/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2020 Blender Foundation. All rights reserved. */ /** \file * \ingroup edsculpt */ #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_hash.h" #include "BLI_math.h" #include "BLI_math_color_blend.h" #include "BLI_task.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "BKE_brush.h" #include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_mesh.h" #include "BKE_mesh_mapping.h" #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_pbvh.h" #include "BKE_scene.h" #include "IMB_colormanagement.h" #include "DEG_depsgraph.h" #include "WM_api.h" #include "WM_message.h" #include "WM_toolsystem.h" #include "WM_types.h" #include "ED_object.h" #include "ED_screen.h" #include "ED_sculpt.h" #include "paint_intern.h" #include "sculpt_intern.h" #include "RNA_access.h" #include "RNA_define.h" #include "UI_interface.h" #include "bmesh.h" #include #include typedef enum eSculptColorFilterTypes { COLOR_FILTER_FILL, COLOR_FILTER_HUE, COLOR_FILTER_SATURATION, COLOR_FILTER_VALUE, COLOR_FILTER_BRIGHTNESS, COLOR_FILTER_CONTRAST, COLOR_FILTER_RED, COLOR_FILTER_GREEN, COLOR_FILTER_BLUE, COLOR_FILTER_SMOOTH, } eSculptColorFilterTypes; static EnumPropertyItem prop_color_filter_types[] = { {COLOR_FILTER_FILL, "FILL", 0, "Fill", "Fill with a specific color"}, {COLOR_FILTER_HUE, "HUE", 0, "Hue", "Change hue"}, {COLOR_FILTER_SATURATION, "SATURATION", 0, "Saturation", "Change saturation"}, {COLOR_FILTER_VALUE, "VALUE", 0, "Value", "Change value"}, {COLOR_FILTER_BRIGHTNESS, "BRIGHTNESS", 0, "Brightness", "Change brightness"}, {COLOR_FILTER_CONTRAST, "CONTRAST", 0, "Contrast", "Change contrast"}, {COLOR_FILTER_SMOOTH, "SMOOTH", 0, "Smooth", "Smooth colors"}, {COLOR_FILTER_RED, "RED", 0, "Red", "Change red channel"}, {COLOR_FILTER_GREEN, "GREEN", 0, "Green", "Change green channel"}, {COLOR_FILTER_BLUE, "BLUE", 0, "Blue", "Change blue channel"}, {0, NULL, 0, NULL, NULL}, }; static void color_filter_task_cb(void *__restrict userdata, const int n, const TaskParallelTLS *__restrict UNUSED(tls)) { SculptThreadedTaskData *data = userdata; SculptSession *ss = data->ob->sculpt; const int mode = data->filter_type; SculptOrigVertData orig_data; SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]); PBVHVertexIter vd; BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { SCULPT_orig_vert_data_update(&orig_data, &vd); float orig_color[3], final_color[4], hsv_color[3]; int hue; float brightness, contrast, gain, delta, offset; float fade = vd.mask ? *vd.mask : 0.0f; fade = 1.0f - fade; fade *= data->filter_strength; fade *= SCULPT_automasking_factor_get(ss->filter_cache->automasking, ss, vd.index); if (fade == 0.0f) { continue; } copy_v3_v3(orig_color, orig_data.col); switch (mode) { case COLOR_FILTER_FILL: { float fill_color_rgba[4]; copy_v3_v3(fill_color_rgba, data->filter_fill_color); fill_color_rgba[3] = 1.0f; fade = clamp_f(fade, 0.0f, 1.0f); mul_v4_fl(fill_color_rgba, fade); blend_color_mix_float(final_color, orig_data.col, fill_color_rgba); break; } case COLOR_FILTER_HUE: rgb_to_hsv_v(orig_color, hsv_color); hue = hsv_color[0] + fade; hsv_color[0] = fabs((hsv_color[0] + fade) - hue); hsv_to_rgb_v(hsv_color, final_color); break; case COLOR_FILTER_SATURATION: rgb_to_hsv_v(orig_color, hsv_color); hsv_color[1] = clamp_f(hsv_color[1] + fade, 0.0f, 1.0f); hsv_to_rgb_v(hsv_color, final_color); break; case COLOR_FILTER_VALUE: rgb_to_hsv_v(orig_color, hsv_color); hsv_color[2] = clamp_f(hsv_color[2] + fade, 0.0f, 1.0f); hsv_to_rgb_v(hsv_color, final_color); break; case COLOR_FILTER_RED: orig_color[0] = clamp_f(orig_color[0] + fade, 0.0f, 1.0f); copy_v3_v3(final_color, orig_color); break; case COLOR_FILTER_GREEN: orig_color[1] = clamp_f(orig_color[1] + fade, 0.0f, 1.0f); copy_v3_v3(final_color, orig_color); break; case COLOR_FILTER_BLUE: orig_color[2] = clamp_f(orig_color[2] + fade, 0.0f, 1.0f); copy_v3_v3(final_color, orig_color); break; case COLOR_FILTER_BRIGHTNESS: fade = clamp_f(fade, -1.0f, 1.0f); brightness = fade; contrast = 0; delta = contrast / 2.0f; gain = 1.0f - delta * 2.0f; delta *= -1; offset = gain * (brightness + delta); for (int i = 0; i < 3; i++) { final_color[i] = clamp_f(gain * orig_color[i] + offset, 0.0f, 1.0f); } break; case COLOR_FILTER_CONTRAST: fade = clamp_f(fade, -1.0f, 1.0f); brightness = 0; contrast = fade; delta = contrast / 2.0f; gain = 1.0f - delta * 2.0f; if (contrast > 0) { gain = 1.0f / ((gain != 0.0f) ? gain : FLT_EPSILON); offset = gain * (brightness - delta); } else { delta *= -1; offset = gain * (brightness + delta); } for (int i = 0; i < 3; i++) { final_color[i] = clamp_f(gain * orig_color[i] + offset, 0.0f, 1.0f); } break; case COLOR_FILTER_SMOOTH: { fade = clamp_f(fade, -1.0f, 1.0f); float smooth_color[4]; SCULPT_neighbor_color_average(ss, smooth_color, vd.index); blend_color_interpolate_float(final_color, vd.col, smooth_color, fade); break; } } copy_v3_v3(vd.col, final_color); if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } BKE_pbvh_vertex_iter_end; BKE_pbvh_node_mark_update_color(data->nodes[n]); } static int sculpt_color_filter_modal(bContext *C, wmOperator *op, const wmEvent *event) { Object *ob = CTX_data_active_object(C); SculptSession *ss = ob->sculpt; Sculpt *sd = CTX_data_tool_settings(C)->sculpt; const int mode = RNA_enum_get(op->ptr, "type"); float filter_strength = RNA_float_get(op->ptr, "strength"); if (event->type == LEFTMOUSE && event->val == KM_RELEASE) { SCULPT_undo_push_end(); SCULPT_filter_cache_free(ss); SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_COLOR); return OPERATOR_FINISHED; } if (event->type != MOUSEMOVE) { return OPERATOR_RUNNING_MODAL; } const float len = event->prev_click_xy[0] - event->xy[0]; filter_strength = filter_strength * -len * 0.001f; float fill_color[3]; RNA_float_get_array(op->ptr, "fill_color", fill_color); IMB_colormanagement_srgb_to_scene_linear_v3(fill_color); SculptThreadedTaskData data = { .sd = sd, .ob = ob, .nodes = ss->filter_cache->nodes, .filter_type = mode, .filter_strength = filter_strength, .filter_fill_color = fill_color, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); BKE_pbvh_parallel_range_settings(&settings, true, ss->filter_cache->totnode); BLI_task_parallel_range(0, ss->filter_cache->totnode, &data, color_filter_task_cb, &settings); SCULPT_flush_update_step(C, SCULPT_UPDATE_COLOR); return OPERATOR_RUNNING_MODAL; } static int sculpt_color_filter_invoke(bContext *C, wmOperator *op, const wmEvent *event) { Object *ob = CTX_data_active_object(C); Sculpt *sd = CTX_data_tool_settings(C)->sculpt; SculptSession *ss = ob->sculpt; int mode = RNA_enum_get(op->ptr, "type"); PBVH *pbvh = ob->sculpt->pbvh; const bool use_automasking = SCULPT_is_automasking_enabled(sd, ss, NULL); if (use_automasking) { /* Update the active face set manually as the paint cursor is not enabled when using the Mesh * Filter Tool. */ float mouse[2]; SculptCursorGeometryInfo sgi; mouse[0] = event->mval[0]; mouse[1] = event->mval[1]; SCULPT_cursor_geometry_info_update(C, &sgi, mouse, false); } /* Disable for multires and dyntopo for now */ if (!ss->pbvh) { return OPERATOR_CANCELLED; } if (BKE_pbvh_type(pbvh) != PBVH_FACES) { return OPERATOR_CANCELLED; } if (!ss->vcol) { return OPERATOR_CANCELLED; } SCULPT_undo_push_begin(ob, "color filter"); BKE_sculpt_color_layer_create_if_needed(ob); /* CTX_data_ensure_evaluated_depsgraph should be used at the end to include the updates of * earlier steps modifying the data. */ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); const bool needs_topology_info = mode == COLOR_FILTER_SMOOTH || use_automasking; BKE_sculpt_update_object_for_edit(depsgraph, ob, needs_topology_info, false, true); if (BKE_pbvh_type(pbvh) == PBVH_FACES && needs_topology_info && !ob->sculpt->pmap) { return OPERATOR_CANCELLED; } SCULPT_filter_cache_init(C, ob, sd, SCULPT_UNDO_COLOR); FilterCache *filter_cache = ss->filter_cache; filter_cache->active_face_set = SCULPT_FACE_SET_NONE; filter_cache->automasking = SCULPT_automasking_cache_init(sd, NULL, ob); WM_event_add_modal_handler(C, op); return OPERATOR_RUNNING_MODAL; } void SCULPT_OT_color_filter(struct wmOperatorType *ot) { /* identifiers */ ot->name = "Filter Color"; ot->idname = "SCULPT_OT_color_filter"; ot->description = "Applies a filter to modify the current sculpt vertex colors"; /* api callbacks */ ot->invoke = sculpt_color_filter_invoke; ot->modal = sculpt_color_filter_modal; ot->poll = SCULPT_vertex_colors_poll; ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; /* rna */ RNA_def_enum(ot->srna, "type", prop_color_filter_types, COLOR_FILTER_HUE, "Filter Type", ""); RNA_def_float( ot->srna, "strength", 1.0f, -10.0f, 10.0f, "Strength", "Filter strength", -10.0f, 10.0f); PropertyRNA *prop = RNA_def_float_color( ot->srna, "fill_color", 3, NULL, 0.0f, FLT_MAX, "Fill Color", "", 0.0f, 1.0f); RNA_def_property_subtype(prop, PROP_COLOR_GAMMA); }