/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 by Nicholas Bishop * All rights reserved. * Implements the Sculpt Mode tools */ /** \file * \ingroup edsculpt */ #include #include "MEM_guardedalloc.h" #include "BLI_ghash.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "BLI_string.h" #include "BLI_task.h" #include "BLI_threads.h" #include "BLI_utildefines.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "BKE_ccg.h" #include "BKE_context.h" #include "BKE_customdata.h" #include "BKE_global.h" #include "BKE_key.h" #include "BKE_main.h" #include "BKE_mesh.h" #include "BKE_mesh_runtime.h" #include "BKE_multires.h" #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_scene.h" #include "BKE_subdiv_ccg.h" #include "BKE_subsurf.h" #include "BKE_undo_system.h" /* TODO(sergey): Ideally should be no direct call to such low level things. */ #include "BKE_subdiv_eval.h" #include "DEG_depsgraph.h" #include "WM_api.h" #include "WM_types.h" #include "ED_object.h" #include "ED_sculpt.h" #include "ED_undo.h" #include "bmesh.h" #include "sculpt_intern.h" /* Implementation of undo system for objects in sculpt mode. * * Each undo step in sculpt mode consists of list of nodes, each node contains: * - Node type * - Data for this type. * * Node type used for undo depends on specific operation and active sculpt mode * ("regular" or dynamic topology). * * Regular sculpt brushes will use COORDS, HIDDEN or MASK nodes. These nodes are * created for every BVH node which is affected by the brush. The undo push for * the node happens BEFORE modifications. This makes the operation undo to work * in the following way: for every node in the undo step swap happens between * node in the undo stack and the corresponding value in the BVH. This is how * redo is possible after undo. * * The COORDS, HIDDEN or MASK type of nodes contains arrays of the corresponding * values. * * Operations like Symmetrize are using GEOMETRY type of nodes which pushes the * entire state of the mesh to the undo stack. This node contains all CustomData * layers. * * The tricky aspect of this undo node type is that it stores mesh before and * after modification. This allows the undo system to both undo and redo the * symmetrize operation within the pre-modified-push of other node type * behavior, but it uses more memory that it seems it should be. * * The dynamic topology undo nodes are handled somewhat separately from all * other ones and the idea there is to store log of operations: which vertices * and faces have been added or removed. * * Begin of dynamic topology sculpting mode have own node type. It contains an * entire copy of mesh since just enabling the dynamic topology mode already * does modifications on it. * * End of dynamic topology and symmetrize in this mode are handled in a special * manner as well. */ typedef struct UndoSculpt { ListBase nodes; size_t undo_size; } UndoSculpt; static UndoSculpt *sculpt_undo_get_nodes(void); static void update_cb(PBVHNode *node, void *rebuild) { BKE_pbvh_node_mark_update(node); BKE_pbvh_node_mark_update_mask(node); if (*((bool *)rebuild)) { BKE_pbvh_node_mark_update_visibility(node); } BKE_pbvh_node_fully_hidden_set(node, 0); } struct PartialUpdateData { PBVH *pbvh; bool rebuild; char *modified_grids; }; /** * A version of #update_cb that tests for 'ME_VERT_PBVH_UPDATE' */ static void update_cb_partial(PBVHNode *node, void *userdata) { struct PartialUpdateData *data = userdata; if (BKE_pbvh_type(data->pbvh) == PBVH_GRIDS) { int *node_grid_indices; int totgrid; bool update = false; BKE_pbvh_node_get_grids(data->pbvh, node, &node_grid_indices, &totgrid, NULL, NULL, NULL); for (int i = 0; i < totgrid; i++) { if (data->modified_grids[node_grid_indices[i]] == 1) { update = true; } } if (update) { update_cb(node, &(data->rebuild)); } } else { if (BKE_pbvh_node_vert_update_check_any(data->pbvh, node)) { update_cb(node, &(data->rebuild)); } } } static bool test_swap_v3_v3(float a[3], float b[3]) { /* No need for float comparison here (memory is exactly equal or not). */ if (memcmp(a, b, sizeof(float[3])) != 0) { swap_v3_v3(a, b); return true; } return false; } static bool sculpt_undo_restore_deformed( const SculptSession *ss, SculptUndoNode *unode, int uindex, int oindex, float coord[3]) { if (test_swap_v3_v3(coord, unode->orig_co[uindex])) { copy_v3_v3(unode->co[uindex], ss->deform_cos[oindex]); return true; } return false; } static bool sculpt_undo_restore_coords(bContext *C, Depsgraph *depsgraph, SculptUndoNode *unode) { ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = OBACT(view_layer); SculptSession *ss = ob->sculpt; SubdivCCG *subdiv_ccg = ss->subdiv_ccg; MVert *mvert; int *index; if (unode->maxvert) { /* Regular mesh restore. */ if (ss->shapekey_active && !STREQ(ss->shapekey_active->name, unode->shapeName)) { /* Shape key has been changed before calling undo operator. */ Key *key = BKE_key_from_object(ob); KeyBlock *kb = key ? BKE_keyblock_find_name(key, unode->shapeName) : NULL; if (kb) { ob->shapenr = BLI_findindex(&key->block, kb) + 1; BKE_sculpt_update_object_for_edit(depsgraph, ob, false, false, false); WM_event_add_notifier(C, NC_OBJECT | ND_DATA, ob); } else { /* Key has been removed -- skip this undo node. */ return false; } } /* No need for float comparison here (memory is exactly equal or not). */ index = unode->index; mvert = ss->mvert; if (ss->shapekey_active) { float(*vertCos)[3]; vertCos = BKE_keyblock_convert_to_vertcos(ob, ss->shapekey_active); if (unode->orig_co) { if (ss->deform_modifiers_active) { for (int i = 0; i < unode->totvert; i++) { sculpt_undo_restore_deformed(ss, unode, i, index[i], vertCos[index[i]]); } } else { for (int i = 0; i < unode->totvert; i++) { swap_v3_v3(vertCos[index[i]], unode->orig_co[i]); } } } else { for (int i = 0; i < unode->totvert; i++) { swap_v3_v3(vertCos[index[i]], unode->co[i]); } } /* Propagate new coords to keyblock. */ SCULPT_vertcos_to_key(ob, ss->shapekey_active, vertCos); /* PBVH uses its own mvert array, so coords should be */ /* propagated to PBVH here. */ BKE_pbvh_vert_coords_apply(ss->pbvh, vertCos, ss->shapekey_active->totelem); MEM_freeN(vertCos); } else { if (unode->orig_co) { if (ss->deform_modifiers_active) { for (int i = 0; i < unode->totvert; i++) { sculpt_undo_restore_deformed(ss, unode, i, index[i], mvert[index[i]].co); mvert[index[i]].flag |= ME_VERT_PBVH_UPDATE; } } else { for (int i = 0; i < unode->totvert; i++) { swap_v3_v3(mvert[index[i]].co, unode->orig_co[i]); mvert[index[i]].flag |= ME_VERT_PBVH_UPDATE; } } } else { for (int i = 0; i < unode->totvert; i++) { swap_v3_v3(mvert[index[i]].co, unode->co[i]); mvert[index[i]].flag |= ME_VERT_PBVH_UPDATE; } } } } else if (unode->maxgrid && subdiv_ccg != NULL) { /* Multires restore. */ CCGElem **grids, *grid; CCGKey key; float(*co)[3]; int gridsize; grids = subdiv_ccg->grids; gridsize = subdiv_ccg->grid_size; BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg); co = unode->co; for (int j = 0; j < unode->totgrid; j++) { grid = grids[unode->grids[j]]; for (int i = 0; i < gridsize * gridsize; i++, co++) { swap_v3_v3(CCG_elem_offset_co(&key, grid, i), co[0]); } } } return true; } static bool sculpt_undo_restore_hidden(bContext *C, SculptUndoNode *unode) { ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = OBACT(view_layer); SculptSession *ss = ob->sculpt; SubdivCCG *subdiv_ccg = ss->subdiv_ccg; if (unode->maxvert) { MVert *mvert = ss->mvert; for (int i = 0; i < unode->totvert; i++) { MVert *v = &mvert[unode->index[i]]; if ((BLI_BITMAP_TEST(unode->vert_hidden, i) != 0) != ((v->flag & ME_HIDE) != 0)) { BLI_BITMAP_FLIP(unode->vert_hidden, i); v->flag ^= ME_HIDE; v->flag |= ME_VERT_PBVH_UPDATE; } } } else if (unode->maxgrid && subdiv_ccg != NULL) { BLI_bitmap **grid_hidden = subdiv_ccg->grid_hidden; for (int i = 0; i < unode->totgrid; i++) { SWAP(BLI_bitmap *, unode->grid_hidden[i], grid_hidden[unode->grids[i]]); } } return true; } static bool sculpt_undo_restore_color(bContext *C, SculptUndoNode *unode) { ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = OBACT(view_layer); SculptSession *ss = ob->sculpt; if (unode->maxvert) { /* regular mesh restore */ int *index = unode->index; MVert *mvert = ss->mvert; MPropCol *vcol = ss->vcol; for (int i = 0; i < unode->totvert; i++) { copy_v4_v4(vcol[index[i]].color, unode->col[i]); mvert[index[i]].flag |= ME_VERT_PBVH_UPDATE; } } return true; } static bool sculpt_undo_restore_mask(bContext *C, SculptUndoNode *unode) { ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = OBACT(view_layer); SculptSession *ss = ob->sculpt; SubdivCCG *subdiv_ccg = ss->subdiv_ccg; MVert *mvert; float *vmask; int *index; if (unode->maxvert) { /* Regular mesh restore. */ index = unode->index; mvert = ss->mvert; vmask = ss->vmask; for (int i = 0; i < unode->totvert; i++) { if (vmask[index[i]] != unode->mask[i]) { SWAP(float, vmask[index[i]], unode->mask[i]); mvert[index[i]].flag |= ME_VERT_PBVH_UPDATE; } } } else if (unode->maxgrid && subdiv_ccg != NULL) { /* Multires restore. */ CCGElem **grids, *grid; CCGKey key; float *mask; int gridsize; grids = subdiv_ccg->grids; gridsize = subdiv_ccg->grid_size; BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg); mask = unode->mask; for (int j = 0; j < unode->totgrid; j++) { grid = grids[unode->grids[j]]; for (int i = 0; i < gridsize * gridsize; i++, mask++) { SWAP(float, *CCG_elem_offset_mask(&key, grid, i), *mask); } } } return true; } static bool sculpt_undo_restore_face_sets(bContext *C, SculptUndoNode *unode) { ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = OBACT(view_layer); Mesh *me = BKE_object_get_original_mesh(ob); int *face_sets = CustomData_get_layer(&me->pdata, CD_SCULPT_FACE_SETS); for (int i = 0; i < me->totpoly; i++) { face_sets[i] = unode->face_sets[i]; } return false; } static void sculpt_undo_bmesh_restore_generic_task_cb( void *__restrict userdata, const int n, const TaskParallelTLS *__restrict UNUSED(tls)) { PBVHNode **nodes = userdata; BKE_pbvh_node_mark_redraw(nodes[n]); } static void sculpt_undo_bmesh_restore_generic(SculptUndoNode *unode, Object *ob, SculptSession *ss) { if (unode->applied) { BM_log_undo(ss->bm, ss->bm_log); unode->applied = false; } else { BM_log_redo(ss->bm, ss->bm_log); unode->applied = true; } if (unode->type == SCULPT_UNDO_MASK) { int totnode; PBVHNode **nodes; BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode); TaskParallelSettings settings; BKE_pbvh_parallel_range_settings(&settings, true, totnode); BLI_task_parallel_range( 0, totnode, nodes, sculpt_undo_bmesh_restore_generic_task_cb, &settings); if (nodes) { MEM_freeN(nodes); } } else { SCULPT_pbvh_clear(ob); } } /* Create empty sculpt BMesh and enable logging. */ static void sculpt_undo_bmesh_enable(Object *ob, SculptUndoNode *unode) { SculptSession *ss = ob->sculpt; Mesh *me = ob->data; SCULPT_pbvh_clear(ob); /* Create empty BMesh and enable logging. */ ss->bm = BM_mesh_create(&bm_mesh_allocsize_default, &((struct BMeshCreateParams){ .use_toolflags = false, })); BM_data_layer_add(ss->bm, &ss->bm->vdata, CD_PAINT_MASK); SCULPT_dyntopo_node_layers_add(ss); me->flag |= ME_SCULPT_DYNAMIC_TOPOLOGY; /* Restore the BMLog using saved entries. */ ss->bm_log = BM_log_from_existing_entries_create(ss->bm, unode->bm_entry); } static void sculpt_undo_bmesh_restore_begin(bContext *C, SculptUndoNode *unode, Object *ob, SculptSession *ss) { if (unode->applied) { SCULPT_dynamic_topology_disable(C, unode); unode->applied = false; } else { sculpt_undo_bmesh_enable(ob, unode); /* Restore the mesh from the first log entry. */ BM_log_redo(ss->bm, ss->bm_log); unode->applied = true; } } static void sculpt_undo_bmesh_restore_end(bContext *C, SculptUndoNode *unode, Object *ob, SculptSession *ss) { if (unode->applied) { sculpt_undo_bmesh_enable(ob, unode); /* Restore the mesh from the last log entry. */ BM_log_undo(ss->bm, ss->bm_log); unode->applied = false; } else { /* Disable dynamic topology sculpting. */ SCULPT_dynamic_topology_disable(C, NULL); unode->applied = true; } } static void sculpt_undo_geometry_store_data(SculptUndoNodeGeometry *geometry, Object *object) { Mesh *mesh = object->data; BLI_assert(!geometry->is_initialized); geometry->is_initialized = true; CustomData_copy(&mesh->vdata, &geometry->vdata, CD_MASK_MESH.vmask, CD_DUPLICATE, mesh->totvert); CustomData_copy(&mesh->edata, &geometry->edata, CD_MASK_MESH.emask, CD_DUPLICATE, mesh->totedge); CustomData_copy(&mesh->ldata, &geometry->ldata, CD_MASK_MESH.lmask, CD_DUPLICATE, mesh->totloop); CustomData_copy(&mesh->pdata, &geometry->pdata, CD_MASK_MESH.pmask, CD_DUPLICATE, mesh->totpoly); geometry->totvert = mesh->totvert; geometry->totedge = mesh->totedge; geometry->totloop = mesh->totloop; geometry->totpoly = mesh->totpoly; } static void sculpt_undo_geometry_restore_data(SculptUndoNodeGeometry *geometry, Object *object) { Mesh *mesh = object->data; BLI_assert(geometry->is_initialized); CustomData_free(&mesh->vdata, mesh->totvert); CustomData_free(&mesh->edata, mesh->totedge); CustomData_free(&mesh->fdata, mesh->totface); CustomData_free(&mesh->ldata, mesh->totloop); CustomData_free(&mesh->pdata, mesh->totpoly); mesh->totvert = geometry->totvert; mesh->totedge = geometry->totedge; mesh->totloop = geometry->totloop; mesh->totpoly = geometry->totpoly; mesh->totface = 0; CustomData_copy( &geometry->vdata, &mesh->vdata, CD_MASK_MESH.vmask, CD_DUPLICATE, geometry->totvert); CustomData_copy( &geometry->edata, &mesh->edata, CD_MASK_MESH.emask, CD_DUPLICATE, geometry->totedge); CustomData_copy( &geometry->ldata, &mesh->ldata, CD_MASK_MESH.lmask, CD_DUPLICATE, geometry->totloop); CustomData_copy( &geometry->pdata, &mesh->pdata, CD_MASK_MESH.pmask, CD_DUPLICATE, geometry->totpoly); BKE_mesh_update_customdata_pointers(mesh, false); BKE_mesh_runtime_clear_cache(mesh); } static void sculpt_undo_geometry_free_data(SculptUndoNodeGeometry *geometry) { if (geometry->totvert) { CustomData_free(&geometry->vdata, geometry->totvert); } if (geometry->totedge) { CustomData_free(&geometry->edata, geometry->totedge); } if (geometry->totloop) { CustomData_free(&geometry->ldata, geometry->totloop); } if (geometry->totpoly) { CustomData_free(&geometry->pdata, geometry->totpoly); } } static void sculpt_undo_geometry_restore(SculptUndoNode *unode, Object *object) { if (unode->geometry_clear_pbvh) { SCULPT_pbvh_clear(object); } if (unode->applied) { sculpt_undo_geometry_restore_data(&unode->geometry_modified, object); unode->applied = false; } else { sculpt_undo_geometry_restore_data(&unode->geometry_original, object); unode->applied = true; } } /* Handle all dynamic-topology updates * * Returns true if this was a dynamic-topology undo step, otherwise * returns false to indicate the non-dyntopo code should run. */ static int sculpt_undo_bmesh_restore(bContext *C, SculptUndoNode *unode, Object *ob, SculptSession *ss) { switch (unode->type) { case SCULPT_UNDO_DYNTOPO_BEGIN: sculpt_undo_bmesh_restore_begin(C, unode, ob, ss); return true; case SCULPT_UNDO_DYNTOPO_END: sculpt_undo_bmesh_restore_end(C, unode, ob, ss); return true; default: if (ss->bm_log) { sculpt_undo_bmesh_restore_generic(unode, ob, ss); return true; } break; } return false; } /* Geometry updates (such as Apply Base, for example) will re-evaluate the object and refine its * Subdiv descriptor. Upon undo it is required that mesh, grids, and subdiv all stay consistent * with each other. This means that when geometry coordinate changes the undo should refine the * subdiv to the new coarse mesh coordinates. Tricky part is: this needs to happen without using * dependency graph tag: tagging object for geometry update will either loose sculpted data from * the sculpt grids, or will wrongly "commit" them to the CD_MDISPS. * * So what we do instead is do minimum object evaluation to get base mesh coordinates for the * multires modifier input. While this is expensive, it is less expensive than dependency graph * evaluation and is only happening when geometry coordinates changes on undo. * * Note that the dependency graph is ensured to be evaluated prior to the undo step is decoded, * so if the object's modifier stack references other object it is all fine. */ static void sculpt_undo_refine_subdiv(Depsgraph *depsgraph, SculptSession *ss, Object *object, struct Subdiv *subdiv) { float(*deformed_verts)[3] = BKE_multires_create_deformed_base_mesh_vert_coords( depsgraph, object, ss->multires.modifier, NULL); BKE_subdiv_eval_refine_from_mesh(subdiv, object->data, deformed_verts); MEM_freeN(deformed_verts); } static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase *lb) { Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); View3D *v3d = CTX_wm_view3d(C); Object *ob = OBACT(view_layer); SculptSession *ss = ob->sculpt; SubdivCCG *subdiv_ccg = ss->subdiv_ccg; SculptUndoNode *unode; bool update = false, rebuild = false, update_mask = false, update_visibility = false; bool need_mask = false; bool need_refine_subdiv = false; for (unode = lb->first; unode; unode = unode->next) { /* Restore pivot. */ copy_v3_v3(ss->pivot_pos, unode->pivot_pos); copy_v3_v3(ss->pivot_rot, unode->pivot_rot); if (STREQ(unode->idname, ob->id.name)) { if (unode->type == SCULPT_UNDO_MASK) { /* Is possible that we can't do the mask undo (below) * because of the vertex count. */ need_mask = true; break; } } } DEG_id_tag_update(&ob->id, ID_RECALC_SHADING); if (lb->first) { unode = lb->first; if (unode->type == SCULPT_UNDO_FACE_SETS) { sculpt_undo_restore_face_sets(C, unode); rebuild = true; BKE_pbvh_search_callback(ss->pbvh, NULL, NULL, update_cb, &rebuild); BKE_sculpt_update_object_for_edit(depsgraph, ob, true, need_mask, false); SCULPT_visibility_sync_all_face_sets_to_vertices(ob); BKE_pbvh_update_vertex_data(ss->pbvh, PBVH_UpdateVisibility); if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES) { BKE_mesh_flush_hidden_from_verts(ob->data); } DEG_id_tag_update(&ob->id, ID_RECALC_SHADING); if (!BKE_sculptsession_use_pbvh_draw(ob, v3d)) { DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); } unode->applied = true; return; } } if (lb->first != NULL) { /* Only do early object update for edits if first node needs this. * Undo steps like geometry does not need object to be updated before they run and will * ensure object is updated after the node is handled. */ const SculptUndoNode *first_unode = (const SculptUndoNode *)lb->first; if (first_unode->type != SCULPT_UNDO_GEOMETRY) { BKE_sculpt_update_object_for_edit(depsgraph, ob, false, need_mask, false); } if (sculpt_undo_bmesh_restore(C, lb->first, ob, ss)) { return; } } char *undo_modified_grids = NULL; bool use_multires_undo = false; for (unode = lb->first; unode; unode = unode->next) { if (!STREQ(unode->idname, ob->id.name)) { continue; } /* Check if undo data matches current data well enough to * continue. */ if (unode->maxvert) { if (ss->totvert != unode->maxvert) { continue; } } else if (unode->maxgrid && subdiv_ccg != NULL) { if ((subdiv_ccg->num_grids != unode->maxgrid) || (subdiv_ccg->grid_size != unode->gridsize)) { continue; } use_multires_undo = true; } switch (unode->type) { case SCULPT_UNDO_COORDS: if (sculpt_undo_restore_coords(C, depsgraph, unode)) { update = true; } break; case SCULPT_UNDO_HIDDEN: if (sculpt_undo_restore_hidden(C, unode)) { rebuild = true; update_visibility = true; } break; case SCULPT_UNDO_MASK: if (sculpt_undo_restore_mask(C, unode)) { update = true; update_mask = true; } break; case SCULPT_UNDO_FACE_SETS: break; case SCULPT_UNDO_COLOR: if (sculpt_undo_restore_color(C, unode)) { update = true; } break; case SCULPT_UNDO_GEOMETRY: need_refine_subdiv = true; sculpt_undo_geometry_restore(unode, ob); BKE_sculpt_update_object_for_edit(depsgraph, ob, false, need_mask, false); break; case SCULPT_UNDO_DYNTOPO_BEGIN: case SCULPT_UNDO_DYNTOPO_END: case SCULPT_UNDO_DYNTOPO_SYMMETRIZE: BLI_assert_msg(0, "Dynamic topology should've already been handled"); break; } } if (use_multires_undo) { for (unode = lb->first; unode; unode = unode->next) { if (!STREQ(unode->idname, ob->id.name)) { continue; } if (unode->maxgrid == 0) { continue; } if (undo_modified_grids == NULL) { undo_modified_grids = MEM_callocN(sizeof(char) * unode->maxgrid, "undo_grids"); } for (int i = 0; i < unode->totgrid; i++) { undo_modified_grids[unode->grids[i]] = 1; } } } if (subdiv_ccg != NULL && need_refine_subdiv) { sculpt_undo_refine_subdiv(depsgraph, ss, ob, subdiv_ccg->subdiv); } if (update || rebuild) { bool tag_update = false; /* We update all nodes still, should be more clever, but also * needs to work correct when exiting/entering sculpt mode and * the nodes get recreated, though in that case it could do all. */ struct PartialUpdateData data = { .rebuild = rebuild, .pbvh = ss->pbvh, .modified_grids = undo_modified_grids, }; BKE_pbvh_search_callback(ss->pbvh, NULL, NULL, update_cb_partial, &data); BKE_pbvh_update_bounds(ss->pbvh, PBVH_UpdateBB | PBVH_UpdateOriginalBB | PBVH_UpdateRedraw); if (update_mask) { BKE_pbvh_update_vertex_data(ss->pbvh, PBVH_UpdateMask); } if (update_visibility) { SCULPT_visibility_sync_all_vertex_to_face_sets(ss); BKE_pbvh_update_visibility(ss->pbvh); } if (BKE_sculpt_multires_active(scene, ob)) { if (rebuild) { multires_mark_as_modified(depsgraph, ob, MULTIRES_HIDDEN_MODIFIED); } else { multires_mark_as_modified(depsgraph, ob, MULTIRES_COORDS_MODIFIED); } } tag_update |= ID_REAL_USERS(ob->data) > 1 || !BKE_sculptsession_use_pbvh_draw(ob, v3d) || ss->shapekey_active || ss->deform_modifiers_active; if (tag_update) { Mesh *mesh = ob->data; BKE_mesh_calc_normals(mesh); BKE_sculptsession_free_deformMats(ss); } if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES && update_visibility) { Mesh *mesh = ob->data; BKE_mesh_flush_hidden_from_verts(mesh); } if (tag_update) { DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); } else { SCULPT_update_object_bounding_box(ob); } } MEM_SAFE_FREE(undo_modified_grids); } static void sculpt_undo_free_list(ListBase *lb) { SculptUndoNode *unode = lb->first; while (unode != NULL) { SculptUndoNode *unode_next = unode->next; if (unode->co) { MEM_freeN(unode->co); } if (unode->no) { MEM_freeN(unode->no); } if (unode->index) { MEM_freeN(unode->index); } if (unode->grids) { MEM_freeN(unode->grids); } if (unode->orig_co) { MEM_freeN(unode->orig_co); } if (unode->vert_hidden) { MEM_freeN(unode->vert_hidden); } if (unode->grid_hidden) { for (int i = 0; i < unode->totgrid; i++) { if (unode->grid_hidden[i]) { MEM_freeN(unode->grid_hidden[i]); } } MEM_freeN(unode->grid_hidden); } if (unode->mask) { MEM_freeN(unode->mask); } if (unode->bm_entry) { BM_log_entry_drop(unode->bm_entry); } sculpt_undo_geometry_free_data(&unode->geometry_original); sculpt_undo_geometry_free_data(&unode->geometry_modified); sculpt_undo_geometry_free_data(&unode->geometry_bmesh_enter); if (unode->face_sets) { MEM_freeN(unode->face_sets); } MEM_freeN(unode); unode = unode_next; } } /* Most likely we don't need this. */ #if 0 static bool sculpt_undo_cleanup(bContext *C, ListBase *lb) { Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = OBACT(view_layer); SculptUndoNode *unode; unode = lb->first; if (unode && !STREQ(unode->idname, ob->id.name)) { if (unode->bm_entry) { BM_log_cleanup_entry(unode->bm_entry); } return true; } return false; } #endif SculptUndoNode *SCULPT_undo_get_node(PBVHNode *node) { UndoSculpt *usculpt = sculpt_undo_get_nodes(); if (usculpt == NULL) { return NULL; } return BLI_findptr(&usculpt->nodes, node, offsetof(SculptUndoNode, node)); } SculptUndoNode *SCULPT_undo_get_first_node() { UndoSculpt *usculpt = sculpt_undo_get_nodes(); if (usculpt == NULL) { return NULL; } return usculpt->nodes.first; } static size_t sculpt_undo_alloc_and_store_hidden(PBVH *pbvh, SculptUndoNode *unode) { PBVHNode *node = unode->node; BLI_bitmap **grid_hidden = BKE_pbvh_grid_hidden(pbvh); int *grid_indices, totgrid; BKE_pbvh_node_get_grids(pbvh, node, &grid_indices, &totgrid, NULL, NULL, NULL); size_t alloc_size = sizeof(*unode->grid_hidden) * (size_t)totgrid; unode->grid_hidden = MEM_callocN(alloc_size, "unode->grid_hidden"); for (int i = 0; i < totgrid; i++) { if (grid_hidden[grid_indices[i]]) { unode->grid_hidden[i] = MEM_dupallocN(grid_hidden[grid_indices[i]]); alloc_size += MEM_allocN_len(unode->grid_hidden[i]); } else { unode->grid_hidden[i] = NULL; } } return alloc_size; } /* Allocate node and initialize its default fields specific for the given undo type. * Will also add the node to the list in the undo step. */ static SculptUndoNode *sculpt_undo_alloc_node_type(Object *object, SculptUndoType type) { const size_t alloc_size = sizeof(SculptUndoNode); SculptUndoNode *unode = MEM_callocN(alloc_size, "SculptUndoNode"); BLI_strncpy(unode->idname, object->id.name, sizeof(unode->idname)); unode->type = type; UndoSculpt *usculpt = sculpt_undo_get_nodes(); BLI_addtail(&usculpt->nodes, unode); usculpt->undo_size += alloc_size; return unode; } /* Will return first existing undo node of the given type. * If such node does not exist will allocate node of this type, register it in the undo step and * return it. */ static SculptUndoNode *sculpt_undo_find_or_alloc_node_type(Object *object, SculptUndoType type) { UndoSculpt *usculpt = sculpt_undo_get_nodes(); LISTBASE_FOREACH (SculptUndoNode *, unode, &usculpt->nodes) { if (unode->type == type) { return unode; } } return sculpt_undo_alloc_node_type(object, type); } static SculptUndoNode *sculpt_undo_alloc_node(Object *ob, PBVHNode *node, SculptUndoType type) { UndoSculpt *usculpt = sculpt_undo_get_nodes(); SculptSession *ss = ob->sculpt; int totvert = 0; int allvert = 0; int totgrid = 0; int maxgrid = 0; int gridsize = 0; int *grids = NULL; SculptUndoNode *unode = sculpt_undo_alloc_node_type(ob, type); unode->node = node; if (node) { BKE_pbvh_node_num_verts(ss->pbvh, node, &totvert, &allvert); BKE_pbvh_node_get_grids(ss->pbvh, node, &grids, &totgrid, &maxgrid, &gridsize, NULL); unode->totvert = totvert; } switch (type) { case SCULPT_UNDO_COORDS: { size_t alloc_size = sizeof(*unode->co) * (size_t)allvert; unode->co = MEM_callocN(alloc_size, "SculptUndoNode.co"); usculpt->undo_size += alloc_size; /* FIXME: Should explain why this is allocated here, to be freed in * `SCULPT_undo_push_end_ex()`? */ alloc_size = sizeof(*unode->no) * (size_t)allvert; unode->no = MEM_callocN(alloc_size, "SculptUndoNode.no"); usculpt->undo_size += alloc_size; break; } case SCULPT_UNDO_HIDDEN: { if (maxgrid) { usculpt->undo_size += sculpt_undo_alloc_and_store_hidden(ss->pbvh, unode); } else { unode->vert_hidden = BLI_BITMAP_NEW(allvert, "SculptUndoNode.vert_hidden"); usculpt->undo_size += BLI_BITMAP_SIZE(allvert); } break; } case SCULPT_UNDO_MASK: { const size_t alloc_size = sizeof(*unode->mask) * (size_t)allvert; unode->mask = MEM_callocN(alloc_size, "SculptUndoNode.mask"); usculpt->undo_size += alloc_size; break; } case SCULPT_UNDO_COLOR: { const size_t alloc_size = sizeof(*unode->col) * (size_t)allvert; unode->col = MEM_callocN(alloc_size, "SculptUndoNode.col"); usculpt->undo_size += alloc_size; break; } case SCULPT_UNDO_DYNTOPO_BEGIN: case SCULPT_UNDO_DYNTOPO_END: case SCULPT_UNDO_DYNTOPO_SYMMETRIZE: BLI_assert_msg(0, "Dynamic topology should've already been handled"); case SCULPT_UNDO_GEOMETRY: case SCULPT_UNDO_FACE_SETS: break; } if (maxgrid) { /* Multires. */ unode->maxgrid = maxgrid; unode->totgrid = totgrid; unode->gridsize = gridsize; const size_t alloc_size = sizeof(*unode->grids) * (size_t)totgrid; unode->grids = MEM_callocN(alloc_size, "SculptUndoNode.grids"); usculpt->undo_size += alloc_size; } else { /* Regular mesh. */ unode->maxvert = ss->totvert; const size_t alloc_size = sizeof(*unode->index) * (size_t)allvert; unode->index = MEM_callocN(alloc_size, "SculptUndoNode.index"); usculpt->undo_size += alloc_size; } if (ss->deform_modifiers_active) { const size_t alloc_size = sizeof(*unode->orig_co) * (size_t)allvert; unode->orig_co = MEM_callocN(alloc_size, "undoSculpt orig_cos"); usculpt->undo_size += alloc_size; } return unode; } static void sculpt_undo_store_coords(Object *ob, SculptUndoNode *unode) { SculptSession *ss = ob->sculpt; PBVHVertexIter vd; BKE_pbvh_vertex_iter_begin (ss->pbvh, unode->node, vd, PBVH_ITER_ALL) { copy_v3_v3(unode->co[vd.i], vd.co); if (vd.no) { copy_v3_v3(unode->no[vd.i], vd.no); } else { copy_v3_v3(unode->no[vd.i], vd.fno); } if (ss->deform_modifiers_active) { copy_v3_v3(unode->orig_co[vd.i], ss->orig_cos[unode->index[vd.i]]); } } BKE_pbvh_vertex_iter_end; } static void sculpt_undo_store_hidden(Object *ob, SculptUndoNode *unode) { PBVH *pbvh = ob->sculpt->pbvh; PBVHNode *node = unode->node; if (unode->grids) { /* Already stored during allocation. */ } else { MVert *mvert; const int *vert_indices; int allvert; BKE_pbvh_node_num_verts(pbvh, node, NULL, &allvert); BKE_pbvh_node_get_verts(pbvh, node, &vert_indices, &mvert); for (int i = 0; i < allvert; i++) { BLI_BITMAP_SET(unode->vert_hidden, i, mvert[vert_indices[i]].flag & ME_HIDE); } } } static void sculpt_undo_store_mask(Object *ob, SculptUndoNode *unode) { SculptSession *ss = ob->sculpt; PBVHVertexIter vd; BKE_pbvh_vertex_iter_begin (ss->pbvh, unode->node, vd, PBVH_ITER_ALL) { unode->mask[vd.i] = *vd.mask; } BKE_pbvh_vertex_iter_end; } static void sculpt_undo_store_color(Object *ob, SculptUndoNode *unode) { SculptSession *ss = ob->sculpt; PBVHVertexIter vd; BKE_pbvh_vertex_iter_begin (ss->pbvh, unode->node, vd, PBVH_ITER_ALL) { copy_v4_v4(unode->col[vd.i], vd.col); } BKE_pbvh_vertex_iter_end; } static SculptUndoNodeGeometry *sculpt_undo_geometry_get(SculptUndoNode *unode) { if (!unode->geometry_original.is_initialized) { return &unode->geometry_original; } BLI_assert(!unode->geometry_modified.is_initialized); return &unode->geometry_modified; } static SculptUndoNode *sculpt_undo_geometry_push(Object *object, SculptUndoType type) { SculptUndoNode *unode = sculpt_undo_find_or_alloc_node_type(object, type); unode->applied = false; unode->geometry_clear_pbvh = true; SculptUndoNodeGeometry *geometry = sculpt_undo_geometry_get(unode); sculpt_undo_geometry_store_data(geometry, object); return unode; } static SculptUndoNode *sculpt_undo_face_sets_push(Object *ob, SculptUndoType type) { UndoSculpt *usculpt = sculpt_undo_get_nodes(); SculptUndoNode *unode = MEM_callocN(sizeof(*unode), __func__); BLI_strncpy(unode->idname, ob->id.name, sizeof(unode->idname)); unode->type = type; unode->applied = true; Mesh *me = BKE_object_get_original_mesh(ob); unode->face_sets = MEM_callocN(me->totpoly * sizeof(int), "sculpt face sets"); int *face_sets = CustomData_get_layer(&me->pdata, CD_SCULPT_FACE_SETS); for (int i = 0; i < me->totpoly; i++) { unode->face_sets[i] = face_sets[i]; } BLI_addtail(&usculpt->nodes, unode); return unode; } static SculptUndoNode *sculpt_undo_bmesh_push(Object *ob, PBVHNode *node, SculptUndoType type) { UndoSculpt *usculpt = sculpt_undo_get_nodes(); SculptSession *ss = ob->sculpt; PBVHVertexIter vd; SculptUndoNode *unode = usculpt->nodes.first; if (unode == NULL) { unode = MEM_callocN(sizeof(*unode), __func__); BLI_strncpy(unode->idname, ob->id.name, sizeof(unode->idname)); unode->type = type; unode->applied = true; if (type == SCULPT_UNDO_DYNTOPO_END) { unode->bm_entry = BM_log_entry_add(ss->bm_log); BM_log_before_all_removed(ss->bm, ss->bm_log); } else if (type == SCULPT_UNDO_DYNTOPO_BEGIN) { /* Store a copy of the mesh's current vertices, loops, and * polys. A full copy like this is needed because entering * dynamic-topology immediately does topological edits * (converting polys to triangles) that the BMLog can't * fully restore from. */ SculptUndoNodeGeometry *geometry = &unode->geometry_bmesh_enter; sculpt_undo_geometry_store_data(geometry, ob); unode->bm_entry = BM_log_entry_add(ss->bm_log); BM_log_all_added(ss->bm, ss->bm_log); } else { unode->bm_entry = BM_log_entry_add(ss->bm_log); } BLI_addtail(&usculpt->nodes, unode); } if (node) { switch (type) { case SCULPT_UNDO_COORDS: case SCULPT_UNDO_MASK: /* Before any vertex values get modified, ensure their * original positions are logged. */ BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_ALL) { BM_log_vert_before_modified(ss->bm_log, vd.bm_vert, vd.cd_vert_mask_offset); } BKE_pbvh_vertex_iter_end; break; case SCULPT_UNDO_HIDDEN: { GSetIterator gs_iter; GSet *faces = BKE_pbvh_bmesh_node_faces(node); BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_ALL) { BM_log_vert_before_modified(ss->bm_log, vd.bm_vert, vd.cd_vert_mask_offset); } BKE_pbvh_vertex_iter_end; GSET_ITER (gs_iter, faces) { BMFace *f = BLI_gsetIterator_getKey(&gs_iter); BM_log_face_modified(ss->bm_log, f); } break; } case SCULPT_UNDO_DYNTOPO_BEGIN: case SCULPT_UNDO_DYNTOPO_END: case SCULPT_UNDO_DYNTOPO_SYMMETRIZE: case SCULPT_UNDO_GEOMETRY: case SCULPT_UNDO_FACE_SETS: case SCULPT_UNDO_COLOR: break; } } return unode; } SculptUndoNode *SCULPT_undo_push_node(Object *ob, PBVHNode *node, SculptUndoType type) { SculptSession *ss = ob->sculpt; SculptUndoNode *unode; /* List is manipulated by multiple threads, so we lock. */ BLI_thread_lock(LOCK_CUSTOM1); ss->needs_flush_to_id = 1; if (ss->bm || ELEM(type, SCULPT_UNDO_DYNTOPO_BEGIN, SCULPT_UNDO_DYNTOPO_END)) { /* Dynamic topology stores only one undo node per stroke, * regardless of the number of PBVH nodes modified. */ unode = sculpt_undo_bmesh_push(ob, node, type); BLI_thread_unlock(LOCK_CUSTOM1); return