/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_action/space_action.c * \ingroup spaction */ #include #include #include "DNA_action_types.h" #include "DNA_group_types.h" #include "DNA_scene_types.h" #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BKE_context.h" #include "BKE_screen.h" #include "BIF_gl.h" #include "WM_api.h" #include "WM_types.h" #include "UI_resources.h" #include "UI_view2d.h" #include "ED_space_api.h" #include "ED_screen.h" #include "ED_anim_api.h" #include "ED_markers.h" #include "action_intern.h" /* own include */ /* ******************** manage regions ********************* */ ARegion *action_has_buttons_region(ScrArea *sa) { ARegion *ar, *arnew; ar = BKE_area_find_region_type(sa, RGN_TYPE_UI); if (ar) return ar; /* add subdiv level; after main */ ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW); /* is error! */ if (ar == NULL) return NULL; arnew = MEM_callocN(sizeof(ARegion), "buttons for action"); BLI_insertlinkafter(&sa->regionbase, ar, arnew); arnew->regiontype = RGN_TYPE_UI; arnew->alignment = RGN_ALIGN_RIGHT; arnew->flag = RGN_FLAG_HIDDEN; return arnew; } /* ******************** default callbacks for action space ***************** */ static SpaceLink *action_new(const bContext *C) { Scene *scene = CTX_data_scene(C); ScrArea *sa = CTX_wm_area(C); SpaceAction *saction; ARegion *ar; saction = MEM_callocN(sizeof(SpaceAction), "initaction"); saction->spacetype = SPACE_ACTION; saction->autosnap = SACTSNAP_FRAME; saction->mode = SACTCONT_DOPESHEET; saction->ads.filterflag |= ADS_FILTER_SUMMARY; /* header */ ar = MEM_callocN(sizeof(ARegion), "header for action"); BLI_addtail(&saction->regionbase, ar); ar->regiontype = RGN_TYPE_HEADER; ar->alignment = RGN_ALIGN_BOTTOM; /* channel list region */ ar = MEM_callocN(sizeof(ARegion), "channel region for action"); BLI_addtail(&saction->regionbase, ar); ar->regiontype = RGN_TYPE_CHANNELS; ar->alignment = RGN_ALIGN_LEFT; /* only need to set scroll settings, as this will use 'listview' v2d configuration */ ar->v2d.scroll = V2D_SCROLL_BOTTOM; ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL; /* ui buttons */ ar = MEM_callocN(sizeof(ARegion), "buttons region for action"); BLI_addtail(&saction->regionbase, ar); ar->regiontype = RGN_TYPE_UI; ar->alignment = RGN_ALIGN_RIGHT; ar->flag = RGN_FLAG_HIDDEN; /* main region */ ar = MEM_callocN(sizeof(ARegion), "main region for action"); BLI_addtail(&saction->regionbase, ar); ar->regiontype = RGN_TYPE_WINDOW; ar->v2d.tot.xmin = (float)(SFRA - 10); ar->v2d.tot.ymin = (float)(-sa->winy) / 3.0f; ar->v2d.tot.xmax = (float)(EFRA + 10); ar->v2d.tot.ymax = 0.0f; ar->v2d.cur = ar->v2d.tot; ar->v2d.min[0] = 0.0f; ar->v2d.min[1] = 0.0f; ar->v2d.max[0] = MAXFRAMEF; ar->v2d.max[1] = FLT_MAX; ar->v2d.minzoom = 0.01f; ar->v2d.maxzoom = 50; ar->v2d.scroll = (V2D_SCROLL_BOTTOM | V2D_SCROLL_SCALE_HORIZONTAL); ar->v2d.scroll |= (V2D_SCROLL_RIGHT); ar->v2d.keepzoom = V2D_LOCKZOOM_Y; ar->v2d.keepofs = V2D_KEEPOFS_Y; ar->v2d.align = V2D_ALIGN_NO_POS_Y; ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL; return (SpaceLink *)saction; } /* not spacelink itself */ static void action_free(SpaceLink *UNUSED(sl)) { // SpaceAction *saction = (SpaceAction *) sl; } /* spacetype; init callback */ static void action_init(struct wmWindowManager *UNUSED(wm), ScrArea *sa) { SpaceAction *saction = sa->spacedata.first; saction->flag |= SACTION_TEMP_NEEDCHANSYNC; } static SpaceLink *action_duplicate(SpaceLink *sl) { SpaceAction *sactionn = MEM_dupallocN(sl); /* clear or remove stuff from old */ return (SpaceLink *)sactionn; } /* add handlers, stuff you only do once or on area/region changes */ static void action_main_region_init(wmWindowManager *wm, ARegion *ar) { wmKeyMap *keymap; UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy); /* own keymap */ keymap = WM_keymap_find(wm->defaultconf, "Dopesheet", SPACE_ACTION, 0); WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); keymap = WM_keymap_find(wm->defaultconf, "Dopesheet Generic", SPACE_ACTION, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); } static