/** * $Id: editaction.c 17746 2008-12-08 11:19:44Z aligorith $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation * * Contributor(s): Joshua Leung * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include #include #ifdef HAVE_CONFIG_H #include #endif #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "DNA_anim_types.h" #include "DNA_action_types.h" #include "DNA_armature_types.h" #include "DNA_camera_types.h" #include "DNA_curve_types.h" #include "DNA_object_types.h" #include "DNA_screen_types.h" #include "DNA_scene_types.h" #include "DNA_space_types.h" #include "DNA_constraint_types.h" #include "DNA_key_types.h" #include "DNA_lamp_types.h" #include "DNA_material_types.h" #include "DNA_userdef_types.h" #include "DNA_gpencil_types.h" #include "DNA_windowmanager_types.h" #include "DNA_world_types.h" #include "RNA_access.h" #include "RNA_define.h" #include "BKE_action.h" #include "BKE_depsgraph.h" #include "BKE_fcurve.h" #include "BKE_key.h" #include "BKE_material.h" #include "BKE_nla.h" #include "BKE_object.h" #include "BKE_context.h" #include "BKE_utildefines.h" #include "UI_view2d.h" #include "ED_anim_api.h" #include "ED_keyframing.h" #include "ED_keyframes_draw.h" #include "ED_keyframes_edit.h" #include "ED_markers.h" #include "ED_screen.h" #include "ED_space_api.h" #include "WM_api.h" #include "WM_types.h" #include "action_intern.h" /* ************************************************************************** */ /* KEYFRAMES STUFF */ /* ******************** Deselect All Operator ***************************** */ /* This operator works in one of three ways: * 1) (de)select all (AKEY) - test if select all or deselect all * 2) invert all (CTRL-IKEY) - invert selection of all keyframes * 3) (de)select all - no testing is done; only for use internal tools as normal function... */ /* Deselects keyframes in the action editor * - This is called by the deselect all operator, as well as other ones! * * - test: check if select or deselect all * - sel: how to select keyframes * 0 = deselect * 1 = select * 2 = invert */ static void deselect_action_keys (bAnimContext *ac, short test, short sel) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; BeztEditData bed; BeztEditFunc test_cb, sel_cb; /* determine type-based settings */ if (ac->datatype == ANIMCONT_GPENCIL) filter= (ANIMFILTER_VISIBLE); else filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVESONLY); /* filter data */ ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* init BezTriple looping data */ memset(&bed, 0, sizeof(BeztEditData)); test_cb= ANIM_editkeyframes_ok(BEZT_OK_SELECTED); /* See if we should be selecting or deselecting */ if (test) { for (ale= anim_data.first; ale; ale= ale->next) { if (ale->type == ANIMTYPE_GPLAYER) { //if (is_gplayer_frame_selected(ale->data)) { // sel= 0; // break; //} } else { if (ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, NULL, test_cb, NULL)) { sel= SELECT_SUBTRACT; break; } } } } /* convert sel to selectmode, and use that to get editor */ sel_cb= ANIM_editkeyframes_select(sel); /* Now set the flags */ for (ale= anim_data.first; ale; ale= ale->next) { //if (ale->type == ACTTYPE_GPLAYER) // set_gplayer_frame_selection(ale->data, sel); //else ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, NULL, sel_cb, NULL); } /* Cleanup */ BLI_freelistN(&anim_data); } /* ------------------- */ static int actkeys_deselectall_exec(bContext *C, wmOperator *op) { bAnimContext ac; /* get editor data */ if (ANIM_animdata_get_context(C, &ac) == 0) return OPERATOR_CANCELLED; /* 'standard' behaviour - check if selected, then apply relevant selection */ if (RNA_boolean_get(op->ptr, "invert")) deselect_action_keys(&ac, 0, SELECT_INVERT); else deselect_action_keys(&ac, 1, SELECT_ADD); /* set notifier that things have changed */ ANIM_animdata_send_notifiers(C, &ac, ANIM_CHANGED_BOTH); return OPERATOR_FINISHED; } void ACT_OT_select_all_toggle (wmOperatorType *ot) { /* identifiers */ ot->name= "Select All"; ot->idname= "ACT_OT_select_all_toggle"; /* api callbacks */ ot->exec= actkeys_deselectall_exec; ot->poll= ED_operator_action_active; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* props */ RNA_def_boolean(ot->srna, "invert", 0, "Invert", ""); } /* ******************** Border Select Operator **************************** */ /* This operator currently works in one of three ways: * -> BKEY - 1) all keyframes within region are selected (ACTKEYS_BORDERSEL_ALLKEYS) * -> ALT-BKEY - depending on which axis of the region was larger... * -> 2) x-axis, so select all frames within frame range (ACTKEYS_BORDERSEL_FRAMERANGE) * -> 3) y-axis, so select all frames within channels that region included (ACTKEYS_BORDERSEL_CHANNELS) */ /* defines for borderselect mode */ enum { ACTKEYS_BORDERSEL_ALLKEYS = 0, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_CHANNELS, } eActKeys_BorderSelect_Mode; static void borderselect_action (bAnimContext *ac, rcti rect, short mode, short selectmode) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; BeztEditData bed; BeztEditFunc ok_cb, select_cb; View2D *v2d= &ac->ar->v2d; rctf rectf; float ymin=0, ymax=(float)(-ACHANNEL_HEIGHT); /* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */ UI_view2d_region_to_view(v2d, rect.xmin, rect.ymin+2, &rectf.xmin, &rectf.ymin); UI_view2d_region_to_view(v2d, rect.xmax, rect.ymax-2, &rectf.xmax, &rectf.ymax); /* filter data */ filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CHANNELS); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* get beztriple editing/validation funcs */ select_cb= ANIM_editkeyframes_select(selectmode); if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS)) ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE); else ok_cb= NULL; /* init editing data */ memset(&bed, 0, sizeof(BeztEditData)); /* loop over data, doing border select */ for (ale= anim_data.first; ale; ale= ale->next) { AnimData *adt= ANIM_nla_mapping_get(ac, ale); /* get new vertical minimum extent of channel */ ymin= ymax - ACHANNEL_STEP; /* set horizontal range (if applicable) */ if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS)) { /* if channel is mapped in NLA, apply correction */ if (adt) { bed.f1= BKE_nla_tweakedit_remap(adt, rectf.xmin, 0); bed.f2= BKE_nla_tweakedit_remap(adt, rectf.xmax, 0); } else { bed.f1= rectf.xmin; bed.f2= rectf.xmax; } } /* perform vertical suitability check (if applicable) */ if ( (mode == ACTKEYS_BORDERSEL_FRAMERANGE) || !((ymax < rectf.ymin) || (ymin > rectf.ymax)) ) { /* loop over data selecting */ if (ale->key_data) { if (ale->datatype == ALE_FCURVE) ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL); } else if (ale->type == ANIMTYPE_GROUP) { bActionGroup *agrp= ale->data; FCurve *fcu; for (fcu= agrp->channels.first; fcu && fcu->grp==agrp; fcu= fcu->next) ANIM_fcurve_keys_bezier_loop(&bed, fcu, ok_cb, select_cb, NULL); } //else if (ale->type == ANIMTYPE_GPLAYER) { // borderselect_gplayer_frames(ale->data, rectf.xmin, rectf.xmax, selectmode); //} } /* set minimum extent to be the maximum of the next channel */ ymax=ymin; } /* cleanup */ BLI_freelistN(&anim_data); } /* ------------------- */ static int actkeys_borderselect_exec(bContext *C, wmOperator *op) { bAnimContext ac; rcti rect; short mode=0, selectmode=0; int event; /* get editor data */ if (ANIM_animdata_get_context(C, &ac) == 0) return OPERATOR_CANCELLED; /* get settings from operator */ rect.xmin= RNA_int_get(op->ptr, "xmin"); rect.ymin= RNA_int_get(op->ptr, "ymin"); rect.xmax= RNA_int_get(op->ptr, "xmax"); rect.ymax= RNA_int_get(op->ptr, "ymax"); event= RNA_int_get(op->ptr, "event_type"); if (event == LEFTMOUSE) // FIXME... hardcoded