/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup edsculpt * * Intended for use by `paint_vertex.c` & `paint_vertex_color_ops.c`. */ #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "BLI_math_base.h" #include "BLI_math_color.h" #include "IMB_colormanagement.h" #include "IMB_imbuf.h" #include "BKE_context.h" #include "BKE_mesh.h" #include "DEG_depsgraph.h" #include "ED_mesh.h" #include "paint_intern.h" /* own include */ #define EPS_SATURATION 0.0005f /** * Apply callback to each vertex of the active vertex color layer. */ bool ED_vpaint_color_transform(struct Object *ob, VPaintTransform_Callback vpaint_tx_fn, const void *user_data) { Mesh *me; const MPoly *mp; int i, j; if (((me = BKE_mesh_from_object(ob)) == NULL) || (ED_mesh_color_ensure(me, NULL) == false)) { return false; } const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0; const bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0; mp = me->mpoly; for (i = 0; i < me->totpoly; i++, mp++) { MLoopCol *lcol = me->mloopcol + mp->loopstart; if (use_face_sel && !(mp->flag & ME_FACE_SEL)) { continue; } j = 0; do { uint vidx = me->mloop[mp->loopstart + j].v; if (!(use_vert_sel && !(me->mvert[vidx].flag & SELECT))) { float col_mix[3]; rgb_uchar_to_float(col_mix, &lcol->r); vpaint_tx_fn(col_mix, user_data, col_mix); rgb_float_to_uchar(&lcol->r, col_mix); } lcol++; j++; } while (j < mp->totloop); } /* remove stale me->mcol, will be added later */ BKE_mesh_tessface_clear(me); DEG_id_tag_update(&me->id, 0); return true; } /* -------------------------------------------------------------------- */ /** \name Color Blending Modes * \{ */ BLI_INLINE uint mcol_blend(uint col_src, uint col_dst, int fac) { uchar *cp_src, *cp_dst, *cp_mix; int mfac; uint col_mix = 0; if (fac == 0) { return col_src; } if (fac >= 255) { return col_dst; } mfac = 255 - fac; cp_src = (uchar *)&col_src; cp_dst = (uchar *)&col_dst; cp_mix = (uchar *)&col_mix; /* Updated to use the rgb squared color model which blends nicer. */ int r1 = cp_src[0] * cp_src[0]; int g1 = cp_src[1] * cp_src[1]; int b1 = cp_src[2] * cp_src[2]; int a1 = cp_src[3] * cp_src[3]; int r2 = cp_dst[0] * cp_dst[0]; int g2 = cp_dst[1] * cp_dst[1]; int b2 = cp_dst[2] * cp_dst[2]; int a2 = cp_dst[3] * cp_dst[3]; cp_mix[0] = round_fl_to_uchar(sqrtf(divide_round_i((mfac * r1 + fac * r2), 255))); cp_mix[1] = round_fl_to_uchar(sqrtf(divide_round_i((mfac * g1 + fac * g2), 255))); cp_mix[2] = round_fl_to_uchar(sqrtf(divide_round_i((mfac * b1 + fac * b2), 255))); cp_mix[3] = round_fl_to_uchar(sqrtf(divide_round_i((mfac * a1 + fac * a2), 255))); return col_mix; } BLI_INLINE uint mcol_add(uint col_src, uint col_dst, int fac) { uchar *cp_src, *cp_dst, *cp_mix; int temp; uint col_mix = 0; if (fac == 0) { return col_src; } cp_src = (uchar *)&col_src; cp_dst = (uchar *)&col_dst; cp_mix = (uchar *)&col_mix; temp = cp_src[0] + divide_round_i((fac * cp_dst[0]), 255); cp_mix[0] = (temp > 254) ? 255 : temp; temp = cp_src[1] + divide_round_i((fac * cp_dst[1]), 255); cp_mix[1] = (temp > 254) ? 