/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2006 by Nicholas Bishop. All rights reserved. */ /** \file * \ingroup edsculpt * Implements the Sculpt Mode tools. */ #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_dial_2d.h" #include "BLI_ghash.h" #include "BLI_gsqueue.h" #include "BLI_math.h" #include "BLI_task.h" #include "BLI_utildefines.h" #include "DNA_brush_types.h" #include "DNA_customdata_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BKE_attribute.h" #include "BKE_brush.h" #include "BKE_ccg.h" #include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_image.h" #include "BKE_key.h" #include "BKE_lib_id.h" #include "BKE_main.h" #include "BKE_mesh.h" #include "BKE_mesh_mapping.h" #include "BKE_modifier.h" #include "BKE_multires.h" #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_pbvh.h" #include "BKE_report.h" #include "BKE_scene.h" #include "BKE_subdiv_ccg.h" #include "BKE_subsurf.h" #include "NOD_texture.h" #include "DEG_depsgraph.h" #include "WM_api.h" #include "WM_types.h" #include "ED_paint.h" #include "ED_screen.h" #include "ED_sculpt.h" #include "ED_view3d.h" #include "paint_intern.h" #include "sculpt_intern.h" #include "RNA_access.h" #include "RNA_define.h" #include "bmesh.h" #include #include #include /* -------------------------------------------------------------------- */ /** \name Sculpt PBVH Abstraction API * * This is read-only, for writing use PBVH vertex iterators. There vd.index matches * the indices used here. * * For multi-resolution, the same vertex in multiple grids is counted multiple times, with * different index for each grid. * \{ */ void SCULPT_vertex_random_access_ensure(SculptSession *ss) { if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) { BM_mesh_elem_index_ensure(ss->bm, BM_VERT); BM_mesh_elem_table_ensure(ss->bm, BM_VERT); } } int SCULPT_vertex_count_get(SculptSession *ss) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: return ss->totvert; case PBVH_BMESH: return BM_mesh_elem_count(BKE_pbvh_get_bmesh(ss->pbvh), BM_VERT); case PBVH_GRIDS: return BKE_pbvh_get_grid_num_verts(ss->pbvh); } return 0; } const float *SCULPT_vertex_co_get(SculptSession *ss, PBVHVertRef vertex) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: { if (ss->shapekey_active || ss->deform_modifiers_active) { const float(*positions)[3] = BKE_pbvh_get_positions(ss->pbvh); return positions[vertex.i]; } return ss->positions[vertex.i]; } case PBVH_BMESH: return ((BMVert *)vertex.i)->co; case PBVH_GRIDS: { const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh); const int grid_index = vertex.i / key->grid_area; const int vertex_index = vertex.i - grid_index * key->grid_area; CCGElem *elem = BKE_pbvh_get_grids(ss->pbvh)[grid_index]; return CCG_elem_co(key, CCG_elem_offset(key, elem, vertex_index)); } } return NULL; } bool SCULPT_has_loop_colors(const Object *ob) { Mesh *me = BKE_object_get_original_mesh(ob); const CustomDataLayer *layer = BKE_id_attributes_active_color_get(&me->id); return layer && BKE_id_attribute_domain(&me->id, layer) == ATTR_DOMAIN_CORNER; } bool SCULPT_has_colors(const SculptSession *ss) { return ss->vcol || ss->mcol; } void SCULPT_vertex_color_get(const SculptSession *ss, PBVHVertRef vertex, float r_color[4]) { BKE_pbvh_vertex_color_get(ss->pbvh, vertex, r_color); } void SCULPT_vertex_color_set(SculptSession *ss, PBVHVertRef vertex, const float color[4]) { BKE_pbvh_vertex_color_set(ss->pbvh, vertex, color); } void SCULPT_vertex_normal_get(SculptSession *ss, PBVHVertRef vertex, float no[3]) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: { const float(*vert_normals)[3] = BKE_pbvh_get_vert_normals(ss->pbvh); copy_v3_v3(no, vert_normals[vertex.i]); break; } case PBVH_BMESH: { BMVert *v = (BMVert *)vertex.i; copy_v3_v3(no, v->no); break; } case PBVH_GRIDS: { const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh); const int grid_index = vertex.i / key->grid_area; const int vertex_index = vertex.i - grid_index * key->grid_area; CCGElem *elem = BKE_pbvh_get_grids(ss->pbvh)[grid_index]; copy_v3_v3(no, CCG_elem_no(key, CCG_elem_offset(key, elem, vertex_index))); break; } } } const float *SCULPT_vertex_persistent_co_get(SculptSession *ss, PBVHVertRef vertex) { if (ss->attrs.persistent_co) { return (const float *)SCULPT_vertex_attr_get(vertex, ss->attrs.persistent_co); } return SCULPT_vertex_co_get(ss, vertex); } const float *SCULPT_vertex_co_for_grab_active_get(SculptSession *ss, PBVHVertRef vertex) { if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES) { /* Always grab active shape key if the sculpt happens on shapekey. */ if (ss->shapekey_active) { const float(*positions)[3] = BKE_pbvh_get_positions(ss->pbvh); return positions[vertex.i]; } /* Sculpting on the base mesh. */ return ss->positions[vertex.i]; } /* Everything else, such as sculpting on multires. */ return SCULPT_vertex_co_get(ss, vertex); } void SCULPT_vertex_limit_surface_get(SculptSession *ss, PBVHVertRef vertex, float r_co[3]) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: case PBVH_BMESH: copy_v3_v3(r_co, SCULPT_vertex_co_get(ss, vertex)); break; case PBVH_GRIDS: { const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh); const int grid_index = vertex.i / key->grid_area; const int vertex_index = vertex.i - grid_index * key->grid_area; SubdivCCGCoord coord = {.grid_index = grid_index, .x = vertex_index % key->grid_size, .y = vertex_index / key->grid_size}; BKE_subdiv_ccg_eval_limit_point(ss->subdiv_ccg, &coord, r_co); break; } } } void SCULPT_vertex_persistent_normal_get(SculptSession *ss, PBVHVertRef vertex, float no[3]) { if (ss->attrs.persistent_no) { copy_v3_v3(no, (float *)SCULPT_vertex_attr_get(vertex, ss->attrs.persistent_no)); return; } SCULPT_vertex_normal_get(ss, vertex, no); } float SCULPT_vertex_mask_get(SculptSession *ss, PBVHVertRef vertex) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: return ss->vmask ? ss->vmask[vertex.i] : 0.0f; case PBVH_BMESH: { BMVert *v; int cd_mask = CustomData_get_offset(&ss->bm->vdata, CD_PAINT_MASK); v = (BMVert *)vertex.i; return cd_mask != -1 ? BM_ELEM_CD_GET_FLOAT(v, cd_mask) : 0.0f; } case PBVH_GRIDS: { const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh); const int grid_index = vertex.i / key->grid_area; const int vertex_index = vertex.i - grid_index * key->grid_area; CCGElem *elem = BKE_pbvh_get_grids(ss->pbvh)[grid_index]; return *CCG_elem_mask(key, CCG_elem_offset(key, elem, vertex_index)); } } return 0.0f; } PBVHVertRef SCULPT_active_vertex_get(SculptSession *ss) { if (ELEM(BKE_pbvh_type(ss->pbvh), PBVH_FACES, PBVH_BMESH, PBVH_GRIDS)) { return ss->active_vertex; } return BKE_pbvh_make_vref(PBVH_REF_NONE); } const float *SCULPT_active_vertex_co_get(SculptSession *ss) { return SCULPT_vertex_co_get(ss, SCULPT_active_vertex_get(ss)); } void SCULPT_active_vertex_normal_get(SculptSession *ss, float normal[3]) { SCULPT_vertex_normal_get(ss, SCULPT_active_vertex_get(ss), normal); } float (*SCULPT_mesh_deformed_positions_get(SculptSession *ss))[3] { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: if (ss->shapekey_active || ss->deform_modifiers_active) { return BKE_pbvh_get_positions(ss->pbvh); } return ss->positions; case PBVH_BMESH: case PBVH_GRIDS: return NULL; } return NULL; } float *SCULPT_brush_deform_target_vertex_co_get(SculptSession *ss, const int deform_target, PBVHVertexIter *iter) { switch (deform_target) { case BRUSH_DEFORM_TARGET_GEOMETRY: return iter->co; case BRUSH_DEFORM_TARGET_CLOTH_SIM: return ss->cache->cloth_sim->deformation_pos[iter->index]; } return iter->co; } char SCULPT_mesh_symmetry_xyz_get(Object *object) { const Mesh *mesh = BKE_mesh_from_object(object); return mesh->symmetry; } /* Sculpt Face Sets and Visibility. */ int SCULPT_active_face_set_get(SculptSession *ss) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: if (!ss->face_sets) { return SCULPT_FACE_SET_NONE; } return ss->face_sets[ss->active_face_index]; case PBVH_GRIDS: { if (!ss->face_sets) { return SCULPT_FACE_SET_NONE; } const int face_index = BKE_subdiv_ccg_grid_to_face_index(ss->subdiv_ccg, ss->active_grid_index); return ss->face_sets[face_index]; } case PBVH_BMESH: return SCULPT_FACE_SET_NONE; } return SCULPT_FACE_SET_NONE; } void SCULPT_vertex_visible_set(SculptSession *ss, PBVHVertRef vertex, bool visible) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: { bool *hide_vert = BKE_pbvh_get_vert_hide_for_write(ss->pbvh); hide_vert[vertex.i] = visible; break; } case PBVH_BMESH: { BMVert *v = (BMVert *)vertex.i; BM_elem_flag_set(v, BM_ELEM_HIDDEN, !visible); break; } case PBVH_GRIDS: break; } } bool SCULPT_vertex_visible_get(SculptSession *ss, PBVHVertRef vertex) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: { const bool *hide_vert = BKE_pbvh_get_vert_hide(ss->pbvh); return hide_vert == NULL || !hide_vert[vertex.i]; } case PBVH_BMESH: return !BM_elem_flag_test((BMVert *)vertex.i, BM_ELEM_HIDDEN); case PBVH_GRIDS: { const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh); const int grid_index = vertex.i / key->grid_area; const int vertex_index = vertex.i - grid_index * key->grid_area; BLI_bitmap **grid_hidden = BKE_pbvh_get_grid_visibility(ss->pbvh); if (grid_hidden && grid_hidden[grid_index]) { return !BLI_BITMAP_TEST(grid_hidden[grid_index], vertex_index); } } } return true; } void SCULPT_face_set_visibility_set(SculptSession *ss, int face_set, bool visible) { BLI_assert(ss->face_sets != NULL); BLI_assert(ss->hide_poly != NULL); switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: case PBVH_GRIDS: for (int i = 0; i < ss->totfaces; i++) { if (ss->face_sets[i] != face_set) { continue; } ss->hide_poly[i] = !visible; } break; case PBVH_BMESH: break; } } void SCULPT_face_visibility_all_invert(SculptSession *ss) { BLI_assert(ss->face_sets != NULL); BLI_assert(ss->hide_poly != NULL); switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: case PBVH_GRIDS: for (int i = 0; i < ss->totfaces; i++) { ss->hide_poly[i] = !ss->hide_poly[i]; } break; case PBVH_BMESH: { BMIter iter; BMFace *f; BM_ITER_MESH (f, &iter, ss->bm, BM_FACES_OF_MESH) { BM_elem_flag_toggle(f, BM_ELEM_HIDDEN); } break; } } } void SCULPT_face_visibility_all_set(SculptSession *ss, bool visible) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: case PBVH_GRIDS: BLI_assert(ss->hide_poly != NULL); memset(ss->hide_poly, !visible, sizeof(bool) * ss->totfaces); break; case PBVH_BMESH: { BMIter iter; BMFace *f; BM_ITER_MESH (f, &iter, ss->bm, BM_FACES_OF_MESH) { BM_elem_flag_set(f, BM_ELEM_HIDDEN, !visible); } break; } } } bool SCULPT_vertex_any_face_visible_get(SculptSession *ss, PBVHVertRef vertex) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: { if (!ss->hide_poly) { return true; } const MeshElemMap *vert_map = &ss->pmap[vertex.i]; for (int j = 0; j < ss->pmap[vertex.i].count; j++) { if (!ss->hide_poly[vert_map->indices[j]]) { return true; } } return false; } case PBVH_BMESH: return true; case PBVH_GRIDS: return true; } return true; } bool SCULPT_vertex_all_faces_visible_get(const SculptSession *ss, PBVHVertRef vertex) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: { if (!ss->hide_poly) { return true; } const MeshElemMap *vert_map = &ss->pmap[vertex.i]; for (int j = 0; j < vert_map->count; j++) { if (ss->hide_poly[vert_map->indices[j]]) { return false; } } return true; } case PBVH_BMESH: { BMVert *v = (BMVert *)vertex.i; BMEdge *e = v->e; if (!e) { return true; } do { BMLoop *l = e->l; if (!l) { continue; } do { if (BM_elem_flag_test(l->f, BM_ELEM_HIDDEN)) { return false; } } while ((l = l->radial_next) != e->l); } while ((e = BM_DISK_EDGE_NEXT(e, v)) != v->e); return true; } case PBVH_GRIDS: { if (!ss->hide_poly) { return true; } const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh); const int grid_index = vertex.i / key->grid_area; const int face_index = BKE_subdiv_ccg_grid_to_face_index(ss->subdiv_ccg, grid_index); return !ss->hide_poly[face_index]; } } return true; } void SCULPT_vertex_face_set_set(SculptSession *ss, PBVHVertRef vertex, int face_set) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: { BLI_assert(ss->face_sets != NULL); const MeshElemMap *vert_map = &ss->pmap[vertex.i]; for (int j = 0; j < vert_map->count; j++) { const int poly_index = vert_map->indices[j]; if (ss->hide_poly && ss->hide_poly[poly_index]) { /* Skip hidden faces connected to the vertex. */ continue; } ss->face_sets[poly_index] = face_set; } break; } case PBVH_BMESH: break; case PBVH_GRIDS: { BLI_assert(ss->face_sets != NULL); const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh); const int grid_index = vertex.i / key->grid_area; const int face_index = BKE_subdiv_ccg_grid_to_face_index(ss->subdiv_ccg, grid_index); if (ss->hide_poly && ss->hide_poly[face_index]) { /* Skip the vertex if it's in a hidden face. */ return; } ss->face_sets[face_index] = face_set; break; } } } int SCULPT_vertex_face_set_get(SculptSession *ss, PBVHVertRef vertex) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: { if (!ss->face_sets) { return SCULPT_FACE_SET_NONE; } const MeshElemMap *vert_map = &ss->pmap[vertex.i]; int face_set = 0; for (int i = 0; i < vert_map->count; i++) { if (ss->face_sets[vert_map->indices[i]] > face_set) { face_set = abs(ss->face_sets[vert_map->indices[i]]); } } return face_set; } case PBVH_BMESH: return 0; case PBVH_GRIDS: { if (!ss->face_sets) { return SCULPT_FACE_SET_NONE; } const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh); const int grid_index = vertex.i / key->grid_area; const int face_index = BKE_subdiv_ccg_grid_to_face_index(ss->subdiv_ccg, grid_index); return ss->face_sets[face_index]; } } return 0; } bool SCULPT_vertex_has_face_set(SculptSession *ss, PBVHVertRef vertex, int face_set) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: { if (!ss->face_sets) { return face_set == SCULPT_FACE_SET_NONE; } const MeshElemMap *vert_map = &ss->pmap[vertex.i]; for (int i = 0; i < vert_map->count; i++) { if (ss->face_sets[vert_map->indices[i]] == face_set) { return true; } } return false; } case PBVH_BMESH: return true; case PBVH_GRIDS: { if (!ss->face_sets) { return face_set == SCULPT_FACE_SET_NONE; } const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh); const int grid_index = vertex.i / key->grid_area; const int face_index = BKE_subdiv_ccg_grid_to_face_index(ss->subdiv_ccg, grid_index); return ss->face_sets[face_index] == face_set; } } return true; } void SCULPT_visibility_sync_all_from_faces(Object *ob) { SculptSession *ss = ob->sculpt; Mesh *mesh = BKE_object_get_original_mesh(ob); switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: { /* We may have adjusted the ".hide_poly" attribute, now make the hide status attributes for * vertices and edges consistent. */ BKE_mesh_flush_hidden_from_polys(mesh); BKE_pbvh_update_hide_attributes_from_mesh(ss->pbvh); break; } case PBVH_GRIDS: { /* In addition to making the hide status of the base mesh consistent, we also have to * propagate the status to the Multires grids. */ BKE_mesh_flush_hidden_from_polys(mesh); BKE_sculpt_sync_face_visibility_to_grids(mesh, ss->subdiv_ccg); break; } case PBVH_BMESH: { BMIter iter; BMFace *f; /* Hide all verts and edges attached to faces.*/ BM_ITER_MESH (f, &iter, ss->bm, BM_FACES_OF_MESH) { BMLoop *l = f->l_first; do { BM_elem_flag_enable(l->v, BM_ELEM_HIDDEN); BM_elem_flag_enable(l->e, BM_ELEM_HIDDEN); } while ((l = l->next) != f->l_first); } /* Unhide verts and edges attached to visible faces. */ BM_ITER_MESH (f, &iter, ss->bm, BM_FACES_OF_MESH) { if (BM_elem_flag_test(f, BM_ELEM_HIDDEN)) { continue; } BMLoop *l = f->l_first; do { BM_elem_flag_disable(l->v, BM_ELEM_HIDDEN); BM_elem_flag_disable(l->e, BM_ELEM_HIDDEN); } while ((l = l->next) != f->l_first); } break; } } } static bool sculpt_check_unique_face_set_in_base_mesh(SculptSession *ss, int index) { if (!ss->face_sets) { return true; } const MeshElemMap *vert_map = &ss->pmap[index]; int face_set = -1; for (int i = 0; i < vert_map->count; i++) { if (face_set == -1) { face_set = ss->face_sets[vert_map->indices[i]]; } else { if (ss->face_sets[vert_map->indices[i]] != face_set) { return false; } } } return true; } /** * Checks if the face sets of the adjacent faces to the edge between \a v1 and \a v2 * in the base mesh are equal. */ static bool sculpt_check_unique_face_set_for_edge_in_base_mesh(SculptSession *ss, int v1, int v2) { const MeshElemMap *vert_map = &ss->pmap[v1]; int p1 = -1, p2 = -1; for (int i = 0; i < vert_map->count; i++) { const MPoly *p = &ss->mpoly[vert_map->indices[i]]; for (int l = 0; l < p->totloop; l++) { const MLoop *loop = &ss->mloop[p->loopstart + l]; if (loop->v == v2) { if (p1 == -1) { p1 = vert_map->indices[i]; break; } if (p2 == -1) { p2 = vert_map->indices[i]; break; } } } } if (p1 != -1 && p2 != -1) { return abs(ss->face_sets[p1]) == (ss->face_sets[p2]); } return true; } bool SCULPT_vertex_has_unique_face_set(SculptSession *ss, PBVHVertRef vertex) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: { return sculpt_check_unique_face_set_in_base_mesh(ss, vertex.i); } case PBVH_BMESH: return true; case PBVH_GRIDS: { if (!ss->face_sets) { return true; } const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh); const int grid_index = vertex.i / key->grid_area; const int vertex_index = vertex.i - grid_index * key->grid_area; const SubdivCCGCoord coord = {.grid_index = grid_index, .x = vertex_index % key->grid_size, .y = vertex_index / key->grid_size}; int v1, v2; const SubdivCCGAdjacencyType adjacency = BKE_subdiv_ccg_coarse_mesh_adjacency_info_get( ss->subdiv_ccg, &coord, ss->mloop, ss->mpoly, &v1, &v2); switch (adjacency) { case SUBDIV_CCG_ADJACENT_VERTEX: return sculpt_check_unique_face_set_in_base_mesh(ss, v1); case SUBDIV_CCG_ADJACENT_EDGE: return sculpt_check_unique_face_set_for_edge_in_base_mesh(ss, v1, v2); case SUBDIV_CCG_ADJACENT_NONE: return true; } } } return false; } int SCULPT_face_set_next_available_get(SculptSession *ss) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: case PBVH_GRIDS: { if (!ss->face_sets) { return 0; } int next_face_set = 0; for (int i = 0; i < ss->totfaces; i++) { if (ss->face_sets[i] > next_face_set) { next_face_set = ss->face_sets[i]; } } next_face_set++; return next_face_set; } case PBVH_BMESH: return 0; } return 0; } /* Sculpt Neighbor Iterators */ #define SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY 256 static void sculpt_vertex_neighbor_add(SculptVertexNeighborIter *iter, PBVHVertRef neighbor, int neighbor_index) { for (int i = 0; i < iter->size; i++) { if (iter->neighbors[i].i == neighbor.i) { return; } } if (iter->size >= iter->capacity) { iter->capacity += SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY; if (iter->neighbors == iter->neighbors_fixed) { iter->neighbors = MEM_mallocN(iter->capacity * sizeof(PBVHVertRef), "neighbor array"); memcpy(iter->neighbors, iter->neighbors_fixed, sizeof(PBVHVertRef) * iter->size); } else { iter->neighbors = MEM_reallocN_id( iter->neighbors, iter->capacity * sizeof(PBVHVertRef), "neighbor array"); } if (iter->neighbor_indices == iter->neighbor_indices_fixed) { iter->neighbor_indices = MEM_mallocN(iter->capacity * sizeof(int), "neighbor array"); memcpy(iter->neighbor_indices, iter->neighbor_indices_fixed, sizeof(int) * iter->size); } else { iter->neighbor_indices = MEM_reallocN_id( iter->neighbor_indices, iter->capacity * sizeof(int), "neighbor array"); } } iter->neighbors[iter->size] = neighbor; iter->neighbor_indices[iter->size] = neighbor_index; iter->size++; } static void sculpt_vertex_neighbors_get_bmesh(PBVHVertRef vertex, SculptVertexNeighborIter *iter) { BMVert *v = (BMVert *)vertex.i; BMIter liter; BMLoop *l; iter->size = 0; iter->num_duplicates = 0; iter->capacity = SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY; iter->neighbors = iter->neighbors_fixed; iter->neighbor_indices = iter->neighbor_indices_fixed; BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) { const BMVert *adj_v[2] = {l->prev->v, l->next->v}; for (int i = 0; i < ARRAY_SIZE(adj_v); i++) { const BMVert *v_other = adj_v[i]; if (v_other != v) { sculpt_vertex_neighbor_add( iter, BKE_pbvh_make_vref((intptr_t)v_other), BM_elem_index_get(v_other)); } } } } static void sculpt_vertex_neighbors_get_faces(SculptSession *ss, PBVHVertRef vertex, SculptVertexNeighborIter *iter) { const MeshElemMap *vert_map = &ss->pmap[vertex.i]; iter->size = 0; iter->num_duplicates = 0; iter->capacity = SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY; iter->neighbors = iter->neighbors_fixed; iter->neighbor_indices = iter->neighbor_indices_fixed; for (int i = 0; i < vert_map->count; i++) { if (ss->hide_poly && ss->hide_poly[vert_map->indices[i]]) { /* Skip connectivity from hidden faces. */ continue; } const MPoly *p = &ss->mpoly[vert_map->indices[i]]; int f_adj_v[2]; if (poly_get_adj_loops_from_vert(p, ss->mloop, vertex.i, f_adj_v) != -1) { for (int j = 0; j < ARRAY_SIZE(f_adj_v); j += 1) { if (f_adj_v[j] != vertex.i) { sculpt_vertex_neighbor_add(iter, BKE_pbvh_make_vref(f_adj_v[j]), f_adj_v[j]); } } } } if (ss->fake_neighbors.use_fake_neighbors) { BLI_assert(ss->fake_neighbors.fake_neighbor_index != NULL); if (ss->fake_neighbors.fake_neighbor_index[vertex.i] != FAKE_NEIGHBOR_NONE) { sculpt_vertex_neighbor_add( iter, BKE_pbvh_make_vref(ss->fake_neighbors.fake_neighbor_index[vertex.i]), ss->fake_neighbors.fake_neighbor_index[vertex.i]); } } } static void sculpt_vertex_neighbors_get_grids(SculptSession *ss, const PBVHVertRef vertex, const bool include_duplicates, SculptVertexNeighborIter *iter) { /* TODO: optimize this. We could fill #SculptVertexNeighborIter directly, * maybe provide coordinate and mask pointers directly rather than converting * back and forth between #CCGElem and global index. */ const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh); const int grid_index = vertex.i / key->grid_area; const int vertex_index = vertex.i - grid_index * key->grid_area; SubdivCCGCoord coord = {.grid_index = grid_index, .x = vertex_index % key->grid_size, .y = vertex_index / key->grid_size}; SubdivCCGNeighbors neighbors; BKE_subdiv_ccg_neighbor_coords_get(ss->subdiv_ccg, &coord, include_duplicates, &neighbors); iter->size = 0; iter->num_duplicates = neighbors.num_duplicates; iter->capacity = SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY; iter->neighbors = iter->neighbors_fixed; iter->neighbor_indices = iter->neighbor_indices_fixed; for (int i = 0; i < neighbors.size; i++) { int v = neighbors.coords[i].grid_index * key->grid_area + neighbors.coords[i].y * key->grid_size + neighbors.coords[i].x; sculpt_vertex_neighbor_add(iter, BKE_pbvh_make_vref(v), v); } if (ss->fake_neighbors.use_fake_neighbors) { BLI_assert(ss->fake_neighbors.fake_neighbor_index != NULL); if (ss->fake_neighbors.fake_neighbor_index[vertex.i] != FAKE_NEIGHBOR_NONE) { int v = ss->fake_neighbors.fake_neighbor_index[vertex.i]; sculpt_vertex_neighbor_add(iter, BKE_pbvh_make_vref(v), v); } } if (neighbors.coords != neighbors.coords_fixed) { MEM_freeN(neighbors.coords); } } void SCULPT_vertex_neighbors_get(SculptSession *ss, const PBVHVertRef vertex, const bool include_duplicates, SculptVertexNeighborIter *iter) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: sculpt_vertex_neighbors_get_faces(ss, vertex, iter); return; case PBVH_BMESH: sculpt_vertex_neighbors_get_bmesh(vertex, iter); return; case PBVH_GRIDS: sculpt_vertex_neighbors_get_grids(ss, vertex, include_duplicates, iter); return; } } static bool sculpt_check_boundary_vertex_in_base_mesh(const SculptSession *ss, const int index) { BLI_assert(ss->vertex_info.boundary); return BLI_BITMAP_TEST(ss->vertex_info.boundary, index); } bool SCULPT_vertex_is_boundary(const SculptSession *ss, const PBVHVertRef vertex) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: { if (!SCULPT_vertex_all_faces_visible_get(ss, vertex)) { return true; } return sculpt_check_boundary_vertex_in_base_mesh(ss, vertex.i); } case PBVH_BMESH: { BMVert *v = (BMVert *)vertex.i; return BM_vert_is_boundary(v); } case PBVH_GRIDS: { const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh); const int grid_index = vertex.i / key->grid_area; const int vertex_index = vertex.i - grid_index * key->grid_area; const SubdivCCGCoord coord = {.grid_index = grid_index, .x = vertex_index % key->grid_size, .y = vertex_index / key->grid_size}; int v1, v2; const SubdivCCGAdjacencyType adjacency = BKE_subdiv_ccg_coarse_mesh_adjacency_info_get( ss->subdiv_ccg, &coord, ss->mloop, ss->mpoly, &v1, &v2); switch (adjacency) { case SUBDIV_CCG_ADJACENT_VERTEX: return sculpt_check_boundary_vertex_in_base_mesh(ss, v1); case SUBDIV_CCG_ADJACENT_EDGE: return sculpt_check_boundary_vertex_in_base_mesh(ss, v1) && sculpt_check_boundary_vertex_in_base_mesh(ss, v2); case SUBDIV_CCG_ADJACENT_NONE: return false; } } } return false; } /* Utilities */ bool SCULPT_stroke_is_main_symmetry_pass(StrokeCache *cache) { return cache->mirror_symmetry_pass == 0 && cache->radial_symmetry_pass == 0 && cache->tile_pass == 0; } bool SCULPT_stroke_is_first_brush_step(StrokeCache *cache) { return cache->first_time && cache->mirror_symmetry_pass == 0 && cache->radial_symmetry_pass == 0 && cache->tile_pass == 0; } bool SCULPT_stroke_is_first_brush_step_of_symmetry_pass(StrokeCache *cache) { return cache->first_time; } bool SCULPT_check_vertex_pivot_symmetry(const float vco[3], const float pco[3], const char symm) { bool is_in_symmetry_area = true; for (int i = 0; i < 3; i++) { char symm_it = 1 << i; if (symm & symm_it) { if (pco[i] == 0.0f) { if (vco[i] > 0.0f) { is_in_symmetry_area = false; } } if (vco[i] * pco[i] < 0.0f) { is_in_symmetry_area = false; } } } return is_in_symmetry_area; } typedef struct NearestVertexTLSData { PBVHVertRef nearest_vertex; float nearest_vertex_distance_squared; } NearestVertexTLSData; static void do_nearest_vertex_get_task_cb(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; NearestVertexTLSData *nvtd = tls->userdata_chunk; PBVHVertexIter vd; BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { float distance_squared = len_squared_v3v3(vd.co, data->nearest_vertex_search_co); if (distance_squared < nvtd->nearest_vertex_distance_squared && distance_squared < data->max_distance_squared) { nvtd->nearest_vertex = vd.vertex; nvtd->nearest_vertex_distance_squared = distance_squared; } } BKE_pbvh_vertex_iter_end; } static void nearest_vertex_get_reduce(const void *__restrict UNUSED(userdata), void *__restrict chunk_join, void *__restrict chunk) { NearestVertexTLSData *join = chunk_join; NearestVertexTLSData *nvtd = chunk; if (join->nearest_vertex.i == PBVH_REF_NONE) { join->nearest_vertex = nvtd->nearest_vertex; join->nearest_vertex_distance_squared = nvtd->nearest_vertex_distance_squared; } else if (nvtd->nearest_vertex_distance_squared < join->nearest_vertex_distance_squared) { join->nearest_vertex = nvtd->nearest_vertex; join->nearest_vertex_distance_squared = nvtd->nearest_vertex_distance_squared; } } PBVHVertRef SCULPT_nearest_vertex_get( Sculpt *sd, Object *ob, const float co[3], float max_distance, bool use_original) { SculptSession *ss = ob->sculpt; PBVHNode **nodes = NULL; int totnode; SculptSearchSphereData data = { .ss = ss, .sd = sd, .radius_squared = max_distance * max_distance, .original = use_original, .center = co, }; BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_sphere_cb, &data, &nodes, &totnode); if (totnode == 0) { return BKE_pbvh_make_vref(PBVH_REF_NONE); } SculptThreadedTaskData task_data = { .sd = sd, .ob = ob, .nodes = nodes, .max_distance_squared = max_distance * max_distance, }; copy_v3_v3(task_data.nearest_vertex_search_co, co); NearestVertexTLSData nvtd; nvtd.nearest_vertex.i = PBVH_REF_NONE; nvtd.nearest_vertex_distance_squared = FLT_MAX; TaskParallelSettings settings; BKE_pbvh_parallel_range_settings(&settings, true, totnode); settings.func_reduce = nearest_vertex_get_reduce; settings.userdata_chunk = &nvtd; settings.userdata_chunk_size = sizeof(NearestVertexTLSData); BLI_task_parallel_range(0, totnode, &task_data, do_nearest_vertex_get_task_cb, &settings); MEM_SAFE_FREE(nodes); return nvtd.nearest_vertex; } bool SCULPT_is_symmetry_iteration_valid(char i, char symm) { return i == 0 || (symm & i && (symm != 5 || i != 3) && (symm != 6 || !ELEM(i, 3, 5))); } bool SCULPT_is_vertex_inside_brush_radius_symm(const float vertex[3], const float br_co[3], float radius, char symm) { for (char i = 0; i <= symm; ++i) { if (!SCULPT_is_symmetry_iteration_valid(i, symm)) { continue; } float location[3]; flip_v3_v3(location, br_co, (char)i); if (len_squared_v3v3(location, vertex) < radius * radius) { return true; } } return false; } void SCULPT_tag_update_overlays(bContext *C) { ARegion *region = CTX_wm_region(C); ED_region_tag_redraw(region); Object *ob = CTX_data_active_object(C); WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob); DEG_id_tag_update(&ob->id, ID_RECALC_SHADING); RegionView3D *rv3d = CTX_wm_region_view3d(C); if (!BKE_sculptsession_use_pbvh_draw(ob, rv3d)) { DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Sculpt Flood Fill API * * Iterate over connected vertices, starting from one or more initial vertices. * \{ */ void SCULPT_floodfill_init(SculptSession *ss, SculptFloodFill *flood) { int vertex_count = SCULPT_vertex_count_get(ss); SCULPT_vertex_random_access_ensure(ss); flood->queue = BLI_gsqueue_new(sizeof(intptr_t)); flood->visited_verts = BLI_BITMAP_NEW(vertex_count, "visited verts"); } void SCULPT_floodfill_add_initial(SculptFloodFill *flood, PBVHVertRef vertex) { BLI_gsqueue_push(flood->queue, &vertex); } void SCULPT_floodfill_add_and_skip_initial(SculptFloodFill *flood, PBVHVertRef vertex) { BLI_gsqueue_push(flood->queue, &vertex); BLI_BITMAP_ENABLE(flood->visited_verts, vertex.i); } void SCULPT_floodfill_add_initial_with_symmetry(Sculpt *sd, Object *ob, SculptSession *ss, SculptFloodFill *flood, PBVHVertRef vertex, float radius) { /* Add active vertex and symmetric vertices to the queue. */ const char symm = SCULPT_mesh_symmetry_xyz_get(ob); for (char i = 0; i <= symm; ++i) { if (!SCULPT_is_symmetry_iteration_valid(i, symm)) { continue; } PBVHVertRef v = {PBVH_REF_NONE}; if (i == 0) { v = vertex; } else if (radius > 0.0f) { float radius_squared = (radius == FLT_MAX) ? FLT_MAX : radius * radius; float location[3]; flip_v3_v3(location, SCULPT_vertex_co_get(ss, vertex), i); v = SCULPT_nearest_vertex_get(sd, ob, location, radius_squared, false); } if (v.i != PBVH_REF_NONE) { SCULPT_floodfill_add_initial(flood, v); } } } void SCULPT_floodfill_add_active( Sculpt *sd, Object *ob, SculptSession *ss, SculptFloodFill *flood, float radius) { /* Add active vertex and symmetric vertices to the queue. */ const char symm = SCULPT_mesh_symmetry_xyz_get(ob); for (char i = 0; i <= symm; ++i) { if (!SCULPT_is_symmetry_iteration_valid(i, symm)) { continue; } PBVHVertRef v = {PBVH_REF_NONE}; if (i == 0) { v = SCULPT_active_vertex_get(ss); } else if (radius > 0.0f) { float location[3]; flip_v3_v3(location, SCULPT_active_vertex_co_get(ss), i); v = SCULPT_nearest_vertex_get(sd, ob, location, radius, false); } if (v.i != PBVH_REF_NONE) { SCULPT_floodfill_add_initial(flood, v); } } } void SCULPT_floodfill_execute(SculptSession *ss, SculptFloodFill *flood, bool (*func)(SculptSession *ss, PBVHVertRef from_v, PBVHVertRef to_v, bool is_duplicate, void *userdata), void *userdata) { while (!BLI_gsqueue_is_empty(flood->queue)) { PBVHVertRef from_v; BLI_gsqueue_pop(flood->queue, &from_v); SculptVertexNeighborIter ni; SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN (ss, from_v, ni) { const PBVHVertRef to_v = ni.vertex; int to_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, to_v); if (BLI_BITMAP_TEST(flood->visited_verts, to_v_i)) { continue; } if (!SCULPT_vertex_visible_get(ss, to_v)) { continue; } BLI_BITMAP_ENABLE(flood->visited_verts, BKE_pbvh_vertex_to_index(ss->pbvh, to_v)); if (func(ss, from_v, to_v, ni.is_duplicate, userdata)) { BLI_gsqueue_push(flood->queue, &to_v); } } SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); } } void SCULPT_floodfill_free(SculptFloodFill *flood) { MEM_SAFE_FREE(flood->visited_verts); BLI_gsqueue_free(flood->queue); flood->queue = NULL; } /** \} */ static bool sculpt_tool_has_cube_tip(const char sculpt_tool) { return ELEM( sculpt_tool, SCULPT_TOOL_CLAY_STRIPS, SCULPT_TOOL_PAINT, SCULPT_TOOL_MULTIPLANE_SCRAPE); } /* -------------------------------------------------------------------- */ /** \name Tool Capabilities * * Avoid duplicate checks, internal logic only, * share logic with #rna_def_sculpt_capabilities where possible. * \{ */ static bool sculpt_tool_needs_original(const char sculpt_tool) { return ELEM(sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_THUMB, SCULPT_TOOL_LAYER, SCULPT_TOOL_DRAW_SHARP, SCULPT_TOOL_ELASTIC_DEFORM, SCULPT_TOOL_SMOOTH, SCULPT_TOOL_BOUNDARY, SCULPT_TOOL_POSE); } static bool sculpt_tool_is_proxy_used(const char sculpt_tool) { return ELEM(sculpt_tool, SCULPT_TOOL_SMOOTH, SCULPT_TOOL_LAYER, SCULPT_TOOL_POSE, SCULPT_TOOL_DISPLACEMENT_SMEAR, SCULPT_TOOL_BOUNDARY, SCULPT_TOOL_CLOTH, SCULPT_TOOL_PAINT, SCULPT_TOOL_SMEAR, SCULPT_TOOL_DRAW_FACE_SETS); } static bool sculpt_brush_use_topology_rake(const SculptSession *ss, const Brush *brush) { return SCULPT_TOOL_HAS_TOPOLOGY_RAKE(brush->sculpt_tool) && (brush->topology_rake_factor > 0.0f) && (ss->bm != NULL); } /** * Test whether the #StrokeCache.sculpt_normal needs update in #do_brush_action */ static int sculpt_brush_needs_normal(const SculptSession *ss, Sculpt *sd, const Brush *brush) { return ((SCULPT_TOOL_HAS_NORMAL_WEIGHT(brush->sculpt_tool) && (ss->cache->normal_weight > 0.0f)) || SCULPT_automasking_needs_normal(ss, sd, brush) || ELEM(brush->sculpt_tool, SCULPT_TOOL_BLOB, SCULPT_TOOL_CREASE, SCULPT_TOOL_DRAW, SCULPT_TOOL_DRAW_SHARP, SCULPT_TOOL_CLOTH, SCULPT_TOOL_LAYER, SCULPT_TOOL_NUDGE, SCULPT_TOOL_ROTATE, SCULPT_TOOL_ELASTIC_DEFORM, SCULPT_TOOL_THUMB) || (brush->mtex.brush_map_mode == MTEX_MAP_MODE_AREA)) || sculpt_brush_use_topology_rake(ss, brush); } static bool sculpt_brush_needs_rake_rotation(const Brush *brush) { return SCULPT_TOOL_HAS_RAKE(brush->sculpt_tool) && (brush->rake_factor != 0.0f); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Sculpt Init/Update * \{ */ typedef enum StrokeFlags { CLIP_X = 1, CLIP_Y = 2, CLIP_Z = 4, } StrokeFlags; void SCULPT_orig_vert_data_unode_init(SculptOrigVertData *data, Object *ob, SculptUndoNode *unode) { SculptSession *ss = ob->sculpt; BMesh *bm = ss->bm; memset(data, 0, sizeof(*data)); data->unode = unode; if (bm) { data->bm_log = ss->bm_log; } else { data->coords = data->unode->co; data->normals = data->unode->no; data->vmasks = data->unode->mask; data->colors = data->unode->col; } } void SCULPT_orig_vert_data_init(SculptOrigVertData *data, Object *ob, PBVHNode *node, SculptUndoType type) { SculptUndoNode *unode; unode = SCULPT_undo_push_node(ob, node, type); SCULPT_orig_vert_data_unode_init(data, ob, unode); } void SCULPT_orig_vert_data_update(SculptOrigVertData *orig_data, PBVHVertexIter *iter) { if (orig_data->unode->type == SCULPT_UNDO_COORDS) { if (orig_data->bm_log) { BM_log_original_vert_data(orig_data->bm_log, iter->bm_vert, &orig_data->co, &orig_data->no); } else { orig_data->co = orig_data->coords[iter->i]; orig_data->no = orig_data->normals[iter->i]; } } else if (orig_data->unode->type == SCULPT_UNDO_COLOR) { orig_data->col = orig_data->colors[iter->i]; } else if (orig_data->unode->type == SCULPT_UNDO_MASK) { if (orig_data->bm_log) { orig_data->mask = BM_log_original_mask(orig_data->bm_log, iter->bm_vert); } else { orig_data->mask = orig_data->vmasks[iter->i]; } } } static void sculpt_rake_data_update(struct SculptRakeData *srd, const float co[3]) { float rake_dist = len_v3v3(srd->follow_co, co); if (rake_dist > srd->follow_dist) { interp_v3_v3v3(srd->follow_co, srd->follow_co, co, rake_dist - srd->follow_dist); } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Sculpt Dynamic Topology * \{ */ bool SCULPT_stroke_is_dynamic_topology(const SculptSession *ss, const Brush *brush) { return ((BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) && (!ss->cache || (!ss->cache->alt_smooth)) && /* Requires mesh restore, which doesn't work with * dynamic-topology. */ !(brush->flag & BRUSH_ANCHORED) && !(brush->flag & BRUSH_DRAG_DOT) && SCULPT_TOOL_HAS_DYNTOPO(brush->sculpt_tool)); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Sculpt Paint Mesh * \{ */ static void paint_mesh_restore_co_task_cb(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict UNUSED(tls)) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; SculptUndoNode *unode; SculptUndoType type; switch (data->brush->sculpt_tool) { case SCULPT_TOOL_MASK: type = SCULPT_UNDO_MASK; break; case SCULPT_TOOL_PAINT: case SCULPT_TOOL_SMEAR: type = SCULPT_UNDO_COLOR; break; default: type = SCULPT_UNDO_COORDS; break; } if (ss->bm) { unode = SCULPT_undo_push_node(data->ob, data->nodes[n], type); } else { unode = SCULPT_undo_get_node(data->nodes[n], type); } if (!unode) { return; } switch (type) { case SCULPT_UNDO_MASK: BKE_pbvh_node_mark_update_mask(data->nodes[n]); break; case SCULPT_UNDO_COLOR: BKE_pbvh_node_mark_update_color(data->nodes[n]); break; case SCULPT_UNDO_COORDS: BKE_pbvh_node_mark_update(data->nodes[n]); break; default: break; } PBVHVertexIter vd; SculptOrigVertData orig_data; SCULPT_orig_vert_data_unode_init(&orig_data, data->ob, unode); BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { SCULPT_orig_vert_data_update(&orig_data, &vd); if (orig_data.unode->type == SCULPT_UNDO_COORDS) { copy_v3_v3(vd.co, orig_data.co); if (vd.no) { copy_v3_v3(vd.no, orig_data.no); } else { copy_v3_v3(vd.fno, orig_data.no); } if (vd.is_mesh) { BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex); } } else if (orig_data.unode->type == SCULPT_UNDO_MASK) { *vd.mask = orig_data.mask; } else if (orig_data.unode->type == SCULPT_UNDO_COLOR) { SCULPT_vertex_color_set(ss, vd.vertex, orig_data.col); } } BKE_pbvh_vertex_iter_end; } static void paint_mesh_restore_co(Sculpt *sd, Object *ob) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); PBVHNode **nodes; int totnode; BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode); /** * Disable multi-threading when dynamic-topology is enabled. Otherwise, * new entries might be inserted by #SCULPT_undo_push_node() into the #GHash * used internally by #BM_log_original_vert_co() by a different thread. See T33787. */ SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, }; TaskParallelSettings settings; BKE_pbvh_parallel_range_settings(&settings, true && !ss->bm, totnode); BLI_task_parallel_range(0, totnode, &data, paint_mesh_restore_co_task_cb, &settings); BKE_pbvh_node_color_buffer_free(ss->pbvh); MEM_SAFE_FREE(nodes); } /*** BVH Tree ***/ static void sculpt_extend_redraw_rect_previous(Object *ob, rcti *rect) { /* Expand redraw \a rect with redraw \a rect from previous step to * prevent partial-redraw issues caused by fast strokes. This is * needed here (not in sculpt_flush_update) as it was before * because redraw rectangle should be the same in both of * optimized PBVH draw function and 3d view redraw, if not -- some * mesh parts could disappear from screen (sergey). */ SculptSession *ss = ob->sculpt; if (!ss->cache) { return; } if (BLI_rcti_is_empty(&ss->cache->previous_r)) { return; } BLI_rcti_union(rect, &ss->cache->previous_r); } bool SCULPT_get_redraw_rect(ARegion *region, RegionView3D *rv3d, Object *ob, rcti *rect) { PBVH *pbvh = ob->sculpt->pbvh; float bb_min[3], bb_max[3]; if (!pbvh) { return false; } BKE_pbvh_redraw_BB(pbvh, bb_min, bb_max); /* Convert 3D bounding box to screen space. */ if (!paint_convert_bb_to_rect(rect, bb_min, bb_max, region, rv3d, ob)) { return false; } return true; } void ED_sculpt_redraw_planes_get(float planes[4][4], ARegion *region, Object *ob) { PBVH *pbvh = ob->sculpt->pbvh; /* Copy here, original will be used below. */ rcti rect = ob->sculpt->cache->current_r; sculpt_extend_redraw_rect_previous(ob, &rect); paint_calc_redraw_planes(planes, region, ob, &rect); /* We will draw this \a rect, so now we can set it as the previous partial \a rect. * Note that we don't update with the union of previous/current (\a rect), only with * the current. Thus we avoid the rectangle needlessly growing to include * all the stroke area. */ ob->sculpt->cache->previous_r = ob->sculpt->cache->current_r; /* Clear redraw flag from nodes. */ if (pbvh) { BKE_pbvh_update_bounds(pbvh, PBVH_UpdateRedraw); } } /************************ Brush Testing *******************/ void SCULPT_brush_test_init(SculptSession *ss, SculptBrushTest *test) { RegionView3D *rv3d = ss->cache ? ss->cache->vc->rv3d : ss->rv3d; View3D *v3d = ss->cache ? ss->cache->vc->v3d : ss->v3d; test->radius_squared = ss->cache ? ss->cache->radius_squared : ss->cursor_radius * ss->cursor_radius; test->radius = sqrtf(test->radius_squared); if (ss->cache) { copy_v3_v3(test->location, ss->cache->location); test->mirror_symmetry_pass = ss->cache->mirror_symmetry_pass; test->radial_symmetry_pass = ss->cache->radial_symmetry_pass; copy_m4_m4(test->symm_rot_mat_inv, ss->cache->symm_rot_mat_inv); } else { copy_v3_v3(test->location, ss->cursor_location); test->mirror_symmetry_pass = 0; test->radial_symmetry_pass = 0; unit_m4(test->symm_rot_mat_inv); } /* Just for initialize. */ test->dist = 0.0f; /* Only for 2D projection. */ zero_v4(test->plane_view); zero_v4(test->plane_tool); if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) { test->clip_rv3d = rv3d; } else { test->clip_rv3d = NULL; } } BLI_INLINE bool sculpt_brush_test_clipping(const SculptBrushTest *test, const float co[3]) { RegionView3D *rv3d = test->clip_rv3d; if (!rv3d) { return false; } float symm_co[3]; flip_v3_v3(symm_co, co, test->mirror_symmetry_pass); if (test->radial_symmetry_pass) { mul_m4_v3(test->symm_rot_mat_inv, symm_co); } return ED_view3d_clipping_test(rv3d, symm_co, true); } bool SCULPT_brush_test_sphere(SculptBrushTest *test, const float co[3]) { float distsq = len_squared_v3v3(co, test->location); if (distsq > test->radius_squared) { return false; } if (sculpt_brush_test_clipping(test, co)) { return false; } test->dist = sqrtf(distsq); return true; } bool SCULPT_brush_test_sphere_sq(SculptBrushTest *test, const float co[3]) { float distsq = len_squared_v3v3(co, test->location); if (distsq > test->radius_squared) { return false; } if (sculpt_brush_test_clipping(test, co)) { return false; } test->dist = distsq; return true; } bool SCULPT_brush_test_sphere_fast(const SculptBrushTest *test, const float co[3]) { if (sculpt_brush_test_clipping(test, co)) { return false; } return len_squared_v3v3(co, test->location) <= test->radius_squared; } bool SCULPT_brush_test_circle_sq(SculptBrushTest *test, const float co[3]) { float co_proj[3]; closest_to_plane_normalized_v3(co_proj, test->plane_view, co); float distsq = len_squared_v3v3(co_proj, test->location); if (distsq > test->radius_squared) { return false; } if (sculpt_brush_test_clipping(test, co)) { return false; } test->dist = distsq; return true; } bool SCULPT_brush_test_cube(SculptBrushTest *test, const float co[3], const float local[4][4], const float roundness) { float side = 1.0f; float local_co[3]; if (sculpt_brush_test_clipping(test, co)) { return false; } mul_v3_m4v3(local_co, local, co); local_co[0] = fabsf(local_co[0]); local_co[1] = fabsf(local_co[1]); local_co[2] = fabsf(local_co[2]); /* Keep the square and circular brush tips the same size. */ side += (1.0f - side) * roundness; const float hardness = 1.0f - roundness; const float constant_side = hardness * side; const float falloff_side = roundness * side; if (!