/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/sculpt_paint/paint_vertex.c * \ingroup edsculpt */ #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_array_utils.h" #include "BLI_bitmap.h" #include "BLI_stack.h" #include "BLI_string_utils.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" #include "IMB_colormanagement.h" #include "DNA_armature_types.h" #include "DNA_mesh_types.h" #include "DNA_particle_types.h" #include "DNA_scene_types.h" #include "DNA_brush_types.h" #include "DNA_object_types.h" #include "RNA_access.h" #include "RNA_define.h" #include "RNA_enum_types.h" #include "BKE_DerivedMesh.h" #include "BKE_action.h" #include "BKE_brush.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_deform.h" #include "BKE_mesh.h" #include "BKE_mesh_mapping.h" #include "BKE_modifier.h" #include "BKE_object_deform.h" #include "BKE_paint.h" #include "BKE_report.h" #include "BKE_colortools.h" #include "WM_api.h" #include "WM_types.h" #include "ED_armature.h" #include "ED_object.h" #include "ED_mesh.h" #include "ED_screen.h" #include "ED_view3d.h" #include "paint_intern.h" /* own include */ /* small structure to defer applying weight-paint results */ struct WPaintDefer { int index; float alpha, weight; }; /* check if we can do partial updates and have them draw realtime * (without rebuilding the 'derivedFinal') */ static bool vertex_paint_use_fast_update_check(Object *ob) { DerivedMesh *dm = ob->derivedFinal; if (dm) { Mesh *me = BKE_mesh_from_object(ob); if (me && me->mloopcol) { return (me->mloopcol == CustomData_get_layer(&dm->loopData, CD_MLOOPCOL)); } } return false; } static void paint_last_stroke_update(Scene *scene, ARegion *ar, const float mval[2]) { const int mval_i[2] = {mval[0], mval[1]}; float world[3]; if (ED_view3d_autodist_simple(ar, mval_i, world, 0, NULL)) { UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; ups->average_stroke_counter++; add_v3_v3(ups->average_stroke_accum, world); ups->last_stroke_valid = true; } } /* polling - retrieve whether cursor should be set or operator should be done */ /* Returns true if vertex paint mode is active */ int vertex_paint_mode_poll(bContext *C) { Object *ob = CTX_data_active_object(C); return ob && ob->mode == OB_MODE_VERTEX_PAINT && ((Mesh *)ob->data)->totpoly; } int vertex_paint_poll(bContext *C) { if (vertex_paint_mode_poll(C) && BKE_paint_brush(&CTX_data_tool_settings(C)->vpaint->paint)) { ScrArea *sa = CTX_wm_area(C); if (sa && sa->spacetype == SPACE_VIEW3D) { ARegion *ar = CTX_wm_region(C); if (ar->regiontype == RGN_TYPE_WINDOW) return 1; } } return 0; } int weight_paint_mode_poll(bContext *C) { Object *ob = CTX_data_active_object(C); return ob && ob->mode == OB_MODE_WEIGHT_PAINT && ((Mesh *)ob->data)->totpoly; } int weight_paint_poll(bContext *C) { Object *ob = CTX_data_active_object(C); ScrArea *sa; if ((ob != NULL) && (ob->mode & OB_MODE_WEIGHT_PAINT) && (BKE_paint_brush(&CTX_data_tool_settings(C)->wpaint->paint) != NULL) && (sa = CTX_wm_area(C)) && (sa->spacetype == SPACE_VIEW3D)) { ARegion *ar = CTX_wm_region(C); if (ar->regiontype == RGN_TYPE_WINDOW) { return 1; } } return 0; } static VPaint *new_vpaint(int wpaint) { VPaint *vp = MEM_callocN(sizeof(VPaint), "VPaint"); vp->flag = (wpaint) ? 0 : VP_SPRAY; vp->paint.flags |= PAINT_SHOW_BRUSH; return vp; } static int *get_indexarray(Mesh *me) { return MEM_mallocN(sizeof(int) * (me->totpoly + 1), "vertexpaint"); } unsigned int vpaint_get_current_col(Scene *scene, VPaint *vp) { Brush *brush = BKE_paint_brush(&vp->paint); unsigned char col[4]; rgb_float_to_uchar(col, BKE_brush_color_get(scene, brush)); col[3] = 255; /* alpha isn't used, could even be removed to speedup paint a little */ return *(unsigned int *)col; } static void do_shared_vertexcol(Mesh *me, bool *mlooptag) { const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0; MPoly *mp; int (*scol)[4]; int i, j; bool has_shared = false; /* if no mloopcol: do not do */ /* if mtexpoly: only the involved faces, otherwise all */ if (me->mloopcol == NULL || me->totvert == 0 || me->totpoly == 0) return; scol = MEM_callocN(sizeof(int) * me->totvert * 5, "scol"); for (i = 0, mp = me->mpoly; i < me->totpoly; i++, mp++) { if ((use_face_sel == false) || (mp->flag & ME_FACE_SEL)) { MLoop *ml = me->mloop + mp->loopstart; MLoopCol *lcol = me->mloopcol + mp->loopstart; for (j = 0; j < mp->totloop; j++, ml++, lcol++) { scol[ml->v][0] += lcol->r; scol[ml->v][1] += lcol->g; scol[ml->v][2] += lcol->b; scol[ml->v][3] += 1; has_shared = 1; } } } if (has_shared) { for (i = 0; i < me->totvert; i++) { if (scol[i][3] != 0) { scol[i][0] = divide_round_i(scol[i][0], scol[i][3]); scol[i][1] = divide_round_i(scol[i][1], scol[i][3]); scol[i][2] = divide_round_i(scol[i][2], scol[i][3]); } } for (i = 0, mp = me->mpoly; i < me->totpoly; i++, mp++) { if ((use_face_sel == false) || (mp->flag & ME_FACE_SEL)) { MLoop *ml = me->mloop + mp->loopstart; MLoopCol *lcol = me->mloopcol + mp->loopstart; for (j = 0; j < mp->totloop; j++, ml++, lcol++) { if (mlooptag[mp->loopstart + j]) { lcol->r = scol[ml->v][0]; lcol->g = scol[ml->v][1]; lcol->b = scol[ml->v][2]; } } } } } MEM_freeN(scol); } static bool make_vertexcol(Object *ob) /* single ob */ { Mesh *me; if (ID_IS_LINKED_DATABLOCK(ob) || ((me = BKE_mesh_from_object(ob)) == NULL) || (me->totpoly == 0) || (me->edit_btmesh)) { return false; } /* copies from shadedisplist to mcol */ if (!me->mloopcol && me->totloop) { CustomData_add_layer(&me->ldata, CD_MLOOPCOL, CD_DEFAULT, NULL, me->totloop); BKE_mesh_update_customdata_pointers(me, true); } DAG_id_tag_update(&me->id, 0); return (me->mloopcol != NULL); } /* mirror_vgroup is set to -1 when invalid */ static int wpaint_mirror_vgroup_ensure(Object *ob, const int vgroup_active) { bDeformGroup *defgroup = BLI_findlink(&ob->defbase, vgroup_active); if (defgroup) { int mirrdef; char name_flip[MAXBONENAME]; BLI_string_flip_side_name(name_flip, defgroup->name, false, sizeof(name_flip)); mirrdef = defgroup_name_index(ob, name_flip); if (mirrdef == -1) { if (BKE_defgroup_new(ob, name_flip)) { mirrdef = BLI_listbase_count(&ob->defbase) - 1; } } /* curdef should never be NULL unless this is * a lamp and BKE_object_defgroup_add_name fails */ return mirrdef; } return -1; } static void free_vpaint_prev(VPaint *vp) { if (vp->vpaint_prev) { MEM_freeN(vp->vpaint_prev); vp->vpaint_prev = NULL; vp->tot = 0; } } static void free_wpaint_prev(VPaint *vp) { if (vp->wpaint_prev) { BKE_defvert_array_free(vp->wpaint_prev, vp->tot); vp->wpaint_prev = NULL; vp->tot = 0; } } static void copy_vpaint_prev(VPaint *vp, unsigned int *lcol, int tot) { free_vpaint_prev(vp); vp->tot = tot; if (lcol == NULL || tot == 0) return; vp->vpaint_prev = MEM_mallocN(sizeof(int) * tot, "vpaint_prev"); memcpy(vp->vpaint_prev, lcol, sizeof(int) * tot); } static void copy_wpaint_prev(VPaint *wp, MDeformVert *dverts, int dcount) { free_wpaint_prev(wp); if (dverts && dcount) { wp->wpaint_prev = MEM_mallocN(sizeof(MDeformVert) * dcount, "wpaint prev"); wp->tot = dcount; BKE_defvert_array_copy(wp->wpaint_prev, dverts, dcount); } } bool ED_vpaint_fill(Object *ob, unsigned int paintcol) { Mesh *me; MPoly *mp; int i, j; bool selected; if (((me = BKE_mesh_from_object(ob)) == NULL) || (me->mloopcol == NULL && (make_vertexcol(ob) == false))) { return false; } selected = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0; mp = me->mpoly; for (i = 0; i < me->totpoly; i++, mp++) { MLoopCol *lcol = me->mloopcol + mp->loopstart; if (selected && !(mp->flag & ME_FACE_SEL)) continue; for (j = 0; j < mp->totloop; j++, lcol++) { *(int *)lcol = paintcol; } } /* remove stale me->mcol, will be added later */ BKE_mesh_tessface_clear(me); DAG_id_tag_update(&me->id, 0); return true; } /* fills in the selected faces with the current weight and vertex group */ bool ED_wpaint_fill(VPaint *wp, Object *ob, float paintweight) { Mesh *me = ob->data; MPoly *mp; MDeformWeight *dw, *dw_prev; int vgroup_active, vgroup_mirror = -1; unsigned int index; const bool topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0; /* mutually exclusive, could be made into a */ const short paint_selmode = ME_EDIT_PAINT_SEL_MODE(me); if (me->totpoly == 0 || me->dvert == NULL || !me->mpoly) { return false; } vgroup_active = ob->actdef - 1; /* if mirror painting, find the other group */ if (me->editflag & ME_EDIT_MIRROR_X) { vgroup_mirror = wpaint_mirror_vgroup_ensure(ob, vgroup_active); } copy_wpaint_prev(wp, me->dvert, me->totvert); for (index = 0, mp = me->mpoly; index < me->totpoly; index++, mp++) { unsigned int fidx = mp->totloop - 1; if ((paint_selmode == SCE_SELECT_FACE) && !(mp->flag & ME_FACE_SEL)) { continue; } do { unsigned int vidx = me->mloop[mp->loopstart + fidx].v; if (!me->dvert[vidx].flag) { if ((paint_selmode == SCE_SELECT_VERTEX) && !(me->mvert[vidx].flag & SELECT)) { continue; } dw = defvert_verify_index(&me->dvert[vidx], vgroup_active); if (dw) { dw_prev = defvert_verify_index(wp->wpaint_prev + vidx, vgroup_active); dw_prev->weight = dw->weight; /* set the undo weight */ dw->weight = paintweight; if (me->editflag & ME_EDIT_MIRROR_X) { /* x mirror painting */ int j = mesh_get_x_mirror_vert(ob, NULL, vidx, topology); if (j >= 0) { /* copy, not paint again */ if (vgroup_mirror != -1) { dw = defvert_verify_index(me->dvert + j, vgroup_mirror); dw_prev = defvert_verify_index(wp->wpaint_prev + j, vgroup_mirror); } else { dw = defvert_verify_index(me->dvert + j, vgroup_active); dw_prev = defvert_verify_index(wp->wpaint_prev + j, vgroup_active); } dw_prev->weight = dw->weight; /* set the undo weight */ dw->weight = paintweight; } } } me->dvert[vidx].flag = 1; } } while (fidx--); } { MDeformVert *dv = me->dvert; for (index = me->totvert; index != 0; index--, dv++) { dv->flag = 0; } } copy_wpaint_prev(wp, NULL, 0); DAG_id_tag_update(&me->id, 0); return true; } bool ED_vpaint_smooth(Object *ob) { Mesh *me; MPoly *mp; int i, j; bool *mlooptag; bool selected; if (((me = BKE_mesh_from_object(ob)) == NULL) || (me->mloopcol == NULL && (make_vertexcol(ob) == false))) { return false; } selected = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0; mlooptag = MEM_callocN(sizeof(bool) * me->totloop, "VPaintData mlooptag"); /* simply tag loops of selected faces */ mp = me->mpoly; for (i = 0; i < me->totpoly; i++, mp++) { MLoop *ml = me->mloop + mp->loopstart; int ml_index = mp->loopstart; if (selected && !