } if (painter->firsttouch) { /* paint exactly once on first touch */ painter->startpaintpos[0] = pos[0]; painter->startpaintpos[1] = pos[1]; brush_pressure_apply(painter, brush, pressure); if (painter->cache.enabled) brush_painter_refresh_cache(painter, pos, use_color_correction); totpaintops += func(user, painter->cache.ibuf, pos, pos); painter->lasttime = time; painter->firsttouch = 0; painter->lastpaintpos[0] = pos[0]; painter->lastpaintpos[1] = pos[1]; } #if 0 else if (painter->brush->flag & BRUSH_AIRBRUSH) { float spacing, step, paintpos[2], dmousepos[2], len; double starttime, curtime = time; /* compute brush spacing adapted to brush size */ spacing = brush->rate; //radius*brush->spacing * 0.01f; /* setup starting time, direction vector and accumulated time */ starttime = painter->accumtime; sub_v2_v2v2(dmousepos, pos, painter->lastmousepos); len = normalize_v2(dmousepos); painter->accumtime += curtime - painter->lasttime; /* do paint op over unpainted time distance */ while (painter->accumtime >= spacing) { step = (spacing - starttime) * len; paintpos[0] = painter->lastmousepos[0] + dmousepos[0] * step; paintpos[1] = painter->lastmousepos[1] + dmousepos[1] * step; if (painter->cache.enabled) brush_painter_refresh_cache(painter); totpaintops += func(user, painter->cache.ibuf, painter->lastpaintpos, paintpos); painter->lastpaintpos[0] = paintpos[0]; painter->lastpaintpos[1] = paintpos[1]; painter->accumtime -= spacing; starttime -= spacing; } painter->lasttime = curtime; } #endif else { float startdistance, spacing, step, paintpos[2], dmousepos[2], finalpos[2]; float t, len, press; const int radius = BKE_brush_size_get(scene, brush); /* compute brush spacing adapted to brush radius, spacing may depend * on pressure, so update it */ brush_pressure_apply(painter, brush, painter->lastpressure); spacing = max_ff(1.0f, radius) * brush->spacing * 0.01f; /* setup starting distance, direction vector and accumulated distance */ startdistance = painter->accumdistance; sub_v2_v2v2(dmousepos, pos, painter->lastmousepos); len = normalize_v2(dmousepos); painter->accumdistance += len; if (brush->flag & BRUSH_SPACE) { /* do paint op over unpainted distance */ while ((len > 0.0f) && (painter->accumdistance >= spacing)) { step = spacing - startdistance; paintpos[0] = painter->lastmousepos[0] + dmousepos[0] * step; paintpos[1] = painter->lastmousepos[1] + dmousepos[1] * step; t = step / len; press = (1.0f - t) * painter->lastpressure + t * pressure; brush_pressure_apply(painter, brush, press); spacing = max_ff(1.0f, radius) * brush->spacing * 0.01f; BKE_brush_jitter_pos(scene, brush, paintpos, finalpos); if (painter->cache.enabled) brush_painter_refresh_cache(painter, finalpos, use_color_correction); totpaintops += func(user, painter->cache.ibuf, painter->lastpaintpos, finalpos); painter->lastpaintpos[0] = paintpos[0]; painter->lastpaintpos[1] = paintpos[1]; painter->accumdistance -= spacing; startdistance -= spacing; } } else { BKE_brush_jitter_pos(scene, brush, pos, finalpos); if (painter->cache.enabled) brush_painter_refresh_cache(painter, finalpos, use_color_correction); totpaintops += func(user, painter->cache.ibuf, pos, finalpos); painter->lastpaintpos[0] = pos[0]; painter->lastpaintpos[1] = pos[1]; painter->accumdistance = 0; } /* do airbrush paint ops, based on the number of paint ops left over * from regular painting. this is a temporary solution until we have * accurate time stamps for mouse move events */ if (brush->flag & BRUSH_AIRBRUSH) { double curtime = time; double painttime = brush->rate * totpaintops; painter->accumtime += curtime - painter->lasttime; if (painter->accumtime <= painttime) painter->accumtime = 0.0; else painter->accumtime -= painttime; while (painter->accumtime >= (double)brush->rate) { brush_pressure_apply(painter, brush, pressure); BKE_brush_jitter_pos(scene, brush, pos, finalpos); if (painter->cache.enabled) brush_painter_refresh_cache(painter, finalpos, use_color_correction); totpaintops += func(user, painter->cache.ibuf, painter->lastmousepos, finalpos); painter->accumtime -= (double)brush->rate; } painter->lasttime = curtime; } } painter->lastmousepos[0] = pos[0]; painter->lastmousepos[1] = pos[1]; painter->lastpressure = pressure; BKE_brush_alpha_set(scene, brush, painter->startalpha); BKE_brush_size_set(scene, brush, painter->startsize); brush->jitter = painter->startjitter; brush->spacing = painter->startspacing; return totpaintops; } /* TODO: should probably be unified with BrushPainter stuff? */ unsigned int *BKE_brush_gen_texture_cache(Brush *br, int half_side) { unsigned int *texcache = NULL; MTex *mtex = &br->mtex; TexResult texres = {0}; int hasrgb, ix, iy; int side = half_side * 2; if (mtex->tex) { float x, y, step = 2.0 / side, co[3]; texcache = MEM_callocN(sizeof(int) * side * side, "Brush texture cache"); /*do normalized cannonical view coords for texture*/ for (y = -1.0, iy = 0; iy < side; iy++, y += step) { for (x = -1.0, ix = 0; ix < side; ix++, x += step) { co[0] = x; co[1] = y; co[2] = 0.0f; /* This is copied from displace modifier code */ hasrgb = multitex_ext(mtex->tex, co, NULL, NULL, 0, &texres, NULL); /* if the texture gave an RGB value, we assume it didn't give a valid * intensity, so calculate one (formula from do_material_tex). * if the texture didn't give an RGB value, copy the intensity across */ if (hasrgb & TEX_RGB) texres.tin = rgb_to_grayscale(&texres.tr); ((char *)texcache)[(iy * side + ix) * 4] = ((char *)texcache)[(iy * side + ix) * 4 + 1] = ((char *)texcache)[(iy * side + ix) * 4 + 2] = ((char *)texcache)[(iy * side + ix) * 4 + 3] = (char)(texres.tin * 255.0f); } } } return texcache; }