/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2008 Blender Foundation. All rights reserved. */ /** \file * \ingroup spaction */ #include #include #include "DNA_action_types.h" #include "DNA_anim_types.h" #include "DNA_collection_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BKE_context.h" #include "BKE_lib_remap.h" #include "BKE_nla.h" #include "BKE_screen.h" #include "RNA_access.h" #include "RNA_define.h" #include "RNA_enum_types.h" #include "WM_api.h" #include "WM_message.h" #include "WM_types.h" #include "UI_interface.h" #include "UI_resources.h" #include "UI_view2d.h" #include "ED_anim_api.h" #include "ED_markers.h" #include "ED_screen.h" #include "ED_space_api.h" #include "ED_time_scrub_ui.h" #include "BLO_read_write.h" #include "action_intern.h" /* own include */ /* ******************** default callbacks for action space ***************** */ static SpaceLink *action_create(const ScrArea *area, const Scene *scene) { SpaceAction *saction; ARegion *region; saction = MEM_callocN(sizeof(SpaceAction), "initaction"); saction->spacetype = SPACE_ACTION; saction->autosnap = SACTSNAP_FRAME; saction->mode = SACTCONT_DOPESHEET; saction->mode_prev = SACTCONT_DOPESHEET; saction->flag = SACTION_SHOW_INTERPOLATION | SACTION_SHOW_MARKERS; saction->ads.filterflag |= ADS_FILTER_SUMMARY; /* enable all cache display */ saction->cache_display |= TIME_CACHE_DISPLAY; saction->cache_display |= (TIME_CACHE_SOFTBODY | TIME_CACHE_PARTICLES); saction->cache_display |= (TIME_CACHE_CLOTH | TIME_CACHE_SMOKE | TIME_CACHE_DYNAMICPAINT); saction->cache_display |= TIME_CACHE_RIGIDBODY; /* header */ region = MEM_callocN(sizeof(ARegion), "header for action"); BLI_addtail(&saction->regionbase, region); region->regiontype = RGN_TYPE_HEADER; region->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP; /* channel list region */ region = MEM_callocN(sizeof(ARegion), "channel region for action"); BLI_addtail(&saction->regionbase, region); region->regiontype = RGN_TYPE_CHANNELS; region->alignment = RGN_ALIGN_LEFT; /* only need to set scroll settings, as this will use 'listview' v2d configuration */ region->v2d.scroll = V2D_SCROLL_BOTTOM; region->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL; /* ui buttons */ region = MEM_callocN(sizeof(ARegion), "buttons region for action"); BLI_addtail(&saction->regionbase, region); region->regiontype = RGN_TYPE_UI; region->alignment = RGN_ALIGN_RIGHT; /* main region */ region = MEM_callocN(sizeof(ARegion), "main region for action"); BLI_addtail(&saction->regionbase, region); region->regiontype = RGN_TYPE_WINDOW; region->v2d.tot.xmin = (float)(scene->r.sfra - 10); region->v2d.tot.ymin = (float)(-area->winy) / 3.0f; region->v2d.tot.xmax = (float)(scene->r.efra + 10); region->v2d.tot.ymax = 0.0f; region->v2d.cur = region->v2d.tot; region->v2d.min[0] = 0.0f; region->v2d.min[1] = 0.0f; region->v2d.max[0] = MAXFRAMEF; region->v2d.max[1] = FLT_MAX; region->v2d.minzoom = 0.01f; region->v2d.maxzoom = 50; region->v2d.scroll = (V2D_SCROLL_BOTTOM | V2D_SCROLL_HORIZONTAL_HANDLES); region->v2d.scroll |= V2D_SCROLL_RIGHT; region->v2d.keepzoom = V2D_LOCKZOOM_Y; region->v2d.keepofs = V2D_KEEPOFS_Y; region->v2d.align = V2D_ALIGN_NO_POS_Y; region->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL; return (SpaceLink *)saction; } /* not spacelink itself */ static void action_free(SpaceLink *UNUSED(sl)) { // SpaceAction *saction = (SpaceAction *) sl; } /* spacetype; init callback */ static void