/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 by Nicholas Bishop * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/sculpt_paint/sculpt_intern.h * \ingroup edsculpt */ #ifndef __SCULPT_INTERN_H__ #define __SCULPT_INTERN_H__ #include "DNA_listBase.h" #include "DNA_vec_types.h" #include "DNA_key_types.h" #include "BLI_bitmap.h" #include "BLI_threads.h" #include "BKE_pbvh.h" struct bContext; struct KeyBlock; struct Object; struct SculptUndoNode; struct SculptOrigVertData; int sculpt_mode_poll(struct bContext *C); int sculpt_mode_poll_view3d(struct bContext *C); /* checks for a brush, not just sculpt mode */ int sculpt_poll(struct bContext *C); int sculpt_poll_view3d(struct bContext *C); /* Stroke */ bool sculpt_stroke_get_location(bContext *C, float out[3], const float mouse[2]); /* Dynamic topology */ void sculpt_pbvh_clear(Object *ob); void sculpt_dyntopo_node_layers_add(struct SculptSession *ss); void sculpt_update_after_dynamic_topology_toggle(bContext *C); void sculpt_dynamic_topology_enable(struct bContext *C); void sculpt_dynamic_topology_disable(struct bContext *C, struct SculptUndoNode *unode); /* Undo */ typedef enum { SCULPT_UNDO_COORDS, SCULPT_UNDO_HIDDEN, SCULPT_UNDO_MASK, SCULPT_UNDO_DYNTOPO_BEGIN, SCULPT_UNDO_DYNTOPO_END, SCULPT_UNDO_DYNTOPO_SYMMETRIZE, } SculptUndoType; typedef struct SculptUndoNode { struct SculptUndoNode *next, *prev; SculptUndoType type; char idname[MAX_ID_NAME]; /* name instead of pointer*/ void *node; /* only during push, not valid afterwards! */ float (*co)[3]; float (*orig_co)[3]; short (*no)[3]; float *mask; int totvert; /* non-multires */ int maxvert; /* to verify if totvert it still the same */ int *index; /* to restore into right location */ BLI_bitmap *vert_hidden; /* multires */ int maxgrid; /* same for grid */ int gridsize; /* same for grid */ int totgrid; /* to restore into right location */ int *grids; /* to restore into right location */ BLI_bitmap **grid_hidden; /* bmesh */ struct BMLogEntry *bm_entry; bool applied; CustomData bm_enter_vdata; CustomData bm_enter_edata; CustomData bm_enter_ldata; CustomData bm_enter_pdata; int bm_enter_totvert; int bm_enter_totedge; int bm_enter_totloop; int bm_enter_totpoly; /* shape keys */ char shapeName[sizeof(((KeyBlock *)0))->name]; } SculptUndoNode; /* Factor of brush to have rake point following behind * (could be configurable but this is reasonable default). */ #define SCULPT_RAKE_BRUSH_FACTOR 0.25f struct SculptRakeData { float follow_dist; float follow_co[3]; }; /* Single struct used by all BLI_task threaded callbacks, let's avoid adding 10's of those... */ typedef struct SculptThreadedTaskData { bContext *C; struct Sculpt *sd; struct Object *ob; struct Brush *brush; struct PBVHNode **nodes; int totnode; struct VPaint *vp; struct VPaintData *vpd; struct WPaintData *wpd; struct WeightPaintInfo *wpi; unsigned int *lcol; struct Mesh *me; /* For passing generic params. */ void *custom_data; /* Data specific to some callbacks. */ /* Note: even if only one or two of those are used at a time, keeping them separated, names help figuring out * what it is, and memory overhead is ridiculous anyway... */ float flippedbstrength; float angle; float strength; bool smooth_mask; bool has_bm_orco; struct SculptProjectVector *spvc; float *offset; float *grab_delta; float *cono; float *area_no; float *area_no_sp; float *area_co; float(*mat)[4]; float(*vertCos)[3]; /* 0=towards view, 1=flipped */ float(*area_cos)[3]; float(*area_nos)[3]; int *count; ThreadMutex mutex; } SculptThreadedTaskData; /*************** Brush testing declarations ****************/ typedef struct SculptBrushTest { float radius_squared; float location[3]; float dist; int mirror_symmetry_pass; /* View3d clipping - only set rv3d for clipping */ struct RegionView3D *clip_rv3d; } SculptBrushTest; typedef