/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/sculpt_paint/paint_utils.c * \ingroup edsculpt */ #include #include #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_material_types.h" #include "DNA_scene_types.h" #include "DNA_brush_types.h" #include "BLI_math.h" #include "BLI_math_color.h" #include "BLI_utildefines.h" #include "BLI_listbase.h" #include "BLI_rect.h" #include "BLT_translation.h" #include "BKE_brush.h" #include "BKE_context.h" #include "BKE_customdata.h" #include "BKE_image.h" #include "BKE_material.h" #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_report.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_query.h" #include "RNA_access.h" #include "RNA_define.h" #include "GPU_glew.h" #include "GPU_matrix.h" #include "GPU_state.h" #include "IMB_colormanagement.h" #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" #include "RE_render_ext.h" #include "ED_view3d.h" #include "ED_screen.h" #include "BLI_sys_types.h" #include "ED_mesh.h" /* for face mask functions */ #include "WM_api.h" #include "WM_types.h" #include "paint_intern.h" /* Convert the object-space axis-aligned bounding box (expressed as * its minimum and maximum corners) into a screen-space rectangle, * returns zero if the result is empty */ bool paint_convert_bb_to_rect( rcti *rect, const float bb_min[3], const float bb_max[3], const ARegion *ar, RegionView3D *rv3d, Object *ob) { float projection_mat[4][4]; int i, j, k; BLI_rcti_init_minmax(rect); /* return zero if the bounding box has non-positive volume */ if (bb_min[0] > bb_max[0] || bb_min[1] > bb_max[1] || bb_min[2] > bb_max[2]) return 0; ED_view3d_ob_project_mat_get(rv3d, ob, projection_mat); for (i = 0; i < 2; ++i) { for (j = 0; j < 2; ++j) { for (k = 0; k < 2; ++k) { float vec[3], proj[2]; int proj_i[2]; vec[0] = i ? bb_min[0] : bb_max[0]; vec[1] = j ? bb_min[1] : bb_max[1]; vec[2] = k ? bb_min[2] : bb_max[2]; /* convert corner to screen space */ ED_view3d_project_float_v2_m4(ar, vec, proj, projection_mat); /* expand 2D rectangle */ /* we could project directly to int? */ proj_i[0] = proj[0]; proj_i[1] = proj[1]; BLI_rcti_do_minmax_v(rect, proj_i); } } } /* return false if the rectangle has non-positive area */ return rect->xmin < rect->xmax && rect->ymin < rect->ymax; } /* Get four planes in object-space that describe the projection of * screen_rect from screen into object-space (essentially converting a * 2D screens-space bounding box into four 3D planes) */ void paint_calc_redraw_planes( float planes[4][4], const ARegion *ar, Object *ob, const rcti *screen_rect) { BoundBox bb; rcti rect; /* use some extra space just in case */ rect = *screen_rect; rect.xmin -= 2; rect.xmax += 2; rect.ymin -= 2; rect.ymax += 2; ED_view3d_clipping_calc(&bb, planes, ar, ob, &rect); negate_m4(planes); } float paint_calc_object_space_radius( ViewContext *vc, const float center[3], float pixel_radius) { Object *ob = vc->obact; float delta[3], scale, loc[3]; const float mval_f[2] = {pixel_radius, 0.0f}; float zfac; mul_v3_m4v3(loc, ob->obmat, center); zfac = ED_view3d_calc_zfac(vc->rv3d, loc, NULL); ED_view3d_win_to_delta(vc->ar, mval_f, delta, zfac); scale = fabsf(mat4_to_scale(ob->obmat)); scale = (scale == 0.0f) ? 