action_init(struct wmWindowManager *UNUSED(wm), ScrArea *area) { SpaceAction *saction = area->spacedata.first; saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC; } static SpaceLink *action_duplicate(SpaceLink *sl) { SpaceAction *sactionn = MEM_dupallocN(sl); memset(&sactionn->runtime, 0x0, sizeof(sactionn->runtime)); /* clear or remove stuff from old */ return (SpaceLink *)sactionn; } /* add handlers, stuff you only do once or on area/region changes */ static void action_main_region_init(wmWindowManager *wm, ARegion *region) { wmKeyMap *keymap; UI_view2d_region_reinit(®ion->v2d, V2D_COMMONVIEW_CUSTOM, region->winx, region->winy); /* own keymap */ keymap = WM_keymap_ensure(wm->defaultconf, "Dopesheet", SPACE_ACTION, 0); WM_event_add_keymap_handler_v2d_mask(®ion->handlers, keymap); keymap = WM_keymap_ensure(wm->defaultconf, "Dopesheet Generic", SPACE_ACTION, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); } static void action_main_region_draw(const bContext *C, ARegion *region) { /* draw entirely, view changes should be handled here */ SpaceAction *saction = CTX_wm_space_action(C); Scene *scene = CTX_data_scene(C); Object *obact = CTX_data_active_object(C); bAnimContext ac; View2D *v2d = ®ion->v2d; short marker_flag = 0; UI_view2d_view_ortho(v2d); /* clear and setup matrix */ UI_ThemeClearColor(TH_BACK); UI_view2d_view_ortho(v2d); /* time grid */ UI_view2d_draw_lines_x__discrete_frames_or_seconds( v2d, scene, saction->flag & SACTION_DRAWTIME, true); ED_region_draw_cb_draw(C, region, REGION_DRAW_PRE_VIEW); /* start and end frame */ ANIM_draw_framerange(scene, v2d); /* Draw the manually set intended playback frame range highlight in the Action editor. */ if (ELEM(saction->mode, SACTCONT_ACTION, SACTCONT_SHAPEKEY) && saction->action) { AnimData *adt = ED_actedit_animdata_from_context(C, NULL); ANIM_draw_action_framerange(adt, saction->action, v2d, -FLT_MAX, FLT_MAX); } /* data */ if (ANIM_animdata_get_context(C, &ac)) { draw_channel_strips(&ac, saction, region); } /* markers */ UI_view2d_view_orthoSpecial(region, v2d, 1); marker_flag = ((ac.markers && (ac.markers != &ac.scene->markers)) ? DRAW_MARKERS_LOCAL : 0) | DRAW_MARKERS_MARGIN; if (saction->flag & SACTION_SHOW_MARKERS) { ED_markers_draw(C, marker_flag); } /* caches */ if (saction->mode == SACTCONT_TIMELINE) { timeline_draw_cache(saction, obact, scene); } /* preview range */ UI_view2d_view_ortho(v2d); ANIM_draw_previewrange(C, v2d, 0); /* callback */ UI_view2d_view_ortho(v2d); ED_region_draw_cb_draw(C, region, REGION_DRAW_POST_VIEW); /* reset view matrix */ UI_view2d_view_restore(C); /* gizmos */ WM_gizmomap_draw(region->gizmo_map, C, WM_GIZMOMAP_DRAWSTEP_2D); /* scrubbing region */ ED_time_scrub_draw(region, scene, saction->flag & SACTION_DRAWTIME, true); } static void action_main_region_draw_overlay(const bContext *C, ARegion *region) { /* draw entirely, view changes should be handled here */ const SpaceAction *saction = CTX_wm_space_action(C); const Scene *scene = CTX_data_scene(C); View2D *v2d = ®ion->v2d; /* scrubbing region */ ED_time_scrub_draw_current_frame(region, scene, saction->flag & SACTION_DRAWTIME); /* scrollers */ UI_view2d_scrollers_draw(v2d, NULL); } /* add handlers, stuff you only do once or on area/region changes */ static void action_channel_region_init(wmWindowManager *wm, ARegion *region) { wmKeyMap *keymap; /* ensure the 2d view sync works - main region has bottom scroller */ region->v2d.scroll = V2D_SCROLL_BOTTOM; UI_view2d_region_reinit(®ion->v2d, V2D_COMMONVIEW_LIST, region->winx, region->winy); /* own keymap */ keymap = WM_keymap_ensure(wm->defaultconf, "Animation Channels", 0, 0); WM_event_add_keymap_handler_v2d_mask(®ion->handlers, keymap); keymap = WM_keymap_ensure(wm->defaultconf, "Dopesheet Generic", SPACE_ACTION, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); } static void action_channel_region_draw(const bContext *C, ARegion *region) { /* draw entirely, view changes should be handled here */ bAnimContext ac; View2D *v2d = ®ion->v2d; /* clear and setup matrix */ UI_ThemeClearColor(TH_BACK); UI_view2d_view_ortho(v2d); /* data */ if (ANIM_animdata_get_context(C, &ac)) { draw_channel_names((bContext *)C, &ac, region); } /* channel filter next to scrubbing area */ ED_time_scrub_channel_search_draw(C, region, ac.ads); /* reset view matrix */ UI_view2d_view_restore(C); /* no scrollers here */ } /* add handlers, stuff you only do once or on area/region changes */ static void action_header_region_init(wmWindowManager *UNUSED(wm), ARegion *region) { ED_region_header_init(region); } static void action_header_region_draw(const bContext *C, ARegion *region) { /* The anim context is not actually used, but this makes sure the action being displayed is up to * date. */ bAnimContext ac; ANIM_animdata_get_context(C, &ac); ED_region_header(C, region); } static void action_channel_region_listener(const wmRegionListenerParams *params) { ARegion *region = params->region; const wmNotifier *wmn = params->notifier; /* context changes */ switch (wmn->category) { case NC_ANIMATION: ED_region_tag_redraw(region); break; case NC_SCENE: switch (wmn->data) { case ND_OB_ACTIVE: case ND_FRAME: ED_region_tag_redraw(region); break; } break; case NC_OBJECT: switch (wmn->data) { case ND_BONE_ACTIVE: case ND_BONE_SELECT: case ND_KEYS: ED_region_tag_redraw(region); break; case ND_MODIFIER: if (wmn->action == NA_RENAME) { ED_region_tag_redraw(region); } break; } break; case NC_GPENCIL: if (ELEM(wmn->action, NA_RENAME, NA_SELECTED)) { ED_region_tag_redraw(region); } break; case NC_ID: if (wmn->action == NA_RENAME) { ED_region_tag_redraw(region); } break; default: if (wmn->data == ND_KEYS) { ED_region_tag_redraw(region); } break; } } static void saction_channel_region_message_subscribe(const wmRegionMessageSubscribeParams *params) { struct wmMsgBus *mbus = params->message_bus; bScreen *screen = params->screen; ScrArea *area = params->area; ARegion *region = params->region; PointerRNA ptr; RNA_pointer_create(&screen->id, &RNA_SpaceDopeSheetEditor, area->spacedata.first, &ptr); wmMsgSubscribeValue msg_sub_value_region_tag_redraw = { .owner = region, .user_data = region, .notify = ED_region_do_msg_notify_tag_redraw, }; /* All dopesheet filter settings, etc. affect the drawing of this editor, * also same applies for all animation-related datatypes that may appear here, * so just whitelist the entire structs for updates */ { wmMsgParams_RNA msg_key_params = {{0}}; StructRNA *type_array[] = { &RNA_DopeSheet, /* dopesheet filters */ &RNA_ActionGroup, /* channel groups */ &RNA_FCurve, /* F-Curve */ &RNA_Keyframe, &RNA_FCurveSample, &RNA_GreasePencil, /* Grease Pencil */ &RNA_GPencilLayer, &RNA_GPencilFrame, }; for (int i = 0; i < ARRAY_SIZE(type_array); i++) { msg_key_params.ptr.type = type_array[i]; WM_msg_subscribe_rna_params( mbus, &msg_key_params, &msg_sub_value_region_tag_redraw, __func__); } } } static void action_main_region_listener(const