255 : temp; temp = cp_src[2] + divide_round_i((fac * cp_dst[2]), 255); cp_mix[2] = (temp > 254) ? 255 : temp; temp = cp_src[3] + divide_round_i((fac * cp_dst[3]), 255); cp_mix[3] = (temp > 254) ? 255 : temp; return col_mix; } BLI_INLINE uint mcol_sub(uint col_src, uint col_dst, int fac) { uchar *cp_src, *cp_dst, *cp_mix; int temp; uint col_mix = 0; if (fac == 0) { return col_src; } cp_src = (uchar *)&col_src; cp_dst = (uchar *)&col_dst; cp_mix = (uchar *)&col_mix; temp = cp_src[0] - divide_round_i((fac * cp_dst[0]), 255); cp_mix[0] = (temp < 0) ? 0 : temp; temp = cp_src[1] - divide_round_i((fac * cp_dst[1]), 255); cp_mix[1] = (temp < 0) ? 0 : temp; temp = cp_src[2] - divide_round_i((fac * cp_dst[2]), 255); cp_mix[2] = (temp < 0) ? 0 : temp; temp = cp_src[3] - divide_round_i((fac * cp_dst[3]), 255); cp_mix[3] = (temp < 0) ? 0 : temp; return col_mix; } BLI_INLINE uint mcol_mul(uint col_src, uint col_dst, int fac) { uchar *cp_src, *cp_dst, *cp_mix; int mfac; uint col_mix = 0; if (fac == 0) { return col_src; } mfac = 255 - fac; cp_src = (uchar *)&col_src; cp_dst = (uchar *)&col_dst; cp_mix = (uchar *)&col_mix; /* first mul, then blend the fac */ cp_mix[0] = divide_round_i(mfac * cp_src[0] * 255 + fac * cp_dst[0] * cp_src[0], 255 * 255); cp_mix[1] = divide_round_i(mfac * cp_src[1] * 255 + fac * cp_dst[1] * cp_src[1], 255 * 255); cp_mix[2] = divide_round_i(mfac * cp_src[2] * 255 + fac * cp_dst[2] * cp_src[2], 255 * 255); cp_mix[3] = divide_round_i(mfac * cp_src[3] * 255 + fac * cp_dst[3] * cp_src[3], 255 * 255); return col_mix; } BLI_INLINE uint mcol_lighten(uint col_src, uint col_dst, int fac) { uchar *cp_src, *cp_dst, *cp_mix; int mfac; uint col_mix = 0; if (fac == 0) { return col_src; } if (fac >= 255) { return col_dst; } mfac = 255 - fac; cp_src = (uchar *)&col_src; cp_dst = (uchar *)&col_dst; cp_mix = (uchar *)&col_mix; /* See if we're lighter, if so mix, else don't do anything. * if the paint color is darker then the original, then ignore */ if (IMB_colormanagement_get_luminance_byte(cp_src) > IMB_colormanagement_get_luminance_byte(cp_dst)) { return col_src; } cp_mix[0] = divide_round_i(mfac * cp_src[0] + fac * cp_dst[0], 255); cp_mix[1] = divide_round_i(mfac * cp_src[1] + fac * cp_dst[1], 255); cp_mix[2] = divide_round_i(mfac * cp_src[2] + fac * cp_dst[2], 255); cp_mix[3] = divide_round_i(mfac * cp_src[3] + fac * cp_dst[3], 255); return col_mix; } BLI_INLINE uint mcol_darken(uint col_src, uint col_dst, int fac) { uchar *cp_src, *cp_dst, *cp_mix; int mfac; uint col_mix = 0; if (fac == 0) { return col_src; } if (fac >= 255) { return col_dst; } mfac = 255 - fac; cp_src = (uchar *)&col_src; cp_dst = (uchar *)&col_dst; cp_mix = (uchar *)&col_mix; /* See if we're darker, if so mix, else don't do anything. * if the paint color is brighter then the original, then ignore */ if (IMB_colormanagement_get_luminance_byte(cp_src) < IMB_colormanagement_get_luminance_byte(cp_dst)) { return col_src; } cp_mix[0] = divide_round_i((mfac * cp_src[0] + fac * cp_dst[0]), 255); cp_mix[1] = divide_round_i((mfac * cp_src[1] + fac * cp_dst[1]), 255); cp_mix[2] = divide_round_i((mfac * cp_src[2] + fac * cp_dst[2]), 255); cp_mix[3] = divide_round_i((mfac * cp_src[3] + fac * cp_dst[3]), 255); return col_mix; } BLI_INLINE uint mcol_colordodge(uint col_src, uint col_dst, int fac) { uchar *cp_src, *cp_dst, *cp_mix; int mfac, temp; uint col_mix = 0; if (fac == 0) { return col_src; } mfac = 255 - fac; cp_src = (uchar *)&col_src; cp_dst = (uchar *)&col_dst; cp_mix = (uchar *)&col_mix; temp = (cp_dst[0] == 255) ? 255 : min_ii((cp_src[0] * 225) / (255 - cp_dst[0]), 255); cp_mix[0] = (mfac * cp_src[0] + temp * fac) / 255; temp = (cp_dst[1] == 255) ? 255 : min_ii((cp_src[1] * 225) / (255 - cp_dst[1]), 255); cp_mix[1] = (mfac * cp_src[1] + temp * fac) / 255; temp = (cp_dst[2] == 255) ? 255 : min_ii((cp_src[2] * 225) / (255 - cp_dst[2]), 255); cp_mix[2] = (mfac * cp_src[2] + temp * fac) / 255; temp = (cp_dst[3] == 255) ? 255 : min_ii((cp_src[3] * 225) / (255 - cp_dst[3]), 255); cp_mix[3] = (mfac * cp_src[3] + temp * fac) / 255; return col_mix; } BLI_INLINE uint mcol_difference(uint col_src, uint col_dst, int fac) { uchar *cp_src, *cp_dst, *cp_mix; int mfac, temp; uint col_mix = 0; if (fac == 0) { return col_src; } mfac = 255 - fac; cp_src = (uchar *)&col_src; cp_dst = (uchar *)&col_dst; cp_mix = (uchar *)&col_mix; temp = abs(cp_src[0] - cp_dst[0]); cp_mix[0] = (mfac * cp_src[0] + temp * fac) / 255; temp = abs(cp_src[1] - cp_dst[1]); cp_mix[1] = (mfac * cp_src[1] + temp * fac) / 255; temp = abs(cp_src[2] - cp_dst[2]); cp_mix[2] = (mfac * cp_src[2] + temp * fac) / 255; temp = abs(cp_src[3] - cp_dst[3]); cp_mix[3] = (mfac * cp_src[3] + temp * fac) / 255; return col_mix; } BLI_INLINE uint mcol_screen(uint col_src, uint col_dst, int fac) { uchar *cp_src, *cp_dst, *cp_mix; int mfac, temp; uint col_mix = 0; if (fac == 0) { return col_src; } mfac = 255 - fac; cp_src = (uchar *)&col_src; cp_dst = (uchar *)&col_dst; cp_mix = (uchar *)&col_mix; temp = max_ii(255 - (((255 - cp_src[0]) * (255 - cp_dst[0])) / 255), 0); cp_mix[0] = (mfac * cp_src[0] + temp * fac) / 255; temp = max_ii(255 - (((255 - cp_src[1]) * (255 - cp_dst[1])) / 255), 0); cp_mix[1] = (mfac * cp_src[1] + temp * fac) / 255; temp = max_ii(255 - (((255 - cp_src[2]) * (255 - cp_dst[2])) / 255), 0); cp_mix[2] = (mfac * cp_src[2] + temp * fac) / 255; temp = max_ii(255 - (((255 - cp_src[3]) * (255 - cp_dst[3])) / 255), 0); cp_mix[3] = (mfac * cp_src[3] + temp * fac) / 255; return col_mix; } BLI_INLINE uint mcol_hardlight(uint col_src, uint col_dst, int fac) { uchar *cp_src, *cp_dst, *cp_mix; int mfac, temp; uint col_mix = 0; if (fac == 0) { return col_src; } mfac = 255 - fac; cp_src = (uchar *)&col_src; cp_dst = (uchar *)&col_dst; cp_mix = (uchar *)&col_mix; int i = 0; for (i = 0; i < 4; i++) { if (cp_dst[i] > 127) { temp = 255 - ((255 - 2 * (cp_dst[i] - 127)) * (255 - cp_src[i]) / 255); } else { temp = (2 * cp_dst[i] * cp_src[i]) >> 8; } cp_mix[i] = min_ii((mfac * cp_src[i] + temp * fac) / 255, 255); } return col_mix; } BLI_INLINE uint mcol_overlay(uint col_src, uint col_dst, int fac) { uchar *cp_src, *cp_dst, *cp_mix; int mfac, temp; uint col_mix = 0; if (fac == 0) { return col_src; } mfac = 255 - fac; cp_src = (uchar *)&col_src; cp_dst = (uchar *)&col_dst; cp_mix = (uchar *)&col_mix; int i = 0; for (i = 0; i < 4; i++) { if (cp_src[i] > 127) { temp = 255 - ((255 - 2 * (cp_src[i] - 127)) * (255 - cp_dst[i]) / 255); } else { temp = (2 * cp_dst[i] * cp_src[i]) >> 8; } cp_mix[i] = min_ii((mfac * cp_src[i] + temp * fac) / 255, 255); } return col_mix; } BLI_INLINE uint mcol_softlight(uint col_src, uint col_dst, int fac) { uchar *cp_src, *cp_dst, *cp_mix; int mfac, temp; uint col_mix = 0; if (fac == 0) { return col_src; } mfac = 255 - fac; cp_src = (uchar *)&col_src; cp_dst = (uchar *)&col_dst; cp_mix = (uchar *)&col_mix; for (int i = 0; i < 4; i++) { if (cp_src[i] < 127) { temp = ((2 * ((cp_dst[i] / 2) + 64)) * cp_src[i]) / 255; } else { temp = 255 - (2 * (255 - ((cp_dst[i] / 2) + 64)) * (255 - cp_src[i]) / 255); } cp_mix[i] = (temp * fac + cp_src[i] * mfac) / 255; } return col_mix; } BLI_INLINE uint mcol_exclusion(uint col_src, uint col_dst, int fac) { uchar *cp_src, *cp_dst, *cp_mix; int mfac, temp; uint col_mix = 0; if (fac == 0) { return col_src; } mfac = 255 - fac; cp_src = (uchar *)&col_src; cp_dst = (uchar *)&col_dst; cp_mix = (uchar *)&col_mix; int i = 0; for (i = 0; i < 4; i++) { temp = 127 - ((2 * (cp_src[i] - 127) * (cp_dst[i] - 127)) / 255); cp_mix[i] = (temp * fac + cp_src[i] * mfac) / 255; } return col_mix; } BLI_INLINE uint mcol_luminosity(uint col_src, uint col_dst, int fac) { uchar *cp_src, *cp_dst, *cp_mix; int mfac; uint col_mix = 0; if (fac == 0) { return col_src; } mfac = 255 - fac; cp_src = (uchar *)&col_src; cp_dst = (uchar *)&col_dst; cp_mix = (uchar *)&col_mix; float h1, s1, v1; float h2, s2, v2; float r, g, b; rgb_to_hsv(cp_src[0] / 255.0f, cp_src[1] / 255.0f, cp_src[2] / 255.0f, &h1, &s1, &v1); rgb_to_hsv(cp_dst[0] / 255.0f, cp_dst[1] / 255.0f, cp_dst[2] / 255.0f, &h2, &s2, &v2); v1 = v2; hsv_to_rgb(h1, s1, v1, &r, &g, &b); cp_mix[0] = ((int)(r * 255.0f) * fac + mfac * cp_src[0]) / 255; cp_mix[1] = ((int)(g * 255.0f) * fac + mfac * cp_src[1]) / 255; cp_mix[2] = ((int)(b * 255.0f) * fac + mfac * cp_src[2]) / 255; cp_mix[3] = ((int)(cp_dst[3]) * fac + mfac * cp_src[3]) / 255; return col_mix; } BLI_INLINE uint mcol_saturation(uint col_src, uint col_dst, int fac) { uchar *cp_src, *cp_dst, *cp_mix; int mfac; uint col_mix = 0; if (fac == 0) { return col_src; } mfac = 255 - fac; cp_src = (uchar *)&col_src; cp_dst = (uchar *)&col_dst; cp_mix = (uchar *)&col_mix; float h1, s1, v1; float h2, s2, v2; float r, g, b; rgb_to_hsv(cp_src[0] / 255.0f, cp_src[1] / 255.0f, cp_src[2] / 255.0f, &h1, &s1, &v1); rgb_to_hsv(cp_dst[0] / 255.0f, cp_dst[1] / 255.0f, cp_dst[2] / 255.0f, &h2, &s2, &v2); if (s1 > EPS_SATURATION) { s1 = s2; } hsv_to_rgb(h1, s1, v1, &r, &g, &b); cp_mix[0] = ((int)(r * 255.0f) * fac + mfac * cp_src[0]) / 255; cp_mix[1] = ((int)(g * 255.0f) * fac + mfac * cp_src[1]) / 255; cp_mix[2] = ((int)(b * 255.0f) * fac + mfac * cp_src[2]) / 255; return col_mix; } BLI_INLINE uint mcol_hue(uint col_src, uint col_dst, int fac) { uchar *cp_src, *cp_dst, *cp_mix; int mfac; uint col_mix = 0; if (fac == 0) { return col_src; } mfac = 255 - fac; cp_src = (uchar *)&col_src; cp_dst = (uchar *)&col_dst; cp_mix = (uchar *)&col_mix; float h1, s1, v1; float h2, s2, v2; float r, g, b; rgb_to_hsv(cp_src[0] / 255.0f, cp_src[1] / 255.0f, cp_src[2] / 255.0f, &h1, &s1, &v1); rgb_to_hsv(cp_dst[0] / 255.0f, cp_dst[1] / 255.0f, cp_dst[2] / 255.0f, &h2, &s2, &v2); h1 = h2; hsv_to_rgb(h1, s1, v1, &r, &g, &b); cp_mix[0] = ((int)(r * 255.0f) * fac + mfac * cp_src[0]) / 255; cp_mix[1] = ((int)(g * 255.0f) * fac + mfac * cp_src[1]) / 255; cp_mix[2] = ((int)(b * 255.0f) * fac + mfac * cp_src[2]) / 255; cp_mix[3] = ((int)(cp_dst[3]) * fac + mfac * cp_src[3]) / 255; return col_mix; } BLI_INLINE uint mcol_alpha_add(uint col_src, int fac) { uchar *cp_src, *cp_mix; int temp; uint col_mix = col_src; if (fac == 0) { return col_src; } cp_src = (uchar *)&col_src; cp_mix = (uchar *)&col_mix; temp = cp_src[3] + fac; cp_mix[3] = (temp > 254) ? 255 : temp; return col_mix; } BLI_INLINE uint mcol_alpha_sub(uint col_src, int fac) { uchar *cp_src, *cp_mix; int temp; uint col_mix = col_src; if (fac == 0) { return col_src; } cp_src = (uchar *)&col_src; cp_mix = (uchar *)&col_mix; temp = cp_src[3] - fac; cp_mix[3] = temp < 0 ? 0 : temp; return col_mix; } /* wpaint has 'ED_wpaint_blend_tool' */ uint ED_vpaint_blend_tool(const int tool, const uint col, const uint paintcol, const int alpha_i) { switch ((IMB_BlendMode)tool) { case IMB_BLEND_MIX: return mcol_blend(col, paintcol, alpha_i); case IMB_BLEND_ADD: return mcol_add(col, paintcol, alpha_i); case IMB_BLEND_SUB: return mcol_sub(col, paintcol, alpha_i); case IMB_BLEND_MUL: return mcol_mul(col, paintcol, alpha_i); case IMB_BLEND_LIGHTEN: return mcol_lighten(col, paintcol, alpha_i); case IMB_BLEND_DARKEN: return mcol_darken(col, paintcol, alpha_i); case IMB_BLEND_COLORDODGE: return mcol_colordodge(col, paintcol, alpha_i); case IMB_BLEND_DIFFERENCE: return mcol_difference(col, paintcol, alpha_i); case IMB_BLEND_SCREEN: return mcol_screen(col, paintcol, alpha_i); case IMB_BLEND_HARDLIGHT: return mcol_hardlight(col, paintcol, alpha_i); case IMB_BLEND_OVERLAY: return mcol_overlay(col, paintcol, alpha_i); case IMB_BLEND_SOFTLIGHT: return mcol_softlight(col, paintcol, alpha_i); case IMB_BLEND_EXCLUSION: return mcol_exclusion(col, paintcol, alpha_i); case IMB_BLEND_LUMINOSITY: return mcol_luminosity(col, paintcol, alpha_i); case IMB_BLEND_SATURATION: return mcol_saturation(col, paintcol, alpha_i); case IMB_BLEND_HUE: return mcol_hue(col, paintcol, alpha_i); /* non-color */ case IMB_BLEND_ERASE_ALPHA: return mcol_alpha_sub(col, alpha_i); case IMB_BLEND_ADD_ALPHA: return mcol_alpha_add(col, alpha_i); default: BLI_assert(0); return 0; } } /** \} */