/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 by Nicholas Bishop * All rights reserved. * Implements the Sculpt Mode tools */ /** \file * \ingroup edsculpt */ #include "MEM_guardedalloc.h" #include "BLI_math.h" #include "BLI_blenlib.h" #include "BLI_dial_2d.h" #include "BLI_task.h" #include "BLI_utildefines.h" #include "BLI_ghash.h" #include "BLT_translation.h" #include "DNA_customdata_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_brush_types.h" #include "BKE_brush.h" #include "BKE_ccg.h" #include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_image.h" #include "BKE_key.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_mesh.h" #include "BKE_mesh_mapping.h" #include "BKE_modifier.h" #include "BKE_multires.h" #include "BKE_node.h" #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_particle.h" #include "BKE_pbvh.h" #include "BKE_pointcache.h" #include "BKE_report.h" #include "BKE_scene.h" #include "BKE_screen.h" #include "BKE_subsurf.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_query.h" #include "WM_api.h" #include "WM_types.h" #include "WM_message.h" #include "WM_toolsystem.h" #include "ED_sculpt.h" #include "ED_object.h" #include "ED_screen.h" #include "ED_view3d.h" #include "paint_intern.h" #include "sculpt_intern.h" #include "RNA_access.h" #include "RNA_define.h" #include "UI_interface.h" #include "UI_resources.h" #include "bmesh.h" #include "bmesh_tools.h" #include #include #include /* Sculpt PBVH abstraction API */ /* Do not use these functions while working with PBVH_GRIDS data in SculptSession */ static int sculpt_active_vertex_get(SculptSession *ss) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: return ss->active_vertex_index; case PBVH_BMESH: return ss->active_vertex_index; default: return 0; } } static int sculpt_vertex_count_get(SculptSession *ss) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: return ss->totvert; case PBVH_BMESH: return BM_mesh_elem_count(BKE_pbvh_get_bmesh(ss->pbvh), BM_VERT); default: return 0; } } static void sculpt_vertex_normal_get(SculptSession *ss, int index, float no[3]) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: normal_short_to_float_v3(no, ss->mvert[index].no); return; case PBVH_BMESH: copy_v3_v3(no, BM_vert_at_index(BKE_pbvh_get_bmesh(ss->pbvh), index)->no); default: return; } } static float *sculpt_vertex_co_get(SculptSession *ss, int index) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: return ss->mvert[index].co; case PBVH_BMESH: return BM_vert_at_index(BKE_pbvh_get_bmesh(ss->pbvh), index)->co; default: return NULL; } } static void sculpt_vertex_co_set(SculptSession *ss, int index, float co[3]) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: copy_v3_v3(ss->mvert[index].co, co); return; case PBVH_BMESH: copy_v3_v3(BM_vert_at_index(BKE_pbvh_get_bmesh(ss->pbvh), index)->co, co); return; default: return; } } static void sculpt_vertex_mask_set(SculptSession *ss, int index, float mask) { BMVert *v; float *mask_p; switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: ss->vmask[index] = mask; return; case PBVH_BMESH: v = BM_vert_at_index(BKE_pbvh_get_bmesh(ss->pbvh), index); mask_p = BM_ELEM_CD_GET_VOID_P(v, CustomData_get_offset(&ss->bm->vdata, CD_PAINT_MASK)); *(mask_p) = mask; return; default: return; } } static float sculpt_vertex_mask_get(SculptSession *ss, int index) { BMVert *v; float *mask; switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: return ss->vmask[index]; case PBVH_BMESH: v = BM_vert_at_index(BKE_pbvh_get_bmesh(ss->pbvh), index); mask = BM_ELEM_CD_GET_VOID_P(v, CustomData_get_offset(&ss->bm->vdata, CD_PAINT_MASK)); return *mask; default: return 0; } } static void sculpt_vertex_tag_update(SculptSession *ss, int index) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: ss->mvert[index].flag |= ME_VERT_PBVH_UPDATE; return; case PBVH_BMESH: return; default: return; } } #define SCULPT_VERTEX_NEIGHBOUR_FIXED_CAPACITY 256 typedef struct SculptVertexNeighbourIter { int *neighbours; int size; int capacity; int neighbours_fixed[SCULPT_VERTEX_NEIGHBOUR_FIXED_CAPACITY]; int index; int i; } SculptVertexNeighbourIter; static void sculpt_vertex_neighbour_add(SculptVertexNeighbourIter *iter, int neighbour_index) { for (int i = 0; i < iter->size; i++) { if (iter->neighbours[i] == neighbour_index) { return; } } if (iter->size >= iter->capacity) { iter->capacity += SCULPT_VERTEX_NEIGHBOUR_FIXED_CAPACITY; if (iter->neighbours == iter->neighbours_fixed) { iter->neighbours = MEM_mallocN(iter->capacity * sizeof(int), "neighbour array"); memcpy(iter->neighbours, iter->neighbours_fixed, sizeof(int) * iter->size); } else { iter->neighbours = MEM_reallocN_id( iter->neighbours, iter->capacity * sizeof(int), "neighbour array"); } } iter->neighbours[iter->size] = neighbour_index; iter->size++; } static void sculpt_vertex_neighbours_get_bmesh(SculptSession *ss, int index, SculptVertexNeighbourIter *iter) { BMVert *v = BM_vert_at_index(ss->bm, index); BMIter liter; BMLoop *l; iter->size = 0; iter->capacity = SCULPT_VERTEX_NEIGHBOUR_FIXED_CAPACITY; iter->neighbours = iter->neighbours_fixed; int i = 0; BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) { const BMVert *adj_v[2] = {l->prev->v, l->next->v}; for (i = 0; i < ARRAY_SIZE(adj_v); i++) { const BMVert *v_other = adj_v[i]; if (BM_elem_index_get(v_other) != (int)index) { sculpt_vertex_neighbour_add(iter, BM_elem_index_get(v_other)); } } } } static void sculpt_vertex_neighbours_get_faces(SculptSession *ss, int index, SculptVertexNeighbourIter *iter) { int i; MeshElemMap *vert_map = &ss->pmap[(int)index]; iter->size = 0; iter->capacity = SCULPT_VERTEX_NEIGHBOUR_FIXED_CAPACITY; iter->neighbours = iter->neighbours_fixed; for (i = 0; i < ss->pmap[(int)index].count; i++) { const MPoly *p = &ss->mpoly[vert_map->indices[i]]; unsigned f_adj_v[2]; if (poly_get_adj_loops_from_vert(p, ss->mloop, (int)index, f_adj_v) != -1) { int j; for (j = 0; j < ARRAY_SIZE(f_adj_v); j += 1) { if (vert_map->count != 2 || ss->pmap[f_adj_v[j]].count <= 2) { if (f_adj_v[j] != (int)index) { sculpt_vertex_neighbour_add(iter, f_adj_v[j]); } } } } } } static void sculpt_vertex_neighbours_get(SculptSession *ss, int index, SculptVertexNeighbourIter *iter) { switch (BKE_pbvh_type(ss->pbvh)) { case PBVH_FACES: sculpt_vertex_neighbours_get_faces(ss, index, iter); return; case PBVH_BMESH: sculpt_vertex_neighbours_get_bmesh(ss, index, iter); return; default: break; } } #define sculpt_vertex_neighbours_iter_begin(ss, v_index, neighbour_iterator) \ sculpt_vertex_neighbours_get(ss, v_index, &neighbour_iterator); \ for (neighbour_iterator.i = 0; neighbour_iterator.i < neighbour_iterator.size; \ neighbour_iterator.i++) { \ neighbour_iterator.index = ni.neighbours[ni.i]; #define sculpt_vertex_neighbours_iter_end(neighbour_iterator) \ } \ if (neighbour_iterator.neighbours != neighbour_iterator.neighbours_fixed) { \ MEM_freeN(neighbour_iterator.neighbours); \ } /** \name Tool Capabilities * * Avoid duplicate checks, internal logic only, * share logic with #rna_def_sculpt_capabilities where possible. * * \{ */ /* Check if there are any active modifiers in stack * (used for flushing updates at enter/exit sculpt mode) */ static bool sculpt_has_active_modifiers(Scene *scene, Object *ob) { ModifierData *md; VirtualModifierData virtualModifierData; md = modifiers_getVirtualModifierList(ob, &virtualModifierData); /* exception for shape keys because we can edit those */ for (; md; md = md->next) { if (modifier_isEnabled(scene, md, eModifierMode_Realtime)) { return 1; } } return 0; } static bool sculpt_tool_needs_original(const char sculpt_tool) { return ELEM( sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_THUMB, SCULPT_TOOL_LAYER); } static bool sculpt_tool_is_proxy_used(const char sculpt_tool) { return ELEM(sculpt_tool, SCULPT_TOOL_SMOOTH, SCULPT_TOOL_LAYER); } static bool sculpt_brush_use_topology_rake(const SculptSession *ss, const Brush *brush) { return SCULPT_TOOL_HAS_TOPOLOGY_RAKE(brush->sculpt_tool) && (brush->topology_rake_factor > 0.0f) && (ss->bm != NULL); } /** * Test whether the #StrokeCache.sculpt_normal needs update in #do_brush_action */ static int sculpt_brush_needs_normal(const SculptSession *ss, const Brush *brush) { return ((SCULPT_TOOL_HAS_NORMAL_WEIGHT(brush->sculpt_tool) && (ss->cache->normal_weight > 0.0f)) || ELEM(brush->sculpt_tool, SCULPT_TOOL_BLOB, SCULPT_TOOL_CREASE, SCULPT_TOOL_DRAW, SCULPT_TOOL_LAYER, SCULPT_TOOL_NUDGE, SCULPT_TOOL_ROTATE, SCULPT_TOOL_THUMB) || (brush->mtex.brush_map_mode == MTEX_MAP_MODE_AREA)) || sculpt_brush_use_topology_rake(ss, brush); } /** \} */ static bool sculpt_brush_needs_rake_rotation(const Brush *brush) { return SCULPT_TOOL_HAS_RAKE(brush->sculpt_tool) && (brush->rake_factor != 0.0f); } typedef enum StrokeFlags { CLIP_X = 1, CLIP_Y = 2, CLIP_Z = 4, } StrokeFlags; /************** Access to original unmodified vertex data *************/ typedef struct { BMLog *bm_log; SculptUndoNode *unode; float (*coords)[3]; short (*normals)[3]; const float *vmasks; /* Original coordinate, normal, and mask */ const float *co; const short *no; float mask; } SculptOrigVertData; /* Initialize a SculptOrigVertData for accessing original vertex data; * handles BMesh, mesh, and multires */ static void sculpt_orig_vert_data_unode_init(SculptOrigVertData *data, Object *ob, SculptUndoNode *unode) { SculptSession *ss = ob->sculpt; BMesh *bm = ss->bm; memset(data, 0, sizeof(*data)); data->unode = unode; if (bm) { data->bm_log = ss->bm_log; } else { data->coords = data->unode->co; data->normals = data->unode->no; data->vmasks = data->unode->mask; } } /* Initialize a SculptOrigVertData for accessing original vertex data; * handles BMesh, mesh, and multires */ static void sculpt_orig_vert_data_init(SculptOrigVertData *data, Object *ob, PBVHNode *node) { SculptUndoNode *unode; unode = sculpt_undo_push_node(ob, node, SCULPT_UNDO_COORDS); sculpt_orig_vert_data_unode_init(data, ob, unode); } /* Update a SculptOrigVertData for a particular vertex from the PBVH * iterator */ static void sculpt_orig_vert_data_update(SculptOrigVertData *orig_data, PBVHVertexIter *iter) { if (orig_data->unode->type == SCULPT_UNDO_COORDS) { if (orig_data->bm_log) { BM_log_original_vert_data(orig_data->bm_log, iter->bm_vert, &orig_data->co, &orig_data->no); } else { orig_data->co = orig_data->coords[iter->i]; orig_data->no = orig_data->normals[iter->i]; } } else if (orig_data->unode->type == SCULPT_UNDO_MASK) { if (orig_data->bm_log) { orig_data->mask = BM_log_original_mask(orig_data->bm_log, iter->bm_vert); } else { orig_data->mask = orig_data->vmasks[iter->i]; } } } static void sculpt_rake_data_update(struct SculptRakeData *srd, const float co[3]) { float rake_dist = len_v3v3(srd->follow_co, co); if (rake_dist > srd->follow_dist) { interp_v3_v3v3(srd->follow_co, srd->follow_co, co, rake_dist - srd->follow_dist); } } static void sculpt_rake_rotate(const SculptSession *ss, const float sculpt_co[3], const float v_co[3], float factor, float r_delta[3]) { float vec_rot[3]; #if 0 /* lerp */ sub_v3_v3v3(vec_rot, v_co, sculpt_co); mul_qt_v3(ss->cache->rake_rotation_symmetry, vec_rot); add_v3_v3(vec_rot, sculpt_co); sub_v3_v3v3(r_delta, vec_rot, v_co); mul_v3_fl(r_delta, factor); #else /* slerp */ float q_interp[4]; sub_v3_v3v3(vec_rot, v_co, sculpt_co); copy_qt_qt(q_interp, ss->cache->rake_rotation_symmetry); pow_qt_fl_normalized(q_interp, factor); mul_qt_v3(q_interp, vec_rot); add_v3_v3(vec_rot, sculpt_co); sub_v3_v3v3(r_delta, vec_rot, v_co); #endif } /** * Align the grab delta to the brush normal. * * \param grab_delta: Typically from `ss->cache->grab_delta_symmetry`. */ static void sculpt_project_v3_normal_align(SculptSession *ss, const float normal_weight, float grab_delta[3]) { /* signed to support grabbing in (to make a hole) as well as out. */ const float len_signed = dot_v3v3(ss->cache->sculpt_normal_symm, grab_delta); /* this scale effectively projects the offset so dragging follows the cursor, * as the normal points towards the view, the scale increases. */ float len_view_scale; { float view_aligned_normal[3]; project_plane_v3_v3v3( view_aligned_normal, ss->cache->sculpt_normal_symm, ss->cache->view_normal); len_view_scale = fabsf(dot_v3v3(view_aligned_normal, ss->cache->sculpt_normal_symm)); len_view_scale = (len_view_scale > FLT_EPSILON) ? 1.0f / len_view_scale : 1.0f; } mul_v3_fl(grab_delta, 1.0f - normal_weight); madd_v3_v3fl( grab_delta, ss->cache->sculpt_normal_symm, (len_signed * normal_weight) * len_view_scale); } /** \name SculptProjectVector * * Fast-path for #project_plane_v3_v3v3 * * \{ */ typedef struct SculptProjectVector { float plane[3]; float len_sq; float len_sq_inv_neg; bool is_valid; } SculptProjectVector; /** * \param plane: Direction, can be any length. */ static void sculpt_project_v3_cache_init(SculptProjectVector *spvc, const float plane[3]) { copy_v3_v3(spvc->plane, plane); spvc->len_sq = len_squared_v3(spvc->plane); spvc->is_valid = (spvc->len_sq > FLT_EPSILON); spvc->len_sq_inv_neg = (spvc->is_valid) ? -1.0f / spvc->len_sq : 0.0f; } /** * Calculate the projection. */ static void sculpt_project_v3(const SculptProjectVector *spvc, const float vec[3], float r_vec[3]) { #if 0 project_plane_v3_v3v3(r_vec, vec, spvc->plane); #else /* inline the projection, cache `-1.0 / dot_v3_v3(v_proj, v_proj)` */ madd_v3_v3fl(r_vec, spvc->plane, dot_v3v3(vec, spvc->plane) * spvc->len_sq_inv_neg); #endif } /** \} */ /**********************************************************************/ /* Returns true if the stroke will use dynamic topology, false * otherwise. * * Factors: some brushes like grab cannot do dynamic topology. * Others, like smooth, are better without. Same goes for alt- * key smoothing. */ static bool sculpt_stroke_is_dynamic_topology(const SculptSession *ss, const Brush *brush) { return ((BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) && (!ss->cache || (!ss->cache->alt_smooth)) && /* Requires mesh restore, which doesn't work with * dynamic-topology */ !(brush->flag & BRUSH_ANCHORED) && !(brush->flag & BRUSH_DRAG_DOT) && SCULPT_TOOL_HAS_DYNTOPO(brush->sculpt_tool)); } /*** paint mesh ***/ static void paint_mesh_restore_co_task_cb(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict UNUSED(tls)) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; SculptUndoNode *unode; SculptUndoType type = (data->brush->sculpt_tool == SCULPT_TOOL_MASK ? SCULPT_UNDO_MASK : SCULPT_UNDO_COORDS); if (ss->bm) { unode = sculpt_undo_push_node(data->ob, data->nodes[n], type); } else { unode = sculpt_undo_get_node(data->nodes[n]); } if (unode) { PBVHVertexIter vd; SculptOrigVertData orig_data; sculpt_orig_vert_data_unode_init(&orig_data, data->ob, unode); BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { sculpt_orig_vert_data_update(&orig_data, &vd); if (orig_data.unode->type == SCULPT_UNDO_COORDS) { copy_v3_v3(vd.co, orig_data.co); if (vd.no) { copy_v3_v3_short(vd.no, orig_data.no); } else { normal_short_to_float_v3(vd.fno, orig_data.no); } } else if (orig_data.unode->type == SCULPT_UNDO_MASK) { *vd.mask = orig_data.mask; } if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } BKE_pbvh_vertex_iter_end; BKE_pbvh_node_mark_update(data->nodes[n]); } } static void paint_mesh_restore_co(Sculpt *sd, Object *ob) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); PBVHNode **nodes; int totnode; BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode); /** * Disable OpenMP when dynamic-topology is enabled. Otherwise, new entries might be inserted by * #sculpt_undo_push_node() into the GHash used internally by #BM_log_original_vert_co() * by a different thread. See T33787. */ SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && !ss->bm && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, paint_mesh_restore_co_task_cb, &settings); if (nodes) { MEM_freeN(nodes); } } /*** BVH Tree ***/ static void sculpt_extend_redraw_rect_previous(Object *ob, rcti *rect) { /* expand redraw rect with redraw rect from previous step to * prevent partial-redraw issues caused by fast strokes. This is * needed here (not in sculpt_flush_update) as it was before * because redraw rectangle should be the same in both of * optimized PBVH draw function and 3d view redraw (if not -- some * mesh parts could disappear from screen (sergey) */ SculptSession *ss = ob->sculpt; if (ss->cache) { if (!BLI_rcti_is_empty(&ss->cache->previous_r)) { BLI_rcti_union(rect, &ss->cache->previous_r); } } } /* Get a screen-space rectangle of the modified area */ bool sculpt_get_redraw_rect(ARegion *ar, RegionView3D *rv3d, Object *ob, rcti *rect) { PBVH *pbvh = ob->sculpt->pbvh; float bb_min[3], bb_max[3]; if (!pbvh) { return 0; } BKE_pbvh_redraw_BB(pbvh, bb_min, bb_max); /* convert 3D bounding box to screen space */ if (!paint_convert_bb_to_rect(rect, bb_min, bb_max, ar, rv3d, ob)) { return 0; } return 1; } void ED_sculpt_redraw_planes_get(float planes[4][4], ARegion *ar, Object *ob) { PBVH *pbvh = ob->sculpt->pbvh; /* copy here, original will be used below */ rcti rect = ob->sculpt->cache->current_r; sculpt_extend_redraw_rect_previous(ob, &rect); paint_calc_redraw_planes(planes, ar, ob, &rect); /* we will draw this rect, so now we can set it as the previous partial rect. * Note that we don't update with the union of previous/current (rect), only with * the current. Thus we avoid the rectangle needlessly growing to include * all the stroke area */ ob->sculpt->cache->previous_r = ob->sculpt->cache->current_r; /* clear redraw flag from nodes */ if (pbvh) { BKE_pbvh_update_bounds(pbvh, PBVH_UpdateRedraw); } } /************************ Brush Testing *******************/ void sculpt_brush_test_init(SculptSession *ss, SculptBrushTest *test) { RegionView3D *rv3d = ss->cache->vc->rv3d; test->radius_squared = ss->cache->radius_squared; copy_v3_v3(test->location, ss->cache->location); test->dist = 0.0f; /* just for initialize */ /* Only for 2D projection. */ zero_v4(test->plane_view); zero_v4(test->plane_tool); test->mirror_symmetry_pass = ss->cache->mirror_symmetry_pass; if (rv3d->rflag & RV3D_CLIPPING) { test->clip_rv3d = rv3d; } else { test->clip_rv3d = NULL; } } BLI_INLINE bool sculpt_brush_test_clipping(const SculptBrushTest *test, const float co[3]) { RegionView3D *rv3d = test->clip_rv3d; if (!rv3d) { return false; } float symm_co[3]; flip_v3_v3(symm_co, co, test->mirror_symmetry_pass); return ED_view3d_clipping_test(rv3d, symm_co, true); } bool sculpt_brush_test_sphere(SculptBrushTest *test, const float co[3]) { float distsq = len_squared_v3v3(co, test->location); if (distsq <= test->radius_squared) { if (sculpt_brush_test_clipping(test, co)) { return 0; } test->dist = sqrtf(distsq); return 1; } else { return 0; } } bool sculpt_brush_test_sphere_sq(SculptBrushTest *test, const float co[3]) { float distsq = len_squared_v3v3(co, test->location); if (distsq <= test->radius_squared) { if (sculpt_brush_test_clipping(test, co)) { return 0; } test->dist = distsq; return 1; } else { return 0; } } bool sculpt_brush_test_sphere_fast(const SculptBrushTest *test, const float co[3]) { if (sculpt_brush_test_clipping(test, co)) { return 0; } return len_squared_v3v3(co, test->location) <= test->radius_squared; } bool sculpt_brush_test_circle_sq(SculptBrushTest *test, const float co[3]) { float co_proj[3]; closest_to_plane_normalized_v3(co_proj, test->plane_view, co); float distsq = len_squared_v3v3(co_proj, test->location); if (distsq <= test->radius_squared) { if (sculpt_brush_test_clipping(test, co)) { return 0; } test->dist = distsq; return 1; } else { return 0; } } bool sculpt_brush_test_cube(SculptBrushTest *test, const float co[3], float local[4][4]) { float side = M_SQRT1_2; float local_co[3]; if (sculpt_brush_test_clipping(test, co)) { return 0; } mul_v3_m4v3(local_co, local, co); local_co[0] = fabsf(local_co[0]); local_co[1] = fabsf(local_co[1]); local_co[2] = fabsf(local_co[2]); if (local_co[0] <= side && local_co[1] <= side && local_co[2] <= side) { float p = 4.0f; test->dist = ((powf(local_co[0], p) + powf(local_co[1], p) + powf(local_co[2], p)) / powf(side, p)); return 1; } else { return 0; } } SculptBrushTestFn sculpt_brush_test_init_with_falloff_shape(SculptSession *ss, SculptBrushTest *test, char falloff_shape) { sculpt_brush_test_init(ss, test); SculptBrushTestFn sculpt_brush_test_sq_fn; if (falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) { sculpt_brush_test_sq_fn = sculpt_brush_test_sphere_sq; } else { /* PAINT_FALLOFF_SHAPE_TUBE */ plane_from_point_normal_v3(test->plane_view, test->location, ss->cache->view_normal); sculpt_brush_test_sq_fn = sculpt_brush_test_circle_sq; } return sculpt_brush_test_sq_fn; } const float *sculpt_brush_frontface_normal_from_falloff_shape(SculptSession *ss, char falloff_shape) { if (falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) { return ss->cache->sculpt_normal_symm; } else { /* PAINT_FALLOFF_SHAPE_TUBE */ return ss->cache->view_normal; } } static float frontface(const Brush *br, const float sculpt_normal[3], const short no[3], const float fno[3]) { if (br->flag & BRUSH_FRONTFACE) { float dot; if (no) { float tmp[3]; normal_short_to_float_v3(tmp, no); dot = dot_v3v3(tmp, sculpt_normal); } else { dot = dot_v3v3(fno, sculpt_normal); } return dot > 0 ? dot : 0; } else { return 1; } } #if 0 static bool sculpt_brush_test_cyl(SculptBrushTest *test, float co[3], float location[3], const float area_no[3]) { if (sculpt_brush_test_sphere_fast(test, co)) { float t1[3], t2[3], t3[3], dist; sub_v3_v3v3(t1, location, co); sub_v3_v3v3(t2, x2, location); cross_v3_v3v3(t3, area_no, t1); dist = len_v3(t3) / len_v3(t2); test->dist = dist; return 1; } return 0; } #endif /* ===== Sculpting ===== */ static void flip_v3(float v[3], const char symm) { flip_v3_v3(v, v, symm); } static float calc_overlap(StrokeCache *cache, const char symm, const char axis, const float angle) { float mirror[3]; float distsq; /* flip_v3_v3(mirror, cache->traced_location, symm); */ flip_v3_v3(mirror, cache->true_location, symm); if (axis != 0) { float mat[3][3]; axis_angle_to_mat3_single(mat, axis, angle); mul_m3_v3(mat, mirror); } /* distsq = len_squared_v3v3(mirror, cache->traced_location); */ distsq = len_squared_v3v3(mirror, cache->true_location); if (distsq <= 4.0f * (cache->radius_squared)) { return (2.0f * (cache->radius) - sqrtf(distsq)) / (2.0f * (cache->radius)); } else { return 0; } } static float calc_radial_symmetry_feather(Sculpt *sd, StrokeCache *cache, const char symm, const char axis) { int i; float overlap; overlap = 0; for (i = 1; i < sd->radial_symm[axis - 'X']; ++i) { const float angle = 2 * M_PI * i / sd->radial_symm[axis - 'X']; overlap += calc_overlap(cache, symm, axis, angle); } return overlap; } static float calc_symmetry_feather(Sculpt *sd, StrokeCache *cache) { if (sd->paint.symmetry_flags & PAINT_SYMMETRY_FEATHER) { float overlap; int symm = cache->symmetry; int i; overlap = 0; for (i = 0; i <= symm; i++) { if (i == 0 || (symm & i && (symm != 5 || i != 3) && (symm != 6 || (i != 3 && i != 5)))) { overlap += calc_overlap(cache, i, 0, 0); overlap += calc_radial_symmetry_feather(sd, cache, i, 'X'); overlap += calc_radial_symmetry_feather(sd, cache, i, 'Y'); overlap += calc_radial_symmetry_feather(sd, cache, i, 'Z'); } } return 1 / overlap; } else { return 1; } } /** \name Calculate Normal and Center * * Calculate geometry surrounding the brush center. * (optionally using original coordinates). * * Functions are: * - #calc_area_center * - #calc_area_normal * - #calc_area_normal_and_center * * \note These are all _very_ similar, when changing one, check others. * \{ */ static void calc_area_normal_and_center_task_cb(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict UNUSED(tls)) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; float(*area_nos)[3] = data->area_nos; float(*area_cos)[3] = data->area_cos; PBVHVertexIter vd; SculptUndoNode *unode = NULL; float private_co[2][3] = {{0.0f}}; float private_no[2][3] = {{0.0f}}; int private_count[2] = {0}; bool use_original = false; if (ss->cache->original) { unode = sculpt_undo_push_node(data->ob, data->nodes[n], SCULPT_UNDO_COORDS); use_original = (unode->co || unode->bm_entry); } SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); /* when the mesh is edited we can't rely on original coords * (original mesh may not even have verts in brush radius) */ if (use_original && data->has_bm_orco) { float(*orco_coords)[3]; int(*orco_tris)[3]; int orco_tris_num; int i; BKE_pbvh_node_get_bm_orco_data(data->nodes[n], &orco_tris, &orco_tris_num, &orco_coords); for (i = 0; i < orco_tris_num; i++) { const float *co_tri[3] = { orco_coords[orco_tris[i][0]], orco_coords[orco_tris[i][1]], orco_coords[orco_tris[i][2]], }; float co[3]; closest_on_tri_to_point_v3(co, test.location, UNPACK3(co_tri)); if (sculpt_brush_test_sq_fn(&test, co)) { float no[3]; int flip_index; normal_tri_v3(no, UNPACK3(co_tri)); flip_index = (dot_v3v3(ss->cache->view_normal, no) <= 0.0f); if (area_cos) { add_v3_v3(private_co[flip_index], co); } if (area_nos) { add_v3_v3(private_no[flip_index], no); } private_count[flip_index] += 1; } } } else { BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { const float *co; const short *no_s; /* bm_vert only */ if (use_original) { if (unode->bm_entry) { BM_log_original_vert_data(ss->bm_log, vd.bm_vert, &co, &no_s); } else { co = unode->co[vd.i]; no_s = unode->no[vd.i]; } } else { co = vd.co; } if (sculpt_brush_test_sq_fn(&test, co)) { float no_buf[3]; const float *no; int flip_index; if (use_original) { normal_short_to_float_v3(no_buf, no_s); no = no_buf; } else { if (vd.no) { normal_short_to_float_v3(no_buf, vd.no); no = no_buf; } else { no = vd.fno; } } flip_index = (dot_v3v3(ss->cache->view_normal, no) <= 0.0f); if (area_cos) { add_v3_v3(private_co[flip_index], co); } if (area_nos) { add_v3_v3(private_no[flip_index], no); } private_count[flip_index] += 1; } } BKE_pbvh_vertex_iter_end; } BLI_mutex_lock(&data->mutex); /* for flatten center */ if (area_cos) { add_v3_v3(area_cos[0], private_co[0]); add_v3_v3(area_cos[1], private_co[1]); } /* for area normal */ if (area_nos) { add_v3_v3(area_nos[0], private_no[0]); add_v3_v3(area_nos[1], private_no[1]); } /* weights */ data->count[0] += private_count[0]; data->count[1] += private_count[1]; BLI_mutex_unlock(&data->mutex); } static void calc_area_center( Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_co[3]) { const Brush *brush = BKE_paint_brush(&sd->paint); SculptSession *ss = ob->sculpt; const bool has_bm_orco = ss->bm && sculpt_stroke_is_dynamic_topology(ss, brush); int n; /* 0=towards view, 1=flipped */ float area_cos[2][3] = {{0.0f}}; int count[2] = {0}; /* Intentionally set 'sd' to NULL since we share logic with vertex paint. */ SculptThreadedTaskData data = { .sd = NULL, .ob = ob, .brush = brush, .nodes = nodes, .totnode = totnode, .has_bm_orco = has_bm_orco, .area_cos = area_cos, .area_nos = NULL, .count = count, }; BLI_mutex_init(&data.mutex); TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, calc_area_normal_and_center_task_cb, &settings); BLI_mutex_end(&data.mutex); /* for flatten center */ for (n = 0; n < ARRAY_SIZE(area_cos); n++) { if (count[n] != 0) { mul_v3_v3fl(r_area_co, area_cos[n], 1.0f / count[n]); break; } } if (n == 2) { zero_v3(r_area_co); } } static void calc_area_normal( Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_no[3]) { const Brush *brush = BKE_paint_brush(&sd->paint); bool use_threading = (sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT; sculpt_pbvh_calc_area_normal(brush, ob, nodes, totnode, use_threading, r_area_no); } /* expose 'calc_area_normal' externally. */ void sculpt_pbvh_calc_area_normal(const Brush *brush, Object *ob, PBVHNode **nodes, int totnode, bool use_threading, float r_area_no[3]) { SculptSession *ss = ob->sculpt; const bool has_bm_orco = ss->bm && sculpt_stroke_is_dynamic_topology(ss, brush); /* 0=towards view, 1=flipped */ float area_nos[2][3] = {{0.0f}}; int count[2] = {0}; /* Intentionally set 'sd' to NULL since this is used for vertex paint too. */ SculptThreadedTaskData data = { .sd = NULL, .ob = ob, .brush = brush, .nodes = nodes, .totnode = totnode, .has_bm_orco = has_bm_orco, .area_cos = NULL, .area_nos = area_nos, .count = count, }; BLI_mutex_init(&data.mutex); TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = use_threading; BLI_task_parallel_range(0, totnode, &data, calc_area_normal_and_center_task_cb, &settings); BLI_mutex_end(&data.mutex); /* for area normal */ for (int i = 0; i < ARRAY_SIZE(area_nos); i++) { if (normalize_v3_v3(r_area_no, area_nos[i]) != 0.0f) { break; } } } /* this calculates flatten center and area normal together, * amortizing the memory bandwidth and loop overhead to calculate both at the same time */ static void calc_area_normal_and_center( Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_no[3], float r_area_co[3]) { const Brush *brush = BKE_paint_brush(&sd->paint); SculptSession *ss = ob->sculpt; const bool has_bm_orco = ss->bm && sculpt_stroke_is_dynamic_topology(ss, brush); int n; /* 0=towards view, 1=flipped */ float area_cos[2][3] = {{0.0f}}; float area_nos[2][3] = {{0.0f}}; int count[2] = {0}; /* Intentionally set 'sd' to NULL since this is used for vertex paint too. */ SculptThreadedTaskData data = { .sd = NULL, .ob = ob, .brush = brush, .nodes = nodes, .totnode = totnode, .has_bm_orco = has_bm_orco, .area_cos = area_cos, .area_nos = area_nos, .count = count, }; BLI_mutex_init(&data.mutex); TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, calc_area_normal_and_center_task_cb, &settings); BLI_mutex_end(&data.mutex); /* for flatten center */ for (n = 0; n < ARRAY_SIZE(area_cos); n++) { if (count[n] != 0) { mul_v3_v3fl(r_area_co, area_cos[n], 1.0f / count[n]); break; } } if (n == 2) { zero_v3(r_area_co); } /* for area normal */ for (n = 0; n < ARRAY_SIZE(area_nos); n++) { if (normalize_v3_v3(r_area_no, area_nos[n]) != 0.0f) { break; } } } /** \} */ /* Return modified brush strength. Includes the direction of the brush, positive * values pull vertices, negative values push. Uses tablet pressure and a * special multiplier found experimentally to scale the strength factor. */ static float brush_strength(const Sculpt *sd, const StrokeCache *cache, const float feather, const UnifiedPaintSettings *ups) { const Scene *scene = cache->vc->scene; const Brush *brush = BKE_paint_brush((Paint *)&sd->paint); /* Primary strength input; square it to make lower values more sensitive */ const float root_alpha = BKE_brush_alpha_get(scene, brush); float alpha = root_alpha * root_alpha; float dir = (brush->flag & BRUSH_DIR_IN) ? -1 : 1; float pressure = BKE_brush_use_alpha_pressure(scene, brush) ? cache->pressure : 1; float pen_flip = cache->pen_flip ? -1 : 1; float invert = cache->invert ? -1 : 1; float overlap = ups->overlap_factor; /* spacing is integer percentage of radius, divide by 50 to get * normalized diameter */ float flip = dir * invert * pen_flip; switch (brush->sculpt_tool) { case SCULPT_TOOL_CLAY: case SCULPT_TOOL_CLAY_STRIPS: case SCULPT_TOOL_DRAW: case SCULPT_TOOL_LAYER: return alpha * flip * pressure * overlap * feather; case SCULPT_TOOL_MASK: overlap = (1 + overlap) / 2; switch ((BrushMaskTool)brush->mask_tool) { case BRUSH_MASK_DRAW: return alpha * flip * pressure * overlap * feather; case BRUSH_MASK_SMOOTH: return alpha * pressure * feather; } BLI_assert(!"Not supposed to happen"); return 0.0f; case SCULPT_TOOL_CREASE: case SCULPT_TOOL_BLOB: return alpha * flip * pressure * overlap * feather; case SCULPT_TOOL_INFLATE: if (flip > 0) { return 0.250f * alpha * flip * pressure * overlap * feather; } else { return 0.125f * alpha * flip * pressure * overlap * feather; } case SCULPT_TOOL_FILL: case SCULPT_TOOL_SCRAPE: case SCULPT_TOOL_FLATTEN: if (flip > 0) { overlap = (1 + overlap) / 2; return alpha * flip * pressure * overlap * feather; } else { /* reduce strength for DEEPEN, PEAKS, and CONTRAST */ return 0.5f * alpha * flip * pressure * overlap * feather; } case SCULPT_TOOL_SMOOTH: return alpha * pressure * feather; case SCULPT_TOOL_PINCH: if (flip > 0) { return alpha * flip * pressure * overlap * feather; } else { return 0.25f * alpha * flip * pressure * overlap * feather; } case SCULPT_TOOL_NUDGE: overlap = (1 + overlap) / 2; return alpha * pressure * overlap * feather; case SCULPT_TOOL_THUMB: return alpha * pressure * feather; case SCULPT_TOOL_SNAKE_HOOK: return root_alpha * feather; case SCULPT_TOOL_GRAB: return root_alpha * feather; case SCULPT_TOOL_ROTATE: return alpha * pressure * feather; default: return 0; } } /* Return a multiplier for brush strength on a particular vertex. */ float tex_strength(SculptSession *ss, const Brush *br, const float brush_point[3], const float len, const short vno[3], const float fno[3], const float mask, const int thread_id) { StrokeCache *cache = ss->cache; const Scene *scene = cache->vc->scene; const MTex *mtex = &br->mtex; float avg = 1; float rgba[4]; float point[3]; sub_v3_v3v3(point, brush_point, cache->plane_offset); if (!mtex->tex) { avg = 1; } else if (mtex->brush_map_mode == MTEX_MAP_MODE_3D) { /* Get strength by feeding the vertex * location directly into a texture */ avg = BKE_brush_sample_tex_3d(scene, br, point, rgba, 0, ss->tex_pool); } else if (ss->texcache) { float symm_point[3], point_2d[2]; float x = 0.0f, y = 0.0f; /* Quite warnings */ /* if the active area is being applied for symmetry, flip it * across the symmetry axis and rotate it back to the original * position in order to project it. This insures that the * brush texture will be oriented correctly. */ flip_v3_v3(symm_point, point, cache->mirror_symmetry_pass); if (cache->radial_symmetry_pass) { mul_m4_v3(cache->symm_rot_mat_inv, symm_point); } ED_view3d_project_float_v2_m4(cache->vc->ar, symm_point, point_2d, cache->projection_mat); /* still no symmetry supported for other paint modes. * Sculpt does it DIY */ if (mtex->brush_map_mode == MTEX_MAP_MODE_AREA) { /* Similar to fixed mode, but projects from brush angle * rather than view direction */ mul_m4_v3(cache->brush_local_mat, symm_point); x = symm_point[0]; y = symm_point[1]; x *= br->mtex.size[0]; y *= br->mtex.size[1]; x += br->mtex.ofs[0]; y += br->mtex.ofs[1]; avg = paint_get_tex_pixel(&br->mtex, x, y, ss->tex_pool, thread_id); avg += br->texture_sample_bias; } else { const float point_3d[3] = {point_2d[0], point_2d[1], 0.0f}; avg = BKE_brush_sample_tex_3d(scene, br, point_3d, rgba, 0, ss->tex_pool); } } /* Falloff curve */ avg *= BKE_brush_curve_strength(br, len, cache->radius); avg *= frontface(br, cache->view_normal, vno, fno); /* Paint mask */ avg *= 1.0f - mask; return avg; } /* Test AABB against sphere */ bool sculpt_search_sphere_cb(PBVHNode *node, void *data_v) { SculptSearchSphereData *data = data_v; float *center = data->ss->cache->location, nearest[3]; float t[3], bb_min[3], bb_max[3]; int i; if (data->original) { BKE_pbvh_node_get_original_BB(node, bb_min, bb_max); } else { BKE_pbvh_node_get_BB(node, bb_min, bb_max); } for (i = 0; i < 3; ++i) { if (bb_min[i] > center[i]) { nearest[i] = bb_min[i]; } else if (bb_max[i] < center[i]) { nearest[i] = bb_max[i]; } else { nearest[i] = center[i]; } } sub_v3_v3v3(t, center, nearest); return len_squared_v3(t) < data->radius_squared; } /* 2D projection (distance to line). */ bool sculpt_search_circle_cb(PBVHNode *node, void *data_v) { SculptSearchCircleData *data = data_v; float bb_min[3], bb_max[3]; if (data->original) { BKE_pbvh_node_get_original_BB(node, bb_min, bb_max); } else { BKE_pbvh_node_get_BB(node, bb_min, bb_min); } float dummy_co[3], dummy_depth; const float dist_sq = dist_squared_ray_to_aabb_v3( data->dist_ray_to_aabb_precalc, bb_min, bb_max, dummy_co, &dummy_depth); return dist_sq < data->radius_squared || 1; } /* Handles clipping against a mirror modifier and SCULPT_LOCK axis flags */ static void sculpt_clip(Sculpt *sd, SculptSession *ss, float co[3], const float val[3]) { int i; for (i = 0; i < 3; ++i) { if (sd->flags & (SCULPT_LOCK_X << i)) { continue; } if ((ss->cache->flag & (CLIP_X << i)) && (fabsf(co[i]) <= ss->cache->clip_tolerance[i])) { co[i] = 0.0f; } else { co[i] = val[i]; } } } static PBVHNode **sculpt_pbvh_gather_generic(Object *ob, Sculpt *sd, const Brush *brush, bool use_original, float radius_scale, int *r_totnode) { SculptSession *ss = ob->sculpt; PBVHNode **nodes = NULL; /* Build a list of all nodes that are potentially within the brush's area of influence */ if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) { SculptSearchSphereData data = { .ss = ss, .sd = sd, .radius_squared = SQUARE(ss->cache->radius * radius_scale), .original = use_original, }; BKE_pbvh_search_gather(ss->pbvh, sculpt_search_sphere_cb, &data, &nodes, r_totnode); } else { struct DistRayAABB_Precalc dist_ray_to_aabb_precalc; dist_squared_ray_to_aabb_v3_precalc( &dist_ray_to_aabb_precalc, ss->cache->location, ss->cache->view_normal); SculptSearchCircleData data = { .ss = ss, .sd = sd, .radius_squared = SQUARE(ss->cache->radius * radius_scale), .original = use_original, .dist_ray_to_aabb_precalc = &dist_ray_to_aabb_precalc, }; BKE_pbvh_search_gather(ss->pbvh, sculpt_search_circle_cb, &data, &nodes, r_totnode); } return nodes; } /* Calculate primary direction of movement for many brushes */ static void calc_sculpt_normal( Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_no[3]) { const Brush *brush = BKE_paint_brush(&sd->paint); const SculptSession *ss = ob->sculpt; switch (brush->sculpt_plane) { case SCULPT_DISP_DIR_VIEW: copy_v3_v3(r_area_no, ss->cache->true_view_normal); break; case SCULPT_DISP_DIR_X: ARRAY_SET_ITEMS(r_area_no, 1, 0, 0); break; case SCULPT_DISP_DIR_Y: ARRAY_SET_ITEMS(r_area_no, 0, 1, 0); break; case SCULPT_DISP_DIR_Z: ARRAY_SET_ITEMS(r_area_no, 0, 0, 1); break; case SCULPT_DISP_DIR_AREA: calc_area_normal(sd, ob, nodes, totnode, r_area_no); break; default: break; } } static void update_sculpt_normal(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) { const Brush *brush = BKE_paint_brush(&sd->paint); StrokeCache *cache = ob->sculpt->cache; if (cache->mirror_symmetry_pass == 0 && cache->radial_symmetry_pass == 0 && (cache->first_time || !