wmRegionListenerParams *params) { ARegion *region = params->region; const wmNotifier *wmn = params->notifier; /* context changes */ switch (wmn->category) { case NC_ANIMATION: ED_region_tag_redraw(region); break; case NC_SCENE: switch (wmn->data) { case ND_RENDER_OPTIONS: case ND_OB_ACTIVE: case ND_FRAME: case ND_FRAME_RANGE: case ND_MARKERS: ED_region_tag_redraw(region); break; } break; case NC_OBJECT: switch (wmn->data) { case ND_TRANSFORM: /* moving object shouldn't need to redraw action */ break; case ND_BONE_ACTIVE: case ND_BONE_SELECT: case ND_KEYS: ED_region_tag_redraw(region); break; } break; case NC_NODE: switch (wmn->action) { case NA_EDITED: ED_region_tag_redraw(region); break; } break; case NC_ID: if (wmn->action == NA_RENAME) { ED_region_tag_redraw(region); } break; case NC_SCREEN: if (ELEM(wmn->data, ND_LAYER)) { ED_region_tag_redraw(region); } break; default: if (wmn->data == ND_KEYS) { ED_region_tag_redraw(region); } break; } } static void saction_main_region_message_subscribe(const wmRegionMessageSubscribeParams *params) { struct wmMsgBus *mbus = params->message_bus; Scene *scene = params->scene; bScreen *screen = params->screen; ScrArea *area = params->area; ARegion *region = params->region; PointerRNA ptr; RNA_pointer_create(&screen->id, &RNA_SpaceDopeSheetEditor, area->spacedata.first, &ptr); wmMsgSubscribeValue msg_sub_value_region_tag_redraw = { .owner = region, .user_data = region, .notify = ED_region_do_msg_notify_tag_redraw, }; /* Timeline depends on scene properties. */ { bool use_preview = (scene->r.flag & SCER_PRV_RANGE); const PropertyRNA *props[] = { use_preview ? &rna_Scene_frame_preview_start : &rna_Scene_frame_start, use_preview ? &rna_Scene_frame_preview_end : &rna_Scene_frame_end, &rna_Scene_use_preview_range, &rna_Scene_frame_current, }; PointerRNA idptr; RNA_id_pointer_create(&scene->id, &idptr); for (int i = 0; i < ARRAY_SIZE(props); i++) { WM_msg_subscribe_rna(mbus, &idptr, props[i], &msg_sub_value_region_tag_redraw, __func__); } } /* Now run the general "channels region" one - since channels and main should be in sync */ saction_channel_region_message_subscribe(params); } /* editor level listener */ static void action_listener(const wmSpaceTypeListenerParams *params) { ScrArea *area = params->area; const wmNotifier *wmn = params->notifier; SpaceAction *saction = (SpaceAction *)area->spacedata.first; /* context changes */ switch (wmn->category) { case NC_GPENCIL: /* only handle these events for containers in which GPencil frames are displayed */ if (ELEM(saction->mode, SACTCONT_GPENCIL, SACTCONT_DOPESHEET, SACTCONT_TIMELINE)) { if (wmn->action == NA_EDITED) { ED_area_tag_redraw(area); } else if (wmn->action == NA_SELECTED) { saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC; ED_area_tag_refresh(area); } } break; case NC_ANIMATION: /* For NLA tweak-mode enter/exit, need complete refresh. */ if (wmn->data == ND_NLA_ACTCHANGE) { saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC; ED_area_tag_refresh(area); } /* Auto-color only really needs to change when channels are added/removed, * or previously hidden stuff appears * (assume for now that if just adding these works, that will be fine). */ else if (((wmn->data == ND_KEYFRAME) && ELEM(wmn->action, NA_ADDED, NA_REMOVED)) || ((wmn->data == ND_ANIMCHAN) && (wmn->action != NA_SELECTED))) { ED_area_tag_refresh(area); } /* for simple edits to the curve data though (or just plain selections), * a simple redraw should