/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 by Nicholas Bishop * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef BDR_SCULPTMODE_H #define BDR_SCULPTMODE_H #include "DNA_listBase.h" #include "DNA_vec_types.h" struct bContext; struct Brush; struct KeyBlock; struct Mesh; struct MultiresModifierData; struct Object; struct Scene; struct Sculpt; struct SculptStroke; /* Interface */ void sculptmode_selectbrush_menu(void); void sculptmode_draw_mesh(int); void sculpt_paint_brush(char clear); void sculpt_stroke_draw(struct SculptStroke *); void sculpt_radialcontrol_start(int mode); struct MultiresModifierData *sculpt_multires_active(struct Object *ob); struct Brush *sculptmode_brush(void); //void do_symmetrical_brush_actions(struct Sculpt *sd, struct wmOperator *wm, struct BrushAction *a, short *, short *); void sculpt(Sculpt *sd); int sculpt_poll(struct bContext *C); void sculpt_update_mesh_elements(struct Scene *scene, struct Object *ob, int need_fmap); void sculpt_key_to_mesh(struct KeyBlock *kb, struct Object *ob); void sculpt_mesh_to_key(struct Object *ob, struct KeyBlock *kb); /* Stroke */ struct SculptStroke *sculpt_stroke_new(const int max); void sculpt_stroke_free(struct SculptStroke *); void sculpt_stroke_add_point(struct SculptStroke *, const short x, const short y); void sculpt_stroke_apply(struct Sculpt *sd, struct SculptStroke *); void sculpt_stroke_apply_all(struct Sculpt *sd, struct SculptStroke *); /* Partial Mesh Visibility */ void sculptmode_pmv(int mode); #endif