/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. */ /** \file * \ingroup spbuttons */ #include #include #include "MEM_guardedalloc.h" #include "BLI_listbase.h" #include "BLI_utildefines.h" #include "BLT_translation.h" #include "DNA_armature_types.h" #include "DNA_brush_types.h" #include "DNA_collection_types.h" #include "DNA_light_types.h" #include "DNA_linestyle_types.h" #include "DNA_material_types.h" #include "DNA_node_types.h" #include "DNA_scene_types.h" #include "DNA_windowmanager_types.h" #include "DNA_world_types.h" #include "BKE_action.h" #include "BKE_context.h" #include "BKE_layer.h" #include "BKE_linestyle.h" #include "BKE_material.h" #include "BKE_modifier.h" #include "BKE_paint.h" #include "BKE_particle.h" #include "BKE_screen.h" #include "BKE_texture.h" #include "RNA_access.h" #include "ED_armature.h" #include "ED_physics.h" #include "ED_screen.h" #include "UI_interface.h" #include "UI_resources.h" #include "WM_api.h" #include "buttons_intern.h" // own include static int set_pointer_type(ButsContextPath *path, bContextDataResult *result, StructRNA *type) { PointerRNA *ptr; int a; for (a = 0; a < path->len; a++) { ptr = &path->ptr[a]; if (RNA_struct_is_a(ptr->type, type)) { CTX_data_pointer_set(result, ptr->owner_id, ptr->type, ptr->data); return 1; } } return 0; } static PointerRNA *get_pointer_type(ButsContextPath *path, StructRNA *type) { PointerRNA *ptr; int a; for (a = 0; a < path->len; a++) { ptr = &path->ptr[a]; if (RNA_struct_is_a(ptr->type, type)) { return ptr; } } return NULL; } /************************* Creating the Path ************************/ static bool buttons_context_path_scene(ButsContextPath *path) { PointerRNA *ptr = &path->ptr[path->len - 1]; /* this one just verifies */ return RNA_struct_is_a(ptr->type, &RNA_Scene); } static int buttons_context_path_view_layer(ButsContextPath *path, wmWindow *win) { PointerRNA *ptr = &path->ptr[path->len - 1]; /* View Layer may have already been resolved in a previous call * (e.g. in buttons_context_path_linestyle). */ if (RNA_struct_is_a(ptr->type, &RNA_ViewLayer)) { return 1; } if (buttons_context_path_scene(path)) { Scene *scene = path->ptr[path->len - 1].data; ViewLayer *view_layer = (win->scene == scene) ? WM_window_get_active_view_layer(win) : BKE_view_layer_default_view(scene); RNA_pointer_create(&scene->id, &RNA_ViewLayer, view_layer, &path->ptr[path->len]); path->len++; return 1; } return 0; } /* note: this function can return 1 without adding a world to the path * so the buttons stay visible, but be sure to check the ID type if a ID_WO */ static int buttons_context_path_world(ButsContextPath *path) { Scene *scene; World *world; PointerRNA *ptr = &path->ptr[path->len - 1]; /* if we already have a (pinned) world, we're done */ if (RNA_struct_is_a(ptr->type, &RNA_World)) { return 1; } /* if we have a scene, use the scene's world */ if (buttons_context_path_scene(path)) { scene = path->ptr[path->len - 1].data; world = scene->world; if (world) { RNA_id_pointer_create(&scene->world->id, &path->ptr[path->len]); path->len++; return 1; } return 1; } /* no path to a world possible */ return 0; } static bool buttons_context_path_linestyle(ButsContextPath *path, wmWindow *window) { FreestyleLineStyle *linestyle; PointerRNA *ptr = &path->ptr[path->len - 1]; /* if we already have a (pinned) linestyle, we're done */ if (RNA_struct_is_a(ptr->type, &RNA_FreestyleLineStyle)) { return true; } /* if we have a view layer, use the lineset's linestyle */ if (buttons_context_path_view_layer(path, window)) { ViewLayer *view_layer = path->ptr[path->len - 1].data; linestyle = BKE_linestyle_active_from_view_layer(view_layer); if (linestyle) { RNA_id_pointer_create(&linestyle->id, &path->ptr[path->len]); path->len++; return true; } } /* no path to a linestyle possible */ return false; } static bool buttons_context_path_object(ButsContextPath *path) { PointerRNA *ptr = &path->ptr[path->len - 1]; /* if we already have a (pinned) object, we're done */ if (RNA_struct_is_a(ptr->type, &RNA_Object)) { return true; } if (!RNA_struct_is_a(ptr->type, &RNA_ViewLayer)) { return false; } ViewLayer *view_layer = ptr->data; Object *ob = (view_layer->basact) ? view_layer->basact->object : NULL; if (ob) { RNA_id_pointer_create(&ob->id, &path->ptr[path->len]); path->len++; return true; } /* no path to a object possible */ return false; } static bool buttons_context_path_data(ButsContextPath *path, int type) { Object *ob; PointerRNA *ptr = &path->ptr[path->len - 1]; /* if we already have a data, we're done */ if (RNA_struct_is_a(ptr->type, &RNA_Mesh) && (type == -1 || type == OB_MESH)) { return true; } if (RNA_struct_is_a(ptr->type, &RNA_Curve) && (type == -1 || ELEM(type, OB_CURVE, OB_SURF, OB_FONT))) { return true; } if (RNA_struct_is_a(ptr->type, &RNA_Armature) && (type == -1 || type == OB_ARMATURE)) { return true; } if (RNA_struct_is_a(ptr->type, &RNA_MetaBall) && (type == -1 || type == OB_MBALL)) { return true; } if (RNA_struct_is_a(ptr->type, &RNA_Lattice) && (type == -1 || type == OB_LATTICE)) { return true; } if (RNA_struct_is_a(ptr->type, &RNA_Camera) && (type == -1 || type == OB_CAMERA)) { return true; } if (RNA_struct_is_a(ptr->type, &RNA_Light) && (type == -1 || type == OB_LAMP)) { return true; } if (RNA_struct_is_a(ptr->type, &RNA_Speaker) && (type == -1 || type == OB_SPEAKER)) { return true; } if (RNA_struct_is_a(ptr->type, &RNA_LightProbe) && (type == -1 || type == OB_LIGHTPROBE)) { return true; } if (RNA_struct_is_a(ptr->type, &RNA_GreasePencil) && (type == -1 || type == OB_GPENCIL)) { return true; } #ifdef WITH_HAIR_NODES if (RNA_struct_is_a(ptr->type, &RNA_Hair) && (type == -1 || type == OB_HAIR)) { return true; } #endif #ifdef WITH_PARTICLE_NODES if (RNA_struct_is_a(ptr->type, &RNA_PointCloud) && (type == -1 || type == OB_POINTCLOUD)) { return true; } #endif if (RNA_struct_is_a(ptr->type, &RNA_Volume) && (type == -1 || type == OB_VOLUME)) { return true; } /* try to get an object in the path, no pinning supported here */ if (buttons_context_path_object(path)) { ob = path->ptr[path->len - 1].data; if (ob && (type == -1 || type == ob->type)) { RNA_id_pointer_create(ob->data, &path->ptr[path->len]); path->len++; return true; } } /* no path to data possible */ return false; } static bool buttons_context_path_modifier(ButsContextPath *path) { Object *ob; if (buttons_context_path_object(path)) { ob = path->ptr[path->len - 1].data; if (ob && ELEM(ob->type, OB_MESH, OB_CURVE, OB_FONT, OB_SURF, OB_LATTICE, OB_GPENCIL, OB_HAIR, OB_POINTCLOUD, OB_VOLUME)) { return true; } } return false; } static bool buttons_context_path_shaderfx(ButsContextPath *path) { Object *ob; if (buttons_context_path_object(path)) { ob = path->ptr[path->len - 1].data; if (ob && ELEM(ob->type, OB_GPENCIL)) { return true; } } return false; } static bool buttons_context_path_material(ButsContextPath *path) { Object *ob; PointerRNA *ptr = &path->ptr[path->len - 1]; Material *ma; /* if we already have a (pinned) material, we're done */ if (RNA_struct_is_a(ptr->type, &RNA_Material)) { return true; } /* if we have an object, use the object material slot */ if (buttons_context_path_object(path)) { ob = path->ptr[path->len - 1].data; if (ob && OB_TYPE_SUPPORT_MATERIAL(ob->type)) { ma = BKE_object_material_get(ob, ob->actcol); RNA_id_pointer_create(&ma->id, &path->ptr[path->len]); path->len++; return