/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) Blender Foundation, 2008 */ /** \file * \ingroup spapi */ #include #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "DNA_scene_types.h" #include "DNA_windowmanager_types.h" #include "BKE_context.h" #include "BKE_screen.h" #include "UI_interface.h" #include "UI_view2d.h" #include "ED_anim_api.h" #include "ED_armature.h" #include "ED_clip.h" #include "ED_curve.h" #include "ED_fileselect.h" #include "ED_gizmo_library.h" #include "ED_gpencil.h" #include "ED_lattice.h" #include "ED_logic.h" #include "ED_markers.h" #include "ED_mask.h" #include "ED_mball.h" #include "ED_mesh.h" #include "ED_node.h" #include "ED_object.h" #include "ED_paint.h" #include "ED_physics.h" #include "ED_render.h" #include "ED_scene.h" #include "ED_screen.h" #include "ED_sculpt.h" #include "ED_sequencer.h" #include "ED_sound.h" #include "ED_space_api.h" #include "ED_transform.h" #include "ED_userpref.h" #include "ED_uvedit.h" #include "io_ops.h" /* only call once on startup, storage is global in BKE kernel listbase */ void ED_spacetypes_init(void) { const ListBase *spacetypes; SpaceType *type; /* UI_UNIT_X is now a variable, is used in some spacetype inits? */ U.widget_unit = 20; /* create space types */ ED_spacetype_outliner(); ED_spacetype_view3d(); ED_spacetype_ipo(); ED_spacetype_image(); ED_spacetype_node(); ED_spacetype_buttons(); ED_spacetype_info(); ED_spacetype_file(); ED_spacetype_action(); ED_spacetype_nla(); ED_spacetype_script(); ED_spacetype_text(); ED_spacetype_sequencer(); ED_spacetype_console(); ED_spacetype_userpref(); ED_spacetype_clip(); ED_spacetype_statusbar(); ED_spacetype_topbar(); // ... /* register operator types for screen and all spaces */ ED_operatortypes_userpref(); ED_operatortypes_workspace(); ED_operatortypes_scene(); ED_operatortypes_screen(); ED_operatortypes_anim(); ED_operatortypes_animchannels(); ED_operatortypes_gpencil(); ED_operatortypes_object(); ED_operatortypes_lattice(); ED_operatortypes_mesh(); ED_operatortypes_sculpt(); ED_operatortypes_uvedit(); ED_operatortypes_paint(); ED_operatortypes_physics(); ED_operatortypes_curve(); ED_operatortypes_armature(); ED_operatortypes_marker(); ED_operatortypes_metaball(); ED_operatortypes_sound(); ED_operatortypes_render(); ED_operatortypes_mask(); ED_operatortypes_io(); ED_operatortypes_view2d(); ED_operatortypes_ui(); ED_screen_user_menu_register(); /* gizmo types */ ED_gizmotypes_button_2d(); ED_gizmotypes_dial_3d(); ED_gizmotypes_move_3d(); ED_gizmotypes_arrow_3d(); ED_gizmotypes_preselect_3d(); ED_gizmotypes_primitive_3d(); ED_gizmotypes_blank_3d(); ED_gizmotypes_cage_2d(); ED_gizmotypes_cage_3d(); ED_gizmotypes_snap_3d(); /* register types for operators and gizmos */ spacetypes = BKE_spacetypes_list(); for (type = spacetypes->first; type; type = type->next) { /* init gizmo types first, operator-types need them */ if (type->gizmos) { type->gizmos(); } if (type->operatortypes) { type->operatortypes(); } } } void ED_spacemacros_init(void) { /* Macros's must go last since they reference other operators. * We need to have them go after python operators too */ ED_operatormacros_armature(); ED_operatormacros_mesh(); ED_operatormacros_metaball(); ED_operatormacros_node(); ED_operatormacros_object(); ED_operatormacros_file(); ED_operatormacros_graph(); ED_operatormacros_action(); ED_operatormacros_clip(); ED_operatormacros_curve(); ED_operatormacros_mask(); ED_operatormacros_sequencer(); ED_operatormacros_paint(); ED_operatormacros_gpencil(); } /* called