work * (see T39851 for an example of how this can go wrong) */ else { ED_area_tag_redraw(area); } break; case NC_SCENE: switch (wmn->data) { case ND_SEQUENCER: if (wmn->action == NA_SELECTED) { saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC; ED_area_tag_refresh(area); } break; case ND_OB_ACTIVE: case ND_OB_SELECT: /* Selection changed, so force refresh to flush * (needs flag set to do syncing). */ saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC; ED_area_tag_refresh(area); break; case ND_RENDER_RESULT: ED_area_tag_redraw(area); break; case ND_FRAME_RANGE: LISTBASE_FOREACH (ARegion *, region, &area->regionbase) { if (region->regiontype == RGN_TYPE_WINDOW) { Scene *scene = wmn->reference; region->v2d.tot.xmin = (float)(scene->r.sfra - 4); region->v2d.tot.xmax = (float)(scene->r.efra + 4); break; } } break; default: if (saction->mode != SACTCONT_TIMELINE) { /* Just redrawing the view will do. */ ED_area_tag_redraw(area); } break; } break; case NC_OBJECT: switch (wmn->data) { case ND_BONE_SELECT: /* Selection changed, so force refresh to flush * (needs flag set to do syncing). */ case ND_BONE_ACTIVE: saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC; ED_area_tag_refresh(area); break; case ND_TRANSFORM: /* moving object shouldn't need to redraw action */ break; case ND_POINTCACHE: case ND_MODIFIER: case ND_PARTICLE: /* only needed in timeline mode */ if (saction->mode == SACTCONT_TIMELINE) { ED_area_tag_refresh(area); ED_area_tag_redraw(area); } break; default: /* just redrawing the view will do */ ED_area_tag_redraw(area); break; } break; case NC_MASK: if (saction->mode == SACTCONT_MASK) { switch (wmn->data) { case ND_DATA: ED_area_tag_refresh(area); ED_area_tag_redraw(area); break; default: /* just redrawing the view will do */ ED_area_tag_redraw(area); break; } } break; case NC_NODE: if (wmn->action == NA_SELECTED) { /* selection changed, so force refresh to flush (needs flag set to do syncing) */ saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC; ED_area_tag_refresh(area); } break; case NC_SPACE: switch (wmn->data) { case ND_SPACE_DOPESHEET: ED_area_tag_redraw(area); break; case ND_SPACE_TIME: ED_area_tag_redraw(area); break; case ND_SPACE_CHANGED: saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC; ED_area_tag_refresh(area); break; } break; case NC_WINDOW: if (saction->runtime.flag & SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC) { /* force redraw/refresh after undo/redo, see: T28962. */ ED_area_tag_refresh(area); } break; case NC_WM: switch (wmn->data) { case ND_FILEREAD: ED_area_tag_refresh(area); break; } break; } } static void action_header_region_listener(const wmRegionListenerParams *params) { ScrArea *area = params->area; ARegion *region = params->region; const wmNotifier *wmn = params->notifier; SpaceAction *saction = (SpaceAction *)area->spacedata.first; /* context changes */ switch (wmn->category) { case NC_SCREEN: if (saction->mode == SACTCONT_TIMELINE) { if (wmn->data == ND_ANIMPLAY) { ED_region_tag_redraw(region); } } break; case NC_SCENE: if (saction->mode == SACTCONT_TIMELINE) { switch (wmn->data) { case ND_RENDER_RESULT: case ND_OB_SELECT: case ND_FRAME: case ND_FRAME_RANGE: case ND_KEYINGSET: case ND_RENDER_OPTIONS: ED_region_tag_redraw(region); break; } } else { switch (wmn->data) { case ND_OB_ACTIVE: ED_region_tag_redraw(region); break; } } break; case NC_ID: if (wmn->action == NA_RENAME) { ED_region_tag_redraw(region); } break; case