/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #ifndef ED_BUTTONS_INTERN_H #define ED_BUTTONS_INTERN_H struct ARegion; struct ARegionType; struct bContext; /* warning: the values of these defines are used in sbuts->tabs[7] */ /* buts->mainb new */ #define CONTEXT_SCENE 0 #define CONTEXT_OBJECT 1 #define CONTEXT_TYPES 2 #define CONTEXT_SHADING 3 #define CONTEXT_EDITING 4 #define CONTEXT_SCRIPT 5 #define CONTEXT_LOGIC 6 /* buts->tab new */ #define TAB_SHADING_MAT 0 #define TAB_SHADING_TEX 1 #define TAB_SHADING_RAD 2 #define TAB_SHADING_WORLD 3 #define TAB_SHADING_LAMP 4 #define TAB_OBJECT_OBJECT 0 #define TAB_OBJECT_PHYSICS 1 #define TAB_OBJECT_PARTICLE 2 #define TAB_SCENE_RENDER 0 #define TAB_SCENE_WORLD 1 #define TAB_SCENE_ANIM 2 #define TAB_SCENE_SOUND 3 #define TAB_SCENE_SEQUENCER 4 /* buts->scaflag */ #define BUTS_SENS_SEL 1 #define BUTS_SENS_ACT 2 #define BUTS_SENS_LINK 4 #define BUTS_CONT_SEL 8 #define BUTS_CONT_ACT 16 #define BUTS_CONT_LINK 32 #define BUTS_ACT_SEL 64 #define BUTS_ACT_ACT 128 #define BUTS_ACT_LINK 256 #define BUTS_SENS_STATE 512 #define BUTS_ACT_STATE 1024 /* internal exports only */ /* image_header.c */ void buttons_header_buttons(const struct bContext *C, struct ARegion *ar); void buttons_scene_register(struct ARegionType *art); void buttons_object_register(struct ARegionType *art); #endif /* ED_BUTTONS_INTERN_H */