true; } } /* no path to a material possible */ return false; } static bool buttons_context_path_bone(ButsContextPath *path) { bArmature *arm; EditBone *edbo; /* if we have an armature, get the active bone */ if (buttons_context_path_data(path, OB_ARMATURE)) { arm = path->ptr[path->len - 1].data; if (arm->edbo) { if (arm->act_edbone) { edbo = arm->act_edbone; RNA_pointer_create(&arm->id, &RNA_EditBone, edbo, &path->ptr[path->len]); path->len++; return true; } } else { if (arm->act_bone) { RNA_pointer_create(&arm->id, &RNA_Bone, arm->act_bone, &path->ptr[path->len]); path->len++; return true; } } } /* no path to a bone possible */ return false; } static bool buttons_context_path_pose_bone(ButsContextPath *path) { PointerRNA *ptr = &path->ptr[path->len - 1]; /* if we already have a (pinned) PoseBone, we're done */ if (RNA_struct_is_a(ptr->type, &RNA_PoseBone)) { return true; } /* if we have an armature, get the active bone */ if (buttons_context_path_object(path)) { Object *ob = path->ptr[path->len - 1].data; bArmature *arm = ob->data; /* path->ptr[path->len-1].data - works too */ if (ob->type != OB_ARMATURE || arm->edbo) { return false; } if (arm->act_bone) { bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, arm->act_bone->name); if (pchan) { RNA_pointer_create(&ob->id, &RNA_PoseBone, pchan, &path->ptr[path->len]); path->len++; return true; } } } /* no path to a bone possible */ return false; } static bool buttons_context_path_particle(ButsContextPath *path) { Object *ob; ParticleSystem *psys; PointerRNA *ptr = &path->ptr[path->len - 1]; /* if we already have (pinned) particle settings, we're done */ if (RNA_struct_is_a(ptr->type, &RNA_ParticleSettings)) { return true; } /* if we have an object, get the active particle system */ if (buttons_context_path_object(path)) { ob = path->ptr[path->len - 1].data; if (ob && ob->type == OB_MESH) { psys = psys_get_current(ob); RNA_pointer_create(&ob->id, &RNA_ParticleSystem, psys, &path->ptr[path->len]); path->len++; return true; } } /* no path to a particle system possible */ return false; } static bool buttons_context_path_brush(const bContext *C, ButsContextPath *path) { Scene *scene; Brush *br = NULL; PointerRNA *ptr = &path->ptr[path->len - 1]; /* if we already have a (pinned) brush, we're done */ if (RNA_struct_is_a(ptr->type, &RNA_Brush)) { return true; } /* if we have a scene, use the toolsettings brushes */ if (buttons_context_path_scene(path)) { scene = path->ptr[path->len - 1].data; if (scene) { wmWindow *window = CTX_wm_window(C); ViewLayer *view_layer = WM_window_get_active_view_layer(window); br = BKE_paint_brush(BKE_paint_get_active(scene, view_layer)); } if (br) { RNA_id_pointer_create((ID *)br, &path->ptr[path->len]); path->len++; return true; } } /* no path to a brush possible */ return false; } static bool buttons_context_path_texture(const bContext *C, ButsContextPath *path, ButsContextTexture *ct) { PointerRNA *ptr = &path->ptr[path->len - 1]; ID *id; if (!ct) { return false; } /* if we already have a (pinned) texture, we're done */ if (RNA_struct_is_a(ptr->type, &RNA_Texture)) { return true; } if (!ct->user) { return false; } id = ct->user->id; if (id) { if (GS(id->name) == ID_BR) { buttons_context_path_brush(C, path); } else if (GS(id->name) == ID_PA) { buttons_context_path_particle(path); } else if (GS(id->name) == ID_OB) { buttons_context_path_object(path); } else if (GS(id->name) == ID_LS) { buttons_context_path_linestyle(path, CTX_wm_window(C)); } } if (ct->texture) { RNA_id_pointer_create(&ct->texture->id, &path->ptr[path->len]); path->len++; } return true; } #ifdef WITH_FREESTYLE static bool buttons_context_linestyle_pinnable(const