/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 by Nicholas Bishop * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Jason Wilkins, Tom Musgrove. * * ***** END GPL LICENSE BLOCK ***** * */ /** \file blender/editors/sculpt_paint/paint_stroke.c * \ingroup edsculpt */ #include "MEM_guardedalloc.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BLI_rand.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_brush_types.h" #include "RNA_access.h" #include "BKE_context.h" #include "BKE_paint.h" #include "BKE_brush.h" #include "WM_api.h" #include "WM_types.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "ED_screen.h" #include "ED_view3d.h" #include "paint_intern.h" #include #include typedef struct PaintSample { float mouse[2]; float pressure; } PaintSample; typedef struct PaintStroke { void *mode_data; void *smooth_stroke_cursor; wmTimer *timer; /* Cached values */ ViewContext vc; bglMats mats; Brush *brush; /* Paint stroke can use up to PAINT_MAX_INPUT_SAMPLES prior inputs * to smooth the stroke */ PaintSample samples[PAINT_MAX_INPUT_SAMPLES]; int num_samples; int cur_sample; float last_mouse_position[2]; /* Set whether any stroke step has yet occurred * e.g. in sculpt mode, stroke doesn't start until cursor * passes over the mesh */ int stroke_started; /* event that started stroke, for modal() return */ int event_type; /* check if stroke variables have been initialized */ bool stroke_init; /* check if various brush mapping variables have been initialized */ bool brush_init; float initial_mouse[2]; /* cached_pressure stores initial pressure for size pressure influence mainly */ float cached_pressure; /* last pressure will store last pressure value for use in interpolation for space strokes */ float last_pressure; float zoom_2d; int pen_flip; StrokeGetLocation get_location; StrokeTestStart test_start; StrokeUpdateStep update_step; StrokeRedraw redraw; StrokeDone done; } PaintStroke; /*** Cursor ***/ static void paint_draw_smooth_stroke(bContext *C, int x, int y, void *customdata) { Paint *paint = BKE_paint_get_active_from_context(C); Brush *brush = BKE_paint_brush(paint); PaintStroke *stroke = customdata; if (stroke && brush && (brush->flag & BRUSH_SMOOTH_STROKE)) { glColor4ubv(paint->paint_cursor_col); glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); sdrawline(x, y, (int)stroke->last_mouse_position[0], (int)stroke->last_mouse_position[1]); glDisable(GL_BLEND); glDisable(GL_LINE_SMOOTH); } } /* if this is a tablet event, return tablet pressure and set *pen_flip * to 1 if the eraser tool is being used, 0 otherwise */ static float event_tablet_data(const wmEvent *event, int *pen_flip) { int erasor = 0; float pressure = 1; if (event->tablet_data) { wmTabletData *wmtab = event->tablet_data; erasor = (wmtab->Active == EVT_TABLET_ERASER); pressure = (wmtab->Active != EVT_TABLET_NONE) ? wmtab->Pressure : 1; } if (pen_flip) (*pen_flip) = erasor; return pressure; } /* Initialize the stroke cache variants from operator properties */ static void paint_brush_update(bContext *C, Brush *brush, PaintMode mode, struct PaintStroke *stroke, const float mouse[2], float pressure) { Scene *scene = CTX_data_scene(C); UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; /* XXX: Use pressure value from first brush step for brushes which don't * support strokes (grab, thumb). They depends on initial state and * brush coord/pressure/etc. * It's more an events design issue, which doesn't split coordinate/pressure/angle * changing events. We should avoid this after events system re-design */ if (paint_supports_dynamic_size(brush, mode) || !stroke->brush_init) { copy_v2_v2(stroke->initial_mouse, mouse); copy_v2_v2(ups->tex_mouse, mouse); copy_v2_v2(ups->mask_tex_mouse, mouse); stroke->cached_pressure = pressure; } /* Truly temporary data that isn't stored in properties */ ups->draw_pressure = TRUE; ups->pressure_value = stroke->cached_pressure; ups->pixel_radius = BKE_brush_size_get(scene, brush); if (BKE_brush_use_size_pressure(scene, brush) && paint_supports_dynamic_size(brush, mode)) { ups->pixel_radius *= stroke->cached_pressure; } if (paint_supports_dynamic_tex_coords(brush, mode)) { if (((brush->mtex.brush_map_mode == MTEX_MAP_MODE_VIEW) || (brush->mtex.brush_map_mode == MTEX_MAP_MODE_RANDOM)) && !(brush->flag & BRUSH_RAKE)) { if (brush->flag & BRUSH_RANDOM_ROTATION) ups->brush_rotation = 2.0f * (float)M_PI * BLI_frand(); else ups->brush_rotation = 0.0f; } if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_RANDOM) BKE_brush_randomize_texture_coordinates(ups, false); else { copy_v2_v2(ups->tex_mouse, mouse); } } /* take care of mask texture, if any */ if (brush->mask_mtex.tex) { if (brush->mask_mtex.brush_map_mode == MTEX_MAP_MODE_RANDOM) BKE_brush_randomize_texture_coordinates(ups, true); else { copy_v2_v2(ups->mask_tex_mouse, mouse); } } if (brush->flag & BRUSH_ANCHORED) { bool hit = false; float halfway[2]; const float dx = mouse[0] - stroke->initial_mouse[0]; const float dy = mouse[1] - stroke->initial_mouse[1]; ups->anchored_size = ups->pixel_radius = sqrt(dx * dx + dy * dy); ups->brush_rotation = atan2(dx, dy) + M_PI; if (brush->flag & BRUSH_EDGE_TO_EDGE) { float out[3]; halfway[0] = dx * 0.5f + stroke->initial_mouse[0]; halfway[1] = dy * 0.5f + stroke->initial_mouse[1]; if (stroke->get_location) { if (stroke->get_location(C, out, halfway)) { hit = true; } } else { hit = true; } } if (hit) { copy_v2_v2(ups->anchored_initial_mouse, halfway); copy_v2_v2(ups->tex_mouse, halfway); ups->anchored_size /= 2.0f; ups->pixel_radius /= 2.0f; } else copy_v2_v2(ups->anchored_initial_mouse, stroke->initial_mouse); ups->draw_anchored = 1; } else if (brush->flag & BRUSH_RAKE) { if (!stroke->brush_init) copy_v2_v2(ups->last_rake, mouse); else paint_calculate_rake_rotation(ups, mouse); } stroke->brush_init = TRUE; } /* Put the location of the next stroke dot into the stroke RNA and apply it to the mesh */ static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, const float mouse_in[2], float pressure) { Scene *scene = CTX_data_scene(C); wmWindow *window = CTX_wm_window(C); ARegion *ar = CTX_wm_region(C); Paint *paint = BKE_paint_get_active_from_context(C); PaintMode mode = BKE_paintmode_get_active_from_context(C); Brush *brush = BKE_paint_brush(paint); PaintStroke *stroke = op->customdata; float mouse_out[2]; PointerRNA itemptr; float location[3]; /* the following code is adapted from texture paint. It may not be needed but leaving here * just in case for reference (code in texpaint removed as part of refactoring). * It's strange that only texpaint had these guards. */ #if 0 /* special exception here for too high pressure values on first touch in * windows for some tablets, then we just skip first touch .. */ if (tablet && (pressure >= 0.99f) && ((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) || BKE_brush_use_alpha_pressure(scene, pop->s.brush) || BKE_brush_use_size_pressure(scene, pop->s.brush))) return; /* This can be removed once fixed properly in * BKE_brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, double time, float pressure, void *user) * at zero pressure we should do nothing 1/2^12 is 0.0002 which is the sensitivity of the