/** * $Id: editaction.c 17746 2008-12-08 11:19:44Z aligorith $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Joshua Leung * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include #include #ifdef HAVE_CONFIG_H #include #endif #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "DNA_listBase.h" #include "DNA_action_types.h" #include "DNA_armature_types.h" #include "DNA_camera_types.h" #include "DNA_curve_types.h" #include "DNA_ipo_types.h" #include "DNA_object_types.h" #include "DNA_screen_types.h" #include "DNA_scene_types.h" #include "DNA_space_types.h" #include "DNA_constraint_types.h" #include "DNA_key_types.h" #include "DNA_lamp_types.h" #include "DNA_material_types.h" #include "DNA_userdef_types.h" #include "DNA_gpencil_types.h" #include "DNA_windowmanager_types.h" #include "RNA_access.h" #include "RNA_define.h" #include "BKE_action.h" #include "BKE_depsgraph.h" #include "BKE_ipo.h" #include "BKE_key.h" #include "BKE_material.h" #include "BKE_object.h" #include "BKE_context.h" #include "BKE_utildefines.h" #include "UI_view2d.h" #include "ED_anim_api.h" #include "ED_keyframing.h" #include "ED_keyframes_draw.h" #include "ED_keyframes_edit.h" #include "ED_screen.h" #include "ED_space_api.h" #include "WM_api.h" #include "WM_types.h" #include "action_intern.h" /* ************************************************************************** */ /* GENERAL STUFF */ /* this function finds the channel that mouse is floating over */ void *get_nearest_act_channel (bAnimContext *ac, int mval[2], short *ret_type, void **owner) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; View2D *v2d= &ac->ar->v2d; int clickmin, clickmax; float x, y; void *data= NULL; /* init 'owner' return val */ *owner= NULL; UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y); clickmin = (int) ((ACHANNEL_HEIGHT_HALF - y) / (ACHANNEL_STEP)); clickmax = clickmin; if (clickmax < 0) { *ret_type= ANIMTYPE_NONE; return NULL; } /* filter data */ filter= (ANIMFILTER_FORDRAWING | ANIMFILTER_VISIBLE | ANIMFILTER_CHANNELS); ANIM_animdata_filter(&anim_data, filter, ac->data, ac->datatype); for (ale= anim_data.first; ale; ale= ale->next) { if (clickmax < 0) break; if (clickmin <= 0) { /* found match */ *ret_type= ale->type; data= ale->data; /* if an 'ID' has been set, this takes presidence as owner (for dopesheet) */ if (ac->datatype == ANIMCONT_DOPESHEET) { /* return pointer to ID as owner instead */ if (ale->id) *owner= ale->id; else *owner= ale->owner; } else { /* just use own owner */ *owner= ale->owner; } BLI_freelistN(&anim_data); return data; } --clickmin; --clickmax; } /* cleanup */ BLI_freelistN(&anim_data); *ret_type= ANIMTYPE_NONE; return NULL; } /* used only by mouse_action. It is used to find the location of the nearest * keyframe to where the mouse clicked, */ static void *get_nearest_action_key (bAnimContext *ac, int mval[2], float *selx, short *sel, short *ret_type, bActionChannel **par) { ListBase anim_data = {NULL, NULL}; ListBase anim_keys = {NULL, NULL}; bAnimListElem *ale; ActKeyColumn *ak; View2D *v2d= &ac->ar->v2d; int filter; rctf rectf; void *data = NULL; float xmin, xmax, x, y; int clickmin, clickmax; short found = 0; /* action-channel */ *par= NULL; UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y); clickmin = (int) ((-y) / (ACHANNEL_STEP)); clickmax = clickmin; /* x-range to check is +/- 7 on either side of mouse click (size of keyframe icon) */ UI_view2d_region_to_view(v2d, mval[0]-7, mval[1], &rectf.xmin, &rectf.ymin); UI_view2d_region_to_view(v2d, mval[0]+7, mval[1], &rectf.xmax, &rectf.ymax); if (clickmax < 0) { *ret_type= ANIMTYPE_NONE; return NULL; } /* filter data */ filter= (ANIMFILTER_FORDRAWING | ANIMFILTER_VISIBLE | ANIMFILTER_CHANNELS); ANIM_animdata_filter(&anim_data, filter, ac->data, ac->datatype); for (ale= anim_data.first; ale; ale= ale->next) { if (clickmax < 0) break; if (clickmin <= 0) { /* found match - must return here... */ Object *nob= ANIM_nla_mapping_get(ac, ale); /* apply NLA-scaling correction? */ if (nob) { xmin= get_action_frame(nob, rectf.xmin); xmax= get_action_frame(nob, rectf.xmax); } else { xmin= rectf.xmin; xmax= rectf.xmax; } /* make list of keyframes */ if (ale->key_data) { switch (ale->datatype) { case ALE_OB: { Object *ob= (Object *)ale->key_data; ob_to_keylist(ob, &anim_keys, NULL, NULL); } break; case ALE_ACT: { bAction *act= (bAction *)ale->key_data; action_to_keylist(act, &anim_keys, NULL, NULL); } break; case ALE_IPO: { Ipo *ipo= (Ipo *)ale->key_data; ipo_to_keylist(ipo, &anim_keys, NULL, NULL); } break; case ALE_ICU: { IpoCurve *icu= (IpoCurve *)ale->key_data; icu_to_keylist(icu, &anim_keys, NULL, NULL); } break; } } else if (ale->type == ANIMTYPE_GROUP) { bActionGroup *agrp= (bActionGroup *)ale->data; agroup_to_keylist(agrp, &anim_keys, NULL, NULL); } else if (ale->type == ANIMTYPE_GPDATABLOCK) { /* cleanup */ BLI_freelistN(&anim_data); /* this channel currently doens't have any keyframes... must ignore! */ *ret_type= ANIMTYPE_NONE; return NULL; } else if (ale->type == ANIMTYPE_GPLAYER) { bGPDlayer *gpl= (bGPDlayer *)ale->data; gpl_to_keylist(gpl, &anim_keys, NULL, NULL); } /* loop through keyframes, finding one that was clicked on */ for (ak= anim_keys.first; ak; ak= ak->next) { if (IN_RANGE(ak->cfra, xmin, xmax)) { *selx= ak->cfra; found= 1; break; } } /* no matching keyframe found - set to mean frame value so it doesn't actually select anything */ if (found == 0) *selx= ((xmax+xmin) / 2); /* figure out what to return */ if (ac->datatype == ANIMCONT_ACTION) { *par= ale->owner; /* assume that this is an action channel */ *ret_type= ale->type; data = ale->data; } else if (ac->datatype == ANIMCONT_SHAPEKEY) { data = ale->key_data; *ret_type= ANIMTYPE_ICU; } else if (ac->datatype == ANIMCONT_DOPESHEET) { data = ale->data; *ret_type= ale->type; } else if (ac->datatype == ANIMCONT_GPENCIL) { data = ale->data; *ret_type= ANIMTYPE_GPLAYER; } /* cleanup tempolary lists */ BLI_freelistN(&anim_keys); anim_keys.first = anim_keys.last = NULL; BLI_freelistN(&anim_data); return data; } --clickmin; --clickmax; } /* cleanup */ BLI_freelistN(&anim_data); *ret_type= ANIMTYPE_NONE; return NULL; } /* ************************************************************************** */ /* CHANNEL STUFF */ /* ************************************************************************** */ /* KEYFRAMES STUFF */ /* ******************** Deselect All Operator ***************************** */ /* This operator works in one of three ways: * 1) (de)select all (AKEY) - test if select all or deselect all * 2) invert all (CTRL-IKEY) - invert selection of all keyframes * 3) (de)select all - no testing is done; only for use internal tools as normal function... */ /* Deselects keyframes in the action editor * - This is called by the deselect all operator, as well as other ones! * * - test: check if select or deselect all * - sel: how to select keyframes * 0 = deselect * 1 = select * 2 = invert */ static void deselect_action_keys (bAnimContext *ac, short test, short sel) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; /* determine type-based settings */ if (ac->datatype == ANIMCONT_GPENCIL) filter= (ANIMFILTER_VISIBLE); else filter= (ANIMFILTER_VISIBLE | ANIMFILTER_IPOKEYS); /* filter data */ ANIM_animdata_filter(&anim_data, filter, ac->data, ac->datatype); /* See if we should be selecting or deselecting */ if (test) { for (ale= anim_data.first; ale; ale= ale->next) { if (ale->type == ANIMTYPE_GPLAYER) { //if (is_gplayer_frame_selected(ale->data)) { // sel= 0; // break; //} } else { if (is_ipo_key_selected(ale->key_data)) { sel= 0; break; } } } } /* Now set the flags */ for (ale= anim_data.first; ale; ale= ale->next) { //if (ale->type == ACTTYPE_GPLAYER) // set_gplayer_frame_selection(ale->data, sel); //else set_ipo_key_selection(ale->key_data, sel); } /* Cleanup */ BLI_freelistN(&anim_data); } /* ------------------- */ static int actkeys_deselectall_exec(bContext *C, wmOperator *op) { bAnimContext ac; /* get editor data */ if (ANIM_animdata_get_context(C, &ac) == 0) return OPERATOR_CANCELLED; /* 'standard' behaviour - check if selected, then apply relevant selection */ if (RNA_boolean_get(op->ptr, "invert")) deselect_action_keys(&ac, 0, 2); else deselect_action_keys(&ac, 1, 1); /* set notifier tha things have changed */ ED_area_tag_redraw(CTX_wm_area(C)); // FIXME... should be updating 'keyframes' data context or so instead! return OPERATOR_FINISHED; } void ACT_OT_keyframes_deselectall (wmOperatorType *ot) { /* identifiers */ ot->name= "Select All"; ot->idname= "ACT_OT_keyframes_deselectall"; /* api callbacks */ ot->exec= actkeys_deselectall_exec; ot->poll= ED_operator_areaactive; /* flags */ ot->flag= OPTYPE_REGISTER/*|OPTYPE_UNDO*/; /* props */ RNA_def_property(ot->srna, "invert", PROP_BOOLEAN, PROP_NONE); } /* ******************** Border Select Operator **************************** */ /* This operator currently works in one of three ways: * -> BKEY - 1) all keyframes within region are selected (ACTKEYS_BORDERSEL_ALLKEYS) * -> ALT-BKEY - depending on which axis of the region was larger... * -> 2) x-axis, so select all frames within frame range (ACTKEYS_BORDERSEL_FRAMERANGE) * -> 3) y-axis, so select all frames within channels that region included (ACTKEYS_BORDERSEL_CHANNELS) */ /* defines for borderselect mode */ enum { ACTKEYS_BORDERSEL_ALLKEYS = 0, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_CHANNELS, } eActKeys_BorderSelect_Mode; static void borderselect_action (bAnimContext *ac, rcti rect, short mode, short selectmode) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; BeztEditData bed; BeztEditFunc ok_cb, select_cb; View2D *v2d= &ac->ar->v2d; rctf rectf; float ymin=0, ymax=(float)(-ACHANNEL_HEIGHT); /* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */ UI_view2d_region_to_view(v2d, rect.xmin, rect.ymin+2, &rectf.xmin, &rectf.ymin); UI_view2d_region_to_view(v2d, rect.xmax, rect.ymax-2, &rectf.xmax, &rectf.ymax); /* filter data */ filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CHANNELS); ANIM_animdata_filter(&anim_data, filter, ac->data, ac->datatype); /* get beztriple editing/validation funcs */ select_cb= ANIM_editkeyframes_select(selectmode); if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS)) ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE); else ok_cb= NULL; /* init editing data */ memset(&bed, 0, sizeof(BeztEditData)); /* loop over data, doing border select */ for (ale= anim_data.first; ale; ale= ale->next) { Object *nob= ANIM_nla_mapping_get(ac, ale); /* get new vertical minimum extent of channel */ ymin= ymax - ACHANNEL_STEP; /* set horizontal range (if applicable) */ if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS)) { /* if channel is mapped in NLA, apply correction */ if (nob) { bed.f1= get_action_frame(nob, rectf.xmin); bed.f2= get_action_frame(nob, rectf.xmax); } else { bed.f1= rectf.xmin; bed.f2= rectf.xmax; } } /* perform vertical suitability check (if applicable) */ if ( (mode == ACTKEYS_BORDERSEL_FRAMERANGE) || !((ymax < rectf.ymin) || (ymin > rectf.ymax)) ) { /* loop over data selecting */ if (ale->key_data) { if (ale->datatype == ALE_IPO) ipo_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL); else if (ale->datatype == ALE_ICU) icu_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL); } else if (ale->type == ANIMTYPE_GROUP) { bActionGroup *agrp= ale->data; bActionChannel *achan; bConstraintChannel *conchan; for (achan= agrp->channels.first; achan && achan->grp==agrp; achan= achan->next) { ipo_keys_bezier_loop(&bed, achan->ipo, ok_cb, select_cb, NULL); for (conchan=achan->constraintChannels.first; conchan; conchan=conchan->next) ipo_keys_bezier_loop(&bed, conchan->ipo, ok_cb, select_cb, NULL); } } //else if (ale->type == ANIMTYPE_GPLAYER) { // borderselect_gplayer_frames(ale->data, rectf.xmin, rectf.xmax, selectmode); //} } /* set minimum extent to be the maximum of the next channel */ ymax=ymin; } /* cleanup */ BLI_freelistN(&anim_data); } /* ------------------- */ static int actkeys_borderselect_exec(bContext *C, wmOperator *op) { bAnimContext ac; rcti rect; short mode=0, selectmode=0; int event; /* get editor data */ if (ANIM_animdata_get_context(C, &ac) == 0) return OPERATOR_CANCELLED; /* get settings from operator */ rect.xmin= RNA_int_get(op->ptr, "xmin"); rect.ymin= RNA_int_get(op->ptr, "ymin"); rect.xmax= RNA_int_get(op->ptr, "xmax"); rect.ymax= RNA_int_get(op->ptr, "ymax"); event= RNA_int_get(op->ptr, "event_type"); if (event == LEFTMOUSE) // FIXME... hardcoded selectmode = SELECT_ADD; else selectmode = SELECT_SUBTRACT; /* selection 'mode' depends on whether borderselect region only matters on one axis */ if (RNA_boolean_get(op->ptr, "axis_range")) { /* mode depends on which axis of the range is larger to determine which axis to use * - checking this in region-space is fine, as it's fundamentally still going to be a different rect size * - the frame-range select option is favoured over the channel one (x over y), as frame-range one is often * used for tweaking timing when "blocking", while channels is not that useful... */ if ((rect.xmax - rect.xmin) >= (rect.ymax - rect.ymin)) mode= ACTKEYS_BORDERSEL_FRAMERANGE; else mode= ACTKEYS_BORDERSEL_CHANNELS; } else mode= ACTKEYS_BORDERSEL_ALLKEYS; /* apply borderselect action */ borderselect_action(&ac, rect, mode, selectmode); return OPERATOR_FINISHED; } void ACT_OT_keyframes_borderselect(wmOperatorType *ot) { /* identifiers */ ot->name= "Border Select"; ot->idname= "ACT_OT_keyframes_borderselect"; /* api callbacks */ ot->invoke= WM_border_select_invoke; ot->exec= actkeys_borderselect_exec; ot->modal= WM_border_select_modal; ot->poll= ED_operator_areaactive; /* flags */ // XXX er... ot->flag= OPTYPE_REGISTER/*|OPTYPE_UNDO*/; /* rna */ RNA_def_property(ot->srna, "event_type", PROP_INT, PROP_NONE); RNA_def_property(ot->srna, "xmin", PROP_INT, PROP_NONE); RNA_def_property(ot->srna, "xmax", PROP_INT, PROP_NONE); RNA_def_property(ot->srna, "ymin", PROP_INT, PROP_NONE); RNA_def_property(ot->srna, "ymax", PROP_INT, PROP_NONE); RNA_def_property(ot->srna, "axis_range", PROP_BOOLEAN, PROP_NONE); } /* ******************** Column Select Operator **************************** */ /* This operator works in one of four ways: * - 1) select all keyframes in the same frame as a selected one (KKEY) * - 2) select all keyframes in the same frame as the current frame marker (CTRL-KKEY) * - 3) select all keyframes in the same frame as a selected markers (SHIFT-KKEY) * - 4) select all keyframes that occur between selected markers (ALT-KKEY) */ /* defines for column-select mode */ EnumPropertyItem prop_column_select_types[] = { {ACTKEYS_COLUMNSEL_KEYS, "KEYS", "On Selected Keyframes", ""}, {ACTKEYS_COLUMNSEL_CFRA, "CFRA", "On Current Frame", ""}, {ACTKEYS_COLUMNSEL_MARKERS_COLUMN, "MARKERS_COLUMN", "On Selected Markers", ""}, {ACTKEYS_COLUMNSEL_MARKERS_BETWEEN, "MARKERS_BETWEEN", "Between Min/Max Selected Markers", ""}, {0, NULL, NULL, NULL} }; /* ------------------- */ /* Selects all visible keyframes between the specified markers */ static void markers_selectkeys_between (bAnimContext *ac) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; BeztEditFunc select_cb; BeztEditData bed; float min, max; /* get extreme markers */ //get_minmax_markers(1, &min, &max); // FIXME... add back markers api! min= ac->scene->r.sfra; // xxx temp code max= ac->scene->r.efra; // xxx temp code if (min==max) return; min -= 0.5f; max += 0.5f; /* get editing funcs + data */ select_cb= ANIM_editkeyframes_select(SELECT_ADD); memset(&bed, 0, sizeof(BeztEditData)); bed.f1= min; bed.f2= max; /* filter data */ filter= (ANIMFILTER_VISIBLE | ANIMFILTER_IPOKEYS); ANIM_animdata_filter(&anim_data, filter, ac->data, ac->datatype); /* select