1.0f : scale; return len_v3(delta) / scale; } float paint_get_tex_pixel(const MTex *mtex, float u, float v, struct ImagePool *pool, int thread) { float intensity, rgba[4]; float co[3] = {u, v, 0.0f}; externtex(mtex, co, &intensity, rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false, false); return intensity; } void paint_get_tex_pixel_col( const MTex *mtex, float u, float v, float rgba[4], struct ImagePool *pool, int thread, bool convert_to_linear, struct ColorSpace *colorspace) { float co[3] = {u, v, 0.0f}; int hasrgb; float intensity; hasrgb = externtex(mtex, co, &intensity, rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false, false); if (!hasrgb) { rgba[0] = intensity; rgba[1] = intensity; rgba[2] = intensity; rgba[3] = 1.0f; } if (convert_to_linear) IMB_colormanagement_colorspace_to_scene_linear_v3(rgba, colorspace); linearrgb_to_srgb_v3_v3(rgba, rgba); CLAMP(rgba[0], 0.0f, 1.0f); CLAMP(rgba[1], 0.0f, 1.0f); CLAMP(rgba[2], 0.0f, 1.0f); CLAMP(rgba[3], 0.0f, 1.0f); } void paint_stroke_operator_properties(wmOperatorType *ot) { static const EnumPropertyItem stroke_mode_items[] = { {BRUSH_STROKE_NORMAL, "NORMAL", 0, "Normal", "Apply brush normally"}, {BRUSH_STROKE_INVERT, "INVERT", 0, "Invert", "Invert action of brush for duration of stroke"}, {BRUSH_STROKE_SMOOTH, "SMOOTH", 0, "Smooth", "Switch brush to smooth mode for duration of stroke"}, {0} }; PropertyRNA *prop; prop = RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, "Stroke", ""); RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE); RNA_def_enum(ot->srna, "mode", stroke_mode_items, BRUSH_STROKE_NORMAL, "Stroke Mode", "Action taken when a paint stroke is made"); } /* 3D Paint */ static void imapaint_project(float matrix[4][4], const float co[3], float pco[4]) { copy_v3_v3(pco, co); pco[3] = 1.0f; mul_m4_v4(matrix, pco); } static void imapaint_tri_weights( float matrix[4][4], GLint view[4], const float v1[3], const float v2[3], const float v3[3], const float co[2], float w[3]) { float pv1[4], pv2[4], pv3[4], h[3], divw; float wmat[3][3], invwmat[3][3]; /* compute barycentric coordinates */ /* project the verts */ imapaint_project(matrix, v1, pv1); imapaint_project(matrix, v2, pv2); imapaint_project(matrix, v3, pv3); /* do inverse view mapping, see gluProject man page */ h[0] = (co[0] - view[0]) * 2.0f / view[2] - 1.0f; h[1] = (co[1] - view[1]) * 2.0f / view[3] - 1.0f; h[2] = 1.0f; /* solve for (w1,w2,w3)/perspdiv in: * h * perspdiv = Project * Model * (w1 * v1 + w2 * v2 + w3 * v3) */ wmat[0][0] = pv1[0]; wmat[1][0] = pv2[0]; wmat[2][0] = pv3[0]; wmat[0][1] = pv1[1]; wmat[1][1] = pv2[1]; wmat[2][1] = pv3[1]; wmat[0][2] = pv1[3]; wmat[1][2] = pv2[3]; wmat[2][2] = pv3[3]; invert_m3_m3(invwmat, wmat); mul_m3_v3(invwmat, h); copy_v3_v3(w, h); /* w is still divided by perspdiv, make it sum to one */ divw = w[0] + w[1] + w[2]; if (divw != 0.0f) { mul_v3_fl(w, 1.0f / divw); } } /* compute uv coordinates of mouse in face */ static void imapaint_pick_uv(Mesh *me_eval, Scene *scene, Object *ob_eval, unsigned int faceindex, const int xy[2], float uv[2]) { const int tottri = me_eval->runtime.looptris.len; int i, findex; float p[2], w[3], absw, minabsw; float matrix[4][4], proj[4][4]; GLint view[4]; const eImagePaintMode mode = scene->toolsettings->imapaint.mode; const MLoopTri *lt = me_eval->runtime.looptris.array; const MVert *mvert = me_eval->mvert; const MPoly *mpoly = me_eval->mpoly; const MLoop *mloop = me_eval->mloop; const int *index_mp_to_orig = CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX); /* get the needed opengl matrices */ GPU_viewport_size_get_i(view); GPU_matrix_model_view_get(matrix); GPU_matrix_projection_get(proj); view[0] = view[1] = 0; mul_m4_m4m4(matrix, matrix, ob_eval->obmat); mul_m4_m4m4(matrix, proj, matrix); minabsw = 1e10; uv[0] = uv[1] = 0.0; /* test all faces in the derivedmesh with the original index of the picked face */ /* face means poly here, not triangle, indeed */ for (i = 0; i < tottri; i++, lt++) { findex = index_mp_to_orig ? index_mp_to_orig[lt->poly] : lt->poly; if (findex == faceindex) { const MLoopUV *mloopuv; const MPoly *mp = &mpoly[lt->poly]; const MLoopUV *tri_uv[3]; float tri_co[3][3]; for (int j = 3; j--; ) { copy_v3_v3(tri_co[j], mvert[mloop[lt->tri[j]].v].co); } if (mode == IMAGEPAINT_MODE_MATERIAL) { const Material *ma; const TexPaintSlot *slot; ma = give_current_material(ob_eval, mp->mat_nr); slot = &ma->texpaintslot[ma->paint_active_slot]; if (!