/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 by Nicholas Bishop * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Jason Wilkins, Tom Musgrove. * * ***** END GPL LICENSE BLOCK ***** * */ /** \file blender/editors/sculpt_paint/paint_stroke.c * \ingroup edsculpt */ #include "MEM_guardedalloc.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_brush_types.h" #include "RNA_access.h" #include "BKE_context.h" #include "BKE_paint.h" #include "BKE_brush.h" #include "WM_api.h" #include "WM_types.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "ED_screen.h" #include "ED_view3d.h" #include "paint_intern.h" #include #include typedef struct PaintSample { float mouse[2]; /* TODO: other input properties, e.g. tablet pressure */ } PaintSample; typedef struct PaintStroke { void *mode_data; void *smooth_stroke_cursor; wmTimer *timer; /* Cached values */ ViewContext vc; bglMats mats; Brush *brush; /* Paint stroke can use up to PAINT_MAX_INPUT_SAMPLES prior inputs * to smooth the stroke */ PaintSample samples[PAINT_MAX_INPUT_SAMPLES]; int num_samples; int cur_sample; float last_mouse_position[2]; /* Set whether any stroke step has yet occurred * e.g. in sculpt mode, stroke doesn't start until cursor * passes over the mesh */ int stroke_started; /* event that started stroke, for modal() return */ int event_type; StrokeGetLocation get_location; StrokeTestStart test_start; StrokeUpdateStep update_step; StrokeDone done; } PaintStroke; /*** Cursor ***/ static void paint_draw_smooth_stroke(bContext *C, int x, int y, void *customdata) { Paint *paint = paint_get_active_from_context(C); Brush *brush = paint_brush(paint); PaintStroke *stroke = customdata; glColor4ubv(paint->paint_cursor_col); glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); if (stroke && brush && (brush->flag & BRUSH_SMOOTH_STROKE)) { ARegion *ar = CTX_wm_region(C); sdrawline(x, y, (int)stroke->last_mouse_position[0] - ar->winrct.xmin, (int)stroke->last_mouse_position[1] - ar->winrct.ymin); } glDisable(GL_BLEND); glDisable(GL_LINE_SMOOTH); } /* if this is a tablet event, return tablet pressure and set *pen_flip * to 1 if the eraser tool is being used, 0 otherwise */ static float event_tablet_data(wmEvent *event, int *pen_flip) { int erasor = 0; float pressure = 1; if (event->tablet_data) { wmTabletData *wmtab = event->tablet_data; erasor = (wmtab->Active == EVT_TABLET_ERASER); pressure = (wmtab->Active != EVT_TABLET_NONE) ? wmtab->Pressure : 1; } if (pen_flip) (*pen_flip) = erasor; return pressure; } /* Put the location of the next stroke dot into the stroke RNA and apply it to the mesh */ static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *event, const float mouse_in[2]) { Scene *scene = CTX_data_scene(C); Paint *paint = paint_get_active_from_context(C); Brush *brush = paint_brush(paint); PaintStroke *stroke = op->customdata; float mouse_out[2]; PointerRNA itemptr; float location[3]; float pressure; int pen_flip; /* see if tablet affects event */ pressure = event_tablet_data(event, &pen_flip); /* TODO: as sculpt and other paint modes are unified, this * separation will go away */ if (stroke->vc.obact->sculpt) { float delta[2]; BKE_brush_jitter_pos(scene, brush, mouse_in, mouse_out); /* XXX: meh, this is round about because * BKE_brush_jitter_pos isn't written in the best way to * be reused here */ if (brush->flag & BRUSH_JITTER_PRESSURE) { sub_v2_v2v2(delta, mouse_out, mouse_in); mul_v2_fl(delta, pressure); add_v2_v2v2(mouse_out, mouse_in, delta); } } else { copy_v2_v2(mouse_out, mouse_in); } /* TODO: can remove the if statement once all modes have this */ if (stroke->get_location) stroke->get_location(C, location, mouse_out); else zero_v3(location); /* Add to stroke */ RNA_collection_add(op->ptr, "stroke", &itemptr); RNA_float_set_array(&itemptr, "location", location); RNA_float_set_array(&itemptr, "mouse", mouse_out); RNA_boolean_set(&itemptr, "pen_flip", pen_flip); RNA_float_set(&itemptr, "pressure", pressure); copy_v2_v2(stroke->last_mouse_position, mouse_out); stroke->update_step(C, stroke, &itemptr); } /* Returns zero if no sculpt changes should be made, non-zero otherwise */ static int paint_smooth_stroke(PaintStroke *stroke, float output[2], const PaintSample *sample) { output[0] = sample->mouse[0]; output[1] = sample->mouse[1]; if ((stroke->brush->flag & BRUSH_SMOOTH_STROKE) && !ELEM4(stroke->brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK) && !