selectmode = SELECT_ADD; else selectmode = SELECT_SUBTRACT; /* selection 'mode' depends on whether borderselect region only matters on one axis */ if (RNA_boolean_get(op->ptr, "axis_range")) { /* mode depends on which axis of the range is larger to determine which axis to use * - checking this in region-space is fine, as it's fundamentally still going to be a different rect size * - the frame-range select option is favoured over the channel one (x over y), as frame-range one is often * used for tweaking timing when "blocking", while channels is not that useful... */ if ((rect.xmax - rect.xmin) >= (rect.ymax - rect.ymin)) mode= ACTKEYS_BORDERSEL_FRAMERANGE; else mode= ACTKEYS_BORDERSEL_CHANNELS; } else mode= ACTKEYS_BORDERSEL_ALLKEYS; /* apply borderselect action */ borderselect_action(&ac, rect, mode, selectmode); return OPERATOR_FINISHED; } void ACT_OT_select_border(wmOperatorType *ot) { /* identifiers */ ot->name= "Border Select"; ot->idname= "ACT_OT_select_border"; /* api callbacks */ ot->invoke= WM_border_select_invoke; ot->exec= actkeys_borderselect_exec; ot->modal= WM_border_select_modal; ot->poll= ED_operator_action_active; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* rna */ RNA_def_int(ot->srna, "event_type", 0, INT_MIN, INT_MAX, "Event Type", "", INT_MIN, INT_MAX); RNA_def_int(ot->srna, "xmin", 0, INT_MIN, INT_MAX, "X Min", "", INT_MIN, INT_MAX); RNA_def_int(ot->srna, "xmax", 0, INT_MIN, INT_MAX, "X Max", "", INT_MIN, INT_MAX); RNA_def_int(ot->srna, "ymin", 0, INT_MIN, INT_MAX, "Y Min", "", INT_MIN, INT_MAX); RNA_def_int(ot->srna, "ymax", 0, INT_MIN, INT_MAX, "Y Max", "", INT_MIN, INT_MAX); RNA_def_boolean(ot->srna, "axis_range", 0, "Axis Range", ""); } /* ******************** Column Select Operator **************************** */ /* This operator works in one of four ways: * - 1) select all keyframes in the same frame as a selected one (KKEY) * - 2) select all keyframes in the same frame as the current frame marker (CTRL-KKEY) * - 3) select all keyframes in the same frame as a selected markers (SHIFT-KKEY) * - 4) select all keyframes that occur between selected markers (ALT-KKEY) */ /* defines for column-select mode */ static EnumPropertyItem prop_column_select_types[] = { {ACTKEYS_COLUMNSEL_KEYS, "KEYS", 0, "On Selected Keyframes", ""}, {ACTKEYS_COLUMNSEL_CFRA, "CFRA", 0, "On Current Frame", ""}, {ACTKEYS_COLUMNSEL_MARKERS_COLUMN, "MARKERS_COLUMN", 0, "On Selected Markers", ""}, {ACTKEYS_COLUMNSEL_MARKERS_BETWEEN, "MARKERS_BETWEEN", 0, "Between Min/Max Selected Markers", ""}, {0, NULL, 0, NULL, NULL} }; /* ------------------- */ /* Selects all visible keyframes between the specified markers */ static void markers_selectkeys_between (bAnimContext *ac) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; BeztEditFunc ok_cb, select_cb; BeztEditData bed; float min, max; /* get extreme markers */ ED_markers_get_minmax(ac->markers, 1, &min, &max); min -= 0.5f; max += 0.5f; /* get editing funcs + data */ ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE); select_cb= ANIM_editkeyframes_select(SELECT_ADD); memset(&bed, 0, sizeof(BeztEditData)); bed.f1= min; bed.f2= max; /* filter data */ filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVESONLY); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* select keys in-between */ for (ale= anim_data.first; ale; ale= ale->next) { AnimData *adt= ANIM_nla_mapping_get(ac, ale); if (adt) { ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1); ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL); ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1); } else { ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL); } } /* Cleanup */ BLI_freelistN(&anim_data); } /* Selects all visible keyframes in the same frames as the specified elements */ static void columnselect_action_keys (bAnimContext *ac, short mode) { ListBase anim_data= {NULL, NULL}; bAnimListElem *ale; int filter; Scene *scene= ac->scene; CfraElem *ce; BeztEditFunc select_cb, ok_cb; BeztEditData bed; /* initialise keyframe editing data */ memset(&bed, 0, sizeof(BeztEditData)); /* build list of columns */ switch (mode) { case ACTKEYS_COLUMNSEL_KEYS: /* list of selected keys */ if (ac->datatype == ANIMCONT_GPENCIL) { filter= (ANIMFILTER_VISIBLE); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); //for (ale= anim_data.first; ale; ale= ale->next) // gplayer_make_cfra_list(ale->data, &elems, 1); } else { filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVESONLY); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); for (ale= anim_data.first; ale; ale= ale->next) ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, NULL, bezt_to_cfraelem, NULL); } BLI_freelistN(&anim_data); break; case ACTKEYS_COLUMNSEL_CFRA: /* current frame */ /* make a single CfraElem for storing this */ ce= MEM_callocN(sizeof(CfraElem), "cfraElem"); BLI_addtail(&bed.list, ce); ce->cfra= (float)CFRA; break; case ACTKEYS_COLUMNSEL_MARKERS_COLUMN: /* list of selected markers */ ED_markers_make_cfra_list(ac->markers, &bed.list, 1); break; default: /* invalid option */ return; } /* set up BezTriple edit callbacks */ select_cb= ANIM_editkeyframes_select(SELECT_ADD); ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAME); /* loop through all of the keys and select additional keyframes * based on the keys found to be selected above */ if (ac->datatype == ANIMCONT_GPENCIL) filter= (ANIMFILTER_VISIBLE); else filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVESONLY); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); for (ale= anim_data.first; ale; ale= ale->next) { AnimData *adt= ANIM_nla_mapping_get(ac, ale); /* loop over cfraelems (stored in the BeztEditData->list) * - we need to do this here, as we can apply fewer NLA-mapping conversions */ for (ce= bed.list.first; ce; ce= ce->next) { /* set frame for validation callback to refer to */ if (adt) bed.f1= BKE_nla_tweakedit_remap(adt, ce->cfra, 0); else bed.f1= ce->cfra; /* select elements with frame number matching cfraelem */ ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL); #if 0 // XXX reenable when Grease Pencil stuff is back if (ale->type == ANIMTYPE_GPLAYER) { bGPDlayer *gpl= (bGPDlayer *)ale->data; bGPDframe *gpf; for (gpf= gpl->frames.first; gpf; gpf= gpf->next) { if (ecfra == gpf->framenum) gpf->flag |= GP_FRAME_SELECT; } } //else... #endif // XXX reenable when Grease Pencil stuff is back } } /* free elements */ BLI_freelistN(&bed.list); BLI_freelistN(&anim_data); } /* ------------------- */ static int actkeys_columnselect_exec(bContext *C, wmOperator *op) { bAnimContext ac; short mode; /* get editor data */ if (ANIM_animdata_get_context(C, &ac) == 0) return OPERATOR_CANCELLED; /* action to take depends on the mode */ mode= RNA_enum_get(op->ptr, "mode"); if (mode == ACTKEYS_COLUMNSEL_MARKERS_BETWEEN) markers_selectkeys_between(&ac); else columnselect_action_keys(&ac, mode); /* set notifier that things have changed */ ANIM_animdata_send_notifiers(C, &ac, ANIM_CHANGED_KEYFRAMES_SELECT); return OPERATOR_FINISHED; } void ACT_OT_select_column (wmOperatorType *ot) { /* identifiers */ ot->name= "Select All"; ot->idname= "ACT_OT_select_column"; /* api callbacks */ ot->exec= actkeys_columnselect_exec; ot->poll= ED_operator_action_active; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* props */ RNA_def_enum(ot->srna, "mode", prop_column_select_types, 0, "Mode", ""); } /* ******************** Mouse-Click Select Operator *********************** */ /* This operator works in one of three ways: * - 1) keyframe under mouse - no special modifiers * - 2) all keyframes on the same side of current frame indicator