(local_co[0] <= side && local_co[1] <= side && local_co[2] <= side)) { /* Outside the square. */ return false; } if (min_ff(local_co[0], local_co[1]) > constant_side) { /* Corner, distance to the center of the corner circle. */ float r_point[3]; copy_v3_fl(r_point, constant_side); test->dist = len_v2v2(r_point, local_co) / falloff_side; return true; } if (max_ff(local_co[0], local_co[1]) > constant_side) { /* Side, distance to the square XY axis. */ test->dist = (max_ff(local_co[0], local_co[1]) - constant_side) / falloff_side; return true; } /* Inside the square, constant distance. */ test->dist = 0.0f; return true; } SculptBrushTestFn SCULPT_brush_test_init_with_falloff_shape(SculptSession *ss, SculptBrushTest *test, char falloff_shape) { SCULPT_brush_test_init(ss, test); SculptBrushTestFn sculpt_brush_test_sq_fn; if (falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) { sculpt_brush_test_sq_fn = SCULPT_brush_test_sphere_sq; } else { /* PAINT_FALLOFF_SHAPE_TUBE */ plane_from_point_normal_v3(test->plane_view, test->location, ss->cache->view_normal); sculpt_brush_test_sq_fn = SCULPT_brush_test_circle_sq; } return sculpt_brush_test_sq_fn; } const float *SCULPT_brush_frontface_normal_from_falloff_shape(SculptSession *ss, char falloff_shape) { if (falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) { return ss->cache->sculpt_normal_symm; } /* PAINT_FALLOFF_SHAPE_TUBE */ return ss->cache->view_normal; } static float frontface(const Brush *br, const float sculpt_normal[3], const float no[3], const float fno[3]) { if (!(br->flag & BRUSH_FRONTFACE)) { return 1.0f; } float dot; if (no) { dot = dot_v3v3(no, sculpt_normal); } else { dot = dot_v3v3(fno, sculpt_normal); } return dot > 0.0f ? dot : 0.0f; } #if 0 static bool sculpt_brush_test_cyl(SculptBrushTest *test, float co[3], float location[3], const float area_no[3]) { if (sculpt_brush_test_sphere_fast(test, co)) { float t1[3], t2[3], t3[3], dist; sub_v3_v3v3(t1, location, co); sub_v3_v3v3(t2, x2, location); cross_v3_v3v3(t3, area_no, t1); dist = len_v3(t3) / len_v3(t2); test->dist = dist; return true; } return false; } #endif /* ===== Sculpting ===== */ static float calc_overlap(StrokeCache *cache, const char symm, const char axis, const float angle) { float mirror[3]; float distsq; flip_v3_v3(mirror, cache->true_location, symm); if (axis != 0) { float mat[3][3]; axis_angle_to_mat3_single(mat, axis, angle); mul_m3_v3(mat, mirror); } distsq = len_squared_v3v3(mirror, cache->true_location); if (distsq <= 4.0f * (cache->radius_squared)) { return (2.0f * (cache->radius) - sqrtf(distsq)) / (2.0f * (cache->radius)); } return 0.0f; } static float calc_radial_symmetry_feather(Sculpt *sd, StrokeCache *cache, const char symm, const char axis) { float overlap = 0.0f; for (int i = 1; i < sd->radial_symm[axis - 'X']; i++) { const float angle = 2.0f * M_PI * i / sd->radial_symm[axis - 'X']; overlap += calc_overlap(cache, symm, axis, angle); } return overlap; } static float calc_symmetry_feather(Sculpt *sd, StrokeCache *cache) { if (!(sd->paint.symmetry_flags & PAINT_SYMMETRY_FEATHER)) { return 1.0f; } float overlap; const int symm = cache->symmetry; overlap = 0.0f; for (int i = 0; i <= symm; i++) { if (!SCULPT_is_symmetry_iteration_valid(i, symm)) { continue; } overlap += calc_overlap(cache, i, 0, 0); overlap += calc_radial_symmetry_feather(sd, cache, i, 'X'); overlap += calc_radial_symmetry_feather(sd, cache, i, 'Y'); overlap += calc_radial_symmetry_feather(sd, cache, i, 'Z'); } return 1.0f / overlap; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Calculate Normal and Center * * Calculate geometry surrounding the brush center. * (optionally using original coordinates). * * Functions are: * - #SCULPT_calc_area_center * - #SCULPT_calc_area_normal * - #SCULPT_calc_area_normal_and_center * * \note These are all _very_ similar, when changing one, check others. * \{ */ typedef struct AreaNormalCenterTLSData { /* 0 = towards view, 1 = flipped */ float area_cos[2][3]; float area_nos[2][3]; int count_no[2]; int count_co[2]; } AreaNormalCenterTLSData; static void calc_area_normal_and_center_task_cb(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; AreaNormalCenterTLSData *anctd = tls->userdata_chunk; const bool use_area_nos = data->use_area_nos; const bool use_area_cos = data->use_area_cos; PBVHVertexIter vd; SculptUndoNode *unode = NULL; bool use_original = false; bool normal_test_r, area_test_r; if (ss->cache && ss->cache->original) { unode = SCULPT_undo_push_node(data->ob, data->nodes[n], SCULPT_UNDO_COORDS); use_original = (unode->co || unode->bm_entry); } SculptBrushTest normal_test; SculptBrushTestFn sculpt_brush_normal_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape( ss, &normal_test, data->brush->falloff_shape); /* Update the test radius to sample the normal using the normal radius of the brush. */ if (data->brush->ob_mode == OB_MODE_SCULPT) { float test_radius = sqrtf(normal_test.radius_squared); test_radius *= data->brush->normal_radius_factor; normal_test.radius = test_radius; normal_test.radius_squared = test_radius * test_radius; } SculptBrushTest area_test; SculptBrushTestFn sculpt_brush_area_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape( ss, &area_test, data->brush->falloff_shape); if (data->brush->ob_mode == OB_MODE_SCULPT) { float test_radius = sqrtf(area_test.radius_squared); /* Layer brush produces artifacts with normal and area radius */ /* Enable area radius control only on Scrape for now */ if (ELEM(data->brush->sculpt_tool, SCULPT_TOOL_SCRAPE, SCULPT_TOOL_FILL) && data->brush->area_radius_factor > 0.0f) { test_radius *= data->brush->area_radius_factor; if (ss->cache && data->brush->flag2 & BRUSH_AREA_RADIUS_PRESSURE) { test_radius *= ss->cache->pressure; } } else { test_radius *= data->brush->normal_radius_factor; } area_test.radius = test_radius; area_test.radius_squared = test_radius * test_radius; } /* When the mesh is edited we can't rely on original coords * (original mesh may not even have verts in brush radius). */ if (use_original && data->has_bm_orco) { float(*orco_coords)[3]; int(*orco_tris)[3]; int orco_tris_num; BKE_pbvh_node_get_bm_orco_data(data->nodes[n], &orco_tris, &orco_tris_num, &orco_coords, NULL); for (int i = 0; i < orco_tris_num; i++) { const float *co_tri[3] = { orco_coords[orco_tris[i][0]], orco_coords[orco_tris[i][1]], orco_coords[orco_tris[i][2]], }; float co[3]; closest_on_tri_to_point_v3(co, normal_test.location, UNPACK3(co_tri)); normal_test_r = sculpt_brush_normal_test_sq_fn(&normal_test, co); area_test_r = sculpt_brush_area_test_sq_fn(&area_test, co); if (!normal_test_r && !area_test_r) { continue; } float no[3]; int flip_index; normal_tri_v3(no, UNPACK3(co_tri)); flip_index = (dot_v3v3(ss->cache->view_normal, no) <= 0.0f); if (use_area_cos && area_test_r) { /* Weight the coordinates towards the center. */ float p = 1.0f - (sqrtf(area_test.dist) / area_test.radius); const float afactor = clamp_f(3.0f * p * p - 2.0f * p * p * p, 0.0f, 1.0f); float disp[3]; sub_v3_v3v3(disp, co, area_test.location); mul_v3_fl(disp, 1.0f - afactor); add_v3_v3v3(co, area_test.location, disp); add_v3_v3(anctd->area_cos[flip_index], co); anctd->count_co[flip_index] += 1; } if (use_area_nos && normal_test_r) { /* Weight the normals towards the center. */ float p = 1.0f - (sqrtf(normal_test.dist) / normal_test.radius); const float nfactor = clamp_f(3.0f * p * p - 2.0f * p * p * p, 0.0f, 1.0f); mul_v3_fl(no, nfactor); add_v3_v3(anctd->area_nos[flip_index], no); anctd->count_no[flip_index] += 1; } } } else { BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { float co[3]; /* For bm_vert only. */ float no_s[3]; if (use_original) { if (unode->bm_entry) { const float *temp_co; const float *temp_no_s; BM_log_original_vert_data(ss->bm_log, vd.bm_vert, &temp_co, &temp_no_s); copy_v3_v3(co, temp_co); copy_v3_v3(no_s, temp_no_s); } else { copy_v3_v3(co, unode->co[vd.i]); copy_v3_v3(no_s, unode->no[vd.i]); } } else { copy_v3_v3(co, vd.co); } normal_test_r = sculpt_brush_normal_test_sq_fn(&normal_test, co); area_test_r = sculpt_brush_area_test_sq_fn(&area_test, co); if (!normal_test_r && !area_test_r) { continue; } float no[3]; int flip_index; data->any_vertex_sampled = true; if (use_original) { copy_v3_v3(no, no_s); } else { if (vd.no) { copy_v3_v3(no, vd.no); } else { copy_v3_v3(no, vd.fno); } } flip_index = (dot_v3v3(ss->cache ? ss->cache->view_normal : ss->cursor_view_normal, no) <= 0.0f); if (use_area_cos && area_test_r) { /* Weight the coordinates towards the center. */ float p = 1.0f - (sqrtf(area_test.dist) / area_test.radius); const float afactor = clamp_f(3.0f * p * p - 2.0f * p * p * p, 0.0f, 1.0f); float disp[3]; sub_v3_v3v3(disp, co, area_test.location); mul_v3_fl(disp, 1.0f - afactor); add_v3_v3v3(co, area_test.location, disp); add_v3_v3(anctd->area_cos[flip_index], co); anctd->count_co[flip_index] += 1; } if (use_area_nos && normal_test_r) { /* Weight the normals towards the center. */ float p = 1.0f - (sqrtf(normal_test.dist) / normal_test.radius); const float nfactor = clamp_f(3.0f * p * p - 2.0f * p * p * p, 0.0f, 1.0f); mul_v3_fl(no, nfactor); add_v3_v3(anctd->area_nos[flip_index], no); anctd->count_no[flip_index] += 1; } } BKE_pbvh_vertex_iter_end; } } static void calc_area_normal_and_center_reduce(const void *__restrict UNUSED(userdata), void *__restrict chunk_join, void *__restrict chunk) { AreaNormalCenterTLSData *join = chunk_join; AreaNormalCenterTLSData *anctd = chunk; /* For flatten center. */ add_v3_v3(join->area_cos[0], anctd->area_cos[0]); add_v3_v3(join->area_cos[1], anctd->area_cos[1]); /* For area normal. */ add_v3_v3(join->area_nos[0], anctd->area_nos[0]); add_v3_v3(join->area_nos[1], anctd->area_nos[1]); /* Weights. */ add_v2_v2_int(join->count_no, anctd->count_no); add_v2_v2_int(join->count_co, anctd->count_co); } void SCULPT_calc_area_center( Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_co[3]) { const Brush *brush = BKE_paint_brush(&sd->paint); SculptSession *ss = ob->sculpt; const bool has_bm_orco = ss->bm && SCULPT_stroke_is_dynamic_topology(ss, brush); int n; /* Intentionally set 'sd' to NULL since we share logic with vertex paint. */ SculptThreadedTaskData data = { .sd = NULL, .ob = ob, .brush = brush, .nodes = nodes, .totnode = totnode, .has_bm_orco = has_bm_orco, .use_area_cos = true, }; AreaNormalCenterTLSData anctd = {{{0}}}; TaskParallelSettings settings; BKE_pbvh_parallel_range_settings(&settings, true, totnode); settings.func_reduce = calc_area_normal_and_center_reduce; settings.userdata_chunk = &anctd; settings.userdata_chunk_size = sizeof(AreaNormalCenterTLSData); BLI_task_parallel_range(0, totnode, &data, calc_area_normal_and_center_task_cb, &settings); /* For flatten center. */ for (n = 0; n < ARRAY_SIZE(anctd.area_cos); n++) { if (anctd.count_co[n] == 0) { continue; } mul_v3_v3fl(r_area_co, anctd.area_cos[n], 1.0f / anctd.count_co[n]); break; } if (n == 2) { zero_v3(r_area_co); } if (anctd.count_co[0] == 0 && anctd.count_co[1] == 0) { if (ss->cache) { copy_v3_v3(r_area_co, ss->cache->location); } } } void SCULPT_calc_area_normal( Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_no[3]) { const Brush *brush = BKE_paint_brush(&sd->paint); SCULPT_pbvh_calc_area_normal(brush, ob, nodes, totnode, true, r_area_no); } bool SCULPT_pbvh_calc_area_normal(const Brush *brush, Object *ob, PBVHNode **nodes, int totnode, bool use_threading, float r_area_no[3]) { SculptSession *ss = ob->sculpt; const bool has_bm_orco = ss->bm && SCULPT_stroke_is_dynamic_topology(ss, brush); /* Intentionally set 'sd' to NULL since this is used for vertex paint too. */ SculptThreadedTaskData data = { .sd = NULL, .ob = ob, .brush = brush, .nodes = nodes, .totnode = totnode, .has_bm_orco = has_bm_orco, .use_area_nos = true, .any_vertex_sampled = false, }; AreaNormalCenterTLSData anctd = {{{0}}}; TaskParallelSettings settings; BKE_pbvh_parallel_range_settings(&settings, use_threading, totnode); settings.func_reduce = calc_area_normal_and_center_reduce; settings.userdata_chunk = &anctd; settings.userdata_chunk_size = sizeof(AreaNormalCenterTLSData); BLI_task_parallel_range(0, totnode, &data, calc_area_normal_and_center_task_cb, &settings); /* For area normal. */ for (int i = 0; i < ARRAY_SIZE(anctd.area_nos); i++) { if (normalize_v3_v3(r_area_no, anctd.area_nos[i]) != 0.0f) { break; } } return data.any_vertex_sampled; } void SCULPT_calc_area_normal_and_center( Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_no[3], float r_area_co[3]) { const Brush *brush = BKE_paint_brush(&sd->paint); SculptSession *ss = ob->sculpt; const bool has_bm_orco = ss->bm && SCULPT_stroke_is_dynamic_topology(ss, brush); int n; /* Intentionally set 'sd' to NULL since this is used for vertex paint too. */ SculptThreadedTaskData data = { .sd = NULL, .ob = ob, .brush = brush, .nodes = nodes, .totnode = totnode, .has_bm_orco = has_bm_orco, .use_area_cos = true, .use_area_nos = true, }; AreaNormalCenterTLSData anctd = {{{0}}}; TaskParallelSettings settings; BKE_pbvh_parallel_range_settings(&settings, true, totnode); settings.func_reduce = calc_area_normal_and_center_reduce; settings.userdata_chunk = &anctd; settings.userdata_chunk_size = sizeof(AreaNormalCenterTLSData); BLI_task_parallel_range(0, totnode, &data, calc_area_normal_and_center_task_cb, &settings); /* For flatten center. */ for (n = 0; n < ARRAY_SIZE(anctd.area_cos); n++) { if (anctd.count_co[n] == 0) { continue; } mul_v3_v3fl(r_area_co, anctd.area_cos[n], 1.0f / anctd.count_co[n]); break; } if (n == 2) { zero_v3(r_area_co); } if (anctd.count_co[0] == 0 && anctd.count_co[1] == 0) { if (ss->cache) { copy_v3_v3(r_area_co, ss->cache->location); } } /* For area normal. */ for (n = 0; n < ARRAY_SIZE(anctd.area_nos); n++) { if (normalize_v3_v3(r_area_no, anctd.area_nos[n]) != 0.0f) { break; } } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Generic Brush Utilities * \{ */ /** * Return modified brush strength. Includes the direction of the brush, positive * values pull vertices, negative values push. Uses tablet pressure and a * special multiplier found experimentally to scale the strength factor. */ static float brush_strength(const Sculpt *sd, const StrokeCache *cache, const float feather, const UnifiedPaintSettings *ups, const PaintModeSettings *UNUSED(paint_mode_settings)) { const Scene *scene = cache->vc->scene; const Brush *brush = BKE_paint_brush((Paint *)&sd->paint); /* Primary strength input; square it to make lower values more sensitive. */ const float root_alpha = BKE_brush_alpha_get(scene, brush); const float alpha = root_alpha * root_alpha; const float dir = (brush->flag & BRUSH_DIR_IN) ? -1.0f : 1.0f; const float pressure = BKE_brush_use_alpha_pressure(brush) ? cache->pressure : 1.0f; const float pen_flip = cache->pen_flip ? -1.0f : 1.0f; const float invert = cache->invert ? -1.0f : 1.0f; float overlap = ups->overlap_factor; /* Spacing is integer percentage of radius, divide by 50 to get * normalized diameter. */ float flip = dir * invert * pen_flip; if (brush->flag & BRUSH_INVERT_TO_SCRAPE_FILL) { flip = 1.0f; } /* Pressure final value after being tweaked depending on the brush. */ float final_pressure; switch (brush->sculpt_tool) { case SCULPT_TOOL_CLAY: final_pressure = pow4f(pressure); overlap = (1.0f + overlap) / 2.0f; return 0.25f * alpha * flip * final_pressure * overlap * feather; case SCULPT_TOOL_DRAW: case SCULPT_TOOL_DRAW_SHARP: case SCULPT_TOOL_LAYER: return alpha * flip * pressure * overlap * feather; case SCULPT_TOOL_DISPLACEMENT_ERASER: return alpha * pressure * overlap * feather; case SCULPT_TOOL_CLOTH: if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_GRAB) { /* Grab deform uses the same falloff as a regular grab brush. */ return root_alpha * feather; } else if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_SNAKE_HOOK) { return root_alpha * feather * pressure * overlap; } else if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_EXPAND) { /* Expand is more sensible to strength as it keeps expanding the cloth when sculpting over * the same vertices. */ return 0.1f * alpha * flip * pressure * overlap * feather; } else { /* Multiply by 10 by default to get a larger range of strength depending on the size of the * brush and object. */ return 10.0f * alpha * flip * pressure * overlap * feather; } case SCULPT_TOOL_DRAW_FACE_SETS: return alpha * pressure * overlap * feather; case SCULPT_TOOL_SLIDE_RELAX: return alpha * pressure * overlap * feather * 2.0f; case SCULPT_TOOL_PAINT: final_pressure = pressure * pressure; return final_pressure * overlap * feather; case SCULPT_TOOL_SMEAR: case SCULPT_TOOL_DISPLACEMENT_SMEAR: return alpha * pressure * overlap * feather; case SCULPT_TOOL_CLAY_STRIPS: /* Clay Strips needs less strength to compensate the curve. */ final_pressure = powf(pressure, 1.5f); return alpha * flip * final_pressure * overlap * feather * 0.3f; case SCULPT_TOOL_CLAY_THUMB: final_pressure = pressure * pressure; return alpha * flip * final_pressure * overlap * feather * 1.3f; case SCULPT_TOOL_MASK: overlap = (1.0f + overlap) / 2.0f; switch ((BrushMaskTool)brush->mask_tool) { case BRUSH_MASK_DRAW: return alpha * flip * pressure * overlap * feather; case BRUSH_MASK_SMOOTH: return alpha * pressure * feather; } BLI_assert_msg(0, "Not supposed to happen"); return 0.0f; case SCULPT_TOOL_CREASE: case SCULPT_TOOL_BLOB: return alpha * flip * pressure * overlap * feather; case SCULPT_TOOL_INFLATE: if (flip > 0.0f) { return 0.250f * alpha * flip * pressure * overlap * feather; } else { return 0.125f * alpha * flip * pressure * overlap * feather; } case SCULPT_TOOL_MULTIPLANE_SCRAPE: overlap = (1.0f + overlap) / 2.0f; return alpha * flip * pressure * overlap * feather; case SCULPT_TOOL_FILL: case SCULPT_TOOL_SCRAPE: case SCULPT_TOOL_FLATTEN: if (flip > 0.0f) { overlap = (1.0f + overlap) / 2.0f; return alpha * flip * pressure * overlap * feather; } else { /* Reduce strength for DEEPEN, PEAKS, and CONTRAST. */ return 0.5f * alpha * flip * pressure * overlap * feather; } case SCULPT_TOOL_SMOOTH: return flip * alpha * pressure * feather; case SCULPT_TOOL_PINCH: if (flip > 0.0f) { return alpha * flip * pressure * overlap * feather; } else { return 0.25f * alpha * flip * pressure * overlap * feather; } case SCULPT_TOOL_NUDGE: overlap = (1.0f + overlap) / 2.0f; return alpha * pressure * overlap * feather; case SCULPT_TOOL_THUMB: return alpha * pressure * feather; case SCULPT_TOOL_SNAKE_HOOK: return root_alpha * feather; case SCULPT_TOOL_GRAB: return root_alpha * feather; case SCULPT_TOOL_ROTATE: return alpha * pressure * feather; case SCULPT_TOOL_ELASTIC_DEFORM: case SCULPT_TOOL_POSE: case SCULPT_TOOL_BOUNDARY: return root_alpha * feather; default: return 0.0f; } } float SCULPT_brush_strength_factor(SculptSession *ss, const Brush *br, const float brush_point[3], float len, const float vno[3], const float fno[3], float mask, const PBVHVertRef vertex, const int thread_id, AutomaskingNodeData *automask_data) { StrokeCache *cache = ss->cache; const