bContext *C, ViewLayer *view_layer) { wmWindow *window = CTX_wm_window(C); Scene *scene = WM_window_get_active_scene(window); FreestyleConfig *config; SpaceProperties *sbuts; /* if Freestyle is disabled in the scene */ if ((scene->r.mode & R_EDGE_FRS) == 0) { return false; } /* if Freestyle is not in the Parameter Editor mode */ config = &view_layer->freestyle_config; if (config->mode != FREESTYLE_CONTROL_EDITOR_MODE) { return false; } /* if the scene has already been pinned */ sbuts = CTX_wm_space_properties(C); if (sbuts->pinid && sbuts->pinid == &scene->id) { return false; } return true; } #endif static bool buttons_context_path(const bContext *C, ButsContextPath *path, int mainb, int flag) { /* Note we don't use CTX_data here, instead we get it from the window. * Otherwise there is a loop reading the context that we are setting. */ SpaceProperties *sbuts = CTX_wm_space_properties(C); wmWindow *window = CTX_wm_window(C); Scene *scene = WM_window_get_active_scene(window); ViewLayer *view_layer = WM_window_get_active_view_layer(window); ID *id; int found; memset(path, 0, sizeof(*path)); path->flag = flag; /* If some ID datablock is pinned, set the root pointer. */ if (sbuts->pinid) { id = sbuts->pinid; RNA_id_pointer_create(id, &path->ptr[0]); path->len++; } /* No pinned root, use scene as initial root. */ else if (mainb != BCONTEXT_TOOL) { RNA_id_pointer_create(&scene->id, &path->ptr[0]); path->len++; if (!ELEM(mainb, BCONTEXT_SCENE, BCONTEXT_RENDER, BCONTEXT_OUTPUT, BCONTEXT_VIEW_LAYER, BCONTEXT_WORLD)) { RNA_pointer_create(NULL, &RNA_ViewLayer, view_layer, &path->ptr[path->len]); path->len++; } } /* now for each buttons context type, we try to construct a path, * tracing back recursively */ switch (mainb) { case BCONTEXT_SCENE: case BCONTEXT_RENDER: case BCONTEXT_OUTPUT: found = buttons_context_path_scene(path); break; case BCONTEXT_VIEW_LAYER: #ifdef WITH_FREESTYLE if (buttons_context_linestyle_pinnable(C, view_layer)) { found = buttons_context_path_linestyle(path, window); if (found) { break; } } #endif found = buttons_context_path_view_layer(path, window); break; case BCONTEXT_WORLD: found = buttons_context_path_world(path); break; case BCONTEXT_TOOL: found = true; break; case BCONTEXT_OBJECT: case BCONTEXT_PHYSICS: case BCONTEXT_CONSTRAINT: found = buttons_context_path_object(path); break; case BCONTEXT_MODIFIER: found = buttons_context_path_modifier(path); break; case BCONTEXT_SHADERFX: found = buttons_context_path_shaderfx(path); break; case BCONTEXT_DATA: found = buttons_context_path_data(path, -1); break; case BCONTEXT_PARTICLE: found = buttons_context_path_particle(path); break; case BCONTEXT_MATERIAL: found = buttons_context_path_material(path); break; case BCONTEXT_TEXTURE: found = buttons_context_path_texture(C, path, sbuts->texuser); break; case BCONTEXT_BONE: found = buttons_context_path_bone(path); if (!found) { found = buttons_context_path_data(path, OB_ARMATURE); } break; case BCONTEXT_BONE_CONSTRAINT: found = buttons_context_path_pose_bone(path); break; default: found = false; break; } return found; } static bool buttons_shading_context(const bContext *C, int mainb) { wmWindow *window = CTX_wm_window(C); ViewLayer *view_layer = WM_window_get_active_view_layer(window); Object *ob = OBACT(view_layer); if (ELEM(mainb, BCONTEXT_MATERIAL, BCONTEXT_WORLD, BCONTEXT_TEXTURE)) { return true; } if (mainb == BCONTEXT_DATA && ob && ELEM(ob->type, OB_LAMP, OB_CAMERA)) { return true; } return false; } static int buttons_shading_new_context(const bContext *C, int flag) { wmWindow *window = CTX_wm_window(C); ViewLayer *view_layer = WM_window_get_active_view_layer(window); Object *ob = OBACT(view_layer); if (flag & (1 << BCONTEXT_MATERIAL)) { return BCONTEXT_MATERIAL; } if (ob && ELEM(ob->type, OB_LAMP, OB_CAMERA) && (flag & (1 << BCONTEXT_DATA))) { return BCONTEXT_DATA; } if (flag & (1 << BCONTEXT_WORLD)) { return BCONTEXT_WORLD; } return BCONTEXT_RENDER; } void buttons_context_compute(const bContext *C, SpaceProperties *sbuts) { ButsContextPath *path; PointerRNA *ptr; int a, pflag = 0, flag = 0; if (!sbuts->path) { sbuts->path = MEM_callocN(sizeof(ButsContextPath), "ButsContextPath"); } path = sbuts->path; /* Set scene path. */ buttons_context_path(C, path, BCONTEXT_SCENE, pflag); buttons_texture_context_compute(C, sbuts); /* for each context, see if we can compute a valid path to it, if * this is the case, we know we have to display the button */ for (a = 0; a < BCONTEXT_TOT; a++) { if (buttons_context_path(C, path, a, pflag)) { flag |= (1 << a); /* setting icon for data context */ if (a == BCONTEXT_DATA) { ptr = &path->ptr[path->len - 1]; if (ptr->type) { if (RNA_struct_is_a(ptr->type, &RNA_Light)) { sbuts->dataicon = ICON_OUTLINER_DATA_LIGHT; } else { sbuts->dataicon = RNA_struct_ui_icon(ptr->type); } } else { sbuts->dataicon = ICON_EMPTY_DATA; } } } } /* always try to use the tab that was explicitly * set to the user, so that once that context comes * back, the tab is activated again */ sbuts->mainb = sbuts->mainbuser; /* in case something becomes invalid, change */ if ((flag & (1 << sbuts->mainb)) == 0) { if (sbuts->flag & SB_SHADING_CONTEXT) { /* try to keep showing shading related buttons */ sbuts->mainb = buttons_shading_new_context(C, flag); } else if (flag & BCONTEXT_OBJECT) { sbuts->mainb = BCONTEXT_OBJECT; } else { for (a = 0; a < BCONTEXT_TOT; a++) { if (flag & (1 << a)) { sbuts->mainb = a; break; } } } } buttons_context_path(C, path, sbuts->mainb, pflag); if (!(flag & (1 << sbuts->mainb))) { if (flag & (1 << BCONTEXT_OBJECT)) { sbuts->mainb = BCONTEXT_OBJECT; } else { sbuts->mainb = BCONTEXT_SCENE; } } if (buttons_shading_context(C, sbuts->mainb)) { sbuts->flag |= SB_SHADING_CONTEXT; } else { sbuts->flag &= ~SB_SHADING_CONTEXT; } sbuts->pathflag = flag; } /************************* Context Callback ************************/ const char *buttons_context_dir[] = { "texture_slot", "scene", "world", "object", "mesh", "armature", "lattice", "curve", "meta_ball", "light", "speaker", "lightprobe", "camera", "material", "material_slot", "texture", "texture_user", "texture_user_property", "bone", "edit_bone", "pose_bone", "particle_system", "particle_system_editable", "particle_settings", "cloth", "soft_body", "fluid", "collision", "brush", "dynamic_paint", "line_style", "collection", "gpencil", #ifdef WITH_HAIR_NODES "hair", #endif #ifdef WITH_PARTICLE_NODES "pointcloud", #endif "volume", NULL, }; int buttons_context(const bContext *C, const char *member, bContextDataResult *result) { SpaceProperties *sbuts = CTX_wm_space_properties(C); ButsContextPath *path = sbuts ? sbuts->path : NULL; if (!path) { return 0; } if (sbuts->mainb == BCONTEXT_TOOL) { return 0; } /* here we handle context, getting data from precomputed path */ if (CTX_data_dir(member)) { /* in case of new shading system we skip texture_slot, complex python * UI script logic depends on checking if this is available */ if (sbuts->texuser) { CTX_data_dir_set(result, buttons_context_dir + 1); } else { CTX_data_dir_set(result, buttons_context_dir); } return 1; } if (CTX_data_equals(member, "scene")) { /* Do not return one here if scene not found in path, * in this case we want to get default context scene! */ return set_pointer_type(path, result, &RNA_Scene); } if (CTX_data_equals(member, "world")) { set_pointer_type(path, result, &RNA_World); return 