/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 by Nicholas Bishop * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/sculpt_paint/sculpt_intern.h * \ingroup edsculpt */ #ifndef __SCULPT_INTERN_H__ #define __SCULPT_INTERN_H__ #include "DNA_listBase.h" #include "DNA_vec_types.h" #include "DNA_key_types.h" #include "BLI_bitmap.h" #include "BKE_pbvh.h" struct bContext; struct Brush; struct KeyBlock; struct Mesh; struct MultiresModifierData; struct Object; struct Scene; struct Sculpt; struct SculptStroke; struct SculptUndoNode; int sculpt_mode_poll(struct bContext *C); int sculpt_mode_poll_view3d(struct bContext *C); /* checks for a brush, not just sculpt mode */ int sculpt_poll(struct bContext *C); int sculpt_poll_view3d(struct bContext *C); /* Stroke */ bool sculpt_stroke_get_location(bContext *C, float out[3], const float mouse[2]); /* Dynamic topology */ void sculpt_pbvh_clear(Object *ob); void sculpt_dyntopo_node_layers_add(struct SculptSession *ss); void sculpt_update_after_dynamic_topology_toggle(bContext *C); void sculpt_dynamic_topology_enable(struct bContext *C); void sculpt_dynamic_topology_disable(struct bContext *C, struct SculptUndoNode *unode); /* Undo */ typedef enum { SCULPT_UNDO_COORDS, SCULPT_UNDO_HIDDEN, SCULPT_UNDO_MASK, SCULPT_UNDO_DYNTOPO_BEGIN, SCULPT_UNDO_DYNTOPO_END, SCULPT_UNDO_DYNTOPO_SYMMETRIZE, } SculptUndoType; typedef struct SculptUndoNode { struct SculptUndoNode *next, *prev; SculptUndoType type; char idname[MAX_ID_NAME]; /* name instead of pointer*/ void *node; /* only during push, not valid afterwards! */ float (*co)[3]; float (*orig_co)[3]; short (*no)[3]; float *mask; int totvert; /* non-multires */ int maxvert; /* to verify if totvert it still the same */ int *index; /* to restore into right location */ BLI_bitmap *vert_hidden; /* multires */ int maxgrid; /* same for grid */ int gridsize; /* same for grid */ int totgrid; /* to restore into right location */ int *grids; /* to restore into right location */ BLI_bitmap **grid_hidden; /* bmesh */ struct BMLogEntry *bm_entry; bool applied; CustomData bm_enter_vdata; CustomData bm_enter_edata; CustomData bm_enter_ldata; CustomData bm_enter_pdata; int bm_enter_totvert; int bm_enter_totedge; int bm_enter_totloop; int bm_enter_totpoly; /* shape keys */ char shapeName[sizeof(((KeyBlock *)0))->name]; } SculptUndoNode; SculptUndoNode *sculpt_undo_push_node(Object *ob, PBVHNode *node, SculptUndoType type); SculptUndoNode *sculpt_undo_get_node(PBVHNode *node); void sculpt_undo_push_begin(const char *name); void sculpt_undo_push_end(void); void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3]); void sculpt_update_object_bounding_box(struct Object *ob); #endif