(mp->flag & ME_FACE_SEL)) continue; for (j = 0; j < mp->totloop; j++, ml_index++, ml++) { mlooptag[ml_index] = true; } } /* remove stale me->mcol, will be added later */ BKE_mesh_tessface_clear(me); do_shared_vertexcol(me, mlooptag); MEM_freeN(mlooptag); DAG_id_tag_update(&me->id, 0); return true; } /** * Apply callback to each vertex of the active vertex color layer. */ bool ED_vpaint_color_transform( struct Object *ob, VPaintTransform_Callback vpaint_tx_fn, const void *user_data) { Mesh *me; const MPoly *mp; if (((me = BKE_mesh_from_object(ob)) == NULL) || (me->mloopcol == NULL && (make_vertexcol(ob) == false))) { return false; } const bool do_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0; mp = me->mpoly; for (int i = 0; i < me->totpoly; i++, mp++) { MLoopCol *lcol = &me->mloopcol[mp->loopstart]; if (do_face_sel && !(mp->flag & ME_FACE_SEL)) { continue; } for (int j = 0; j < mp->totloop; j++, lcol++) { float col[3]; rgb_uchar_to_float(col, &lcol->r); vpaint_tx_fn(col, user_data, col); rgb_float_to_uchar(&lcol->r, col); } } /* remove stale me->mcol, will be added later */ BKE_mesh_tessface_clear(me); DAG_id_tag_update(&me->id, 0); return true; } /* XXX: should be re-implemented as a vertex/weight paint 'color correct' operator */ #if 0 void vpaint_dogamma(Scene *scene) { VPaint *vp = scene->toolsettings->vpaint; Mesh *me; Object *ob; float igam, fac; int a, temp; unsigned char *cp, gamtab[256]; ob = OBACT; me = BKE_mesh_from_object(ob); if (!(ob->mode & OB_MODE_VERTEX_PAINT)) return; if (me == 0 || me->mcol == 0 || me->totface == 0) return; igam = 1.0 / vp->gamma; for (a = 0; a < 256; a++) { fac = ((float)a) / 255.0; fac = vp->mul * pow(fac, igam); temp = 255.9 * fac; if (temp <= 0) gamtab[a] = 0; else if (temp >= 255) gamtab[a] = 255; else gamtab[a] = temp; } a = 4 * me->totface; cp = (unsigned char *)me->mcol; while (a--) { cp[1] = gamtab[cp[1]]; cp[2] = gamtab[cp[2]]; cp[3] = gamtab[cp[3]]; cp += 4; } } #endif BLI_INLINE unsigned int mcol_blend(unsigned int col1, unsigned int col2, int fac) { unsigned char *cp1, *cp2, *cp; int mfac; unsigned int col = 0; if (fac == 0) { return col1; } if (fac >= 255) { return col2; } mfac = 255 - fac; cp1 = (unsigned char *)&col1; cp2 = (unsigned char *)&col2; cp = (unsigned char *)&col; cp[0] = divide_round_i((mfac * cp1[0] + fac * cp2[0]), 255); cp[1] = divide_round_i((mfac * cp1[1] + fac * cp2[1]), 255); cp[2] = divide_round_i((mfac * cp1[2] + fac * cp2[2]), 255); cp[3] = 255; return col; } BLI_INLINE unsigned int mcol_add(unsigned int col1, unsigned int col2, int fac) { unsigned char *cp1, *cp2, *cp; int temp; unsigned int col = 0; if (fac == 0) { return col1; } cp1 = (unsigned char *)&col1; cp2 = (unsigned char *)&col2; cp = (unsigned char *)&col; temp = cp1[0] + divide_round_i((fac * cp2[0]), 255); cp[0] = (temp > 254) ? 255 : temp; temp = cp1[1] + divide_round_i((fac * cp2[1]), 255); cp[1] = (temp > 254) ? 255 : temp; temp = cp1[2] + divide_round_i((fac * cp2[2]), 255); cp[2] = (temp > 254) ? 255 : temp; cp[3] = 255; return col; } BLI_INLINE unsigned int mcol_sub(unsigned int col1, unsigned int col2, int fac) { unsigned char *cp1, *cp2, *cp; int temp; unsigned int col = 0; if (fac == 0) { return col1; } cp1 = (unsigned char *)&col1; cp2 = (unsigned char *)&col2; cp = (unsigned char *)&col; temp = cp1[0] - divide_round_i((fac * cp2[0]), 255); cp[0] = (temp < 0) ? 0 : temp; temp = cp1[1] - divide_round_i((fac * cp2[1]), 255); cp[1] = (temp < 0) ? 0 : temp; temp = cp1[2] - divide_round_i((fac * cp2[2]), 255); cp[2] = (temp < 0) ? 0 : temp; cp[3] = 255; return col; } BLI_INLINE unsigned int mcol_mul(unsigned int col1, unsigned int col2, int fac) { unsigned char *cp1, *cp2, *cp; int mfac; unsigned int col = 0; if (fac == 0) { return col1; } mfac = 255 - fac; cp1 = (unsigned char *)&col1; cp2 = (unsigned char *)&col2; cp = (unsigned char *)&col; /* first mul, then blend the fac */ cp[0] = divide_round_i(mfac * cp1[0] * 255 + fac * cp2[0] * cp1[0], 255 * 255); cp[1] = divide_round_i(mfac * cp1[1] * 255 + fac * cp2[1] * cp1[1], 255 * 255); cp[2] = divide_round_i(mfac * cp1[2] * 255 + fac * cp2[2] * cp1[2], 255 * 255); cp[3] = 255; return col; } BLI_INLINE unsigned int mcol_lighten(unsigned int col1, unsigned int col2, int fac) { unsigned char *cp1, *cp2, *cp; int mfac; unsigned int col = 0; if (fac == 0) { return col1; } else if (fac >= 255) { return col2; } mfac = 255 - fac; cp1 = (unsigned char *)&col1; cp2 = (unsigned char *)&col2; cp = (unsigned char *)&col; /* See if are lighter, if so mix, else don't do anything. * if the paint col is darker then the original, then ignore */ if (IMB_colormanagement_get_luminance_byte(cp1) > IMB_colormanagement_get_luminance_byte(cp2)) { return col1; } cp[0] = divide_round_i(mfac * cp1[0] + fac * cp2[0], 255); cp[1] = divide_round_i(mfac * cp1[1] + fac * cp2[1], 255); cp[2] = divide_round_i(mfac * cp1[2] + fac * cp2[2], 255); cp[3] = 255; return col; } BLI_INLINE unsigned int mcol_darken(unsigned int col1, unsigned int col2, int fac) { unsigned char *cp1, *cp2, *cp; int mfac; unsigned int col = 0; if (fac == 0) { return col1; } else if (fac >= 255) { return col2; } mfac = 255 - fac; cp1 = (unsigned char *)&col1; cp2 = (unsigned char *)&col2; cp = (unsigned char *)&col; /* See if were darker, if so mix, else don't do anything. * if the paint col is brighter then the original, then ignore */ if (IMB_colormanagement_get_luminance_byte(cp1) < IMB_colormanagement_get_luminance_byte(cp2)) { return col1; } cp[0] = divide_round_i((mfac * cp1[0] + fac * cp2[0]), 255); cp[1] = divide_round_i((mfac * cp1[1] + fac * cp2[1]), 255); cp[2] = divide_round_i((mfac * cp1[2] + fac * cp2[2]), 255); cp[3] = 255; return col; } /* wpaint has 'wpaint_blend_tool' */ static unsigned int vpaint_blend_tool(const int tool, const unsigned int col, const unsigned int paintcol, const int alpha_i) { switch (tool) { case PAINT_BLEND_MIX: case PAINT_BLEND_BLUR: return mcol_blend(col, paintcol, alpha_i); case PAINT_BLEND_ADD: return mcol_add(col, paintcol, alpha_i); case PAINT_BLEND_SUB: return mcol_sub(col, paintcol, alpha_i); case PAINT_BLEND_MUL: return mcol_mul(col, paintcol, alpha_i); case PAINT_BLEND_LIGHTEN: return mcol_lighten(col, paintcol, alpha_i); case PAINT_BLEND_DARKEN: return mcol_darken(col, paintcol, alpha_i); default: BLI_assert(0); return 0; } } /* wpaint has 'wpaint_blend' */ static unsigned int vpaint_blend(VPaint *vp, unsigned int col, unsigned int colorig, const unsigned int paintcol, const int alpha_i, /* pre scaled from [0-1] --> [0-255] */ const int brush_alpha_value_i) { Brush *brush = BKE_paint_brush(&vp->paint); const int tool = brush->vertexpaint_tool; col = vpaint_blend_tool(tool, col, paintcol, alpha_i); /* if no spray, clip color adding with colorig & orig alpha */ if ((vp->flag & VP_SPRAY) == 0) { unsigned int testcol, a; char *cp, *ct, *co; testcol = vpaint_blend_tool(tool, colorig, paintcol, brush_alpha_value_i); cp = (char *)&col; ct = (char *)&testcol; co = (char *)&colorig; for (a = 0; a < 4; a++) { if (ct[a] < co[a]) { if (cp[a] < ct[a]) cp[a] = ct[a]; else if (cp[a] > co[a]) cp[a] = co[a]; } else { if (cp[a] < co[a]) cp[a] = co[a]; else if (cp[a] > ct[a]) cp[a] = ct[a]; } } } return col; } static int sample_backbuf_area(ViewContext *vc, int *indexar, int totpoly, int x, int y, float size) { struct ImBuf *ibuf; int a, tot = 0, index; /* brecht: disabled this because it obviously fails for * brushes with size > 64, why is this here? */ /*if (size > 64.0) size = 64.0;*/ ibuf = ED_view3d_backbuf_read(vc, x - size, y - size, x + size, y + size); if (ibuf) { unsigned int *rt = ibuf->rect; memset(indexar, 0, sizeof(int) * (totpoly + 1)); size = ibuf->x * ibuf->y; while (size--) { if (*rt) { index = *rt; if (index > 0 && index <= totpoly) { indexar[index] = 1; } } rt++; } for (a = 1; a <= totpoly; a++) { if (indexar[a]) { indexar[tot++] = a; } } IMB_freeImBuf(ibuf); } return tot; } /* whats _dl mean? */ static float calc_vp_strength_col_dl(VPaint *vp, ViewContext *vc, const float co[3], const float mval[2], const float brush_size_pressure, float rgba[4]) { float co_ss[2]; /* screenspace */ if (ED_view3d_project_float_object(vc->ar, co, co_ss, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK) { const float dist_sq = len_squared_v2v2(mval, co_ss); if (dist_sq <= SQUARE(brush_size_pressure)) { Brush *brush = BKE_paint_brush(&vp->paint); const float dist = sqrtf(dist_sq); float factor; if (brush->mtex.tex && rgba) { if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_3D) { BKE_brush_sample_tex_3D(vc->scene, brush, co, rgba, 0, NULL); } else { const float co_ss_3d[3] = {co_ss[0], co_ss[1], 0.0f}; /* we need a 3rd empty value */ BKE_brush_sample_tex_3D(vc->scene, brush, co_ss_3d, rgba, 0, NULL); } factor = rgba[3]; } else { factor = 1.0f; } return factor * BKE_brush_curve_strength_clamped(brush, dist, brush_size_pressure); } } if (rgba) zero_v4(rgba); return 0.0f; } static float calc_vp_alpha_col_dl(VPaint *vp, ViewContext *vc, float vpimat[3][3], const DMCoNo *v_co_no, const float mval[2], const float brush_size_pressure, const float brush_alpha_pressure, float rgba[4]) { float strength = calc_vp_strength_col_dl(vp, vc, v_co_no->co, mval, brush_size_pressure, rgba); if (strength > 0.0f) { float alpha = brush_alpha_pressure * strength; if (vp->flag & VP_NORMALS) { float dvec[3]; /* transpose ! */ dvec[2] = dot_v3v3(vpimat[2], v_co_no->no); if (dvec[2] > 0.0f) { dvec[0] = dot_v3v3(vpimat[0], v_co_no->no); dvec[1] = dot_v3v3(vpimat[1], v_co_no->no); alpha *= dvec[2] / len_v3(dvec); } else { return 0.0f; } } return alpha; } return 0.0f; } BLI_INLINE float wval_blend(const float weight, const float paintval, const float alpha) { const float talpha = min_ff(alpha, 1.0f); /* blending with values over 1 doesn't make sense */ return (paintval * talpha) + (weight * (1.0f - talpha)); } BLI_INLINE float wval_add(const float weight, const float paintval, const float alpha) { return weight + (paintval * alpha); } BLI_INLINE float wval_sub(const float weight, const float paintval, const float alpha) { return weight - (paintval * alpha); } BLI_INLINE float wval_mul(const float weight, const float paintval, const float alpha) { /* first mul, then blend the fac */ return ((1.0f - alpha) + (alpha * paintval)) * weight; } BLI_INLINE float wval_lighten(const float weight, const float paintval, const float alpha) { return (weight < paintval) ? wval_blend(weight, paintval, alpha) : weight; } BLI_INLINE float wval_darken(const float weight, const float paintval, const float alpha) { return (weight > paintval) ? wval_blend(weight, paintval, alpha) : weight; } /* vpaint