(stroke->brush->flag & BRUSH_ANCHORED) && !(stroke->brush->flag & BRUSH_RESTORE_MESH)) { float u = stroke->brush->smooth_stroke_factor, v = 1.0f - u; float dx = stroke->last_mouse_position[0] - sample->mouse[0]; float dy = stroke->last_mouse_position[1] - sample->mouse[1]; /* If the mouse is moving within the radius of the last move, * don't update the mouse position. This allows sharp turns. */ if (dx * dx + dy * dy < stroke->brush->smooth_stroke_radius * stroke->brush->smooth_stroke_radius) return 0; output[0] = sample->mouse[0] * v + stroke->last_mouse_position[0] * u; output[1] = sample->mouse[1] * v + stroke->last_mouse_position[1] * u; } return 1; } /* For brushes with stroke spacing enabled, moves mouse in steps * towards the final mouse location. */ static int paint_space_stroke(bContext *C, wmOperator *op, wmEvent *event, const float final_mouse[2]) { PaintStroke *stroke = op->customdata; int cnt = 0; if (paint_space_stroke_enabled(stroke->brush)) { float mouse[2]; float vec[2]; float length, scale; copy_v2_v2(mouse, stroke->last_mouse_position); sub_v2_v2v2(vec, final_mouse, mouse); length = len_v2(vec); if (length > FLT_EPSILON) { const Scene *scene = CTX_data_scene(C); int steps; int i; float pressure = 1.0f; /* XXX mysterious :) what has 'use size' do with this here... if you don't check for it, pressure fails */ if (BKE_brush_use_size_pressure(scene, stroke->brush)) pressure = event_tablet_data(event, NULL); if (pressure > FLT_EPSILON) { /* brushes can have a minimum size of 1.0 but with pressure it can be smaller then a pixel * causing very high step sizes, hanging blender [#32381] */ const float size_clamp = max_ff(1.0f, BKE_brush_size_get(scene, stroke->brush) * pressure); scale = (size_clamp * stroke->brush->spacing / 50.0f) / length; if (scale > FLT_EPSILON) { mul_v2_fl(vec, scale); steps = (int)(1.0f / scale); for (i = 0; i < steps; ++i, ++cnt) { add_v2_v2(mouse, vec); paint_brush_stroke_add_step(C, op, event, mouse); } } } } } return cnt; } /**** Public API ****/ PaintStroke *paint_stroke_new(bContext *C, StrokeGetLocation get_location, StrokeTestStart test_start, StrokeUpdateStep update_step, StrokeDone done, int event_type) { PaintStroke *stroke = MEM_callocN(sizeof(PaintStroke), "PaintStroke"); stroke->brush = paint_brush(paint_get_active_from_context(C)); view3d_set_viewcontext(C, &stroke->vc); view3d_get_transformation(stroke->vc.ar, stroke->vc.rv3d, stroke->vc.obact, &stroke->mats); stroke->get_location = get_location; stroke->test_start = test_start; stroke->update_step = update_step; stroke->done = done; stroke->event_type = event_type; /* for modal, return event */ return stroke; } void paint_stroke_data_free(struct wmOperator *op) { MEM_freeN(op->customdata); op->customdata = NULL; } static void stroke_done(struct bContext *C, struct wmOperator *op) { struct PaintStroke *stroke = op->customdata; if (stroke->stroke_started && stroke->done) stroke->done(C, stroke); if (stroke->timer) { WM_event_remove_timer( CTX_wm_manager(C), CTX_wm_window(C), stroke->timer); } if (stroke->smooth_stroke_cursor) WM_paint_cursor_end(CTX_wm_manager(C), stroke->smooth_stroke_cursor); paint_stroke_data_free(op); } /* Returns zero if the stroke dots should not be spaced, non-zero otherwise */ bool paint_space_stroke_enabled(Brush *br) { return (br->flag & BRUSH_SPACE) && paint_supports_dynamic_size(br); } /* return true if the brush size can change during paint (normally used for pressure) */ bool paint_supports_dynamic_size(Brush *br) { return !(br->flag & BRUSH_ANCHORED) && !ELEM4(br->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK); } #define PAINT_STROKE_MODAL_CANCEL 1 /* called in paint_ops.c, on each regeneration of keymaps */ struct wmKeyMap *paint_stroke_modal_keymap(struct wmKeyConfig *keyconf) { static struct EnumPropertyItem modal_items[] = { {PAINT_STROKE_MODAL_CANCEL, "CANCEL", 0, "Cancel", "Cancel and undo a stroke in progress"}, { 0 } }; static const char *name = "Paint Stroke Modal"; struct wmKeyMap *keymap = WM_modalkeymap_get(keyconf, name); /* this function is called for each spacetype, only needs to add map once */ if (!keymap) { keymap = WM_modalkeymap_add(keyconf, name, modal_items); /* items for modal map */ WM_modalkeymap_add_item( keymap, ESCKEY, KM_PRESS, KM_ANY, 0, PAINT_STROKE_MODAL_CANCEL); } return