/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2012 by Nicholas Bishop * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): * * ***** END GPL LICENSE BLOCK ***** * */ /** \file blender/editors/sculpt_paint/paint_mask.c * \ingroup edsculpt */ #include "MEM_guardedalloc.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "BLI_pbvh.h" #include "BKE_ccg.h" #include "BKE_context.h" #include "BKE_DerivedMesh.h" #include "BKE_multires.h" #include "BKE_paint.h" #include "BKE_subsurf.h" #include "RNA_access.h" #include "RNA_define.h" #include "WM_api.h" #include "WM_types.h" #include "ED_screen.h" #include "paint_intern.h" #include "sculpt_intern.h" /* for undo push */ #include static void mask_flood_fill_set_elem(float *elem, PaintMaskFloodMode mode, float value) { switch (mode) { case PAINT_MASK_FLOOD_VALUE: (*elem) = value; break; case PAINT_MASK_INVERT: (*elem) = 1.0f - (*elem); break; } } static int mask_flood_fill_exec(bContext *C, wmOperator *op) { ARegion *ar = CTX_wm_region(C); Object *ob = CTX_data_active_object(C); PaintMaskFloodMode mode; float value; DerivedMesh *dm; PBVH *pbvh; PBVHNode **nodes; int totnode, i; mode = RNA_enum_get(op->ptr, "mode"); value = RNA_float_get(op->ptr, "value"); dm = mesh_get_derived_final(CTX_data_scene(C), ob, CD_MASK_BAREMESH); pbvh = dm->getPBVH(ob, dm); ob->sculpt->pbvh = pbvh; BLI_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode); sculpt_undo_push_begin("Mask flood fill"); for (i = 0; i < totnode; i++) { PBVHVertexIter vi; sculpt_undo_push_node(ob, nodes[i], SCULPT_UNDO_MASK); BLI_pbvh_vertex_iter_begin(pbvh, nodes[i], vi, PBVH_ITER_UNIQUE) { mask_flood_fill_set_elem(vi.mask, mode, value); } BLI_pbvh_vertex_iter_end; BLI_pbvh_node_mark_update(nodes[i]); if (BLI_pbvh_type(pbvh) == PBVH_GRIDS) multires_mark_as_modified(ob, MULTIRES_COORDS_MODIFIED); } sculpt_undo_push_end(); if (nodes) MEM_freeN(nodes); ED_region_tag_redraw(ar); return OPERATOR_FINISHED; } void PAINT_OT_mask_flood_fill(struct wmOperatorType *ot) { static EnumPropertyItem mode_items[] = { {PAINT_MASK_FLOOD_VALUE, "VALUE", 0, "Value", "Set mask to the level specified by the \"value\" property"}, {PAINT_MASK_INVERT, "INVERT", 0, "Invert", "Invert the mask"}, {0}}; /* identifiers */ ot->name = "Mask Flood Fill"; ot->idname = "PAINT_OT_mask_flood_fill"; /* api callbacks */ ot->exec = mask_flood_fill_exec; ot->poll = sculpt_mode_poll; ot->flag = OPTYPE_REGISTER; /* rna */ RNA_def_enum(ot->srna, "mode", mode_items, PAINT_MASK_FLOOD_VALUE, "Mode", NULL); RNA_def_float(ot->srna, "value", 0, 0, 1, "Value", "Mask level to use when mode is \"Value\"; zero means no masking and one is fully masked", 0, 1); }