has 'vpaint_blend_tool' */ /* result is not clamped from [0-1] */ static float wpaint_blend_tool(const int tool, /* dw->weight */ const float weight, const float paintval, const float alpha) { switch (tool) { case PAINT_BLEND_MIX: case PAINT_BLEND_BLUR: return wval_blend(weight, paintval, alpha); case PAINT_BLEND_ADD: return wval_add(weight, paintval, alpha); case PAINT_BLEND_SUB: return wval_sub(weight, paintval, alpha); case PAINT_BLEND_MUL: return wval_mul(weight, paintval, alpha); case PAINT_BLEND_LIGHTEN: return wval_lighten(weight, paintval, alpha); case PAINT_BLEND_DARKEN: return wval_darken(weight, paintval, alpha); default: BLI_assert(0); return 0.0f; } } /* vpaint has 'vpaint_blend' */ static float wpaint_blend(VPaint *wp, float weight, float weight_prev, const float alpha, float paintval, const float brush_alpha_value, const short do_flip) { Brush *brush = BKE_paint_brush(&wp->paint); int tool = brush->vertexpaint_tool; if (do_flip) { switch (tool) { case PAINT_BLEND_MIX: paintval = 1.f - paintval; break; case PAINT_BLEND_ADD: tool = PAINT_BLEND_SUB; break; case PAINT_BLEND_SUB: tool = PAINT_BLEND_ADD; break; case PAINT_BLEND_LIGHTEN: tool = PAINT_BLEND_DARKEN; break; case PAINT_BLEND_DARKEN: tool = PAINT_BLEND_LIGHTEN; break; } } weight = wpaint_blend_tool(tool, weight, paintval, alpha); CLAMP(weight, 0.0f, 1.0f); /* if no spray, clip result with orig weight & orig alpha */ if ((wp->flag & VP_SPRAY) == 0) { float testw = wpaint_blend_tool(tool, weight_prev, paintval, brush_alpha_value); CLAMP(testw, 0.0f, 1.0f); if (testw < weight_prev) { if (weight < testw) weight = testw; else if (weight > weight_prev) weight = weight_prev; } else { if (weight > testw) weight = testw; else if (weight < weight_prev) weight = weight_prev; } } return weight; } /* ----------------------------------------------------- */ /* sets wp->weight to the closest weight value to vertex */ /* note: we cant sample frontbuf, weight colors are interpolated too unpredictable */ static int weight_sample_invoke(bContext *C, wmOperator *op, const wmEvent *event) { ViewContext vc; Mesh *me; bool changed = false; view3d_set_viewcontext(C, &vc); me = BKE_mesh_from_object(vc.obact); if (me && me->dvert && vc.v3d && vc.rv3d && (vc.obact->actdef != 0)) { const bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0; int v_idx_best = -1; unsigned int index; view3d_operator_needs_opengl(C); ED_view3d_init_mats_rv3d(vc.obact, vc.rv3d); if (use_vert_sel) { if (ED_mesh_pick_vert(C, vc.obact, event->mval, &index, ED_MESH_PICK_DEFAULT_VERT_SIZE, true)) { v_idx_best = index; } } else { if (ED_mesh_pick_face_vert(C, vc.obact, event->mval, &index, ED_MESH_PICK_DEFAULT_FACE_SIZE)) { v_idx_best = index; } else if (ED_mesh_pick_face(C, vc.obact, event->mval, &index, ED_MESH_PICK_DEFAULT_FACE_SIZE)) { /* this relies on knowning the internal worksings of ED_mesh_pick_face_vert() */ BKE_report(op->reports, RPT_WARNING, "The modifier used does not support deformed locations"); } } if (v_idx_best != -1) { /* should always be valid */ ToolSettings *ts = vc.scene->toolsettings; Brush *brush = BKE_paint_brush(&ts->wpaint->paint); const int vgroup_active = vc.obact->actdef - 1; float vgroup_weight = defvert_find_weight(&me->dvert[v_idx_best], vgroup_active); /* use combined weight in multipaint mode, since that's what is displayed to the user in the colors */ if (ts->multipaint) { int defbase_tot_sel; const int defbase_tot = BLI_listbase_count(&vc.obact->defbase); bool *defbase_sel = BKE_object_defgroup_selected_get(vc.obact, defbase_tot, &defbase_tot_sel); if (defbase_tot_sel > 1) { if (me->editflag & ME_EDIT_MIRROR_X) { BKE_object_defgroup_mirror_selection( vc.obact, defbase_tot, defbase_sel, defbase_sel, &defbase_tot_sel); } vgroup_weight = BKE_defvert_multipaint_collective_weight( &me->dvert[v_idx_best], defbase_tot, defbase_sel, defbase_tot_sel, ts->auto_normalize); /* if autonormalize is enabled, but weights are not normalized, the value can exceed 1 */ CLAMP(vgroup_weight, 0.0f, 1.0f); } MEM_freeN(defbase_sel); } BKE_brush_weight_set(vc.scene, brush, vgroup_weight); changed = true; } } if (changed) { /* not really correct since the brush didnt change, but redraws the toolbar */ WM_main_add_notifier(NC_BRUSH | NA_EDITED, NULL); /* ts->wpaint->paint.brush */ return OPERATOR_FINISHED; } else { return OPERATOR_CANCELLED; } } void PAINT_OT_weight_sample(wmOperatorType *ot) { /* identifiers */ ot->name = "Weight Paint Sample Weight"; ot->idname = "PAINT_OT_weight_sample"; ot->description = "Use the mouse to sample a weight in the 3D view"; /* api callbacks */ ot->invoke = weight_sample_invoke; ot->poll = weight_paint_mode_poll; /* flags */ ot->flag = OPTYPE_UNDO; } /* samples cursor location, and gives menu with vertex groups to activate */ static bool weight_paint_sample_enum_itemf__helper(const MDeformVert *dvert, const int defbase_tot, int *groups) { /* this func fills in used vgroup's */ bool found = false; int i = dvert->totweight; MDeformWeight *dw; for (dw = dvert->dw; i > 0; dw++, i--) { if (dw->def_nr < defbase_tot) { groups[dw->def_nr] = true; found = true; } } return found; } static EnumPropertyItem *weight_paint_sample_enum_itemf( bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free) { if (C) { wmWindow *win = CTX_wm_window(C); if (win && win->eventstate) { ViewContext vc; Mesh *me; view3d_set_viewcontext(C, &vc); me = BKE_mesh_from_object(vc.obact); if (me && me->dvert && vc.v3d && vc.rv3d && vc.obact->defbase.first) { const int defbase_tot = BLI_listbase_count(&vc.obact->defbase); const bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0; int *groups = MEM_callocN(defbase_tot * sizeof(int), "groups"); bool found = false; unsigned int index; const int mval[2] = { win->eventstate->x - vc.ar->winrct.xmin, win->eventstate->y - vc.ar->winrct.ymin, }; view3d_operator_needs_opengl(C); ED_view3d_init_mats_rv3d(vc.obact, vc.rv3d); if (use_vert_sel) { if (ED_mesh_pick_vert(C, vc.obact, mval, &index, ED_MESH_PICK_DEFAULT_VERT_SIZE, true)) { MDeformVert *dvert = &me->dvert[index]; found |= weight_paint_sample_enum_itemf__helper(dvert, defbase_tot, groups); } } else { if (ED_mesh_pick_face(C, vc.obact, mval, &index, ED_MESH_PICK_DEFAULT_FACE_SIZE)) { MPoly *mp = &me->mpoly[index]; unsigned int fidx = mp->totloop - 1; do { MDeformVert *dvert = &me->dvert[me->mloop[mp->loopstart + fidx].v]; found |= weight_paint_sample_enum_itemf__helper(dvert, defbase_tot, groups); } while (fidx--); } } if (found == false) { MEM_freeN(groups); } else { EnumPropertyItem *item = NULL, item_tmp = {0}; int totitem = 0; int i = 0; bDeformGroup *dg; for (dg = vc.obact->defbase.first; dg && i < defbase_tot; i++, dg = dg->next) { if (groups[i]) { item_tmp.identifier = item_tmp.name = dg->name; item_tmp.value = i; RNA_enum_item_add(&item, &totitem, &item_tmp); } } RNA_enum_item_end(&item, &totitem); *r_free = true; MEM_freeN(groups); return item; } } } } return DummyRNA_NULL_items; } static int weight_sample_group_exec(bContext *C, wmOperator *op) { int type = RNA_enum_get(op->ptr, "group"); ViewContext vc; view3d_set_viewcontext(C, &vc); BLI_assert(type + 1 >= 0); vc.obact->actdef = type + 1; DAG_id_tag_update(&vc.obact->id, OB_RECALC_DATA); WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, vc.obact); return OPERATOR_FINISHED; } /* TODO, we could make this a menu into OBJECT_OT_vertex_group_set_active rather than its own operator */ void PAINT_OT_weight_sample_group(wmOperatorType *ot) { PropertyRNA *prop = NULL; /* identifiers */ ot->name = "Weight Paint Sample Group"; ot->idname = "PAINT_OT_weight_sample_group"; ot->description = "Select one of the vertex groups available under current mouse position"; /* api callbacks */ ot->exec = weight_sample_group_exec; ot->invoke = WM_menu_invoke; ot->poll = weight_paint_mode_poll; /* flags */ ot->flag = OPTYPE_UNDO; /* keyingset to use (dynamic enum) */ prop = RNA_def_enum(ot->srna, "group", DummyRNA_DEFAULT_items, 0, "Keying Set", "The Keying Set to use"); RNA_def_enum_funcs(prop, weight_paint_sample_enum_itemf); RNA_def_property_flag(prop, PROP_ENUM_NO_TRANSLATE); ot->prop = prop; } static void do_weight_paint_normalize_all(MDeformVert *dvert, const int defbase_tot, const bool *vgroup_validmap) { float sum = 0.0f, fac; unsigned int i, tot = 0; MDeformWeight *dw; for (i = dvert->totweight, dw = dvert->dw; i != 0; i--, dw++) { if (dw->def_nr < defbase_tot && vgroup_validmap[dw->def_nr]) { tot++; sum += dw->weight; } } if ((tot == 0) || (sum == 1.0f)) { return; } if (sum != 0.0f) { fac = 1.0f / sum; for (i = dvert->totweight, dw = dvert->dw; i != 0; i--, dw++) { if (dw->def_nr < defbase_tot && vgroup_validmap[dw->def_nr]) { dw->weight *= fac; } } } else { /* hrmf, not a factor in this case */ fac = 1.0f / tot; for (i = dvert->totweight, dw = dvert->dw; i != 0; i--, dw++) { if (dw->def_nr < defbase_tot && vgroup_validmap[dw->def_nr]) { dw->weight = fac; } } } } /** * A version of #do_weight_paint_normalize_all that includes locked weights * but only changes unlocked weights. */ static bool do_weight_paint_normalize_all_locked( MDeformVert *dvert, const int defbase_tot, const bool *vgroup_validmap, const bool *lock_flags) { float sum = 0.0f, fac; float sum_unlock = 0.0f; float lock_weight = 0.0f; unsigned int i, tot = 0; MDeformWeight *dw; if (lock_flags == NULL) { do_weight_paint_normalize_all(dvert, defbase_tot, vgroup_validmap); return true; } for (i = dvert->totweight, dw = dvert->dw; i != 0; i--, dw++) { if (dw->def_nr < defbase_tot && vgroup_validmap[dw->def_nr]) { sum += dw->weight; if (lock_flags[dw->def_nr]) { lock_weight += dw->weight; } else { tot++; sum_unlock += dw->weight; } } } if (sum == 1.0f) { return true; } if (tot == 0) { return false; } if (lock_weight >= 1.0f) { /* locked groups make it impossible to fully normalize, * zero out what we can and return false */ for (i = dvert->totweight, dw = dvert->dw; i != 0; i--, dw++) { if (dw->def_nr < defbase_tot && vgroup_validmap[dw->def_nr]) { if (lock_flags[dw->def_nr] == false) { dw->weight = 0.0f; } } } return (lock_weight == 1.0f); } else if (sum_unlock != 0.0f) { fac = (1.0f - lock_weight) / sum_unlock; for (i = dvert->totweight, dw = dvert->dw; i != 0; i--, dw++) { if (dw->def_nr < defbase_tot && vgroup_validmap[dw->def_nr]) { if (lock_flags[dw->def_nr] == false) { dw->weight *= fac; /* paranoid but possibly with float error */ CLAMP(dw->weight, 0.0f, 1.0f); } } } } else { /* hrmf, not a factor in this case */ fac = (1.0f - lock_weight) / tot; /* paranoid but possibly with float error */ CLAMP(fac, 0.0f, 1.0f); for (i = dvert->totweight, dw = dvert->dw; i != 0; i--, dw++) { if (dw->def_nr < defbase_tot && vgroup_validmap[dw->def_nr]) { if (lock_flags[dw->def_nr] == false) { dw->weight = fac; } } } } return true; } /** * \note same as function above except it does a second pass without active group * if normalize fails with it. */ static void do_weight_paint_normalize_all_locked_try_active( MDeformVert *dvert, const int defbase_tot, const bool *vgroup_validmap, const bool *lock_flags, const bool *lock_with_active) { /* first pass with both active and explicitly locked groups restricted from change */ bool success = do_weight_paint_normalize_all_locked(dvert, defbase_tot, vgroup_validmap, lock_with_active); if (!success) { /** * Locks prevented the first pass from full completion, so remove restriction on active group; e.g: * * - With 1.0 weight painted into active: * nonzero locked weight; first pass zeroed out unlocked weight; scale 1 down to fit. * - With 0.0 weight painted into active: * no unlocked groups; first pass did nothing; increase 0 to fit. */ do_weight_paint_normalize_all_locked(dvert, defbase_tot, vgroup_validmap, lock_flags); } } #if 0 /* UNUSED */ static bool has_unselected_unlocked_bone_group(int defbase_tot, bool *defbase_sel, int selected, const bool *lock_flags, const bool *vgroup_validmap) { int i; if (defbase_tot == selected) { return false; } for (i = 0; i < defbase_tot; i++) { if (vgroup_validmap[i] && !defbase_sel[i] && !lock_flags[i]) { return true; } } return false; } #endif static void multipaint_clamp_change( MDeformVert *dvert, const int defbase_tot, const bool *defbase_sel, float *change_p) { int i; MDeformWeight *dw; float val; float change = *change_p; /* verify that the change does not cause values exceeding 1 and clamp it */ for (i = dvert->totweight, dw = dvert->dw; i != 0; i--, dw++) { if (dw->def_nr < defbase_tot && defbase_sel[dw->def_nr]) { if (dw->weight) { val = dw->weight * change; if (val > 1) { change = 1.0f / dw->weight; } } } } *change_p = change; } static bool multipaint_verify_change(MDeformVert *dvert, const int defbase_tot, float change, const bool *defbase_sel) { int i; MDeformWeight *dw; float val; /* in case the change is reduced, you need to recheck * the earlier values to make sure they are not 0 * (precision error) */ for (i = dvert->totweight, dw = dvert->dw; i != 0; i--, dw++) { if (dw->def_nr < defbase_tot && defbase_sel[dw->def_nr]) { if (dw->weight) { val = dw->weight * change; /* the value should never reach zero while multi-painting if it * was nonzero beforehand */ if (val <= 0) { return false; } } } } return true; } static void multipaint_apply_change(MDeformVert *dvert, const int defbase_tot, float change, const bool *defbase_sel) { int i; MDeformWeight *dw; /* apply the valid change */ for (i = dvert->totweight, dw = dvert->dw; i != 0; i--, dw++) { if (dw->def_nr < defbase_tot && defbase_sel[dw->def_nr]) { if (dw->weight) { dw->weight = dw->weight * change; CLAMP(dw->weight, 0.0f, 1.0f); } } } } /** * Variables stored both for 'active' and 'mirror' sides. */ struct WeightPaintGroupData { /** index of active group or its mirror * * - 'active' is always `ob->actdef`. * - 'mirror' is -1 when 'ME_EDIT_MIRROR_X' flag id disabled, * otherwise this will be set to the mirror or the active group (if the group isn't mirrored). */ int index; /** lock that includes the 'index' as locked too * * - 'active' is set of locked or active/selected groups * - 'mirror' is set of locked or mirror groups */ const bool *lock; }; /* struct to avoid passing many args each call to do_weight_paint_vertex() * this _could_ be made a part of the operators 'WPaintData' struct, or at * least a member, but for now keep its own struct, initialized on every * paint stroke update - campbell */ typedef struct WeightPaintInfo { int defbase_tot; /* both must add up to 'defbase_tot' */ int defbase_tot_sel; int defbase_tot_unsel; struct WeightPaintGroupData active, mirror; const bool *lock_flags; /* boolean array for locked bones, * length of defbase_tot */ const bool *defbase_sel; /* boolean array for selected bones, * length of defbase_tot, cant be const because of how its passed */ const bool *vgroup_validmap; /* same as WeightPaintData.vgroup_validmap, * only added here for convenience */ bool do_flip; bool do_multipaint; bool do_auto_normalize; float brush_alpha_value; /* result of BKE_brush_alpha_get() */ } WeightPaintInfo; static void do_weight_paint_vertex_single( /* vars which remain the same for every vert */ VPaint *wp, Object *ob, const WeightPaintInfo *wpi, /* vars which change on each stroke */ const unsigned int index, float alpha, float paintweight ) { Mesh *me = ob->data; MDeformVert *dv = &me->dvert[index]; bool topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0; MDeformWeight *dw, *dw_prev; /* mirror vars */ int index_mirr; int vgroup_mirr; MDeformVert *dv_mirr; MDeformWeight *dw_mirr; if (wp->flag & VP_ONLYVGROUP) { dw = defvert_find_index(dv, wpi->active.index); dw_prev = defvert_find_index(wp->wpaint_prev + index, wpi->active.index); } else { dw = defvert_verify_index(dv, wpi->active.index); dw_prev = defvert_verify_index(wp->wpaint_prev + index, wpi->active.index); } if (dw == NULL || dw_prev == NULL) { return; } /* from now on we can check if mirrors enabled if this var is -1 and not bother with the flag */ if (me->editflag & ME_EDIT_MIRROR_X) { index_mirr = mesh_get_x_mirror_vert(ob, NULL, index, topology); vgroup_mirr = wpi->mirror.index; /* another possible error - mirror group _and_ active group are the same (which is fine), * but we also are painting onto a center vertex - this would paint the same weight twice */ if (index_mirr == index && vgroup_mirr == wpi->active.index) { index_mirr = vgroup_mirr = -1; } } else { index_mirr = vgroup_mirr = -1; } /* get the mirror def vars */ if (index_mirr != -1) { dv_mirr = &me->dvert[index_mirr]; if (wp->flag & VP_ONLYVGROUP) { dw_mirr = defvert_find_index(dv_mirr, vgroup_mirr); if (dw_mirr == NULL) { index_mirr = vgroup_mirr = -1; dv_mirr = NULL; } } else { if (index != index_mirr) { dw_mirr = defvert_verify_index(dv_mirr, vgroup_mirr); } else { /* dv and dv_mirr are the same */ int totweight_prev = dv_mirr->totweight; int dw_offset = (int)(dw - dv_mirr->dw); dw_mirr = defvert_verify_index(dv_mirr, vgroup_mirr); /* if we added another, get our old one back */ if (totweight_prev != dv_mirr->totweight) { dw = &dv_mirr->dw[dw_offset]; } } } } else { dv_mirr = NULL; dw_mirr = NULL; } /* If there are no normalize-locks or multipaint, * then there is no need to run the more complicated checks */ { dw->weight = wpaint_blend(wp, dw->weight, dw_prev->weight, alpha, paintweight, wpi->brush_alpha_value, wpi->do_flip); /* WATCH IT: take care of the ordering of applying mirror -> normalize, * can give wrong results [#26193], least confusing if normalize is done last */ /* apply mirror */ if (index_mirr != -1) { /* copy, not paint again */ dw_mirr->weight = dw->weight; } /* apply normalize */ if (wpi->do_auto_normalize) { /* note on normalize - this used to be applied after painting and normalize all weights, * in some ways this is good because there is feedback where the more weights involved would * 'resist' so you couldn't instantly zero out other weights by painting 1.0 on the active. * * However this gave a problem since applying mirror, then normalize both verts * the resulting weight wont match on both sides. * * If this 'resisting', slower normalize is nicer, we could call * do_weight_paint_normalize_all() and only use... * do_weight_paint_normalize_all_active() when normalizing the mirror vertex. * - campbell */ do_weight_paint_normalize_all_locked_try_active( dv, wpi->defbase_tot, wpi->vgroup_validmap, wpi->lock_flags, wpi->active.lock); if (index_mirr != -1) { /* only normalize if this is not a center vertex, else we get a conflict, normalizing twice */ if (index != index_mirr) { do_weight_paint_normalize_all_locked_try_active( dv_mirr, wpi->defbase_tot, wpi->vgroup_validmap, wpi->lock_flags, wpi->mirror.lock); } else { /* this case accounts for... * - painting onto a center vertex of a mesh * - x mirror is enabled * - auto normalize is enabled * - the group you are painting onto has a L / R version * * We want L/R vgroups to have the same weight but this cant be if both are over 0.5, * We _could_ have special check for that, but this would need its own normalize function which * holds 2 groups from changing at once. * * So! just balance out the 2 weights, it keeps them equal and everything normalized. * * While it wont hit the desired weight immediately as the user waggles their mouse, * constant painting and re-normalizing will get there. this is also just simpler logic. * - campbell */ dw_mirr->weight = dw->weight = (dw_mirr->weight + dw->weight) * 0.5f; } } } } } static void do_weight_paint_vertex_multi( /* vars which remain the same for every vert */ VPaint *wp, Object *ob, const WeightPaintInfo *wpi, /* vars which change on each stroke */ const unsigned int index, float alpha, float paintweight) { Mesh *me = ob->data; MDeformVert *dv = &me->dvert[index]; MDeformVert *dv_prev = &wp->wpaint_prev[index]; bool topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0; /* mirror vars */ int index_mirr = -1; MDeformVert *dv_mirr = NULL; /* weights */ float oldw, curw, neww, change, curw_mirr, change_mirr; /* from now on we can check if mirrors enabled if this var is -1 and not bother with the flag */ if (me->editflag & ME_EDIT_MIRROR_X) { index_mirr = mesh_get_x_mirror_vert(ob, NULL, index, topology); if (index_mirr != -1 && index_mirr != index) { dv_mirr = &me->dvert[index_mirr]; } } /* compute weight change by applying the brush to average or sum of group weights */ oldw = BKE_defvert_multipaint_collective_weight( dv_prev, wpi->defbase_tot, wpi->defbase_sel, wpi->defbase_tot_sel, wpi->do_auto_normalize); curw = BKE_defvert_multipaint_collective_weight( dv, wpi->defbase_tot, wpi->defbase_sel, wpi->defbase_tot_sel, wpi->do_auto_normalize); if (curw == 0.0f) { /* note: no weight to assign to this vertex, could add all groups? */ return; } neww = wpaint_blend(wp, curw, oldw, alpha, paintweight, wpi->brush_alpha_value, wpi->do_flip); change = neww / curw; /* verify for all groups that 0 < result <= 1 */ multipaint_clamp_change(dv, wpi->defbase_tot, wpi->defbase_sel, &change); if (dv_mirr != NULL) { curw_mirr = BKE_defvert_multipaint_collective_weight( dv_mirr, wpi->defbase_tot, wpi->defbase_sel, wpi->defbase_tot_sel, wpi->do_auto_normalize); if (curw_mirr == 0.0f) { /* can't mirror into a zero weight vertex */ dv_mirr = NULL; } else { /* mirror is changed to achieve the same collective weight value */ float orig = change_mirr = curw * change / curw_mirr; multipaint_clamp_change(dv_mirr, wpi->defbase_tot, wpi->defbase_sel, &change_mirr); if (!multipaint_verify_change(dv_mirr, wpi->defbase_tot, change_mirr, wpi->defbase_sel)) { return; } change *= change_mirr / orig; } } if (!multipaint_verify_change(dv, wpi->defbase_tot, change, wpi->defbase_sel)) { return; } /* apply validated change to vertex and mirror */ multipaint_apply_change(dv, wpi->defbase_tot, change, wpi->defbase_sel); if (dv_mirr != NULL) { multipaint_apply_change(dv_mirr, wpi->defbase_tot, change_mirr, wpi->defbase_sel); } /* normalize */ if (wpi->do_auto_normalize) { do_weight_paint_normalize_all_locked_try_active( dv, wpi->defbase_tot, wpi->vgroup_validmap, wpi->lock_flags, wpi->active.lock); if (dv_mirr != NULL) { do_weight_paint_normalize_all_locked_try_active( dv_mirr, wpi->defbase_tot, wpi->vgroup_validmap, wpi->lock_flags, wpi->active.lock); } } } static void do_weight_paint_vertex( /* vars which remain the same for every vert */ VPaint *wp, Object *ob, const WeightPaintInfo *wpi, /* vars which change on each stroke */ const unsigned int index, float alpha, float paintweight) { if (wpi->do_multipaint) { do_weight_paint_vertex_multi(wp, ob, wpi, index, alpha, paintweight); } else { do_weight_paint_vertex_single(wp, ob, wpi, index, alpha, paintweight); } } /* *************** set wpaint operator ****************** */ /** * \note Keep in sync with #vpaint_mode_toggle_exec */ static int wpaint_mode_toggle_exec(bContext *C, wmOperator *op) { Object *ob = CTX_data_active_object(C); const int mode_flag = OB_MODE_WEIGHT_PAINT; const bool is_mode_set = (ob->mode & mode_flag) != 0; Scene *scene = CTX_data_scene(C); VPaint *wp = scene->toolsettings->wpaint; Mesh *me; if (!is_mode_set) { if (!ED_object_mode_compat_set(C, ob, mode_flag, op->reports)) { return OPERATOR_CANCELLED; } } me = BKE_mesh_from_object(ob); if (ob->mode & mode_flag) { ob->mode &= ~mode_flag; if (me->editflag & ME_EDIT_PAINT_VERT_SEL) { BKE_mesh_flush_select_from_verts(me); } else if (me->editflag & ME_EDIT_PAINT_FACE_SEL) { BKE_mesh_flush_select_from_polys(me); } /* weight paint specific */ ED_mesh_mirror_spatial_table(NULL, NULL, NULL, NULL, 'e'); ED_mesh_mirror_topo_table(NULL, NULL, 'e'); paint_cursor_delete_textures(); } else { ob->mode |= mode_flag; if (wp == NULL) wp = scene->toolsettings->wpaint = new_vpaint(1); paint_cursor_start(C, weight_paint_poll); BKE_paint_init(scene, ePaintWeight, PAINT_CURSOR_WEIGHT_PAINT); /* weight paint specific */ ED_mesh_mirror_spatial_table(ob, NULL, NULL, NULL, 's'); ED_vgroup_sync_from_pose(ob); } /* Weightpaint works by overriding colors in mesh, * so need to make sure we recalc on enter and * exit (exit needs doing regardless because we * should redeform). */ DAG_id_tag_update(&me->id, 0); WM_event_add_notifier(C, NC_SCENE | ND_MODE, scene); return OPERATOR_FINISHED; } /* for switching to/from mode */ static int paint_poll_test(bContext *C) { Object *ob = CTX_data_active_object(C); if (ob == NULL || ob->type != OB_MESH) return 0; if (!ob->data || ID_IS_LINKED_DATABLOCK(ob->data)) return 0; if (CTX_data_edit_object(C)) return 0; return 1; } void PAINT_OT_weight_paint_toggle(wmOperatorType *ot) { /* identifiers */ ot->name = "Weight Paint Mode"; ot->idname = "PAINT_OT_weight_paint_toggle"; ot->description = "Toggle weight paint mode in 3D view"; /* api callbacks */ ot->exec = wpaint_mode_toggle_exec; ot->poll = paint_poll_test; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /* ************ weight paint operator ********** */ enum eWPaintFlag { WPAINT_ENSURE_MIRROR = (1 << 0), }; struct WPaintVGroupIndex { int active; int mirror; }; struct WPaintData { ViewContext vc; int *indexar; struct WeightPaintGroupData active, mirror; void *vp_handle; DMCoNo *vertexcosnos; float wpimat[3][3]; /* variables for auto normalize */ const bool *vgroup_validmap; /* stores if vgroups tie to deforming bones or not */ const bool *lock_flags; /* variables for multipaint */ const bool *defbase_sel; /* set of selected groups */ int defbase_tot_sel; /* number of selected groups */ bool do_multipaint; /* true if multipaint enabled and multiple groups selected */ /* variables for blur */ struct { MeshElemMap *vmap; int *vmap_mem; } blur_data; BLI_Stack *accumulate_stack; /* for reuse (WPaintDefer) */ int defbase_tot; }; /* ensure we have data on wpaint start, add if needed */ static bool wpaint_ensure_data( bContext *C, wmOperator *op, enum eWPaintFlag flag, struct WPaintVGroupIndex *vgroup_index) { Scene *scene = CTX_data_scene(C); Object *ob = CTX_data_active_object(C); Mesh *me = BKE_mesh_from_object(ob); if (vgroup_index) { vgroup_index->active = -1; vgroup_index->mirror = -1; } if (scene->obedit) { return false; } if (me == NULL || me->totpoly == 0) { return false; } /* if nothing was added yet, we make dverts and a vertex deform group */ if (!me->dvert) { BKE_object_defgroup_data_create(&me->id); WM_event_add_notifier(C, NC_GEOM | ND_DATA, me); } /* this happens on a Bone select, when no vgroup existed yet */ if (ob->actdef <= 0) { Object *modob; if ((modob = modifiers_isDeformedByArmature(ob))) { Bone *actbone = ((bArmature *)modob->data)->act_bone; if (actbone) { bPoseChannel *pchan = BKE_pose_channel_find_name(modob->pose, actbone->name); if (pchan) { bDeformGroup *dg = defgroup_find_name(ob, pchan->name); if (dg == NULL) { dg = BKE_object_defgroup_add_name(ob, pchan->name); /* sets actdef */ } else { int actdef = 1 + BLI_findindex(&ob->defbase, dg); BLI_assert(actdef >= 0); ob->actdef = actdef; } } } } } if (BLI_listbase_is_empty(&ob->defbase)) { BKE_object_defgroup_add(ob); } /* ensure we don't try paint onto an invalid group */ if (ob->actdef <= 0) { BKE_report(op->reports, RPT_WARNING, "No active vertex group for painting, aborting"); return false; } if (vgroup_index) { vgroup_index->active = ob->actdef - 1; } if (flag & WPAINT_ENSURE_MIRROR) { if (me->editflag & ME_EDIT_MIRROR_X) { int mirror = wpaint_mirror_vgroup_ensure(ob, ob->actdef - 1); if (vgroup_index) { vgroup_index->mirror = mirror; } } } return true; } static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float UNUSED(mouse[2])) { Scene *scene = CTX_data_scene(C); struct PaintStroke *stroke = op->customdata; ToolSettings *ts = scene->toolsettings; VPaint *wp = ts->wpaint; Object *ob = CTX_data_active_object(C); Mesh *me = BKE_mesh_from_object(ob); struct WPaintData *wpd; struct WPaintVGroupIndex vgroup_index; int defbase_tot, defbase_tot_sel; bool *defbase_sel; const Brush *brush = BKE_paint_brush(&wp->paint); float mat[4][4], imat[4][4]; if (wpaint_ensure_data(C, op, WPAINT_ENSURE_MIRROR, &vgroup_index) == false) { return false; } { /* check if we are attempting to paint onto a locked vertex group, * and other options disallow it from doing anything useful */ bDeformGroup *dg; dg = BLI_findlink(&ob->defbase, vgroup_index.active); if (dg->flag & DG_LOCK_WEIGHT) { BKE_report(op->reports, RPT_WARNING, "Active group is locked, aborting"); return false; } if (vgroup_index.mirror != -1) { dg = BLI_findlink(&ob->defbase, vgroup_index.mirror); if (dg->flag & DG_LOCK_WEIGHT) { BKE_report(op->reports, RPT_WARNING, "Mirror group is locked, aborting"); return false; } } } /* check that multipaint groups are unlocked */ defbase_tot = BLI_listbase_count(&ob->defbase); defbase_sel = BKE_object_defgroup_selected_get(ob, defbase_tot, &defbase_tot_sel); if (ts->multipaint && defbase_tot_sel > 1) { int i; bDeformGroup *dg; if (me->editflag & ME_EDIT_MIRROR_X) { BKE_object_defgroup_mirror_selection(ob, defbase_tot, defbase_sel, defbase_sel, &defbase_tot_sel); } for (i = 0; i < defbase_tot; i++) { if (defbase_sel[i]) { dg = BLI_findlink(&ob->defbase, i); if (dg->flag & DG_LOCK_WEIGHT) { BKE_report(op->reports, RPT_WARNING, "Multipaint group is locked, aborting"); MEM_freeN(defbase_sel); return false; } } } } /* ALLOCATIONS! no return after this line */ /* make mode data storage */ wpd = MEM_callocN(sizeof(struct WPaintData), "WPaintData"); paint_stroke_set_mode_data(stroke, wpd); view3d_set_viewcontext(C, &wpd->vc); wpd->active.index = vgroup_index.active; wpd->mirror.index = vgroup_index.mirror; /* multipaint */ wpd->defbase_tot = defbase_tot; wpd->defbase_sel = defbase_sel; wpd->defbase_tot_sel = defbase_tot_sel > 1 ? defbase_tot_sel : 1; wpd->do_multipaint = (ts->multipaint && defbase_tot_sel > 1); /* set up auto-normalize, and generate map for detecting which * vgroups affect deform bones */ wpd->lock_flags = BKE_object_defgroup_lock_flags_get(ob, wpd->defbase_tot); if (ts->auto_normalize || ts->multipaint || wpd->lock_flags) { wpd->vgroup_validmap = BKE_object_defgroup_validmap_get(ob, wpd->defbase_tot); } if (wpd->do_multipaint && ts->auto_normalize) { bool *tmpflags; tmpflags = MEM_mallocN(sizeof(bool) * defbase_tot, __func__); if (wpd->lock_flags) { BLI_array_binary_or(tmpflags, wpd->defbase_sel, wpd->lock_flags, wpd->defbase_tot); } else { memcpy(tmpflags, wpd->defbase_sel, sizeof(*tmpflags) * wpd->defbase_tot); } wpd->active.lock = tmpflags; } else if (ts->auto_normalize) { bool *tmpflags; tmpflags = wpd->lock_flags ? MEM_dupallocN(wpd->lock_flags) : MEM_callocN(sizeof(bool) * defbase_tot, __func__); tmpflags[wpd->active.index] = true; wpd->active.lock = tmpflags; tmpflags = wpd->lock_flags ? MEM_dupallocN(wpd->lock_flags) : MEM_callocN(sizeof(bool) * defbase_tot, __func__); tmpflags[(wpd->mirror.index != -1) ? wpd->mirror.index : wpd->active.index] = true; wpd->mirror.lock = tmpflags; } /* painting on subsurfs should give correct points too, this returns me->totvert amount */ wpd->vp_handle = ED_vpaint_proj_handle_create(scene, ob, &wpd->vertexcosnos); wpd->indexar = get_indexarray(me); copy_wpaint_prev(wp, me->dvert, me->totvert); if (brush->vertexpaint_tool == PAINT_BLEND_BLUR) { BKE_mesh_vert_edge_vert_map_create( &wpd->blur_data.vmap, &wpd->blur_data.vmap_mem, me->medge, me->totvert, me->totedge); } if ((brush->vertexpaint_tool == PAINT_BLEND_BLUR) && (brush->flag & BRUSH_ACCUMULATE)) { wpd->accumulate_stack = BLI_stack_new(sizeof(struct WPaintDefer), __func__); } /* imat for normals */ mul_m4_m4m4(mat, wpd->vc.rv3d->viewmat, ob->obmat); invert_m4_m4(imat, mat); copy_m3_m4(wpd->wpimat, imat); return