/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 by Nicholas Bishop * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * * Implements the Sculpt Mode tools * */ /** \file blender/editors/sculpt_paint/sculpt_undo.c * \ingroup edsculpt */ #include "MEM_guardedalloc.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BLI_string.h" #include "BLI_listbase.h" #include "BLI_ghash.h" #include "BLI_threads.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_mesh_types.h" #include "BKE_cdderivedmesh.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_modifier.h" #include "BKE_multires.h" #include "BKE_paint.h" #include "BKE_key.h" #include "BKE_mesh.h" #include "BKE_subsurf.h" #include "WM_api.h" #include "WM_types.h" #include "GPU_buffers.h" #include "ED_sculpt.h" #include "paint_intern.h" #include "sculpt_intern.h" /************************** Undo *************************/ static void update_cb(PBVHNode *node, void *rebuild) { BLI_pbvh_node_mark_update(node); if (*((int *)rebuild)) BLI_pbvh_node_mark_rebuild_draw(node); BLI_pbvh_node_fully_hidden_set(node, 0); } static void sculpt_undo_restore_deformed(SculptSession *ss, SculptUndoNode *unode, int uindex, int oindex, float coord[3]) { if (unode->orig_co) { swap_v3_v3(coord, unode->orig_co[uindex]); copy_v3_v3(unode->co[uindex], ss->deform_cos[oindex]); } else { swap_v3_v3(coord, unode->co[uindex]); } } static int sculpt_undo_restore_coords(bContext *C, DerivedMesh *dm, SculptUndoNode *unode) { Scene *scene = CTX_data_scene(C); Sculpt *sd = CTX_data_tool_settings(C)->sculpt; Object *ob = CTX_data_active_object(C); SculptSession *ss = ob->sculpt; MVert *mvert; int *index, i, j; if (unode->maxvert) { /* regular mesh restore */ if (ss->kb && strcmp(ss->kb->name, unode->shapeName)) { /* shape key has been changed before calling undo operator */ Key *key = ob_get_key(ob); KeyBlock *kb = key_get_named_keyblock(key, unode->shapeName); if (kb) { ob->shapenr = BLI_findindex(&key->block, kb) + 1; sculpt_update_mesh_elements(scene, sd, ob, 0); WM_event_add_notifier(C, NC_OBJECT | ND_DATA, ob); } else { /* key has been removed -- skip this undo node */ return 0; } } index = unode->index; mvert = ss->mvert; if (ss->kb) { float (*vertCos)[3]; vertCos = key_to_vertcos(ob, ss->kb); for (i = 0; i < unode->totvert; i++) { if (ss->modifiers_active) sculpt_undo_restore_deformed(ss, unode, i, index[i], vertCos[index[i]]); else { if (unode->orig_co) swap_v3_v3(vertCos[index[i]], unode->orig_co[i]); else swap_v3_v3(vertCos[index[i]], unode->co[i]); } } /* propagate new coords to keyblock */ sculpt_vertcos_to_key(ob, ss->kb, vertCos); /* pbvh uses it's own mvert array, so coords should be */ /* propagated to pbvh here */ BLI_pbvh_apply_vertCos(ss->pbvh, vertCos); MEM_freeN(vertCos); } else { for (i = 0; i < unode->totvert; i++) { if (ss->modifiers_active) sculpt_undo_restore_deformed(ss, unode, i, index[i], mvert[index[i]].co); else { if (unode->orig_co) swap_v3_v3(mvert[index[i]].co, unode->orig_co[i]); else swap_v3_v3(mvert[index[i]].co, unode->co[i]); } mvert[index[i]].flag |= ME_VERT_PBVH_UPDATE; } } } else if (unode->maxgrid && dm->getGridData) { /* multires restore */ DMGridData **grids, *grid; float (*co)[3]; int gridsize; grids = dm->getGridData(dm); gridsize = dm->getGridSize(dm); co = unode->co; for (j = 0; j < unode->totgrid; j++) { grid = grids[unode->grids[j]]; for (i = 0; i < gridsize * gridsize; i++, co++) swap_v3_v3(grid[i].co, co[0]); } } return 1; } static int sculpt_undo_restore_hidden(bContext *C, DerivedMesh *dm, SculptUndoNode *unode) { Object *ob = CTX_data_active_object(C); SculptSession *ss = ob->sculpt; int i; if (unode->maxvert) { MVert *mvert = ss->mvert; for (i = 0; i < unode->totvert; i++) { MVert *v = &mvert[unode->index[i]]; int uval = BLI_BITMAP_GET(unode->vert_hidden, i); BLI_BITMAP_MODIFY(unode->vert_hidden, i, v->flag & ME_HIDE); if (uval) v->flag |= ME_HIDE; else v->flag &= ~ME_HIDE; v->flag |= ME_VERT_PBVH_UPDATE; } } else if (unode->maxgrid && dm->getGridData) { BLI_bitmap *grid_hidden = dm->getGridHidden(dm); for (i = 0; i < unode->totgrid; i++) { SWAP(BLI_bitmap, unode->grid_hidden[i], grid_hidden[unode->grids[i]]); } } return 1; } static void sculpt_undo_restore(bContext *C, ListBase *lb) { Scene *scene = CTX_data_scene(C); Sculpt *sd = CTX_data_tool_settings(C)->sculpt; Object *ob = CTX_data_active_object(C); DerivedMesh *dm = mesh_get_derived_final(scene, ob, 0); SculptSession *ss = ob->sculpt; SculptUndoNode *unode; MultiresModifierData *mmd; int update = 0, rebuild = 1; sculpt_update_mesh_elements(scene, sd, ob, 0); for (unode = lb->first; unode; unode = unode->next) { if (!(strcmp(unode->idname, ob->id.name) == 0)) continue; /* check if undo data matches current data well enough to * continue */ if (unode->maxvert) { if (ss->totvert != unode->maxvert) continue; } else if (unode->maxgrid && dm->getGridData) { if ((dm->getNumGrids(dm) != unode->maxgrid) || (dm->getGridSize(dm) != unode->gridsize)) continue; } else { continue; } switch (unode->type) { case SCULPT_UNDO_COORDS: if (sculpt_undo_restore_coords(C, dm, unode)) update = 1; break; case SCULPT_UNDO_HIDDEN: if (sculpt_undo_restore_hidden(C, dm, unode)) rebuild = 1; break; } } if (update || rebuild) { int tag_update = 0; /* we update all nodes still, should be more clever, but also * needs to work correct when exiting/entering sculpt mode and * the nodes get recreated, though in that case it could do all */ BLI_pbvh_search_callback(ss->pbvh, NULL, NULL, update_cb, &rebuild); BLI_pbvh_update(ss->pbvh, PBVH_UpdateBB | PBVH_UpdateOriginalBB | PBVH_UpdateRedraw, NULL); if ((mmd = sculpt_multires_active(scene, ob))) { if (rebuild) multires_mark_as_modified(ob, MULTIRES_HIDDEN_MODIFIED); else multires_mark_as_modified(ob, MULTIRES_COORDS_MODIFIED); } tag_update = ((Mesh *)ob->data)->id.us > 1; if (ss->modifiers_active) { Mesh *mesh = ob->data; mesh_calc_normals_tessface(mesh->mvert, mesh->totvert, mesh->mface, mesh->totface, NULL); free_sculptsession_deformMats(ss); tag_update |= 1; } if (tag_update) DAG_id_tag_update(&ob->id, OB_RECALC_DATA); /* for non-PBVH drawing, need to recreate VBOs */ GPU_drawobject_free(ob->derivedFinal); } } static void sculpt_undo_free(ListBase *lb) { SculptUndoNode *unode; int i; for (unode = lb->first; unode; unode = unode->next) { if (unode->co) MEM_freeN(unode->co); if (unode->no) MEM_freeN(unode->no); if (unode->index) MEM_freeN(unode->index); if (unode->grids) MEM_freeN(unode->grids); if (unode->layer_disp) MEM_freeN(unode->layer_disp); if (unode->orig_co) MEM_freeN(unode->orig_co); if (unode->vert_hidden) MEM_freeN(unode->vert_hidden); if (unode->grid_hidden) { for (i = 0; i < unode->totgrid; i++) { if (unode->grid_hidden[i]) MEM_freeN(unode->grid_hidden[i]); } MEM_freeN(unode->grid_hidden); } } } SculptUndoNode *sculpt_undo_get_node(PBVHNode *node) { ListBase *lb = undo_paint_push_get_list(UNDO_PAINT_MESH); SculptUndoNode *unode; if (!lb) return NULL; for (unode = lb->first; unode; unode = unode->next) if (unode->node == node) return unode; return NULL; } static void sculpt_undo_alloc_and_store_hidden(PBVH *pbvh, SculptUndoNode *unode) { PBVHNode *node = unode->node; BLI_bitmap *grid_hidden; int i, *grid_indices, totgrid; grid_hidden = BLI_pbvh_grid_hidden(pbvh); BLI_pbvh_node_get_grids(pbvh, node, &grid_indices, &totgrid, NULL, NULL, NULL, NULL); unode->grid_hidden = MEM_mapallocN(sizeof(BLI_bitmap) * totgrid, "unode->grid_hidden"); for (i = 0; i < totgrid; i++) { if (grid_hidden[grid_indices[i]]) unode->grid_hidden[i] = MEM_dupallocN(grid_hidden[grid_indices[i]]); else unode->grid_hidden[i] = NULL; } } static SculptUndoNode *sculpt_undo_alloc_node(Object *ob, PBVHNode *node, SculptUndoType type) { ListBase *lb = undo_paint_push_get_list(UNDO_PAINT_MESH); SculptUndoNode *unode; SculptSession *ss = ob->sculpt; int totvert, allvert, totgrid, maxgrid, gridsize, *grids; unode = MEM_callocN(sizeof(SculptUndoNode), "SculptUndoNode"); BLI_strncpy(unode->idname, ob->id.name, sizeof(unode->idname)); unode->type = type; unode->node = node; BLI_pbvh_node_num_verts(ss->pbvh, node, &totvert, &allvert); BLI_pbvh_node_get_grids(ss->pbvh, node, &grids, &totgrid, &maxgrid, &gridsize, NULL, NULL); unode->totvert = totvert; /* we will use this while sculpting, is mapalloc slow to access then? */ /* general TODO, fix count_alloc */ switch (type) { case SCULPT_UNDO_COORDS: unode->co = MEM_mapallocN(sizeof(float) * 3 * allvert, "SculptUndoNode.co"); unode->no = MEM_mapallocN(sizeof(short) * 3 * allvert, "SculptUndoNode.no"); undo_paint_push_count_alloc(UNDO_PAINT_MESH, (sizeof(float) * 3 + sizeof(short) * 3 + sizeof(int)) * allvert); break; case SCULPT_UNDO_HIDDEN: if (maxgrid) sculpt_undo_alloc_and_store_hidden(ss->pbvh, unode); else unode->vert_hidden = BLI_BITMAP_NEW(allvert, "SculptUndoNode.vert_hidden"); break; } BLI_addtail(lb, unode); if (maxgrid) { /* multires */ unode->maxgrid = maxgrid; unode->totgrid = totgrid; unode->gridsize = gridsize; unode->grids = MEM_mapallocN(sizeof(int) * totgrid, "SculptUndoNode.grids"); } else { /* regular mesh */ unode->maxvert = ss->totvert; unode->index = MEM_mapallocN(sizeof(int) * allvert, "SculptUndoNode.index"); } if (ss->modifiers_active) unode->orig_co = MEM_callocN(allvert * sizeof(*unode->orig_co), "undoSculpt orig_cos"); return unode; } static void sculpt_undo_store_coords(Object *ob, SculptUndoNode *unode) { SculptSession *ss = ob->sculpt; PBVHVertexIter vd; BLI_pbvh_vertex_iter_begin(ss->pbvh, unode->node, vd, PBVH_ITER_ALL) { copy_v3_v3(unode->co[vd.i], vd.co); if (vd.no) copy_v3_v3_short(unode->no[vd.i], vd.no); else normal_float_to_short_v3(unode->no[vd.i], vd.fno); if (ss->modifiers_active) copy_v3_v3(unode->orig_co[vd.i], ss->orig_cos[unode->index[vd.i]]); } BLI_pbvh_vertex_iter_end; } static void sculpt_undo_store_hidden(Object *ob, SculptUndoNode *unode) { PBVH *pbvh = ob->sculpt->pbvh; PBVHNode *node = unode->node; if (unode->grids) { /* already stored during allocation */ } else { MVert *mvert; int *vert_indices, allvert; int i; BLI_pbvh_node_num_verts(pbvh, node, NULL, &allvert); BLI_pbvh_node_get_verts(pbvh, node, &vert_indices, &mvert); for (i = 0; i < allvert; i++) { BLI_BITMAP_MODIFY(unode->vert_hidden, i, mvert[vert_indices[i]].flag & ME_HIDE); } } } SculptUndoNode *sculpt_undo_push_node(Object *ob, PBVHNode *node, SculptUndoType type) { SculptSession *ss = ob->sculpt; SculptUndoNode *unode; /* list is manipulated by multiple threads, so we lock */ BLI_lock_thread(LOCK_CUSTOM1); if ((unode = sculpt_undo_get_node(node))) { BLI_unlock_thread(LOCK_CUSTOM1); return unode; } unode = sculpt_undo_alloc_node(ob, node, type); BLI_unlock_thread(LOCK_CUSTOM1); /* copy threaded, hopefully this is the performance critical part */ if (unode->grids) { int totgrid, *grids; BLI_pbvh_node_get_grids(ss->pbvh, node, &grids, &totgrid, NULL, NULL, NULL, NULL); memcpy(unode->grids, grids, sizeof(int) * totgrid); } else { int *vert_indices, allvert; BLI_pbvh_node_num_verts(ss->pbvh, node, NULL, &allvert); BLI_pbvh_node_get_verts(ss->pbvh, node, &vert_indices, NULL); memcpy(unode->index, vert_indices, sizeof(int) * unode->totvert); } switch (type) { case SCULPT_UNDO_COORDS: sculpt_undo_store_coords(ob, unode); break; case SCULPT_UNDO_HIDDEN: sculpt_undo_store_hidden(ob, unode); break; } /* store active shape key */ if (ss->kb) BLI_strncpy(unode->shapeName, ss->kb->name, sizeof(ss->kb->name)); else unode->shapeName[0] = '\0'; return unode; } void sculpt_undo_push_begin(const char *name) { undo_paint_push_begin(UNDO_PAINT_MESH, name, sculpt_undo_restore, sculpt_undo_free); } void sculpt_undo_push_end(void) { ListBase *lb = undo_paint_push_get_list(UNDO_PAINT_MESH); SculptUndoNode *unode; /* we don't need normals in the undo stack */ for (unode = lb->first; unode; unode = unode->next) { if (unode->no) { MEM_freeN(unode->no); unode->no = NULL; } if (unode->layer_disp) { MEM_freeN(unode->layer_disp); unode->layer_disp = NULL; } } undo_paint_push_end(UNDO_PAINT_MESH); }