unode; } if (type == SCULPT_UNDO_GEOMETRY) { unode = sculpt_undo_geometry_push(ob, type); BLI_thread_unlock(LOCK_CUSTOM1); return unode; } if (type == SCULPT_UNDO_FACE_SETS) { unode = sculpt_undo_face_sets_push(ob, type); BLI_thread_unlock(LOCK_CUSTOM1); return unode; } if ((unode = SCULPT_undo_get_node(node))) { BLI_thread_unlock(LOCK_CUSTOM1); return unode; } unode = sculpt_undo_alloc_node(ob, node, type); /* NOTE: If this ever becomes a bottleneck, make a lock inside of the node. * so we release global lock sooner, but keep data locked for until it is * fully initialized. */ if (unode->grids) { int totgrid, *grids; BKE_pbvh_node_get_grids(ss->pbvh, node, &grids, &totgrid, NULL, NULL, NULL); memcpy(unode->grids, grids, sizeof(int) * totgrid); } else { const int *vert_indices; int allvert; BKE_pbvh_node_num_verts(ss->pbvh, node, NULL, &allvert); BKE_pbvh_node_get_verts(ss->pbvh, node, &vert_indices, NULL); memcpy(unode->index, vert_indices, sizeof(int) * unode->totvert); } switch (type) { case SCULPT_UNDO_COORDS: sculpt_undo_store_coords(ob, unode); break; case SCULPT_UNDO_HIDDEN: sculpt_undo_store_hidden(ob, unode); break; case SCULPT_UNDO_MASK: sculpt_undo_store_mask(ob, unode); break; case SCULPT_UNDO_COLOR: sculpt_undo_store_color(ob, unode); break; case SCULPT_UNDO_DYNTOPO_BEGIN: case SCULPT_UNDO_DYNTOPO_END: case SCULPT_UNDO_DYNTOPO_SYMMETRIZE: BLI_assert_msg(0, "Dynamic topology should've already been handled"); case SCULPT_UNDO_GEOMETRY: case SCULPT_UNDO_FACE_SETS: break; } /* Store sculpt pivot. */ copy_v3_v3(unode->pivot_pos, ss->pivot_pos); copy_v3_v3(unode->pivot_rot, ss->pivot_rot); /* Store active shape key. */ if (ss->shapekey_active) { BLI_strncpy(unode->shapeName, ss->shapekey_active->name, sizeof(ss->shapekey_active->name)); } else { unode->shapeName[0] = '\0'; } BLI_thread_unlock(LOCK_CUSTOM1); return unode; } void SCULPT_undo_push_begin(Object *ob, const char *name) { UndoStack *ustack = ED_undo_stack_get(); if (ob != NULL) { /* If possible, we need to tag the object and its geometry data as 'changed in the future' in * the previous undo step if it's a memfile one. */ ED_undosys_stack_memfile_id_changed_tag(ustack, &ob->id); ED_undosys_stack_memfile_id_changed_tag(ustack, ob->data); } /* Special case, we never read from this. */ bContext *C = NULL; BKE_undosys_step_push_init_with_type(ustack, C, name, BKE_UNDOSYS_TYPE_SCULPT); } void SCULPT_undo_push_end(void) { SCULPT_undo_push_end_ex(false); } void SCULPT_undo_push_end_ex(const bool use_nested_undo) { UndoSculpt *usculpt = sculpt_undo_get_nodes(); SculptUndoNode *unode; /* We don't need normals in the undo stack. */ for (unode = usculpt->nodes.first; unode; unode = unode->next) { if (unode->no) { usculpt->undo_size -= MEM_allocN_len(unode->no); MEM_freeN(unode->no); unode->no = NULL; } } /* We could remove this and enforce all callers run in an operator using 'OPTYPE_UNDO'. */ wmWindowManager *wm = G_MAIN->wm.first; if (wm->op_undo_depth == 0 || use_nested_undo) { UndoStack *ustack = ED_undo_stack_get(); BKE_undosys_step_push(ustack, NULL, NULL); if (wm->op_undo_depth == 0) { BKE_undosys_stack_limit_steps_and_memory_defaults(ustack); } WM_file_tag_modified(); } } /* -------------------------------------------------------------------- */ /** \name Implements ED Undo System * \{ */ typedef struct SculptUndoStep { UndoStep step; /* NOTE: will split out into list for multi-object-sculpt-mode. */ UndoSculpt data; } SculptUndoStep; static void sculpt_undosys_step_encode_init(struct bContext *UNUSED(C), UndoStep *us_p) { SculptUndoStep *us = (SculptUndoStep *)us_p; /* Dummy, memory is cleared anyway. */ BLI_listbase_clear(&us->data.nodes); } static bool sculpt_undosys_step_encode(struct bContext *UNUSED(C), struct Main *bmain, UndoStep *us_p) { /* Dummy, encoding is done along the way by adding tiles * to the current 'SculptUndoStep' added by encode_init. */ SculptUndoStep *us = (SculptUndoStep *)us_p; us->step.data_size = us->data.undo_size; SculptUndoNode *unode = us->data.nodes.last; if (unode && unode->type == SCULPT_UNDO_DYNTOPO_END) { us->step.use_memfile_step = true; } us->step.is_applied = true; if (!BLI_listbase_is_empty(&us->data.nodes)) { bmain->is_memfile_undo_flush_needed = true; } return true; } static void sculpt_undosys_step_decode_undo_impl(struct bContext *C, Depsgraph *depsgraph, SculptUndoStep *us) { BLI_assert(us->step.is_applied == true); sculpt_undo_restore_list(C, depsgraph, &us->data.nodes); us->step.is_applied = false; } static void sculpt_undosys_step_decode_redo_impl(struct bContext *C, Depsgraph *depsgraph, SculptUndoStep *us) { BLI_assert(us->step.is_applied == false); sculpt_undo_restore_list(C, depsgraph, &us->data.nodes); us->step.is_applied = true; } static void sculpt_undosys_step_decode_undo(struct bContext *C, Depsgraph *depsgraph, SculptUndoStep *us, const bool is_final) { /* Walk forward over any applied steps of same type, * then walk back in the next loop, un-applying them. */ SculptUndoStep *us_iter = us; while (us_iter->step.next && (us_iter->step.next->type == us_iter->step.type)) { if (us_iter->step.next->is_applied == false) { break; } us_iter = (SculptUndoStep *)us_iter->step.next; } while ((us_iter != us) || (!is_final && us_iter == us)) { BLI_assert(us_iter->step.type == us->step.type); /* Previous loop ensures this. */ sculpt_undosys_step_decode_undo_impl(C, depsgraph, us_iter); if (us_iter == us) { break; } us_iter = (SculptUndoStep *)us_iter->step.prev; } } static void sculpt_undosys_step_decode_redo(struct bContext *C, Depsgraph *depsgraph, SculptUndoStep *us) { SculptUndoStep *us_iter = us; while (us_iter->step.prev && (us_iter->step.prev->type == us_iter->step.type)) { if (us_iter->step.prev->is_applied == true) { break; } us_iter = (SculptUndoStep *)us_iter->step.prev; } while (us_iter && (us_iter->step.is_applied == false)) { sculpt_undosys_step_decode_redo_impl(C, depsgraph, us_iter); if (us_iter == us) { break; } us_iter = (SculptUndoStep *)us_iter->step.next; } } static void sculpt_undosys_step_decode( struct bContext *C, struct Main *bmain, UndoStep *us_p, const eUndoStepDir dir, bool is_final) { /* NOTE: behavior for undo/redo closely matches image undo. */ BLI_assert(dir != STEP_INVALID); Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); /* Ensure sculpt mode. */ { Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = OBACT(view_layer); if (ob && (ob->type == OB_MESH)) { if (ob->mode & OB_MODE_SCULPT) { /* Pass. */ } else { ED_object_mode_generic_exit(bmain, depsgraph, scene, ob); /* Sculpt needs evaluated state. * NOTE: needs to be done here, as #ED_object_mode_generic_exit will usually invalidate * (some) evaluated data. */ BKE_scene_graph_evaluated_ensure(depsgraph, bmain); Mesh *me = ob->data; /* Don't add sculpt topology undo steps when reading back undo state. * The undo steps must enter/exit for us. */ me->flag &= ~ME_SCULPT_DYNAMIC_TOPOLOGY; ED_object_sculptmode_enter_ex(bmain, depsgraph, scene, ob, true, NULL); } if (ob->sculpt) { ob->sculpt->needs_flush_to_id = 1; } bmain->is_memfile_undo_flush_needed = true; } else { BLI_assert(0); return; } } SculptUndoStep *us = (SculptUndoStep *)us_p; if (dir == STEP_UNDO) { sculpt_undosys_step_decode_undo(C, depsgraph, us, is_final); } else if (dir == STEP_REDO) { sculpt_undosys_step_decode_redo(C, depsgraph, us); } } static void sculpt_undosys_step_free(UndoStep *us_p) { SculptUndoStep *us = (SculptUndoStep *)us_p; sculpt_undo_free_list(&us->data.nodes); } void ED_sculpt_undo_geometry_begin(struct Object *ob, const char *name) { SCULPT_undo_push_begin(ob, name); SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_GEOMETRY); } void ED_sculpt_undo_geometry_end(struct Object *ob) { SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_GEOMETRY); SCULPT_undo_push_end(); } void ED_sculpt_undosys_type(UndoType *ut) { ut->name = "Sculpt"; ut->poll = NULL; /* No poll from context for now. */ ut->step_encode_init = sculpt_undosys_step_encode_init; ut->step_encode = sculpt_undosys_step_encode; ut->step_decode = sculpt_undosys_step_decode; ut->step_free = sculpt_undosys_step_free; ut->flags = UNDOTYPE_FLAG_DECODE_ACTIVE_STEP; ut->step_size = sizeof(SculptUndoStep); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Utilities * \{ */ static UndoSculpt *sculpt_undosys_step_get_nodes(UndoStep *us_p) { SculptUndoStep *us = (SculptUndoStep *)us_p; return &us->data; } static UndoSculpt *sculpt_undo_get_nodes(void) { UndoStack *ustack = ED_undo_stack_get(); UndoStep *us = BKE_undosys_stack_init_or_active_with_type(ustack, BKE_UNDOSYS_TYPE_SCULPT); return sculpt_undosys_step_get_nodes(us); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Undo for changes happening on a base mesh for multires sculpting. * * Use this for multires operators which changes base mesh and which are to be * possible. Example of such operators is Apply Base. * * Usage: * * static int operator_exec((bContext *C, wmOperator *op) { * * ED_sculpt_undo_push_mixed_begin(C, op->type->name); * // Modify base mesh. * ED_sculpt_undo_push_mixed_end(C, op->type->name); * * return OPERATOR_FINISHED; * } * * If object is not in sculpt mode or sculpt does not happen on multires then * regular ED_undo_push() is used. * * * \{ */ static bool sculpt_undo_use_multires_mesh(bContext *C) { if (BKE_paintmode_get_active_from_context(C) != PAINT_MODE_SCULPT) { return false; } Object *object = CTX_data_active_object(C); SculptSession *sculpt_session = object->sculpt; return sculpt_session->multires.active; } static void sculpt_undo_push_all_grids(Object *object) { SculptSession *ss = object->sculpt; /* It is possible that undo push is done from an object state where there is no PBVH. This * happens, for example, when an operation which tagged for geometry update was performed prior * to the current operation without making any stroke in between. * * Skip pushing nodes based on the following logic: on redo SCULPT_UNDO_COORDS will ensure * PBVH for the new base geometry, which will have same coordinates as if we create PBVH here. */ if (ss->pbvh == NULL) { return; } PBVHNode **nodes; int totnodes; BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnodes); for (int i = 0; i < totnodes; i++) { SculptUndoNode *unode = SCULPT_undo_push_node(object, nodes[i], SCULPT_UNDO_COORDS); unode->node = NULL; } MEM_SAFE_FREE(nodes); } void ED_sculpt_undo_push_multires_mesh_begin(bContext *C, const char *str) { if (!sculpt_undo_use_multires_mesh(C)) { return; } Object *object = CTX_data_active_object(C); SCULPT_undo_push_begin(object, str); SculptUndoNode *geometry_unode = SCULPT_undo_push_node(object, NULL, SCULPT_UNDO_GEOMETRY); geometry_unode->geometry_clear_pbvh = false; sculpt_undo_push_all_grids(object); } void ED_sculpt_undo_push_multires_mesh_end(bContext *C, const char *str) { if (!sculpt_undo_use_multires_mesh(C)) { ED_undo_push(C, str); return; } Object *object = CTX_data_active_object(C); SculptUndoNode *geometry_unode = SCULPT_undo_push_node(object, NULL, SCULPT_UNDO_GEOMETRY); geometry_unode->geometry_clear_pbvh = false; SCULPT_undo_push_end(); } /** \} */