in wm.c */ /* keymap definitions are registered only once per WM initialize, usually on file read, * using the keymap the actual areas/regions add the handlers */ void ED_spacetypes_keymap(wmKeyConfig *keyconf) { const ListBase *spacetypes; SpaceType *stype; ARegionType *atype; ED_keymap_screen(keyconf); ED_keymap_anim(keyconf); ED_keymap_animchannels(keyconf); ED_keymap_gpencil(keyconf); ED_keymap_object(keyconf); ED_keymap_lattice(keyconf); ED_keymap_mesh(keyconf); ED_keymap_uvedit(keyconf); ED_keymap_curve(keyconf); ED_keymap_armature(keyconf); ED_keymap_physics(keyconf); ED_keymap_metaball(keyconf); ED_keymap_paint(keyconf); ED_keymap_mask(keyconf); ED_keymap_marker(keyconf); ED_keymap_view2d(keyconf); ED_keymap_ui(keyconf); ED_keymap_transform(keyconf); spacetypes = BKE_spacetypes_list(); for (stype = spacetypes->first; stype; stype = stype->next) { if (stype->keymap) { stype->keymap(keyconf); } for (atype = stype->regiontypes.first; atype; atype = atype->next) { if (atype->keymap) { atype->keymap(keyconf); } } } } /* ********************** custom drawcall api ***************** */ typedef struct RegionDrawCB { struct RegionDrawCB *next, *prev; void (*draw)(const struct bContext *, struct ARegion *, void *); void *customdata; int type; } RegionDrawCB; void *ED_region_draw_cb_activate(ARegionType *art, void (*draw)(const struct bContext *, struct ARegion *, void *), void *customdata, int type) { RegionDrawCB *rdc = MEM_callocN(sizeof(RegionDrawCB), "RegionDrawCB"); BLI_addtail(&art->drawcalls, rdc); rdc->draw = draw; rdc->customdata = customdata; rdc->type = type; return rdc; } void ED_region_draw_cb_exit(ARegionType *art, void *handle) { RegionDrawCB *rdc; for (rdc = art->drawcalls.first; rdc; rdc = rdc->next) { if (rdc == (RegionDrawCB *)handle) { BLI_remlink(&art->drawcalls, rdc); MEM_freeN(rdc); return; } } } void ED_region_draw_cb_draw(const bContext *C, ARegion *region, int type) { RegionDrawCB *rdc; for (rdc = region->type->drawcalls.first; rdc; rdc = rdc->next) { if (rdc->type == type) { rdc->draw(C, region, rdc->customdata); } } } /* ********************* space template *********************** */ /* forward declare */ void ED_spacetype_xxx(void); /* allocate and init some vars */ static SpaceLink *xxx_new(const ScrArea *UNUSED(area), const Scene *UNUSED(scene)) { return NULL; } /* not spacelink itself */ static void xxx_free(SpaceLink *UNUSED(sl)) { } /* spacetype; init callback for usage, should be redoable */ static void xxx_init(wmWindowManager *UNUSED(wm), ScrArea *UNUSED(area)) { /* link area to SpaceXXX struct */ /* define how many regions, the order and types */ /* add types to regions */ } static SpaceLink *xxx_duplicate(SpaceLink *UNUSED(sl)) { return NULL; } static void xxx_operatortypes(void) { /* register operator types for this space */ } static void xxx_keymap(wmKeyConfig *UNUSED(keyconf)) { /* add default items to keymap */ } /* only called once, from screen/spacetypes.c */ void ED_spacetype_xxx(void) { static SpaceType st; st.spaceid = SPACE_VIEW3D; st.new = xxx_new; st.free = xxx_free; st.init = xxx_init; st.duplicate = xxx_duplicate; st.operatortypes = xxx_operatortypes; st.keymap = xxx_keymap; BKE_spacetype_register(&st); } /* ****************************** end template *********************** */