/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_buttons/buttons_texture.c * \ingroup spbuttons */ #include #include #include "MEM_guardedalloc.h" #include "BLI_listbase.h" #include "BLI_string.h" #include "BLI_utildefines.h" #include "DNA_brush_types.h" #include "DNA_ID.h" #include "DNA_lamp_types.h" #include "DNA_material_types.h" #include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_object_force.h" #include "DNA_particle_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_world_types.h" #include "BKE_context.h" #include "BKE_material.h" #include "BKE_modifier.h" #include "BKE_node.h" #include "BKE_paint.h" #include "BKE_particle.h" #include "BKE_scene.h" #include "RNA_access.h" #include "UI_interface.h" #include "UI_resources.h" #include "ED_node.h" #include "ED_screen.h" #include "../interface/interface_intern.h" #include "buttons_intern.h" // own include /************************* Texture User **************************/ static void buttons_texture_user_property_add(ListBase *users, ID *id, PointerRNA ptr, PropertyRNA *prop, const char *category, int icon, const char *name) { ButsTextureUser *user = MEM_callocN(sizeof(ButsTextureUser), "ButsTextureUser"); user->id = id; user->ptr = ptr; user->prop = prop; user->category = category; user->icon = icon; user->name = name; user->index = BLI_countlist(users); BLI_addtail(users, user); } static void buttons_texture_user_node_add(ListBase *users, ID *id, bNodeTree *ntree, bNode *node, const char *category, int icon, const char *name) { ButsTextureUser *user = MEM_callocN(sizeof(ButsTextureUser), "ButsTextureUser"); user->id = id; user->ntree = ntree; user->node = node; user->category = category; user->icon = icon; user->name = name; user->index = BLI_countlist(users); BLI_addtail(users, user); } static void buttons_texture_users_find_nodetree(ListBase *users, ID *id, bNodeTree *ntree, const char *category) { bNode *node; if (ntree) { for (node = ntree->nodes.first; node; node = node->next) { if (node->typeinfo->nclass == NODE_CLASS_TEXTURE) { PointerRNA ptr; /* PropertyRNA *prop; */ /* UNUSED */ RNA_pointer_create(&ntree->id, &RNA_Node, node, &ptr); /* prop = RNA_struct_find_property(&ptr, "texture"); */ /* UNUSED */ buttons_texture_user_node_add(users, id, ntree, node, category, RNA_struct_ui_icon(ptr.type), node->name); } else if (node->type == NODE_GROUP && node->id) { buttons_texture_users_find_nodetree(users, id, (bNodeTree *)node->id, category); } } } } static void buttons_texture_modifier_foreach(void *userData, Object *ob, ModifierData *md, const char *propname) { PointerRNA ptr; PropertyRNA *prop; ListBase *users = userData; RNA_pointer_create(&ob->id, &RNA_Modifier, md, &ptr); prop = RNA_struct_find_property(&ptr, propname); buttons_texture_user_property_add(users, &ob->id, ptr, prop, "Modifiers", RNA_struct_ui_icon(ptr.type), md->name); } static void buttons_texture_users_from_context(ListBase *users, const bContext *C, SpaceButs *sbuts) { Scene *scene = NULL; Object *ob = NULL; Material *ma = NULL; Lamp *la = NULL; World *wrld = NULL; Brush *brush = NULL; ID *pinid = sbuts->pinid; /* get data from context */ if (pinid) { if (GS(pinid->name) == ID_SCE) scene = (Scene *)pinid; else if (GS(pinid->name) == ID_OB) ob = (Object *)pinid; else if (GS(pinid->name) == ID_LA) la = (Lamp *)pinid; else if (GS(pinid->name) == ID_WO) wrld = (World *)pinid; else if (GS(pinid->name) == ID_MA) ma = (Material *)pinid; else if (GS(pinid->name) == ID_BR) brush = (Brush *)pinid; } if (!scene) scene = CTX_data_scene(C); if (!