(brush->flag & BRUSH_ORIGINAL_NORMAL))) { calc_sculpt_normal(sd, ob, nodes, totnode, cache->sculpt_normal); if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) { project_plane_v3_v3v3(cache->sculpt_normal, cache->sculpt_normal, cache->view_normal); normalize_v3(cache->sculpt_normal); } copy_v3_v3(cache->sculpt_normal_symm, cache->sculpt_normal); } else { copy_v3_v3(cache->sculpt_normal_symm, cache->sculpt_normal); flip_v3(cache->sculpt_normal_symm, cache->mirror_symmetry_pass); mul_m4_v3(cache->symm_rot_mat, cache->sculpt_normal_symm); } } static void calc_local_y(ViewContext *vc, const float center[3], float y[3]) { Object *ob = vc->obact; float loc[3], mval_f[2] = {0.0f, 1.0f}; float zfac; mul_v3_m4v3(loc, ob->imat, center); zfac = ED_view3d_calc_zfac(vc->rv3d, loc, NULL); ED_view3d_win_to_delta(vc->ar, mval_f, y, zfac); normalize_v3(y); add_v3_v3(y, ob->loc); mul_m4_v3(ob->imat, y); } static void calc_brush_local_mat(const Brush *brush, Object *ob, float local_mat[4][4]) { const StrokeCache *cache = ob->sculpt->cache; float tmat[4][4]; float mat[4][4]; float scale[4][4]; float angle, v[3]; float up[3]; /* Ensure ob->imat is up to date */ invert_m4_m4(ob->imat, ob->obmat); /* Initialize last column of matrix */ mat[0][3] = 0; mat[1][3] = 0; mat[2][3] = 0; mat[3][3] = 1; /* Get view's up vector in object-space */ calc_local_y(cache->vc, cache->location, up); /* Calculate the X axis of the local matrix */ cross_v3_v3v3(v, up, cache->sculpt_normal); /* Apply rotation (user angle, rake, etc.) to X axis */ angle = brush->mtex.rot - cache->special_rotation; rotate_v3_v3v3fl(mat[0], v, cache->sculpt_normal, angle); /* Get other axes */ cross_v3_v3v3(mat[1], cache->sculpt_normal, mat[0]); copy_v3_v3(mat[2], cache->sculpt_normal); /* Set location */ copy_v3_v3(mat[3], cache->location); /* Scale by brush radius */ normalize_m4(mat); scale_m4_fl(scale, cache->radius); mul_m4_m4m4(tmat, mat, scale); /* Return inverse (for converting from modelspace coords to local * area coords) */ invert_m4_m4(local_mat, tmat); } static void update_brush_local_mat(Sculpt *sd, Object *ob) { StrokeCache *cache = ob->sculpt->cache; if (cache->mirror_symmetry_pass == 0 && cache->radial_symmetry_pass == 0) { calc_brush_local_mat(BKE_paint_brush(&sd->paint), ob, cache->brush_local_mat); } } /* For the smooth brush, uses the neighboring vertices around vert to calculate * a smoothed location for vert. Skips corner vertices (used by only one * polygon.) */ static void neighbor_average(SculptSession *ss, float avg[3], unsigned vert) { const MeshElemMap *vert_map = &ss->pmap[vert]; const MVert *mvert = ss->mvert; float(*deform_co)[3] = ss->deform_cos; /* Don't modify corner vertices */ if (vert_map->count > 1) { int i, total = 0; zero_v3(avg); for (i = 0; i < vert_map->count; i++) { const MPoly *p = &ss->mpoly[vert_map->indices[i]]; unsigned f_adj_v[2]; if (poly_get_adj_loops_from_vert(p, ss->mloop, vert, f_adj_v) != -1) { int j; for (j = 0; j < ARRAY_SIZE(f_adj_v); j += 1) { if (vert_map->count != 2 || ss->pmap[f_adj_v[j]].count <= 2) { add_v3_v3(avg, deform_co ? deform_co[f_adj_v[j]] : mvert[f_adj_v[j]].co); total++; } } } } if (total > 0) { mul_v3_fl(avg, 1.0f / total); return; } } copy_v3_v3(avg, deform_co ? deform_co[vert] : mvert[vert].co); } /* Similar to neighbor_average(), but returns an averaged mask value * instead of coordinate. Also does not restrict based on border or * corner vertices. */ static float neighbor_average_mask(SculptSession *ss, unsigned vert) { const float *vmask = ss->vmask; float avg = 0; int i, total = 0; for (i = 0; i < ss->pmap[vert].count; i++) { const MPoly *p = &ss->mpoly[ss->pmap[vert].indices[i]]; unsigned f_adj_v[2]; if (poly_get_adj_loops_from_vert(p, ss->mloop, vert, f_adj_v) != -1) { int j; for (j = 0; j < ARRAY_SIZE(f_adj_v); j += 1) { avg += vmask[f_adj_v[j]]; total++; } } } if (total > 0) { return avg / (float)total; } else { return vmask[vert]; } } /* Same logic as neighbor_average(), but for bmesh rather than mesh */ static void bmesh_neighbor_average(float avg[3], BMVert *v) { /* logic for 3 or more is identical */ const int vfcount = BM_vert_face_count_at_most(v, 3); /* Don't modify corner vertices */ if (vfcount > 1) { BMIter liter; BMLoop *l; int i, total = 0; zero_v3(avg); BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) { const BMVert *adj_v[2] = {l->prev->v, l->next->v}; for (i = 0; i < ARRAY_SIZE(adj_v); i++) { const BMVert *v_other = adj_v[i]; if (vfcount != 2 || BM_vert_face_count_at_most(v_other, 2) <= 2) { add_v3_v3(avg, v_other->co); total++; } } } if (total > 0) { mul_v3_fl(avg, 1.0f / total); return; } } copy_v3_v3(avg, v->co); } /* For bmesh: average only the four most aligned (parallel and perpendicular) edges * relative to a direction. Naturally converges to a quad-like tessellation. */ static void bmesh_four_neighbor_average(float avg[3], float direction[3], BMVert *v) { /* Logic for 3 or more is identical. */ const int vfcount = BM_vert_face_count_at_most(v, 3); /* Don't modify corner vertices. */ if (vfcount < 2) { copy_v3_v3(avg, v->co); return; } /* Project the direction to the vertex normal and create an additional * parallel vector. */ float dir_a[3], dir_b[3]; cross_v3_v3v3(dir_a, direction, v->no); cross_v3_v3v3(dir_b, dir_a, v->no); /* The four vectors which will be used for smoothing. * Occasionally less than 4 verts match the requirements in that case * use 'v' as fallback. */ BMVert *pos_a = v; BMVert *neg_a = v; BMVert *pos_b = v; BMVert *neg_b = v; float pos_score_a = 0.0f; float neg_score_a = 0.0f; float pos_score_b = 0.0f; float neg_score_b = 0.0f; BMIter liter; BMLoop *l; BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) { BMVert *adj_v[2] = {l->prev->v, l->next->v}; for (int i = 0; i < ARRAY_SIZE(adj_v); i++) { BMVert *v_other = adj_v[i]; if (vfcount != 2 || BM_vert_face_count_at_most(v_other, 2) <= 2) { float vec[3]; sub_v3_v3v3(vec, v_other->co, v->co); normalize_v3(vec); /* The score is a measure of how orthogonal the edge is. */ float score = dot_v3v3(vec, dir_a); if (score >= pos_score_a) { pos_a = v_other; pos_score_a = score; } else if (score < neg_score_a) { neg_a = v_other; neg_score_a = score; } /* The same scoring but for the perpendicular direction. */ score = dot_v3v3(vec, dir_b); if (score >= pos_score_b) { pos_b = v_other; pos_score_b = score; } else if (score < neg_score_b) { neg_b = v_other; neg_score_b = score; } } } } /* Average everything together. */ zero_v3(avg); add_v3_v3(avg, pos_a->co); add_v3_v3(avg, neg_a->co); add_v3_v3(avg, pos_b->co); add_v3_v3(avg, neg_b->co); mul_v3_fl(avg, 0.25f); /* Preserve volume. */ float vec[3]; sub_v3_v3(avg, v->co); mul_v3_v3fl(vec, v->no, dot_v3v3(avg, v->no)); sub_v3_v3(avg, vec); add_v3_v3(avg, v->co); } /* Same logic as neighbor_average_mask(), but for bmesh rather than mesh */ static float bmesh_neighbor_average_mask(BMVert *v, const int cd_vert_mask_offset) { BMIter liter; BMLoop *l; float avg = 0; int i, total = 0; BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) { /* skip this vertex */ const BMVert *adj_v[2] = {l->prev->v, l->next->v}; for (i = 0; i < ARRAY_SIZE(adj_v); i++) { const BMVert *v_other = adj_v[i]; const float *vmask = BM_ELEM_CD_GET_VOID_P(v_other, cd_vert_mask_offset); avg += (*vmask); total++; } } if (total > 0) { return avg / (float)total; } else { const float *vmask = BM_ELEM_CD_GET_VOID_P(v, cd_vert_mask_offset); return (*vmask); } } /* Note: uses after-struct allocated mem to store actual cache... */ typedef struct SculptDoBrushSmoothGridDataChunk { size_t tmpgrid_size; } SculptDoBrushSmoothGridDataChunk; typedef struct { SculptSession *ss; const float *ray_start; bool hit; float depth; bool original; struct IsectRayPrecalc isect_precalc; } SculptRaycastData; typedef struct { const float *ray_start; bool hit; float depth; float edge_length; struct IsectRayPrecalc isect_precalc; } SculptDetailRaycastData; typedef struct { SculptSession *ss; const float *ray_start, *ray_normal; bool hit; float depth; float dist_sq_to_ray; bool original; } SculptFindNearestToRayData; static void do_smooth_brush_mesh_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; Sculpt *sd = data->sd; const Brush *brush = data->brush; const bool smooth_mask = data->smooth_mask; float bstrength = data->strength; PBVHVertexIter vd; CLAMP(bstrength, 0.0f, 1.0f); SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { if (sculpt_brush_test_sq_fn(&test, vd.co)) { const float fade = bstrength * tex_strength(ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, smooth_mask ? 0.0f : (vd.mask ? *vd.mask : 0.0f), tls->thread_id); if (smooth_mask) { float val = neighbor_average_mask(ss, vd.vert_indices[vd.i]) - *vd.mask; val *= fade * bstrength; *vd.mask += val; CLAMP(*vd.mask, 0.0f, 1.0f); } else { float avg[3], val[3]; neighbor_average(ss, avg, vd.vert_indices[vd.i]); sub_v3_v3v3(val, avg, vd.co); madd_v3_v3v3fl(val, vd.co, val, fade); sculpt_clip(sd, ss, vd.co, val); } if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } } BKE_pbvh_vertex_iter_end; } static void do_smooth_brush_bmesh_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; Sculpt *sd = data->sd; const Brush *brush = data->brush; const bool smooth_mask = data->smooth_mask; float bstrength = data->strength; PBVHVertexIter vd; CLAMP(bstrength, 0.0f, 1.0f); SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { if (sculpt_brush_test_sq_fn(&test, vd.co)) { const float fade = bstrength * tex_strength(ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, smooth_mask ? 0.0f : *vd.mask, tls->thread_id); if (smooth_mask) { float val = bmesh_neighbor_average_mask(vd.bm_vert, vd.cd_vert_mask_offset) - *vd.mask; val *= fade * bstrength; *vd.mask += val; CLAMP(*vd.mask, 0.0f, 1.0f); } else { float avg[3], val[3]; bmesh_neighbor_average(avg, vd.bm_vert); sub_v3_v3v3(val, avg, vd.co); madd_v3_v3v3fl(val, vd.co, val, fade); sculpt_clip(sd, ss, vd.co, val); } if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } } BKE_pbvh_vertex_iter_end; } static void do_topology_rake_bmesh_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; Sculpt *sd = data->sd; const Brush *brush = data->brush; float direction[3]; copy_v3_v3(direction, ss->cache->grab_delta_symmetry); float tmp[3]; mul_v3_v3fl( tmp, ss->cache->sculpt_normal_symm, dot_v3v3(ss->cache->sculpt_normal_symm, direction)); sub_v3_v3(direction, tmp); /* Cancel if there's no grab data. */ if (is_zero_v3(direction)) { return; } float bstrength = data->strength; CLAMP(bstrength, 0.0f, 1.0f); SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); PBVHVertexIter vd; BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { if (sculpt_brush_test_sq_fn(&test, vd.co)) { const float fade = bstrength * tex_strength( ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, *vd.mask, tls->thread_id) * ss->cache->pressure; float avg[3], val[3]; bmesh_four_neighbor_average(avg, direction, vd.bm_vert); sub_v3_v3v3(val, avg, vd.co); madd_v3_v3v3fl(val, vd.co, val, fade); sculpt_clip(sd, ss, vd.co, val); if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } } BKE_pbvh_vertex_iter_end; } static void do_smooth_brush_multires_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptDoBrushSmoothGridDataChunk *data_chunk = tls->userdata_chunk; SculptSession *ss = data->ob->sculpt; Sculpt *sd = data->sd; const Brush *brush = data->brush; const bool smooth_mask = data->smooth_mask; float bstrength = data->strength; CCGElem **griddata, *gddata; CCGKey key; float(*tmpgrid_co)[3] = NULL; float tmprow_co[2][3]; float *tmpgrid_mask = NULL; float tmprow_mask[2]; BLI_bitmap *const *grid_hidden; int *grid_indices, totgrid, gridsize; int i, x, y; SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); CLAMP(bstrength, 0.0f, 1.0f); BKE_pbvh_node_get_grids( ss->pbvh, data->nodes[n], &grid_indices, &totgrid, NULL, &gridsize, &griddata); BKE_pbvh_get_grid_key(ss->pbvh, &key); grid_hidden = BKE_pbvh_grid_hidden(ss->pbvh); if (smooth_mask) { tmpgrid_mask = (void *)(data_chunk + 1); } else { tmpgrid_co = (void *)(data_chunk + 1); } for (i = 0; i < totgrid; i++) { int gi = grid_indices[i]; const BLI_bitmap *gh = grid_hidden[gi]; gddata = griddata[gi]; if (smooth_mask) { memset(tmpgrid_mask, 0, data_chunk->tmpgrid_size); } else { memset(tmpgrid_co, 0, data_chunk->tmpgrid_size); } for (y = 0; y < gridsize - 1; y++) { const int v = y * gridsize; if (smooth_mask) { tmprow_mask[0] = (*CCG_elem_offset_mask(&key, gddata, v) + *CCG_elem_offset_mask(&key, gddata, v + gridsize)); } else { add_v3_v3v3(tmprow_co[0], CCG_elem_offset_co(&key, gddata, v), CCG_elem_offset_co(&key, gddata, v + gridsize)); } for (x = 0; x < gridsize - 1; x++) { const int v1 = x + y * gridsize; const int v2 = v1 + 1; const int v3 = v1 + gridsize; const int v4 = v3 + 1; if (smooth_mask) { float tmp; tmprow_mask[(x + 1) % 2] = (*CCG_elem_offset_mask(&key, gddata, v2) + *CCG_elem_offset_mask(&key, gddata, v4)); tmp = tmprow_mask[(x + 1) % 2] + tmprow_mask[x % 2]; tmpgrid_mask[v1] += tmp; tmpgrid_mask[v2] += tmp; tmpgrid_mask[v3] += tmp; tmpgrid_mask[v4] += tmp; } else { float tmp[3]; add_v3_v3v3(tmprow_co[(x + 1) % 2], CCG_elem_offset_co(&key, gddata, v2), CCG_elem_offset_co(&key, gddata, v4)); add_v3_v3v3(tmp, tmprow_co[(x + 1) % 2], tmprow_co[x % 2]); add_v3_v3(tmpgrid_co[v1], tmp); add_v3_v3(tmpgrid_co[v2], tmp); add_v3_v3(tmpgrid_co[v3], tmp); add_v3_v3(tmpgrid_co[v4], tmp); } } } /* blend with existing coordinates */ for (y = 0; y < gridsize; y++) { for (x = 0; x < gridsize; x++) { float *co; const float *fno; float *mask; const int index = y * gridsize + x; if (gh) { if (BLI_BITMAP_TEST(gh, index)) { continue; } } co = CCG_elem_offset_co(&key, gddata, index); fno = CCG_elem_offset_no(&key, gddata, index); mask = CCG_elem_offset_mask(&key, gddata, index); if (sculpt_brush_test_sq_fn(&test, co)) { const float strength_mask = (smooth_mask ? 0.0f : *mask); const float fade = bstrength * tex_strength( ss, brush, co, sqrtf(test.dist), NULL, fno, strength_mask, tls->thread_id); float f = 1.0f / 16.0f; if (x == 0 || x == gridsize - 1) { f *= 2.0f; } if (y == 0 || y == gridsize - 1) { f *= 2.0f; } if (smooth_mask) { *mask += ((tmpgrid_mask[index] * f) - *mask) * fade; } else { float *avg = tmpgrid_co[index]; float val[3]; mul_v3_fl(avg, f); sub_v3_v3v3(val, avg, co); madd_v3_v3v3fl(val, co, val, fade); sculpt_clip(sd, ss, co, val); } } } } } } static void smooth(Sculpt *sd, Object *ob, PBVHNode **nodes, const int totnode, float bstrength, const bool smooth_mask) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); const int max_iterations = 4; const float fract = 1.0f / max_iterations; PBVHType type = BKE_pbvh_type(ss->pbvh); int iteration, count; float last; CLAMP(bstrength, 0.0f, 1.0f); count = (int)(bstrength * max_iterations); last = max_iterations * (bstrength - count * fract); if (type == PBVH_FACES && !ss->pmap) { BLI_assert(!"sculpt smooth: pmap missing"); return; } for (iteration = 0; iteration <= count; ++iteration) { const float strength = (iteration != count) ? 1.0f : last; SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .smooth_mask = smooth_mask, .strength = strength, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); switch (type) { case PBVH_GRIDS: { int gridsize; size_t size; SculptDoBrushSmoothGridDataChunk *data_chunk; BKE_pbvh_node_get_grids(ss->pbvh, NULL, NULL, NULL, NULL, &gridsize, NULL); size = (size_t)gridsize; size = sizeof(float) * size * size * (smooth_mask ? 1 : 3); data_chunk = MEM_mallocN(sizeof(*data_chunk) + size, __func__); data_chunk->tmpgrid_size = size; size += sizeof(*data_chunk); settings.userdata_chunk = data_chunk; settings.userdata_chunk_size = size; BLI_task_parallel_range(0, totnode, &data, do_smooth_brush_multires_task_cb_ex, &settings); MEM_freeN(data_chunk); break; } case PBVH_FACES: BLI_task_parallel_range(0, totnode, &data, do_smooth_brush_mesh_task_cb_ex, &settings); break; case PBVH_BMESH: BLI_task_parallel_range(0, totnode, &data, do_smooth_brush_bmesh_task_cb_ex, &settings); break; } if (ss->multires) { multires_stitch_grids(ob); } } } static void bmesh_topology_rake( Sculpt *sd, Object *ob, PBVHNode **nodes, const int totnode, float bstrength) { Brush *brush = BKE_paint_brush(&sd->paint); CLAMP(bstrength, 0.0f, 1.0f); /* Interactions increase both strength and quality. */ const int iterations = 3; int iteration; const int count = iterations * bstrength + 1; const float factor = iterations * bstrength / count; for (iteration = 0; iteration <= count; ++iteration) { SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .strength = factor, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, do_topology_rake_bmesh_task_cb_ex, &settings); } } static void do_smooth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) { SculptSession *ss = ob->sculpt; smooth(sd, ob, nodes, totnode, ss->cache->bstrength, false); } static void do_mask_brush_draw_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; const Brush *brush = data->brush; const float bstrength = ss->cache->bstrength; PBVHVertexIter vd; SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { if (sculpt_brush_test_sq_fn(&test, vd.co)) { const float fade = tex_strength( ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, 0.0f, tls->thread_id); (*vd.mask) += fade * bstrength; CLAMP(*vd.mask, 0, 1); if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } BKE_pbvh_vertex_iter_end; } } static void do_mask_brush_draw(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) { Brush *brush = BKE_paint_brush(&sd->paint); /* threaded loop over nodes */ SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, do_mask_brush_draw_task_cb_ex, &settings); } static void do_mask_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); switch ((BrushMaskTool)brush->mask_tool) { case BRUSH_MASK_DRAW: do_mask_brush_draw(sd, ob, nodes, totnode); break; case BRUSH_MASK_SMOOTH: smooth(sd, ob, nodes, totnode, ss->cache->bstrength, true); break; } } static void do_draw_brush_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; const Brush *brush = data->brush; const float *offset = data->offset; PBVHVertexIter vd; float(*proxy)[3]; proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co; SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { if (sculpt_brush_test_sq_fn(&test, vd.co)) { /* offset vertex */ const float fade = tex_strength(ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id); mul_v3_v3fl(proxy[vd.i], offset, fade); if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } } BKE_pbvh_vertex_iter_end; } static void do_draw_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); float offset[3]; const float bstrength = ss->cache->bstrength; /* offset with as much as possible factored in already */ mul_v3_v3fl(offset, ss->cache->sculpt_normal_symm, ss->cache->radius); mul_v3_v3(offset, ss->cache->scale); mul_v3_fl(offset, bstrength); /* XXX - this shouldn't be necessary, but sculpting crashes in blender2.8 otherwise * initialize before threads so they can do curve mapping */ BKE_curvemapping_initialize(brush->curve); /* threaded loop over nodes */ SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .offset = offset, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, do_draw_brush_task_cb_ex, &settings); } /** * Used for 'SCULPT_TOOL_CREASE' and 'SCULPT_TOOL_BLOB' */ static void do_crease_brush_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; const Brush *brush = data->brush; SculptProjectVector *spvc = data->spvc; const float flippedbstrength = data->flippedbstrength; const float *offset = data->offset; PBVHVertexIter vd; float(*proxy)[3]; proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co; SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { if (sculpt_brush_test_sq_fn(&test, vd.co)) { /* offset vertex */ const float fade = tex_strength(ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id); float val1[3]; float val2[3]; /* first we pinch */ sub_v3_v3v3(val1, test.location, vd.co); if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) { project_plane_v3_v3v3(val1, val1, ss->cache->view_normal); } mul_v3_fl(val1, fade * flippedbstrength); sculpt_project_v3(spvc, val1, val1); /* then we draw */ mul_v3_v3fl(val2, offset, fade); add_v3_v3v3(proxy[vd.i], val1, val2); if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } } BKE_pbvh_vertex_iter_end; } static void do_crease_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) { SculptSession *ss = ob->sculpt; const Scene *scene = ss->cache->vc->scene; Brush *brush = BKE_paint_brush(&sd->paint); float offset[3]; float bstrength = ss->cache->bstrength; float flippedbstrength, crease_correction; float brush_alpha; SculptProjectVector spvc; /* offset with as much as possible factored in already */ mul_v3_v3fl(offset, ss->cache->sculpt_normal_symm, ss->cache->radius); mul_v3_v3(offset, ss->cache->scale); mul_v3_fl(offset, bstrength); /* We divide out the squared alpha and multiply by the squared crease * to give us the pinch strength. */ crease_correction = brush->crease_pinch_factor * brush->crease_pinch_factor; brush_alpha = BKE_brush_alpha_get(scene, brush); if (brush_alpha > 0.0f) { crease_correction /= brush_alpha * brush_alpha; } /* we always want crease to pinch or blob to relax even when draw is negative */ flippedbstrength = (bstrength < 0) ? -crease_correction * bstrength : crease_correction * bstrength; if (brush->sculpt_tool == SCULPT_TOOL_BLOB) { flippedbstrength *= -1.0f; } /* Use surface normal for 'spvc', * so the vertices are pinched towards a line instead of a single point. * Without this we get a 'flat' surface surrounding the pinch */ sculpt_project_v3_cache_init(&spvc, ss->cache->sculpt_normal_symm); /* threaded loop over nodes */ SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .spvc = &spvc, .offset = offset, .flippedbstrength = flippedbstrength, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, do_crease_brush_task_cb_ex, &settings); } static void do_pinch_brush_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; const Brush *brush = data->brush; PBVHVertexIter vd; float(*proxy)[3]; const float bstrength = ss->cache->bstrength; proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co; SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { if (sculpt_brush_test_sq_fn(&test, vd.co)) { const float fade = bstrength * tex_strength(ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id); float val[3]; sub_v3_v3v3(val, test.location, vd.co); if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) { project_plane_v3_v3v3(val, val, ss->cache->view_normal); } mul_v3_v3fl(proxy[vd.i], val, fade); if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } } BKE_pbvh_vertex_iter_end; } static void do_pinch_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) { Brush *brush = BKE_paint_brush(&sd->paint); SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, do_pinch_brush_task_cb_ex, &settings); } static void do_grab_brush_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; const Brush *brush = data->brush; const float *grab_delta = data->grab_delta; PBVHVertexIter vd; SculptOrigVertData orig_data; float(*proxy)[3]; const float bstrength = ss->cache->bstrength; sculpt_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]); proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co; SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { sculpt_orig_vert_data_update(&orig_data, &vd); if (sculpt_brush_test_sq_fn(&test, orig_data.co)) { const float fade = bstrength * tex_strength(ss, brush, orig_data.co, sqrtf(test.dist), orig_data.no, NULL, vd.mask ? *vd.mask : 0.0f, tls->thread_id); mul_v3_v3fl(proxy[vd.i], grab_delta, fade); if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } } BKE_pbvh_vertex_iter_end; } static void do_grab_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); float grab_delta[3]; copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry); if (ss->cache->normal_weight > 0.0f) { sculpt_project_v3_normal_align(ss, ss->cache->normal_weight, grab_delta); } SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .grab_delta = grab_delta, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, do_grab_brush_task_cb_ex, &settings); } static void do_nudge_brush_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; const Brush *brush = data->brush; const float *cono = data->cono; PBVHVertexIter vd; float(*proxy)[3]; const float bstrength = ss->cache->bstrength; proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co; SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { if (sculpt_brush_test_sq_fn(&test, vd.co)) { const float fade = bstrength * tex_strength(ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id); mul_v3_v3fl(proxy[vd.i], cono, fade); if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } } BKE_pbvh_vertex_iter_end; } static void do_nudge_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); float grab_delta[3]; float tmp[3], cono[3]; copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry); cross_v3_v3v3(tmp, ss->cache->sculpt_normal_symm, grab_delta); cross_v3_v3v3(cono, tmp, ss->cache->sculpt_normal_symm); SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .cono = cono, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, do_nudge_brush_task_cb_ex, &settings); } static void do_snake_hook_brush_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; const Brush *brush = data->brush; SculptProjectVector *spvc = data->spvc; const float *grab_delta = data->grab_delta; PBVHVertexIter vd; float(*proxy)[3]; const float bstrength = ss->cache->bstrength; const bool do_rake_rotation = ss->cache->is_rake_rotation_valid; const bool do_pinch = (brush->crease_pinch_factor != 0.5f); const float pinch = do_pinch ? (2.0f * (0.5f - brush->crease_pinch_factor) * (len_v3(grab_delta) / ss->cache->radius)) : 0.0f; proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co; SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { if (sculpt_brush_test_sq_fn(&test, vd.co)) { const float fade = bstrength * tex_strength(ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id); mul_v3_v3fl(proxy[vd.i], grab_delta, fade); /* negative pinch will inflate, helps maintain volume */ if (do_pinch) { float delta_pinch_init[3], delta_pinch[3]; sub_v3_v3v3(delta_pinch, vd.co, test.location); if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) { project_plane_v3_v3v3(delta_pinch, delta_pinch, ss->cache->true_view_normal); } /* important to calculate based on the grabbed location * (intentionally ignore fade here). */ add_v3_v3(delta_pinch, grab_delta); sculpt_project_v3(spvc, delta_pinch, delta_pinch); copy_v3_v3(delta_pinch_init, delta_pinch); float pinch_fade = pinch * fade; /* when reducing, scale reduction back by how close to the center we are, * so we don't pinch into nothingness */ if (pinch > 0.0f) { /* square to have even less impact for close vertices */ pinch_fade *= pow2f(min_ff(1.0f, len_v3(delta_pinch) / ss->cache->radius)); } mul_v3_fl(delta_pinch, 1.0f + pinch_fade); sub_v3_v3v3(delta_pinch, delta_pinch_init, delta_pinch); add_v3_v3(proxy[vd.i], delta_pinch); } if (do_rake_rotation) { float delta_rotate[3]; sculpt_rake_rotate(ss, test.location, vd.co, fade, delta_rotate); add_v3_v3(proxy[vd.i], delta_rotate); } if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } } BKE_pbvh_vertex_iter_end; } static void do_snake_hook_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); const float bstrength = ss->cache->bstrength; float grab_delta[3]; SculptProjectVector spvc; copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry); if (bstrength < 0) { negate_v3(grab_delta); } if (ss->cache->normal_weight > 0.0f) { sculpt_project_v3_normal_align(ss, ss->cache->normal_weight, grab_delta); } /* optionally pinch while painting */ if (brush->crease_pinch_factor != 0.5f) { sculpt_project_v3_cache_init(&spvc, grab_delta); } SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .spvc = &spvc, .grab_delta = grab_delta, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, do_snake_hook_brush_task_cb_ex, &settings); } static void do_thumb_brush_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; const Brush *brush = data->brush; const float *cono = data->cono; PBVHVertexIter vd; SculptOrigVertData orig_data; float(*proxy)[3]; const float bstrength = ss->cache->bstrength; sculpt_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]); proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co; SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { sculpt_orig_vert_data_update(&orig_data, &vd); if (sculpt_brush_test_sq_fn(&test, orig_data.co)) { const float fade = bstrength * tex_strength(ss, brush, orig_data.co, sqrtf(test.dist), orig_data.no, NULL, vd.mask ? *vd.mask : 0.0f, tls->thread_id); mul_v3_v3fl(proxy[vd.i], cono, fade); if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } } BKE_pbvh_vertex_iter_end; } static void do_thumb_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); float grab_delta[3]; float tmp[3], cono[3]; copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry); cross_v3_v3v3(tmp, ss->cache->sculpt_normal_symm, grab_delta); cross_v3_v3v3(cono, tmp, ss->cache->sculpt_normal_symm); SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .cono = cono, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, do_thumb_brush_task_cb_ex, &settings); } static void do_rotate_brush_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; const Brush *brush = data->brush; const float angle = data->angle; PBVHVertexIter vd; SculptOrigVertData orig_data; float(*proxy)[3]; const float bstrength = ss->cache->bstrength; sculpt_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]); proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co; SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { sculpt_orig_vert_data_update(&orig_data, &vd); if (sculpt_brush_test_sq_fn(&test, orig_data.co)) { float vec[3], rot[3][3]; const float fade = bstrength * tex_strength(ss, brush, orig_data.co, sqrtf(test.dist), orig_data.no, NULL, vd.mask ? *vd.mask : 0.0f, tls->thread_id); sub_v3_v3v3(vec, orig_data.co, ss->cache->location); axis_angle_normalized_to_mat3(rot, ss->cache->sculpt_normal_symm, angle * fade); mul_v3_m3v3(proxy[vd.i], rot, vec); add_v3_v3(proxy[vd.i], ss->cache->location); sub_v3_v3(proxy[vd.i], orig_data.co); if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } } BKE_pbvh_vertex_iter_end; } static void do_rotate_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); static const int flip[8] = {1, -1, -1, 1, -1, 1, 1, -1}; const float angle = ss->cache->vertex_rotation * flip[ss->cache->mirror_symmetry_pass]; SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .angle = angle, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, do_rotate_brush_task_cb_ex, &settings); } static void do_layer_brush_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; Sculpt *sd = data->sd; const Brush *brush = data->brush; const float *offset = data->offset; PBVHVertexIter vd; SculptOrigVertData orig_data; float *layer_disp; const float bstrength = ss->cache->bstrength; const float lim = (bstrength < 0) ? -data->brush->height : data->brush->height; /* XXX: layer brush needs conversion to proxy but its more complicated */ /* proxy = BKE_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co; */ sculpt_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]); /* Why does this have to be thread-protected? */ BLI_mutex_lock(&data->mutex); layer_disp = BKE_pbvh_node_layer_disp_get(ss->pbvh, data->nodes[n]); BLI_mutex_unlock(&data->mutex); SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { sculpt_orig_vert_data_update(&orig_data, &vd); if (sculpt_brush_test_sq_fn(&test, orig_data.co)) { const float fade = bstrength * tex_strength(ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id); float *disp = &layer_disp[vd.i]; float val[3]; *disp += fade; /* Don't let the displacement go past the limit */ if ((lim < 0.0f && *disp < lim) || (lim >= 0.0f && *disp > lim)) { *disp = lim; } mul_v3_v3fl(val, offset, *disp); if (!ss->multires && !ss->bm && ss->layer_co && (brush->flag & BRUSH_PERSISTENT)) { int index = vd.vert_indices[vd.i]; /* persistent base */ add_v3_v3(val, ss->layer_co[index]); } else { add_v3_v3(val, orig_data.co); } sculpt_clip(sd, ss, vd.co, val); if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } } BKE_pbvh_vertex_iter_end; } static void do_layer_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); float offset[3]; mul_v3_v3v3(offset, ss->cache->scale, ss->cache->sculpt_normal_symm); SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .offset = offset, }; BLI_mutex_init(&data.mutex); TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, do_layer_brush_task_cb_ex, &settings); BLI_mutex_end(&data.mutex); } static void do_inflate_brush_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; const Brush *brush = data->brush; PBVHVertexIter vd; float(*proxy)[3]; const float bstrength = ss->cache->bstrength; proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co; SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { if (sculpt_brush_test_sq_fn(&test, vd.co)) { const float fade = bstrength * tex_strength(ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id); float val[3]; if (vd.fno) { copy_v3_v3(val, vd.fno); } else { normal_short_to_float_v3(val, vd.no); } mul_v3_fl(val, fade * ss->cache->radius); mul_v3_v3v3(proxy[vd.i], val, ss->cache->scale); if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } } BKE_pbvh_vertex_iter_end; } static void do_inflate_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) { Brush *brush = BKE_paint_brush(&sd->paint); SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, do_inflate_brush_task_cb_ex, &settings); } static void calc_sculpt_plane( Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_no[3], float r_area_co[3]) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); if (ss->cache->mirror_symmetry_pass == 0 && ss->cache->radial_symmetry_pass == 0 && ss->cache->tile_pass == 0 && (ss->cache->first_time || !(brush->flag & BRUSH_ORIGINAL_NORMAL))) { switch (brush->sculpt_plane) { case SCULPT_DISP_DIR_VIEW: copy_v3_v3(r_area_no, ss->cache->true_view_normal); break; case SCULPT_DISP_DIR_X: ARRAY_SET_ITEMS(r_area_no, 1, 0, 0); break; case SCULPT_DISP_DIR_Y: ARRAY_SET_ITEMS(r_area_no, 0, 1, 0); break; case SCULPT_DISP_DIR_Z: ARRAY_SET_ITEMS(r_area_no, 0, 0, 1); break; case SCULPT_DISP_DIR_AREA: calc_area_normal_and_center(sd, ob, nodes, totnode, r_area_no, r_area_co); if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) { project_plane_v3_v3v3(r_area_no, r_area_no, ss->cache->view_normal); normalize_v3(r_area_no); } break; default: break; } /* for flatten center */ /* flatten center has not been calculated yet if we are not using the area normal */ if (brush->sculpt_plane != SCULPT_DISP_DIR_AREA) { calc_area_center(sd, ob, nodes, totnode, r_area_co); } /* for area normal */ copy_v3_v3(ss->cache->sculpt_normal, r_area_no); /* for flatten center */ copy_v3_v3(ss->cache->last_center, r_area_co); } else { /* for area normal */ copy_v3_v3(r_area_no, ss->cache->sculpt_normal); /* for flatten center */ copy_v3_v3(r_area_co, ss->cache->last_center); /* for area normal */ flip_v3(r_area_no, ss->cache->mirror_symmetry_pass); /* for flatten center */ flip_v3(r_area_co, ss->cache->mirror_symmetry_pass); /* for area normal */ mul_m4_v3(ss->cache->symm_rot_mat, r_area_no); /* for flatten center */ mul_m4_v3(ss->cache->symm_rot_mat, r_area_co); /* shift the plane for the current tile */ add_v3_v3(r_area_co, ss->cache->plane_offset); } } static int plane_trim(const StrokeCache *cache, const Brush *brush, const float val[3]) { return (!(brush->flag & BRUSH_PLANE_TRIM) || ((dot_v3v3(val, val) <= cache->radius_squared * cache->plane_trim_squared))); } static bool plane_point_side_flip(const float co[3], const float plane[4], const bool flip) { float d = plane_point_side_v3(plane, co); if (flip) { d = -d; } return d <= 0.0f; } static int plane_point_side(const float co[3], const float plane[4]) { float d = plane_point_side_v3(plane, co); return d <= 0.0f; } static float get_offset(Sculpt *sd, SculptSession *ss) { Brush *brush = BKE_paint_brush(&sd->paint); float rv = brush->plane_offset; if (brush->flag & BRUSH_OFFSET_PRESSURE) { rv *= ss->cache->pressure; } return rv; } static void do_flatten_brush_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; const Brush *brush = data->brush; const float *area_no = data->area_no; const float *area_co = data->area_co; PBVHVertexIter vd; float(*proxy)[3]; const float bstrength = ss->cache->bstrength; proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co; SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); plane_from_point_normal_v3(test.plane_tool, area_co, area_no); BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { if (sculpt_brush_test_sq_fn(&test, vd.co)) { float intr[3]; float val[3]; closest_to_plane_normalized_v3(intr, test.plane_tool, vd.co); sub_v3_v3v3(val, intr, vd.co); if (plane_trim(ss->cache, brush, val)) { const float fade = bstrength * tex_strength(ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id); mul_v3_v3fl(proxy[vd.i], val, fade); if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } } } BKE_pbvh_vertex_iter_end; } static void do_flatten_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); const float radius = ss->cache->radius; float area_no[3]; float area_co[3]; float offset = get_offset(sd, ss); float displace; float temp[3]; calc_sculpt_plane(sd, ob, nodes, totnode, area_no, area_co); displace = radius * offset; mul_v3_v3v3(temp, area_no, ss->cache->scale); mul_v3_fl(temp, displace); add_v3_v3(area_co, temp); SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .area_no = area_no, .area_co = area_co, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, do_flatten_brush_task_cb_ex, &settings); } static void do_clay_brush_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; const Brush *brush = data->brush; const float *area_no = data->area_no; const float *area_co = data->area_co; PBVHVertexIter vd; float(*proxy)[3]; const bool flip = (ss->cache->bstrength < 0); const float bstrength = flip ? -ss->cache->bstrength : ss->cache->bstrength; proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co; SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); plane_from_point_normal_v3(test.plane_tool, area_co, area_no); BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { if (sculpt_brush_test_sq_fn(&test, vd.co)) { if (plane_point_side_flip(vd.co, test.plane_tool, flip)) { float intr[3]; float val[3]; closest_to_plane_normalized_v3(intr, test.plane_tool, vd.co); sub_v3_v3v3(val, intr, vd.co); if (plane_trim(ss->cache, brush, val)) { /* note, the normal from the vertices is ignored, * causes glitch with planes, see: T44390 */ const float fade = bstrength * tex_strength(ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id); mul_v3_v3fl(proxy[vd.i], val, fade); if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } } } } BKE_pbvh_vertex_iter_end; } static void do_clay_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); const bool flip = (ss->cache->bstrength < 0); const float radius = flip ? -ss->cache->radius : ss->cache->radius; float offset = get_offset(sd, ss); float displace; float area_no[3]; float area_co[3]; float temp[3]; calc_sculpt_plane(sd, ob, nodes, totnode, area_no, area_co); displace = radius * (0.25f + offset); mul_v3_v3v3(temp, area_no, ss->cache->scale); mul_v3_fl(temp, displace); add_v3_v3(area_co, temp); /* add_v3_v3v3(p, ss->cache->location, area_no); */ SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .area_no = area_no, .area_co = area_co, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, do_clay_brush_task_cb_ex, &settings); } static void do_clay_strips_brush_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; const Brush *brush = data->brush; float(*mat)[4] = data->mat; const float *area_no_sp = data->area_no_sp; const float *area_co = data->area_co; PBVHVertexIter vd; SculptBrushTest test; float(*proxy)[3]; const bool flip = (ss->cache->bstrength < 0); const float bstrength = flip ? -ss->cache->bstrength : ss->cache->bstrength; proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co; sculpt_brush_test_init(ss, &test); plane_from_point_normal_v3(test.plane_tool, area_co, area_no_sp); BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { if (sculpt_brush_test_cube(&test, vd.co, mat)) { if (plane_point_side_flip(vd.co, test.plane_tool, flip)) { float intr[3]; float val[3]; closest_to_plane_normalized_v3(intr, test.plane_tool, vd.co); sub_v3_v3v3(val, intr, vd.co); if (plane_trim(ss->cache, brush, val)) { /* note, the normal from the vertices is ignored, * causes glitch with planes, see: T44390 */ const float fade = bstrength * tex_strength(ss, brush, vd.co, ss->cache->radius * test.dist, vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id); mul_v3_v3fl(proxy[vd.i], val, fade); if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } } } } BKE_pbvh_vertex_iter_end; } static void do_clay_strips_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); const bool flip = (ss->cache->bstrength < 0); const float radius = flip ? -ss->cache->radius : ss->cache->radius; const float offset = get_offset(sd, ss); const float displace = radius * (0.25f + offset); float area_no_sp[3]; /* the sculpt-plane normal (whatever its set to) */ float area_no[3]; /* geometry normal */ float area_co[3]; float temp[3]; float mat[4][4]; float scale[4][4]; float tmat[4][4]; calc_sculpt_plane(sd, ob, nodes, totnode, area_no_sp, area_co); if (brush->sculpt_plane != SCULPT_DISP_DIR_AREA || (brush->flag & BRUSH_ORIGINAL_NORMAL)) { calc_area_normal(sd, ob, nodes, totnode, area_no); } else { copy_v3_v3(area_no, area_no_sp); } /* delay