1; } if (CTX_data_equals(member, "object")) { set_pointer_type(path, result, &RNA_Object); return 1; } if (CTX_data_equals(member, "mesh")) { set_pointer_type(path, result, &RNA_Mesh); return 1; } if (CTX_data_equals(member, "armature")) { set_pointer_type(path, result, &RNA_Armature); return 1; } if (CTX_data_equals(member, "lattice")) { set_pointer_type(path, result, &RNA_Lattice); return 1; } if (CTX_data_equals(member, "curve")) { set_pointer_type(path, result, &RNA_Curve); return 1; } if (CTX_data_equals(member, "meta_ball")) { set_pointer_type(path, result, &RNA_MetaBall); return 1; } if (CTX_data_equals(member, "light")) { set_pointer_type(path, result, &RNA_Light); return 1; } if (CTX_data_equals(member, "camera")) { set_pointer_type(path, result, &RNA_Camera); return 1; } if (CTX_data_equals(member, "speaker")) { set_pointer_type(path, result, &RNA_Speaker); return 1; } if (CTX_data_equals(member, "lightprobe")) { set_pointer_type(path, result, &RNA_LightProbe); return 1; } #ifdef WITH_HAIR_NODES if (CTX_data_equals(member, "hair")) { set_pointer_type(path, result, &RNA_Hair); return 1; } #endif #ifdef WITH_PARTICLE_NODES if (CTX_data_equals(member, "pointcloud")) { set_pointer_type(path, result, &RNA_PointCloud); return 1; } #endif if (CTX_data_equals(member, "volume")) { set_pointer_type(path, result, &RNA_Volume); return 1; } if (CTX_data_equals(member, "material")) { set_pointer_type(path, result, &RNA_Material); return 1; } if (CTX_data_equals(member, "texture")) { ButsContextTexture *ct = sbuts->texuser; if (ct) { CTX_data_pointer_set(result, &ct->texture->id, &RNA_Texture, ct->texture); } return 1; } if (CTX_data_equals(member, "material_slot")) { PointerRNA *ptr = get_pointer_type(path, &RNA_Object); if (ptr) { Object *ob = ptr->data; if (ob && OB_TYPE_SUPPORT_MATERIAL(ob->type) && ob->totcol) { /* a valid actcol isn't ensured [#27526] */ int matnr = ob->actcol - 1; if (matnr < 0) { matnr = 0; } CTX_data_pointer_set(result, &ob->id, &RNA_MaterialSlot, &ob->mat[matnr]); } } return 1; } if (CTX_data_equals(member, "texture_user")) { ButsContextTexture *ct = sbuts->texuser; if (!ct) { return -1; } if (ct->user && ct->user->ptr.data) { ButsTextureUser *user = ct->user; CTX_data_pointer_set(result, user->ptr.owner_id, user->ptr.type, user->ptr.data); } return 1; } if (CTX_data_equals(member, "texture_user_property")) { ButsContextTexture *ct = sbuts->texuser; if (!ct) { return -1; } if (ct->user && ct->user->ptr.data) { ButsTextureUser *user = ct->user; CTX_data_pointer_set(result, NULL, &RNA_Property, user->prop); } return 1; } if (CTX_data_equals(member, "texture_node")) { ButsContextTexture *ct = sbuts->texuser; if (ct) { /* new shading system */ if (ct->user && ct->user->node) { CTX_data_pointer_set(result, &ct->user->ntree->id, &RNA_Node, ct->user->node); } return 1; } return -1; /* found but not available */ } if (CTX_data_equals(member, "texture_slot")) { ButsContextTexture *ct = sbuts->texuser; PointerRNA *ptr; /* Particles slots are used in both old and new textures handling. */ if ((ptr = get_pointer_type(path, &RNA_ParticleSystem))) { ParticleSettings *part = ((ParticleSystem *)ptr->data)->part; if (part) { CTX_data_pointer_set( result, &part->id, &RNA_ParticleSettingsTextureSlot, part->mtex[(int)part->texact]); } } else if (ct) { return 0; /* new shading system */ } else if ((ptr = get_pointer_type(path, &RNA_FreestyleLineStyle))) { FreestyleLineStyle *ls = ptr->data; if (ls) { CTX_data_pointer_set( result, &ls->id, &RNA_LineStyleTextureSlot, ls->mtex[(int)ls->texact]); } } return 1; } if (CTX_data_equals(member, "bone")) { set_pointer_type(path, result, &RNA_Bone); return 