as mouse - ALT modifier * - 3) column select all keyframes in frame under mouse - CTRL modifier * * In addition to these basic options, the SHIFT modifier can be used to toggle the * selection mode between replacing the selection (without) and inverting the selection (with). */ /* defines for left-right select tool */ static EnumPropertyItem prop_actkeys_leftright_select_types[] = { {ACTKEYS_LRSEL_TEST, "CHECK", 0, "Check if Select Left or Right", ""}, {ACTKEYS_LRSEL_NONE, "OFF", 0, "Don't select", ""}, {ACTKEYS_LRSEL_LEFT, "LEFT", 0, "Before current frame", ""}, {ACTKEYS_LRSEL_RIGHT, "RIGHT", 0, "After current frame", ""}, {0, NULL, 0, NULL, NULL} }; /* sensitivity factor for frame-selections */ #define FRAME_CLICK_THRESH 0.1f /* ------------------- */ /* option 1) select keyframe directly under mouse */ static void actkeys_mselect_single (bAnimContext *ac, bAnimListElem *ale, short select_mode, float selx) { bDopeSheet *ads= (ac->datatype == ANIMCONT_DOPESHEET) ? ac->data : NULL; int ds_filter = ((ads) ? (ads->filterflag) : (0)); BeztEditData bed; BeztEditFunc select_cb, ok_cb; /* get functions for selecting keyframes */ select_cb= ANIM_editkeyframes_select(select_mode); ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAME); memset(&bed, 0, sizeof(BeztEditData)); bed.f1= selx; /* select the nominated keyframe on the given frame */ ANIM_animchannel_keys_bezier_loop(&bed, ale, ok_cb, select_cb, NULL, ds_filter); } /* Option 2) Selects all the keyframes on either side of the current frame (depends on which side the mouse is on) */ static void actkeys_mselect_leftright (bAnimContext *ac, short leftright, short select_mode) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; BeztEditFunc ok_cb, select_cb; BeztEditData bed; Scene *scene= ac->scene; /* if select mode is replace, deselect all keyframes (and channels) first */ if (select_mode==SELECT_REPLACE) { select_mode= SELECT_ADD; /* deselect all other channels and keyframes */ ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR); deselect_action_keys(ac, 0, SELECT_SUBTRACT); } /* set callbacks and editing data */ ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE); select_cb= ANIM_editkeyframes_select(select_mode); memset(&bed, 0, sizeof(BeztEditFunc)); if (leftright == ACTKEYS_LRSEL_LEFT) { bed.f1 = -MAXFRAMEF; bed.f2 = (float)(CFRA + FRAME_CLICK_THRESH); } else { bed.f1 = (float)(CFRA - FRAME_CLICK_THRESH); bed.f2 = MAXFRAMEF; } /* filter data */ if (ac->datatype == ANIMCONT_GPENCIL) filter= (ANIMFILTER_VISIBLE); else filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVESONLY); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* select keys on the side where most data occurs */ for (ale= anim_data.first; ale; ale= ale->next) { AnimData *adt= ANIM_nla_mapping_get(ac, ale); if (adt) { ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1); ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL); ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1); } //else if (ale->type == ANIMTYPE_GPLAYER) // borderselect_gplayer_frames(ale->data, min, max, SELECT_ADD); else ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL); } /* Cleanup */ BLI_freelistN(&anim_data); } /* Option 3) Selects all visible keyframes in the same frame as the mouse click */ static void actkeys_mselect_column(bAnimContext *ac, short select_mode, float selx) { ListBase anim_data= {NULL, NULL}; bAnimListElem *ale; int filter; BeztEditFunc select_cb, ok_cb; BeztEditData bed; /* initialise keyframe editing data */ memset(&bed, 0, sizeof(BeztEditData)); /* set up BezTriple edit callbacks */ select_cb= ANIM_editkeyframes_select(select_mode); ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAME); /* loop through all of the keys and select additional keyframes * based on the keys found to be selected above */ if (ac->datatype == ANIMCONT_GPENCIL) filter= (ANIMFILTER_VISIBLE); else filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVESONLY); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); for (ale= anim_data.first; ale; ale= ale->next) { AnimData *adt= ANIM_nla_mapping_get(ac, ale); /* set frame for validation callback to refer to */ if (adt) bed.f1= BKE_nla_tweakedit_remap(adt, selx, 0); else bed.f1= selx; /* select elements with frame number matching cfra */ ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL); #if 0 // XXX reenable when Grease Pencil stuff is back if (ale->type == ANIMTYPE_GPLAYER) { bGPDlayer *gpl= (bGPDlayer *)ale->data; bGPDframe *gpf; for (gpf= gpl->frames.first; gpf; gpf= gpf->next) { if (ecfra == gpf->framenum) gpf->flag |= GP_FRAME_SELECT; } } //else... #endif // XXX reenable when Grease Pencil stuff is back } /* free elements */ BLI_freelistN(&bed.list); BLI_freelistN(&anim_data); } /* ------------------- */ static void mouse_action_keys (bAnimContext *ac, int mval[2], short select_mode, short column) { ListBase anim_data = {NULL, NULL}; ListBase anim_keys = {NULL, NULL}; bAnimListElem *ale; int filter; View2D *v2d= &ac->ar->v2d; int channel_index; short found = 0; float selx = 0.0f; float x, y; rctf rectf; /* use View2D to determine the index of the channel (i.e a row in the list) where keyframe was */ UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y); UI_view2d_listview_view_to_cell(v2d, 0, ACHANNEL_STEP, 0, (float)ACHANNEL_HEIGHT_HALF, x, y, NULL, &channel_index); /* x-range to check is +/- 7 (in screen/region-space) on either side of mouse click (size of keyframe icon) */ UI_view2d_region_to_view(v2d, mval[0]-7, mval[1], &rectf.xmin, &rectf.ymin); UI_view2d_region_to_view(v2d, mval[0]+7, mval[1], &rectf.xmax, &rectf.ymax); /* filter data */ filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CHANNELS); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* try to get channel */ ale= BLI_findlink(&anim_data, channel_index); if (ale == NULL) { /* channel not found */ printf("Error: animation channel (index = %d) not found in mouse_action_keys() \n", channel_index); BLI_freelistN(&anim_data); return; } else { /* found match - must return here... */ AnimData *adt= ANIM_nla_mapping_get(ac, ale); ActKeysInc *aki= init_aki_data(ac, ale); ActKeyColumn *ak; float xmin, xmax; /* apply NLA-scaling correction? */ if (adt) { xmin= BKE_nla_tweakedit_remap(adt, rectf.xmin, 0); xmax= BKE_nla_tweakedit_remap(adt, rectf.xmax, 0); } else { xmin= rectf.xmin; xmax= rectf.xmax; } /* make list of keyframes */ if (ale->key_data) { switch (ale->datatype) { case ALE_OB: { Object *ob= (Object *)ale->key_data; ob_to_keylist(ob, &anim_keys, NULL, aki); } break; case ALE_ACT: { bAction *act= (bAction *)ale->key_data; action_to_keylist(act, &anim_keys, NULL, aki); } break; case ALE_FCURVE: { FCurve *fcu= (FCurve *)ale->key_data; fcurve_to_keylist(fcu, &anim_keys, NULL, aki); } break; } } else if (ale->type == ANIMTYPE_GROUP) { bActionGroup *agrp= (bActionGroup *)ale->data; agroup_to_keylist(agrp, &anim_keys, NULL, aki); } else if (ale->type == ANIMTYPE_GPDATABLOCK) { /* cleanup */ // FIXME:... BLI_freelistN(&anim_data); return; } else if (ale->type == ANIMTYPE_GPLAYER) { bGPDlayer *gpl= (bGPDlayer *)ale->data; gpl_to_keylist(gpl, &anim_keys, NULL, aki); } /* loop through keyframes, finding one that was clicked on */ for (ak= anim_keys.first; ak; ak= ak->next) { if (IN_RANGE(ak->cfra, xmin, xmax)) { selx= ak->cfra; found= 1; break; } } /* remove active channel from list of channels for separate treatment (since it's needed later on) */ BLI_remlink(&anim_data, ale); /* cleanup temporary lists */ BLI_freelistN(&anim_keys); anim_keys.first = anim_keys.last = NULL; /* free list of channels, since it's not used anymore */ BLI_freelistN(&anim_data); } /* for