/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include "BLI_blenlib.h" #include "BKE_context.h" #include "ED_screen.h" #include "ED_types.h" #include "UI_interface.h" #include "UI_resources.h" #include "UI_view2d.h" #include "buttons_intern.h" #define B_CONTEXT_SWITCH 101 #define B_BUTSPREVIEW 102 static void do_buttons_buttons(bContext *C, void *arg, int event) { SpaceButs *sbuts= CTX_wm_space_buts(C); if(!sbuts) /* editor type switch */ return; switch(event) { case B_CONTEXT_SWITCH: case B_BUTSPREVIEW: ED_area_tag_redraw(CTX_wm_area(C)); /* silly exception */ if(sbuts->mainb == BCONTEXT_WORLD) sbuts->flag |= SB_WORLD_TEX; else if(sbuts->mainb != BCONTEXT_TEXTURE) sbuts->flag &= ~SB_WORLD_TEX; sbuts->preview= 1; break; } sbuts->mainbuser= sbuts->mainb; } void buttons_header_buttons(const bContext *C, ARegion *ar) { SpaceButs *sbuts= CTX_wm_space_buts(C); uiBlock *block; int xco, yco= 3; buttons_context_compute(C, sbuts); block= uiBeginBlock(C, ar, "header buttons", UI_EMBOSS); uiBlockSetHandleFunc(block, do_buttons_buttons, NULL); xco= ED_area_header_switchbutton(C, block, yco); uiBlockSetEmboss(block, UI_EMBOSS); xco -= XIC; // Default panels uiBlockBeginAlign(block); if(sbuts->pathflag & (1<mainb), 0.0, (float)BCONTEXT_RENDER, 0, 0, "Render"); if(sbuts->pathflag & (1<mainb), 0.0, (float)BCONTEXT_SCENE, 0, 0, "Scene"); if(sbuts->pathflag & (1<mainb), 0.0, (float)BCONTEXT_WORLD, 0, 0, "World"); if(sbuts->pathflag & (1<mainb), 0.0, (float)BCONTEXT_OBJECT, 0, 0, "Object"); if(sbuts->pathflag & (1<mainb), 0.0, (float)BCONTEXT_CONSTRAINT, 0, 0, "Object Constraints"); if(sbuts->pathflag & (1<mainb), 0.0, (float)BCONTEXT_MODIFIER, 0, 0, "Modifiers"); if(sbuts->pathflag & (1<dataicon, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_DATA, 0, 0, "Object Data"); if(sbuts->pathflag & (1<mainb), 0.0, (float)BCONTEXT_BONE, 0, 0, "Bone"); if(sbuts->pathflag & (1<mainb), 0.0, (float)BCONTEXT_BONE_CONSTRAINT, 0, 0, "Bone Constraints"); if(sbuts->pathflag & (1<mainb), 0.0, (float)BCONTEXT_MATERIAL, 0, 0, "Material"); if(sbuts->pathflag & (1<mainb), 0.0, (float)BCONTEXT_TEXTURE, 0, 0, "Texture"); if(sbuts->pathflag & (1<mainb), 0.0, (float)BCONTEXT_PARTICLE, 0, 0, "Particles"); if(sbuts->pathflag & (1<mainb), 0.0, (float)BCONTEXT_PHYSICS, 0, 0, "Physics"); xco+= BUTS_UI_UNIT; uiBlockEndAlign(block); /* always as last */ UI_view2d_totRect_set(&ar->v2d, xco+(XIC/2), ar->v2d.tot.ymax-ar->v2d.tot.ymin); uiEndBlock(C, block); uiDrawBlock(C, block); }