true; } static float wpaint_blur_weight_single(const MDeformVert *dv, const WeightPaintInfo *wpi) { return defvert_find_weight(dv, wpi->active.index); } static float wpaint_blur_weight_multi(const MDeformVert *dv, const WeightPaintInfo *wpi) { float weight = BKE_defvert_multipaint_collective_weight( dv, wpi->defbase_tot, wpi->defbase_sel, wpi->defbase_tot_sel, wpi->do_auto_normalize); CLAMP(weight, 0.0f, 1.0f); return weight; } static float wpaint_blur_weight_calc_from_connected( const MDeformVert *dvert, WeightPaintInfo *wpi, struct WPaintData *wpd, const unsigned int vidx, float (*blur_weight_func)(const MDeformVert *, const WeightPaintInfo *)) { const MeshElemMap *map = &wpd->blur_data.vmap[vidx]; float paintweight; if (map->count != 0) { paintweight = 0.0f; for (int j = 0; j < map->count; j++) { paintweight += blur_weight_func(&dvert[map->indices[j]], wpi); } paintweight /= map->count; } else { paintweight = blur_weight_func(&dvert[vidx], wpi); } return paintweight; } static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr) { Scene *scene = CTX_data_scene(C); ToolSettings *ts = CTX_data_tool_settings(C); VPaint *wp = ts->wpaint; Brush *brush = BKE_paint_brush(&wp->paint); struct WPaintData *wpd = paint_stroke_mode_data(stroke); ViewContext *vc; Object *ob; Mesh *me; float mat[4][4]; float paintweight; int *indexar; unsigned int index, totindex; float mval[2]; const bool use_blur = (brush->vertexpaint_tool == PAINT_BLEND_BLUR); bool use_vert_sel; bool use_face_sel; bool use_depth; const float pressure = RNA_float_get(itemptr, "pressure"); const float brush_size_pressure = BKE_brush_size_get(scene, brush) * (BKE_brush_use_size_pressure(scene, brush) ? pressure : 1.0f); const float brush_alpha_value = BKE_brush_alpha_get(scene, brush); const float brush_alpha_pressure = brush_alpha_value * (BKE_brush_use_alpha_pressure(scene, brush) ? pressure : 1.0f); /* intentionally don't initialize as NULL, make sure we initialize all members below */ WeightPaintInfo wpi; /* cannot paint if there is no stroke data */ if (wpd == NULL) { /* XXX: force a redraw here, since even though we can't paint, * at least view won't freeze until stroke ends */ ED_region_tag_redraw(CTX_wm_region(C)); return; } float (*blur_weight_func)(const MDeformVert *, const WeightPaintInfo *) = wpd->do_multipaint ? wpaint_blur_weight_multi : wpaint_blur_weight_single; vc = &wpd->vc; ob = vc->obact; me = ob->data; indexar = wpd->indexar; view3d_operator_needs_opengl(C); ED_view3d_init_mats_rv3d(ob, vc->rv3d); /* load projection matrix */ mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat); RNA_float_get_array(itemptr, "mouse", mval); /* *** setup WeightPaintInfo - pass onto do_weight_paint_vertex *** */ wpi.defbase_tot = wpd->defbase_tot; wpi.defbase_sel = wpd->defbase_sel; wpi.defbase_tot_sel = wpd->defbase_tot_sel; wpi.defbase_tot_unsel = wpi.defbase_tot - wpi.defbase_tot_sel; wpi.active = wpd->active; wpi.mirror = wpd->mirror; wpi.lock_flags = wpd->lock_flags; wpi.vgroup_validmap = wpd->vgroup_validmap; wpi.do_flip = RNA_boolean_get(itemptr, "pen_flip"); wpi.do_multipaint = wpd->do_multipaint; wpi.do_auto_normalize = ((ts->auto_normalize != 0) && (wpi.vgroup_validmap != NULL)); wpi.brush_alpha_value = brush_alpha_value; /* *** done setting up WeightPaintInfo *** */ swap_m4m4(wpd->vc.rv3d->persmat, mat); use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0; use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0; use_depth = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0; /* which faces are involved */ if (use_depth) { char editflag_prev = me->editflag; /* Ugly hack, to avoid drawing vertex index when getting the face index buffer - campbell */ me->editflag &= ~ME_EDIT_PAINT_VERT_SEL; if (use_vert_sel) { /* Ugly x2, we need this so hidden faces don't draw */ me->editflag |= ME_EDIT_PAINT_FACE_SEL; } totindex = sample_backbuf_area(vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure); me->editflag = editflag_prev; if (use_face_sel && me->totpoly) { MPoly *mpoly = me->mpoly; for (index = 0; index < totindex; index++) { if (indexar[index] && indexar[index] <= me->totpoly) { MPoly *mp = &mpoly[indexar[index] - 1]; if ((mp->flag & ME_FACE_SEL) == 0) { indexar[index] = 0; } } } } } else { indexar = NULL; } /* incase we have modifiers */ ED_vpaint_proj_handle_update(wpd->vp_handle, vc->ar, mval); /* make sure each vertex gets treated only once */ /* and calculate filter weight */ paintweight = BKE_brush_weight_get(scene, brush); if (use_depth) { for (index = 0; index < totindex; index++) { if (indexar[index] && indexar[index] <= me->totpoly) { MPoly *mpoly = me->mpoly + (indexar[index] - 1); MLoop *ml = me->mloop + mpoly->loopstart; int i; if (use_vert_sel) { for (i = 0; i < mpoly->totloop; i++, ml++) { me->dvert[ml->v].flag = (me->mvert[ml->v].flag & SELECT); } } else { for (i = 0; i < mpoly->totloop; i++, ml++) { me->dvert[ml->v].flag = 1; } } } } } else { const unsigned int totvert = me->totvert; unsigned int i; /* in the case of face selection we need to flush */ if (use_vert_sel || use_face_sel) { for (i = 0; i < totvert; i++) { me->dvert[i].flag = me->mvert[i].flag & SELECT; } } else { for (i = 0; i < totvert; i++) { me->dvert[i].flag = SELECT; } } } /* accumulate means we refer to the previous, * which is either the last update, or when we started painting */ BLI_Stack *accumulate_stack = wpd->accumulate_stack; const bool use_accumulate = (accumulate_stack != NULL); BLI_assert(accumulate_stack == NULL || BLI_stack_is_empty(accumulate_stack)); const MDeformVert *dvert_prev = use_accumulate ? me->dvert : wp->wpaint_prev; #define WP_PAINT(v_idx_var) \ { \ unsigned int vidx = v_idx_var; \ if (me->dvert[vidx].flag) { \ const float alpha = calc_vp_alpha_col_dl( \ wp, vc, wpd->wpimat, &wpd->vertexcosnos[vidx], \ mval, brush_size_pressure, brush_alpha_pressure, NULL); \ if (alpha) { \ if (use_blur) { \ paintweight = wpaint_blur_weight_calc_from_connected( \ dvert_prev, &wpi, wpd, vidx, blur_weight_func); \ } \ if (use_accumulate) { \ struct WPaintDefer *dweight = BLI_stack_push_r(accumulate_stack); \ dweight->index = vidx; \ dweight->alpha = alpha; \ dweight->weight = paintweight; \ } \ else { \ do_weight_paint_vertex(wp, ob, &wpi, vidx, alpha, paintweight); \ } \ } \ me->dvert[vidx].flag = 0; \ } \ } (void)0 if (use_depth) { for (index = 0; index < totindex; index++) { if (indexar[index] && indexar[index] <= me->totpoly) { MPoly *mpoly = me->mpoly + (indexar[index] - 1); MLoop *ml = me->mloop + mpoly->loopstart; int i; for (i = 0; i < mpoly->totloop; i++, ml++) { WP_PAINT(ml->v); } } } } else { const unsigned int totvert = me->totvert; unsigned int i; for (i = 0; i < totvert; i++) { WP_PAINT(i); } } #undef WP_PAINT if (use_accumulate) { unsigned int defer_count = BLI_stack_count(accumulate_stack); while (defer_count--) { struct WPaintDefer *dweight = BLI_stack_peek(accumulate_stack); do_weight_paint_vertex(wp, ob, &wpi, dweight->index, dweight->alpha, dweight->weight); BLI_stack_discard(accumulate_stack); } } /* *** free wpi members */ /* *** done freeing wpi members */ swap_m4m4(vc->rv3d->persmat, mat); /* calculate pivot for rotation around seletion if needed */ /* also needed for "View Selected" on last stroke */ paint_last_stroke_update(scene, vc->ar, mval); DAG_id_tag_update(ob->data, 0); ED_region_tag_redraw(vc->ar); } static void wpaint_stroke_done(const bContext *C, struct PaintStroke *stroke) { ToolSettings *ts = CTX_data_tool_settings(C); Object *ob = CTX_data_active_object(C); struct WPaintData *wpd = paint_stroke_mode_data(stroke); if (wpd) { ED_vpaint_proj_handle_free(wpd->vp_handle); MEM_freeN(wpd->indexar); if (wpd->defbase_sel) MEM_freeN((void *)wpd->defbase_sel); if (wpd->vgroup_validmap) MEM_freeN((void *)wpd->vgroup_validmap); if (wpd->lock_flags) MEM_freeN((void *)wpd->lock_flags); if (wpd->active.lock) MEM_freeN((void *)wpd->active.lock); if (wpd->mirror.lock) MEM_freeN((void *)wpd->mirror.lock); if (wpd->blur_data.vmap) { MEM_freeN(wpd->blur_data.vmap); } if (wpd->blur_data.vmap_mem) { MEM_freeN(wpd->blur_data.vmap_mem); } if (wpd->accumulate_stack) { BLI_stack_free(wpd->accumulate_stack); } MEM_freeN(wpd); } /* frees prev buffer */ copy_wpaint_prev(ts->wpaint, NULL, 0); /* and particles too */ if (ob->particlesystem.first) { ParticleSystem *psys; int i; for (psys = ob->particlesystem.first; psys; psys = psys->next) { for (i = 0; i < PSYS_TOT_VG; i++) { if (psys->vgroup[i] == ob->actdef) { psys->recalc |= PSYS_RECALC_RESET; break; } } } } DAG_id_tag_update(ob->data, 0); WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob); } static int wpaint_invoke(bContext *C, wmOperator *op, const wmEvent *event) { int retval; op->customdata = paint_stroke_new(C, op, NULL, wpaint_stroke_test_start, wpaint_stroke_update_step, NULL, wpaint_stroke_done, event->type); if ((retval = op->type->modal(C, op, event)) == OPERATOR_FINISHED) { paint_stroke_data_free(op); return OPERATOR_FINISHED; } /* add modal handler */ WM_event_add_modal_handler(C, op); OPERATOR_RETVAL_CHECK(retval); BLI_assert(retval == OPERATOR_RUNNING_MODAL); return OPERATOR_RUNNING_MODAL; } static int wpaint_exec(bContext *C, wmOperator *op) { op->customdata = paint_stroke_new(C, op, NULL, wpaint_stroke_test_start, wpaint_stroke_update_step, NULL, wpaint_stroke_done, 0); /* frees op->customdata */ paint_stroke_exec(C, op); return OPERATOR_FINISHED; } static void wpaint_cancel(bContext *C, wmOperator *op) { paint_stroke_cancel(C, op); } void PAINT_OT_weight_paint(wmOperatorType *ot) { /* identifiers */ ot->name = "Weight Paint"; ot->idname = "PAINT_OT_weight_paint"; ot->description = "Paint a stroke in the current vertex group's weights"; /* api callbacks */ ot->invoke = wpaint_invoke; ot->modal = paint_stroke_modal; ot->exec = wpaint_exec; ot->poll = weight_paint_poll; ot->cancel = wpaint_cancel; /* flags */ ot->flag = OPTYPE_UNDO | OPTYPE_BLOCKING; paint_stroke_operator_properties(ot); } static int weight_paint_set_exec(bContext *C, wmOperator *op) { struct Scene *scene = CTX_data_scene(C); Object *obact = CTX_data_active_object(C); ToolSettings *ts = CTX_data_tool_settings(C); Brush *brush = BKE_paint_brush(&ts->wpaint->paint); float vgroup_weight = BKE_brush_weight_get(scene, brush); if (wpaint_ensure_data(C, op, WPAINT_ENSURE_MIRROR, NULL) == false) { return OPERATOR_CANCELLED; } if (ED_wpaint_fill(scene->toolsettings->wpaint, obact, vgroup_weight)) { ED_region_tag_redraw(CTX_wm_region(C)); /* XXX - should