Scene *scene = cache->vc->scene; const MTex *mtex = BKE_brush_mask_texture_get(br, OB_MODE_SCULPT); float avg = 1.0f; float rgba[4]; float point[3]; sub_v3_v3v3(point, brush_point, cache->plane_offset); if (!mtex->tex) { avg = 1.0f; } else if (mtex->brush_map_mode == MTEX_MAP_MODE_3D) { /* Get strength by feeding the vertex location directly into a texture. */ avg = BKE_brush_sample_tex_3d(scene, br, mtex, point, rgba, 0, ss->tex_pool); } else { float symm_point[3], point_2d[2]; /* Quite warnings. */ float x = 0.0f, y = 0.0f; /* If the active area is being applied for symmetry, flip it * across the symmetry axis and rotate it back to the original * position in order to project it. This insures that the * brush texture will be oriented correctly. */ if (cache->radial_symmetry_pass) { mul_m4_v3(cache->symm_rot_mat_inv, point); } flip_v3_v3(symm_point, point, cache->mirror_symmetry_pass); ED_view3d_project_float_v2_m4(cache->vc->region, symm_point, point_2d, cache->projection_mat); /* Still no symmetry supported for other paint modes. * Sculpt does it DIY. */ if (mtex->brush_map_mode == MTEX_MAP_MODE_AREA) { /* Similar to fixed mode, but projects from brush angle * rather than view direction. */ mul_m4_v3(cache->brush_local_mat, symm_point); x = symm_point[0]; y = symm_point[1]; x *= mtex->size[0]; y *= mtex->size[1]; x += mtex->ofs[0]; y += mtex->ofs[1]; avg = paint_get_tex_pixel(mtex, x, y, ss->tex_pool, thread_id); avg += br->texture_sample_bias; } else { const float point_3d[3] = {point_2d[0], point_2d[1], 0.0f}; avg = BKE_brush_sample_tex_3d(scene, br, mtex, point_3d, rgba, 0, ss->tex_pool); } } /* Hardness. */ float final_len = len; const float hardness = cache->paint_brush.hardness; float p = len / cache->radius; if (p < hardness) { final_len = 0.0f; } else if (hardness == 1.0f) { final_len = cache->radius; } else { p = (p - hardness) / (1.0f - hardness); final_len = p * cache->radius; } /* Falloff curve. */ avg *= BKE_brush_curve_strength(br, final_len, cache->radius); avg *= frontface(br, cache->view_normal, vno, fno); /* Paint mask. */ avg *= 1.0f - mask; /* Auto-masking. */ avg *= SCULPT_automasking_factor_get(cache->automasking, ss, vertex, automask_data); return avg; } bool SCULPT_search_sphere_cb(PBVHNode *node, void *data_v) { SculptSearchSphereData *data = data_v; const float *center; float nearest[3]; if (data->center) { center = data->center; } else { center = data->ss->cache ? data->ss->cache->location : data->ss->cursor_location; } float t[3], bb_min[3], bb_max[3]; if (data->ignore_fully_ineffective) { if (BKE_pbvh_node_fully_hidden_get(node)) { return false; } if (BKE_pbvh_node_fully_masked_get(node)) { return false; } } if (data->original) { BKE_pbvh_node_get_original_BB(node, bb_min, bb_max); } else { BKE_pbvh_node_get_BB(node, bb_min, bb_max); } for (int i = 0; i < 3; i++) { if (bb_min[i] > center[i]) { nearest[i] = bb_min[i]; } else if (bb_max[i] < center[i]) { nearest[i] = bb_max[i]; } else { nearest[i] = center[i]; } } sub_v3_v3v3(t, center, nearest); return len_squared_v3(t) < data->radius_squared; } bool SCULPT_search_circle_cb(PBVHNode *node, void *data_v) { SculptSearchCircleData *data = data_v; float bb_min[3], bb_max[3]; if (data->ignore_fully_ineffective) { if (BKE_pbvh_node_fully_masked_get(node)) { return false; } } if (data->original) { BKE_pbvh_node_get_original_BB(node, bb_min, bb_max); } else { BKE_pbvh_node_get_BB(node, bb_min, bb_min); } float dummy_co[3], dummy_depth; const float dist_sq = dist_squared_ray_to_aabb_v3( data->dist_ray_to_aabb_precalc, bb_min, bb_max, dummy_co, &dummy_depth); /* Seems like debug code. * Maybe this function can just return true if the node is not fully masked. */ return dist_sq < data->radius_squared || true; } void SCULPT_clip(Sculpt *sd, SculptSession *ss, float co[3], const float val[3]) { for (int i = 0; i < 3; i++) { if (sd->flags & (SCULPT_LOCK_X << i)) { continue; } bool do_clip = false; float co_clip[3]; if (ss->cache && (ss->cache->flag & (CLIP_X << i))) { /* Take possible mirror object into account. */ mul_v3_m4v3(co_clip, ss->cache->clip_mirror_mtx, co); if (fabsf(co_clip[i]) <= ss->cache->clip_tolerance[i]) { co_clip[i] = 0.0f; float imtx[4][4]; invert_m4_m4(imtx, ss->cache->clip_mirror_mtx); mul_m4_v3(imtx, co_clip); do_clip = true; } } if (do_clip) { co[i] = co_clip[i]; } else { co[i] = val[i]; } } } static PBVHNode **sculpt_pbvh_gather_cursor_update(Object *ob, Sculpt *sd, bool use_original, int *r_totnode) { SculptSession *ss = ob->sculpt; PBVHNode **nodes = NULL; SculptSearchSphereData data = { .ss = ss, .sd = sd, .radius_squared = ss->cursor_radius, .original = use_original, .ignore_fully_ineffective = false, .center = NULL, }; BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_sphere_cb, &data, &nodes, r_totnode); return nodes; } static PBVHNode **sculpt_pbvh_gather_generic(Object *ob, Sculpt *sd, const Brush *brush, bool use_original, float radius_scale, int *r_totnode) { SculptSession *ss = ob->sculpt; PBVHNode **nodes = NULL; /* Build a list of all nodes that are potentially within the cursor or brush's area of influence. */ if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) { SculptSearchSphereData data = { .ss = ss, .sd = sd, .radius_squared = square_f(ss->cache->radius * radius_scale), .original = use_original, .ignore_fully_ineffective = brush->sculpt_tool != SCULPT_TOOL_MASK, .center = NULL, }; BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_sphere_cb, &data, &nodes, r_totnode); } else { struct DistRayAABB_Precalc dist_ray_to_aabb_precalc; dist_squared_ray_to_aabb_v3_precalc( &dist_ray_to_aabb_precalc, ss->cache->location, ss->cache->view_normal); SculptSearchCircleData data = { .ss = ss, .sd = sd, .radius_squared = ss->cache ? square_f(ss->cache->radius * radius_scale) : ss->cursor_radius, .original = use_original, .dist_ray_to_aabb_precalc = &dist_ray_to_aabb_precalc, .ignore_fully_ineffective = brush->sculpt_tool != SCULPT_TOOL_MASK, }; BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_circle_cb, &data, &nodes, r_totnode); } return nodes; } /* Calculate primary direction of movement for many brushes. */ static void calc_sculpt_normal( Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_no[3]) { const Brush *brush = BKE_paint_brush(&sd->paint); const SculptSession *ss = ob->sculpt; switch (brush->sculpt_plane) { case SCULPT_DISP_DIR_VIEW: copy_v3_v3(r_area_no, ss->cache->true_view_normal); break; case SCULPT_DISP_DIR_X: ARRAY_SET_ITEMS(r_area_no, 1.0f, 0.0f, 0.0f); break; case SCULPT_DISP_DIR_Y: ARRAY_SET_ITEMS(r_area_no, 0.0f, 1.0f, 0.0f); break; case SCULPT_DISP_DIR_Z: ARRAY_SET_ITEMS(r_area_no, 0.0f, 0.0f, 1.0f); break; case SCULPT_DISP_DIR_AREA: SCULPT_calc_area_normal(sd, ob, nodes, totnode, r_area_no); break; default: break; } } static void update_sculpt_normal(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) { const Brush *brush = BKE_paint_brush(&sd->paint); StrokeCache *cache = ob->sculpt->cache; /* Grab brush does not update the sculpt normal during a stroke. */ const bool update_normal = !(brush->flag & BRUSH_ORIGINAL_NORMAL) && !(brush->sculpt_tool == SCULPT_TOOL_GRAB) && !(brush->sculpt_tool == SCULPT_TOOL_THUMB && !(brush->flag & BRUSH_ANCHORED)) && !(brush->sculpt_tool == SCULPT_TOOL_ELASTIC_DEFORM) && !(brush->sculpt_tool == SCULPT_TOOL_SNAKE_HOOK && cache->normal_weight > 0.0f); if (cache->mirror_symmetry_pass == 0 && cache->radial_symmetry_pass == 0 && (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(cache) || update_normal)) { calc_sculpt_normal(sd, ob, nodes, totnode, cache->sculpt_normal); if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) { project_plane_v3_v3v3(cache->sculpt_normal, cache->sculpt_normal, cache->view_normal); normalize_v3(cache->sculpt_normal); } copy_v3_v3(cache->sculpt_normal_symm, cache->sculpt_normal); } else { copy_v3_v3(cache->sculpt_normal_symm, cache->sculpt_normal); flip_v3(cache->sculpt_normal_symm, cache->mirror_symmetry_pass); mul_m4_v3(cache->symm_rot_mat, cache->sculpt_normal_symm); } } static void calc_local_y(ViewContext *vc, const float center[3], float y[3]) { Object *ob = vc->obact; float loc[3]; const float xy_delta[2] = {0.0f, 1.0f}; mul_v3_m4v3(loc, ob->world_to_object, center); const float zfac = ED_view3d_calc_zfac(vc->rv3d, loc); ED_view3d_win_to_delta(vc->region, xy_delta, zfac, y); normalize_v3(y); add_v3_v3(y, ob->loc); mul_m4_v3(ob->world_to_object, y); } static void calc_brush_local_mat(const Brush *brush, Object *ob, float local_mat[4][4]) { const StrokeCache *cache = ob->sculpt->cache; float tmat[4][4]; float mat[4][4]; float scale[4][4]; float angle, v[3]; float up[3]; /* Ensure `ob->world_to_object` is up to date. */ invert_m4_m4(ob->world_to_object, ob->object_to_world); /* Initialize last column of matrix. */ mat[0][3] = 0.0f; mat[1][3] = 0.0f; mat[2][3] = 0.0f; mat[3][3] = 1.0f; /* Get view's up vector in object-space. */ calc_local_y(cache->vc, cache->location, up); /* Calculate the X axis of the local matrix. */ cross_v3_v3v3(v, up, cache->sculpt_normal); /* Apply rotation (user angle, rake, etc.) to X axis. */ angle = brush->mtex.rot - cache->special_rotation; rotate_v3_v3v3fl(mat[0], v, cache->sculpt_normal, angle); /* Get other axes. */ cross_v3_v3v3(mat[1], cache->sculpt_normal, mat[0]); copy_v3_v3(mat[2], cache->sculpt_normal); /* Set location. */ copy_v3_v3(mat[3], cache->location); /* Scale by brush radius. */ normalize_m4(mat); scale_m4_fl(scale, cache->radius); mul_m4_m4m4(tmat, mat, scale); /* Return inverse (for converting from model-space coords to local area coords). */ invert_m4_m4(local_mat, tmat); } #define SCULPT_TILT_SENSITIVITY 0.7f void SCULPT_tilt_apply_to_normal(float r_normal[3], StrokeCache *cache, const float tilt_strength) { if (!U.experimental.use_sculpt_tools_tilt) { return; } const float rot_max = M_PI_2 * tilt_strength * SCULPT_TILT_SENSITIVITY; mul_v3_mat3_m4v3(r_normal, cache->vc->obact->object_to_world, r_normal); float normal_tilt_y[3]; rotate_v3_v3v3fl(normal_tilt_y, r_normal, cache->vc->rv3d->viewinv[0], cache->y_tilt * rot_max); float normal_tilt_xy[3]; rotate_v3_v3v3fl( normal_tilt_xy, normal_tilt_y, cache->vc->rv3d->viewinv[1], cache->x_tilt * rot_max); mul_v3_mat3_m4v3(r_normal, cache->vc->obact->world_to_object, normal_tilt_xy); normalize_v3(r_normal); } void SCULPT_tilt_effective_normal_get(const SculptSession *ss, const Brush *brush, float r_no[3]) { copy_v3_v3(r_no, ss->cache->sculpt_normal_symm); SCULPT_tilt_apply_to_normal(r_no, ss->cache, brush->tilt_strength_factor); } static void update_brush_local_mat(Sculpt *sd, Object *ob) { StrokeCache *cache = ob->sculpt->cache; if (cache->mirror_symmetry_pass == 0 && cache->radial_symmetry_pass == 0) { calc_brush_local_mat(BKE_paint_brush(&sd->paint), ob, cache->brush_local_mat); } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Texture painting * \{ */ static bool sculpt_needs_pbvh_pixels(PaintModeSettings *paint_mode_settings, const Brush *brush, Object *ob) { if (brush->sculpt_tool == SCULPT_TOOL_PAINT && U.experimental.use_sculpt_texture_paint) { Image *image; ImageUser *image_user; return SCULPT_paint_image_canvas_get(paint_mode_settings, ob, &image, &image_user); } return false; } static void sculpt_pbvh_update_pixels(PaintModeSettings *paint_mode_settings, SculptSession *ss, Object *ob) { BLI_assert(ob->type == OB_MESH); Mesh *mesh = (Mesh *)ob->data; Image *image; ImageUser *image_user; if (!SCULPT_paint_image_canvas_get(paint_mode_settings, ob, &image, &image_user)) { return; } BKE_pbvh_build_pixels(ss->pbvh, mesh, image, image_user); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Generic Brush Plane & Symmetry Utilities * \{ */ typedef struct { SculptSession *ss; const float *ray_start; const float *ray_normal; bool hit; float depth; bool original; PBVHVertRef active_vertex; float *face_normal; int active_face_grid_index; struct IsectRayPrecalc isect_precalc; } SculptRaycastData; typedef struct { SculptSession *ss; const float *ray_start, *ray_normal; bool hit; float depth; float dist_sq_to_ray; bool original; } SculptFindNearestToRayData; ePaintSymmetryAreas SCULPT_get_vertex_symm_area(const float co[3]) { ePaintSymmetryAreas symm_area = PAINT_SYMM_AREA_DEFAULT; if (co[0] < 0.0f) { symm_area |= PAINT_SYMM_AREA_X; } if (co[1] < 0.0f) { symm_area |= PAINT_SYMM_AREA_Y; } if (co[2] < 0.0f) { symm_area |= PAINT_SYMM_AREA_Z; } return symm_area; } void SCULPT_flip_v3_by_symm_area(float v[3], const ePaintSymmetryFlags symm, const ePaintSymmetryAreas symmarea, const float pivot[3]) { for (int i = 0; i < 3; i++) { ePaintSymmetryFlags symm_it = 1 << i; if (!(symm & symm_it)) { continue; } if (symmarea & symm_it) { flip_v3(v, symm_it); } if (pivot[i] < 0.0f) { flip_v3(v, symm_it); } } } void SCULPT_flip_quat_by_symm_area(float quat[4], const ePaintSymmetryFlags symm, const ePaintSymmetryAreas symmarea, const float pivot[3]) { for (int i = 0; i < 3; i++) { ePaintSymmetryFlags symm_it = 1 << i; if (!(symm & symm_it)) { continue; } if (symmarea & symm_it) { flip_qt(quat, symm_it); } if (pivot[i] < 0.0f) { flip_qt(quat, symm_it); } } } void SCULPT_calc_brush_plane( Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_no[3], float r_area_co[3]) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); zero_v3(r_area_co); zero_v3(r_area_no); if (SCULPT_stroke_is_main_symmetry_pass(ss->cache) && (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache) || !(brush->flag & BRUSH_ORIGINAL_PLANE) || !(brush->flag & BRUSH_ORIGINAL_NORMAL))) { switch (brush->sculpt_plane) { case SCULPT_DISP_DIR_VIEW: copy_v3_v3(r_area_no, ss->cache->true_view_normal); break; case SCULPT_DISP_DIR_X: ARRAY_SET_ITEMS(r_area_no, 1.0f, 0.0f, 0.0f); break; case SCULPT_DISP_DIR_Y: ARRAY_SET_ITEMS(r_area_no, 0.0f, 1.0f, 0.0f); break; case SCULPT_DISP_DIR_Z: ARRAY_SET_ITEMS(r_area_no, 0.0f, 0.0f, 1.0f); break; case SCULPT_DISP_DIR_AREA: SCULPT_calc_area_normal_and_center(sd, ob, nodes, totnode, r_area_no, r_area_co); if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) { project_plane_v3_v3v3(r_area_no, r_area_no, ss->cache->view_normal); normalize_v3(r_area_no); } break; default: break; } /* For flatten center. */ /* Flatten center has not been calculated yet if we are not using the area normal. */ if (brush->sculpt_plane != SCULPT_DISP_DIR_AREA) { SCULPT_calc_area_center(sd, ob, nodes, totnode, r_area_co); } /* For area normal. */ if (!SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache) && (brush->flag & BRUSH_ORIGINAL_NORMAL)) { copy_v3_v3(r_area_no, ss->cache->sculpt_normal); } else { copy_v3_v3(ss->cache->sculpt_normal, r_area_no); } /* For flatten center. */ if (!SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache) && (brush->flag & BRUSH_ORIGINAL_PLANE)) { copy_v3_v3(r_area_co, ss->cache->last_center); } else { copy_v3_v3(ss->cache->last_center, r_area_co); } } else { /* For area normal. */ copy_v3_v3(r_area_no, ss->cache->sculpt_normal); /* For flatten center. */ copy_v3_v3(r_area_co, ss->cache->last_center); /* For area normal. */ flip_v3(r_area_no, ss->cache->mirror_symmetry_pass); /* For flatten center. */ flip_v3(r_area_co, ss->cache->mirror_symmetry_pass); /* For area normal. */ mul_m4_v3(ss->cache->symm_rot_mat, r_area_no); /* For flatten center. */ mul_m4_v3(ss->cache->symm_rot_mat, r_area_co); /* Shift the plane for the current tile. */ add_v3_v3(r_area_co, ss->cache->plane_offset); } } int SCULPT_plane_trim(const StrokeCache *cache, const Brush *brush, const float val[3]) { return (!(brush->flag & BRUSH_PLANE_TRIM) || (dot_v3v3(val, val) <= cache->radius_squared * cache->plane_trim_squared)); } int SCULPT_plane_point_side(const float co[3], const float plane[4]) { float d = plane_point_side_v3(plane, co); return d <= 0.0f; } float SCULPT_brush_plane_offset_get(Sculpt *sd, SculptSession *ss) { Brush *brush = BKE_paint_brush(&sd->paint); float rv = brush->plane_offset; if (brush->flag & BRUSH_OFFSET_PRESSURE) { rv *= ss->cache->pressure; } return rv; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Sculpt Gravity Brush * \{ */ static void do_gravity_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; const Brush *brush = data->brush; float *offset = data->offset; PBVHVertexIter vd; float(*proxy)[3]; proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co; SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); const int thread_id = BLI_task_parallel_thread_id(tls); BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { if (!sculpt_brush_test_sq_fn(&test, vd.co)) { continue; } const float fade = SCULPT_brush_strength_factor(ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, vd.vertex, thread_id, NULL); mul_v3_v3fl(proxy[vd.i], offset, fade); if (vd.is_mesh) { BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex); } } BKE_pbvh_vertex_iter_end; } static void do_gravity(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float bstrength) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); float offset[3]; float gravity_vector[3]; mul_v3_v3fl(gravity_vector, ss->cache->gravity_direction, -ss->cache->radius_squared); /* Offset with as much as possible factored in already. */ mul_v3_v3v3(offset, gravity_vector, ss->cache->scale); mul_v3_fl(offset, bstrength); /* Threaded loop over nodes. */ SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .offset = offset, }; TaskParallelSettings settings; BKE_pbvh_parallel_range_settings(&settings, true, totnode); BLI_task_parallel_range(0, totnode, &data, do_gravity_task_cb_ex, &settings); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Sculpt Brush Utilities * \{ */ void SCULPT_vertcos_to_key(Object *ob, KeyBlock *kb, const float (*vertCos)[3]) { Mesh *me = (Mesh *)ob->data; float(*ofs)[3] = NULL; int a; const int kb_act_idx = ob->shapenr - 1; KeyBlock *currkey; /* For relative keys editing of base should update other keys. */ if (BKE_keyblock_is_basis(me->key, kb_act_idx)) { ofs = BKE_keyblock_convert_to_vertcos(ob, kb); /* Calculate key coord offsets (from previous location). */ for (a = 0; a < me->totvert; a++) { sub_v3_v3v3(ofs[a], vertCos[a], ofs[a]); } /* Apply offsets on other keys. */ for (currkey = me->key->block.first; currkey; currkey = currkey->next) { if ((currkey != kb) && (currkey->relative == kb_act_idx)) { BKE_keyblock_update_from_offset(ob, currkey, ofs); } } MEM_freeN(ofs); } /* Modifying of basis key should update mesh. */ if (kb == me->key->refkey) { BKE_mesh_vert_coords_apply(me, vertCos); } /* Apply new coords on active key block, no need to re-allocate kb->data here! */ BKE_keyblock_update_from_vertcos(ob, kb, vertCos); } /* NOTE: we do the topology update before any brush actions to avoid * issues with the proxies. The size of the proxy can't change, so * topology must be updated first. */ static void sculpt_topology_update(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSettings *UNUSED(ups), PaintModeSettings *UNUSED(paint_mode_settings)) { SculptSession *ss = ob->sculpt; int n, totnode; /* Build a list of all nodes that are potentially within the brush's area of influence. */ const bool use_original = sculpt_tool_needs_original(brush->sculpt_tool) ? true : ss->cache->original; const float radius_scale = 1.25f; PBVHNode **nodes = sculpt_pbvh_gather_generic( ob, sd, brush, use_original, radius_scale, &totnode); /* Only act if some verts are inside the brush area. */ if (totnode == 0) { return; } /* Free index based vertex info as it will become invalid after modifying the topology during the * stroke. */ MEM_SAFE_FREE(ss->vertex_info.boundary); MEM_SAFE_FREE(ss->vertex_info.connected_component); PBVHTopologyUpdateMode mode = 0; float location[3]; if (!