(pinid || pinid == &scene->id)) { ob = (scene->basact) ? scene->basact->object : NULL; wrld = scene->world; brush = paint_brush(paint_get_active_from_context(C)); } if (ob && ob->type == OB_LAMP && !la) la = ob->data; if (ob && !ma) ma = give_current_material(ob, ob->actcol); /* fill users */ users->first = users->last = NULL; if (ma) buttons_texture_users_find_nodetree(users, &ma->id, ma->nodetree, "Material"); if (la) buttons_texture_users_find_nodetree(users, &la->id, la->nodetree, "Lamp"); if (wrld) buttons_texture_users_find_nodetree(users, &wrld->id, wrld->nodetree, "World"); if (ob) { ParticleSystem *psys = psys_get_current(ob); MTex *mtex; int a; /* modifiers */ modifiers_foreachTexLink(ob, buttons_texture_modifier_foreach, users); /* particle systems */ if (psys) { /* todo: these slots are not in the UI */ for (a = 0; a < MAX_MTEX; a++) { mtex = psys->part->mtex[a]; if (mtex) { PointerRNA ptr; PropertyRNA *prop; RNA_pointer_create(&psys->part->id, &RNA_ParticleSettingsTextureSlot, mtex, &ptr); prop = RNA_struct_find_property(&ptr, "texture"); buttons_texture_user_property_add(users, &psys->part->id, ptr, prop, "Particles", RNA_struct_ui_icon(&RNA_ParticleSettings), psys->name); } } } /* field */ if (ob->pd && ob->pd->forcefield == PFIELD_TEXTURE) { PointerRNA ptr; PropertyRNA *prop; RNA_pointer_create(&ob->id, &RNA_FieldSettings, ob->pd, &ptr); prop = RNA_struct_find_property(&ptr, "texture"); buttons_texture_user_property_add(users, &ob->id, ptr, prop, "Fields", ICON_FORCE_TEXTURE, "Texture Field"); } } /* brush */ if (brush) { PointerRNA ptr; PropertyRNA *prop; RNA_pointer_create(&brush->id, &RNA_BrushTextureSlot, &brush->mtex, &ptr); prop = RNA_struct_find_property(&ptr, "texture"); buttons_texture_user_property_add(users, &brush->id, ptr, prop, "Brush", ICON_BRUSH_DATA, brush->id.name + 2); } } void buttons_texture_context_compute(const bContext *C, SpaceButs *sbuts) { /* gatheravailable texture users in context. runs on every draw of * properties editor, before the buttons are created. */ ButsContextTexture *ct = sbuts->texuser; Scene *scene = CTX_data_scene(C); if (!BKE_scene_use_new_shading_nodes(scene)) { if (ct) { BLI_freelistN(&ct->users); MEM_freeN(ct); sbuts->texuser = NULL; } return; } if (!ct) { ct = MEM_callocN(sizeof(ButsContextTexture), "ButsContextTexture"); sbuts->texuser = ct; } else { BLI_freelistN(&ct->users); } buttons_texture_users_from_context(&ct->users, C, sbuts); /* set one user as active based on active index */ if (ct->index >= BLI_countlist(&ct->users)) ct->index = 0; ct->user = BLI_findlink(&ct->users, ct->index); ct->texture = NULL; if (ct->user) { if (ct->user->ptr.data) { PointerRNA texptr; Tex *tex; /* get texture datablock pointer if it's a property */ texptr = RNA_property_pointer_get(&ct->user->ptr, ct->user->prop); tex = (RNA_struct_is_a(texptr.type, &RNA_Texture)) ? texptr.data : NULL; ct->texture = tex; } else if (ct->user->node && !(ct->user->node->flag & NODE_ACTIVE_TEXTURE)) { ButsTextureUser *user; /* detect change of active texture node in same node tree, in that * case we also automatically switch to the other node */ for (user = ct->users.first; user; user = user->next) { if (user->ntree == ct->user->ntree && user->node != ct->user->node) { if (user->node->flag & NODE_ACTIVE_TEXTURE) { ct->user = user; ct->index = BLI_findindex(&ct->users, user); break; } } } } } } static void template_texture_select(bContext *C, void *user_p, void *UNUSED(arg)) { /* callback when selecting a texture user in the menu */ SpaceButs *sbuts = CTX_wm_space_buts(C); ButsContextTexture *ct = (sbuts) ? sbuts->texuser : NULL; ButsTextureUser *user = (ButsTextureUser *)user_p; PointerRNA texptr; Tex *tex; if (!ct) return; /* set user as active */ if (user->node) { ED_node_set_active(CTX_data_main(C), user->ntree, user->node); ct->texture = NULL; } else { texptr = RNA_property_pointer_get(&user->ptr, user->prop); tex = (RNA_struct_is_a(texptr.type, &RNA_Texture)) ? texptr.data : NULL; ct->texture = tex; } ct->user = user; ct->index = user->index; } static void template_texture_user_menu(bContext *C, uiLayout *layout, void *UNUSED(arg)) { /* callback when opening texture user selection menu, to create buttons. */ SpaceButs *sbuts = CTX_wm_space_buts(C); ButsContextTexture *ct = sbuts->texuser; ButsTextureUser *user; uiBlock *block = uiLayoutGetBlock(layout); const char *last_category = NULL; for (user = ct->users.first; user; user = user->next) { uiBut *but; char name[UI_MAX_NAME_STR]; /* add label per category */ if (!last_category || strcmp(last_category, user->category) != 0) { uiItemL(layout, user->category, ICON_NONE); but = block->buttons.last; but->flag = UI_TEXT_LEFT; } /* create button */ BLI_snprintf(name, UI_MAX_NAME_STR, " %s", user->name); but = uiDefIconTextBut(block, BUT, 0, user->icon, name, 0, 0, UI_UNIT_X * 4, UI_UNIT_Y, NULL, 0.0, 0.0, 0.0, 0.0, ""); uiButSetNFunc(but, template_texture_select, MEM_dupallocN(user), NULL); last_category = user->category; } } void uiTemplateTextureUser(uiLayout *layout, bContext *C) { /* texture user selection dropdown menu. the available users have been * gathered before drawing in ButsContextTexture, we merely need to * display the current item. */ SpaceButs *sbuts = CTX_wm_space_buts(C); ButsContextTexture *ct = (sbuts) ? sbuts->texuser : NULL; uiBlock *block = uiLayoutGetBlock(layout); uiBut *but; ButsTextureUser *user; char name[UI_MAX_NAME_STR]; if (!ct) return; /* get current user */ user = ct->user; if (!user) { uiItemL(layout, "No textures in context.", ICON_NONE); return; } /* create button */ BLI_snprintf(name, UI_MAX_NAME_STR, "%s", user->name); if (user->icon) { but = uiDefIconTextMenuBut(block, template_texture_user_menu, NULL, user->icon, name, 0, 0, UI_UNIT_X * 4, UI_UNIT_Y, ""); } else { but = uiDefMenuBut(block, template_texture_user_menu, NULL, name, 0, 0, UI_UNIT_X * 4, UI_UNIT_Y, ""); } /* some cosmetic tweaks */ but->type = MENU; but->flag |= UI_TEXT_LEFT; but->flag &= ~UI_ICON_SUBMENU; } /************************* Texture Show **************************/ static void template_texture_show(bContext *C, void *data_p, void *prop_p) { SpaceButs *sbuts = CTX_wm_space_buts(C); ButsContextTexture *ct = (sbuts) ? sbuts->texuser : NULL; ButsTextureUser *user; if (!ct) return; for (user = ct->users.first; user; user = user->next) if (user->ptr.data == data_p && user->prop == prop_p) break; if (user) { /* select texture */ template_texture_select(C, user, NULL); /* change context */ sbuts->mainb = BCONTEXT_TEXTURE; sbuts->mainbuser = sbuts->mainb; sbuts->preview = 1; /* redraw editor */ ED_area_tag_redraw(CTX_wm_area(C)); } } void uiTemplateTextureShow(uiLayout *layout, bContext *C, PointerRNA *ptr, PropertyRNA *prop) { /* button to quickly show texture in texture tab */ SpaceButs *sbuts = CTX_wm_space_buts(C); ButsContextTexture *ct = (sbuts) ? sbuts->texuser : NULL; ButsTextureUser *user; /* only show button in other tabs in properties editor */ if (!ct || sbuts->mainb == BCONTEXT_TEXTURE) return; /* find corresponding texture user */ for (user = ct->users.first; user; user = user->next) if (user->ptr.data == ptr->data && user->prop == prop) break; /* draw button */ if (user) { uiBlock *block = uiLayoutGetBlock(layout); uiBut *but; but = uiDefIconBut(block, BUT, 0, ICON_BUTS, 0, 0, UI_UNIT_X, UI_UNIT_Y, NULL, 0.0, 0.0, 0.0, 0.0, "Show texture in texture tab"); uiButSetFunc(but, template_texture_show, user->ptr.data, user->prop); } }