replacing selection, firstly need to clear existing selection */ if (select_mode == SELECT_REPLACE) { /* reset selection mode for next steps */ select_mode = SELECT_ADD; /* deselect all keyframes */ deselect_action_keys(ac, 0, SELECT_SUBTRACT); /* highlight channel clicked on */ if (ELEM(ac->datatype, ANIMCONT_ACTION, ANIMCONT_DOPESHEET)) { /* deselect all other channels first */ ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR); /* Highlight Action-Group or F-Curve? */ if (ale && ale->data) { if (ale->type == ANIMTYPE_GROUP) { bActionGroup *agrp= ale->data; agrp->flag |= AGRP_SELECTED; ANIM_set_active_channel(ac, ac->data, ac->datatype, filter, agrp, ANIMTYPE_GROUP); } else if (ale->type == ANIMTYPE_FCURVE) { FCurve *fcu= ale->data; fcu->flag |= FCURVE_SELECTED; ANIM_set_active_channel(ac, ac->data, ac->datatype, filter, fcu, ANIMTYPE_FCURVE); } } } else if (ac->datatype == ANIMCONT_GPENCIL) { ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR); /* Highlight gpencil layer */ //gpl->flag |= GP_LAYER_SELECT; //gpencil_layer_setactive(gpd, gpl); } } /* only select keyframes if we clicked on a valid channel and hit something */ if (ale && found) { /* apply selection to keyframes */ if (/*gpl*/0) { /* grease pencil */ //select_gpencil_frame(gpl, (int)selx, selectmode); } else if (column) { /* select all keyframes in the same frame as the one we hit on the active channel */ actkeys_mselect_column(ac, select_mode, selx); } else { /* select the nominated keyframe on the given frame */ actkeys_mselect_single(ac, ale, select_mode, selx); } /* free this channel */ MEM_freeN(ale); } } /* handle clicking */ static int actkeys_clickselect_invoke(bContext *C, wmOperator *op, wmEvent *event) { bAnimContext ac; Scene *scene; ARegion *ar; View2D *v2d; short selectmode, column; int mval[2]; /* get editor data */ if (ANIM_animdata_get_context(C, &ac) == 0) return OPERATOR_CANCELLED; /* get useful pointers from animation context data */ scene= ac.scene; ar= ac.ar; v2d= &ar->v2d; /* get mouse coordinates (in region coordinates) */ mval[0]= (event->x - ar->winrct.xmin); mval[1]= (event->y - ar->winrct.ymin); /* select mode is either replace (deselect all, then add) or add/extend */ if (RNA_boolean_get(op->ptr, "extend")) selectmode= SELECT_INVERT; else selectmode= SELECT_REPLACE; /* column selection */ column= RNA_boolean_get(op->ptr, "column"); /* figure out action to take */ if (RNA_enum_get(op->ptr, "left_right")) { /* select all keys on same side of current frame as mouse */ float x; UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, NULL); if (x < CFRA) RNA_int_set(op->ptr, "left_right", ACTKEYS_LRSEL_LEFT); else RNA_int_set(op->ptr, "left_right", ACTKEYS_LRSEL_RIGHT); actkeys_mselect_leftright(&ac, RNA_enum_get(op->ptr, "left_right"), selectmode); } else { /* select keyframe(s) based upon mouse position*/ mouse_action_keys(&ac, mval, selectmode, column); } /* set notifier that things have changed */ ANIM_animdata_send_notifiers(C, &ac, ANIM_CHANGED_BOTH); /* for tweak grab to work */ return OPERATOR_FINISHED|OPERATOR_PASS_THROUGH; } void ACT_OT_clickselect (wmOperatorType *ot) { /* identifiers */ ot->name= "Mouse Select Keys"; ot->idname= "ACT_OT_clickselect"; /* api callbacks - absolutely no exec() this yet... */ ot->invoke= actkeys_clickselect_invoke; ot->poll= ED_operator_action_active; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* id-props */ // XXX should we make this into separate operators? RNA_def_enum(ot->srna, "left_right", prop_actkeys_leftright_select_types, 0, "Left Right", ""); // CTRLKEY RNA_def_boolean(ot->srna, "extend", 0, "Extend Select", ""); // SHIFTKEY RNA_def_boolean(ot->srna, "column", 0, "Column Select", ""); // ALTKEY } /* ************************************************************************** */