most sensitive pen tablet available */ if (tablet && (pressure < 0.0002f) && ((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) || BKE_brush_use_alpha_pressure(scene, pop->s.brush) || BKE_brush_use_size_pressure(scene, pop->s.brush))) return; #endif /* copy last position -before- jittering, or space fill code * will create too many dabs */ copy_v2_v2(stroke->last_mouse_position, mouse_in); stroke->last_pressure = pressure; paint_brush_update(C, brush, mode, stroke, mouse_in, pressure); { float delta[2]; float factor = stroke->zoom_2d; if (brush->flag & BRUSH_JITTER_PRESSURE) factor *= pressure; BKE_brush_jitter_pos(scene, brush, mouse_in, mouse_out); /* XXX: meh, this is round about because * BKE_brush_jitter_pos isn't written in the best way to * be reused here */ if (factor != 1.0f) { sub_v2_v2v2(delta, mouse_out, mouse_in); mul_v2_fl(delta, factor); add_v2_v2v2(mouse_out, mouse_in, delta); } } /* TODO: can remove the if statement once all modes have this */ if (stroke->get_location) stroke->get_location(C, location, mouse_out); else zero_v3(location); /* Add to stroke */ RNA_collection_add(op->ptr, "stroke", &itemptr); RNA_float_set_array(&itemptr, "location", location); RNA_float_set_array(&itemptr, "mouse", mouse_out); RNA_boolean_set(&itemptr, "pen_flip", stroke->pen_flip); RNA_float_set(&itemptr, "pressure", pressure); stroke->update_step(C, stroke, &itemptr); /* don't record this for now, it takes up a lot of memory when doing long * strokes with small brush size, and operators have register disabled */ RNA_collection_clear(op->ptr, "stroke"); /* always redraw region if brush is shown */ if (ar && (paint->flags & PAINT_SHOW_BRUSH)) WM_paint_cursor_tag_redraw(window, ar); } /* Returns zero if no sculpt changes should be made, non-zero otherwise */ static int paint_smooth_stroke(PaintStroke *stroke, float output[2], float *outpressure, const PaintSample *sample, PaintMode mode) { output[0] = sample->mouse[0]; output[1] = sample->mouse[1]; *outpressure = sample->pressure; if (paint_supports_smooth_stroke(stroke->brush, mode)) { float radius = stroke->brush->smooth_stroke_radius * stroke->zoom_2d; float u = stroke->brush->smooth_stroke_factor, v = 1.0f - u; float dx = stroke->last_mouse_position[0] - sample->mouse[0]; float dy = stroke->last_mouse_position[1] - sample->mouse[1]; /* If the mouse is moving within the radius of the last move, * don't update the mouse position. This allows sharp turns. */ if (dx * dx + dy * dy < radius * radius) return 0; output[0] = sample->mouse[0] * v + stroke->last_mouse_position[0] * u; output[1] = sample->mouse[1] * v + stroke->last_mouse_position[1] * u; *outpressure = sample->pressure * v + stroke->last_pressure * u; } return 1; } static float paint_space_stroke_spacing(const Scene *scene, PaintStroke *stroke, float size_pressure, float spacing_pressure) { /* brushes can have a minimum size of 1.0 but with pressure it can be smaller then a pixel * causing very high step sizes, hanging blender [#32381] */ const float size_clamp = max_ff(1.0f, BKE_brush_size_get(scene, stroke->brush) * size_pressure); float spacing = stroke->brush->spacing; /* apply spacing pressure */ if (stroke->brush->flag & BRUSH_SPACING_PRESSURE) spacing = max_ff(1.0f, spacing * (1.5f - spacing_pressure)); /* stroke system is used for 2d paint too, so we need to account for * the fact that brush can be scaled there. */ spacing *= stroke->zoom_2d; return (size_clamp * spacing / 50.0f); } static float paint_space_stroke_spacing_variable(const Scene *scene, PaintStroke *stroke, float pressure, float dpressure, float