keys in-between */ for (ale= anim_data.first; ale; ale= ale->next) { Object *nob= ANIM_nla_mapping_get(ac, ale); if (nob) { ANIM_nla_mapping_apply(nob, ale->key_data, 0, 1); ipo_keys_bezier_loop(&bed, ale->key_data, NULL, select_cb, NULL); ANIM_nla_mapping_apply(nob, ale->key_data, 1, 1); } else { ipo_keys_bezier_loop(&bed, ale->key_data, NULL, select_cb, NULL); } } /* Cleanup */ BLI_freelistN(&anim_data); } /* helper callback for columnselect_action_keys() -> populate list CfraElems with frame numbers from selected beztriples */ // TODO: if some other code somewhere needs this, it'll be time to port this over to keyframes_edit.c!!! static short bezt_to_cfraelem(BeztEditData *bed, BezTriple *bezt) { /* only if selected */ if (bezt->f2 & SELECT) { CfraElem *ce= MEM_callocN(sizeof(CfraElem), "cfraElem"); BLI_addtail(&bed->list, ce); ce->cfra= bezt->vec[1][0]; } return 0; } /* Selects all visible keyframes in the same frames as the specified elements */ static void columnselect_action_keys (bAnimContext *ac, short mode) { ListBase anim_data= {NULL, NULL}; bAnimListElem *ale; int filter; Scene *scene= ac->scene; CfraElem *ce; BeztEditFunc select_cb, ok_cb; BeztEditData bed; /* initialise keyframe editing data */ memset(&bed, 0, sizeof(BeztEditData)); /* build list of columns */ switch (mode) { case ACTKEYS_COLUMNSEL_KEYS: /* list of selected keys */ if (ac->datatype == ANIMCONT_GPENCIL) { filter= (ANIMFILTER_VISIBLE); ANIM_animdata_filter(&anim_data, filter, ac->data, ac->datatype); //for (ale= anim_data.first; ale; ale= ale->next) // gplayer_make_cfra_list(ale->data, &elems, 1); } else { filter= (ANIMFILTER_VISIBLE | ANIMFILTER_IPOKEYS); ANIM_animdata_filter(&anim_data, filter, ac->data, ac->datatype); for (ale= anim_data.first; ale; ale= ale->next) ipo_keys_bezier_loop(&bed, ale->key_data, NULL, bezt_to_cfraelem, NULL); } BLI_freelistN(&anim_data); break; case ACTKEYS_COLUMNSEL_CFRA: /* current frame */ /* make a single CfraElem for storing this */ ce= MEM_callocN(sizeof(CfraElem), "cfraElem"); BLI_addtail(&bed.list, ce); ce->cfra= (float)CFRA; break; case ACTKEYS_COLUMNSEL_MARKERS_COLUMN: /* list of selected markers */ // FIXME: markers api needs to be improved for this first! //make_marker_cfra_list(&elems, 1); return; // XXX currently, this does nothing! break; default: /* invalid option */ return; } /* set up BezTriple edit callbacks */ select_cb= ANIM_editkeyframes_select(SELECT_ADD); ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAME); /* loop through all of the keys and select additional keyframes * based on the keys found to be selected above */ if (ac->datatype == ANIMCONT_GPENCIL) filter= (ANIMFILTER_VISIBLE); else filter= (ANIMFILTER_VISIBLE | ANIMFILTER_ONLYICU); ANIM_animdata_filter(&anim_data, filter, ac->data, ac->datatype); for (ale= anim_data.first; ale; ale= ale->next) { Object *nob= ANIM_nla_mapping_get(ac, ale); /* loop over cfraelems (stored in the BeztEditData->list) * - we need to do this here, as we can apply fewer NLA-mapping conversions */ for (ce= bed.list.first; ce; ce= ce->next) { /* set frame for validation callback to refer to */ if (nob) bed.f1= get_action_frame(nob, ce->cfra); else bed.f1= ce->cfra; /* select elements with frame number matching cfraelem */ icu_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL); #if 0 // XXX reenable when Grease Pencil stuff is back if (ale->type == ANIMTYPE_GPLAYER) { bGPDlayer *gpl= (bGPDlayer *)ale->data; bGPDframe *gpf; for (gpf= gpl->frames.first; gpf; gpf= gpf->next) { if (ecfra == gpf->framenum) gpf->flag |= GP_FRAME_SELECT; } } //else... #endif // XXX reenable when Grease Pencil stuff is back } } /* free elements */ BLI_freelistN(&bed.list); BLI_freelistN(&anim_data); } /* ------------------- */ static int actkeys_columnselect_exec(bContext *C, wmOperator *op) { bAnimContext ac; short mode; /* get editor data */ if (ANIM_animdata_get_context(C, &ac) == 