/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 by Nicholas Bishop * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * */ #include "MEM_guardedalloc.h" #include "DNA_brush_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "RNA_access.h" #include "BKE_context.h" #include "BKE_paint.h" #include "WM_api.h" #include "WM_types.h" #include "BLI_math.h" #include "PIL_time.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "ED_screen.h" #include "ED_view3d.h" #include "paint_intern.h" #include #include typedef struct PaintStroke { void *mode_data; void *smooth_stroke_cursor; wmTimer *timer; /* Cached values */ ViewContext vc; bglMats mats; Brush *brush; float last_mouse_position[2]; /* Set whether any stroke step has yet occured e.g. in sculpt mode, stroke doesn't start until cursor passes over the mesh */ int stroke_started; StrokeGetLocation get_location; StrokeTestStart test_start; StrokeUpdateStep update_step; StrokeDone done; } PaintStroke; /*** Cursor ***/ static void paint_draw_smooth_stroke(bContext *C, int x, int y, void *customdata) { Brush *brush = paint_brush(paint_get_active(CTX_data_scene(C))); PaintStroke *stroke = customdata; glColor4ubv(paint_get_active(CTX_data_scene(C))->paint_cursor_col); glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); if(stroke && brush && (brush->flag & BRUSH_SMOOTH_STROKE)) { ARegion *ar = CTX_wm_region(C); sdrawline(x, y, (int)stroke->last_mouse_position[0] - ar->winrct.xmin, (int)stroke->last_mouse_position[1] - ar->winrct.ymin); } glDisable(GL_BLEND); glDisable(GL_LINE_SMOOTH); } static void paint_draw_cursor(bContext *C, int x, int y, void *customdata) { Paint *paint = paint_get_active(CTX_data_scene(C)); Brush *brush = paint_brush(paint); if(!(paint->flags & PAINT_SHOW_BRUSH)) return; glColor4ubv(paint_get_active(CTX_data_scene(C))->paint_cursor_col); glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); glTranslatef((float)x, (float)y, 0.0f); glutil_draw_lined_arc(0.0, M_PI*2.0, brush->size, 40); glTranslatef((float)-x, (float)-y, 0.0f); glDisable(GL_BLEND); glDisable(GL_LINE_SMOOTH); } /* Put the location of the next stroke dot into the stroke RNA and apply it to the mesh */ static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *event, float mouse[2]) { PointerRNA itemptr; float pressure = 1; float center[3] = {0, 0, 0}; int flip= event->shift?1:0; PaintStroke *stroke = op->customdata; /* XXX: can remove the if statement once all modes have this */ if(stroke->get_location) stroke->get_location(C, stroke, center, mouse); /* Tablet */ if(event->custom == EVT_DATA_TABLET) { wmTabletData *wmtab= event->customdata; if(wmtab->Active != EVT_TABLET_NONE) pressure= wmtab->Pressure; if(wmtab->Active == EVT_TABLET_ERASER) flip = 1; } /* Add to stroke */ RNA_collection_add(op->ptr, "stroke", &itemptr); RNA_float_set_array(&itemptr, "location", center); RNA_float_set_array(&itemptr, "mouse", mouse); RNA_boolean_set(&itemptr, "flip", flip); RNA_float_set(&itemptr, "pressure", pressure); stroke->last_mouse_position[0] = mouse[0]; stroke->last_mouse_position[1] = mouse[1]; stroke->update_step(C, stroke, &itemptr); } /* Returns zero if no sculpt changes should be made, non-zero otherwise */ static int paint_smooth_stroke(PaintStroke *stroke, float output[2], wmEvent *event) { output[0] = event->x; output[1] = event->y; if(stroke->brush->flag & BRUSH_SMOOTH_STROKE && stroke->brush->sculpt_tool != SCULPT_TOOL_GRAB) { float u = stroke->brush->smooth_stroke_factor, v = 1.0 - u; float dx = stroke->last_mouse_position[0] - event->x, dy = stroke->last_mouse_position[1] - event->y; /* If the mouse is moving within the radius of the last move, don't update the mouse position. This allows sharp turns. */ if(dx*dx + dy*dy < stroke->brush->smooth_stroke_radius * stroke->brush->smooth_stroke_radius) return 0; output[0] = event->x * v + stroke->last_mouse_position[0] * u; output[1] = event->y * v + stroke->last_mouse_position[1] * u; } return 1; } /* Returns zero if the stroke dots should not be spaced, non-zero otherwise */ static int paint_space_stroke_enabled(Brush *br) { return (br->flag & BRUSH_SPACE) && !