NC_ANIMATION: switch (wmn->data) { case ND_ANIMCHAN: /* set of visible animchannels changed */ /* NOTE: for now, this should usually just mean that the filters changed * It may be better if we had a dedicated flag for that though */ ED_region_tag_redraw(region); break; case ND_KEYFRAME: /* new keyframed added -> active action may have changed */ // saction->flag |= SACTION_TEMP_NEEDCHANSYNC; ED_region_tag_redraw(region); break; } break; } } /* add handlers, stuff you only do once or on area/region changes */ static void action_buttons_area_init(wmWindowManager *wm, ARegion *region) { wmKeyMap *keymap; ED_region_panels_init(wm, region); keymap = WM_keymap_ensure(wm->defaultconf, "Dopesheet Generic", SPACE_ACTION, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); } static void action_buttons_area_draw(const bContext *C, ARegion *region) { ED_region_panels(C, region); } static void action_region_listener(const wmRegionListenerParams *params) { ARegion *region = params->region; const wmNotifier *wmn = params->notifier; /* context changes */ switch (wmn->category) { case NC_ANIMATION: ED_region_tag_redraw(region); break; case NC_SCENE: switch (wmn->data) { case ND_OB_ACTIVE: case ND_FRAME: case ND_MARKERS: ED_region_tag_redraw(region); break; } break; case NC_OBJECT: switch (wmn->data) { case ND_BONE_ACTIVE: case ND_BONE_SELECT: case ND_KEYS: ED_region_tag_redraw(region); break; } break; default: if (wmn->data == ND_KEYS) { ED_region_tag_redraw(region); } break; } } static void action_refresh(const bContext *C, ScrArea *area) { SpaceAction *saction = (SpaceAction *)area->spacedata.first; /* Update the state of the animchannels in response to changes from the data they represent * NOTE: the temp flag is used to indicate when this needs to be done, * and will be cleared once handled. */ if (saction->runtime.flag & SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC) { ARegion *region; /* Perform syncing of channel state incl. selection * Active action setting also occurs here * (as part of anim channel filtering in anim_filter.c). */ ANIM_sync_animchannels_to_data(C); saction->runtime.flag &= ~SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC; /* Tag everything for redraw * - Regions (such as header) need to be manually tagged for redraw too * or else they don't update T28962. */ ED_area_tag_redraw(area); for (region = area->regionbase.first; region; region = region->next) { ED_region_tag_redraw(region); } } /* region updates? */ /* XXX re-sizing y-extents of tot should go here? */ } static void action_id_remap(ScrArea *UNUSED(area), SpaceLink *slink, const struct IDRemapper *mappings) { SpaceAction *sact = (SpaceAction *)slink; BKE_id_remapper_apply(mappings, (ID **)&sact->action, ID_REMAP_APPLY_DEFAULT); BKE_id_remapper_apply(mappings, (ID **)&sact->ads.filter_grp, ID_REMAP_APPLY_DEFAULT); BKE_id_remapper_apply(mappings, &sact->ads.source, ID_REMAP_APPLY_DEFAULT); } /** * \note Used for splitting out a subset of modes is more involved, * The previous non-timeline mode is stored so switching back to the * dope-sheet doesn't always reset the sub-mode. */ static int action_space_subtype_get(ScrArea *area) { SpaceAction *sact = area->spacedata.first; return sact->mode == SACTCONT_TIMELINE ? SACTCONT_TIMELINE : SACTCONT_DOPESHEET; } static void action_space_subtype_set(ScrArea *area, int value) { SpaceAction *sact = area->spacedata.first; if (value == SACTCONT_TIMELINE) { if (sact->mode != SACTCONT_TIMELINE) { sact->mode_prev = sact->mode; } sact->mode = value; } else { sact->mode = sact->mode_prev; } } static void action_space_subtype_item_extend(bContext *UNUSED(C), EnumPropertyItem **item, int *totitem) { RNA_enum_items_add(item, totitem, rna_enum_space_action_mode_items); } static void action_blend_read_data(BlendDataReader *UNUSED(reader), SpaceLink *sl) { SpaceAction *saction = (SpaceAction *)sl; memset(&saction->runtime, 0x0, sizeof(saction->runtime)); } static void action_blend_read_lib(BlendLibReader *reader, ID *parent_id, SpaceLink *sl) { SpaceAction *saction = (SpaceAction *)sl; bDopeSheet *ads = &saction->ads; if (ads) { BLO_read_id_address(reader, parent_id->lib, &ads->source); BLO_read_id_address(reader, parent_id->lib, &ads->filter_grp); } BLO_read_id_address(reader, parent_id->lib, &saction->action); } static void action_blend_write(BlendWriter *writer, SpaceLink *sl) { BLO_write_struct(writer, SpaceAction, sl); } void ED_spacetype_action(void) { SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype action"); ARegionType *art; st->spaceid = SPACE_ACTION; STRNCPY(st->name, "Action"); st->create = action_create; st->free = action_free; st->init = action_init; st->duplicate = action_duplicate; st->operatortypes = action_operatortypes; st->keymap = action_keymap; st->listener = action_listener; st->refresh = action_refresh; st->id_remap = action_id_remap; st->space_subtype_item_extend = action_space_subtype_item_extend; st->space_subtype_get = action_space_subtype_get; st->space_subtype_set = action_space_subtype_set; st->blend_read_data = action_blend_read_data; st->blend_read_lib = action_blend_read_lib; st->blend_write = action_blend_write; /* regions: main window */ art = MEM_callocN(sizeof(ARegionType), "spacetype action region"); art->regionid = RGN_TYPE_WINDOW; art->init = action_main_region_init; art->draw = action_main_region_draw; art->draw_overlay = action_main_region_draw_overlay; art->listener = action_main_region_listener; art->message_subscribe = saction_main_region_message_subscribe; art->keymapflag = ED_KEYMAP_GIZMO | ED_KEYMAP_VIEW2D | ED_KEYMAP_ANIMATION | ED_KEYMAP_FRAMES; BLI_addhead(&st->regiontypes, art); /* regions: header */ art = MEM_callocN(sizeof(ARegionType), "spacetype action region"); art->regionid = RGN_TYPE_HEADER; art->prefsizey = HEADERY; art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER; art->init = action_header_region_init; art->draw = action_header_region_draw; art->listener = action_header_region_listener; BLI_addhead(&st->regiontypes, art); /* regions: channels */ art = MEM_callocN(sizeof(ARegionType), "spacetype action region"); art->regionid = RGN_TYPE_CHANNELS; art->prefsizex = 200; art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES; art->init = action_channel_region_init; art->draw = action_channel_region_draw; art->listener = action_channel_region_listener; art->message_subscribe = saction_channel_region_message_subscribe; BLI_addhead(&st->regiontypes, art); /* regions: UI buttons */ art = MEM_callocN(sizeof(ARegionType), "spacetype action region"); art->regionid = RGN_TYPE_UI; art->prefsizex = UI_SIDEBAR_PANEL_WIDTH; art->keymapflag = ED_KEYMAP_UI; art->listener = action_region_listener; art->init = action_buttons_area_init; art->draw = action_buttons_area_draw; BLI_addhead(&st->regiontypes, art); action_buttons_register(art); art = ED_area_type_hud(st->spaceid); BLI_addhead(&st->regiontypes, art); BKE_spacetype_register(st); }