length) { if (BKE_brush_use_size_pressure(scene, stroke->brush)) { /* use pressure to modify size. set spacing so that at 100%, the circles * are aligned nicely with no overlap. for this the spacing needs to be * the average of the previous and next size. */ float s = paint_space_stroke_spacing(scene, stroke, 1.0f, pressure); float q = s * dpressure / (2.0f * length); float pressure_fac = (1.0f + q) / (1.0f - q); float last_size_pressure = stroke->last_pressure; float new_size_pressure = stroke->last_pressure * pressure_fac; /* average spacing */ float last_spacing = paint_space_stroke_spacing(scene, stroke, last_size_pressure, pressure); float new_spacing = paint_space_stroke_spacing(scene, stroke, new_size_pressure, pressure); return 0.5f * (last_spacing + new_spacing); } else { /* no size pressure */ return paint_space_stroke_spacing(scene, stroke, 1.0f, pressure); } } /* For brushes with stroke spacing enabled, moves mouse in steps * towards the final mouse location. */ static int paint_space_stroke(bContext *C, wmOperator *op, const float final_mouse[2], float final_pressure) { const Scene *scene = CTX_data_scene(C); PaintStroke *stroke = op->customdata; PaintMode mode = BKE_paintmode_get_active_from_context(C); int cnt = 0; if (paint_space_stroke_enabled(stroke->brush, mode)) { float pressure, dpressure; float mouse[2], dmouse[2]; float length; sub_v2_v2v2(dmouse, final_mouse, stroke->last_mouse_position); pressure = stroke->last_pressure; dpressure = final_pressure - stroke->last_pressure; length = normalize_v2(dmouse); while (length > 0.0f) { float spacing = paint_space_stroke_spacing_variable(scene, stroke, pressure, dpressure, length); if (length >= spacing) { mouse[0] = stroke->last_mouse_position[0] + dmouse[0] * spacing; mouse[1] = stroke->last_mouse_position[1] + dmouse[1] * spacing; pressure = stroke->last_pressure + (spacing / length) * dpressure; paint_brush_stroke_add_step(C, op, mouse, pressure); length -= spacing; pressure = stroke->last_pressure; dpressure = final_pressure - stroke->last_pressure; cnt++; } else { break; } } } return cnt; } /**** Public API ****/ PaintStroke *paint_stroke_new(bContext *C, StrokeGetLocation get_location, StrokeTestStart test_start, StrokeUpdateStep update_step, StrokeRedraw redraw, StrokeDone done, int event_type) { PaintStroke *stroke = MEM_callocN(sizeof(PaintStroke), "PaintStroke"); Brush *br = stroke->brush = BKE_paint_brush(BKE_paint_get_active_from_context(C)); view3d_set_viewcontext(C, &stroke->vc); if (stroke->vc.v3d) view3d_get_transformation(stroke->vc.ar, stroke->vc.rv3d, stroke->vc.obact, &stroke->mats); stroke->get_location = get_location; stroke->test_start = test_start; stroke->update_step = update_step; stroke->redraw = redraw; stroke->done = done; stroke->event_type = event_type; /* for modal, return event */ BKE_paint_set_overlay_override(br->overlay_flags); return stroke; } void paint_stroke_data_free(struct wmOperator *op) { BKE_paint_set_overlay_override(0); MEM_freeN(op->customdata); op->customdata = NULL; } static void stroke_done(struct bContext *C, struct wmOperator *op) { struct PaintStroke *stroke = op->customdata; if (stroke->stroke_started) { if (stroke->redraw) stroke->redraw(C, stroke, true); if (stroke->done) stroke->done(C, stroke); } if (stroke->timer) { WM_event_remove_timer( CTX_wm_manager(C), CTX_wm_window(C), stroke->timer); } if (stroke->smooth_stroke_cursor) WM_paint_cursor_end(CTX_wm_manager(C), stroke->smooth_stroke_cursor); paint_stroke_data_free(op); } /* Returns zero if the stroke dots should not be spaced, non-zero otherwise */ bool paint_space_stroke_enabled(Brush *br, PaintMode mode) { return (br->flag & BRUSH_SPACE) && paint_supports_dynamic_size(br, mode); } static bool sculpt_is_grab_tool(Brush *br) { return ELEM4(br->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK); } /* return true if the brush size can change during paint (normally used for pressure) */ bool paint_supports_dynamic_size(Brush *br, PaintMode mode) { if (br->flag & BRUSH_ANCHORED) return false; switch (mode) { case PAINT_SCULPT: if (sculpt_is_grab_tool(br)) return false; default: ; } return true; } bool paint_supports_smooth_stroke(Brush *br, PaintMode mode) { if (!(br->flag & BRUSH_SMOOTH_STROKE) || (br->flag & BRUSH_ANCHORED) || (br->flag & BRUSH_RESTORE_MESH)) { return false; } switch (mode) { case PAINT_SCULPT: if (sculpt_is_grab_tool(br)) return false; default: ; } return true; } /* return true if the brush size can change during paint (normally used for pressure) */ bool paint_supports_dynamic_tex_coords(Brush *br, PaintMode mode) { if (br->flag & BRUSH_ANCHORED) return false; switch (mode) { case PAINT_SCULPT: if (sculpt_is_grab_tool(br)) return false; default: ; } return true; } #define PAINT_STROKE_MODAL_CANCEL 1 /* called in paint_ops.c, on each regeneration of keymaps */ struct wmKeyMap *paint_stroke_modal_keymap(struct wmKeyConfig *keyconf) { static struct EnumPropertyItem modal_items[] = { {PAINT_STROKE_MODAL_CANCEL, "CANCEL", 0, "Cancel", "Cancel and undo a stroke in progress"}, { 0 } }; static const char *name = "Paint Stroke Modal"; struct wmKeyMap *keymap = WM_modalkeymap_get(keyconf, name); /* this function is called for each spacetype, only needs to add map once */ if (!keymap) { keymap = WM_modalkeymap_add(keyconf, name, modal_items); /* items for modal map */ WM_modalkeymap_add_item( keymap, ESCKEY, KM_PRESS, KM_ANY, 0, PAINT_STROKE_MODAL_CANCEL); } return keymap; } static void paint_stroke_add_sample(const Paint *paint, PaintStroke *stroke, float x, float y, float pressure) { PaintSample *sample = &stroke->samples[stroke->cur_sample]; int max_samples = MIN2(PAINT_MAX_INPUT_SAMPLES, MAX2(paint->num_input_samples, 1)); sample->mouse[0] = x; sample->mouse[1] = y; sample->pressure = pressure; stroke->cur_sample++; if (stroke->cur_sample >= max_samples) stroke->cur_sample = 0; if (stroke->num_samples < max_samples) stroke->num_samples++; } static void paint_stroke_sample_average(const PaintStroke *stroke, PaintSample *average) { int i; memset(average, 0, sizeof(*average)); BLI_assert(stroke->num_samples > 0); for (i = 0; i < stroke->num_samples; i++) { add_v2_v2(average->mouse, stroke->samples[i].mouse); average->pressure += stroke->samples[i].pressure; } mul_v2_fl(average->mouse, 1.0f / stroke->num_samples); average->pressure /= stroke->num_samples; /*printf("avg=(%f, %f), num=%d\n", average->mouse[0], average->mouse[1], stroke->num_samples);*/ } int paint_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event) { Paint *p = BKE_paint_get_active_from_context(C); PaintMode mode = BKE_paintmode_get_active_from_context(C); PaintStroke *stroke = op->customdata; PaintSample sample_average; float mouse[2]; bool first_dab = false; bool first_modal = false; float zoomx, zoomy; bool redraw = false; float pressure; /* see if tablet affects event */ pressure = event_tablet_data(event, &stroke->pen_flip); paint_stroke_add_sample(p, stroke, event->mval[0], event->mval[1], pressure); paint_stroke_sample_average(stroke, &sample_average); get_imapaint_zoom(C, &zoomx, &zoomy); stroke->zoom_2d = max_ff(zoomx, zoomy); /* let NDOF motion pass through to the 3D