(br->flag & BRUSH_ANCHORED) && (br->sculpt_tool != SCULPT_TOOL_GRAB); } /* For brushes with stroke spacing enabled, moves mouse in steps towards the final mouse location. */ static int paint_space_stroke(bContext *C, wmOperator *op, wmEvent *event, const float final_mouse[2]) { PaintStroke *stroke = op->customdata; int cnt = 0; if(paint_space_stroke_enabled(stroke->brush)) { float mouse[2] = {stroke->last_mouse_position[0], stroke->last_mouse_position[1]}; float vec[2] = {final_mouse[0] - mouse[0], final_mouse[1] - mouse[1]}; float length, scale; int steps = 0, i; /* Normalize the vector between the last stroke dot and the goal */ length = sqrt(vec[0]*vec[0] + vec[1]*vec[1]); if(length > FLT_EPSILON) { scale = stroke->brush->spacing / length; vec[0] *= scale; vec[1] *= scale; steps = (int)(length / stroke->brush->spacing); for(i = 0; i < steps; ++i, ++cnt) { mouse[0] += vec[0]; mouse[1] += vec[1]; paint_brush_stroke_add_step(C, op, event, mouse); } } } return cnt; } /**** Public API ****/ PaintStroke *paint_stroke_new(bContext *C, StrokeGetLocation get_location, StrokeTestStart test_start, StrokeUpdateStep update_step, StrokeDone done) { PaintStroke *stroke = MEM_callocN(sizeof(PaintStroke), "PaintStroke"); stroke->brush = paint_brush(paint_get_active(CTX_data_scene(C))); view3d_set_viewcontext(C, &stroke->vc); view3d_get_transformation(stroke->vc.ar, stroke->vc.rv3d, stroke->vc.obact, &stroke->mats); stroke->get_location = get_location; stroke->test_start = test_start; stroke->update_step = update_step; stroke->done = done; return stroke; } void paint_stroke_free(PaintStroke *stroke) { MEM_freeN(stroke); } int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event) { PaintStroke *stroke = op->customdata; float mouse[2]; int first= 0; if(!stroke->stroke_started) { stroke->last_mouse_position[0] = event->x; stroke->last_mouse_position[1] = event->y; stroke->stroke_started = stroke->test_start(C, op, event); if(stroke->stroke_started) { stroke->smooth_stroke_cursor = WM_paint_cursor_activate(CTX_wm_manager(C), paint_poll, paint_draw_smooth_stroke, stroke); if(stroke->brush->flag & BRUSH_AIRBRUSH) stroke->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, stroke->brush->rate); } first= 1; //ED_region_tag_redraw(ar); } /* TODO: fix hardcoded events here */ if(event->type == LEFTMOUSE && event->val == KM_RELEASE) { /* exit stroke, free data */ if(stroke->smooth_stroke_cursor) WM_paint_cursor_end(CTX_wm_manager(C), stroke->smooth_stroke_cursor); if(stroke->timer) WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), stroke->timer); stroke->done(C, stroke); MEM_freeN(stroke); return OPERATOR_FINISHED; } else if(first || event->type == MOUSEMOVE || (event->type == TIMER && (event->customdata == stroke->timer))) { if(stroke->stroke_started) { if(paint_smooth_stroke(stroke, mouse, event)) { if(paint_space_stroke_enabled(stroke->brush)) { if(!paint_space_stroke(C, op, event, mouse)) ;//ED_region_tag_redraw(ar); } else paint_brush_stroke_add_step(C, op, event, mouse); } else ;//ED_region_tag_redraw(ar); } } return OPERATOR_RUNNING_MODAL; } int paint_stroke_exec(bContext *C, wmOperator *op) { PaintStroke *stroke = op->customdata; RNA_BEGIN(op->ptr, itemptr, "stroke") { stroke->update_step(C, stroke, &itemptr); } RNA_END; MEM_freeN(stroke); op->customdata = NULL; return OPERATOR_FINISHED; } ViewContext *paint_stroke_view_context(PaintStroke *stroke) { return &stroke->vc; } void *paint_stroke_mode_data(struct PaintStroke *stroke) { return stroke->mode_data; } void paint_stroke_set_mode_data(PaintStroke *stroke, void *mode_data) { stroke->mode_data = mode_data; } int paint_poll(bContext *C) { Paint *p = paint_get_active(CTX_data_scene(C)); Object *ob = CTX_data_active_object(C); return p && ob && paint_brush(p) && CTX_wm_area(C)->spacetype == SPACE_VIEW3D && CTX_wm_region(C)->regiontype == RGN_TYPE_WINDOW; } void paint_cursor_start(bContext *C, int (*poll)(bContext *C)) { Paint *p = paint_get_active(CTX_data_scene(C)); if(p && !p->paint_cursor) p->paint_cursor = WM_paint_cursor_activate(CTX_wm_manager(C), poll, paint_draw_cursor, NULL); }