#include "ED_sculpt.h" #include "WM_api.h" #include "WM_types.h" #include "paint_intern.h" /**************************** registration **********************************/ void ED_operatortypes_paint(void) { /* image */ WM_operatortype_append(PAINT_OT_texture_paint_toggle); WM_operatortype_append(PAINT_OT_texture_paint_radial_control); WM_operatortype_append(PAINT_OT_image_paint); WM_operatortype_append(PAINT_OT_image_paint_radial_control); WM_operatortype_append(PAINT_OT_sample_color); WM_operatortype_append(PAINT_OT_grab_clone); WM_operatortype_append(PAINT_OT_set_clone_cursor); /* weight */ WM_operatortype_append(PAINT_OT_weight_paint_toggle); WM_operatortype_append(PAINT_OT_weight_paint_radial_control); WM_operatortype_append(PAINT_OT_weight_paint); /* vertex */ WM_operatortype_append(PAINT_OT_vertex_paint_radial_control); WM_operatortype_append(PAINT_OT_vertex_paint_toggle); WM_operatortype_append(PAINT_OT_vertex_paint); }