0) return OPERATOR_CANCELLED; /* action to take depends on the mode */ mode= RNA_enum_get(op->ptr, "mode"); if (mode == ACTKEYS_COLUMNSEL_MARKERS_BETWEEN) markers_selectkeys_between(&ac); else columnselect_action_keys(&ac, mode); /* set notifier tha things have changed */ ED_area_tag_redraw(CTX_wm_area(C)); // FIXME... should be updating 'keyframes' data context or so instead! return OPERATOR_FINISHED; } void ACT_OT_keyframes_columnselect (wmOperatorType *ot) { PropertyRNA *prop; /* identifiers */ ot->name= "Select All"; ot->idname= "ACT_OT_keyframes_columnselect"; /* api callbacks */ ot->exec= actkeys_columnselect_exec; ot->poll= ED_operator_areaactive; /* flags */ ot->flag= OPTYPE_REGISTER/*|OPTYPE_UNDO*/; /* props */ prop= RNA_def_property(ot->srna, "mode", PROP_ENUM, PROP_NONE); RNA_def_property_enum_items(prop, prop_column_select_types); } /* ******************** Mouse-Click Select Operator *********************** */ /* This operator works in one of three ways: * - 1) keyframe under mouse - no special modifiers * - 2) all keyframes on the same side of current frame indicator as mouse - ALT modifier * - 3) column select all keyframes in frame under mouse - CTRL modifier * * In addition to these basic options, the SHIFT modifier can be used to toggle the * selection mode between replacing the selection (without) and inverting the selection (with). */ /* defines for left-right select tool */ EnumPropertyItem prop_leftright_select_types[] = { {ACTKEYS_LRSEL_TEST, "CHECK", "Check if Select Left or Right", ""}, {ACTKEYS_LRSEL_NONE, "OFF", "Don't select", ""}, {ACTKEYS_LRSEL_LEFT, "LEFT", "Before current frame", ""}, {ACTKEYS_LRSEL_RIGHT, "RIGHT", "After current frame", ""}, {0, NULL, NULL, NULL} }; /* ------------------- */ /* option 1) select keyframe directly under mouse */ static void mouse_action_keys (bAnimContext *ac, int mval[2], short selectmode) { Object *ob= NULL; bDopeSheet *ads= NULL; bAction *act= NULL; bActionGroup *agrp= NULL; bActionChannel *achan= NULL; bConstraintChannel *conchan= NULL; Ipo *ipo= NULL; IpoCurve *icu= NULL; bGPdata *gpd = NULL; bGPDlayer *gpl = NULL; BeztEditData bed; BeztEditFunc select_cb, ok_cb; void *anim_channel; short sel, chan_type = 0; float selx = 0.0f, selxa; /* determine what type of data we are operating on */ if (ac->datatype == ANIMCONT_ACTION) act= (bAction *)ac->data; else if (ac->datatype == ANIMCONT_DOPESHEET) ads= (bDopeSheet *)ac->data; else if (ac->datatype == ANIMCONT_GPENCIL) gpd= (bGPdata *)ac->data; /* get channel and selection info */ anim_channel= get_nearest_action_key(ac, mval, &selx, &sel, &chan_type, &achan); if (anim_channel == NULL) return; switch (chan_type) { case ANIMTYPE_ICU: icu= (IpoCurve *)anim_channel; break; case ANIMTYPE_CONCHAN: conchan= (bConstraintChannel *)anim_channel; break; case ANIMTYPE_ACHAN: achan= (bActionChannel *)anim_channel; break; case ANIMTYPE_GROUP: agrp= (bActionGroup *)anim_channel; break; case ANIMTYPE_DSMAT: ipo= ((Material *)anim_channel)->ipo; break; case ANIMTYPE_DSLAM: ipo= ((Lamp *)anim_channel)->ipo; break; case ANIMTYPE_DSCAM: ipo= ((Camera *)anim_channel)->ipo; break; case ANIMTYPE_DSCUR: ipo= ((Curve *)anim_channel)->ipo; break; case ANIMTYPE_DSSKEY: ipo= ((Key *)anim_channel)->ipo; break; case ANIMTYPE_FILLACTD: act= (bAction *)anim_channel; break; case ANIMTYPE_FILLIPOD: ipo= ((Object *)anim_channel)->ipo; break; case ANIMTYPE_OBJECT: ob= ((Base *)anim_channel)->object; break; case ANIMTYPE_GPLAYER: gpl= (bGPDlayer *)anim_channel; break; default: return; } /* for replacing selection, firstly need to clear existing selection */ if (selectmode == SELECT_REPLACE) { selectmode = SELECT_ADD; deselect_action_keys(ac, 0, 0); if (ELEM(ac->datatype, ANIMCONT_ACTION, ANIMCONT_DOPESHEET)) { //deselect_action_channels(0); /* Highlight either an Action-Channel or Action-Group */ if (achan) { achan->flag |= ACHAN_SELECTED; //hilight_channel(act, achan, 