the first daub because grab delta is not setup */ if (ss->cache->first_time) { return; } if (is_zero_v3(ss->cache->grab_delta_symmetry)) { return; } mul_v3_v3v3(temp, area_no_sp, ss->cache->scale); mul_v3_fl(temp, displace); add_v3_v3(area_co, temp); /* init mat */ cross_v3_v3v3(mat[0], area_no, ss->cache->grab_delta_symmetry); mat[0][3] = 0; cross_v3_v3v3(mat[1], area_no, mat[0]); mat[1][3] = 0; copy_v3_v3(mat[2], area_no); mat[2][3] = 0; copy_v3_v3(mat[3], ss->cache->location); mat[3][3] = 1; normalize_m4(mat); /* scale mat */ scale_m4_fl(scale, ss->cache->radius); mul_m4_m4m4(tmat, mat, scale); invert_m4_m4(mat, tmat); SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .area_no_sp = area_no_sp, .area_co = area_co, .mat = mat, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, do_clay_strips_brush_task_cb_ex, &settings); } static void do_fill_brush_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; const Brush *brush = data->brush; const float *area_no = data->area_no; const float *area_co = data->area_co; PBVHVertexIter vd; float(*proxy)[3]; const float bstrength = ss->cache->bstrength; proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co; SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); plane_from_point_normal_v3(test.plane_tool, area_co, area_no); BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { if (sculpt_brush_test_sq_fn(&test, vd.co)) { if (plane_point_side(vd.co, test.plane_tool)) { float intr[3]; float val[3]; closest_to_plane_normalized_v3(intr, test.plane_tool, vd.co); sub_v3_v3v3(val, intr, vd.co); if (plane_trim(ss->cache, brush, val)) { const float fade = bstrength * tex_strength(ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id); mul_v3_v3fl(proxy[vd.i], val, fade); if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } } } } BKE_pbvh_vertex_iter_end; } static void do_fill_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); const float radius = ss->cache->radius; float area_no[3]; float area_co[3]; float offset = get_offset(sd, ss); float displace; float temp[3]; calc_sculpt_plane(sd, ob, nodes, totnode, area_no, area_co); displace = radius * offset; mul_v3_v3v3(temp, area_no, ss->cache->scale); mul_v3_fl(temp, displace); add_v3_v3(area_co, temp); SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .area_no = area_no, .area_co = area_co, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, do_fill_brush_task_cb_ex, &settings); } static void do_scrape_brush_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; const Brush *brush = data->brush; const float *area_no = data->area_no; const float *area_co = data->area_co; PBVHVertexIter vd; float(*proxy)[3]; const float bstrength = ss->cache->bstrength; proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co; SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); plane_from_point_normal_v3(test.plane_tool, area_co, area_no); BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { if (sculpt_brush_test_sq_fn(&test, vd.co)) { if (!plane_point_side(vd.co, test.plane_tool)) { float intr[3]; float val[3]; closest_to_plane_normalized_v3(intr, test.plane_tool, vd.co); sub_v3_v3v3(val, intr, vd.co); if (plane_trim(ss->cache, brush, val)) { const float fade = bstrength * tex_strength(ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id); mul_v3_v3fl(proxy[vd.i], val, fade); if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } } } } BKE_pbvh_vertex_iter_end; } static void do_scrape_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); const float radius = ss->cache->radius; float area_no[3]; float area_co[3]; float offset = get_offset(sd, ss); float displace; float temp[3]; calc_sculpt_plane(sd, ob, nodes, totnode, area_no, area_co); displace = -radius * offset; mul_v3_v3v3(temp, area_no, ss->cache->scale); mul_v3_fl(temp, displace); add_v3_v3(area_co, temp); SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .area_no = area_no, .area_co = area_co, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, do_scrape_brush_task_cb_ex, &settings); } static void do_gravity_task_cb_ex(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict tls) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; const Brush *brush = data->brush; float *offset = data->offset; PBVHVertexIter vd; float(*proxy)[3]; proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co; SculptBrushTest test; SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape( ss, &test, data->brush->falloff_shape); BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { if (sculpt_brush_test_sq_fn(&test, vd.co)) { const float fade = tex_strength(ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, tls->thread_id); mul_v3_v3fl(proxy[vd.i], offset, fade); if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } } BKE_pbvh_vertex_iter_end; } static void do_gravity(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float bstrength) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); float offset[3] /*, area_no[3]*/; float gravity_vector[3]; mul_v3_v3fl(gravity_vector, ss->cache->gravity_direction, -ss->cache->radius_squared); /* offset with as much as possible factored in already */ mul_v3_v3v3(offset, gravity_vector, ss->cache->scale); mul_v3_fl(offset, bstrength); /* threaded loop over nodes */ SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .offset = offset, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, do_gravity_task_cb_ex, &settings); } void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3]) { Mesh *me = (Mesh *)ob->data; float(*ofs)[3] = NULL; int a; const int kb_act_idx = ob->shapenr - 1; KeyBlock *currkey; /* for relative keys editing of base should update other keys */ if (BKE_keyblock_is_basis(me->key, kb_act_idx)) { ofs = BKE_keyblock_convert_to_vertcos(ob, kb); /* calculate key coord offsets (from previous location) */ for (a = 0; a < me->totvert; a++) { sub_v3_v3v3(ofs[a], vertCos[a], ofs[a]); } /* apply offsets on other keys */ for (currkey = me->key->block.first; currkey; currkey = currkey->next) { if ((currkey != kb) && (currkey->relative == kb_act_idx)) { BKE_keyblock_update_from_offset(ob, currkey, ofs); } } MEM_freeN(ofs); } /* modifying of basis key should update mesh */ if (kb == me->key->refkey) { MVert *mvert = me->mvert; for (a = 0; a < me->totvert; a++, mvert++) { copy_v3_v3(mvert->co, vertCos[a]); } BKE_mesh_calc_normals(me); } /* apply new coords on active key block, no need to re-allocate kb->data here! */ BKE_keyblock_update_from_vertcos(ob, kb, vertCos); } /* Note: we do the topology update before any brush actions to avoid * issues with the proxies. The size of the proxy can't change, so * topology must be updated first. */ static void sculpt_topology_update(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSettings *UNUSED(ups)) { SculptSession *ss = ob->sculpt; int n, totnode; /* Build a list of all nodes that are potentially within the brush's area of influence */ const bool use_original = sculpt_tool_needs_original(brush->sculpt_tool) ? true : ss->cache->original; const float radius_scale = 1.25f; PBVHNode **nodes = sculpt_pbvh_gather_generic( ob, sd, brush, use_original, radius_scale, &totnode); /* Only act if some verts are inside the brush area */ if (totnode) { PBVHTopologyUpdateMode mode = 0; float location[3]; if (!(sd->flags & SCULPT_DYNTOPO_DETAIL_MANUAL)) { if (sd->flags & SCULPT_DYNTOPO_SUBDIVIDE) { mode |= PBVH_Subdivide; } if ((sd->flags & SCULPT_DYNTOPO_COLLAPSE) || (brush->sculpt_tool == SCULPT_TOOL_SIMPLIFY)) { mode |= PBVH_Collapse; } } for (n = 0; n < totnode; n++) { sculpt_undo_push_node(ob, nodes[n], brush->sculpt_tool == SCULPT_TOOL_MASK ? SCULPT_UNDO_MASK : SCULPT_UNDO_COORDS); BKE_pbvh_node_mark_update(nodes[n]); if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) { BKE_pbvh_node_mark_topology_update(nodes[n]); BKE_pbvh_bmesh_node_save_orig(nodes[n]); } } if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) { BKE_pbvh_bmesh_update_topology(ss->pbvh, mode, ss->cache->location, ss->cache->view_normal, ss->cache->radius, (brush->flag & BRUSH_FRONTFACE) != 0, (brush->falloff_shape != PAINT_FALLOFF_SHAPE_SPHERE)); } MEM_freeN(nodes); /* update average stroke position */ copy_v3_v3(location, ss->cache->true_location); mul_m4_v3(ob->obmat, location); } } static void do_brush_action_task_cb(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict UNUSED(tls)) { SculptThreadedTaskData *data = userdata; sculpt_undo_push_node(data->ob, data->nodes[n], data->brush->sculpt_tool == SCULPT_TOOL_MASK ? SCULPT_UNDO_MASK : SCULPT_UNDO_COORDS); BKE_pbvh_node_mark_update(data->nodes[n]); } static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSettings *ups) { SculptSession *ss = ob->sculpt; int totnode; /* Build a list of all nodes that are potentially within the brush's area of influence */ const bool use_original = sculpt_tool_needs_original(brush->sculpt_tool) ? true : ss->cache->original; const float radius_scale = 1.0f; PBVHNode **nodes = sculpt_pbvh_gather_generic( ob, sd, brush, use_original, radius_scale, &totnode); /* Only act if some verts are inside the brush area */ if (totnode) { float location[3]; SculptThreadedTaskData task_data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &task_data, do_brush_action_task_cb, &settings); if (sculpt_brush_needs_normal(ss, brush)) { update_sculpt_normal(sd, ob, nodes, totnode); } if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_AREA) { update_brush_local_mat(sd, ob); } /* Apply one type of brush action */ switch (brush->sculpt_tool) { case SCULPT_TOOL_DRAW: do_draw_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_SMOOTH: do_smooth_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_CREASE: do_crease_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_BLOB: do_crease_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_PINCH: do_pinch_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_INFLATE: do_inflate_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_GRAB: do_grab_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_ROTATE: do_rotate_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_SNAKE_HOOK: do_snake_hook_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_NUDGE: do_nudge_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_THUMB: do_thumb_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_LAYER: do_layer_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_FLATTEN: do_flatten_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_CLAY: do_clay_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_CLAY_STRIPS: do_clay_strips_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_FILL: do_fill_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_SCRAPE: do_scrape_brush(sd, ob, nodes, totnode); break; case SCULPT_TOOL_MASK: do_mask_brush(sd, ob, nodes, totnode); break; } if (!ELEM(brush->sculpt_tool, SCULPT_TOOL_SMOOTH, SCULPT_TOOL_MASK) && brush->autosmooth_factor > 0) { if (brush->flag & BRUSH_INVERSE_SMOOTH_PRESSURE) { smooth( sd, ob, nodes, totnode, brush->autosmooth_factor * (1 - ss->cache->pressure), false); } else { smooth(sd, ob, nodes, totnode, brush->autosmooth_factor, false); } } if (sculpt_brush_use_topology_rake(ss, brush)) { bmesh_topology_rake(sd, ob, nodes, totnode, brush->topology_rake_factor); } if (ss->cache->supports_gravity) { do_gravity(sd, ob, nodes, totnode, sd->gravity_factor); } MEM_freeN(nodes); /* update average stroke position */ copy_v3_v3(location, ss->cache->true_location); mul_m4_v3(ob->obmat, location); add_v3_v3(ups->average_stroke_accum, location); ups->average_stroke_counter++; /* update last stroke position */ ups->last_stroke_valid = true; } } /* flush displacement from deformed PBVH vertex to original mesh */ static void sculpt_flush_pbvhvert_deform(Object *ob, PBVHVertexIter *vd) { SculptSession *ss = ob->sculpt; Mesh *me = ob->data; float disp[3], newco[3]; int index = vd->vert_indices[vd->i]; sub_v3_v3v3(disp, vd->co, ss->deform_cos[index]); mul_m3_v3(ss->deform_imats[index], disp); add_v3_v3v3(newco, disp, ss->orig_cos[index]); copy_v3_v3(ss->deform_cos[index], vd->co); copy_v3_v3(ss->orig_cos[index], newco); if (!ss->kb) { copy_v3_v3(me->mvert[index].co, newco); } } static void sculpt_combine_proxies_task_cb(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict UNUSED(tls)) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; Sculpt *sd = data->sd; Object *ob = data->ob; /* these brushes start from original coordinates */ const bool use_orco = ELEM( data->brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_THUMB); PBVHVertexIter vd; PBVHProxyNode *proxies; int proxy_count; float(*orco)[3] = NULL; if (use_orco && !ss->bm) { orco = sculpt_undo_push_node(data->ob, data->nodes[n], SCULPT_UNDO_COORDS)->co; } BKE_pbvh_node_get_proxies(data->nodes[n], &proxies, &proxy_count); BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { float val[3]; int p; if (use_orco) { if (ss->bm) { copy_v3_v3(val, BM_log_original_vert_co(ss->bm_log, vd.bm_vert)); } else { copy_v3_v3(val, orco[vd.i]); } } else { copy_v3_v3(val, vd.co); } for (p = 0; p < proxy_count; p++) { add_v3_v3(val, proxies[p].co[vd.i]); } sculpt_clip(sd, ss, vd.co, val); if (ss->modifiers_active) { sculpt_flush_pbvhvert_deform(ob, &vd); } } BKE_pbvh_vertex_iter_end; BKE_pbvh_node_free_proxies(data->nodes[n]); } static void sculpt_combine_proxies(Sculpt *sd, Object *ob) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); PBVHNode **nodes; int totnode; BKE_pbvh_gather_proxies(ss->pbvh, &nodes, &totnode); /* first line is tools that don't support proxies */ if (ss->cache->supports_gravity || (sculpt_tool_is_proxy_used(brush->sculpt_tool) == false)) { SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, sculpt_combine_proxies_task_cb, &settings); } if (nodes) { MEM_freeN(nodes); } } /* copy the modified vertices from bvh to the active key */ static void sculpt_update_keyblock(Object *ob) { SculptSession *ss = ob->sculpt; float(*vertCos)[3]; /* Keyblock update happens after handling deformation caused by modifiers, * so ss->orig_cos would be updated with new stroke */ if (ss->orig_cos) { vertCos = ss->orig_cos; } else { vertCos = BKE_pbvh_get_vertCos(ss->pbvh); } if (vertCos) { sculpt_vertcos_to_key(ob, ss->kb, vertCos); if (vertCos != ss->orig_cos) { MEM_freeN(vertCos); } } } static void sculpt_flush_stroke_deform_task_cb(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict UNUSED(tls)) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; Object *ob = data->ob; float(*vertCos)[3] = data->vertCos; PBVHVertexIter vd; BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { sculpt_flush_pbvhvert_deform(ob, &vd); if (vertCos) { int index = vd.vert_indices[vd.i]; copy_v3_v3(vertCos[index], ss->orig_cos[index]); } } BKE_pbvh_vertex_iter_end; } /* flush displacement from deformed PBVH to original layer */ static void sculpt_flush_stroke_deform(Sculpt *sd, Object *ob) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); if (sculpt_tool_is_proxy_used(brush->sculpt_tool)) { /* this brushes aren't using proxies, so sculpt_combine_proxies() wouldn't * propagate needed deformation to original base */ int totnode; Mesh *me = (Mesh *)ob->data; PBVHNode **nodes; float(*vertCos)[3] = NULL; if (ss->kb) { vertCos = MEM_mallocN(sizeof(*vertCos) * me->totvert, "flushStrokeDeofrm keyVerts"); /* mesh could have isolated verts which wouldn't be in BVH, * to deal with this we copy old coordinates over new ones * and then update coordinates for all vertices from BVH */ memcpy(vertCos, ss->orig_cos, sizeof(*vertCos) * me->totvert); } BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode); SculptThreadedTaskData data = { .sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .vertCos = vertCos, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT); BLI_task_parallel_range(0, totnode, &data, sculpt_flush_stroke_deform_task_cb, &settings); if (vertCos) { sculpt_vertcos_to_key(ob, ss->kb, vertCos); MEM_freeN(vertCos); } MEM_freeN(nodes); /* Modifiers could depend on mesh normals, so we should update them/ * Note, then if sculpting happens on locked key, normals should be re-calculated * after applying coords from keyblock on base mesh */ BKE_mesh_calc_normals(me); } else if (ss->kb) { sculpt_update_keyblock(ob); } } /* Flip all the editdata across the axis/axes specified by symm. Used to * calculate multiple modifications to the mesh when symmetry is enabled. */ void sculpt_cache_calc_brushdata_symm(StrokeCache *cache, const char symm, const char axis, const float angle) { flip_v3_v3(cache->location, cache->true_location, symm); flip_v3_v3(cache->last_location, cache->true_last_location, symm); flip_v3_v3(cache->grab_delta_symmetry, cache->grab_delta, symm); flip_v3_v3(cache->view_normal, cache->true_view_normal, symm); /* XXX This reduces the length of the grab delta if it approaches the line of symmetry * XXX However, a different approach appears to be needed */ #if 0 if (sd->paint.symmetry_flags & PAINT_SYMMETRY_FEATHER) { float frac = 1.0f / max_overlap_count(sd); float reduce = (feather - frac) / (1 - frac); printf("feather: %f frac: %f reduce: %f\n", feather, frac, reduce); if (frac < 1) { mul_v3_fl(cache->grab_delta_symmetry, reduce); } } #endif unit_m4(cache->symm_rot_mat); unit_m4(cache->symm_rot_mat_inv); zero_v3(cache->plane_offset); if (axis) { /* expects XYZ */ rotate_m4(cache->symm_rot_mat, axis, angle); rotate_m4(cache->symm_rot_mat_inv, axis, -angle); } mul_m4_v3(cache->symm_rot_mat, cache->location); mul_m4_v3(cache->symm_rot_mat, cache->grab_delta_symmetry); if (cache->supports_gravity) { flip_v3_v3(cache->gravity_direction, cache->true_gravity_direction, symm); mul_m4_v3(cache->symm_rot_mat, cache->gravity_direction); } if (cache->is_rake_rotation_valid) { flip_qt_qt(cache->rake_rotation_symmetry, cache->rake_rotation, symm); } } typedef void (*BrushActionFunc)(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSettings *ups); static void do_tiled( Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSettings *ups, BrushActionFunc action) { SculptSession *ss = ob->sculpt; StrokeCache *cache = ss->cache; const float radius = cache->radius; BoundBox *bb = BKE_object_boundbox_get(ob); const float *bbMin = bb->vec[0]; const float *bbMax = bb->vec[6]; const float *step = sd->paint.tile_offset; int dim; /* These are integer locations, for real location: multiply with step and add orgLoc. * So 0,0,0 is at orgLoc. */ int start[3]; int end[3]; int cur[3]; float orgLoc[3]; /* position of the "prototype" stroke for tiling */ copy_v3_v3(orgLoc, cache->location); for (dim = 0; dim < 3; ++dim) { if ((sd->paint.symmetry_flags & (PAINT_TILE_X << dim)) && step[dim] > 0) { start[dim] = (bbMin[dim] - orgLoc[dim] - radius) / step[dim]; end[dim] = (bbMax[dim] - orgLoc[dim] + radius) / step[dim]; } else { start[dim] = end[dim] = 0; } } /* first do the "untiled" position to initialize the stroke for this location */ cache->tile_pass = 0; action(sd, ob, brush, ups); /* now do it for all the tiles */ copy_v3_v3_int(cur, start); for (cur[0] = start[0]; cur[0] <= end[0]; ++cur[0]) { for (cur[1] = start[1]; cur[1] <= end[1]; ++cur[1]) { for (cur[2] = start[2]; cur[2] <= end[2]; ++cur[2]) { if (!cur[0] && !cur[1] && !cur[2]) { continue; /* skip tile at orgLoc, this was already handled before all others */ } ++cache->tile_pass; for (dim = 0; dim < 3; ++dim) { cache->location[dim] = cur[dim] * step[dim] + orgLoc[dim]; cache->plane_offset[dim] = cur[dim] * step[dim]; } action(sd, ob, brush, ups); } } } } static void do_radial_symmetry(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSettings *ups, BrushActionFunc action, const char symm, const int axis, const float UNUSED(feather)) { SculptSession *ss = ob->sculpt; int i; for (i = 1; i < sd->radial_symm[axis - 'X']; ++i) { const float angle = 2 * M_PI * i / sd->radial_symm[axis - 'X']; ss->cache->radial_symmetry_pass = i; sculpt_cache_calc_brushdata_symm(ss->cache, symm, axis, angle); do_tiled(sd, ob, brush, ups, action); } } /* noise