struct { struct Sculpt *sd; struct SculptSession *ss; float radius_squared; bool original; } SculptSearchSphereData; void sculpt_brush_test_init(SculptSession *ss, SculptBrushTest *test); bool sculpt_brush_test(SculptBrushTest *test, const float co[3]); bool sculpt_brush_test_sq(SculptBrushTest *test, const float co[3]); bool sculpt_brush_test_fast(const SculptBrushTest *test, const float co[3]); bool sculpt_brush_test_cube(SculptBrushTest *test, const float co[3], float local[4][4]); bool sculpt_search_sphere_cb(PBVHNode *node, void *data_v); float tex_strength( SculptSession *ss, struct Brush *br, const float point[3], const float len, const short vno[3], const float fno[3], const float mask, const int thread_id); /* Cache stroke properties. Used because * RNA property lookup isn't particularly fast. * * For descriptions of these settings, check the operator properties. */ typedef struct StrokeCache { /* Invariants */ float initial_radius; float scale[3]; int flag; float clip_tolerance[3]; float initial_mouse[2]; /* Variants */ float radius; float radius_squared; float true_location[3]; float true_last_location[3]; float location[3]; float last_location[3]; bool is_last_valid; bool pen_flip; bool invert; float pressure; float mouse[2]; float bstrength; float normal_weight; /* from brush (with optional override) */ /* The rest is temporary storage that isn't saved as a property */ bool first_time; /* Beginning of stroke may do some things special */ /* from ED_view3d_ob_project_mat_get() */ float projection_mat[4][4]; /* Clean this up! */ struct ViewContext *vc; struct Brush *brush; float special_rotation; float grab_delta[3], grab_delta_symmetry[3]; float old_grab_location[3], orig_grab_location[3]; /* screen-space rotation defined by mouse motion */ float rake_rotation[4], rake_rotation_symmetry[4]; bool is_rake_rotation_valid; struct SculptRakeData rake_data; /* Symmetry index between 0 and 7 bit combo 0 is Brush only; * 1 is X mirror; 2 is Y mirror; 3 is XY; 4 is Z; 5 is XZ; 6 is YZ; 7 is XYZ */ int symmetry; int mirror_symmetry_pass; /* the symmetry pass we are currently on between 0 and 7*/ float true_view_normal[3]; float view_normal[3]; /* sculpt_normal gets calculated by calc_sculpt_normal(), then the * sculpt_normal_symm gets updated quickly with the usual symmetry * transforms */ float sculpt_normal[3]; float sculpt_normal_symm[3]; /* Used for area texture mode, local_mat gets calculated by * calc_brush_local_mat() and used in tex_strength(). */ float brush_local_mat[4][4]; float plane_offset[3]; /* used to shift the plane around when doing tiled strokes */ int tile_pass; float last_center[3]; int radial_symmetry_pass; float symm_rot_mat[4][4]; float symm_rot_mat_inv[4][4]; bool original; float anchored_location[3]; float vertex_rotation; /* amount to rotate the vertices when using rotate brush */ struct Dial *dial; char saved_active_brush_name[MAX_ID_NAME]; char saved_mask_brush_tool; int saved_smooth_size; /* smooth tool copies the size of the current tool */ bool alt_smooth; float plane_trim_squared; bool supports_gravity; float true_gravity_direction[3]; float gravity_direction[3]; rcti previous_r; /* previous redraw rectangle */ rcti current_r; /* current redraw rectangle */ } StrokeCache; void sculpt_cache_free(StrokeCache *cache); SculptUndoNode *sculpt_undo_push_node(Object *ob, PBVHNode *node, SculptUndoType type); SculptUndoNode *sculpt_undo_get_node(PBVHNode *node); void sculpt_undo_push_begin(const char *name); void sculpt_undo_push_end(const struct bContext *C); void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3]); void sculpt_update_object_bounding_box(struct Object *ob); bool sculpt_get_redraw_rect(struct ARegion *ar, struct RegionView3D *rv3d, Object *ob, rcti *rect); #define SCULPT_THREADED_LIMIT 4 #endif