/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include "DNA_listBase.h" #include "DNA_action_types.h" #include "DNA_object_types.h" #include "DNA_space_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "BLI_rand.h" #include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_screen.h" #include "ED_space_api.h" #include "ED_screen.h" #include "BIF_gl.h" #include "WM_api.h" #include "WM_types.h" #include "UI_interface.h" #include "UI_resources.h" #include "UI_view2d.h" #include "ED_anim_api.h" #include "ED_keyframes_draw.h" #include "ED_markers.h" #include "action_intern.h" // own include /* ******************** default callbacks for action space ***************** */ static SpaceLink *action_new(const bContext *C) { ScrArea *sa= CTX_wm_area(C); SpaceAction *saction; ARegion *ar; saction= MEM_callocN(sizeof(SpaceAction), "initaction"); saction->spacetype= SPACE_ACTION; saction->autosnap = SACTSNAP_FRAME; saction->mode= SACTCONT_DOPESHEET; /* header */ ar= MEM_callocN(sizeof(ARegion), "header for action"); BLI_addtail(&saction->regionbase, ar); ar->regiontype= RGN_TYPE_HEADER; ar->alignment= RGN_ALIGN_BOTTOM; /* channel list region */ ar= MEM_callocN(sizeof(ARegion), "channel area for action"); BLI_addtail(&saction->regionbase, ar); ar->regiontype= RGN_TYPE_CHANNELS; ar->alignment= RGN_ALIGN_LEFT; /* only need to set scroll settings, as this will use 'listview' v2d configuration */ ar->v2d.scroll = V2D_SCROLL_BOTTOM; ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL; /* main area */ ar= MEM_callocN(sizeof(ARegion), "main area for action"); BLI_addtail(&saction->regionbase, ar); ar->regiontype= RGN_TYPE_WINDOW; ar->v2d.tot.xmin= -10.0f; ar->v2d.tot.ymin= (float)(-sa->winy); ar->v2d.tot.xmax= (float)(sa->winx); ar->v2d.tot.ymax= 0.0f; ar->v2d.cur = ar->v2d.tot; ar->v2d.min[0]= 0.0f; ar->v2d.min[1]= 0.0f; ar->v2d.max[0]= MAXFRAMEF; ar->v2d.max[1]= 10000.0f; ar->v2d.minzoom= 0.01f; ar->v2d.maxzoom= 50; ar->v2d.scroll = (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL); ar->v2d.scroll |= (V2D_SCROLL_RIGHT); ar->v2d.keepzoom= V2D_LOCKZOOM_Y; ar->v2d.align= V2D_ALIGN_NO_POS_Y; ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL; return (SpaceLink *)saction; } /* not spacelink itself */ static void action_free(SpaceLink *sl) { // SpaceAction *saction= (SpaceAction*) sl; } /* spacetype; init callback */ static void action_init(struct wmWindowManager *wm, ScrArea *sa) { } static SpaceLink *action_duplicate(SpaceLink *sl) { SpaceAction *sactionn= MEM_dupallocN(sl); /* clear or remove stuff from old */ return (SpaceLink *)sactionn; } /* add handlers, stuff you only do once or on area/region changes */ static void action_main_area_init(wmWindowManager *wm, ARegion *ar) { ListBase *keymap; UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy); /* own keymap */ keymap= WM_keymap_listbase(wm, "Action_Keys", SPACE_ACTION, 0); /* XXX weak? */ WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); } static void action_main_area_draw(const bContext *C, ARegion *ar) { /* draw entirely, view changes should be handled here */ SpaceAction *saction= CTX_wm_space_action(C); bAnimContext ac; View2D *v2d= &ar->v2d; View2DGrid *grid; View2DScrollers *scrollers; float col[3]; short unit=0, flag=0; /* clear and setup matrix */ UI_GetThemeColor3fv(TH_BACK, col); glClearColor(col[0], col[1], col[2], 0.0); glClear(GL_COLOR_BUFFER_BIT); UI_view2d_view_ortho(C, v2d); /* time grid */ unit= (saction->flag & SACTION_DRAWTIME)? V2D_UNIT_SECONDS : V2D_UNIT_FRAMES; grid= UI_view2d_grid_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy); UI_view2d_grid_draw(C, v2d, grid, V2D_GRIDLINES_ALL); UI_view2d_grid_free(grid); /* data */ if (ANIM_animdata_get_context(C, &ac)) { draw_channel_strips(&ac, saction, ar); } /* current frame */ if (saction->flag & SACTION_DRAWTIME) flag |= DRAWCFRA_UNIT_SECONDS; if ((saction->flag & SACTION_NODRAWCFRANUM)==0) flag |= DRAWCFRA_SHOW_NUMBOX; ANIM_draw_cfra(C, v2d, flag); /* markers */ UI_view2d_view_orthoSpecial(C, v2d, 1); draw_markers_time(C, 0); /* preview range */ UI_view2d_view_ortho(C, v2d); ANIM_draw_previewrange(C, v2d); /* reset view matrix */ UI_view2d_view_restore(C); /* scrollers */ scrollers= UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY); UI_view2d_scrollers_draw(C, v2d, scrollers); UI_view2d_scrollers_free(scrollers); } /* add handlers, stuff you only do once or on area/region changes */ static void action_channel_area_init(wmWindowManager *wm, ARegion *ar) { ListBase *keymap; UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy); /* own keymap */ keymap= WM_keymap_listbase(wm, "Animation_Channels", 0, 0); /* XXX weak? */ WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); } static void action_channel_area_draw(const bContext *C, ARegion *ar) { /* draw entirely, view changes should be handled here */ SpaceAction *saction= CTX_wm_space_action(C); bAnimContext