void action_main_region_draw(const bContext *C, ARegion *ar) { /* draw entirely, view changes should be handled here */ SpaceAction *saction = CTX_wm_space_action(C); bAnimContext ac; View2D *v2d = &ar->v2d; View2DGrid *grid; View2DScrollers *scrollers; short unit = 0, flag = 0; /* clear and setup matrix */ UI_ThemeClearColor(TH_BACK); glClear(GL_COLOR_BUFFER_BIT); UI_view2d_view_ortho(v2d); /* time grid */ unit = (saction->flag & SACTION_DRAWTIME) ? V2D_UNIT_SECONDS : V2D_UNIT_FRAMES; grid = UI_view2d_grid_calc(CTX_data_scene(C), v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy); UI_view2d_grid_draw(v2d, grid, V2D_GRIDLINES_ALL); UI_view2d_grid_free(grid); ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW); /* data */ if (ANIM_animdata_get_context(C, &ac)) { draw_channel_strips(&ac, saction, ar); } /* current frame */ if (saction->flag & SACTION_DRAWTIME) flag |= DRAWCFRA_UNIT_SECONDS; if ((saction->flag & SACTION_NODRAWCFRANUM) == 0) flag |= DRAWCFRA_SHOW_NUMBOX; ANIM_draw_cfra(C, v2d, flag); /* markers */ UI_view2d_view_orthoSpecial(ar, v2d, 1); flag = ((ac.markers && (ac.markers != &ac.scene->markers)) ? DRAW_MARKERS_LOCAL : 0) | DRAW_MARKERS_MARGIN; ED_markers_draw(C, flag); /* preview range */ UI_view2d_view_ortho(v2d); ANIM_draw_previewrange(C, v2d, 0); /* callback */ UI_view2d_view_ortho(v2d); ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW); /* reset view matrix */ UI_view2d_view_restore(C); /* scrollers */ scrollers = UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY); UI_view2d_scrollers_draw(C, v2d, scrollers); UI_view2d_scrollers_free(scrollers); } /* add handlers, stuff you only do once or on area/region changes */ static void action_channel_region_init(wmWindowManager *wm, ARegion *ar) { wmKeyMap *keymap; /* ensure the 2d view sync works - main region has bottom scroller */ ar->v2d.scroll = V2D_SCROLL_BOTTOM; UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy); /* own keymap */ keymap = WM_keymap_find(wm->defaultconf, "Animation Channels", 0, 0); WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); keymap = WM_keymap_find(wm->defaultconf, "Dopesheet Generic", SPACE_ACTION, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); } static void action_channel_region_draw(const bContext *C, ARegion *ar) { /* draw entirely, view changes should be handled here */ bAnimContext ac; View2D *v2d = &ar->v2d; /* clear and setup matrix */ UI_ThemeClearColor(TH_BACK); glClear(GL_COLOR_BUFFER_BIT); UI_view2d_view_ortho(v2d); /* data */ if (ANIM_animdata_get_context(C, &ac)) { draw_channel_names((bContext *)C, &ac, ar); } /* reset view matrix */ UI_view2d_view_restore(C); /* no scrollers here */ } /* add handlers, stuff you only do once or on area/region changes */ static void action_header_region_init(wmWindowManager *UNUSED(wm), ARegion *ar) { ED_region_header_init(ar); } static void action_header_region_draw(const bContext *C, ARegion *ar) { ED_region_header(C, ar); } static void action_channel_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn) { /* context changes */ switch (wmn->category) { case NC_ANIMATION: ED_region_tag_redraw(ar); break; case NC_SCENE: switch (wmn->data) { case ND_OB_ACTIVE: case ND_FRAME: ED_region_tag_redraw(ar); break; } break; case NC_OBJECT: switch (wmn->data) { case ND_BONE_ACTIVE: case ND_BONE_SELECT: case ND_KEYS: ED_region_tag_redraw(ar); break; case ND_MODIFIER: if (wmn->action == NA_RENAME) ED_region_tag_redraw(ar); break; } break; case NC_GPENCIL: if (wmn->action == NA_RENAME) ED_region_tag_redraw(ar); break; case NC_ID: if (wmn->action == NA_RENAME) ED_region_tag_redraw(ar); break; default: if (wmn->data == ND_KEYS) ED_region_tag_redraw(ar); break; } } static void action_main_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn) { /* context changes */ switch (wmn->category) { case NC_ANIMATION: ED_region_tag_redraw(ar); break; case NC_SCENE: switch (wmn->data) { case ND_RENDER_OPTIONS: case ND_OB_ACTIVE: case ND_FRAME: case ND_MARKERS: ED_region_tag_redraw(ar); break; } break; case