1; } if (CTX_data_equals(member, "edit_bone")) { set_pointer_type(path, result, &RNA_EditBone); return 1; } if (CTX_data_equals(member, "pose_bone")) { set_pointer_type(path, result, &RNA_PoseBone); return 1; } if (CTX_data_equals(member, "particle_system")) { set_pointer_type(path, result, &RNA_ParticleSystem); return 1; } if (CTX_data_equals(member, "particle_system_editable")) { if (PE_poll((bContext *)C)) { set_pointer_type(path, result, &RNA_ParticleSystem); } else { CTX_data_pointer_set(result, NULL, &RNA_ParticleSystem, NULL); } return 1; } if (CTX_data_equals(member, "particle_settings")) { /* only available when pinned */ PointerRNA *ptr = get_pointer_type(path, &RNA_ParticleSettings); if (ptr && ptr->data) { CTX_data_pointer_set(result, ptr->owner_id, &RNA_ParticleSettings, ptr->data); return 1; } /* get settings from active particle system instead */ ptr = get_pointer_type(path, &RNA_ParticleSystem); if (ptr && ptr->data) { ParticleSettings *part = ((ParticleSystem *)ptr->data)->part; CTX_data_pointer_set(result, ptr->owner_id, &RNA_ParticleSettings, part); return 1; } set_pointer_type(path, result, &RNA_ParticleSettings); return 1; } if (CTX_data_equals(member, "cloth")) { PointerRNA *ptr = get_pointer_type(path, &RNA_Object); if (ptr && ptr->data) { Object *ob = ptr->data; ModifierData *md = BKE_modifiers_findby_type(ob, eModifierType_Cloth); CTX_data_pointer_set(result, &ob->id, &RNA_ClothModifier, md); return 1; } return -1; /* found but not available */ } if (CTX_data_equals(member, "soft_body")) { PointerRNA *ptr = get_pointer_type(path, &RNA_Object); if (ptr && ptr->data) { Object *ob = ptr->data; ModifierData *md = BKE_modifiers_findby_type(ob, eModifierType_Softbody); CTX_data_pointer_set(result, &ob->id, &RNA_SoftBodyModifier, md); return 1; } return -1; /* found but not available */ } if (CTX_data_equals(member, "fluid")) { PointerRNA *ptr = get_pointer_type(path, &RNA_Object); if (ptr && ptr->data) { Object *ob = ptr->data; ModifierData *md = BKE_modifiers_findby_type(ob, eModifierType_Fluid); CTX_data_pointer_set(result, &ob->id, &RNA_FluidModifier, md); return 1; } return -1; /* found but not available */ } if (CTX_data_equals(member, "collision")) { PointerRNA *ptr = get_pointer_type(path, &RNA_Object); if (ptr && ptr->data) { Object *ob = ptr->data; ModifierData *md = BKE_modifiers_findby_type(ob, eModifierType_Collision); CTX_data_pointer_set(result, &ob->id, &RNA_CollisionModifier, md); return 1; } return -1; /* found but not available */ } if (CTX_data_equals(member, "brush")) { set_pointer_type(path, result, &RNA_Brush); return 1; } if (CTX_data_equals(member, "dynamic_paint")) { PointerRNA *ptr = get_pointer_type(path, &RNA_Object); if (ptr && ptr->data) { Object *ob = ptr->data; ModifierData *md = BKE_modifiers_findby_type(ob, eModifierType_DynamicPaint); CTX_data_pointer_set(result, &ob->id, &RNA_DynamicPaintModifier, md); return 1; } return -1; /* found but not available */ } if (CTX_data_equals(member, "line_style")) { set_pointer_type(path, result, &RNA_FreestyleLineStyle); return 1; } if (CTX_data_equals(member, "gpencil")) { set_pointer_type(path, result, &RNA_GreasePencil); return 1; } return 0; /* not found */ } /************************* Drawing the Path ************************/ static void pin_cb(bContext *C, void *UNUSED(arg1), void *UNUSED(arg2)) { SpaceProperties *sbuts = CTX_wm_space_properties(C); if (sbuts->flag & SB_PIN_CONTEXT) { sbuts->pinid = buttons_context_id_path(C); } else { sbuts->pinid = NULL; } ED_area_tag_redraw(CTX_wm_area(C)); } void buttons_context_draw(const bContext *C, uiLayout *layout) { SpaceProperties *sbuts = CTX_wm_space_properties(C); ButsContextPath *path = sbuts->path; uiLayout *row; uiBlock *block; uiBut *but; PointerRNA *ptr; char namebuf[128], *name; int a, icon; bool first = true; if (!path) { return; } row = uiLayoutRow(layout, true); uiLayoutSetAlignment(row, UI_LAYOUT_ALIGN_LEFT); for (a = 0; a < path->len; a++) { ptr = &path->ptr[a]; /* Skip scene and view layer to save space. */ if ((!