redraw all 3D views */ return OPERATOR_FINISHED; } else { return OPERATOR_CANCELLED; } } void PAINT_OT_weight_set(wmOperatorType *ot) { /* identifiers */ ot->name = "Set Weight"; ot->idname = "PAINT_OT_weight_set"; ot->description = "Fill the active vertex group with the current paint weight"; /* api callbacks */ ot->exec = weight_paint_set_exec; ot->poll = mask_paint_poll; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /* ************ set / clear vertex paint mode ********** */ /** * \note Keep in sync with #wpaint_mode_toggle_exec */ static int vpaint_mode_toggle_exec(bContext *C, wmOperator *op) { Object *ob = CTX_data_active_object(C); const int mode_flag = OB_MODE_VERTEX_PAINT; const bool is_mode_set = (ob->mode & mode_flag) != 0; Scene *scene = CTX_data_scene(C); VPaint *vp = scene->toolsettings->vpaint; Mesh *me; if (!is_mode_set) { if (!ED_object_mode_compat_set(C, ob, mode_flag, op->reports)) { return OPERATOR_CANCELLED; } } me = BKE_mesh_from_object(ob); /* toggle: end vpaint */ if (is_mode_set) { ob->mode &= ~mode_flag; if (me->editflag & ME_EDIT_PAINT_FACE_SEL) { BKE_mesh_flush_select_from_polys(me); } paint_cursor_delete_textures(); } else { ob->mode |= mode_flag; if (me->mloopcol == NULL) { make_vertexcol(ob); } if (vp == NULL) vp = scene->toolsettings->vpaint = new_vpaint(0); paint_cursor_start(C, vertex_paint_poll); BKE_paint_init(scene, ePaintVertex, PAINT_CURSOR_VERTEX_PAINT); } /* update modifier stack for mapping requirements */ DAG_id_tag_update(&me->id, 0); WM_event_add_notifier(C, NC_SCENE | ND_MODE, scene); return OPERATOR_FINISHED; } void PAINT_OT_vertex_paint_toggle(wmOperatorType *ot) { /* identifiers */ ot->name = "Vertex Paint Mode"; ot->idname = "PAINT_OT_vertex_paint_toggle"; ot->description = "Toggle the vertex paint mode in 3D view"; /* api callbacks */ ot->exec = vpaint_mode_toggle_exec; ot->poll = paint_poll_test; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /* ********************** vertex paint operator ******************* */ /* Implementation notes: * * Operator->invoke() * - validate context (add mcol) * - create customdata storage * - call paint once (mouse click) * - add modal handler * * Operator->modal() * - for every mousemove, apply vertex paint * - exit on mouse release, free customdata * (return OPERATOR_FINISHED also removes handler and operator) * * For future: * - implement a stroke event (or mousemove with past positons) * - revise whether op->customdata should be added in object, in set_vpaint */ typedef struct PolyFaceMap { struct PolyFaceMap *next, *prev; int facenr; } PolyFaceMap; typedef struct VPaintData { ViewContext vc; unsigned int paintcol; int *indexar; struct VertProjHandle *vp_handle; DMCoNo *vertexcosnos; float vpimat[3][3]; /* modify 'me->mcol' directly, since the derived mesh is drawing from this * array, otherwise we need to refresh the modifier stack */ bool use_fast_update; /* loops tagged as having been painted, to apply shared vertex color * blending only to modified loops */ bool *mlooptag; bool is_texbrush; } VPaintData; static bool vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const float UNUSED(mouse[2])) { Scene *scene = CTX_data_scene(C); ToolSettings *ts = scene->toolsettings; struct PaintStroke *stroke = op->customdata; VPaint *vp = ts->vpaint; Brush *brush = BKE_paint_brush(&vp->paint); struct VPaintData *vpd; Object *ob = CTX_data_active_object(C); Mesh *me; float mat[4][4], imat[4][4]; /* context checks could be a poll() */ me = BKE_mesh_from_object(ob); if (me == NULL || me->totpoly == 0) return false; if (me->mloopcol == NULL) make_vertexcol(ob); if (me->mloopcol == NULL) return false; /* make mode data storage */ vpd = MEM_callocN(sizeof(struct VPaintData), "VPaintData"); paint_stroke_set_mode_data(stroke, vpd); view3d_set_viewcontext(C, &vpd->vc); vpd->vp_handle = ED_vpaint_proj_handle_create(vpd->vc.scene, ob, &vpd->vertexcosnos); vpd->indexar = get_indexarray(me); vpd->paintcol = vpaint_get_current_col(scene, vp); vpd->is_texbrush = !(brush->vertexpaint_tool == PAINT_BLEND_BLUR) && brush->mtex.tex; /* are we painting onto a modified mesh?, * if not we can skip face map trickiness */ if (vertex_paint_use_fast_update_check(ob)) { vpd->use_fast_update = true; /* printf("Fast update!\n");*/ } else { vpd->use_fast_update = false; /* printf("No fast update!\n");*/ } /* to keep tracked of modified loops for shared vertex color blending */ if (brush->vertexpaint_tool == PAINT_BLEND_BLUR) { vpd->mlooptag = MEM_mallocN(sizeof(bool) * me->totloop, "VPaintData mlooptag"); } /* for filtering */ copy_vpaint_prev(vp, (unsigned int *)me->mloopcol, me->totloop); /* some old cruft to sort out later */ mul_m4_m4m4(mat, vpd->vc.rv3d->viewmat, ob->obmat); invert_m4_m4(imat, mat); copy_m3_m4(vpd->vpimat, imat); return 1; } static void vpaint_paint_poly(VPaint *vp, VPaintData *vpd, Mesh *me, const unsigned int index, const float mval[2], const float brush_size_pressure, const float brush_alpha_pressure) { ViewContext *vc = &vpd->vc; Brush *brush = BKE_paint_brush(&vp->paint); MPoly *mpoly = &me->mpoly[index]; MLoop *ml; unsigned int *lcol = ((unsigned int *)me->mloopcol) + mpoly->loopstart; unsigned int *lcolorig = ((unsigned int *)vp->vpaint_prev) + mpoly->loopstart; bool *mlooptag = (vpd->mlooptag) ? vpd->mlooptag + mpoly->loopstart : NULL; float alpha; int i, j; int totloop = mpoly->totloop; int brush_alpha_pressure_i = (int)(brush_alpha_pressure * 255.0f); if (brush->vertexpaint_tool == PAINT_BLEND_BLUR) { unsigned int blend[4] = {0}; unsigned int tcol; char *col; for (j = 0; j < totloop; j++) { col = (char *)(lcol + j); blend[0] += col[0]; blend[1] += col[1]; blend[2] += col[2]; blend[3] += col[3]; } blend[0] = divide_round_i(blend[0], totloop); blend[1] = divide_round_i(blend[1], totloop); blend[2] = divide_round_i(blend[2], totloop); blend[3] = divide_round_i(blend[3], totloop); col = (char *)&tcol; col[0] = blend[0]; col[1] = blend[1]; col[2] = blend[2]; col[3] = blend[3]; vpd->paintcol = *((unsigned int *)col); } ml = me->mloop + mpoly->loopstart; for (i = 0; i < totloop; i++, ml++) { float rgba[4]; unsigned int paintcol; alpha = calc_vp_alpha_col_dl(vp, vc, vpd->vpimat, &vpd->vertexcosnos[ml->v], mval, brush_size_pressure, brush_alpha_pressure, rgba); if (vpd->is_texbrush) { float rgba_br[3]; rgb_uchar_to_float(rgba_br, (const unsigned char *)&vpd->paintcol); mul_v3_v3(rgba_br, rgba); rgb_float_to_uchar((unsigned char *)&paintcol, rgba_br); } else paintcol = vpd->paintcol; if (alpha > 0.0f) { const int alpha_i = (int)(alpha * 255.0f); lcol[i] = vpaint_blend(vp, lcol[i], lcolorig[i], paintcol, alpha_i, brush_alpha_pressure_i); if (mlooptag) mlooptag[i] = 1; } } } static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr) { Scene *scene = CTX_data_scene(C); ToolSettings *ts = CTX_data_tool_settings(C); struct VPaintData *vpd = paint_stroke_mode_data(stroke); VPaint *vp = ts->vpaint; Brush *brush = BKE_paint_brush(&vp->paint); ViewContext *vc = &vpd->vc; Object *ob = vc->obact; Mesh *me = ob->data; float mat[4][4]; int *indexar = vpd->indexar; int totindex, index; float mval[2]; const float pressure = RNA_float_get(itemptr, "pressure"); const float brush_size_pressure = BKE_brush_size_get(scene, brush) * (BKE_brush_use_size_pressure(scene, brush) ? pressure : 1.0f); const float brush_alpha_pressure = BKE_brush_alpha_get(scene, brush) * (BKE_brush_use_alpha_pressure(scene, brush) ? pressure : 1.0f); RNA_float_get_array(itemptr, "mouse", mval); view3d_operator_needs_opengl(C); ED_view3d_init_mats_rv3d(ob, vc->rv3d); /* load projection matrix */ mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat); /* which faces are involved */ totindex = sample_backbuf_area(vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure); if ((me->editflag & ME_EDIT_PAINT_FACE_SEL) && me->mpoly) { for (index = 0; index < totindex; index++) { if (indexar[index] && indexar[index] <= me->totpoly) { const MPoly *mpoly = &me->mpoly[indexar[index] - 1]; if ((mpoly->flag & ME_FACE_SEL) == 0) indexar[index] = 0; } } } swap_m4m4(vc->rv3d->persmat, mat); /* incase we have modifiers */ ED_vpaint_proj_handle_update(vpd->vp_handle, vc->ar, mval); /* clear modified tag for blur tool */ if (vpd->mlooptag) memset(vpd->mlooptag, 0, sizeof(bool) * me->totloop); for (index = 0; index < totindex; index++) { if (indexar[index] && indexar[index] <= me->totpoly) { vpaint_paint_poly(vp, vpd, me, indexar[index] - 1, mval, brush_size_pressure, brush_alpha_pressure); } } swap_m4m4(vc->rv3d->persmat, mat); /* was disabled because it is slow, but necessary for blur */ if (brush->vertexpaint_tool == PAINT_BLEND_BLUR) { do_shared_vertexcol(me, vpd->mlooptag); } /* calculate pivot for rotation around seletion if needed */ /* also needed for "View Selected" on last stroke */ paint_last_stroke_update(scene, vc->ar, mval); ED_region_tag_redraw(vc->ar); if (vpd->use_fast_update == false) { /* recalculate modifier stack to get new colors, slow, * avoid this if we can! */ DAG_id_tag_update(ob->data, 0); } else { /* If using new VBO drawing, mark mcol as dirty to force colors gpu buffer refresh! */ ob->derivedFinal->dirty |= DM_DIRTY_MCOL_UPDATE_DRAW; } } static void vpaint_stroke_done(const bContext *C, struct PaintStroke *stroke) { ToolSettings *ts = CTX_data_tool_settings(C); struct VPaintData *vpd = paint_stroke_mode_data(stroke); ViewContext *vc = &vpd->vc; Object *ob = vc->obact; Mesh *me = ob->data; ED_vpaint_proj_handle_free(vpd->vp_handle); MEM_freeN(vpd->indexar); /* frees prev buffer */ copy_vpaint_prev(ts->vpaint, NULL, 0); if (vpd->mlooptag) MEM_freeN(vpd->mlooptag); WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob); DAG_id_tag_update(&me->id, 0); MEM_freeN(vpd); } static int vpaint_invoke(bContext *C, wmOperator *op, const wmEvent *event) { int retval; op->customdata = paint_stroke_new(C, op, NULL, vpaint_stroke_test_start, vpaint_stroke_update_step, NULL, vpaint_stroke_done, event->type); if ((retval = op->type->modal(C, op, event)) == OPERATOR_FINISHED) { paint_stroke_data_free(op); return OPERATOR_FINISHED; } /* add modal handler */ WM_event_add_modal_handler(C, op); OPERATOR_RETVAL_CHECK(retval); BLI_assert(retval == OPERATOR_RUNNING_MODAL); return OPERATOR_RUNNING_MODAL; } static int vpaint_exec(bContext *C, wmOperator *op) { op->customdata = paint_stroke_new(C, op, NULL, vpaint_stroke_test_start, vpaint_stroke_update_step, NULL, vpaint_stroke_done, 0); /* frees op->customdata */ paint_stroke_exec(C, op); return