keymap; } static void paint_stroke_add_sample(const Paint *paint, PaintStroke *stroke, float x, float y) { PaintSample *sample = &stroke->samples[stroke->cur_sample]; int max_samples = MIN2(PAINT_MAX_INPUT_SAMPLES, MAX2(paint->num_input_samples, 1)); sample->mouse[0] = x; sample->mouse[1] = y; stroke->cur_sample++; if (stroke->cur_sample >= max_samples) stroke->cur_sample = 0; if (stroke->num_samples < max_samples) stroke->num_samples++; } static void paint_stroke_sample_average(const PaintStroke *stroke, PaintSample *average) { int i; memset(average, 0, sizeof(*average)); BLI_assert(stroke->num_samples > 0); for (i = 0; i < stroke->num_samples; i++) add_v2_v2(average->mouse, stroke->samples[i].mouse); mul_v2_fl(average->mouse, 1.0f / stroke->num_samples); /*printf("avg=(%f, %f), num=%d\n", average->mouse[0], average->mouse[1], stroke->num_samples);*/ } int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event) { Paint *p = paint_get_active_from_context(C); PaintStroke *stroke = op->customdata; PaintSample sample_average; float mouse[2]; int first = 0; paint_stroke_add_sample(p, stroke, event->x, event->y); paint_stroke_sample_average(stroke, &sample_average); /* let NDOF motion pass through to the 3D view so we can paint and rotate simultaneously! * this isn't perfect... even when an extra MOUSEMOVE is spoofed, the stroke discards it * since the 2D deltas are zero -- code in this file needs to be updated to use the * post-NDOF_MOTION MOUSEMOVE */ if (event->type == NDOF_MOTION) return OPERATOR_PASS_THROUGH; if (!stroke->stroke_started) { copy_v2_v2(stroke->last_mouse_position, sample_average.mouse); stroke->stroke_started = stroke->test_start(C, op, sample_average.mouse); BLI_assert((stroke->stroke_started & ~1) == 0); /* 0/1 */ if (stroke->stroke_started) { stroke->smooth_stroke_cursor = WM_paint_cursor_activate(CTX_wm_manager(C), paint_poll, paint_draw_smooth_stroke, stroke); if (stroke->brush->flag & BRUSH_AIRBRUSH) stroke->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, stroke->brush->rate); } first = 1; //ED_region_tag_redraw(ar); } /* Cancel */ if (event->type == EVT_MODAL_MAP && event->val == PAINT_STROKE_MODAL_CANCEL) { if (op->type->cancel) return op->type->cancel(C, op); else return paint_stroke_cancel(C, op); } if (event->type == stroke->event_type && event->val == KM_RELEASE) { stroke_done(C, op); return OPERATOR_FINISHED; } else if ((first) || (ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE)) || (event->type == TIMER && (event->customdata == stroke->timer)) ) { if (stroke->stroke_started) { if (paint_smooth_stroke(stroke, mouse, &sample_average)) { if (paint_space_stroke_enabled(stroke->brush)) { if (!paint_space_stroke(C, op, event, mouse)) { //ED_region_tag_redraw(ar); } } else { paint_brush_stroke_add_step(C, op, event, mouse); } } else { ; //ED_region_tag_redraw(ar); } } } /* we want the stroke to have the first daub at the start location * instead of waiting till we have moved the space distance */ if (first && stroke->stroke_started && paint_space_stroke_enabled(stroke->brush) && !(stroke->brush->flag & BRUSH_ANCHORED) && !(stroke->brush->flag & BRUSH_SMOOTH_STROKE)) { paint_brush_stroke_add_step(C, op, event, mouse); } return OPERATOR_RUNNING_MODAL; } int paint_stroke_exec(bContext *C, wmOperator *op) { PaintStroke *stroke = op->customdata; /* only when executed for the first time */ if (stroke->stroke_started == 0) { /* XXX stroke->last_mouse_position is unset, this may cause problems */ stroke->test_start(C, op, NULL); stroke->stroke_started = 1; } RNA_BEGIN (op->ptr, itemptr, "stroke") { stroke->update_step(C, stroke, &itemptr); } RNA_END; stroke_done(C, op); return OPERATOR_FINISHED; } int paint_stroke_cancel(bContext *C, wmOperator *op) { stroke_done(C, op); return OPERATOR_CANCELLED; } ViewContext *paint_stroke_view_context(PaintStroke *stroke) { return &stroke->vc; } void *paint_stroke_mode_data(struct PaintStroke *stroke) { return stroke->mode_data; } void paint_stroke_set_mode_data(PaintStroke *stroke, void *mode_data) { stroke->mode_data = mode_data; } int paint_poll(bContext *C) { Paint *p = paint_get_active_from_context(C); Object *ob = CTX_data_active_object(C); ScrArea *sa = CTX_wm_area(C); ARegion *ar = CTX_wm_region(C); return p && ob && paint_brush(p) && (sa && sa->spacetype == SPACE_VIEW3D) && (ar && ar->regiontype == RGN_TYPE_WINDOW); }