NC_OBJECT: switch (wmn->data) { case ND_TRANSFORM: /* moving object shouldn't need to redraw action */ break; case ND_BONE_ACTIVE: case ND_BONE_SELECT: case ND_KEYS: ED_region_tag_redraw(ar); break; } break; case NC_NODE: switch (wmn->action) { case NA_EDITED: ED_region_tag_redraw(ar); break; } break; case NC_ID: if (wmn->action == NA_RENAME) ED_region_tag_redraw(ar); break; default: if (wmn->data == ND_KEYS) ED_region_tag_redraw(ar); break; } } /* editor level listener */ static void action_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn) { SpaceAction *saction = (SpaceAction *)sa->spacedata.first; /* context changes */ switch (wmn->category) { case NC_GPENCIL: if (wmn->action == NA_EDITED) { /* only handle this event in GPencil mode for performance considerations */ if (saction->mode == SACTCONT_GPENCIL) ED_area_tag_redraw(sa); } break; case NC_ANIMATION: /* for NLA tweakmode enter/exit, need complete refresh */ if (wmn->data == ND_NLA_ACTCHANGE) { saction->flag |= SACTION_TEMP_NEEDCHANSYNC; ED_area_tag_refresh(sa); } /* autocolor only really needs to change when channels are added/removed, or previously hidden stuff appears * (assume for now that if just adding these works, that will be fine) */ else if (((wmn->data == ND_KEYFRAME) && ELEM(wmn->action, NA_ADDED, NA_REMOVED)) || ((wmn->data == ND_ANIMCHAN) && (wmn->action != NA_SELECTED))) { ED_area_tag_refresh(sa); } /* for simple edits to the curve data though (or just plain selections), a simple redraw should work * (see T39851 for an example of how this can go wrong) */ else { ED_area_tag_redraw(sa); } break; case NC_SCENE: switch (wmn->data) { case ND_OB_ACTIVE: /* selection changed, so force refresh to flush (needs flag set to do syncing) */ case ND_OB_SELECT: saction->flag |= SACTION_TEMP_NEEDCHANSYNC; ED_area_tag_refresh(sa); break; default: /* just redrawing the view will do */ ED_area_tag_redraw(sa); break; } break; case NC_OBJECT: switch (wmn->data) { case ND_BONE_SELECT: /* selection changed, so force refresh to flush (needs flag set to do syncing) */ case ND_BONE_ACTIVE: saction->flag |= SACTION_TEMP_NEEDCHANSYNC; ED_area_tag_refresh(sa); break; case ND_TRANSFORM: /* moving object shouldn't need to redraw action */ break; default: /* just redrawing the view will do */ ED_area_tag_redraw(sa); break; } break; case NC_MASK: if (saction->mode == SACTCONT_MASK) { switch (wmn->data) { case ND_DATA: ED_area_tag_refresh(sa); ED_area_tag_redraw(sa); break; default: /* just redrawing the view will do */ ED_area_tag_redraw(sa); break; } } break; case NC_NODE: if (wmn->action == NA_SELECTED) { /* selection changed, so force refresh to flush (needs flag set to do syncing) */ saction->flag |= SACTION_TEMP_NEEDCHANSYNC; ED_area_tag_refresh(sa); } break; case NC_SPACE: switch (wmn->data) { case ND_SPACE_DOPESHEET: ED_area_tag_redraw(sa); break; case ND_SPACE_CHANGED: saction->flag |= SACTION_TEMP_NEEDCHANSYNC; ED_area_tag_refresh(sa); break; } break; case NC_WINDOW: if (saction->flag & SACTION_TEMP_NEEDCHANSYNC) { /* force redraw/refresh after undo/redo - [#28962] */ ED_area_tag_refresh(sa); } break; } } static void action_header_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn) { // SpaceAction *saction = (SpaceAction *)sa->spacedata.first; /* context changes */ switch (wmn->category) { case NC_SCENE: switch (wmn->data) { case ND_OB_ACTIVE: ED_region_tag_redraw(ar); break; } break; case NC_ID: if (wmn->action == NA_RENAME) ED_region_tag_redraw(ar); break; case NC_ANIMATION: switch (wmn->data) { case ND_ANIMCHAN: /* set of visible animchannels changed */ /* NOTE: for now, this should usually just mean that the filters changed * It may be better if we had a dedicated flag for that though */ ED_region_tag_redraw(ar); break; case ND_KEYFRAME: /* new keyframed added -> active action may have changed */ //saction->flag |= SACTION_TEMP_NEEDCHANSYNC; ED_region_tag_redraw(ar); break; } break; } } /* add handlers, stuff you only do once or on area/region changes */ static void action_buttons_area_init(wmWindowManager *wm, ARegion *ar) { wmKeyMap *keymap; ED_region_panels_init(wm, ar); keymap = WM_keymap_find(wm->defaultconf, "Dopesheet Generic", SPACE_ACTION, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); } static void action_buttons_area_draw(const bContext *C, ARegion *ar) { ED_region_panels(C, ar, NULL, -1, true); } static void action_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn) { /* context changes */ switch (wmn->category) { case NC_ANIMATION: ED_region_tag_redraw(ar); break; case NC_SCENE: switch (wmn->data) { case ND_OB_ACTIVE: case ND_FRAME: case ND_MARKERS: ED_region_tag_redraw(ar); break; } break; case NC_OBJECT: switch (wmn->data) { case ND_BONE_ACTIVE: case ND_BONE_SELECT: case ND_KEYS: ED_region_tag_redraw(ar); break; } break; default: if (wmn->data == ND_KEYS) ED_region_tag_redraw(ar); break; } } static void action_refresh(const bContext *C, ScrArea *sa) { SpaceAction *saction = (SpaceAction *)sa->spacedata.first; /* update the state of the animchannels in response to changes from the data they represent * NOTE: the temp flag is used to indicate when this needs to be done, and will be cleared once handled */ if (saction->flag & SACTION_TEMP_NEEDCHANSYNC) { ARegion *ar; /* Perform syncing of channel state incl. selection * Active action setting also occurs here (as part of anim channel filtering in anim_filter.c) */ ANIM_sync_animchannels_to_data(C); saction->flag &= ~SACTION_TEMP_NEEDCHANSYNC; /* Tag everything for redraw * - Regions (such as header) need to be manually tagged for redraw too * or else they don't update [#28962] */ ED_area_tag_redraw(sa); for (ar = sa->regionbase.first; ar; ar = ar->next) ED_region_tag_redraw(ar); } /* region updates? */ // XXX re-sizing y-extents of tot should go here? } static void action_id_remap(ScrArea *UNUSED(sa), SpaceLink *slink, ID *old_id, ID *new_id) { SpaceAction *sact = (SpaceAction *)slink; if (!ELEM(GS(old_id->name), ID_GR)) { return; } if ((ID *)sact->ads.filter_grp == old_id) { sact->ads.filter_grp = (Group *)new_id; } } /* only called once, from space/spacetypes.c */ void ED_spacetype_action(void) { SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype action"); ARegionType *art; st->spaceid = SPACE_ACTION; strncpy(st->name, "Action", BKE_ST_MAXNAME); st->new = action_new; st->free = action_free; st->init = action_init; st->duplicate = action_duplicate; st->operatortypes = action_operatortypes; st->keymap = action_keymap; st->listener = action_listener; st->refresh = action_refresh; st->id_remap = action_id_remap; /* regions: main window */ art = MEM_callocN(sizeof(ARegionType), "spacetype action region"); art->regionid = RGN_TYPE_WINDOW; art->init = action_main_region_init; art->draw = action_main_region_draw; art->listener = action_main_region_listener; art->keymapflag = ED_KEYMAP_VIEW2D | ED_KEYMAP_MARKERS | ED_KEYMAP_ANIMATION | ED_KEYMAP_FRAMES; BLI_addhead(&st->regiontypes, art); /* regions: header */ art = MEM_callocN(sizeof(ARegionType), "spacetype action region"); art->regionid = RGN_TYPE_HEADER; art->prefsizey = HEADERY; art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER; art->init = action_header_region_init; art->draw = action_header_region_draw; art->listener = action_header_region_listener; BLI_addhead(&st->regiontypes, art); /* regions: channels */ art = MEM_callocN(sizeof(ARegionType), "spacetype action region"); art->regionid = RGN_TYPE_CHANNELS; art->prefsizex = 200; art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES; art->init = action_channel_region_init; art->draw = action_channel_region_draw; art->listener = action_channel_region_listener; BLI_addhead(&st->regiontypes, art); /* regions: UI buttons */ art = MEM_callocN(sizeof(ARegionType), "spacetype action region"); art->regionid = RGN_TYPE_UI; art->prefsizex = 200; art->keymapflag = ED_KEYMAP_UI; art->listener = action_region_listener; art->init = action_buttons_area_init; art->draw = action_buttons_area_draw; BLI_addhead(&st->regiontypes, art); action_buttons_register(art); BKE_spacetype_register(st); }