(sd->flags & SCULPT_DYNTOPO_DETAIL_MANUAL)) { if (sd->flags & SCULPT_DYNTOPO_SUBDIVIDE) { mode |= PBVH_Subdivide; } if ((sd->flags & SCULPT_DYNTOPO_COLLAPSE) || (brush->sculpt_tool == SCULPT_TOOL_SIMPLIFY)) { mode |= PBVH_Collapse; } } for (n = 0; n < totnode; n++) { SCULPT_undo_push_node(ob, nodes[n], brush->sculpt_tool == SCULPT_TOOL_MASK ? SCULPT_UNDO_MASK : SCULPT_UNDO_COORDS); BKE_pbvh_node_mark_update(nodes[n]); if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) { BKE_pbvh_node_mark_topology_update(nodes[n]); BKE_pbvh_bmesh_node_save_orig(ss->bm, ss->bm_log, nodes[n], false); } } if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) { BKE_pbvh_bmesh_update_topology(ss->pbvh, mode, ss->cache->location, ss->cache->view_normal, ss->cache->radius, (brush->flag & BRUSH_FRONTFACE) != 0, (brush->falloff_shape != PAINT_FALLOFF_SHAPE_SPHERE)); } MEM_SAFE_FREE(nodes); /* Update average stroke position. */ copy_v3_v3(location, ss->cache->true_location); mul_m4_v3(ob->object_to_world, location); } static void do_brush_action_task_cb(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict UNUSED(tls)) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; bool need_coords = ss->cache->supports_gravity; /* Face Sets modifications do a single undo push */ if (data->brush->sculpt_tool == SCULPT_TOOL_DRAW_FACE_SETS) { BKE_pbvh_node_mark_redraw(data->nodes[n]); /* Draw face sets in smooth mode moves the vertices. */ if (ss->cache->alt_smooth) { need_coords = true; } } else if (data->brush->sculpt_tool == SCULPT_TOOL_MASK) { SCULPT_undo_push_node(data->ob, data->nodes[n], SCULPT_UNDO_MASK); BKE_pbvh_node_mark_update_mask(data->nodes[n]); } else if (SCULPT_tool_is_paint(data->brush->sculpt_tool)) { SCULPT_undo_push_node(data->ob, data->nodes[n], SCULPT_UNDO_COLOR); BKE_pbvh_node_mark_update_color(data->nodes[n]); } else { need_coords = true; } if (need_coords) { SCULPT_undo_push_node(data->ob, data->nodes[n], SCULPT_UNDO_COORDS); BKE_pbvh_node_mark_update(data->nodes[n]); } } static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSettings *ups, PaintModeSettings *paint_mode_settings) { SculptSession *ss = ob->sculpt; int totnode; PBVHNode **nodes; /* Check for unsupported features. */ PBVHType type = BKE_pbvh_type(ss->pbvh); if (SCULPT_tool_is_paint(brush->sculpt_tool) && SCULPT_has_loop_colors(ob)) { if (type != PBVH_FACES) { return; } BKE_pbvh_ensure_node_loops(ss->pbvh); } /* Build a list of all nodes that are potentially within the brush's area of influence */ if (SCULPT_tool_needs_all_pbvh_nodes(brush)) { /* These brushes need to update all nodes as they are not constrained by the brush radius */ BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode); } else if (brush->sculpt_tool == SCULPT_TOOL_CLOTH) { nodes = SCULPT_cloth_brush_affected_nodes_gather(ss, brush, &totnode); } else { const bool use_original = sculpt_tool_needs_original(brush->sculpt_tool) ? true : ss->cache->original; float radius_scale = 1.0f; /* Corners of square brushes can go outside the brush radius. */ if (sculpt_tool_has_cube_tip(brush->sculpt_tool)) { radius_scale = M_SQRT2; } /* With these options enabled not all required nodes are inside the original brush radius, so * the brush can produce artifacts in some situations. */ if (brush->sculpt_tool == SCULPT_TOOL_DRAW && brush->flag & BRUSH_ORIGINAL_NORMAL) { radius_scale = 2.0f; } nodes = sculpt_pbvh_gather_generic(ob, sd, brush, use_original, radius_scale, &totnode); } const bool use_pixels = sculpt_needs_pbvh_pixels(paint_mode_settings, brush, ob); if (use_pixels) { sculpt_pbvh_update_pixels(paint_mode_settings, ss, ob); } /* Draw Face Sets in draw mode makes a single undo push, in alt-smooth mode deforms the * vertices and uses regular coords undo. */ /* It also assigns the paint_face_set here as it needs to be done regardless of the stroke type * and the number of nodes under the brush influence. */ if (brush->sculpt_tool == SCULPT_TOOL_DRAW_FACE_SETS && SCULPT_stroke_is_first_brush_step(ss->cache) && !ss->cache->alt_smooth) { /* Dynamic-topology does not support Face Sets data, so it can't store/restore it from undo. */ /* TODO(pablodp606): This check should be done in the undo code and not here, but the rest of * the sculpt code is not checking for unsupported undo types that may return a null node. */ if (BKE_pbvh_type(ss->pbvh) != PBVH_BMESH) { SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_FACE_SETS); } if (ss->cache->invert) { /* When inverting the brush, pick the paint face mask ID from the mesh. */ ss->cache->paint_face_set = SCULPT_active_face_set_get(ss); } else { /* By default create a new Face Sets. */ ss->cache->paint_face_set = SCULPT_face_set_next_available_get(ss); } } /* For anchored brushes with spherical falloff, we start off with zero radius, thus we have no * PBVH nodes on the first brush step. */ if (totnode || ((brush->falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) && (brush->flag & BRUSH_ANCHORED))) { if (SCULPT_stroke_is_first_brush_step(ss->cache)) { /* Initialize auto-masking cache. */ if (SCULPT_is_automasking_enabled(sd, ss, brush)) { ss->cache->automasking = SCULPT_automasking_cache_init(sd, brush, ob); ss->last_automasking_settings_hash = SCULPT_automasking_settings_hash( ob, ss->cache->automasking); } /* Initialize surface smooth cache. */ if ((brush->sculpt_tool == SCULPT_TOOL_SMOOTH) && (brush->smooth_deform_type == BRUSH_SMOOTH_DEFORM_SURFACE)) { BLI_assert(ss->cache->surface_smooth_laplacian_disp == NULL); ss->cache->surface_smooth_laplacian_disp = MEM_callocN( sizeof(float[3]) * SCULPT_vertex_count_get(ss), "HC smooth laplacian b"); } } } /* Only act if some verts are inside the brush area. */ if (totnode == 0) { return; } float location[3]; if (!use_pixels) { SculptThreadedTaskData task_data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, }; TaskParallelSettings settings; BKE_pbvh_parallel_range_settings(&settings, true, totnode); BLI_task_parallel_range(0, totnode, &task_data, do_brush_action_task_cb, &settings); } if (sculpt_brush_needs_normal(ss, sd, brush)) { update_sculpt_normal(sd, ob, nodes, totnode); } if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_AREA) { update_brush_local_mat(sd, ob); } if (brush->sculpt_tool == SCULPT_TOOL_POSE && SCULPT_stroke_is_first_brush_step(ss->cache)) { SCULPT_pose_brush_init(sd, ob, ss, brush); } if (brush->deform_target == BRUSH_DEFORM_TARGET_CLOTH_SIM) { if (!ss->cache->cloth_sim) { ss->cache->cloth_sim = SCULPT_cloth_brush_simulation_create( ob, 1.0f, 0.0f, 0.0f, false, true); SCULPT_cloth_brush_simulation_init(ss, ss->cache->cloth_sim); } SCULPT_cloth_brush_store_simulation_state(ss, ss->cache->cloth_sim); SCULPT_cloth_brush_ensure_nodes_constraints( sd, ob, nodes, totnode, ss->cache->cloth_sim, ss->cache->location, FLT_MAX); } bool invert = ss->cache->pen_flip || ss->cache->invert || brush->flag & BRUSH_DIR_IN; /* Apply one type of brush action. */ switch (brush->sculpt_tool) { case SCULPT_TOOL_DRAW: SCULPT_do_draw_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_SMOOTH: if (brush->smooth_deform_type == BRUSH_SMOOTH_DEFORM_LAPLACIAN) { SCULPT_do_smooth_brush(sd, ob, nodes, totnode); } else if (brush->smooth_deform_type == BRUSH_SMOOTH_DEFORM_SURFACE) { SCULPT_do_surface_smooth_brush(sd, ob, nodes, totnode); } break; case SCULPT_TOOL_CREASE: SCULPT_do_crease_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_BLOB: SCULPT_do_crease_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_PINCH: SCULPT_do_pinch_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_INFLATE: SCULPT_do_inflate_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_GRAB: SCULPT_do_grab_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_ROTATE: SCULPT_do_rotate_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_SNAKE_HOOK: SCULPT_do_snake_hook_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_NUDGE: SCULPT_do_nudge_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_THUMB: SCULPT_do_thumb_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_LAYER: SCULPT_do_layer_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_FLATTEN: SCULPT_do_flatten_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_CLAY: SCULPT_do_clay_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_CLAY_STRIPS: SCULPT_do_clay_strips_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_MULTIPLANE_SCRAPE: SCULPT_do_multiplane_scrape_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_CLAY_THUMB: SCULPT_do_clay_thumb_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_FILL: if (invert && brush->flag & BRUSH_INVERT_TO_SCRAPE_FILL) { SCULPT_do_scrape_brush(sd, ob, nodes, totnode); } else { SCULPT_do_fill_brush(sd, ob, nodes, totnode); } break; case SCULPT_TOOL_SCRAPE: if (invert && brush->flag & BRUSH_INVERT_TO_SCRAPE_FILL) { SCULPT_do_fill_brush(sd, ob, nodes, totnode); } else { SCULPT_do_scrape_brush(sd, ob, nodes, totnode); } break; case SCULPT_TOOL_MASK: SCULPT_do_mask_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_POSE: SCULPT_do_pose_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_DRAW_SHARP: SCULPT_do_draw_sharp_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_ELASTIC_DEFORM: SCULPT_do_elastic_deform_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_SLIDE_RELAX: SCULPT_do_slide_relax_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_BOUNDARY: SCULPT_do_boundary_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_CLOTH: SCULPT_do_cloth_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_DRAW_FACE_SETS: SCULPT_do_draw_face_sets_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_DISPLACEMENT_ERASER: SCULPT_do_displacement_eraser_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_DISPLACEMENT_SMEAR: SCULPT_do_displacement_smear_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_PAINT: SCULPT_do_paint_brush(paint_mode_settings, sd, ob, nodes, totnode); break; case SCULPT_TOOL_SMEAR: SCULPT_do_smear_brush(sd, ob, nodes, totnode); break; } if (!ELEM(brush->sculpt_tool, SCULPT_TOOL_SMOOTH, SCULPT_TOOL_MASK) && brush->autosmooth_factor > 0) { if (brush->flag & BRUSH_INVERSE_SMOOTH_PRESSURE) { SCULPT_smooth( sd, ob, nodes, totnode, brush->autosmooth_factor * (1.0f - ss->cache->pressure), false); } else { SCULPT_smooth(sd, ob, nodes, totnode, brush->autosmooth_factor, false); } } if (sculpt_brush_use_topology_rake(ss, brush)) { SCULPT_bmesh_topology_rake(sd, ob, nodes, totnode, brush->topology_rake_factor); } if (!SCULPT_tool_can_reuse_automask(brush->sculpt_tool) || (ss->cache->supports_gravity && sd->gravity_factor > 0.0f)) { /* Clear cavity mask cache. */ ss->last_automasking_settings_hash = 0; } /* The cloth brush adds the gravity as a regular force and it is processed in the solver. */ if (ss->cache->supports_gravity && !ELEM(brush->sculpt_tool, SCULPT_TOOL_CLOTH, SCULPT_TOOL_DRAW_FACE_SETS, SCULPT_TOOL_BOUNDARY)) { do_gravity(sd, ob, nodes, totnode, sd->gravity_factor); } if (brush->deform_target == BRUSH_DEFORM_TARGET_CLOTH_SIM) { if (SCULPT_stroke_is_main_symmetry_pass(ss->cache)) { SCULPT_cloth_sim_activate_nodes(ss->cache->cloth_sim, nodes, totnode); SCULPT_cloth_brush_do_simulation_step(sd, ob, ss->cache->cloth_sim, nodes, totnode); } } MEM_SAFE_FREE(nodes); /* Update average stroke position. */ copy_v3_v3(location, ss->cache->true_location); mul_m4_v3(ob->object_to_world, location); add_v3_v3(ups->average_stroke_accum, location); ups->average_stroke_counter++; /* Update last stroke position. */ ups->last_stroke_valid = true; } /* Flush displacement from deformed PBVH vertex to original mesh. */ static void sculpt_flush_pbvhvert_deform(Object *ob, PBVHVertexIter *vd) { SculptSession *ss = ob->sculpt; Mesh *me = ob->data; float disp[3], newco[3]; int index = vd->vert_indices[vd->i]; sub_v3_v3v3(disp, vd->co, ss->deform_cos[index]); mul_m3_v3(ss->deform_imats[index], disp); add_v3_v3v3(newco, disp, ss->orig_cos[index]); copy_v3_v3(ss->deform_cos[index], vd->co); copy_v3_v3(ss->orig_cos[index], newco); float(*positions)[3] = BKE_mesh_positions_for_write(me); if (!ss->shapekey_active) { copy_v3_v3(positions[index], newco); } } static void sculpt_combine_proxies_task_cb(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict UNUSED(tls)) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; Sculpt *sd = data->sd; Object *ob = data->ob; const bool use_orco = data->use_proxies_orco; PBVHVertexIter vd; PBVHProxyNode *proxies; int proxy_count; float(*orco)[3] = NULL; if (use_orco && !ss->bm) { orco = SCULPT_undo_push_node(data->ob, data->nodes[n], SCULPT_UNDO_COORDS)->co; } BKE_pbvh_node_get_proxies(data->nodes[n], &proxies, &proxy_count); BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { float val[3]; if (use_orco) { if (ss->bm) { copy_v3_v3(val, BM_log_original_vert_co(ss->bm_log, vd.bm_vert)); } else { copy_v3_v3(val, orco[vd.i]); } } else { copy_v3_v3(val, vd.co); } for (int p = 0; p < proxy_count; p++) { add_v3_v3(val, proxies[p].co[vd.i]); } SCULPT_clip(sd, ss, vd.co, val); if (ss->deform_modifiers_active) { sculpt_flush_pbvhvert_deform(ob, &vd); } } BKE_pbvh_vertex_iter_end; BKE_pbvh_node_free_proxies(data->nodes[n]); } static void sculpt_combine_proxies(Sculpt *sd, Object *ob) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); PBVHNode **nodes; int totnode; if (!ss->cache->supports_gravity && sculpt_tool_is_proxy_used(brush->sculpt_tool)) { /* First line is tools that don't support proxies. */ return; } /* First line is tools that don't support proxies. */ const bool use_orco = ELEM(brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_THUMB, SCULPT_TOOL_ELASTIC_DEFORM, SCULPT_TOOL_BOUNDARY, SCULPT_TOOL_POSE); BKE_pbvh_gather_proxies(ss->pbvh, &nodes, &totnode); SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .use_proxies_orco = use_orco, }; TaskParallelSettings settings; BKE_pbvh_parallel_range_settings(&settings, true, totnode); BLI_task_parallel_range(0, totnode, &data, sculpt_combine_proxies_task_cb, &settings); MEM_SAFE_FREE(nodes); } void SCULPT_combine_transform_proxies(Sculpt *sd, Object *ob) { SculptSession *ss = ob->sculpt; PBVHNode **nodes; int totnode; BKE_pbvh_gather_proxies(ss->pbvh, &nodes, &totnode); SculptThreadedTaskData data = { .sd = sd, .ob = ob, .nodes = nodes, .use_proxies_orco = false, }; TaskParallelSettings settings; BKE_pbvh_parallel_range_settings(&settings, true, totnode); BLI_task_parallel_range(0, totnode, &data, sculpt_combine_proxies_task_cb, &settings); MEM_SAFE_FREE(nodes); } /** * Copy the modified vertices from the #PBVH to the active key. */ static void sculpt_update_keyblock(Object *ob) { SculptSession *ss = ob->sculpt; float(*vertCos)[3]; /* Key-block update happens after handling deformation caused by modifiers, * so ss->orig_cos would be updated with new stroke. */ if (ss->orig_cos) { vertCos = ss->orig_cos; } else { vertCos = BKE_pbvh_vert_coords_alloc(ss->pbvh); } if (!vertCos) { return; } SCULPT_vertcos_to_key(ob, ss->shapekey_active, vertCos); if (vertCos != ss->orig_cos) { MEM_freeN(vertCos); } } static void SCULPT_flush_stroke_deform_task_cb(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict UNUSED(tls)) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; Object *ob = data->ob; float(*vertCos)[3] = data->vertCos; PBVHVertexIter vd; BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { sculpt_flush_pbvhvert_deform(ob, &vd); if (!vertCos) { continue; } int index = vd.vert_indices[vd.i]; copy_v3_v3(vertCos[index], ss->orig_cos[index]); } BKE_pbvh_vertex_iter_end; } void SCULPT_flush_stroke_deform(Sculpt *sd, Object *ob, bool is_proxy_used) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); if (is_proxy_used && ss->deform_modifiers_active) { /* This brushes aren't using proxies, so sculpt_combine_proxies() wouldn't propagate needed * deformation to original base. */ int totnode; Mesh *me = (Mesh *)ob->data; PBVHNode **nodes; float(*vertCos)[3] = NULL; if (ss->shapekey_active) { vertCos = MEM_mallocN(sizeof(*vertCos) * me->totvert, "flushStrokeDeofrm keyVerts"); /* Mesh could have isolated verts which wouldn't be in BVH, to deal with this we copy old * coordinates over new ones and then update coordinates for all vertices from BVH. */ memcpy(vertCos, ss->orig_cos, sizeof(*vertCos) * me->totvert); } BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode); SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .vertCos = vertCos, }; TaskParallelSettings settings; BKE_pbvh_parallel_range_settings(&settings, true, totnode); BLI_task_parallel_range(0, totnode, &data, SCULPT_flush_stroke_deform_task_cb, &settings); if (vertCos) { SCULPT_vertcos_to_key(ob, ss->shapekey_active, vertCos); MEM_freeN(vertCos); } MEM_SAFE_FREE(nodes); } else if (ss->shapekey_active) { sculpt_update_keyblock(ob); } } void SCULPT_cache_calc_brushdata_symm(StrokeCache *cache, const char symm, const char axis, const float angle) { flip_v3_v3(cache->location, cache->true_location, symm); flip_v3_v3(cache->last_location, cache->true_last_location, symm); flip_v3_v3(cache->grab_delta_symmetry, cache->grab_delta, symm); flip_v3_v3(cache->view_normal, cache->true_view_normal, symm); flip_v3_v3(cache->initial_location, cache->true_initial_location, symm); flip_v3_v3(cache->initial_normal, cache->true_initial_normal, symm); /* XXX This reduces the length of the grab delta if it approaches the line of symmetry * XXX However, a different approach appears to be needed. */ #if 0 if (sd->paint.symmetry_flags & PAINT_SYMMETRY_FEATHER) { float frac = 1.0f / max_overlap_count(sd); float reduce = (feather - frac) / (1.0f - frac); printf("feather: %f frac: %f reduce: %f\n", feather, frac, reduce); if (frac < 1.0f) { mul_v3_fl(cache->grab_delta_symmetry, reduce); } } #endif unit_m4(cache->symm_rot_mat); unit_m4(cache->symm_rot_mat_inv); zero_v3(cache->plane_offset); /* Expects XYZ. */ if (axis) { rotate_m4(cache->symm_rot_mat, axis, angle); rotate_m4(cache->symm_rot_mat_inv, axis, -angle); } mul_m4_v3(cache->symm_rot_mat, cache->location); mul_m4_v3(cache->symm_rot_mat, cache->grab_delta_symmetry); if (cache->supports_gravity) { flip_v3_v3(cache->gravity_direction, cache->true_gravity_direction, symm); mul_m4_v3(cache->symm_rot_mat, cache->gravity_direction); } if (cache->is_rake_rotation_valid) { flip_qt_qt(cache->rake_rotation_symmetry, cache->rake_rotation, symm); } } typedef void (*BrushActionFunc)(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSettings *ups, PaintModeSettings *paint_mode_settings); static void do_tiled(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSettings *ups, PaintModeSettings *paint_mode_settings, BrushActionFunc action) { SculptSession *ss = ob->sculpt; StrokeCache *cache = ss->cache; const float radius = cache->radius; const BoundBox *bb = BKE_object_boundbox_get(ob); const float *bbMin = bb->vec[0]; const float *bbMax = bb->vec[6]; const float *step = sd->paint.tile_offset; /* These are integer locations, for real location: multiply with step and add orgLoc. * So 0,0,0 is at orgLoc. */ int start[3]; int end[3]; int cur[3]; /* Position of the "prototype" stroke for tiling. */ float orgLoc[3]; float original_initial_location[3]; copy_v3_v3(orgLoc, cache->location); copy_v3_v3(original_initial_location, cache->initial_location); for (int dim = 0; dim < 3; dim++) { if ((sd->paint.symmetry_flags & (PAINT_TILE_X << dim)) && step[dim] > 0) { start[dim] = (bbMin[dim] - orgLoc[dim] - radius) / step[dim]; end[dim] = (bbMax[dim] - orgLoc[dim] + radius) / step[dim]; } else { start[dim] = end[dim] = 0; } } /* First do the "un-tiled" position to initialize the stroke for this location. */ cache->tile_pass = 0; action(sd, ob, brush, ups, paint_mode_settings); /* Now do it for all the tiles. */ copy_v3_v3_int(cur, start); for (cur[0] = start[0]; cur[0] <= end[0]; cur[0]++) { for (cur[1] = start[1]; cur[1] <= end[1]; cur[1]++) { for (cur[2] = start[2]; cur[2] <= end[2]; cur[2]++) { if (!cur[0] && !cur[1] && !cur[2]) { /* Skip tile at orgLoc, this was already handled before all others. */ continue; } ++cache->tile_pass; for (int dim = 0; dim < 3; dim++) { cache->location[dim] = cur[dim] * step[dim] + orgLoc[dim]; cache->plane_offset[dim] = cur[dim] * step[dim]; cache->initial_location[dim] = cur[dim] * step[dim] + original_initial_location[dim]; } action(sd, ob, brush, ups, paint_mode_settings); } } } } static void do_radial_symmetry(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSettings *ups, PaintModeSettings *paint_mode_settings, BrushActionFunc action, const char symm, const int axis, const float UNUSED(feather)) { SculptSession *ss = ob->sculpt; for (int i = 1; i < sd->radial_symm[axis - 'X']; i++) { const float angle = 2.0f * M_PI * i / sd->radial_symm[axis - 'X']; ss->cache->radial_symmetry_pass = i; SCULPT_cache_calc_brushdata_symm(ss->cache, symm, axis, angle); do_tiled(sd, ob, brush, ups, paint_mode_settings, action); } } /** * Noise texture gives different values for the same input coord; this * can tear a multi-resolution mesh during sculpting so do a stitch in this case. */ static void sculpt_fix_noise_tear(Sculpt *sd, Object *ob) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); MTex *mtex = &brush->mtex; if (ss->multires.active && mtex->tex && mtex->tex->type == TEX_NOISE) { multires_stitch_grids(ob); } } static void do_symmetrical_brush_actions(Sculpt *sd, Object *ob, BrushActionFunc action, UnifiedPaintSettings *ups, PaintModeSettings *paint_mode_settings) { Brush *brush = BKE_paint_brush(&sd->paint); SculptSession *ss = ob->sculpt; StrokeCache *cache = ss->cache; const char symm = SCULPT_mesh_symmetry_xyz_get(ob); float feather = calc_symmetry_feather(sd, ss->cache); cache->bstrength = brush_strength(sd, cache, feather, ups, paint_mode_settings); cache->symmetry = symm; /* `symm` is a bit combination of XYZ - * 1 is mirror X; 2 is Y; 3 is XY; 4 is Z; 5 is XZ; 6 is YZ; 7 is XYZ */ for (int i = 0; i <= symm; i++) { if (!SCULPT_is_symmetry_iteration_valid(i, symm)) { continue; } cache->mirror_symmetry_pass = i; cache->radial_symmetry_pass = 0; SCULPT_cache_calc_brushdata_symm(cache, i, 