view so we can paint and rotate simultaneously! * this isn't perfect... even when an extra MOUSEMOVE is spoofed, the stroke discards it * since the 2D deltas are zero -- code in this file needs to be updated to use the * post-NDOF_MOTION MOUSEMOVE */ if (event->type == NDOF_MOTION) return OPERATOR_PASS_THROUGH; /* one time initialization */ if (!stroke->stroke_init) { stroke->smooth_stroke_cursor = WM_paint_cursor_activate(CTX_wm_manager(C), paint_poll, paint_draw_smooth_stroke, stroke); stroke->stroke_init = true; first_modal = true; } /* one time stroke initialization */ if (!stroke->stroke_started) { stroke->last_pressure = sample_average.pressure; copy_v2_v2(stroke->last_mouse_position, sample_average.mouse); stroke->stroke_started = stroke->test_start(C, op, sample_average.mouse); BLI_assert((stroke->stroke_started & ~1) == 0); /* 0/1 */ if (stroke->stroke_started) { if (stroke->brush->flag & BRUSH_AIRBRUSH) stroke->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, stroke->brush->rate); first_dab = true; } } /* Cancel */ if (event->type == EVT_MODAL_MAP && event->val == PAINT_STROKE_MODAL_CANCEL) { if (op->type->cancel) return op->type->cancel(C, op); else return paint_stroke_cancel(C, op); } if (event->type == stroke->event_type && event->val == KM_RELEASE && !first_modal) { stroke_done(C, op); return OPERATOR_FINISHED; } else if (first_modal || (ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE)) || (event->type == TIMER && (event->customdata == stroke->timer)) ) { if (paint_smooth_stroke(stroke, mouse, &pressure, &sample_average, mode)) { if (stroke->stroke_started) { if (paint_space_stroke_enabled(stroke->brush, mode)) { if (paint_space_stroke(C, op, mouse, pressure)) redraw = true; } else { paint_brush_stroke_add_step(C, op, mouse, pressure); redraw = true; } } } } /* we want the stroke to have the first daub at the start location * instead of waiting till we have moved the space distance */ if (first_dab && paint_space_stroke_enabled(stroke->brush, mode) && !(stroke->brush->flag & BRUSH_ANCHORED) && !(stroke->brush->flag & BRUSH_SMOOTH_STROKE)) { paint_brush_stroke_add_step(C, op, mouse, pressure); redraw = true; } /* do updates for redraw. if event is inbetween mousemove there are more * coming, so postpone potentially slow redraw updates until all are done */ if (event->type != INBETWEEN_MOUSEMOVE) if (redraw && stroke->redraw) stroke->redraw(C, stroke, false); return OPERATOR_RUNNING_MODAL; } int paint_stroke_exec(bContext *C, wmOperator *op) { PaintStroke *stroke = op->customdata; /* only when executed for the first time */ if (stroke->stroke_started == 0) { /* XXX stroke->last_mouse_position is unset, this may cause problems */ stroke->test_start(C, op, NULL); stroke->stroke_started = 1; } RNA_BEGIN (op->ptr, itemptr, "stroke") { stroke->update_step(C, stroke, &itemptr); } RNA_END; stroke_done(C, op); return OPERATOR_FINISHED; } int paint_stroke_cancel(bContext *C, wmOperator *op) { stroke_done(C, op); return OPERATOR_CANCELLED; } ViewContext *paint_stroke_view_context(PaintStroke *stroke) { return &stroke->vc; } void *paint_stroke_mode_data(struct PaintStroke *stroke) { return stroke->mode_data; } void paint_stroke_set_mode_data(PaintStroke *stroke, void *mode_data) { stroke->mode_data = mode_data; } int paint_poll(bContext *C) { Paint *p = BKE_paint_get_active_from_context(C); Object *ob = CTX_data_active_object(C); ScrArea *sa = CTX_wm_area(C); ARegion *ar = CTX_wm_region(C); return p && ob && BKE_paint_brush(p) && (sa && sa->spacetype == SPACE_VIEW3D) && (ar && ar->regiontype == RGN_TYPE_WINDOW); }