1); //select_poseelement_by_name(achan->name, 2); /* 2 is activate */ } else if (agrp) { agrp->flag |= AGRP_SELECTED; //set_active_actiongroup(act, agrp, 1); } } else if (ac->datatype == ANIMCONT_GPENCIL) { //deselect_action_channels(0); /* Highlight gpencil layer */ gpl->flag |= GP_LAYER_SELECT; //gpencil_layer_setactive(gpd, gpl); } } /* get functions for selecting keyframes */ select_cb= ANIM_editkeyframes_select(selectmode); ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAME); memset(&bed, 0, sizeof(BeztEditData)); bed.f1= selx; /* apply selection to keyframes */ if (icu) icu_keys_bezier_loop(&bed, icu, ok_cb, select_cb, NULL); else if (ipo) ipo_keys_bezier_loop(&bed, ipo, ok_cb, select_cb, NULL); else if (conchan) ipo_keys_bezier_loop(&bed, conchan->ipo, ok_cb, select_cb, NULL); else if (achan) ipo_keys_bezier_loop(&bed, achan->ipo, ok_cb, select_cb, NULL); else if (agrp) { for (achan= agrp->channels.first; achan && achan->grp==agrp; achan= achan->next) { ipo_keys_bezier_loop(&bed, achan->ipo, ok_cb, select_cb, NULL); for (conchan=achan->constraintChannels.first; conchan; conchan=conchan->next) ipo_keys_bezier_loop(&bed, conchan->ipo, ok_cb, select_cb, NULL); } } else if (act) { for (achan= act->chanbase.first; achan; achan= achan->next) { ipo_keys_bezier_loop(&bed, achan->ipo, ok_cb, select_cb, NULL); for (conchan=achan->constraintChannels.first; conchan; conchan=conchan->next) ipo_keys_bezier_loop(&bed, conchan->ipo, ok_cb, select_cb, NULL); } } else if (ob) { if (ob->ipo) { bed.f1= selx; ipo_keys_bezier_loop(&bed, ob->ipo, ok_cb, select_cb, NULL); } if (ob->action) { selxa= get_action_frame(ob, selx); bed.f1= selxa; for (achan= ob->action->chanbase.first; achan; achan= achan->next) { ipo_keys_bezier_loop(&bed, achan->ipo, ok_cb, select_cb, NULL); for (conchan=achan->constraintChannels.first; conchan; conchan=conchan->next) ipo_keys_bezier_loop(&bed, conchan->ipo, ok_cb, select_cb, NULL); } } if (ob->constraintChannels.first) { bed.f1= selx; for (conchan=ob->constraintChannels.first; conchan; conchan=conchan->next) ipo_keys_bezier_loop(&bed, conchan->ipo, ok_cb, select_cb, NULL); } } //else if (gpl) // select_gpencil_frame(gpl, (int)selx, selectmode); } /* Option 2) Selects all the keyframes on either side of the current frame (depends on which side the mouse is on) */ static void selectkeys_leftright (bAnimContext *ac, short leftright, short select_mode) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; BeztEditFunc ok_cb, select_cb; BeztEditData bed; Scene *scene= ac->scene; /* if select mode is replace, deselect all keyframes first */ if (select_mode==SELECT_REPLACE) { select_mode=SELECT_ADD; deselect_action_keys(ac, 0, 0); } /* set callbacks and editing data */ ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE); select_cb= ANIM_editkeyframes_select(select_mode); memset(&bed, 0, sizeof(BeztEditFunc)); if (leftright == ACTKEYS_LRSEL_LEFT) { bed.f1 = -MAXFRAMEF; bed.f2 = (float)(CFRA + 0.1f); } else { bed.f1 = (float)(CFRA - 0.1f); bed.f2 = MAXFRAMEF; } /* filter data */ if (ac->datatype == ANIMCONT_GPENCIL) filter= (ANIMFILTER_VISIBLE); else filter= (ANIMFILTER_VISIBLE | ANIMFILTER_IPOKEYS); ANIM_animdata_filter(&anim_data, filter, ac->data, ac->datatype); /* select keys on the side where most data occurs */ for (ale= anim_data.first; ale; ale= ale->next) { Object *nob= ANIM_nla_mapping_get(ac, ale); if (nob) { ANIM_nla_mapping_apply(nob, ale->key_data, 0, 1); ipo_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL); ANIM_nla_mapping_apply(nob, ale->key_data, 1, 1); } //else if (ale->type == ANIMTYPE_GPLAYER) // borderselect_gplayer_frames(ale->data, min, max, SELECT_ADD); else ipo_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL); } /* Cleanup */ BLI_freelistN(&anim_data); } /* Option 3) Selects all visible keyframes in the same frame as the mouse click */ static void mouse_columnselect_action_keys (bAnimContext *ac, float selx) { ListBase anim_data= {NULL, NULL}; bAnimListElem *ale; int filter; BeztEditFunc select_cb, ok_cb; BeztEditData bed; /* initialise keyframe editing data */ memset(&bed, 0, sizeof(BeztEditData)); /* set up BezTriple edit callbacks */ select_cb= ANIM_editkeyframes_select(SELECT_ADD); ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAME); /* loop through all of the keys and select additional keyframes * based on the keys found to be selected above */ if (ac->datatype == ANIMCONT_GPENCIL) filter= (ANIMFILTER_VISIBLE); else filter= (ANIMFILTER_VISIBLE | ANIMFILTER_ONLYICU); ANIM_animdata_filter(&anim_data, filter, ac->data, ac->datatype); for (ale= anim_data.first; ale; ale= ale->next) { Object *nob= ANIM_nla_mapping_get(ac, ale); /* set frame for validation callback to refer to */ if (nob) bed.f1= get_action_frame(nob, selx); else bed.f1= selx; /* select elements with frame number matching cfraelem */ icu_keys_bezier_loop(&bed, ale->key_data, ok_cb, select_cb, NULL); #if 0 // XXX reenable when Grease Pencil stuff is back if (ale->type == ANIMTYPE_GPLAYER) { bGPDlayer *gpl= (bGPDlayer *)ale->data; bGPDframe *gpf; for (gpf= gpl->frames.first; gpf; gpf= gpf->next) { if (ecfra == gpf->framenum) gpf->flag |= GP_FRAME_SELECT; } } //else... #endif // XXX reenable when Grease Pencil stuff is back } /* free elements */ BLI_freelistN(&bed.list); BLI_freelistN(&anim_data); } /* ------------------- */ /* handle clicking */ static int actkeys_clickselect_invoke(bContext *C, wmOperator *op, wmEvent *event) { bAnimContext ac; Scene *scene; ARegion *ar; View2D *v2d; short selectmode; int mval[2]; /* get editor data */ if (ANIM_animdata_get_context(C, &ac) == 0) return OPERATOR_CANCELLED; /* get useful pointers from animation context data */ scene= ac.scene; ar= ac.ar; v2d= &ar->v2d; /* get mouse coordinates (in region coordinates) */ mval[0]= (event->x - ar->winrct.xmin); mval[1]= (event->y - ar->winrct.ymin); /* select mode is either replace (deselect all, then add) or add/extend */ // XXX this is currently only available for normal select only if (RNA_boolean_get(op->ptr, "extend_select")) selectmode= SELECT_INVERT; else selectmode= SELECT_REPLACE; /* figure out action to take */ if (RNA_enum_get(op->ptr, "left_right")) { /* select all keys on same side of current frame as mouse */ float x; UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, NULL); if (x < CFRA) RNA_int_set(op->ptr, "left_right", ACTKEYS_LRSEL_LEFT); else RNA_int_set(op->ptr, "left_right", ACTKEYS_LRSEL_RIGHT); selectkeys_leftright(&ac, RNA_enum_get(op->ptr, "left_right"), selectmode); } else if (RNA_boolean_get(op->ptr, "column_select")) { /* select all the keyframes that occur on the same frame as where the mouse clicked */ float x; /* figure out where (the frame) the mouse clicked, and set all keyframes in that frame */ UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, NULL); mouse_columnselect_action_keys(&ac, x); } else { /* select keyframe under mouse */ mouse_action_keys(&ac, mval, selectmode); // XXX activate transform... } /* set notifier tha things have changed */ ED_area_tag_redraw(CTX_wm_area(C)); // FIXME... should be updating 'keyframes' data context or so instead! return OPERATOR_FINISHED; } void ACT_OT_keyframes_clickselect (wmOperatorType *ot) { PropertyRNA *prop; /* identifiers */ ot->name= "Mouse Select Keys"; ot->idname= "ACT_OT_keyframes_clickselect"; /* api callbacks */ ot->invoke= actkeys_clickselect_invoke; ot->poll= ED_operator_areaactive; /* id-props */ prop= RNA_def_property(ot->srna, "left_right", PROP_ENUM, PROP_NONE); // ALTKEY //RNA_def_property_enum_items(prop, prop_actkeys_clickselect_items); prop= RNA_def_property(ot->srna, "extend_select", PROP_BOOLEAN, PROP_NONE); // SHIFTKEY prop= RNA_def_property(ot->srna, "column_select", PROP_BOOLEAN, PROP_NONE); // CTRLKEY } /* ************************************************************************** */