0, 0); do_tiled(sd, ob, brush, ups, paint_mode_settings, action); do_radial_symmetry(sd, ob, brush, ups, paint_mode_settings, action, i, 'X', feather); do_radial_symmetry(sd, ob, brush, ups, paint_mode_settings, action, i, 'Y', feather); do_radial_symmetry(sd, ob, brush, ups, paint_mode_settings, action, i, 'Z', feather); } } bool SCULPT_mode_poll(bContext *C) { Object *ob = CTX_data_active_object(C); return ob && ob->mode & OB_MODE_SCULPT; } bool SCULPT_mode_poll_view3d(bContext *C) { return (SCULPT_mode_poll(C) && CTX_wm_region_view3d(C)); } bool SCULPT_poll_view3d(bContext *C) { return (SCULPT_poll(C) && CTX_wm_region_view3d(C)); } bool SCULPT_poll(bContext *C) { return SCULPT_mode_poll(C) && PAINT_brush_tool_poll(C); } static const char *sculpt_tool_name(Sculpt *sd) { Brush *brush = BKE_paint_brush(&sd->paint); switch ((eBrushSculptTool)brush->sculpt_tool) { case SCULPT_TOOL_DRAW: return "Draw Brush"; case SCULPT_TOOL_SMOOTH: return "Smooth Brush"; case SCULPT_TOOL_CREASE: return "Crease Brush"; case SCULPT_TOOL_BLOB: return "Blob Brush"; case SCULPT_TOOL_PINCH: return "Pinch Brush"; case SCULPT_TOOL_INFLATE: return "Inflate Brush"; case SCULPT_TOOL_GRAB: return "Grab Brush"; case SCULPT_TOOL_NUDGE: return "Nudge Brush"; case SCULPT_TOOL_THUMB: return "Thumb Brush"; case SCULPT_TOOL_LAYER: return "Layer Brush"; case SCULPT_TOOL_FLATTEN: return "Flatten Brush"; case SCULPT_TOOL_CLAY: return "Clay Brush"; case SCULPT_TOOL_CLAY_STRIPS: return "Clay Strips Brush"; case SCULPT_TOOL_CLAY_THUMB: return "Clay Thumb Brush"; case SCULPT_TOOL_FILL: return "Fill Brush"; case SCULPT_TOOL_SCRAPE: return "Scrape Brush"; case SCULPT_TOOL_SNAKE_HOOK: return "Snake Hook Brush"; case SCULPT_TOOL_ROTATE: return "Rotate Brush"; case SCULPT_TOOL_MASK: return "Mask Brush"; case SCULPT_TOOL_SIMPLIFY: return "Simplify Brush"; case SCULPT_TOOL_DRAW_SHARP: return "Draw Sharp Brush"; case SCULPT_TOOL_ELASTIC_DEFORM: return "Elastic Deform Brush"; case SCULPT_TOOL_POSE: return "Pose Brush"; case SCULPT_TOOL_MULTIPLANE_SCRAPE: return "Multi-plane Scrape Brush"; case SCULPT_TOOL_SLIDE_RELAX: return "Slide/Relax Brush"; case SCULPT_TOOL_BOUNDARY: return "Boundary Brush"; case SCULPT_TOOL_CLOTH: return "Cloth Brush"; case SCULPT_TOOL_DRAW_FACE_SETS: return "Draw Face Sets"; case SCULPT_TOOL_DISPLACEMENT_ERASER: return "Multires Displacement Eraser"; case SCULPT_TOOL_DISPLACEMENT_SMEAR: return "Multires Displacement Smear"; case SCULPT_TOOL_PAINT: return "Paint Brush"; case SCULPT_TOOL_SMEAR: return "Smear Brush"; } return "Sculpting"; } /* Operator for applying a stroke (various attributes including mouse path) * using the current brush. */ void SCULPT_cache_free(StrokeCache *cache) { MEM_SAFE_FREE(cache->dial); MEM_SAFE_FREE(cache->surface_smooth_laplacian_disp); MEM_SAFE_FREE(cache->layer_displacement_factor); MEM_SAFE_FREE(cache->prev_colors); MEM_SAFE_FREE(cache->detail_directions); MEM_SAFE_FREE(cache->prev_displacement); MEM_SAFE_FREE(cache->limit_surface_co); MEM_SAFE_FREE(cache->prev_colors_vpaint); if (cache->pose_ik_chain) { SCULPT_pose_ik_chain_free(cache->pose_ik_chain); } for (int i = 0; i < PAINT_SYMM_AREAS; i++) { if (cache->boundaries[i]) { SCULPT_boundary_data_free(cache->boundaries[i]); } } if (cache->cloth_sim) { SCULPT_cloth_simulation_free(cache->cloth_sim); } MEM_freeN(cache); } /* Initialize mirror modifier clipping. */ static void sculpt_init_mirror_clipping(Object *ob, SculptSession *ss) { ModifierData *md; unit_m4(ss->cache->clip_mirror_mtx); for (md = ob->modifiers.first; md; md = md->next) { if (!(md->type == eModifierType_Mirror && (md->mode & eModifierMode_Realtime))) { continue; } MirrorModifierData *mmd = (MirrorModifierData *)md; if (!(mmd->flag & MOD_MIR_CLIPPING)) { continue; } /* Check each axis for mirroring. */ for (int i = 0; i < 3; i++) { if (!(mmd->flag & (MOD_MIR_AXIS_X << i))) { continue; } /* Enable sculpt clipping. */ ss->cache->flag |= CLIP_X << i; /* Update the clip tolerance. */ if (mmd->tolerance > ss->cache->clip_tolerance[i]) { ss->cache->clip_tolerance[i] = mmd->tolerance; } /* Store matrix for mirror object clipping. */ if (mmd->mirror_ob) { float imtx_mirror_ob[4][4]; invert_m4_m4(imtx_mirror_ob, mmd->mirror_ob->object_to_world); mul_m4_m4m4(ss->cache->clip_mirror_mtx, imtx_mirror_ob, ob->object_to_world); } } } } static void smooth_brush_toggle_on(const bContext *C, Paint *paint, StrokeCache *cache) { Scene *scene = CTX_data_scene(C); Brush *brush = paint->brush; if (brush->sculpt_tool == SCULPT_TOOL_MASK) { cache->saved_mask_brush_tool = brush->mask_tool; brush->mask_tool = BRUSH_MASK_SMOOTH; } else if (ELEM(brush->sculpt_tool, SCULPT_TOOL_SLIDE_RELAX, SCULPT_TOOL_DRAW_FACE_SETS, SCULPT_TOOL_PAINT, SCULPT_TOOL_SMEAR)) { /* Do nothing, this tool has its own smooth mode. */ } else { int cur_brush_size = BKE_brush_size_get(scene, brush); BLI_strncpy(cache->saved_active_brush_name, brush->id.name + 2, sizeof(cache->saved_active_brush_name)); /* Switch to the smooth brush. */ brush = BKE_paint_toolslots_brush_get(paint, SCULPT_TOOL_SMOOTH); if (brush) { BKE_paint_brush_set(paint, brush); cache->saved_smooth_size = BKE_brush_size_get(scene, brush); BKE_brush_size_set(scene, brush, cur_brush_size); BKE_curvemapping_init(brush->curve); } } } static void smooth_brush_toggle_off(const bContext *C, Paint *paint, StrokeCache *cache) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); Brush *brush = BKE_paint_brush(paint); if (brush->sculpt_tool == SCULPT_TOOL_MASK) { brush->mask_tool = cache->saved_mask_brush_tool; } else if (ELEM(brush->sculpt_tool, SCULPT_TOOL_SLIDE_RELAX, SCULPT_TOOL_DRAW_FACE_SETS, SCULPT_TOOL_PAINT, SCULPT_TOOL_SMEAR)) { /* Do nothing. */ } else { /* Try to switch back to the saved/previous brush. */ BKE_brush_size_set(scene, brush, cache->saved_smooth_size); brush = (Brush *)BKE_libblock_find_name(bmain, ID_BR, cache->saved_active_brush_name); if (brush) { BKE_paint_brush_set(paint, brush); } } } /* Initialize the stroke cache invariants from operator properties. */ static void sculpt_update_cache_invariants( bContext *C, Sculpt *sd, SculptSession *ss, wmOperator *op, const float mval[2]) { StrokeCache *cache = MEM_callocN(sizeof(StrokeCache), "stroke cache"); ToolSettings *tool_settings = CTX_data_tool_settings(C); UnifiedPaintSettings *ups = &tool_settings->unified_paint_settings; Brush *brush = BKE_paint_brush(&sd->paint); ViewContext *vc = paint_stroke_view_context(op->customdata); Object *ob = CTX_data_active_object(C); float mat[3][3]; float viewDir[3] = {0.0f, 0.0f, 1.0f}; float max_scale; int mode; ss->cache = cache; /* Set scaling adjustment. */ max_scale = 0.0f; for (int i = 0; i < 3; i++) { max_scale = max_ff(max_scale, fabsf(ob->scale[i])); } cache->scale[0] = max_scale / ob->scale[0]; cache->scale[1] = max_scale / ob->scale[1]; cache->scale[2] = max_scale / ob->scale[2]; cache->plane_trim_squared = brush->plane_trim * brush->plane_trim; cache->flag = 0; sculpt_init_mirror_clipping(ob, ss); /* Initial mouse location. */ if (mval) { copy_v2_v2(cache->initial_mouse, mval); } else { zero_v2(cache->initial_mouse); } copy_v3_v3(cache->initial_location, ss->cursor_location); copy_v3_v3(cache->true_initial_location, ss->cursor_location); copy_v3_v3(cache->initial_normal, ss->cursor_normal); copy_v3_v3(cache->true_initial_normal, ss->cursor_normal); mode = RNA_enum_get(op->ptr, "mode"); cache->invert = mode == BRUSH_STROKE_INVERT; cache->alt_smooth = mode == BRUSH_STROKE_SMOOTH; cache->normal_weight = brush->normal_weight; /* Interpret invert as following normal, for grab brushes. */ if (SCULPT_TOOL_HAS_NORMAL_WEIGHT(brush->sculpt_tool)) { if (cache->invert) { cache->invert = false; cache->normal_weight = (cache->normal_weight == 0.0f); } } /* Not very nice, but with current events system implementation * we can't handle brush appearance inversion hotkey separately (sergey). */ if (cache->invert) { ups->draw_inverted = true; } else { ups->draw_inverted = false; } /* Alt-Smooth. */ if (cache->alt_smooth) { smooth_brush_toggle_on(C, &sd->paint, cache); /* Refresh the brush pointer in case we switched brush in the toggle function. */ brush = BKE_paint_brush(&sd->paint); } copy_v2_v2(cache->mouse, cache->initial_mouse); copy_v2_v2(cache->mouse_event, cache->initial_mouse); copy_v2_v2(ups->tex_mouse, cache->initial_mouse); /* Truly temporary data that isn't stored in properties. */ cache->vc = vc; cache->brush = brush; /* Cache projection matrix. */ ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat); invert_m4_m4(ob->world_to_object, ob->object_to_world); copy_m3_m4(mat, cache->vc->rv3d->viewinv); mul_m3_v3(mat, viewDir); copy_m3_m4(mat, ob->world_to_object); mul_m3_v3(mat, viewDir); normalize_v3_v3(cache->true_view_normal, viewDir); cache->supports_gravity = (!ELEM(brush->sculpt_tool, SCULPT_TOOL_MASK, SCULPT_TOOL_SMOOTH, SCULPT_TOOL_SIMPLIFY, SCULPT_TOOL_DISPLACEMENT_SMEAR, SCULPT_TOOL_DISPLACEMENT_ERASER) && (sd->gravity_factor > 0.0f)); /* Get gravity vector in world space. */ if (cache->supports_gravity) { if (sd->gravity_object) { Object *gravity_object = sd->gravity_object; copy_v3_v3(cache->true_gravity_direction, gravity_object->object_to_world[2]); } else { cache->true_gravity_direction[0] = cache->true_gravity_direction[1] = 0.0f; cache->true_gravity_direction[2] = 1.0f; } /* Transform to sculpted object space. */ mul_m3_v3(mat, cache->true_gravity_direction); normalize_v3(cache->true_gravity_direction); } /* Make copies of the mesh vertex locations and normals for some tools. */ if (brush->flag & BRUSH_ANCHORED) { cache->original = true; } if (SCULPT_automasking_needs_original(sd, brush)) { cache->original = true; } /* Draw sharp does not need the original coordinates to produce the accumulate effect, so it * should work the opposite way. */ if (brush->sculpt_tool == SCULPT_TOOL_DRAW_SHARP) { cache->original = true; } if (SCULPT_TOOL_HAS_ACCUMULATE(brush->sculpt_tool)) { if (!(brush->flag & BRUSH_ACCUMULATE)) { cache->original = true; if (brush->sculpt_tool == SCULPT_TOOL_DRAW_SHARP) { cache->original = false; } } } /* Original coordinates require the sculpt undo system, which isn't used * for image brushes. It's also not necessary, just disable it. */ if (brush && brush->sculpt_tool == SCULPT_TOOL_PAINT && SCULPT_use_image_paint_brush(&tool_settings->paint_mode, ob)) { cache->original = false; } cache->first_time = true; #define PIXEL_INPUT_THRESHHOLD 5 if (brush->sculpt_tool == SCULPT_TOOL_ROTATE) { cache->dial = BLI_dial_init(cache->initial_mouse, PIXEL_INPUT_THRESHHOLD); } #undef PIXEL_INPUT_THRESHHOLD } static float sculpt_brush_dynamic_size_get(Brush *brush, StrokeCache *cache, float initial_size) { switch (brush->sculpt_tool) { case SCULPT_TOOL_CLAY: return max_ff(initial_size * 0.20f, initial_size * pow3f(cache->pressure)); case SCULPT_TOOL_CLAY_STRIPS: return max_ff(initial_size * 0.30f, initial_size * powf(cache->pressure, 1.5f)); case SCULPT_TOOL_CLAY_THUMB: { float clay_stabilized_pressure = SCULPT_clay_thumb_get_stabilized_pressure(cache); return initial_size * clay_stabilized_pressure; } default: return initial_size * cache->pressure; } } /* In these brushes the grab delta is calculated always from the initial stroke location, which is * generally used to create grab deformations. */ static bool sculpt_needs_delta_from_anchored_origin(Brush *brush) { if (brush->sculpt_tool == SCULPT_TOOL_SMEAR && (brush->flag & BRUSH_ANCHORED)) { return true; } if (ELEM(brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_POSE, SCULPT_TOOL_BOUNDARY, SCULPT_TOOL_THUMB, SCULPT_TOOL_ELASTIC_DEFORM)) { return true; } if (brush->sculpt_tool == SCULPT_TOOL_CLOTH && brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_GRAB) { return true; } return false; } /* In these brushes the grab delta is calculated from the previous stroke location, which is used * to calculate to orientate the brush tip and deformation towards the stroke direction. */ static bool sculpt_needs_delta_for_tip_orientation(Brush *brush) { if (brush->sculpt_tool == SCULPT_TOOL_CLOTH) { return brush->cloth_deform_type != BRUSH_CLOTH_DEFORM_GRAB; } return ELEM(brush->sculpt_tool, SCULPT_TOOL_CLAY_STRIPS, SCULPT_TOOL_PINCH, SCULPT_TOOL_MULTIPLANE_SCRAPE, SCULPT_TOOL_CLAY_THUMB, SCULPT_TOOL_NUDGE, SCULPT_TOOL_SNAKE_HOOK); } static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Brush *brush) { SculptSession *ss = ob->sculpt; StrokeCache *cache = ss->cache; const float mval[2] = { cache->mouse_event[0], cache->mouse_event[1], }; int tool = brush->sculpt_tool; if (!ELEM(tool, SCULPT_TOOL_PAINT, SCULPT_TOOL_GRAB, SCULPT_TOOL_ELASTIC_DEFORM, SCULPT_TOOL_CLOTH, SCULPT_TOOL_NUDGE, SCULPT_TOOL_CLAY_STRIPS, SCULPT_TOOL_PINCH, SCULPT_TOOL_MULTIPLANE_SCRAPE, SCULPT_TOOL_CLAY_THUMB, SCULPT_TOOL_SNAKE_HOOK, SCULPT_TOOL_POSE, SCULPT_TOOL_BOUNDARY, SCULPT_TOOL_SMEAR, SCULPT_TOOL_THUMB) && !sculpt_brush_use_topology_rake(ss, brush)) { return; } float grab_location[3], imat[4][4], delta[3], loc[3]; if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) { if (tool == SCULPT_TOOL_GRAB && brush->flag & BRUSH_GRAB_ACTIVE_VERTEX) { copy_v3_v3(cache->orig_grab_location, SCULPT_vertex_co_for_grab_active_get(ss, SCULPT_active_vertex_get(ss))); } else { copy_v3_v3(cache->orig_grab_location, cache->true_location); } } else if (tool == SCULPT_TOOL_SNAKE_HOOK || (tool == SCULPT_TOOL_CLOTH && brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_SNAKE_HOOK)) { add_v3_v3(cache->true_location, cache->grab_delta); } /* Compute 3d coordinate at same z from original location + mval. */ mul_v3_m4v3(loc, ob->object_to_world, cache->orig_grab_location); ED_view3d_win_to_3d(cache->vc->v3d, cache->vc->region, loc, mval, grab_location); /* Compute delta to move verts by. */ if (!SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) { if (sculpt_needs_delta_from_anchored_origin(brush)) { sub_v3_v3v3(delta, grab_location, cache->old_grab_location); invert_m4_m4(imat, ob->object_to_world); mul_mat3_m4_v3(imat, delta); add_v3_v3(cache->grab_delta, delta); } else if (sculpt_needs_delta_for_tip_orientation(brush)) { if (brush->flag & BRUSH_ANCHORED) { float orig[3]; mul_v3_m4v3(orig, ob->object_to_world, cache->orig_grab_location); sub_v3_v3v3(cache->grab_delta, grab_location, orig); } else { sub_v3_v3v3(cache->grab_delta, grab_location, cache->old_grab_location); } invert_m4_m4(imat, ob->object_to_world); mul_mat3_m4_v3(imat, cache->grab_delta); } else { /* Use for 'Brush.topology_rake_factor'. */ sub_v3_v3v3(cache->grab_delta, grab_location, cache->old_grab_location); } } else { zero_v3(cache->grab_delta); } if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) { project_plane_v3_v3v3(cache->grab_delta, cache->grab_delta, ss->cache->true_view_normal); } copy_v3_v3(cache->old_grab_location, grab_location); if (tool == SCULPT_TOOL_GRAB) { if (brush->flag & BRUSH_GRAB_ACTIVE_VERTEX) { copy_v3_v3(cache->anchored_location, cache->orig_grab_location); } else { copy_v3_v3(cache->anchored_location, cache->true_location); } } else if (tool == SCULPT_TOOL_ELASTIC_DEFORM || SCULPT_is_cloth_deform_brush(brush)) { copy_v3_v3(cache->anchored_location, cache->true_location); } else if (tool == SCULPT_TOOL_THUMB) { copy_v3_v3(cache->anchored_location, cache->orig_grab_location); } if (sculpt_needs_delta_from_anchored_origin(brush)) { /* Location stays the same for finding vertices in brush radius. */ copy_v3_v3(cache->true_location, cache->orig_grab_location); ups->draw_anchored = true; copy_v2_v2(ups->anchored_initial_mouse, cache->initial_mouse); ups->anchored_size = ups->pixel_radius; } /* Handle 'rake' */ cache->is_rake_rotation_valid = false; invert_m4_m4(imat, ob->object_to_world); mul_mat3_m4_v3(imat, grab_location); if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) { copy_v3_v3(cache->rake_data.follow_co, grab_location); } if (!sculpt_brush_needs_rake_rotation(brush)) { return; } cache->rake_data.follow_dist = cache->radius * SCULPT_RAKE_BRUSH_FACTOR; if (!is_zero_v3(cache->grab_delta)) { const float eps = 0.00001f; float v1[3], v2[3]; copy_v3_v3(v1, cache->rake_data.follow_co); copy_v3_v3(v2, cache->rake_data.follow_co); sub_v3_v3(v2, cache->grab_delta); sub_v3_v3(v1, grab_location); sub_v3_v3(v2, grab_location); if ((normalize_v3(v2) > eps) && (normalize_v3(v1) > eps) && (len_squared_v3v3(v1, v2) > eps)) { const float rake_dist_sq = len_squared_v3v3(cache->rake_data.follow_co, grab_location); const float rake_fade = (rake_dist_sq > square_f(cache->rake_data.follow_dist)) ? 1.0f : sqrtf(rake_dist_sq) / cache->rake_data.follow_dist; float axis[3], angle; float tquat[4]; rotation_between_vecs_to_quat(tquat, v1, v2); /* Use axis-angle to scale rotation since the factor may be above 1. */ quat_to_axis_angle(axis, &angle, tquat); normalize_v3(axis); angle *= brush->rake_factor * rake_fade; axis_angle_normalized_to_quat(cache->rake_rotation, axis, angle); cache->is_rake_rotation_valid = true; } } sculpt_rake_data_update(&cache->rake_data, grab_location); } static void sculpt_update_cache_paint_variants(StrokeCache *cache, const Brush *brush) { cache->paint_brush.hardness = brush->hardness; if (brush->paint_flags & BRUSH_PAINT_HARDNESS_PRESSURE) { cache->paint_brush.hardness *= brush->paint_flags & BRUSH_PAINT_HARDNESS_PRESSURE_INVERT ? 1.0f - cache->pressure : cache->pressure; } cache->paint_brush.flow = brush->flow; if (brush->paint_flags & BRUSH_PAINT_FLOW_PRESSURE) { cache->paint_brush.flow *= brush->paint_flags & BRUSH_PAINT_FLOW_PRESSURE_INVERT ? 1.0f - cache->pressure : cache->pressure; } cache->paint_brush.wet_mix = brush->wet_mix; if (brush->paint_flags & BRUSH_PAINT_WET_MIX_PRESSURE) { cache->paint_brush.wet_mix *= brush->paint_flags & BRUSH_PAINT_WET_MIX_PRESSURE_INVERT ? 1.0f - cache->pressure : cache->pressure; /* This makes wet mix more sensible in higher values, which allows to create brushes that have * a wider pressure range were they only blend colors without applying too much of the brush * color. */ cache->paint_brush.wet_mix = 1.0f - pow2f(1.0f - cache->paint_brush.wet_mix); } cache->paint_brush.wet_persistence = brush->wet_persistence; if (brush->paint_flags & BRUSH_PAINT_WET_PERSISTENCE_PRESSURE) { cache->paint_brush.wet_persistence = brush->paint_flags & BRUSH_PAINT_WET_PERSISTENCE_PRESSURE_INVERT ? 1.0f - cache->pressure : cache->pressure; } cache->paint_brush.density = brush->density; if (brush->paint_flags & BRUSH_PAINT_DENSITY_PRESSURE) { cache->paint_brush.density = brush->paint_flags & BRUSH_PAINT_DENSITY_PRESSURE_INVERT ? 1.0f - cache->pressure : cache->pressure; } } /* Initialize the stroke cache variants from operator properties. */ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob, PointerRNA *ptr) { Scene *scene = CTX_data_scene(C); UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; SculptSession *ss = ob->sculpt; StrokeCache *cache = ss->cache; Brush *brush = BKE_paint_brush(&sd->paint); if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache) || !