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_OUTPUT, BCONTEXT_SCENE, BCONTEXT_VIEW_LAYER, BCONTEXT_WORLD) && ptr->type == &RNA_Scene)) { continue; } if ((!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_OUTPUT, BCONTEXT_SCENE, BCONTEXT_VIEW_LAYER, BCONTEXT_WORLD) && ptr->type == &RNA_ViewLayer)) { continue; } /* Add > triangle. */ if (!first) { uiItemL(row, "", ICON_SMALL_TRI_RIGHT_VEC); } else { first = false; } /* Add icon + name .*/ if (ptr->data) { icon = RNA_struct_ui_icon(ptr->type); name = RNA_struct_name_get_alloc(ptr, namebuf, sizeof(namebuf), NULL); if (name) { uiItemLDrag(row, ptr, name, icon); if (name != namebuf) { MEM_freeN(name); } } else { uiItemL(row, "", icon); } } } uiItemSpacer(row); block = uiLayoutGetBlock(row); UI_block_emboss_set(block, UI_EMBOSS_NONE); but = uiDefIconButBitC(block, UI_BTYPE_ICON_TOGGLE, SB_PIN_CONTEXT, 0, ICON_UNPINNED, 0, 0, UI_UNIT_X, UI_UNIT_Y, &sbuts->flag, 0, 0, 0, 0, TIP_("Follow context or keep fixed data-block displayed")); UI_but_flag_disable(but, UI_BUT_UNDO); /* skip undo on screen buttons */ UI_but_func_set(but, pin_cb, NULL, NULL); } #ifdef USE_HEADER_CONTEXT_PATH static bool buttons_header_context_poll(const bContext *C, HeaderType *UNUSED(ht)) #else static bool buttons_panel_context_poll(const bContext *C, PanelType *UNUSED(pt)) #endif { SpaceProperties *sbuts = CTX_wm_space_properties(C); return (sbuts->mainb != BCONTEXT_TOOL); } #ifdef USE_HEADER_CONTEXT_PATH static void buttons_header_context_draw(const bContext *C, Header *ptr) #else static void buttons_panel_context_draw(const bContext *C, Panel *ptr) #endif { buttons_context_draw(C, ptr->layout); } void buttons_context_register(ARegionType *art) { #ifdef USE_HEADER_CONTEXT_PATH HeaderType *ht; ht = MEM_callocN(sizeof(HeaderType), "spacetype buttons context header"); strcpy(ht->idname, "BUTTONS_HT_context"); ht->space_type = SPACE_PROPERTIES; ht->region_type = art->regionid; ht->poll = buttons_header_context_poll; ht->draw = buttons_header_context_draw; BLI_addtail(&art->headertypes, ht); #else PanelType *pt; pt = MEM_callocN(sizeof(PanelType), "spacetype buttons panel context"); strcpy(pt->idname, "BUTTONS_PT_context"); strcpy(pt->label, N_("Context")); /* XXX C panels unavailable through RNA bpy.types! */ strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA); pt->poll = buttons_panel_context_poll; pt->draw = buttons_panel_context_draw; pt->flag = PNL_NO_HEADER; BLI_addtail(&art->paneltypes, pt); #endif } ID *buttons_context_id_path(const bContext *C) { SpaceProperties *sbuts = CTX_wm_space_properties(C); ButsContextPath *path = sbuts->path; PointerRNA *ptr; int a; if (path->len) { for (a = path->len - 1; a >= 0; a--) { ptr = &path->ptr[a]; /* pin particle settings instead of system, since only settings are an idblock*/ if (sbuts->mainb == BCONTEXT_PARTICLE && sbuts->flag & SB_PIN_CONTEXT) { if (ptr->type == &RNA_ParticleSystem && ptr->data) { ParticleSystem *psys = ptr->data; return &psys->part->id; } } /* There is no valid image ID panel, Image Empty objects need this workaround.*/ if (sbuts->mainb == BCONTEXT_DATA && sbuts->flag & SB_PIN_CONTEXT) { if (ptr->type == &RNA_Image && ptr->data) { continue; } } if (ptr->owner_id) { return ptr->owner_id; } } } return NULL; }