/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 by Nicholas Bishop * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * * Implements the Sculpt Mode tools * */ #include "MEM_guardedalloc.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BLI_ghash.h" #include "BLI_threads.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_mesh_types.h" #include "BKE_cdderivedmesh.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_modifier.h" #include "BKE_multires.h" #include "BKE_paint.h" #include "BKE_key.h" #include "WM_api.h" #include "WM_types.h" #include "GPU_buffers.h" #include "ED_sculpt.h" #include "paint_intern.h" #include "sculpt_intern.h" /************************** Undo *************************/ static void update_cb(PBVHNode *node, void *unused) { (void)unused; BLI_pbvh_node_mark_update(node); } static void sculpt_undo_restore(bContext *C, ListBase *lb) { Scene *scene = CTX_data_scene(C); Object *ob = CTX_data_active_object(C); DerivedMesh *dm = mesh_get_derived_final(scene, ob, 0); SculptSession *ss = ob->sculpt; SculptUndoNode *unode; MVert *mvert; MultiresModifierData *mmd; int *index; int i, j, update= 0; sculpt_update_mesh_elements(scene, ob, 0); for(unode=lb->first; unode; unode=unode->next) { if(!(strcmp(unode->idname, ob->id.name)==0)) continue; if(unode->maxvert) { char *shapeName= (char*)unode->shapeName; /* regular mesh restore */ if(ss->totvert != unode->maxvert) continue; if (ss->kb && strcmp(ss->kb->name, shapeName)) { /* shape key has been changed before calling undo operator */ Key *key= ob_get_key(ob); KeyBlock *kb= key_get_named_keyblock(key, shapeName); if (kb) { ob->shapenr= BLI_findindex(&key->block, kb) + 1; ob->shapeflag|= OB_SHAPE_LOCK; sculpt_update_mesh_elements(scene, ob, 0); WM_event_add_notifier(C, NC_OBJECT|ND_DATA, ob); } else { /* key has been removed -- skip this undo node */ continue; } } index= unode->index; mvert= ss->mvert; if (ss->kb) { float (*vertCos)[3]; vertCos= key_to_vertcos(ob, ss->kb); for(i=0; itotvert; i++) swap_v3_v3(vertCos[index[i]], unode->co[i]); /* propagate new coords to keyblock */ sculpt_vertcos_to_key(ob, ss->kb, vertCos); /* pbvh uses it's own mvert array, so coords should be */ /* propagated to pbvh here */ BLI_pbvh_apply_vertCos(ss->pbvh, vertCos); MEM_freeN(vertCos); } else { for(i=0; itotvert; i++) { swap_v3_v3(mvert[index[i]].co, unode->co[i]); mvert[index[i]].flag |= ME_VERT_PBVH_UPDATE; } } } else if(unode->maxgrid && dm->getGridData) { /* multires restore */ DMGridData **grids, *grid; float (*co)[3]; int gridsize; if(dm->getNumGrids(dm) != unode->maxgrid) continue; if(dm->getGridSize(dm) != unode->gridsize) continue; grids= dm->getGridData(dm); gridsize= dm->getGridSize(dm); co = unode->co; for(j=0; jtotgrid; j++) { grid= grids[unode->grids[j]]; for(i=0; ipbvh, NULL, NULL, update_cb, NULL); BLI_pbvh_update(ss->pbvh, PBVH_UpdateBB|PBVH_UpdateOriginalBB|PBVH_UpdateRedraw, NULL); if((mmd=sculpt_multires_active(scene, ob))) multires_mark_as_modified(ob); if(ss->modifiers_active || ((Mesh*)ob->data)->id.us > 1) DAG_id_tag_update(&ob->id, OB_RECALC_DATA); /* for non-PBVH drawing, need to recreate VBOs */ GPU_drawobject_free(ob->derivedFinal); } } static void sculpt_undo_free(ListBase *lb) { SculptUndoNode *unode; for(unode=lb->first; unode; unode=unode->next) { if(unode->co) MEM_freeN(unode->co); if(unode->no) MEM_freeN(unode->no); if(unode->index) MEM_freeN(unode->index); if(unode->grids) MEM_freeN(unode->grids); if(unode->layer_disp) MEM_freeN(unode->layer_disp); } } SculptUndoNode *sculpt_undo_get_node(PBVHNode *node) { ListBase *lb= undo_paint_push_get_list(UNDO_PAINT_MESH); SculptUndoNode *unode; if(!lb) return NULL; for(unode=lb->first; unode; unode=unode->next) if(unode->node == node) return unode; return NULL; } SculptUndoNode *sculpt_undo_push_node(SculptSession *ss, PBVHNode *node) { ListBase *lb= undo_paint_push_get_list(UNDO_PAINT_MESH); Object *ob= ss->ob; SculptUndoNode *unode; int totvert, allvert, totgrid, maxgrid, gridsize, *grids; /* list is manipulated by multiple threads, so we lock */ BLI_lock_thread(LOCK_CUSTOM1); if((unode= sculpt_undo_get_node(node))) { BLI_unlock_thread(LOCK_CUSTOM1); return unode; } unode= MEM_callocN(sizeof(SculptUndoNode), "SculptUndoNode"); strcpy(unode->idname, ob->id.name); unode->node= node; BLI_pbvh_node_num_verts(ss->pbvh, node, &totvert, &allvert); BLI_pbvh_node_get_grids(ss->pbvh, node, &grids, &totgrid, &maxgrid, &gridsize, NULL, NULL); unode->totvert= totvert; /* we will use this while sculpting, is mapalloc slow to access then? */ unode->co= MEM_mapallocN(sizeof(float)*3*allvert, "SculptUndoNode.co"); unode->no= MEM_mapallocN(sizeof(short)*3*allvert, "SculptUndoNode.no"); undo_paint_push_count_alloc(UNDO_PAINT_MESH, (sizeof(float)*3 + sizeof(short)*3 + sizeof(int))*allvert); BLI_addtail(lb, unode); if(maxgrid) { /* multires */ unode->maxgrid= maxgrid; unode->totgrid= totgrid; unode->gridsize= gridsize; unode->grids= MEM_mapallocN(sizeof(int)*totgrid, "SculptUndoNode.grids"); } else { /* regular mesh */ unode->maxvert= ss->totvert; unode->index= MEM_mapallocN(sizeof(int)*allvert, "SculptUndoNode.index"); } BLI_unlock_thread(LOCK_CUSTOM1); /* copy threaded, hopefully this is the performance critical part */ { PBVHVertexIter vd; BLI_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_ALL) { copy_v3_v3(unode->co[vd.i], vd.co); if(vd.no) VECCOPY(unode->no[vd.i], vd.no) else normal_float_to_short_v3(unode->no[vd.i], vd.fno); if(vd.vert_indices) unode->index[vd.i]= vd.vert_indices[vd.i]; } BLI_pbvh_vertex_iter_end; } if(unode->grids) memcpy(unode->grids, grids, sizeof(int)*totgrid); /* store active shape key */ if(ss->kb) BLI_strncpy((char*)unode->shapeName, ss->kb->name, sizeof(ss->kb->name)); else unode->shapeName[0]= '\0'; return unode; } void sculpt_undo_push_begin(const char *name) { undo_paint_push_begin(UNDO_PAINT_MESH, name, sculpt_undo_restore, sculpt_undo_free); } void sculpt_undo_push_end(void) { ListBase *lb= undo_paint_push_get_list(UNDO_PAINT_MESH); SculptUndoNode *unode; /* we don't need normals in the undo stack */ for(unode=lb->first; unode; unode=unode->next) { if(unode->no) { MEM_freeN(unode->no); unode->no= NULL; } if(unode->layer_disp) { MEM_freeN(unode->layer_disp); unode->layer_disp= NULL; } } undo_paint_push_end(UNDO_PAINT_MESH); }