texture gives different values for the same input coord; this * can tear a multires mesh during sculpting so do a stitch in this * case */ static void sculpt_fix_noise_tear(Sculpt *sd, Object *ob) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); MTex *mtex = &brush->mtex; if (ss->multires && mtex->tex && mtex->tex->type == TEX_NOISE) { multires_stitch_grids(ob); } } static void do_symmetrical_brush_actions(Sculpt *sd, Object *ob, BrushActionFunc action, UnifiedPaintSettings *ups) { Brush *brush = BKE_paint_brush(&sd->paint); SculptSession *ss = ob->sculpt; StrokeCache *cache = ss->cache; const char symm = sd->paint.symmetry_flags & PAINT_SYMM_AXIS_ALL; int i; float feather = calc_symmetry_feather(sd, ss->cache); cache->bstrength = brush_strength(sd, cache, feather, ups); cache->symmetry = symm; /* symm is a bit combination of XYZ - * 1 is mirror X; 2 is Y; 3 is XY; 4 is Z; 5 is XZ; 6 is YZ; 7 is XYZ */ for (i = 0; i <= symm; ++i) { if (i == 0 || (symm & i && (symm != 5 || i != 3) && (symm != 6 || (i != 3 && i != 5)))) { cache->mirror_symmetry_pass = i; cache->radial_symmetry_pass = 0; sculpt_cache_calc_brushdata_symm(cache, i, 0, 0); do_tiled(sd, ob, brush, ups, action); do_radial_symmetry(sd, ob, brush, ups, action, i, 'X', feather); do_radial_symmetry(sd, ob, brush, ups, action, i, 'Y', feather); do_radial_symmetry(sd, ob, brush, ups, action, i, 'Z', feather); } } } static void sculpt_update_tex(const Scene *scene, Sculpt *sd, SculptSession *ss) { Brush *brush = BKE_paint_brush(&sd->paint); const int radius = BKE_brush_size_get(scene, brush); if (ss->texcache) { MEM_freeN(ss->texcache); ss->texcache = NULL; } if (ss->tex_pool) { BKE_image_pool_free(ss->tex_pool); ss->tex_pool = NULL; } /* Need to allocate a bigger buffer for bigger brush size */ ss->texcache_side = 2 * radius; if (!ss->texcache || ss->texcache_side > ss->texcache_actual) { ss->texcache = BKE_brush_gen_texture_cache(brush, radius, false); ss->texcache_actual = ss->texcache_side; ss->tex_pool = BKE_image_pool_new(); } } bool sculpt_mode_poll(bContext *C) { Object *ob = CTX_data_active_object(C); return ob && ob->mode & OB_MODE_SCULPT; } bool sculpt_mode_poll_view3d(bContext *C) { return (sculpt_mode_poll(C) && CTX_wm_region_view3d(C)); } bool sculpt_poll_view3d(bContext *C) { return (sculpt_poll(C) && CTX_wm_region_view3d(C)); } bool sculpt_poll(bContext *C) { return sculpt_mode_poll(C) && paint_poll(C); } static const char *sculpt_tool_name(Sculpt *sd) { Brush *brush = BKE_paint_brush(&sd->paint); switch ((eBrushSculptTool)brush->sculpt_tool) { case SCULPT_TOOL_DRAW: return "Draw Brush"; case SCULPT_TOOL_SMOOTH: return "Smooth Brush"; case SCULPT_TOOL_CREASE: return "Crease Brush"; case SCULPT_TOOL_BLOB: return "Blob Brush"; case SCULPT_TOOL_PINCH: return "Pinch Brush"; case SCULPT_TOOL_INFLATE: return "Inflate Brush"; case SCULPT_TOOL_GRAB: return "Grab Brush"; case SCULPT_TOOL_NUDGE: return "Nudge Brush"; case SCULPT_TOOL_THUMB: return "Thumb Brush"; case SCULPT_TOOL_LAYER: return "Layer Brush"; case SCULPT_TOOL_FLATTEN: return "Flatten Brush"; case SCULPT_TOOL_CLAY: return "Clay Brush"; case SCULPT_TOOL_CLAY_STRIPS: return "Clay Strips Brush"; case SCULPT_TOOL_FILL: return "Fill Brush"; case SCULPT_TOOL_SCRAPE: return "Scrape Brush"; case SCULPT_TOOL_SNAKE_HOOK: return "Snake Hook Brush"; case SCULPT_TOOL_ROTATE: return "Rotate Brush"; case SCULPT_TOOL_MASK: return "Mask Brush"; case SCULPT_TOOL_SIMPLIFY: return "Simplify Brush"; } return "Sculpting"; } /** * Operator for applying a stroke (various attributes including mouse path) * using the current brush. */ void sculpt_cache_free(StrokeCache *cache) { if (cache->dial) { MEM_freeN(cache->dial); } MEM_freeN(cache); } /* Initialize mirror modifier clipping */ static void sculpt_init_mirror_clipping(Object *ob, SculptSession *ss) { ModifierData *md; int i; for (md = ob->modifiers.first; md; md = md->next) { if (md->type == eModifierType_Mirror && (md->mode & eModifierMode_Realtime)) { MirrorModifierData *mmd = (MirrorModifierData *)md; if (mmd->flag & MOD_MIR_CLIPPING) { /* check each axis for mirroring */ for (i = 0; i < 3; ++i) { if (mmd->flag & (MOD_MIR_AXIS_X << i)) { /* enable sculpt clipping */ ss->cache->flag |= CLIP_X << i; /* update the clip tolerance */ if (mmd->tolerance > ss->cache->clip_tolerance[i]) { ss->cache->clip_tolerance[i] = mmd->tolerance; } } } } } } } /* Initialize the stroke cache invariants from operator properties */ static void sculpt_update_cache_invariants( bContext *C, Sculpt *sd, SculptSession *ss, wmOperator *op, const float mouse[2]) { StrokeCache *cache = MEM_callocN(sizeof(StrokeCache), "stroke cache"); Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings; Brush *brush = BKE_paint_brush(&sd->paint); ViewContext *vc = paint_stroke_view_context(op->customdata); Object *ob = CTX_data_active_object(C); float mat[3][3]; float viewDir[3] = {0.0f, 0.0f, 1.0f}; float max_scale; int i; int mode; ss->cache = cache; /* Set scaling adjustment */ if (brush->sculpt_tool == SCULPT_TOOL_LAYER) { max_scale = 1.0f; } else { max_scale = 0.0f; for (i = 0; i < 3; i++) { max_scale = max_ff(max_scale, fabsf(ob->scale[i])); } } cache->scale[0] = max_scale / ob->scale[0]; cache->scale[1] = max_scale / ob->scale[1]; cache->scale[2] = max_scale / ob->scale[2]; cache->plane_trim_squared = brush->plane_trim * brush->plane_trim; cache->flag = 0; sculpt_init_mirror_clipping(ob, ss); /* Initial mouse location */ if (mouse) { copy_v2_v2(cache->initial_mouse, mouse); } else { zero_v2(cache->initial_mouse); } mode = RNA_enum_get(op->ptr, "mode"); cache->invert = mode == BRUSH_STROKE_INVERT; cache->alt_smooth = mode == BRUSH_STROKE_SMOOTH; cache->normal_weight = brush->normal_weight; /* interpret invert as following normal, for grab brushes */ if (SCULPT_TOOL_HAS_NORMAL_WEIGHT(brush->sculpt_tool)) { if (cache->invert) { cache->invert = false; cache->normal_weight = (cache->normal_weight == 0.0f); } } /* not very nice, but with current events system implementation * we can't handle brush appearance inversion hotkey separately (sergey) */ if (cache->invert) { ups->draw_inverted = true; } else { ups->draw_inverted = false; } /* Alt-Smooth */ if (cache->alt_smooth) { if (brush->sculpt_tool == SCULPT_TOOL_MASK) { cache->saved_mask_brush_tool = brush->mask_tool; brush->mask_tool = BRUSH_MASK_SMOOTH; } else { Paint *p = &sd->paint; Brush *br; int size = BKE_brush_size_get(scene, brush); BLI_strncpy(cache->saved_active_brush_name, brush->id.name + 2, sizeof(cache->saved_active_brush_name)); br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Smooth"); if (br) { BKE_paint_brush_set(p, br); brush = br; cache->saved_smooth_size = BKE_brush_size_get(scene, brush); BKE_brush_size_set(scene, brush, size); BKE_curvemapping_initialize(brush->curve); } } } copy_v2_v2(cache->mouse, cache->initial_mouse); copy_v2_v2(ups->tex_mouse, cache->initial_mouse); /* Truly temporary data that isn't stored in properties */ cache->vc = vc; cache->brush = brush; /* cache projection matrix */ ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat); invert_m4_m4(ob->imat, ob->obmat); copy_m3_m4(mat, cache->vc->rv3d->viewinv); mul_m3_v3(mat, viewDir); copy_m3_m4(mat, ob->imat); mul_m3_v3(mat, viewDir); normalize_v3_v3(cache->true_view_normal, viewDir); cache->supports_gravity = (!ELEM(brush->sculpt_tool, SCULPT_TOOL_MASK, SCULPT_TOOL_SMOOTH, SCULPT_TOOL_SIMPLIFY) && (sd->gravity_factor > 0.0f)); /* get gravity vector in world space */ if (cache->supports_gravity) { if (sd->gravity_object) { Object *gravity_object = sd->gravity_object; copy_v3_v3(cache->true_gravity_direction, gravity_object->obmat[2]); } else { cache->true_gravity_direction[0] = cache->true_gravity_direction[1] = 0.0; cache->true_gravity_direction[2] = 1.0; } /* transform to sculpted object space */ mul_m3_v3(mat, cache->true_gravity_direction); normalize_v3(cache->true_gravity_direction); } /* Initialize layer brush displacements and persistent coords */ if (brush->sculpt_tool == SCULPT_TOOL_LAYER) { /* not supported yet for multires or dynamic topology */ if (!ss->multires && !ss->bm && !ss->layer_co && (brush->flag & BRUSH_PERSISTENT)) { if (!ss->layer_co) { ss->layer_co = MEM_mallocN(sizeof(float) * 3 * ss->totvert, "sculpt mesh vertices copy"); } if (ss->deform_cos) { memcpy(ss->layer_co, ss->deform_cos, ss->totvert); } else { for (i = 0; i < ss->totvert; ++i) { copy_v3_v3(ss->layer_co[i], ss->mvert[i].co); } } } if (ss->bm) { /* Free any remaining layer displacements from nodes. If not and topology changes * from using another tool, then next layer toolstroke * can access past disp array bounds */ BKE_pbvh_free_layer_disp(ss->pbvh); } } /* Make copies of the mesh vertex locations and normals for some tools */ if (brush->flag & BRUSH_ANCHORED) { cache->original = 1; } if (SCULPT_TOOL_HAS_ACCUMULATE(brush->sculpt_tool)) { if (!(brush->flag & BRUSH_ACCUMULATE)) { cache->original = 1; } } cache->first_time = 1; #define PIXEL_INPUT_THRESHHOLD 5 if (brush->sculpt_tool == SCULPT_TOOL_ROTATE) { cache->dial = BLI_dial_initialize(cache->initial_mouse, PIXEL_INPUT_THRESHHOLD); } #undef PIXEL_INPUT_THRESHHOLD } static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Brush *brush) { SculptSession *ss = ob->sculpt; StrokeCache *cache = ss->cache; const float mouse[2] = { cache->mouse[0], cache->mouse[1], }; int tool = brush->sculpt_tool; if (ELEM(tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_NUDGE, SCULPT_TOOL_CLAY_STRIPS, SCULPT_TOOL_SNAKE_HOOK, SCULPT_TOOL_THUMB) || sculpt_brush_use_topology_rake(ss, brush)) { float grab_location[3], imat[4][4], delta[3], loc[3]; if (cache->first_time) { copy_v3_v3(cache->orig_grab_location, cache->true_location); } else if (tool == SCULPT_TOOL_SNAKE_HOOK) { add_v3_v3(cache->true_location, cache->grab_delta); } /* compute 3d coordinate at same z from original location + mouse */ mul_v3_m4v3(loc, ob->obmat, cache->orig_grab_location); ED_view3d_win_to_3d(cache->vc->v3d, cache->vc->ar, loc, mouse, grab_location); /* compute delta to move verts by */ if (!cache->first_time) { switch (tool) { case SCULPT_TOOL_GRAB: case SCULPT_TOOL_THUMB: sub_v3_v3v3(delta, grab_location, cache->old_grab_location); invert_m4_m4(imat, ob->obmat); mul_mat3_m4_v3(imat, delta); add_v3_v3(cache->grab_delta, delta); break; case SCULPT_TOOL_CLAY_STRIPS: case SCULPT_TOOL_NUDGE: case SCULPT_TOOL_SNAKE_HOOK: if (brush->flag & BRUSH_ANCHORED) { float orig[3]; mul_v3_m4v3(orig, ob->obmat, cache->orig_grab_location); sub_v3_v3v3(cache->grab_delta, grab_location, orig); } else { sub_v3_v3v3(cache->grab_delta, grab_location, cache->old_grab_location); } invert_m4_m4(imat, ob->obmat); mul_mat3_m4_v3(imat, cache->grab_delta); break; default: /* Use for 'Brush.topology_rake_factor'. */ sub_v3_v3v3(cache->grab_delta, grab_location, cache->old_grab_location); break; } } else { zero_v3(cache->grab_delta); } if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) { project_plane_v3_v3v3(cache->grab_delta, cache->grab_delta, ss->cache->true_view_normal); } copy_v3_v3(cache->old_grab_location, grab_location); if (tool == SCULPT_TOOL_GRAB) { copy_v3_v3(cache->anchored_location, cache->true_location); } else if (tool == SCULPT_TOOL_THUMB) { copy_v3_v3(cache->anchored_location, cache->orig_grab_location); } if (ELEM(tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB)) { /* location stays the same for finding vertices in brush radius */ copy_v3_v3(cache->true_location, cache->orig_grab_location); ups->draw_anchored = true; copy_v2_v2(ups->anchored_initial_mouse, cache->initial_mouse); ups->anchored_size = ups->pixel_radius; } /* handle 'rake' */ cache->is_rake_rotation_valid = false; if (cache->first_time) { copy_v3_v3(cache->rake_data.follow_co, grab_location); } if (sculpt_brush_needs_rake_rotation(brush)) { cache->rake_data.follow_dist = cache->radius * SCULPT_RAKE_BRUSH_FACTOR; if (!is_zero_v3(cache->grab_delta)) { const float eps = 0.00001f; float v1[3], v2[3]; copy_v3_v3(v1, cache->rake_data.follow_co); copy_v3_v3(v2, cache->rake_data.follow_co); sub_v3_v3(v2, cache->grab_delta); sub_v3_v3(v1, grab_location); sub_v3_v3(v2, grab_location); if ((normalize_v3(v2) > eps) && (normalize_v3(v1) > eps) && (len_squared_v3v3(v1, v2) > eps)) { const float rake_dist_sq = len_squared_v3v3(cache->rake_data.follow_co, grab_location); const float rake_fade = (rake_dist_sq > SQUARE(cache->rake_data.follow_dist)) ? 1.0f : sqrtf(rake_dist_sq) / cache->rake_data.follow_dist; float axis[3], angle; float tquat[4]; rotation_between_vecs_to_quat(tquat, v1, v2); /* use axis-angle to scale rotation since the factor may be above 1 */ quat_to_axis_angle(axis, &angle, tquat); normalize_v3(axis); angle *= brush->rake_factor * rake_fade; axis_angle_normalized_to_quat(cache->rake_rotation, axis, angle); cache->is_rake_rotation_valid = true; } } sculpt_rake_data_update(&cache->rake_data, grab_location); } } } /* Initialize the stroke cache variants from operator properties */ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob, PointerRNA *ptr) { Scene *scene = CTX_data_scene(C); UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; SculptSession *ss = ob->sculpt; StrokeCache *cache = ss->cache; Brush *brush = BKE_paint_brush(&sd->paint); /* RNA_float_get_array(ptr, "location", cache->traced_location); */ if (cache->first_time || !((brush->flag & BRUSH_ANCHORED) || (brush->sculpt_tool == SCULPT_TOOL_SNAKE_HOOK) || (brush->sculpt_tool == SCULPT_TOOL_ROTATE))) { RNA_float_get_array(ptr, "location", cache->true_location); } cache->pen_flip = RNA_boolean_get(ptr, "pen_flip"); RNA_float_get_array(ptr, "mouse", cache->mouse); /* XXX: Use pressure value from first brush step for brushes which don't * support strokes (grab, thumb). They depends on initial state and * brush coord/pressure/etc. * It's more an events design issue, which doesn't split coordinate/pressure/angle * changing events. We should avoid this after events system re-design */ if (paint_supports_dynamic_size(brush, PAINT_MODE_SCULPT) || cache->first_time) { cache->pressure = RNA_float_get(ptr, "pressure"); } /* Truly temporary data that isn't stored in properties */ if (cache->first_time) { if (!BKE_brush_use_locked_size(scene, brush)) { cache->initial_radius = paint_calc_object_space_radius( cache->vc, cache->true_location, BKE_brush_size_get(scene, brush)); BKE_brush_unprojected_radius_set(scene, brush, cache->initial_radius); } else { cache->initial_radius = BKE_brush_unprojected_radius_get(scene, brush); } } if (BKE_brush_use_size_pressure(scene, brush) && paint_supports_dynamic_size(brush, PAINT_MODE_SCULPT)) { cache->radius = cache->initial_radius * cache->pressure; } else { cache->radius = cache->initial_radius; } cache->radius_squared = cache->radius * cache->radius; if (brush->flag & BRUSH_ANCHORED) { /* true location has been calculated as part of the stroke system already here */ if (brush->flag & BRUSH_EDGE_TO_EDGE) { RNA_float_get_array(ptr, "location", cache->true_location); } cache->radius = paint_calc_object_space_radius( cache->vc, cache->true_location, ups->pixel_radius); cache->radius_squared = cache->radius * cache->radius; copy_v3_v3(cache->anchored_location, cache->true_location); } sculpt_update_brush_delta(ups, ob, brush); if (brush->sculpt_tool == SCULPT_TOOL_ROTATE) { cache->vertex_rotation = -BLI_dial_angle(cache->dial, cache->mouse) * cache->bstrength; ups->draw_anchored = true; copy_v2_v2(ups->anchored_initial_mouse, cache->initial_mouse); copy_v3_v3(cache->anchored_location, cache->true_location); ups->anchored_size = ups->pixel_radius; } cache->special_rotation = ups->brush_rotation; } /* Returns true if any of the smoothing modes are active (currently * one of smooth brush, autosmooth, mask smooth, or shift-key * smooth) */ static bool sculpt_any_smooth_mode(const Brush *brush, StrokeCache *cache, int stroke_mode) { return ((stroke_mode == BRUSH_STROKE_SMOOTH) || (cache && cache->alt_smooth) || (brush->sculpt_tool == SCULPT_TOOL_SMOOTH) || (brush->autosmooth_factor > 0) || ((brush->sculpt_tool == SCULPT_TOOL_MASK) && (brush->mask_tool == BRUSH_MASK_SMOOTH))); } static void sculpt_stroke_modifiers_check(const bContext *C, Object *ob, const Brush *brush) { SculptSession *ss = ob->sculpt; if (ss->kb || ss->modifiers_active) { Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C); bool need_pmap = sculpt_any_smooth_mode(brush, ss->cache, 0); BKE_sculpt_update_object_for_edit(depsgraph, ob, need_pmap, false); } } static void sculpt_raycast_cb(PBVHNode *node, void *data_v, float *tmin) { if (BKE_pbvh_node_get_tmin(node) < *tmin) { SculptRaycastData *srd = data_v; float(*origco)[3] = NULL; bool use_origco = false; if (srd->original && srd->ss->cache) { if (BKE_pbvh_type(srd->ss->pbvh) == PBVH_BMESH) { use_origco = true; } else { /* intersect with coordinates from before we started stroke */ SculptUndoNode *unode = sculpt_undo_get_node(node); origco = (unode) ? unode->co : NULL; use_origco = origco ? true : false; } } if (BKE_pbvh_node_raycast(srd->ss->pbvh, node, origco, use_origco, srd->ray_start, &srd->isect_precalc, &srd->depth)) { srd->hit = 1; *tmin = srd->depth; } } } static void sculpt_find_nearest_to_ray_cb(PBVHNode *node, void *data_v, float *tmin) { if (BKE_pbvh_node_get_tmin(node) < *tmin) { SculptFindNearestToRayData *srd = data_v; float(*origco)[3] = NULL; bool use_origco = false; if (srd->original && srd->ss->cache) { if (BKE_pbvh_type(srd->ss->pbvh) == PBVH_BMESH) { use_origco = true; } else { /* intersect with coordinates from before we started stroke */ SculptUndoNode *unode = sculpt_undo_get_node(node); origco = (unode) ? unode->co : NULL; use_origco = origco ? true : false; } } if (BKE_pbvh_node_find_nearest_to_ray(srd->ss->pbvh, node, origco, use_origco, srd->ray_start, srd->ray_normal, &srd->depth, &srd->dist_sq_to_ray)) { srd->hit = 1; *tmin = srd->dist_sq_to_ray; } } } static void sculpt_raycast_detail_cb(PBVHNode *node, void *data_v, float *tmin) { if (BKE_pbvh_node_get_tmin(node) < *tmin) { SculptDetailRaycastData *srd = data_v; if (BKE_pbvh_bmesh_node_raycast_detail( node, srd->ray_start, &srd->isect_precalc, &srd->depth, &srd->edge_length)) { srd->hit = 1; *tmin = srd->depth; } } } static float sculpt_raycast_init(ViewContext *vc, const float mouse[2], float ray_start[3], float ray_end[3], float ray_normal[3], bool original) { float obimat[4][4]; float dist; Object *ob = vc->obact; RegionView3D *rv3d = vc->ar->regiondata; /* TODO: what if the segment is totally clipped? (return == 0) */ ED_view3d_win_to_segment_clipped( vc->depsgraph, vc->ar, vc->v3d, mouse, ray_start, ray_end, true); invert_m4_m4(obimat, ob->obmat); mul_m4_v3(obimat, ray_start); mul_m4_v3(obimat, ray_end); sub_v3_v3v3(ray_normal, ray_end, ray_start); dist = normalize_v3(ray_normal); if ((rv3d->is_persp == false) && /* if the ray is clipped, don't adjust its start/end */ ((rv3d->rflag & RV3D_CLIPPING) == 0)) { BKE_pbvh_raycast_project_ray_root(ob->sculpt->pbvh, original, ray_start, ray_end, ray_normal); /* recalculate the normal */ sub_v3_v3v3(ray_normal, ray_end, ray_start); dist = normalize_v3(ray_normal); } return dist; } /* Do a raycast in the tree to find the 3d brush location * (This allows us to ignore the GL depth buffer) * Returns 0 if the ray doesn't hit the mesh, non-zero otherwise */ bool sculpt_stroke_get_location(bContext *C, float out[3], const float mouse[2]) { Object *ob; SculptSession *ss; StrokeCache *cache; float ray_start[3], ray_end[3], ray_normal[3], depth; bool original; ViewContext vc; ED_view3d_viewcontext_init(C, &vc); ob = vc.obact; ss = ob->sculpt; cache = ss->cache; original = (cache) ? cache->original : 0; const Brush *brush = BKE_paint_brush(BKE_paint_get_active_from_context(C)); sculpt_stroke_modifiers_check(C, ob, brush); depth = sculpt_raycast_init(&vc, mouse, ray_start, ray_end, ray_normal, original); bool hit = false; { SculptRaycastData srd; srd.ss = ob->sculpt; srd.ray_start = ray_start; srd.hit = 0; srd.depth = depth; srd.original = original; isect_ray_tri_watertight_v3_precalc(&srd.isect_precalc, ray_normal); BKE_pbvh_raycast(ss->pbvh, sculpt_raycast_cb, &srd, ray_start, ray_normal, srd.original); if (srd.hit) { hit = true; copy_v3_v3(out, ray_normal); mul_v3_fl(out, srd.depth); add_v3_v3(out, ray_start); } } if (hit == false) { if (ELEM(brush->falloff_shape, PAINT_FALLOFF_SHAPE_TUBE)) { SculptFindNearestToRayData srd = { .original = original, .ss = ob->sculpt, .hit = 0, .ray_start = ray_start, .ray_normal = ray_normal, .depth = FLT_MAX, .dist_sq_to_ray = FLT_MAX, }; BKE_pbvh_find_nearest_to_ray( ss->pbvh, sculpt_find_nearest_to_ray_cb, &srd, ray_start, ray_normal, srd.original); if (srd.hit) { hit = true; copy_v3_v3(out, ray_normal); mul_v3_fl(out, srd.depth); add_v3_v3(out, ray_start); } } } if (cache && hit) { copy_v3_v3(cache->true_location, out); } return hit; } static void sculpt_brush_init_tex(const Scene *scene, Sculpt *sd, SculptSession *ss) { Brush *brush = BKE_paint_brush(&sd->paint); MTex *mtex = &brush->mtex; /* init mtex nodes */ if (mtex->tex && mtex->tex->nodetree) { /* has internal flag to detect it only does it once */ ntreeTexBeginExecTree(mtex->tex->nodetree); } /* TODO: Shouldn't really have to do this at the start of every * stroke, but sculpt would need some sort of notification when * changes are made to the texture. */ sculpt_update_tex(scene, sd, ss); } static void sculpt_brush_stroke_init(bContext *C, wmOperator *op) { Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); Scene *scene = CTX_data_scene(C); Object *ob = CTX_data_active_object(C); Sculpt *sd = CTX_data_tool_settings(C)->sculpt; SculptSession *ss = CTX_data_active_object(C)->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); int mode = RNA_enum_get(op->ptr, "mode"); bool is_smooth; bool need_mask = false; if (brush->sculpt_tool == SCULPT_TOOL_MASK) { need_mask = true; } view3d_operator_needs_opengl(C); sculpt_brush_init_tex(scene, sd, ss); is_smooth = sculpt_any_smooth_mode(brush, NULL, mode); BKE_sculpt_update_object_for_edit(depsgraph, ob, is_smooth, need_mask); } static void sculpt_restore_mesh(Sculpt *sd, Object *ob) { SculptSession *ss = ob->sculpt; Brush *brush = BKE_paint_brush(&sd->paint); /* Restore the mesh before continuing with anchored stroke */ if ((brush->flag & BRUSH_ANCHORED) || (brush->sculpt_tool == SCULPT_TOOL_GRAB && BKE_brush_use_size_pressure(ss->cache->vc->scene, brush)) || (brush->flag & BRUSH_DRAG_DOT)) { paint_mesh_restore_co(sd, ob); } } /* Copy the PBVH bounding box into the object's bounding box */ void sculpt_update_object_bounding_box(Object *ob) { if (ob->runtime.bb) { float bb_min[3], bb_max[3]; BKE_pbvh_bounding_box(ob->sculpt->pbvh, bb_min, bb_max); BKE_boundbox_init_from_minmax(ob->runtime.bb, bb_min, bb_max); } } static void sculpt_flush_update_step(bContext *C) { Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C); Object *ob = CTX_data_active_object(C); SculptSession *ss = ob->sculpt; ARegion *ar = CTX_wm_region(C); MultiresModifierData *mmd = ss->multires; View3D *v3d = CTX_wm_view3d(C); if (mmd != NULL) { multires_mark_as_modified(depsgraph, ob, MULTIRES_COORDS_MODIFIED); } DEG_id_tag_update(&ob->id, ID_RECALC_SHADING); /* Only current viewport matters, slower update for all viewports will * be done in sculpt_flush_update_done. */ if (!BKE_sculptsession_use_pbvh_draw(ob, v3d)) { /* Slow update with full dependency graph update and all that comes with it. * Needed when there are modifiers or full shading in the 3D viewport. */ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); ED_region_tag_redraw(ar); } else { /* Fast path where we just update the BVH nodes that changed, and redraw * only the part of the 3D viewport where changes happened. */ rcti r; BKE_pbvh_update_bounds(ss->pbvh, PBVH_UpdateBB); /* Update the object's bounding box too so that the object * doesn't get incorrectly clipped during drawing in * draw_mesh_object(). [#33790] */ sculpt_update_object_bounding_box(ob); if (sculpt_get_redraw_rect(ar, CTX_wm_region_view3d(C), ob, &r)) { if (ss->cache) { ss->cache->current_r = r; } /* previous is not set in the current cache else * the partial rect will always grow */ sculpt_extend_redraw_rect_previous(ob, &r); r.xmin += ar->winrct.xmin - 2; r.xmax += ar->winrct.xmin + 2; r.ymin += ar->winrct.ymin - 2; r.ymax += ar->winrct.ymin + 2; ED_region_tag_redraw_partial(ar, &r, true); } } } static void sculpt_flush_update_done(const bContext *C, Object *ob) { /* After we are done drawing the stroke, check if we need to do a more * expensive depsgraph tag to update geometry. */ wmWindowManager *wm = CTX_wm_manager(C); View3D *current_v3d = CTX_wm_view3d(C); SculptSession *ss = ob->sculpt; Mesh *mesh = ob->data; bool need_tag = (mesh->id.us > 1); /* Always needed for linked duplicates. */ for (wmWindow *win = wm->windows.first; win; win = win->next) { bScreen *screen = WM_window_get_active_screen(win); for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { SpaceLink *sl = sa->spacedata.first; if (sl->spacetype == SPACE_VIEW3D) { View3D *v3d = (View3D *)sl; if (v3d != current_v3d) { need_tag |= !BKE_sculptsession_use_pbvh_draw(ob, v3d); } } } } BKE_pbvh_update_bounds(ss->pbvh, PBVH_UpdateOriginalBB); if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) { BKE_pbvh_bmesh_after_stroke(ss->pbvh); } /* optimization: if there is locked key and active modifiers present in */ /* the stack, keyblock is updating at each step. otherwise we could update */ /* keyblock only when stroke is finished */ if (ss->kb && !ss->modifiers_active) { sculpt_update_keyblock(ob); } if (need_tag) { DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); } } /* Returns whether the mouse/stylus is over the mesh (1) * or over the background (0) */ static bool over_mesh(bContext *C, struct wmOperator *UNUSED(op), float x, float y) { float mouse[2], co[3]; mouse[0] = x; mouse[1] = y; return sculpt_stroke_get_location(C, co, mouse); } static bool sculpt_stroke_test_start(bContext *C, struct wmOperator *op, const float mouse[2]) { /* Don't start the stroke until mouse goes over the mesh. * note: mouse will only be null when re-executing the saved stroke. * We have exception for 'exec' strokes since they may not set 'mouse', * only 'location', see: T52195. */ if (((op->flag & OP_IS_INVOKE) == 0) || (mouse == NULL) || over_mesh(C, op, mouse[0], mouse[1])) { Object *ob = CTX_data_active_object(C); SculptSession *ss = ob->sculpt; Sculpt *sd = CTX_data_tool_settings(C)->sculpt; ED_view3d_init_mats_rv3d(ob, CTX_wm_region_view3d(C)); sculpt_update_cache_invariants(C, sd, ss, op, mouse); sculpt_undo_push_begin(sculpt_tool_name(sd)); return 1; } else { return 0; } } static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *UNUSED(stroke), PointerRNA *itemptr) { UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings; Sculpt *sd = CTX_data_tool_settings(C)->sculpt; Object *ob = CTX_data_active_object(C); SculptSession *ss = ob->sculpt; const Brush *brush = BKE_paint_brush(&sd->paint); sculpt_stroke_modifiers_check(C, ob, brush); sculpt_update_cache_variants(C, sd, ob, itemptr); sculpt_restore_mesh(sd, ob); if (sd->flags & (SCULPT_DYNTOPO_DETAIL_CONSTANT | SCULPT_DYNTOPO_DETAIL_MANUAL)) { float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat)); BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail); } else if (sd->flags & SCULPT_DYNTOPO_DETAIL_BRUSH) { BKE_pbvh_bmesh_detail_size_set(ss->pbvh, ss->cache->radius * sd->detail_percent / 100.0f); } else { BKE_pbvh_bmesh_detail_size_set(ss->pbvh, (ss->cache->radius / (float)ups->pixel_radius) * (float)(sd->detail_size * U.pixelsize) / 0.4f); } if (sculpt_stroke_is_dynamic_topology(ss, brush)) { do_symmetrical_brush_actions(sd, ob, sculpt_topology_update, ups); } do_symmetrical_brush_actions(sd, ob, do_brush_action, ups); sculpt_combine_proxies(sd, ob); /* hack to fix noise texture tearing mesh */ sculpt_fix_noise_tear(sd, ob); /* TODO(sergey): This is not really needed for the solid shading, * which does use pBVH drawing anyway, but texture and wireframe * requires this. * * Could be optimized later, but currently don't think it's so * much common scenario. * * Same applies to the DEG_id_tag_update() invoked from * sculpt_flush_update_step(). */ if (ss->modifiers_active) { sculpt_flush_stroke_deform(sd, ob); } else if (ss->kb) { sculpt_update_keyblock(ob); } ss->cache->first_time = false; /* Cleanup */ sculpt_flush_update_step(C); } static void sculpt_brush_exit_tex(Sculpt *sd) { Brush *brush = BKE_paint_brush(&sd->paint); MTex *mtex = &brush->mtex; if (mtex->tex && mtex->tex->nodetree) { ntreeTexEndExecTree(mtex->tex->nodetree->execdata); } } static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(stroke)) { Main *bmain = CTX_data_main(C); Object *ob = CTX_data_active_object(C); Scene *scene = CTX_data_scene(C); SculptSession *ss = ob->sculpt; Sculpt *sd = CTX_data_tool_settings(C)->sculpt; /* Finished */ if (ss->cache) { UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings; Brush *brush = BKE_paint_brush(&sd->paint); BLI_assert(brush == ss->cache->brush); /* const, so we shouldn't change. */ ups->draw_inverted = false; sculpt_stroke_modifiers_check(C, ob, brush); /* Alt-Smooth */ if (ss->cache->alt_smooth) { if (brush->sculpt_tool == SCULPT_TOOL_MASK) { brush->mask_tool = ss->cache->saved_mask_brush_tool; } else { BKE_brush_size_set(scene, brush, ss->cache->saved_smooth_size); brush = (Brush *)BKE_libblock_find_name(bmain, ID_BR, ss->cache->saved_active_brush_name); if (brush) { BKE_paint_brush_set(&sd->paint, brush); } } } sculpt_cache_free(ss->cache); ss->cache = NULL; sculpt_undo_push_end(); sculpt_flush_update_done(C, ob); WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob); } sculpt_brush_exit_tex(sd); } static int sculpt_brush_stroke_invoke(bContext *C, wmOperator *op, const wmEvent *event) { struct PaintStroke *stroke; int ignore_background_click; int retval; sculpt_brush_stroke_init(C, op); stroke = paint_stroke_new(C, op, sculpt_stroke_get_location, sculpt_stroke_test_start, sculpt_stroke_update_step, NULL, sculpt_stroke_done, event->type); op->customdata = stroke; /* For tablet rotation */ ignore_background_click = RNA_boolean_get(op->ptr, "ignore_background_click"); if (ignore_background_click && !over_mesh(C, op, event->x, event->y)) { paint_stroke_data_free(op); return OPERATOR_PASS_THROUGH; } if ((retval = op->type->modal(C, op, event)) == OPERATOR_FINISHED) { paint_stroke_data_free(op); return OPERATOR_FINISHED; } /* add modal handler */ WM_event_add_modal_handler(C, op); OPERATOR_RETVAL_CHECK(retval); BLI_assert(retval == OPERATOR_RUNNING_MODAL); return OPERATOR_RUNNING_MODAL; } static int sculpt_brush_stroke_exec(bContext *C, wmOperator *op) { sculpt_brush_stroke_init(C, op); op->customdata = paint_stroke_new(C, op, sculpt_stroke_get_location, sculpt_stroke_test_start, sculpt_stroke_update_step, NULL, sculpt_stroke_done, 0); /* frees op->customdata */ paint_stroke_exec(C, op); return OPERATOR_FINISHED; } static void sculpt_brush_stroke_cancel(bContext *C, wmOperator *op) { Object *ob = CTX_data_active_object(C); SculptSession *ss = ob->sculpt; Sculpt *sd = CTX_data_tool_settings(C)->sculpt; const Brush *brush = BKE_paint_brush(&sd->paint); /* XXX Canceling strokes that way does not work with dynamic topology, * user will have to do real undo for now. See T46456. */ if (ss->cache && !sculpt_stroke_is_dynamic_topology(ss, brush)) { paint_mesh_restore_co(sd, ob); } paint_stroke_cancel(C, op); if (ss->cache) { sculpt_cache_free(ss->cache); ss->cache = NULL; } sculpt_brush_exit_tex(sd); } static void SCULPT_OT_brush_stroke(wmOperatorType *ot) { /* identifiers */ ot->name = "Sculpt"; ot->idname = "SCULPT_OT_brush_stroke"; ot->description = "Sculpt a stroke into the geometry"; /* api callbacks */ ot->invoke = sculpt_brush_stroke_invoke; ot->modal = paint_stroke_modal; ot->exec = sculpt_brush_stroke_exec; ot->poll = sculpt_poll; ot->cancel = sculpt_brush_stroke_cancel; /* flags (sculpt does own undo? (ton) */ ot->flag = OPTYPE_BLOCKING; /* properties */ paint_stroke_operator_properties(ot); RNA_def_boolean(ot->srna, "ignore_background_click", 0, "Ignore Background Click", "Clicks on the background do not start the stroke"); } /* Reset the copy of the mesh that is being sculpted on (currently just for the layer brush) */ static int sculpt_set_persistent_base_exec(bContext *C, wmOperator *UNUSED(op)) { SculptSession *ss = CTX_data_active_object(C)->sculpt; if (ss) { if (ss->layer_co) { MEM_freeN(ss->layer_co); } ss->layer_co = NULL; } return OPERATOR_FINISHED; } static void SCULPT_OT_set_persistent_base(wmOperatorType *ot) { /* identifiers */ ot->name = "Set Persistent Base"; ot->idname = "SCULPT_OT_set_persistent_base"; ot->description = "Reset the copy of the mesh that is being sculpted on"; /* api callbacks */ ot->exec = sculpt_set_persistent_base_exec; ot->poll = sculpt_mode_poll; ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /************************** Dynamic Topology **************************/ static void sculpt_dynamic_topology_triangulate(BMesh *bm) { if (bm->totloop != bm->totface * 3) { BM_mesh_triangulate( bm, MOD_TRIANGULATE_QUAD_BEAUTY, MOD_TRIANGULATE_NGON_EARCLIP, 4, false, NULL, NULL, NULL); } } void sculpt_pbvh_clear(Object *ob) { SculptSession *ss = ob->sculpt; /* Clear out any existing DM and PBVH */ if (ss->pbvh) { BKE_pbvh_free(ss->pbvh); } ss->pbvh = NULL; BKE_object_free_derived_caches(ob); /* Tag to rebuild PBVH in depsgraph. */ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); } void sculpt_dyntopo_node_layers_add(SculptSession *ss) { int cd_node_layer_index; char layer_id[] = "_dyntopo_node_id"; cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->vdata, CD_PROP_INT, layer_id); if (cd_node_layer_index == -1) { BM_data_layer_add_named(ss->bm, &ss->bm->vdata, CD_PROP_INT, layer_id); cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->vdata, CD_PROP_INT, layer_id); } ss->cd_vert_node_offset = CustomData_get_n_offset( &ss->bm->vdata, CD_PROP_INT, cd_node_layer_index - CustomData_get_layer_index(&ss->bm->vdata, CD_PROP_INT)); ss->bm->vdata.layers[cd_node_layer_index].flag |= CD_FLAG_TEMPORARY; cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->pdata, CD_PROP_INT, layer_id); if (cd_node_layer_index == -1) { BM_data_layer_add_named(ss->bm, &ss->bm->pdata, CD_PROP_INT, layer_id); cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->pdata, CD_PROP_INT, layer_id); } ss->cd_face_node_offset = CustomData_get_n_offset( &ss->bm->pdata, CD_PROP_INT, cd_node_layer_index - CustomData_get_layer_index(&ss->bm->pdata, CD_PROP_INT)); ss->bm->pdata.layers[cd_node_layer_index].flag |= CD_FLAG_TEMPORARY; } static void sculpt_dynamic_topology_enable_ex(Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob) { SculptSession *ss = ob->sculpt; Mesh *me = ob->data; const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(me); sculpt_pbvh_clear(ob); ss->bm_smooth_shading = (scene->toolsettings->sculpt->flags & SCULPT_DYNTOPO_SMOOTH_SHADING) != 0; /* Dynamic topology doesn't ensure selection state is valid, so remove [#36280] */ BKE_mesh_mselect_clear(me); /* Create triangles-only BMesh */ ss->bm = BM_mesh_create(&allocsize, &((struct BMeshCreateParams){ .use_toolflags = false, })); BM_mesh_bm_from_me(ss->bm, me, (&(struct BMeshFromMeshParams){ .calc_face_normal = true, .use_shapekey = true, .active_shapekey = ob->shapenr, })); sculpt_dynamic_topology_triangulate(ss->bm); BM_data_layer_add(ss->bm, &ss->bm->vdata, CD_PAINT_MASK); sculpt_dyntopo_node_layers_add(ss); /* make sure the data for existing faces are initialized */ if (me->totpoly != ss->bm->totface) { BM_mesh_normals_update(ss->bm); } /* Enable dynamic topology */ me->flag |= ME_SCULPT_DYNAMIC_TOPOLOGY; /* Enable logging for undo/redo */ ss->bm_log = BM_log_create(ss->bm); /* Update dependency graph, so modifiers that depend on dyntopo being enabled * are re-evaluated and the PBVH is re-created */ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); BKE_scene_graph_update_tagged(depsgraph, bmain); } /* Free the sculpt BMesh and BMLog * * If 'unode' is given, the BMesh's data is copied out to the unode * before the BMesh is deleted so that it can be restored from */ static void sculpt_dynamic_topology_disable_ex( Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob, SculptUndoNode *unode) { SculptSession *ss = ob->sculpt; Mesh *me = ob->data; sculpt_pbvh_clear(ob); if (unode) { /* Free all existing custom data */ CustomData_free(&me->vdata, me->totvert); CustomData_free(&me->edata, me->totedge); CustomData_free(&me->fdata, me->totface); CustomData_free(&me->ldata, me->totloop); CustomData_free(&me->pdata, me->totpoly); /* Copy over stored custom data */ me->totvert = unode->geom_totvert; me->totloop = unode->geom_totloop; me->totpoly = unode->geom_totpoly; me->totedge = unode->geom_totedge; me->totface = 0; CustomData_copy( &unode->geom_vdata, &me->vdata, CD_MASK_MESH.vmask, CD_DUPLICATE, unode->geom_totvert); CustomData_copy( &unode->geom_edata, &me->edata, CD_MASK_MESH.emask, CD_DUPLICATE, unode->geom_totedge); CustomData_copy( &unode->geom_ldata, &me->ldata, CD_MASK_MESH.lmask, CD_DUPLICATE, unode->geom_totloop); CustomData_copy( &unode->geom_pdata, &me->pdata, CD_MASK_MESH.pmask, CD_DUPLICATE, unode->geom_totpoly); BKE_mesh_update_customdata_pointers(me, false); } else { BKE_sculptsession_bm_to_me(ob, true); } /* Clear data */ me->flag &= ~ME_SCULPT_DYNAMIC_TOPOLOGY; /* typically valid but with global-undo they can be NULL, [#36234] */ if (ss->bm) { BM_mesh_free(ss->bm); ss->bm = NULL; } if (ss->bm_log) { BM_log_free(ss->bm_log); ss->bm_log = NULL; } BKE_particlesystem_reset_all(ob); BKE_ptcache_object_reset(scene, ob, PTCACHE_RESET_OUTDATED); /* Update dependency graph, so modifiers that depend on dyntopo being enabled * are re-evaluated and the PBVH is re-created */ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); BKE_scene_graph_update_tagged(depsgraph, bmain); } void sculpt_dynamic_topology_disable(bContext *C, SculptUndoNode *unode) { Main *bmain = CTX_data_main(C); Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); Scene *scene = CTX_data_scene(C); Object *ob = CTX_data_active_object(C); sculpt_dynamic_topology_disable_ex(bmain, depsgraph, scene, ob, unode); } static void sculpt_dynamic_topology_disable_with_undo(Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob) { SculptSession *ss = ob->sculpt; if (ss->bm) { sculpt_undo_push_begin("Dynamic topology disable"); sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_END); sculpt_dynamic_topology_disable_ex(bmain, depsgraph, scene, ob, NULL); sculpt_undo_push_end(); } } static void sculpt_dynamic_topology_enable_with_undo(Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob) { SculptSession *ss = ob->sculpt; if (ss->bm == NULL) { sculpt_undo_push_begin("Dynamic topology enable"); sculpt_dynamic_topology_enable_ex(bmain, depsgraph, scene, ob); sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN); sculpt_undo_push_end(); } } static int sculpt_dynamic_topology_toggle_exec(bContext *C, wmOperator *UNUSED(op)) { Main *bmain = CTX_data_main(C); Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); Scene *scene = CTX_data_scene(C); Object *ob = CTX_data_active_object(C); SculptSession *ss = ob->sculpt; WM_cursor_wait(1); if (ss->bm) { sculpt_dynamic_topology_disable_with_undo(bmain, depsgraph, scene, ob); } else { sculpt_dynamic_topology_enable_with_undo(bmain, depsgraph, scene, ob); } WM_cursor_wait(0); WM_main_add_notifier(NC_SCENE | ND_TOOLSETTINGS, NULL); return OPERATOR_FINISHED; } enum eDynTopoWarnFlag { DYNTOPO_WARN_VDATA = (1 << 0), DYNTOPO_WARN_EDATA = (1 << 1), DYNTOPO_WARN_LDATA = (1 << 2), DYNTOPO_WARN_MODIFIER = (1 << 3), }; static int dyntopo_warning_popup(bContext *C, wmOperatorType *ot, enum eDynTopoWarnFlag flag) { uiPopupMenu *pup = UI_popup_menu_begin(C, IFACE_("Warning!"), ICON_ERROR); uiLayout *layout = UI_popup_menu_layout(pup); if (flag & (DYNTOPO_WARN_VDATA | DYNTOPO_WARN_EDATA | DYNTOPO_WARN_LDATA)) { const char *msg_error = TIP_("Vertex Data Detected!"); const char *msg = TIP_("Dyntopo will not preserve vertex colors, UVs, or other customdata"); uiItemL(layout, msg_error, ICON_INFO); uiItemL(layout, msg, ICON_NONE); uiItemS(layout); } if (flag & DYNTOPO_WARN_MODIFIER) { const char *msg_error = TIP_("Generative Modifiers Detected!"); const char *msg = TIP_( "Keeping the modifiers will increase polycount when returning to object mode"); uiItemL(layout, msg_error, ICON_INFO); uiItemL(layout, msg, ICON_NONE); uiItemS(layout); } uiItemFullO_ptr(layout, ot, IFACE_("OK"), ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, NULL); UI_popup_menu_end(C, pup); return OPERATOR_INTERFACE; } static enum eDynTopoWarnFlag sculpt_dynamic_topology_check(Scene *scene, Object *ob) { Mesh *me = ob->data; SculptSession *ss = ob->sculpt; enum eDynTopoWarnFlag flag = 0; BLI_assert(ss->bm == NULL); UNUSED_VARS_NDEBUG(ss); for (int i = 0; i < CD_NUMTYPES; i++) { if (!ELEM(i, CD_MVERT, CD_MEDGE, CD_MFACE, CD_MLOOP, CD_MPOLY, CD_PAINT_MASK, CD_ORIGINDEX)) { if (CustomData_has_layer(&me->vdata, i)) { flag |= DYNTOPO_WARN_VDATA; } if (CustomData_has_layer(&me->edata, i)) { flag |= DYNTOPO_WARN_EDATA; } if (CustomData_has_layer(&me->ldata, i)) { flag |= DYNTOPO_WARN_LDATA; } } } { VirtualModifierData virtualModifierData; ModifierData *md = modifiers_getVirtualModifierList(ob, &virtualModifierData); /* exception for shape keys because we can edit those */ for (; md; md = md->next) { const ModifierTypeInfo *mti = modifierType_getInfo(md->type); if (!modifier_isEnabled(scene, md, eModifierMode_Realtime)) { continue; } if (mti->type == eModifierTypeType_Constructive) { flag |= DYNTOPO_WARN_MODIFIER; break; } } } return flag; } static int sculpt_dynamic_topology_toggle_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event)) { Object *ob = CTX_data_active_object(C); SculptSession *ss = ob->sculpt; if (!ss->bm) { Scene *scene = CTX_data_scene(C); enum eDynTopoWarnFlag flag = sculpt_dynamic_topology_check(scene, ob); if (flag) { /* The mesh has customdata that will be lost, let the user confirm this is OK */ return dyntopo_warning_popup(C, op->type, flag); } } return sculpt_dynamic_topology_toggle_exec(C, op); } static void SCULPT_OT_dynamic_topology_toggle(wmOperatorType *ot) { /* identifiers */ ot->name = "Dynamic Topology Toggle"; ot->idname = "SCULPT_OT_dynamic_topology_toggle"; ot->description = "Dynamic topology alters the mesh topology while sculpting"; /* api callbacks */ ot->invoke = sculpt_dynamic_topology_toggle_invoke; ot->exec = sculpt_dynamic_topology_toggle_exec; ot->poll = sculpt_mode_poll; ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /************************* SCULPT_OT_optimize *************************/ static int sculpt_optimize_exec(bContext *C, wmOperator *UNUSED(op)) { Object *ob = CTX_data_active_object(C); sculpt_pbvh_clear(ob); WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob); return OPERATOR_FINISHED; } static bool sculpt_and_dynamic_topology_poll(bContext *C) { Object *ob = CTX_data_active_object(C); return sculpt_mode_poll(C) && ob->sculpt->bm; } /* The BVH gets less optimal more quickly with dynamic topology than * regular sculpting. There is no doubt more clever stuff we can do to * optimize it on the fly, but for now this gives the user a nicer way * to recalculate it than toggling modes. */ static void SCULPT_OT_optimize(wmOperatorType *ot) { /* identifiers */ ot->name = "Optimize"; ot->idname = "SCULPT_OT_optimize"; ot->description = "Recalculate the sculpt BVH to improve performance"; /* api callbacks */ ot->exec = sculpt_optimize_exec; ot->poll = sculpt_and_dynamic_topology_poll; ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /********************* Dynamic topology symmetrize ********************/ static int sculpt_symmetrize_exec(bContext *C, wmOperator *UNUSED(op)) { Object *ob = CTX_data_active_object(C); const Sculpt *sd = CTX_data_tool_settings(C)->sculpt; SculptSession *ss = ob->sculpt; /* To simplify undo for symmetrize, all BMesh elements are logged * as deleted, then after symmetrize operation all BMesh elements * are logged as added (as opposed to attempting to store just the * parts that symmetrize modifies) */ sculpt_undo_push_begin("Dynamic topology symmetrize"); sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_SYMMETRIZE); BM_log_before_all_removed(ss->bm, ss->bm_log); BM_mesh_toolflags_set(ss->bm, true); /* Symmetrize and re-triangulate */ BMO_op_callf(ss->bm, (BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE), "symmetrize input=%avef direction=%i dist=%f", sd->symmetrize_direction, 0.00001f); sculpt_dynamic_topology_triangulate(ss->bm); /* bisect operator flags edges (keep tags clean for edge queue) */ BM_mesh_elem_hflag_disable_all(ss->bm, BM_EDGE, BM_ELEM_TAG, false); BM_mesh_toolflags_set(ss->bm, false); /* Finish undo */ BM_log_all_added(ss->bm, ss->bm_log); sculpt_undo_push_end(); /* Redraw */ sculpt_pbvh_clear(ob); WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob); return OPERATOR_FINISHED; } static void SCULPT_OT_symmetrize(wmOperatorType *ot) { /* identifiers */ ot->name = "Symmetrize"; ot->idname = "SCULPT_OT_symmetrize"; ot->description = "Symmetrize the topology modifications"; /* api callbacks */ ot->exec = sculpt_symmetrize_exec; ot->poll = sculpt_and_dynamic_topology_poll; } /**** Toggle operator for turning sculpt mode on or off ****/ static void sculpt_init_session(Depsgraph *depsgraph, Scene *scene, Object *ob) { /* Create persistent sculpt mode data */ BKE_sculpt_toolsettings_data_ensure(scene); ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session"); ob->sculpt->mode_type = OB_MODE_SCULPT; BKE_sculpt_update_object_for_edit(depsgraph, ob, false, false); } static int ed_object_sculptmode_flush_recalc_flag(Scene *scene, Object *ob, MultiresModifierData *mmd) { int flush_recalc = 0; /* multires in sculpt mode could have different from object mode subdivision level */ flush_recalc |= mmd && mmd->sculptlvl != mmd->lvl; /* if object has got active modifiers, it's dm could be different in sculpt mode */ flush_recalc |= sculpt_has_active_modifiers(scene, ob); return flush_recalc; } void ED_object_sculptmode_enter_ex(Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob, const bool force_dyntopo, ReportList *reports) { const int mode_flag = OB_MODE_SCULPT; Mesh *me = BKE_mesh_from_object(ob); /* Enter sculptmode */ ob->mode |= mode_flag; MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob); const int flush_recalc = ed_object_sculptmode_flush_recalc_flag(scene, ob, mmd); if (flush_recalc) { DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); } /* Create sculpt mode session data */ if (ob->sculpt) { BKE_sculptsession_free(ob); } /* Make sure derived final from original object does not reference possibly * freed memory. */ BKE_object_free_derived_caches(ob); sculpt_init_session(depsgraph, scene, ob); /* Mask layer is required */ if (mmd) { /* XXX, we could attempt to support adding mask data mid-sculpt mode (with multi-res) * but this ends up being quite tricky (and slow) */ BKE_sculpt_mask_layers_ensure(ob, mmd); } if (!(fabsf(ob->scale[0] - ob->scale[1]) < 1e-4f && fabsf(ob->scale[1] - ob->scale[2]) < 1e-4f)) { BKE_report( reports, RPT_WARNING, "Object has non-uniform scale, sculpting may be unpredictable"); } else if (is_negative_m4(ob->obmat)) { BKE_report(reports, RPT_WARNING, "Object has negative scale, sculpting may be unpredictable"); } Paint *paint = BKE_paint_get_active_from_paintmode(scene, PAINT_MODE_SCULPT); BKE_paint_init(bmain, scene, PAINT_MODE_SCULPT, PAINT_CURSOR_SCULPT); paint_cursor_start_explicit(paint, bmain->wm.first, sculpt_poll_view3d); /* Check dynamic-topology flag; re-enter dynamic-topology mode when changing modes, * As long as no data was added that is not supported. */ if (me->flag & ME_SCULPT_DYNAMIC_TOPOLOGY) { const char *message_unsupported = NULL; if (me->totloop != me->totpoly * 3) { message_unsupported = TIP_("non-triangle face"); } else if (mmd != NULL) { message_unsupported = TIP_("multi-res modifier"); } else { enum eDynTopoWarnFlag flag = sculpt_dynamic_topology_check(scene, ob); if (flag == 0) { /* pass */ } else if (flag & DYNTOPO_WARN_VDATA) { message_unsupported = TIP_("vertex data"); } else if (flag & DYNTOPO_WARN_EDATA) { message_unsupported = TIP_("edge data"); } else if (flag & DYNTOPO_WARN_LDATA) { message_unsupported = TIP_("face data"); } else if (flag & DYNTOPO_WARN_MODIFIER) { message_unsupported = TIP_("constructive modifier"); } else { BLI_assert(0); } } if ((message_unsupported == NULL) || force_dyntopo) { /* Needed because we may be entering this mode before the undo system loads. */ wmWindowManager *wm = bmain->wm.first; bool has_undo = wm->undo_stack != NULL; /* undo push is needed to prevent memory leak */ if (has_undo) { sculpt_undo_push_begin("Dynamic topology enable"); } sculpt_dynamic_topology_enable_ex(bmain, depsgraph, scene, ob); if (has_undo) { sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN); sculpt_undo_push_end(); } } else { BKE_reportf( reports, RPT_WARNING, "Dynamic Topology found: %s, disabled", message_unsupported); me->flag &= ~ME_SCULPT_DYNAMIC_TOPOLOGY; } } /* Flush object mode. */ DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE); } void ED_object_sculptmode_enter(struct bContext *C, Depsgraph *depsgraph, ReportList *reports) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = OBACT(view_layer); ED_object_sculptmode_enter_ex(bmain, depsgraph, scene, ob, false, reports); } void ED_object_sculptmode_exit_ex(Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob) { const int mode_flag = OB_MODE_SCULPT; Mesh *me = BKE_mesh_from_object(ob); MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob); if (mmd) { multires_force_update(ob); } /* Not needed for now. */ #if 0 const int flush_recalc = ed_object_sculptmode_flush_recalc_flag(scene, ob, mmd); #endif /* Always for now, so leaving sculpt mode always ensures scene is in * a consistent state. */ if (true || /* flush_recalc || */ (ob->sculpt && ob->sculpt->bm)) { DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); } if (me->flag & ME_SCULPT_DYNAMIC_TOPOLOGY) { /* Dynamic topology must be disabled before exiting sculpt * mode to ensure the undo stack stays in a consistent * state */ sculpt_dynamic_topology_disable_with_undo(bmain, depsgraph, scene, ob); /* store so we know to re-enable when entering sculpt mode */ me->flag |= ME_SCULPT_DYNAMIC_TOPOLOGY; } /* Leave sculptmode */ ob->mode &= ~mode_flag; BKE_sculptsession_free(ob); paint_cursor_delete_textures(); /* Never leave derived meshes behind. */ BKE_object_free_derived_caches(ob); /* Flush object mode. */ DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE); } void ED_object_sculptmode_exit(bContext *C, Depsgraph *depsgraph) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = OBACT(view_layer); ED_object_sculptmode_exit_ex(bmain, depsgraph, scene, ob); } static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op) { struct wmMsgBus *mbus = CTX_wm_message_bus(C); Main *bmain = CTX_data_main(C); Depsgraph *depsgraph = CTX_data_depsgraph_on_load(C); Scene *scene = CTX_data_scene(C); ToolSettings *ts = scene->toolsettings; ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = OBACT(view_layer); const int mode_flag = OB_MODE_SCULPT; const bool is_mode_set = (ob->mode & mode_flag) != 0; if (!is_mode_set) { if (!ED_object_mode_compat_set(C, ob, mode_flag, op->reports)) { return OPERATOR_CANCELLED; } } if (is_mode_set) { ED_object_sculptmode_exit_ex(bmain, depsgraph, scene, ob); } else { if (depsgraph) { depsgraph = CTX_data_ensure_evaluated_depsgraph(C); } ED_object_sculptmode_enter_ex(bmain, depsgraph, scene, ob, false, op->reports); BKE_paint_toolslots_brush_validate(bmain, &ts->sculpt->paint); } WM_event_add_notifier(C, NC_SCENE | ND_MODE, scene); WM_msg_publish_rna_prop(mbus, &ob->id, ob, Object, mode); WM_toolsystem_update_from_context_view3d(C); return OPERATOR_FINISHED; } static void SCULPT_OT_sculptmode_toggle(wmOperatorType *ot) { /* identifiers */ ot->name = "Sculpt Mode"; ot->idname = "SCULPT_OT_sculptmode_toggle"; ot->description = "Toggle sculpt mode in 3D view"; /* api callbacks */ ot->exec = sculpt_mode_toggle_exec; ot->poll = ED_operator_object_active_editable_mesh; ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } static bool sculpt_and_constant_or_manual_detail_poll(bContext *C) { Object *ob = CTX_data_active_object(C); Sculpt *sd = CTX_data_tool_settings(C)->sculpt; return sculpt_mode_poll(C) && ob->sculpt->bm && (sd->flags & (SCULPT_DYNTOPO_DETAIL_CONSTANT | SCULPT_DYNTOPO_DETAIL_MANUAL)); } static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *UNUSED(op)) { Sculpt *sd = CTX_data_tool_settings(C)->sculpt; Object *ob = CTX_data_active_object(C); SculptSession *ss = ob->sculpt; float size; float bb_min[3], bb_max[3], center[3], dim[3]; int i, totnodes; PBVHNode **nodes; BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnodes); if (!totnodes) { return OPERATOR_CANCELLED; } for (i = 0; i < totnodes; i++) { BKE_pbvh_node_mark_topology_update(nodes[i]); } /* get the bounding box, it's center and size */ BKE_pbvh_bounding_box(ob->sculpt->pbvh, bb_min, bb_max); add_v3_v3v3(center, bb_min, bb_max); mul_v3_fl(center, 0.5f); sub_v3_v3v3(dim, bb_max, bb_min); size = max_fff(dim[0], dim[1], dim[2]); /* update topology size */ float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat)); BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail); sculpt_undo_push_begin("Dynamic topology flood fill"); sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_COORDS); while (BKE_pbvh_bmesh_update_topology( ss->pbvh, PBVH_Collapse | PBVH_Subdivide, center, NULL, size, false, false)) { for (i = 0; i < totnodes; i++) { BKE_pbvh_node_mark_topology_update(nodes[i]); } } MEM_freeN(nodes); sculpt_undo_push_end(); /* force rebuild of pbvh for better BB placement */ sculpt_pbvh_clear(ob); /* Redraw */ WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob); return OPERATOR_FINISHED; } static void SCULPT_OT_detail_flood_fill(wmOperatorType *ot) { /* identifiers */ ot->name = "Detail Flood Fill"; ot->idname = "SCULPT_OT_detail_flood_fill"; ot->description = "Flood fill the mesh with the selected detail setting"; /* api callbacks */ ot->exec = sculpt_detail_flood_fill_exec; ot->poll = sculpt_and_constant_or_manual_detail_poll; ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } static void sample_detail(bContext *C, int mx, int my) { /* Find 3D view to pick from. */ bScreen *screen = CTX_wm_screen(C); ScrArea *sa = BKE_screen_find_area_xy(screen, SPACE_VIEW3D, mx, my); ARegion *ar = (sa) ? BKE_area_find_region_xy(sa, RGN_TYPE_WINDOW, mx, my) : NULL; if (ar == NULL) { return; } /* Set context to 3D view. */ ScrArea *prev_sa = CTX_wm_area(C); ARegion *prev_ar = CTX_wm_region(C); CTX_wm_area_set(C, sa); CTX_wm_region_set(C, ar); ViewContext vc; ED_view3d_viewcontext_init(C, &vc); /* Pick sample detail. */ Sculpt *sd = CTX_data_tool_settings(C)->sculpt; Object *ob = vc.obact; Brush *brush = BKE_paint_brush(&sd->paint); sculpt_stroke_modifiers_check(C, ob, brush); float mouse[2] = {mx - ar->winrct.xmin, my - ar->winrct.ymin}; float ray_start[3], ray_end[3], ray_normal[3]; float depth = sculpt_raycast_init(&vc, mouse, ray_start, ray_end, ray_normal, false); SculptDetailRaycastData srd; srd.hit = 0; srd.ray_start = ray_start; srd.depth = depth; srd.edge_length = 0.0f; isect_ray_tri_watertight_v3_precalc(&srd.isect_precalc, ray_normal); BKE_pbvh_raycast(ob->sculpt->pbvh, sculpt_raycast_detail_cb, &srd, ray_start, ray_normal, false); if (srd.hit && srd.edge_length > 0.0f) { /* Convert edge length to world space detail resolution. */ sd->constant_detail = 1 / (srd.edge_length * mat4_to_scale(ob->obmat)); } /* Restore context. */ CTX_wm_area_set(C, prev_sa); CTX_wm_region_set(C, prev_ar); } static int sculpt_sample_detail_size_exec(bContext *C, wmOperator *op) { int ss_co[2]; RNA_int_get_array(op->ptr, "location", ss_co); sample_detail(C, ss_co[0], ss_co[1]); return OPERATOR_FINISHED; } static int sculpt_sample_detail_size_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(e)) { ED_workspace_status_text(C, TIP_("Click on the mesh to set the detail")); WM_cursor_modal_set(CTX_wm_window(C), BC_EYEDROPPER_CURSOR); WM_event_add_modal_handler(C, op); return OPERATOR_RUNNING_MODAL; } static int sculpt_sample_detail_size_modal(bContext *C, wmOperator *op, const wmEvent *event) { switch (event->type) { case LEFTMOUSE: if (event->val == KM_PRESS) { int ss_co[2] = {event->x, event->y}; sample_detail(C, ss_co[0], ss_co[1]); RNA_int_set_array(op->ptr, "location", ss_co); WM_cursor_modal_restore(CTX_wm_window(C)); ED_workspace_status_text(C, NULL); WM_main_add_notifier(NC_SCENE | ND_TOOLSETTINGS, NULL); return OPERATOR_FINISHED; } break; case RIGHTMOUSE: { WM_cursor_modal_restore(CTX_wm_window(C)); ED_workspace_status_text(C, NULL); return OPERATOR_CANCELLED; } } return OPERATOR_RUNNING_MODAL; } static void SCULPT_OT_sample_detail_size(wmOperatorType *ot) { /* identifiers */ ot->name = "Sample Detail Size"; ot->idname = "SCULPT_OT_sample_detail_size"; ot->description = "Sample the mesh detail on clicked point"; /* api callbacks */ ot->invoke = sculpt_sample_detail_size_invoke; ot->exec = sculpt_sample_detail_size_exec; ot->modal = sculpt_sample_detail_size_modal; ot->poll = sculpt_and_constant_or_manual_detail_poll; ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; RNA_def_int_array(ot->srna, "location", 2, NULL, 0, SHRT_MAX, "Location", "Screen Coordinates of sampling", 0, SHRT_MAX); } /* Dynamic-topology detail size * * This should be improved further, perhaps by showing a triangle * grid rather than brush alpha */ static void set_brush_rc_props(PointerRNA *ptr, const char *prop) { char *path = BLI_sprintfN("tool_settings.sculpt.brush.%s", prop); RNA_string_set(ptr, "data_path_primary", path); MEM_freeN(path); } static int sculpt_set_detail_size_exec(bContext *C, wmOperator *UNUSED(op)) { Sculpt *sd = CTX_data_tool_settings(C)->sculpt; PointerRNA props_ptr; wmOperatorType *ot = WM_operatortype_find("WM_OT_radial_control", true); WM_operator_properties_create_ptr(&props_ptr, ot); if (sd->flags & (SCULPT_DYNTOPO_DETAIL_CONSTANT | SCULPT_DYNTOPO_DETAIL_MANUAL)) { set_brush_rc_props(&props_ptr, "constant_detail_resolution"); RNA_string_set( &props_ptr, "data_path_primary", "tool_settings.sculpt.constant_detail_resolution"); } else if (sd->flags & SCULPT_DYNTOPO_DETAIL_BRUSH) { set_brush_rc_props(&props_ptr, "constant_detail_resolution"); RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.detail_percent"); } else { set_brush_rc_props(&props_ptr, "detail_size"); RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.detail_size"); } WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &props_ptr); WM_operator_properties_free(&props_ptr); return OPERATOR_FINISHED; } static void SCULPT_OT_set_detail_size(wmOperatorType *ot) { /* identifiers */ ot->name = "Set Detail Size"; ot->idname = "SCULPT_OT_set_detail_size"; ot->description = "Set the mesh detail (either relative or constant one, depending on current dyntopo mode)"; /* api callbacks */ ot->exec = sculpt_set_detail_size_exec; ot->poll = sculpt_and_dynamic_topology_poll; ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } void ED_operatortypes_sculpt(void) { WM_operatortype_append(SCULPT_OT_brush_stroke); WM_operatortype_append(SCULPT_OT_sculptmode_toggle); WM_operatortype_append(SCULPT_OT_set_persistent_base); WM_operatortype_append(SCULPT_OT_dynamic_topology_toggle); WM_operatortype_append(SCULPT_OT_optimize); WM_operatortype_append(SCULPT_OT_symmetrize); WM_operatortype_append(SCULPT_OT_detail_flood_fill); WM_operatortype_append(SCULPT_OT_sample_detail_size); WM_operatortype_append(SCULPT_OT_set_detail_size); }