((brush->flag & BRUSH_ANCHORED) || (brush->sculpt_tool == SCULPT_TOOL_SNAKE_HOOK) || (brush->sculpt_tool == SCULPT_TOOL_ROTATE) || SCULPT_is_cloth_deform_brush(brush))) { RNA_float_get_array(ptr, "location", cache->true_location); } cache->pen_flip = RNA_boolean_get(ptr, "pen_flip"); RNA_float_get_array(ptr, "mouse", cache->mouse); RNA_float_get_array(ptr, "mouse_event", cache->mouse_event); /* XXX: Use pressure value from first brush step for brushes which don't support strokes (grab, * thumb). They depends on initial state and brush coord/pressure/etc. * It's more an events design issue, which doesn't split coordinate/pressure/angle changing * events. We should avoid this after events system re-design. */ if (paint_supports_dynamic_size(brush, PAINT_MODE_SCULPT) || cache->first_time) { cache->pressure = RNA_float_get(ptr, "pressure"); } cache->x_tilt = RNA_float_get(ptr, "x_tilt"); cache->y_tilt = RNA_float_get(ptr, "y_tilt"); /* Truly temporary data that isn't stored in properties. */ if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) { if (!BKE_brush_use_locked_size(scene, brush)) { cache->initial_radius = paint_calc_object_space_radius( cache->vc, cache->true_location, BKE_brush_size_get(scene, brush)); BKE_brush_unprojected_radius_set(scene, brush, cache->initial_radius); } else { cache->initial_radius = BKE_brush_unprojected_radius_get(scene, brush); } } /* Clay stabilized pressure. */ if (brush->sculpt_tool == SCULPT_TOOL_CLAY_THUMB) { if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) { for (int i = 0; i < SCULPT_CLAY_STABILIZER_LEN; i++) { ss->cache->clay_pressure_stabilizer[i] = 0.0f; } ss->cache->clay_pressure_stabilizer_index = 0; } else { cache->clay_pressure_stabilizer[cache->clay_pressure_stabilizer_index] = cache->pressure; cache->clay_pressure_stabilizer_index += 1; if (cache->clay_pressure_stabilizer_index >= SCULPT_CLAY_STABILIZER_LEN) { cache->clay_pressure_stabilizer_index = 0; } } } if (BKE_brush_use_size_pressure(brush) && paint_supports_dynamic_size(brush, PAINT_MODE_SCULPT)) { cache->radius = sculpt_brush_dynamic_size_get(brush, cache, cache->initial_radius); cache->dyntopo_pixel_radius = sculpt_brush_dynamic_size_get( brush, cache, ups->initial_pixel_radius); } else { cache->radius = cache->initial_radius; cache->dyntopo_pixel_radius = ups->initial_pixel_radius; } sculpt_update_cache_paint_variants(cache, brush); cache->radius_squared = cache->radius * cache->radius; if (brush->flag & BRUSH_ANCHORED) { /* True location has been calculated as part of the stroke system already here. */ if (brush->flag & BRUSH_EDGE_TO_EDGE) { RNA_float_get_array(ptr, "location", cache->true_location); } cache->radius = paint_calc_object_space_radius( cache->vc, cache->true_location, ups->pixel_radius); cache->radius_squared = cache->radius * cache->radius; copy_v3_v3(cache->anchored_location, cache->true_location); } sculpt_update_brush_delta(ups, ob, brush); if (brush->sculpt_tool == SCULPT_TOOL_ROTATE) { cache->vertex_rotation = -BLI_dial_angle(cache->dial, cache->mouse) * cache->bstrength; ups->draw_anchored = true; copy_v2_v2(ups->anchored_initial_mouse, cache->initial_mouse); copy_v3_v3(cache->anchored_location, cache->true_location); ups->anchored_size = ups->pixel_radius; } cache->special_rotation = ups->brush_rotation; cache->iteration_count++; } /* Returns true if any of the smoothing modes are active (currently * one of smooth brush, autosmooth, mask smooth, or shift-key * smooth). */ static bool sculpt_needs_connectivity_info(const Sculpt *sd, const Brush *brush, SculptSession *ss, int stroke_mode) { if (ss && ss->pbvh && SCULPT_is_automasking_enabled(sd, ss, brush)) { return true; } return ((stroke_mode == BRUSH_STROKE_SMOOTH) || (ss && ss->cache && ss->cache->alt_smooth) || (brush->sculpt_tool == SCULPT_TOOL_SMOOTH) || (brush->autosmooth_factor > 0) || ((brush->sculpt_tool == SCULPT_TOOL_MASK) && (brush->mask_tool == BRUSH_MASK_SMOOTH)) || (brush->sculpt_tool == SCULPT_TOOL_POSE) || (brush->sculpt_tool == SCULPT_TOOL_BOUNDARY) || (brush->sculpt_tool == SCULPT_TOOL_SLIDE_RELAX) || SCULPT_tool_is_paint(brush->sculpt_tool) || (brush->sculpt_tool == SCULPT_TOOL_CLOTH) || (brush->sculpt_tool == SCULPT_TOOL_SMEAR) || (brush->sculpt_tool == SCULPT_TOOL_DRAW_FACE_SETS) || (brush->sculpt_tool == SCULPT_TOOL_DISPLACEMENT_SMEAR) || (brush->sculpt_tool == SCULPT_TOOL_PAINT)); } void SCULPT_stroke_modifiers_check(const bContext *C, Object *ob, const Brush *brush) { SculptSession *ss = ob->sculpt; RegionView3D *rv3d = CTX_wm_region_view3d(C); Sculpt *sd = CTX_data_tool_settings(C)->sculpt; bool need_pmap = sculpt_needs_connectivity_info(sd, brush, ss, 0); if (ss->shapekey_active || ss->deform_modifiers_active || (!BKE_sculptsession_use_pbvh_draw(ob, rv3d) && need_pmap)) { Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C); BKE_sculpt_update_object_for_edit( depsgraph, ob, need_pmap, false, SCULPT_tool_is_paint(brush->sculpt_tool)); } } static void sculpt_raycast_cb(PBVHNode *node, void *data_v, float *tmin) { if (BKE_pbvh_node_get_tmin(node) >= *tmin) { return; } SculptRaycastData *srd = data_v; float(*origco)[3] = NULL; bool use_origco = false; if (srd->original && srd->ss->cache) { if (BKE_pbvh_type(srd->ss->pbvh) == PBVH_BMESH) { use_origco = true; } else { /* Intersect with coordinates from before we started stroke. */ SculptUndoNode *unode = SCULPT_undo_get_node(node, SCULPT_UNDO_COORDS); origco = (unode) ? unode->co : NULL; use_origco = origco ? true : false; } } if (BKE_pbvh_node_raycast(srd->ss->pbvh, node, origco, use_origco, srd->ray_start, srd->ray_normal, &srd->isect_precalc, &srd->depth, &srd->active_vertex, &srd->active_face_grid_index, srd->face_normal)) { srd->hit = true; *tmin = srd->depth; } } static void sculpt_find_nearest_to_ray_cb(PBVHNode *node, void *data_v, float *tmin) { if (BKE_pbvh_node_get_tmin(node) >= *tmin) { return; } SculptFindNearestToRayData *srd = data_v; float(*origco)[3] = NULL; bool use_origco = false; if (srd->original && srd->ss->cache) { if (BKE_pbvh_type(srd->ss->pbvh) == PBVH_BMESH) { use_origco = true; } else { /* Intersect with coordinates from before we started stroke. */ SculptUndoNode *unode = SCULPT_undo_get_node(node, SCULPT_UNDO_COORDS); origco = (unode) ? unode->co : NULL; use_origco = origco ? true : false; } } if (BKE_pbvh_node_find_nearest_to_ray(srd->ss->pbvh, node, origco, use_origco, srd->ray_start, srd->ray_normal, &srd->depth, &srd->dist_sq_to_ray)) { srd->hit = true; *tmin = srd->dist_sq_to_ray; } } float SCULPT_raycast_init(ViewContext *vc, const float mval[2], float ray_start[3], float ray_end[3], float ray_normal[3], bool original) { float obimat[4][4]; float dist; Object *ob = vc->obact; RegionView3D *rv3d = vc->region->regiondata; View3D *v3d = vc->v3d; /* TODO: what if the segment is totally clipped? (return == 0). */ ED_view3d_win_to_segment_clipped( vc->depsgraph, vc->region, vc->v3d, mval, ray_start, ray_end, true); invert_m4_m4(obimat, ob->object_to_world); mul_m4_v3(obimat, ray_start); mul_m4_v3(obimat, ray_end); sub_v3_v3v3(ray_normal, ray_end, ray_start); dist = normalize_v3(ray_normal); if ((rv3d->is_persp == false) && /* If the ray is clipped, don't adjust its start/end. */ !RV3D_CLIPPING_ENABLED(v3d, rv3d)) { BKE_pbvh_raycast_project_ray_root(ob->sculpt->pbvh, original, ray_start, ray_end, ray_normal); /* rRecalculate the normal. */ sub_v3_v3v3(ray_normal, ray_end, ray_start); dist = normalize_v3(ray_normal); } return dist; } bool SCULPT_cursor_geometry_info_update(bContext *C, SculptCursorGeometryInfo *out, const float mval[2], bool use_sampled_normal) { Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C); Scene *scene = CTX_data_scene(C); Sculpt *sd = scene->toolsettings->sculpt; Object *ob; SculptSession *ss; ViewContext vc; const Brush *brush = BKE_paint_brush(BKE_paint_get_active_from_context(C)); float ray_start[3], ray_end[3], ray_normal[3], depth, face_normal[3], sampled_normal[3], mat[3][3]; float viewDir[3] = {0.0f, 0.0f, 1.0f}; int totnode; bool original = false; ED_view3d_viewcontext_init(C, &vc, depsgraph); ob = vc.obact; ss = ob->sculpt; if (!ss->pbvh) { zero_v3(out->location); zero_v3(out->normal); zero_v3(out->active_vertex_co); return false; } /* PBVH raycast to get active vertex and face normal. */ depth = SCULPT_raycast_init(&vc, mval, ray_start, ray_end, ray_normal, original); SCULPT_stroke_modifiers_check(C, ob, brush); SculptRaycastData srd = { .original = original, .ss = ob->sculpt, .hit = false, .ray_start = ray_start, .ray_normal = ray_normal, .depth = depth, .face_normal = face_normal, }; isect_ray_tri_watertight_v3_precalc(&srd.isect_precalc, ray_normal); BKE_pbvh_raycast(ss->pbvh, sculpt_raycast_cb, &srd, ray_start, ray_normal, srd.original); /* Cursor is not over the mesh, return default values. */ if (!srd.hit) { zero_v3(out->location); zero_v3(out->normal); zero_v3(out->active_vertex_co); return false; } /* Update the active vertex of the SculptSession. */ ss->active_vertex = srd.active_vertex; SCULPT_vertex_random_access_ensure(ss); copy_v3_v3(out->active_vertex_co, SCULPT_active_vertex_co_get(ss)); switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: ss->active_face_index = srd.active_face_grid_index; ss->active_grid_index = 0; break; case PBVH_GRIDS: ss->active_face_index = 0; ss->active_grid_index = srd.active_face_grid_index; break; case PBVH_BMESH: ss->active_face_index = 0; ss->active_grid_index = 0; break; } copy_v3_v3(out->location, ray_normal); mul_v3_fl(out->location, srd.depth); add_v3_v3(out->location, ray_start); /* Option to return the face normal directly for performance o accuracy reasons. */ if (!use_sampled_normal) { copy_v3_v3(out->normal, srd.face_normal); return srd.hit; } /* Sampled normal calculation. */ float radius; /* Update cursor data in SculptSession. */ invert_m4_m4(ob->world_to_object, ob->object_to_world); copy_m3_m4(mat, vc.rv3d->viewinv); mul_m3_v3(mat, viewDir); copy_m3_m4(mat, ob->world_to_object); mul_m3_v3(mat, viewDir); normalize_v3_v3(ss->cursor_view_normal, viewDir); copy_v3_v3(ss->cursor_normal, srd.face_normal); copy_v3_v3(ss->cursor_location, out->location); ss->rv3d = vc.rv3d; ss->v3d = vc.v3d; if (!BKE_brush_use_locked_size(scene, brush)) { radius = paint_calc_object_space_radius(&vc, out->location, BKE_brush_size_get(scene, brush)); } else { radius = BKE_brush_unprojected_radius_get(scene, brush); } ss->cursor_radius = radius; PBVHNode **nodes = sculpt_pbvh_gather_cursor_update(ob, sd, original, &totnode); /* In case there are no nodes under the cursor, return the face normal. */ if (!totnode) { MEM_SAFE_FREE(nodes); copy_v3_v3(out->normal, srd.face_normal); return true; } /* Calculate the sampled normal. */ if (SCULPT_pbvh_calc_area_normal(brush, ob, nodes, totnode, true, sampled_normal)) { copy_v3_v3(out->normal, sampled_normal); copy_v3_v3(ss->cursor_sampled_normal, sampled_normal); } else { /* Use face normal when there are no vertices to sample inside the cursor radius. */ copy_v3_v3(out->normal, srd.face_normal); } MEM_SAFE_FREE(nodes); return true; } bool SCULPT_stroke_get_location(bContext *C, float out[3], const float mval[2], bool force_original) { Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C); Object *ob; SculptSession *ss; StrokeCache *cache; float ray_start[3], ray_end[3], ray_normal[3], depth, face_normal[3]; bool original; ViewContext vc; ED_view3d_viewcontext_init(C, &vc, depsgraph); ob = vc.obact; ss = ob->sculpt; cache = ss->cache; original = force_original || ((cache) ? cache->original : false); const Brush *brush = BKE_paint_brush(BKE_paint_get_active_from_context(C)); SCULPT_stroke_modifiers_check(C, ob, brush); depth = SCULPT_raycast_init(&vc, mval, ray_start, ray_end, ray_normal, original); if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) { BM_mesh_elem_table_ensure(ss->bm, BM_VERT); BM_mesh_elem_index_ensure(ss->bm, BM_VERT); } bool hit = false; { SculptRaycastData srd; srd.ss = ob->sculpt; srd.ray_start = ray_start; srd.ray_normal = ray_normal; srd.hit = false; srd.depth = depth; srd.original = original; srd.face_normal = face_normal; isect_ray_tri_watertight_v3_precalc(&srd.isect_precalc, ray_normal); BKE_pbvh_raycast(ss->pbvh, sculpt_raycast_cb, &srd, ray_start, ray_normal, srd.original); if (srd.hit) { hit = true; copy_v3_v3(out, ray_normal); mul_v3_fl(out, srd.depth); add_v3_v3(out, ray_start); } } if (hit) { return hit; } if (!ELEM(brush->falloff_shape, PAINT_FALLOFF_SHAPE_TUBE)) { return hit; } SculptFindNearestToRayData srd = { .original = original, .ss = ob->sculpt, .hit = false, .ray_start = ray_start, .ray_normal = ray_normal, .depth = FLT_MAX, .dist_sq_to_ray = FLT_MAX, }; BKE_pbvh_find_nearest_to_ray( ss->pbvh, sculpt_find_nearest_to_ray_cb, &srd, ray_start, ray_normal, srd.original); if (srd.hit) { hit = true; copy_v3_v3(out, ray_normal); mul_v3_fl(out, srd.depth); add_v3_v3(out, ray_start); } return hit; } static void sculpt_brush_init_tex(Sculpt *sd, SculptSession *ss) { Brush *brush = BKE_paint_brush(&sd->paint); MTex *mtex = &brush->mtex; /* Init mtex nodes. */ if (mtex->tex && mtex->tex->nodetree) { /* Has internal flag to detect it only does it once. */ ntreeTexBeginExecTree(mtex->tex->nodetree); } if (ss->tex_pool == NULL) { ss->tex_pool = BKE_image_pool_new(); } } static void sculpt_brush_stroke_init(bContext *C, wmOperator *op) { Object *ob = CTX_data_active_object(C); ToolSettings *tool_settings = CTX_data_tool_settings(C); Sculpt *sd = tool_settings->sculpt; SculptSession *ss = CTX_data_active_object(C)->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); int mode = RNA_enum_get(op->ptr, "mode"); bool need_pmap, needs_colors; bool need_mask = false; if (brush->sculpt_tool == SCULPT_TOOL_MASK) { need_mask = true; } if (brush->sculpt_tool == SCULPT_TOOL_CLOTH || brush->deform_target == BRUSH_DEFORM_TARGET_CLOTH_SIM) { need_mask = true; } view3d_operator_needs_opengl(C); sculpt_brush_init_tex(sd, ss); need_pmap = sculpt_needs_connectivity_info(sd, brush, ss, mode); needs_colors = SCULPT_tool_is_paint(brush->sculpt_tool) && !SCULPT_use_image_paint_brush(&tool_settings->paint_mode, ob); if (needs_colors) { BKE_sculpt_color_layer_create_if_needed(ob); } /* CTX_data_ensure_evaluated_depsgraph should be used at the end to include the updates of * earlier steps modifying the data. */ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); BKE_sculpt_update_object_for_edit( depsgraph, ob, need_pmap, need_mask, SCULPT_tool_is_paint(brush->sculpt_tool)); ED_paint_tool_update_sticky_shading_color(C, ob); } static void sculpt_restore_mesh(Sculpt *sd, Object *ob) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); /* For the cloth brush it makes more sense to not restore the mesh state to keep running the * simulation from the previous state. */ if (brush->sculpt_tool == SCULPT_TOOL_CLOTH) { return; } /* Restore the mesh before continuing with anchored stroke. */ if ((brush->flag & BRUSH_ANCHORED) || (ELEM(brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_ELASTIC_DEFORM) && BKE_brush_use_size_pressure(brush)) || (brush->flag & BRUSH_DRAG_DOT)) { SculptUndoNode *unode = SCULPT_undo_get_first_node(); if (unode && unode->type == SCULPT_UNDO_FACE_SETS) { for (int i = 0; i < ss->totfaces; i++) { ss->face_sets[i] = unode->face_sets[i]; } } paint_mesh_restore_co(sd, ob); if (ss->cache) { MEM_SAFE_FREE(ss->cache->layer_displacement_factor); } } } void SCULPT_update_object_bounding_box(Object *ob) { if (ob->runtime.bb) { float bb_min[3], bb_max[3]; BKE_pbvh_bounding_box(ob->sculpt->pbvh, bb_min, bb_max); BKE_boundbox_init_from_minmax(ob->runtime.bb, bb_min, bb_max); } } void SCULPT_flush_update_step(bContext *C, SculptUpdateType update_flags) { Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C); Object *ob = CTX_data_active_object(C); SculptSession *ss = ob->sculpt; ARegion *region = CTX_wm_region(C); MultiresModifierData *mmd = ss->multires.modifier; RegionView3D *rv3d = CTX_wm_region_view3d(C); if (rv3d) { /* Mark for faster 3D viewport redraws. */ rv3d->rflag |= RV3D_PAINTING; } if (mmd != NULL) { multires_mark_as_modified(depsgraph, ob, MULTIRES_COORDS_MODIFIED); } if ((update_flags & SCULPT_UPDATE_IMAGE) != 0) { ED_region_tag_redraw(region); if (update_flags == SCULPT_UPDATE_IMAGE) { /* Early exit when only need to update the images. We don't want to tag any geometry updates * that would rebuilt the PBVH. */ return; } } DEG_id_tag_update(&ob->id, ID_RECALC_SHADING); /* Only current viewport matters, slower update for all viewports will * be done in sculpt_flush_update_done. */ if (!BKE_sculptsession_use_pbvh_draw(ob, rv3d)) { /* Slow update with full dependency graph update and all that comes with it. * Needed when there are modifiers or full shading in the 3D viewport. */ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); ED_region_tag_redraw(region); } else { /* Fast path where we just update the BVH nodes that changed, and redraw * only the part of the 3D viewport where changes happened. */ rcti r; if (update_flags & SCULPT_UPDATE_COORDS) { BKE_pbvh_update_bounds(ss->pbvh, PBVH_UpdateBB); /* Update the object's bounding box too so that the object * doesn't get incorrectly clipped during drawing in * draw_mesh_object(). T33790. */ SCULPT_update_object_bounding_box(ob); } if (SCULPT_get_redraw_rect(region, CTX_wm_region_view3d(C), ob, &r)) { if (ss->cache) { ss->cache->current_r = r; } /* previous is not set in the current cache else * the partial rect will always grow */ sculpt_extend_redraw_rect_previous(ob, &r); r.xmin += region->winrct.xmin - 2; r.xmax += region->winrct.xmin + 2; r.ymin += region->winrct.ymin - 2; r.ymax += region->winrct.ymin + 2; ED_region_tag_redraw_partial(region, &r, true); } } } void SCULPT_flush_update_done(const bContext *C, Object *ob, SculptUpdateType update_flags) { /* After we are done drawing the stroke, check if we need to do a more * expensive depsgraph tag to update geometry. */ wmWindowManager *wm = CTX_wm_manager(C); RegionView3D *current_rv3d = CTX_wm_region_view3d(C); SculptSession *ss = ob->sculpt; Mesh *mesh = ob->data; /* Always needed for linked duplicates. */ bool need_tag = (ID_REAL_USERS(&mesh->id) > 1); if (current_rv3d) { current_rv3d->rflag &= ~RV3D_PAINTING; } LISTBASE_FOREACH (wmWindow *, win, &wm->windows) { bScreen *screen = WM_window_get_active_screen(win); LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) { SpaceLink *sl = area->spacedata.first; if (sl->spacetype != SPACE_VIEW3D) { continue; } /* Tag all 3D viewports for redraw now that we are done. Others * viewports did not get a full redraw, and anti-aliasing for the * current viewport was deactivated. */ LISTBASE_FOREACH (ARegion *, region, &area->regionbase) { if (region->regiontype == RGN_TYPE_WINDOW) { RegionView3D *rv3d = region->regiondata; if (rv3d != current_rv3d) { need_tag |= !BKE_sculptsession_use_pbvh_draw(ob, rv3d); } ED_region_tag_redraw(region); } } } if (update_flags & SCULPT_UPDATE_IMAGE) { LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) { SpaceLink *sl = area->spacedata.first; if (sl->spacetype != SPACE_IMAGE) { continue; } ED_area_tag_redraw_regiontype(area, RGN_TYPE_WINDOW); } } } if (update_flags & SCULPT_UPDATE_COORDS) { BKE_pbvh_update_bounds(ss->pbvh, PBVH_UpdateOriginalBB); /* Coordinates were modified, so fake neighbors are not longer valid. */ SCULPT_fake_neighbors_free(ob); } if (update_flags & SCULPT_UPDATE_MASK) { BKE_pbvh_update_vertex_data(ss->pbvh, PBVH_UpdateMask); } if (update_flags & SCULPT_UPDATE_COLOR) { BKE_pbvh_update_vertex_data(ss->pbvh, PBVH_UpdateColor); } BKE_sculpt_attributes_destroy_temporary_stroke(ob); if (update_flags & SCULPT_UPDATE_COORDS) { if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) { BKE_pbvh_bmesh_after_stroke(ss->pbvh); } /* Optimization: if there is locked key and active modifiers present in */ /* the stack, keyblock is updating at each step. otherwise we could update */ /* keyblock only when stroke is finished. */ if (ss->shapekey_active && !ss->deform_modifiers_active) { sculpt_update_keyblock(ob); } } if (need_tag) { DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); } } /* Returns whether the mouse/stylus is over the mesh (1) * or over the background (0). */ static bool over_mesh(bContext *C, struct wmOperator *UNUSED(op), const float mval[2]) { float co_dummy[3]; return SCULPT_stroke_get_location(C, co_dummy, mval, false); } static void sculpt_stroke_undo_begin(const bContext *C, wmOperator *op) { Object *ob = CTX_data_active_object(C); Sculpt *sd = CTX_data_tool_settings(C)->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); ToolSettings *tool_settings = CTX_data_tool_settings(C); /* Setup the correct undo system. Image painting and sculpting are mutual exclusive. * Color attributes are part of the sculpting undo system. */ if (brush && brush->sculpt_tool == SCULPT_TOOL_PAINT && SCULPT_use_image_paint_brush(&tool_settings->paint_mode, ob)) { ED_image_undo_push_begin(op->type->name, PAINT_MODE_SCULPT); } else { SCULPT_undo_push_begin_ex(ob, sculpt_tool_name(sd)); } } static void sculpt_stroke_undo_end(const bContext *C, Brush *brush) { Object *ob = CTX_data_active_object(C); ToolSettings *tool_settings = CTX_data_tool_settings(C); if (brush && brush->sculpt_tool == SCULPT_TOOL_PAINT && SCULPT_use_image_paint_brush(&tool_settings->paint_mode, ob)) { ED_image_undo_push_end(); } else { SCULPT_undo_push_end(ob); } } bool SCULPT_handles_colors_report(SculptSession *ss, ReportList *reports) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: return true; case PBVH_BMESH: BKE_report(reports, RPT_ERROR, "Not supported in dynamic topology mode"); return false; case PBVH_GRIDS: BKE_report(reports, RPT_ERROR, "Not supported in multiresolution mode"); return false; } BLI_assert_msg(0, "PBVH corruption, type was invalid."); return false; } static bool sculpt_stroke_test_start(bContext *C, struct wmOperator *op, const float mval[2]) { /* Don't start the stroke until `mval` goes over the mesh. * NOTE: `mval` will only be null when re-executing the saved stroke. * We have exception for 'exec' strokes since they may not set `mval`, * only 'location', see: T52195. */ if (((op->flag & OP_IS_INVOKE) == 0) || (mval == NULL) || over_mesh(C, op, mval)) { Object *ob = CTX_data_active_object(C); SculptSession *ss = ob->sculpt; Sculpt *sd = CTX_data_tool_settings(C)->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); ToolSettings *tool_settings = CTX_data_tool_settings(C); /* NOTE: This should be removed when paint mode is available. Paint mode can force based on the * canvas it is painting on. (ref. use_sculpt_texture_paint). */ if (brush && SCULPT_tool_is_paint(brush->sculpt_tool) && !SCULPT_use_image_paint_brush(&tool_settings->paint_mode, ob)) { View3D *v3d = CTX_wm_view3d(C); if (v3d->shading.type == OB_SOLID) { v3d->shading.color_type = V3D_SHADING_VERTEX_COLOR; } } ED_view3d_init_mats_rv3d(ob, CTX_wm_region_view3d(C)); sculpt_update_cache_invariants(C, sd, ss, op, mval); SculptCursorGeometryInfo sgi; SCULPT_cursor_geometry_info_update(C, &sgi, mval, false); sculpt_stroke_undo_begin(C, op); SCULPT_stroke_id_next(ob); ss->cache->stroke_id = ss->stroke_id; return true; } return false; } static void sculpt_stroke_update_step(bContext *C, wmOperator *UNUSED(op), struct PaintStroke *stroke, PointerRNA *itemptr) { UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings; Sculpt *sd = CTX_data_tool_settings(C)->sculpt; Object *ob = CTX_data_active_object(C); SculptSession *ss = ob->sculpt; const Brush *brush = BKE_paint_brush(&sd->paint); ToolSettings *tool_settings = CTX_data_tool_settings(C); StrokeCache *cache = ss->cache; cache->stroke_distance = paint_stroke_distance_get(stroke); SCULPT_stroke_modifiers_check(C, ob, brush); sculpt_update_cache_variants(C, sd, ob, itemptr); sculpt_restore_mesh(sd, ob); if (sd->flags & (SCULPT_DYNTOPO_DETAIL_CONSTANT | SCULPT_DYNTOPO_DETAIL_MANUAL)) { float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->object_to_world)); BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail); } else if (sd->flags & SCULPT_DYNTOPO_DETAIL_BRUSH) { BKE_pbvh_bmesh_detail_size_set(ss->pbvh, ss->cache->radius * sd->detail_percent / 100.0f); } else { BKE_pbvh_bmesh_detail_size_set(ss->pbvh, (ss->cache->radius / ss->cache->dyntopo_pixel_radius) * (sd->detail_size * U.pixelsize) / 0.4f); } if (SCULPT_stroke_is_dynamic_topology(ss, brush)) { do_symmetrical_brush_actions(sd, ob, sculpt_topology_update, ups, &tool_settings->paint_mode); } do_symmetrical_brush_actions(sd, ob, do_brush_action, ups, &tool_settings->paint_mode); sculpt_combine_proxies(sd, ob); /* Hack to fix noise texture tearing mesh. */ sculpt_fix_noise_tear(sd, ob); /* TODO(sergey): This is not really needed for the solid shading, * which does use pBVH drawing anyway, but texture and wireframe * requires this. * * Could be optimized later, but currently don't think it's so * much common scenario. * * Same applies to the DEG_id_tag_update() invoked from * sculpt_flush_update_step(). */ if (ss->deform_modifiers_active) { SCULPT_flush_stroke_deform(sd, ob, sculpt_tool_is_proxy_used(brush->sculpt_tool)); } else if (ss->shapekey_active) { sculpt_update_keyblock(ob); } ss->cache->first_time = false; copy_v3_v3(ss->cache->true_last_location, ss->cache->true_location); /* Cleanup. */ if (brush->sculpt_tool == SCULPT_TOOL_MASK) { SCULPT_flush_update_step(C, SCULPT_UPDATE_MASK); } else if (SCULPT_tool_is_paint(brush->sculpt_tool)) { if (SCULPT_use_image_paint_brush(&tool_settings->paint_mode, ob)) { SCULPT_flush_update_step(C, SCULPT_UPDATE_IMAGE); } else { SCULPT_flush_update_step(C, SCULPT_UPDATE_COLOR); } } else { SCULPT_flush_update_step(C, SCULPT_UPDATE_COORDS); } } static void sculpt_brush_exit_tex(Sculpt *sd) { Brush *brush = BKE_paint_brush(&sd->paint); MTex *mtex = &brush->mtex; if (mtex->tex && mtex->tex->nodetree) { ntreeTexEndExecTree(mtex->tex->nodetree->execdata); } } static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(stroke)) { Object *ob = CTX_data_active_object(C); SculptSession *ss = ob->sculpt; Sculpt *sd = CTX_data_tool_settings(C)->sculpt; ToolSettings *tool_settings = CTX_data_tool_settings(C); /* Finished. */ if (!ss->cache) { sculpt_brush_exit_tex(sd); return; } UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings; Brush *brush = BKE_paint_brush(&sd->paint); BLI_assert(brush == ss->cache->brush); /* const, so we shouldn't change. */ ups->draw_inverted = false; SCULPT_stroke_modifiers_check(C, ob, brush); /* Alt-Smooth. */ if (ss->cache->alt_smooth) { smooth_brush_toggle_off(C, &sd->paint, ss->cache); /* Refresh the brush pointer in case we switched brush in the toggle function. */ brush = BKE_paint_brush(&sd->paint); } if (SCULPT_is_automasking_enabled(sd, ss, brush)) { SCULPT_automasking_cache_free(ss->cache->automasking); } BKE_pbvh_node_color_buffer_free(ss->pbvh); SCULPT_cache_free(ss->cache); ss->cache = NULL; sculpt_stroke_undo_end(C, brush); if (brush->sculpt_tool == SCULPT_TOOL_MASK) { SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_MASK); } else if (brush->sculpt_tool == SCULPT_TOOL_PAINT) { if (SCULPT_use_image_paint_brush(&tool_settings->paint_mode, ob)) { SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_IMAGE); } else { BKE_sculpt_attributes_destroy_temporary_stroke(ob); SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_COLOR); } } else { SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_COORDS); } WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob); sculpt_brush_exit_tex(sd); } static int sculpt_brush_stroke_invoke(bContext *C, wmOperator *op, const wmEvent *event) { struct PaintStroke *stroke; int ignore_background_click; int retval; Object *ob = CTX_data_active_object(C); /* Test that ob is visible; otherwise we won't be able to get evaluated data * from the depsgraph. We do this here instead of SCULPT_mode_poll * to avoid falling through to the translate operator in the * global view3d keymap. * * NOTE: #BKE_object_is_visible_in_viewport is not working here (it returns false * if the object is in local view); instead, test for OB_HIDE_VIEWPORT directly. */ if (ob->visibility_flag & OB_HIDE_VIEWPORT) { return OPERATOR_CANCELLED; } sculpt_brush_stroke_init(C, op); Sculpt *sd = CTX_data_tool_settings(C)->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); SculptSession *ss = ob->sculpt; if (SCULPT_tool_is_paint(brush->sculpt_tool) && !SCULPT_handles_colors_report(ob->sculpt, op->reports)) { return OPERATOR_CANCELLED; } if (SCULPT_tool_is_mask(brush->sculpt_tool)) { MultiresModifierData *mmd = BKE_sculpt_multires_active(ss->scene, ob); BKE_sculpt_mask_layers_ensure(CTX_data_depsgraph_pointer(C), CTX_data_main(C), ob, mmd); } if (SCULPT_tool_is_face_sets(brush->sculpt_tool)) { Mesh *mesh = BKE_object_get_original_mesh(ob); ss->face_sets = BKE_sculpt_face_sets_ensure(mesh); } stroke = paint_stroke_new(C, op, SCULPT_stroke_get_location, sculpt_stroke_test_start, sculpt_stroke_update_step, NULL, sculpt_stroke_done, event->type); op->customdata = stroke; /* For tablet rotation. */ ignore_background_click = RNA_boolean_get(op->ptr, "ignore_background_click"); if (ignore_background_click && !over_mesh(C, op, (const float[2]){UNPACK2(event->mval)})) { paint_stroke_free(C, op, op->customdata); return OPERATOR_PASS_THROUGH; } retval = op->type->modal(C, op, event); if (ELEM(retval, OPERATOR_FINISHED, OPERATOR_CANCELLED)) { paint_stroke_free(C, op, op->customdata); return retval; } /* Add modal handler. */ WM_event_add_modal_handler(C, op); OPERATOR_RETVAL_CHECK(retval); BLI_assert(retval == OPERATOR_RUNNING_MODAL); return OPERATOR_RUNNING_MODAL; } static int sculpt_brush_stroke_exec(bContext *C, wmOperator *op) { sculpt_brush_stroke_init(C, op); op->customdata = paint_stroke_new(C, op, SCULPT_stroke_get_location, sculpt_stroke_test_start, sculpt_stroke_update_step, NULL, sculpt_stroke_done, 0); /* Frees op->customdata. */ paint_stroke_exec(C, op, op->customdata); return OPERATOR_FINISHED; } static void sculpt_brush_stroke_cancel(bContext *C, wmOperator *op) { Object *ob = CTX_data_active_object(C); SculptSession *ss = ob->sculpt; Sculpt *sd = CTX_data_tool_settings(C)->sculpt; const Brush *brush = BKE_paint_brush(&sd->paint); /* XXX Canceling strokes that way does not work with dynamic topology, * user will have to do real undo for now. See T46456. */ if (ss->cache && !SCULPT_stroke_is_dynamic_topology(ss, brush)) { paint_mesh_restore_co(sd, ob); } paint_stroke_cancel(C, op, op->customdata); if (ss->cache) { SCULPT_cache_free(ss->cache); ss->cache = NULL; } sculpt_brush_exit_tex(sd); } static int sculpt_brush_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event) { bool started = op->customdata && paint_stroke_started((struct PaintStroke *)op->customdata); int retval = paint_stroke_modal(C, op, event, (struct PaintStroke **)&op->customdata); if (!started && ELEM(retval, OPERATOR_FINISHED, OPERATOR_CANCELLED)) { /* Did the stroke never start? If so push a blank sculpt undo * step to prevent a global undo step (which is triggered by the * #OPTYPE_UNDO flag in #SCULPT_OT_brush_stroke). * * Having blank global undo steps interleaved with sculpt steps * corrupts the DynTopo undo stack. * See T101430. * * NOTE: simply returning #OPERATOR_CANCELLED was not * sufficient to prevent this. */ Sculpt *sd = CTX_data_tool_settings(C)->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); sculpt_stroke_undo_begin(C, op); sculpt_stroke_undo_end(C, brush); } return retval; } static void sculpt_redo_empty_ui(bContext *UNUSED(C), wmOperator *UNUSED(op)) { } void SCULPT_OT_brush_stroke(wmOperatorType *ot) { /* Identifiers. */ ot->name = "Sculpt"; ot->idname = "SCULPT_OT_brush_stroke"; ot->description = "Sculpt a stroke into the geometry"; /* API callbacks. */ ot->invoke = sculpt_brush_stroke_invoke; ot->modal = sculpt_brush_stroke_modal; ot->exec = sculpt_brush_stroke_exec; ot->poll = SCULPT_poll; ot->cancel = sculpt_brush_stroke_cancel; ot->ui = sculpt_redo_empty_ui; /* Flags (sculpt does own undo? (ton)). */ ot->flag = OPTYPE_BLOCKING | OPTYPE_REGISTER | OPTYPE_UNDO; /* Properties. */ paint_stroke_operator_properties(ot); RNA_def_boolean(ot->srna, "ignore_background_click", 0, "Ignore Background Click", "Clicks on the background do not start the stroke"); } /* Fake Neighbors. */ /* This allows the sculpt tools to work on meshes with multiple connected components as they had * only one connected component. When initialized and enabled, the sculpt API will return extra * connectivity neighbors that are not in the real mesh. These neighbors are calculated for each * vertex using the minimum distance to a vertex that is in a different connected component. */ /* The fake neighbors first need to be ensured to be initialized. * After that tools which needs fake neighbors functionality need to * temporarily enable it: * * void my_awesome_sculpt_tool() { * SCULPT_fake_neighbors_ensure(sd, object, brush->disconnected_distance_max); * SCULPT_fake_neighbors_enable(ob); * * ... Logic of the tool ... * SCULPT_fake_neighbors_disable(ob); * } * * Such approach allows to keep all the connectivity information ready for reuse * (without having lag prior to every stroke), but also makes it so the affect * is localized to a specific brushes and tools only. */ enum { SCULPT_TOPOLOGY_ID_NONE, SCULPT_TOPOLOGY_ID_DEFAULT, }; static int SCULPT_vertex_get_connected_component(SculptSession *ss, PBVHVertRef vertex) { if (ss->vertex_info.connected_component) { return ss->vertex_info.connected_component[vertex.i]; } return SCULPT_TOPOLOGY_ID_DEFAULT; } static void SCULPT_fake_neighbor_init(SculptSession *ss, const float max_dist) { const int totvert = SCULPT_vertex_count_get(ss); ss->fake_neighbors.fake_neighbor_index = MEM_malloc_arrayN( totvert, sizeof(int), "fake neighbor"); for (int i = 0; i < totvert; i++) { ss->fake_neighbors.fake_neighbor_index[i] = FAKE_NEIGHBOR_NONE; } ss->fake_neighbors.current_max_distance = max_dist; } static void SCULPT_fake_neighbor_add(SculptSession *ss, PBVHVertRef v_a, PBVHVertRef v_b) { int v_index_a = BKE_pbvh_vertex_to_index(ss->pbvh, v_a); int v_index_b = BKE_pbvh_vertex_to_index(ss->pbvh, v_b); if (ss->fake_neighbors.fake_neighbor_index[v_index_a] == FAKE_NEIGHBOR_NONE) { ss->fake_neighbors.fake_neighbor_index[v_index_a] = v_index_b; ss->fake_neighbors.fake_neighbor_index[v_index_b] = v_index_a; } } static void sculpt_pose_fake_neighbors_free(SculptSession *ss) { MEM_SAFE_FREE(ss->fake_neighbors.fake_neighbor_index); } typedef struct NearestVertexFakeNeighborTLSData { PBVHVertRef nearest_vertex; float nearest_vertex_distance_squared; int current_topology_id; } NearestVertexFakeNeighborTLSData; static void do_fake_neighbor_search_task_cb(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; NearestVertexFakeNeighborTLSData *nvtd = tls->userdata_chunk; PBVHVertexIter vd; BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { int vd_topology_id = SCULPT_vertex_get_connected_component(ss, vd.vertex); if (vd_topology_id != nvtd->current_topology_id && ss->fake_neighbors.fake_neighbor_index[vd.index] == FAKE_NEIGHBOR_NONE) { float distance_squared = len_squared_v3v3(vd.co, data->nearest_vertex_search_co); if (distance_squared < nvtd->nearest_vertex_distance_squared && distance_squared < data->max_distance_squared) { nvtd->nearest_vertex = vd.vertex; nvtd->nearest_vertex_distance_squared = distance_squared; } } } BKE_pbvh_vertex_iter_end; } static void fake_neighbor_search_reduce(const void *__restrict UNUSED(userdata), void *__restrict chunk_join, void *__restrict chunk) { NearestVertexFakeNeighborTLSData *join = chunk_join; NearestVertexFakeNeighborTLSData *nvtd = chunk; if (join->nearest_vertex.i == PBVH_REF_NONE) { join->nearest_vertex = nvtd->nearest_vertex; join->nearest_vertex_distance_squared = nvtd->nearest_vertex_distance_squared; } else if (nvtd->nearest_vertex_distance_squared < join->nearest_vertex_distance_squared) { join->nearest_vertex = nvtd->nearest_vertex; join->nearest_vertex_distance_squared = nvtd->nearest_vertex_distance_squared; } } static PBVHVertRef SCULPT_fake_neighbor_search(Sculpt *sd, Object *ob, const PBVHVertRef vertex, float max_distance) { SculptSession *ss = ob->sculpt; PBVHNode **nodes = NULL; int totnode; SculptSearchSphereData data = { .ss = ss, .sd = sd, .radius_squared = max_distance * max_distance, .original = false, .center = SCULPT_vertex_co_get(ss, vertex), }; BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_sphere_cb, &data, &nodes, &totnode); if (totnode == 0) { return BKE_pbvh_make_vref(PBVH_REF_NONE); } SculptThreadedTaskData task_data = { .sd = sd, .ob = ob, .nodes = nodes, .max_distance_squared = max_distance * max_distance, }; copy_v3_v3(task_data.nearest_vertex_search_co, SCULPT_vertex_co_get(ss, vertex)); NearestVertexFakeNeighborTLSData nvtd; nvtd.nearest_vertex.i = -1; nvtd.nearest_vertex_distance_squared = FLT_MAX; nvtd.current_topology_id = SCULPT_vertex_get_connected_component(ss, vertex); TaskParallelSettings settings; BKE_pbvh_parallel_range_settings(&settings, true, totnode); settings.func_reduce = fake_neighbor_search_reduce; settings.userdata_chunk = &nvtd; settings.userdata_chunk_size = sizeof(NearestVertexFakeNeighborTLSData); BLI_task_parallel_range(0, totnode, &task_data, do_fake_neighbor_search_task_cb, &settings); MEM_SAFE_FREE(nodes); return nvtd.nearest_vertex; } typedef struct SculptTopologyIDFloodFillData { int next_id; } SculptTopologyIDFloodFillData; static bool SCULPT_connected_components_floodfill_cb(SculptSession *ss, PBVHVertRef from_v, PBVHVertRef to_v, bool UNUSED(is_duplicate), void *userdata) { SculptTopologyIDFloodFillData *data = userdata; int from_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, from_v); int to_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, to_v); ss->vertex_info.connected_component[from_v_i] = data->next_id; ss->vertex_info.connected_component[to_v_i] = data->next_id; return true; } void SCULPT_connected_components_ensure(Object *ob) { SculptSession *ss = ob->sculpt; /* Topology IDs already initialized. They only need to be recalculated when the PBVH is * rebuild. */ if (ss->vertex_info.connected_component) { return; } const int totvert = SCULPT_vertex_count_get(ss); ss->vertex_info.connected_component = MEM_malloc_arrayN(totvert, sizeof(int), "topology ID"); for (int i = 0; i < totvert; i++) { ss->vertex_info.connected_component[i] = SCULPT_TOPOLOGY_ID_NONE; } int next_id = 0; for (int i = 0; i < totvert; i++) { PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i); if (ss->vertex_info.connected_component[i] == SCULPT_TOPOLOGY_ID_NONE) { SculptFloodFill flood; SCULPT_floodfill_init(ss, &flood); SCULPT_floodfill_add_initial(&flood, vertex); SculptTopologyIDFloodFillData data; data.next_id = next_id; SCULPT_floodfill_execute(ss, &flood, SCULPT_connected_components_floodfill_cb, &data); SCULPT_floodfill_free(&flood); next_id++; } } } void SCULPT_boundary_info_ensure(Object *object) { SculptSession *ss = object->sculpt; if (ss->vertex_info.boundary) { return; } Mesh *base_mesh = BKE_mesh_from_object(object); const MEdge *edges = BKE_mesh_edges(base_mesh); const MPoly *polys = BKE_mesh_polys(base_mesh); const MLoop *loops = BKE_mesh_loops(base_mesh); ss->vertex_info.boundary = BLI_BITMAP_NEW(base_mesh->totvert, "Boundary info"); int *adjacent_faces_edge_count = MEM_calloc_arrayN( base_mesh->totedge, sizeof(int), "Adjacent face edge count"); for (int p = 0; p < base_mesh->totpoly; p++) { const MPoly *poly = &polys[p]; for (int l = 0; l < poly->totloop; l++) { const MLoop *loop = &loops[l + poly->loopstart]; adjacent_faces_edge_count[loop->e]++; } } for (int e = 0; e < base_mesh->totedge; e++) { if (adjacent_faces_edge_count[e] < 2) { const MEdge *edge = &edges[e]; BLI_BITMAP_SET(ss->vertex_info.boundary, edge->v1, true); BLI_BITMAP_SET(ss->vertex_info.boundary, edge->v2, true); } } MEM_freeN(adjacent_faces_edge_count); } void SCULPT_fake_neighbors_ensure(Sculpt *sd, Object *ob, const float max_dist) { SculptSession *ss = ob->sculpt; const int totvert = SCULPT_vertex_count_get(ss); /* Fake neighbors were already initialized with the same distance, so no need to be * recalculated. */ if (ss->fake_neighbors.fake_neighbor_index && ss->fake_neighbors.current_max_distance == max_dist) { return; } SCULPT_connected_components_ensure(ob); SCULPT_fake_neighbor_init(ss, max_dist); for (int i = 0; i < totvert; i++) { const PBVHVertRef from_v = BKE_pbvh_index_to_vertex(ss->pbvh, i); /* This vertex does not have a fake neighbor yet, search one for it. */ if (ss->fake_neighbors.fake_neighbor_index[i] == FAKE_NEIGHBOR_NONE) { const PBVHVertRef to_v = SCULPT_fake_neighbor_search(sd, ob, from_v, max_dist); if (to_v.i != PBVH_REF_NONE) { /* Add the fake neighbor if available. */ SCULPT_fake_neighbor_add(ss, from_v, to_v); } } } } void SCULPT_fake_neighbors_enable(Object *ob) { SculptSession *ss = ob->sculpt; BLI_assert(ss->fake_neighbors.fake_neighbor_index != NULL); ss->fake_neighbors.use_fake_neighbors = true; } void SCULPT_fake_neighbors_disable(Object *ob) { SculptSession *ss = ob->sculpt; BLI_assert(ss->fake_neighbors.fake_neighbor_index != NULL); ss->fake_neighbors.use_fake_neighbors = false; } void SCULPT_fake_neighbors_free(Object *ob) { SculptSession *ss = ob->sculpt; sculpt_pose_fake_neighbors_free(ss); } void SCULPT_automasking_node_begin(Object *ob, const SculptSession *UNUSED(ss), AutomaskingCache *automasking, AutomaskingNodeData *automask_data, PBVHNode *node) { if (!automasking) { memset(automask_data, 0, sizeof(*automask_data)); return; } automask_data->node = node; automask_data->have_orig_data = automasking->settings.flags & (BRUSH_AUTOMASKING_BRUSH_NORMAL | BRUSH_AUTOMASKING_VIEW_NORMAL); if (automask_data->have_orig_data) { SCULPT_orig_vert_data_init(&automask_data->orig_data, ob, node, SCULPT_UNDO_COORDS); } else { memset(&automask_data->orig_data, 0, sizeof(automask_data->orig_data)); } } void SCULPT_automasking_node_update(SculptSession *UNUSED(ss), AutomaskingNodeData *automask_data, PBVHVertexIter *vd) { if (automask_data->have_orig_data) { SCULPT_orig_vert_data_update(&automask_data->orig_data, vd); } } bool SCULPT_vertex_is_occluded(SculptSession *ss, PBVHVertRef vertex, bool original) { float ray_start[3], ray_end[3], ray_normal[3], face_normal[3]; float co[3]; copy_v3_v3(co, SCULPT_vertex_co_get(ss, vertex)); float mouse[2]; ED_view3d_project_float_v2_m4(ss->cache->vc->region, co, mouse, ss->cache->projection_mat); int depth = SCULPT_raycast_init(ss->cache->vc, mouse, ray_end, ray_start, ray_normal, original); negate_v3(ray_normal); copy_v3_v3(ray_start, SCULPT_vertex_co_get(ss, vertex)); madd_v3_v3fl(ray_start, ray_normal, 0.002); SculptRaycastData srd = {0}; srd.original = original; srd.ss = ss; srd.hit = false; srd.ray_start = ray_start; srd.ray_normal = ray_normal; srd.depth = depth; srd.face_normal = face_normal; isect_ray_tri_watertight_v3_precalc(&srd.isect_precalc, ray_normal); BKE_pbvh_raycast(ss->pbvh, sculpt_raycast_cb, &srd, ray_start, ray_normal, srd.original); return srd.hit; } void SCULPT_stroke_id_next(Object *ob) { /* Manually wrap in int32 space to avoid tripping up undefined behavior * sanitizers. */ ob->sculpt->stroke_id = (uchar)(((int)ob->sculpt->stroke_id + 1) & 255); } void SCULPT_stroke_id_ensure(Object *ob) { SculptSession *ss = ob->sculpt; if (!ss->attrs.automasking_stroke_id) { SculptAttributeParams params = {0}; ss->attrs.automasking_stroke_id = BKE_sculpt_attribute_ensure( ob, ATTR_DOMAIN_POINT, CD_PROP_INT8, SCULPT_ATTRIBUTE_NAME(automasking_stroke_id), ¶ms); } } /** \} */