(slot && slot->uvname && (mloopuv = CustomData_get_layer_named(&me_eval->ldata, CD_MLOOPUV, slot->uvname)))) { mloopuv = CustomData_get_layer(&me_eval->ldata, CD_MLOOPUV); } } else { mloopuv = CustomData_get_layer(&me_eval->ldata, CD_MLOOPUV); } tri_uv[0] = &mloopuv[lt->tri[0]]; tri_uv[1] = &mloopuv[lt->tri[1]]; tri_uv[2] = &mloopuv[lt->tri[2]]; p[0] = xy[0]; p[1] = xy[1]; imapaint_tri_weights(matrix, view, UNPACK3(tri_co), p, w); absw = fabsf(w[0]) + fabsf(w[1]) + fabsf(w[2]); if (absw < minabsw) { uv[0] = tri_uv[0]->uv[0] * w[0] + tri_uv[1]->uv[0] * w[1] + tri_uv[2]->uv[0] * w[2]; uv[1] = tri_uv[0]->uv[1] * w[0] + tri_uv[1]->uv[1] * w[1] + tri_uv[2]->uv[1] * w[2]; minabsw = absw; } } } } /* returns 0 if not found, otherwise 1 */ static int imapaint_pick_face( ViewContext *vc, const int mval[2], unsigned int *r_index, unsigned int totpoly) { if (totpoly == 0) return 0; /* sample only on the exact position */ *r_index = ED_view3d_backbuf_sample(vc, mval[0], mval[1]); if ((*r_index) == 0 || (*r_index) > (unsigned int)totpoly) { return 0; } (*r_index)--; return 1; } static Image *imapaint_face_image(Object *ob, Mesh *me, int face_index) { Image *ima; MPoly *mp = me->mpoly + face_index; Material *ma = give_current_material(ob, mp->mat_nr + 1); ima = ma && ma->texpaintslot ? ma->texpaintslot[ma->paint_active_slot].ima : NULL; return ima; } /* Uses symm to selectively flip any axis of a coordinate. */ void flip_v3_v3(float out[3], const float in[3], const char symm) { if (symm & PAINT_SYMM_X) out[0] = -in[0]; else out[0] = in[0]; if (symm & PAINT_SYMM_Y) out[1] = -in[1]; else out[1] = in[1]; if (symm & PAINT_SYMM_Z) out[2] = -in[2]; else out[2] = in[2]; } void flip_qt_qt(float out[4], const float in[4], const char symm) { float axis[3], angle; quat_to_axis_angle(axis, &angle, in); normalize_v3(axis); if (symm & PAINT_SYMM_X) { axis[0] *= -1.0f; angle *= -1.0f; } if (symm & PAINT_SYMM_Y) { axis[1] *= -1.0f; angle *= -1.0f; } if (symm & PAINT_SYMM_Z) { axis[2] *= -1.0f; angle *= -1.0f; } axis_angle_normalized_to_quat(out, axis, angle); } /* used for both 3d view and image window */ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_proj, bool use_palette) { Scene *scene = CTX_data_scene(C); Depsgraph *depsgraph = CTX_data_depsgraph(C); Paint *paint = BKE_paint_get_active_from_context(C); Palette *palette = BKE_paint_palette(paint); PaletteColor *color = NULL; Brush *br = BKE_paint_brush(BKE_paint_get_active_from_context(C)); unsigned int col; const unsigned char *cp; CLAMP(x, 0, ar->winx); CLAMP(y, 0, ar->winy); if (use_palette) { if (!palette) { palette = BKE_palette_add(CTX_data_main(C), "Palette"); BKE_paint_palette_set(paint, palette); } color = BKE_palette_color_add(palette); palette->active_color = BLI_listbase_count(&palette->colors) - 1; } if (CTX_wm_view3d(C) && texpaint_proj) { /* first try getting a colour directly from the mesh faces if possible */ ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = OBACT(view_layer); Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob); bool sample_success = false; ImagePaintSettings *imapaint = &scene->toolsettings->imapaint; bool use_material = (imapaint->mode == IMAGEPAINT_MODE_MATERIAL); if (ob) { Mesh *me = (Mesh *)ob->data; Mesh *me_eval = BKE_object_get_evaluated_mesh(depsgraph, ob); /* Or shall we just do ob_eval->mesh_eval ? */ ViewContext vc; const int mval[2] = {x, y}; unsigned int faceindex; unsigned int totpoly = me->totpoly; if (CustomData_has_layer(&me_eval->ldata, CD_MLOOPUV)) { ED_view3d_viewcontext_init(C, &vc); view3d_operator_needs_opengl(C); if (imapaint_pick_face(&vc, mval, &faceindex, totpoly)) { Image *image; if (use_material) image = imapaint_face_image(ob_eval, me_eval, faceindex); else image = imapaint->canvas; if (image) { ImBuf *ibuf = BKE_image_acquire_ibuf(image, NULL, NULL); if (ibuf && ibuf->rect) { float uv[2]; float u, v; imapaint_pick_uv(me_eval, scene, ob_eval, faceindex, mval, uv); sample_success = true; u = fmodf(uv[0], 1.0f); v = fmodf(uv[1], 1.0f); if (u < 0.0f) u += 1.0f; if (v < 0.0f) v += 1.0f; u = u * ibuf->x; v = v * ibuf->y; if (ibuf->rect_float) { float rgba_f[4]; bilinear_interpolation_color_wrap(ibuf, NULL, rgba_f, u, v); straight_to_premul_v4(rgba_f); if (use_palette) { linearrgb_to_srgb_v3_v3(color->rgb, rgba_f); } else { linearrgb_to_srgb_v3_v3(rgba_f, rgba_f); BKE_brush_color_set(scene, br, rgba_f); } } else { unsigned char rgba[4]; bilinear_interpolation_color_wrap(ibuf, rgba, NULL, u, v); if (use_palette) { rgb_uchar_to_float(color->rgb, rgba); } else { float rgba_f[3]; rgb_uchar_to_float(rgba_f, rgba); BKE_brush_color_set(scene, br, rgba_f); } } } BKE_image_release_ibuf(image, ibuf, NULL); } } } } if (!sample_success) { glReadBuffer(GL_FRONT); glReadPixels(x + ar->winrct.xmin, y + ar->winrct.ymin, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &col); glReadBuffer(GL_BACK); } else return; } else { glReadBuffer(GL_FRONT); glReadPixels(x + ar->winrct.xmin, y + ar->winrct.ymin, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &col); glReadBuffer(GL_BACK); } cp = (unsigned char *)&col; if (use_palette) { rgb_uchar_to_float(color->rgb, cp); } else { float rgba_f[3]; rgb_uchar_to_float(rgba_f, cp); BKE_brush_color_set(scene, br, rgba_f); } } static int brush_curve_preset_exec(bContext *C, wmOperator *op) { Brush *br = BKE_paint_brush(BKE_paint_get_active_from_context(C)); if (br) { Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); BKE_brush_curve_preset(br, RNA_enum_get(op->ptr, "shape")); BKE_paint_invalidate_cursor_overlay(scene, view_layer, br->curve); } return OPERATOR_FINISHED; } static bool brush_curve_preset_poll(bContext *C) { Brush *br = BKE_paint_brush(BKE_paint_get_active_from_context(C)); return br && br->curve; } void BRUSH_OT_curve_preset(wmOperatorType *ot) { PropertyRNA *prop; static const EnumPropertyItem prop_shape_items[] = { {CURVE_PRESET_SHARP, "SHARP", 0, "Sharp", ""}, {CURVE_PRESET_SMOOTH, "SMOOTH", 0, "Smooth", ""}, {CURVE_PRESET_MAX, "MAX", 0, "Max", ""}, {CURVE_PRESET_LINE, "LINE", 0, "Line", ""}, {CURVE_PRESET_ROUND, "ROUND", 0, "Round", ""}, {CURVE_PRESET_ROOT, "ROOT", 0, "Root", ""}, {0, NULL, 0, NULL, NULL}}; ot->name = "Preset"; ot->description = "Set brush shape"; ot->idname = "BRUSH_OT_curve_preset"; ot->exec = brush_curve_preset_exec; ot->poll = brush_curve_preset_poll; prop = RNA_def_enum(ot->srna, "shape", prop_shape_items, CURVE_PRESET_SMOOTH, "Mode", ""); RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_CURVE); /* Abusing id_curve :/ */ } /* face-select ops */ static int paint_select_linked_exec(bContext *C, wmOperator *UNUSED(op)) { paintface_select_linked(C, CTX_data_active_object(C), NULL, true); ED_region_tag_redraw(CTX_wm_region(C)); return OPERATOR_FINISHED; } void PAINT_OT_face_select_linked(wmOperatorType *ot) { ot->name = "Select Linked"; ot->description = "Select linked faces"; ot->idname = "PAINT_OT_face_select_linked"; ot->exec = paint_select_linked_exec; ot->poll = facemask_paint_poll; ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } static int paint_select_linked_pick_invoke(bContext *C, wmOperator *op, const wmEvent *event) { const bool select = !RNA_boolean_get(op->ptr, "deselect"); view3d_operator_needs_opengl(C); paintface_select_linked(C, CTX_data_active_object(C), event->mval, select); ED_region_tag_redraw(CTX_wm_region(C)); return OPERATOR_FINISHED; } void PAINT_OT_face_select_linked_pick(wmOperatorType *ot) { ot->name = "Select Linked Pick"; ot->description = "Select linked faces under the cursor"; ot->idname = "PAINT_OT_face_select_linked_pick"; ot->invoke = paint_select_linked_pick_invoke; ot->poll = facemask_paint_poll; ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "Deselect rather than select items"); } static int face_select_all_exec(bContext *C, wmOperator *op) { Object *ob = CTX_data_active_object(C); paintface_deselect_all_visible(ob, RNA_enum_get(op->ptr, "action"), true); ED_region_tag_redraw(CTX_wm_region(C)); return OPERATOR_FINISHED; } void PAINT_OT_face_select_all(wmOperatorType *ot) { ot->name = "(De)select All"; ot->description = "Change selection for all faces"; ot->idname = "PAINT_OT_face_select_all"; ot->exec = face_select_all_exec; ot->poll = facemask_paint_poll; ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; WM_operator_properties_select_all(ot); } static int vert_select_all_exec(bContext *C, wmOperator *op) { Object *ob = CTX_data_active_object(C); paintvert_deselect_all_visible(ob, RNA_enum_get(op->ptr, "action"), true); ED_region_tag_redraw(CTX_wm_region(C)); return OPERATOR_FINISHED; } void PAINT_OT_vert_select_all(wmOperatorType *ot) { ot->name = "(De)select All"; ot->description = "Change selection for all vertices"; ot->idname = "PAINT_OT_vert_select_all"; ot->exec = vert_select_all_exec; ot->poll = vert_paint_poll; ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; WM_operator_properties_select_all(ot); } static int vert_select_ungrouped_exec(bContext *C, wmOperator *op) { Object *ob = CTX_data_active_object(C); Mesh *me = ob->data; if (BLI_listbase_is_empty(&ob->defbase) || (me->dvert == NULL)) { BKE_report(op->reports, RPT_ERROR, "No weights/vertex groups on object"); return OPERATOR_CANCELLED; } paintvert_select_ungrouped(ob, RNA_boolean_get(op->ptr, "extend"), true); ED_region_tag_redraw(CTX_wm_region(C)); return OPERATOR_FINISHED; } void PAINT_OT_vert_select_ungrouped(wmOperatorType *ot) { /* identifiers */ ot->name = "Select Ungrouped"; ot->idname = "PAINT_OT_vert_select_ungrouped"; ot->description = "Select vertices without a group"; /* api callbacks */ ot->exec = vert_select_ungrouped_exec; ot->poll = vert_paint_poll; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend the selection"); } static int face_select_hide_exec(bContext *C, wmOperator *op) { const bool unselected = RNA_boolean_get(op->ptr, "unselected"); Object *ob = CTX_data_active_object(C); paintface_hide(ob, unselected); ED_region_tag_redraw(CTX_wm_region(C)); return OPERATOR_FINISHED; } void PAINT_OT_face_select_hide(wmOperatorType *ot) { ot->name = "Face Select Hide"; ot->description = "Hide selected faces"; ot->idname = "PAINT_OT_face_select_hide"; ot->exec = face_select_hide_exec; ot->poll = facemask_paint_poll; ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects"); } static int face_select_reveal_exec(bContext *C, wmOperator *op) { const bool select = RNA_boolean_get(op->ptr, "select"); Object *ob = CTX_data_active_object(C); paintface_reveal(ob, select); ED_region_tag_redraw(CTX_wm_region(C)); return OPERATOR_FINISHED; } void PAINT_OT_face_select_reveal(wmOperatorType *ot) { ot->name = "Face Select Reveal"; ot->description = "Reveal hidden faces"; ot->idname = "PAINT_OT_face_select_reveal"; ot->exec = face_select_reveal_exec; ot->poll = facemask_paint_poll; ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; RNA_def_boolean(ot->srna, "select", true, "Select", ""); }