OPERATOR_FINISHED; } static void vpaint_cancel(bContext *C, wmOperator *op) { paint_stroke_cancel(C, op); } void PAINT_OT_vertex_paint(wmOperatorType *ot) { /* identifiers */ ot->name = "Vertex Paint"; ot->idname = "PAINT_OT_vertex_paint"; ot->description = "Paint a stroke in the active vertex color layer"; /* api callbacks */ ot->invoke = vpaint_invoke; ot->modal = paint_stroke_modal; ot->exec = vpaint_exec; ot->poll = vertex_paint_poll; ot->cancel = vpaint_cancel; /* flags */ ot->flag = OPTYPE_UNDO | OPTYPE_BLOCKING; paint_stroke_operator_properties(ot); } /* ********************** weight from bones operator ******************* */ static int weight_from_bones_poll(bContext *C) { Object *ob = CTX_data_active_object(C); return (ob && (ob->mode & OB_MODE_WEIGHT_PAINT) && modifiers_isDeformedByArmature(ob)); } static int weight_from_bones_exec(bContext *C, wmOperator *op) { Scene *scene = CTX_data_scene(C); Object *ob = CTX_data_active_object(C); Object *armob = modifiers_isDeformedByArmature(ob); Mesh *me = ob->data; int type = RNA_enum_get(op->ptr, "type"); create_vgroups_from_armature(op->reports, scene, ob, armob, type, (me->editflag & ME_EDIT_MIRROR_X)); DAG_id_tag_update(&me->id, 0); WM_event_add_notifier(C, NC_GEOM | ND_DATA, me); return OPERATOR_FINISHED; } void PAINT_OT_weight_from_bones(wmOperatorType *ot) { static EnumPropertyItem type_items[] = { {ARM_GROUPS_AUTO, "AUTOMATIC", 0, "Automatic", "Automatic weights from bones"}, {ARM_GROUPS_ENVELOPE, "ENVELOPES", 0, "From Envelopes", "Weights from envelopes with user defined radius"}, {0, NULL, 0, NULL, NULL}}; /* identifiers */ ot->name = "Weight from Bones"; ot->idname = "PAINT_OT_weight_from_bones"; ot->description = "Set the weights of the groups matching the attached armature's selected bones, " "using the distance between the vertices and the bones"; /* api callbacks */ ot->exec = weight_from_bones_exec; ot->invoke = WM_menu_invoke; ot->poll = weight_from_bones_poll; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; /* properties */ ot->prop = RNA_def_enum(ot->srna, "type", type_items, 0, "Type", "Method to use for assigning weights"); } /* *** VGroups Gradient *** */ typedef struct DMGradient_vertStore { float sco[2]; float weight_orig; enum { VGRAD_STORE_NOP = 0, VGRAD_STORE_DW_EXIST = (1 << 0) } flag; } DMGradient_vertStore; typedef struct DMGradient_userData { struct ARegion *ar; Scene *scene; Mesh *me; Brush *brush; const float *sco_start; /* [2] */ const float *sco_end; /* [2] */ float sco_line_div; /* store (1.0f / len_v2v2(sco_start, sco_end)) */ int def_nr; bool is_init; DMGradient_vertStore *vert_cache; /* only for init */ BLI_bitmap *vert_visit; /* options */ short use_select; short type; float weightpaint; } DMGradient_userData; static void gradientVert_update(DMGradient_userData *grad_data, int index) { Mesh *me = grad_data->me; DMGradient_vertStore *vs = &grad_data->vert_cache[index]; float alpha; if (grad_data->type == WPAINT_GRADIENT_TYPE_LINEAR) { alpha = line_point_factor_v2(vs->sco, grad_data->sco_start, grad_data->sco_end); } else { BLI_assert(grad_data->type == WPAINT_GRADIENT_TYPE_RADIAL); alpha = len_v2v2(grad_data->sco_start, vs->sco) * grad_data->sco_line_div; } /* no need to clamp 'alpha' yet */ /* adjust weight */ alpha = BKE_brush_curve_strength_clamped(grad_data->brush, alpha, 1.0f); if (alpha != 0.0f) { MDeformVert *dv = &me->dvert[index]; MDeformWeight *dw = defvert_verify_index(dv, grad_data->def_nr); // dw->weight = alpha; // testing int tool = grad_data->brush->vertexpaint_tool; float testw; /* init if we just added */ testw = wpaint_blend_tool(tool, vs->weight_orig, grad_data->weightpaint, alpha * grad_data->brush->alpha); CLAMP(testw, 0.0f, 1.0f); dw->weight = testw; } else { MDeformVert *dv = &me->dvert[index]; if (vs->flag & VGRAD_STORE_DW_EXIST) { /* normally we NULL check, but in this case we know it exists */ MDeformWeight *dw = defvert_find_index(dv, grad_data->def_nr); dw->weight = vs->weight_orig; } else { /* wasn't originally existing, remove */ MDeformWeight *dw = defvert_find_index(dv, grad_data->def_nr); if (dw) { defvert_remove_group(dv, dw); } } } } static void gradientVertUpdate__mapFunc( void *userData, int index, const float UNUSED(co[3]), const float UNUSED(no_f[3]), const short UNUSED(no_s[3])) { DMGradient_userData *grad_data = userData; Mesh *me = grad_data->me; if ((grad_data->use_select == false) || (me->mvert[index].flag & SELECT)) { DMGradient_vertStore *vs = &grad_data->vert_cache[index]; if (vs->sco[0] != FLT_MAX) { gradientVert_update(grad_data, index); } } } static void gradientVertInit__mapFunc( void *userData, int index, const float co[3], const float UNUSED(no_f[3]), const short UNUSED(no_s[3])) { DMGradient_userData *grad_data = userData; Mesh *me = grad_data->me; if ((grad_data->use_select == false) || (me->mvert[index].flag & SELECT)) { /* run first pass only, * the screen coords of the verts need to be cached because * updating the mesh may move them about (entering feedback loop) */ if (BLI_BITMAP_TEST(grad_data->vert_visit, index) == 0) { DMGradient_vertStore *vs = &grad_data->vert_cache[index]; if (ED_view3d_project_float_object(grad_data->ar, co, vs->sco, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK) { /* ok */ MDeformVert *dv = &me->dvert[index]; MDeformWeight *dw; dw = defvert_find_index(dv, grad_data->def_nr); if (dw) { vs->weight_orig = dw->weight; vs->flag = VGRAD_STORE_DW_EXIST; } else { vs->weight_orig = 0.0f; vs->flag = VGRAD_STORE_NOP; } BLI_BITMAP_ENABLE(grad_data->vert_visit, index); gradientVert_update(grad_data, index); } else { /* no go */ copy_v2_fl(vs->sco, FLT_MAX); } } } } static int paint_weight_gradient_modal(bContext *C, wmOperator *op, const wmEvent *event) { int ret = WM_gesture_straightline_modal(C, op, event); if (ret & OPERATOR_RUNNING_MODAL) { if (event->type == LEFTMOUSE && event->val == KM_RELEASE) { /* XXX, hardcoded */ /* generally crap! redo! */ WM_gesture_straightline_cancel(C, op); ret &= ~OPERATOR_RUNNING_MODAL; ret |= OPERATOR_FINISHED; } } if (ret & OPERATOR_CANCELLED) { ToolSettings *ts = CTX_data_tool_settings(C); VPaint *wp = ts->wpaint; Object *ob = CTX_data_active_object(C); Mesh *me = ob->data; if (wp->wpaint_prev) { BKE_defvert_array_free_elems(me->dvert, me->totvert); BKE_defvert_array_copy(me->dvert, wp->wpaint_prev, me->totvert); free_wpaint_prev(wp); } DAG_id_tag_update(&ob->id, OB_RECALC_DATA); WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob); } else if (ret & OPERATOR_FINISHED) { ToolSettings *ts = CTX_data_tool_settings(C); VPaint *wp = ts->wpaint; free_wpaint_prev(wp); } return ret; } static int paint_weight_gradient_exec(bContext *C, wmOperator *op) { wmGesture *gesture = op->customdata; DMGradient_vertStore *vert_cache; struct ARegion *ar = CTX_wm_region(C); Scene *scene = CTX_data_scene(C); Object *ob = CTX_data_active_object(C); Mesh *me = ob->data; int x_start = RNA_int_get(op->ptr, "xstart"); int y_start = RNA_int_get(op->ptr, "ystart"); int x_end = RNA_int_get(op->ptr, "xend"); int y_end = RNA_int_get(op->ptr, "yend"); float sco_start[2] = {x_start, y_start}; float sco_end[2] = {x_end, y_end}; const bool is_interactive = (gesture != NULL); DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask); DMGradient_userData data = {NULL}; if (is_interactive) { if (gesture->userdata == NULL) { VPaint *wp = scene->toolsettings->wpaint; gesture->userdata = MEM_mallocN(sizeof(DMGradient_vertStore) * me->totvert, __func__); data.is_init = true; copy_wpaint_prev(wp, me->dvert, me->totvert); /* on init only, convert face -> vert sel */ if (me->editflag & ME_EDIT_PAINT_FACE_SEL) { BKE_mesh_flush_select_from_polys(me); } } vert_cache = gesture->userdata; } else { if (wpaint_ensure_data(C, op, 0, NULL) == false) { return OPERATOR_CANCELLED; } data.is_init = true; vert_cache = MEM_mallocN(sizeof(DMGradient_vertStore) * me->totvert, __func__); } data.ar = ar; data.scene = scene; data.me = ob->data; data.sco_start = sco_start; data.sco_end = sco_end; data.sco_line_div = 1.0f / len_v2v2(sco_start, sco_end); data.def_nr = ob->actdef - 1; data.use_select = (me->editflag & (ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)); data.vert_cache = vert_cache; data.vert_visit = NULL; data.type = RNA_enum_get(op->ptr, "type"); { ToolSettings *ts = CTX_data_tool_settings(C); VPaint *wp = ts->wpaint; struct Brush *brush = BKE_paint_brush(&wp->paint); curvemapping_initialize(brush->curve); data.brush = brush; data.weightpaint = BKE_brush_weight_get(scene, brush); } ED_view3d_init_mats_rv3d(ob, ar->regiondata); if (data.is_init) { data.vert_visit = BLI_BITMAP_NEW(me->totvert, __func__); dm->foreachMappedVert(dm, gradientVertInit__mapFunc, &data, DM_FOREACH_NOP); MEM_freeN(data.vert_visit); data.vert_visit = NULL; } else { dm->foreachMappedVert(dm, gradientVertUpdate__mapFunc, &data, DM_FOREACH_NOP); } DAG_id_tag_update(&ob->id, OB_RECALC_DATA); WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob); if (is_interactive == false) { MEM_freeN(vert_cache); } return OPERATOR_FINISHED; } static int paint_weight_gradient_invoke(bContext *C, wmOperator *op, const wmEvent *event) { int ret; if (wpaint_ensure_data(C, op, 0, NULL) == false) { return OPERATOR_CANCELLED; } ret = WM_gesture_straightline_invoke(C, op, event); if (ret & OPERATOR_RUNNING_MODAL) { struct ARegion *ar = CTX_wm_region(C); if (ar->regiontype == RGN_TYPE_WINDOW) { /* TODO, hardcoded, extend WM_gesture_straightline_ */ if (event->type == LEFTMOUSE && event->val == KM_PRESS) { wmGesture *gesture = op->customdata; gesture->mode = 1; } } } return ret; } void PAINT_OT_weight_gradient(wmOperatorType *ot) { /* defined in DNA_space_types.h */ static EnumPropertyItem gradient_types[] = { {WPAINT_GRADIENT_TYPE_LINEAR, "LINEAR", 0, "Linear", ""}, {WPAINT_GRADIENT_TYPE_RADIAL, "RADIAL", 0, "Radial", ""}, {0, NULL, 0, NULL, NULL} }; PropertyRNA *prop; /* identifiers */ ot->name = "Weight Gradient"; ot->idname = "PAINT_OT_weight_gradient"; ot->description = "Draw a line to apply a weight gradient to selected vertices"; /* api callbacks */ ot->invoke = paint_weight_gradient_invoke; ot->modal = paint_weight_gradient_modal; ot->exec = paint_weight_gradient_exec; ot->poll = weight_paint_poll; ot->cancel = WM_gesture_straightline_cancel; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; prop = RNA_def_enum(ot->srna, "type", gradient_types, 0, "Type", ""); RNA_def_property_flag(prop, PROP_SKIP_SAVE); WM_operator_properties_gesture_straightline(ot, CURSOR_EDIT); }