ac; View2D *v2d= &ar->v2d; View2DScrollers *scrollers; float col[3]; /* clear and setup matrix */ UI_GetThemeColor3fv(TH_BACK, col); glClearColor(col[0], col[1], col[2], 0.0); glClear(GL_COLOR_BUFFER_BIT); UI_view2d_view_ortho(C, v2d); /* data */ if (ANIM_animdata_get_context(C, &ac)) { draw_channel_names((bContext *)C, &ac, saction, ar); } /* reset view matrix */ UI_view2d_view_restore(C); /* scrollers */ scrollers= UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY); UI_view2d_scrollers_draw(C, v2d, scrollers); UI_view2d_scrollers_free(scrollers); } /* add handlers, stuff you only do once or on area/region changes */ static void action_header_area_init(wmWindowManager *wm, ARegion *ar) { UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy); } static void action_header_area_draw(const bContext *C, ARegion *ar) { float col[3]; /* clear */ if(ED_screen_area_active(C)) UI_GetThemeColor3fv(TH_HEADER, col); else UI_GetThemeColor3fv(TH_HEADERDESEL, col); glClearColor(col[0], col[1], col[2], 0.0); glClear(GL_COLOR_BUFFER_BIT); /* set view2d view matrix for scrolling (without scrollers) */ UI_view2d_view_ortho(C, &ar->v2d); action_header_buttons(C, ar); /* restore view matrix? */ UI_view2d_view_restore(C); } static void action_channel_area_listener(ARegion *ar, wmNotifier *wmn) { /* context changes */ switch(wmn->category) { case NC_ANIMATION: ED_region_tag_redraw(ar); break; case NC_SCENE: switch(wmn->data) { case ND_OB_ACTIVE: case ND_FRAME: ED_region_tag_redraw(ar); break; } break; case NC_OBJECT: switch(wmn->data) { case ND_BONE_ACTIVE: case ND_BONE_SELECT: case ND_KEYS: ED_region_tag_redraw(ar); break; } break; default: if(wmn->data==ND_KEYS) ED_region_tag_redraw(ar); } } static void action_main_area_listener(ARegion *ar, wmNotifier *wmn) { /* context changes */ switch(wmn->category) { case NC_ANIMATION: ED_region_tag_redraw(ar); break; case NC_SCENE: switch(wmn->data) { case ND_OB_ACTIVE: case ND_FRAME: case ND_MARKERS: ED_region_tag_redraw(ar); break; } break; case NC_OBJECT: switch(wmn->data) { case ND_BONE_ACTIVE: case ND_BONE_SELECT: case ND_KEYS: case ND_TRANSFORM: ED_region_tag_redraw(ar); break; } break; default: if(wmn->data==ND_KEYS) ED_region_tag_redraw(ar); } } /* editor level listener */ static void action_listener(ScrArea *sa, wmNotifier *wmn) { /* context changes */ switch (wmn->category) { case NC_ANIMATION: ED_area_tag_refresh(sa); break; case NC_SCENE: /*switch (wmn->data) { case ND_OB_ACTIVE: case ND_OB_SELECT: ED_area_tag_refresh(sa); break; }*/ ED_area_tag_refresh(sa); break; case NC_OBJECT: /*switch (wmn->data) { case ND_BONE_SELECT: case ND_BONE_ACTIVE: ED_area_tag_refresh(sa); break; }*/ ED_area_tag_refresh(sa); break; case NC_SPACE: if(wmn->data == ND_SPACE_DOPESHEET) ED_area_tag_redraw(sa); break; } } static void action_refresh(const bContext *C, ScrArea *sa) { SpaceAction *saction = (SpaceAction *)sa->spacedata.first; /* updates to data needed depends on Action Editor mode... */ switch (saction->mode) { case SACTCONT_DOPESHEET: /* DopeSheet - for now, just all armatures... */ { } break; case SACTCONT_ACTION: /* Action Editor - just active object will do */ { Object *ob= CTX_data_active_object(C); /* sync changes to bones to the corresponding action channels */ ANIM_pose_to_action_sync(ob, sa); } break; } /* region updates? */ // XXX resizing y-extents of tot should go here? } /* only called once, from space/spacetypes.c */ void ED_spacetype_action(void) { SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype action"); ARegionType *art; st->spaceid= SPACE_ACTION; st->new= action_new; st->free= action_free; st->init= action_init; st->duplicate= action_duplicate; st->operatortypes= action_operatortypes; st->keymap= action_keymap; st->listener= action_listener; st->refresh= action_refresh; /* regions: main window */ art= MEM_callocN(sizeof(ARegionType), "spacetype action region"); art->regionid = RGN_TYPE_WINDOW; art->init= action_main_area_init; art->draw= action_main_area_draw; art->listener= action_main_area_listener; art->keymapflag= ED_KEYMAP_VIEW2D/*|ED_KEYMAP_MARKERS*/|ED_KEYMAP_ANIMATION|ED_KEYMAP_FRAMES; BLI_addhead(&st->regiontypes, art); /* regions: header */ art= MEM_callocN(sizeof(ARegionType), "spacetype action region"); art->regionid = RGN_TYPE_HEADER; art->minsizey= HEADERY; art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES; art->init= action_header_area_init; art->draw= action_header_area_draw; BLI_addhead(&st->regiontypes, art); /* regions: channels */ art= MEM_callocN(sizeof(ARegionType), "spacetype action region"); art->regionid = RGN_TYPE_CHANNELS; art->minsizex= 200; art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D; art->init= action_channel_area_init; art->draw= action_channel_area_draw; art->listener= action_channel_area_listener; BLI_addhead(&st->regiontypes, art); BKE_spacetype_register(st); }