/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_buttons/buttons_header.c * \ingroup spbuttons */ #include #include #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BLF_translation.h" #include "BKE_context.h" #include "ED_screen.h" #include "ED_types.h" #include "DNA_object_types.h" #include "UI_interface.h" #include "UI_resources.h" #include "UI_view2d.h" #include "buttons_intern.h" #define B_CONTEXT_SWITCH 101 #define B_BUTSPREVIEW 102 static void set_texture_context(bContext *C, SpaceButs *sbuts) { switch(sbuts->mainb) { case BCONTEXT_MATERIAL: sbuts->texture_context = SB_TEXC_MAT_OR_LAMP; break; case BCONTEXT_DATA: { Object *ob = CTX_data_active_object(C); if (ob && ob->type==OB_LAMP) sbuts->texture_context = SB_TEXC_MAT_OR_LAMP; break; } case BCONTEXT_WORLD: sbuts->texture_context = SB_TEXC_WORLD; break; case BCONTEXT_PARTICLE: sbuts->texture_context = SB_TEXC_PARTICLES; break; } } static void do_buttons_buttons(bContext *C, void *UNUSED(arg), int event) { SpaceButs *sbuts= CTX_wm_space_buts(C); if (!sbuts) /* editor type switch */ return; switch(event) { case B_CONTEXT_SWITCH: case B_BUTSPREVIEW: ED_area_tag_redraw(CTX_wm_area(C)); set_texture_context(C, sbuts); sbuts->preview= 1; break; } sbuts->mainbuser= sbuts->mainb; } #define BUT_UNIT_X (UI_UNIT_X+2) void buttons_header_buttons(const bContext *C, ARegion *ar) { SpaceButs *sbuts= CTX_wm_space_buts(C); uiBlock *block; uiBut *but; int xco, yco= 2; buttons_context_compute(C, sbuts); block= uiBeginBlock(C, ar, __func__, UI_EMBOSS); uiBlockSetHandleFunc(block, do_buttons_buttons, NULL); xco= ED_area_header_switchbutton(C, block, yco); uiBlockSetEmboss(block, UI_EMBOSS); xco -= UI_UNIT_X; // Default panels uiBlockBeginAlign(block); #define BUTTON_HEADER_CTX(_ctx, _icon, _tip) \ if (sbuts->pathflag & (1<<_ctx)) { \ but = uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, _icon, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)_ctx, 0, 0, TIP_(_tip)); \ uiButClearFlag(but, UI_BUT_UNDO); \ } \ BUTTON_HEADER_CTX(BCONTEXT_RENDER, ICON_SCENE, N_("Render")) BUTTON_HEADER_CTX(BCONTEXT_SCENE, ICON_SCENE_DATA, N_("Scene")); BUTTON_HEADER_CTX(BCONTEXT_WORLD, ICON_WORLD, N_("World")); BUTTON_HEADER_CTX(BCONTEXT_OBJECT, ICON_OBJECT_DATA, N_("Object")); BUTTON_HEADER_CTX(BCONTEXT_CONSTRAINT, ICON_CONSTRAINT, N_("Object Constraints")); BUTTON_HEADER_CTX(BCONTEXT_MODIFIER, ICON_MODIFIER, N_("Object Modifiers")); BUTTON_HEADER_CTX(BCONTEXT_DATA, sbuts->dataicon, N_("Object Data")); BUTTON_HEADER_CTX(BCONTEXT_BONE, ICON_BONE_DATA, N_("Bone")); BUTTON_HEADER_CTX(BCONTEXT_BONE_CONSTRAINT, ICON_CONSTRAINT_BONE, N_("Bone Constraints")); BUTTON_HEADER_CTX(BCONTEXT_MATERIAL, ICON_MATERIAL, N_("Material")); BUTTON_HEADER_CTX(BCONTEXT_TEXTURE, ICON_TEXTURE, N_("Textures")); BUTTON_HEADER_CTX(BCONTEXT_PARTICLE, ICON_PARTICLES, N_("Particles")); BUTTON_HEADER_CTX(BCONTEXT_PHYSICS, ICON_PHYSICS, N_("Physics")); #undef BUTTON_HEADER_CTX xco+= BUT_UNIT_X; uiBlockEndAlign(block); /* always as last */ UI_view2d_totRect_set(&ar->v2d, xco+(UI_UNIT_X/2), ar->v2d.tot.ymax-ar->v2d.tot.ymin); uiEndBlock(C, block); uiDrawBlock(C, block); }