/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_buttons/space_buttons.c * \ingroup spbuttons */ #include #include #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BKE_context.h" #include "BKE_screen.h" #include "ED_space_api.h" #include "ED_screen.h" #include "WM_api.h" #include "WM_types.h" #include "RNA_access.h" #include "buttons_intern.h" /* own include */ /* ******************** default callbacks for buttons space ***************** */ static SpaceLink *buttons_new(const bContext *UNUSED(C)) { ARegion *ar; SpaceButs *sbuts; sbuts = MEM_callocN(sizeof(SpaceButs), "initbuts"); sbuts->spacetype = SPACE_BUTS; sbuts->align = BUT_VERTICAL; /* header */ ar = MEM_callocN(sizeof(ARegion), "header for buts"); BLI_addtail(&sbuts->regionbase, ar); ar->regiontype = RGN_TYPE_HEADER; ar->alignment = RGN_ALIGN_TOP; #if 0 /* context region */ ar = MEM_callocN(sizeof(ARegion), "context region for buts"); BLI_addtail(&sbuts->regionbase, ar); ar->regiontype = RGN_TYPE_CHANNELS; ar->alignment = RGN_ALIGN_TOP; #endif /* main region */ ar = MEM_callocN(sizeof(ARegion), "main region for buts"); BLI_addtail(&sbuts->regionbase, ar); ar->regiontype = RGN_TYPE_WINDOW; return (SpaceLink *)sbuts; } /* not spacelink itself */ static void buttons_free(SpaceLink *sl) { SpaceButs *sbuts = (SpaceButs *) sl; if (sbuts->path) MEM_freeN(sbuts->path); if (sbuts->texuser) { ButsContextTexture *ct = sbuts->texuser; BLI_freelistN(&ct->users); MEM_freeN(ct); } } /* spacetype; init callback */ static void buttons_init(struct wmWindowManager *UNUSED(wm), ScrArea *sa) { SpaceButs *sbuts = sa->spacedata.first; /* auto-align based on size */ if (sbuts->align == BUT_AUTO || !sbuts->align) { if (sa->winx > sa->winy) sbuts->align = BUT_HORIZONTAL; else sbuts->align = BUT_VERTICAL; } } static SpaceLink *buttons_duplicate(SpaceLink *sl) { SpaceButs *sbutsn = MEM_dupallocN(sl); /* clear or remove stuff from old */ sbutsn->path = NULL; sbutsn->texuser = NULL; return (SpaceLink *)sbutsn; } /* add handlers, stuff you only do once or on area/region changes */ static void buttons_main_region_init(wmWindowManager *wm, ARegion *ar) { wmKeyMap *keymap; ED_region_panels_init(wm, ar); keymap = WM_keymap_find(wm->defaultconf, "Property Editor", SPACE_BUTS, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); } static void buttons_main_region_draw(const bContext *C, ARegion *ar) { /* draw entirely, view changes should be handled here */ SpaceButs *sbuts = CTX_wm_space_buts(C); const bool vertical = (sbuts->align == BUT_VERTICAL); buttons_context_compute(C, sbuts); if (sbuts->mainb == BCONTEXT_SCENE) ED_region_panels(C, ar, "scene", sbuts->mainb, vertical); else if (sbuts->mainb == BCONTEXT_RENDER) ED_region_panels(C, ar, "render", sbuts->mainb, vertical); else if (sbuts->mainb == BCONTEXT_VIEW_LAYER) ED_region_panels(C, ar, "view_layer", sbuts->mainb, vertical); else if (sbuts->mainb == BCONTEXT_WORLD) ED_region_panels(C, ar, "world", sbuts->mainb, vertical); else if (sbuts->mainb == BCONTEXT_WORKSPACE) ED_region_panels(C, ar, "workspace", sbuts->mainb, vertical); else if (sbuts->mainb == BCONTEXT_COLLECTION) ED_region_panels(C, ar, "collection", sbuts->mainb, vertical); else if (sbuts->mainb == BCONTEXT_OBJECT) ED_region_panels(C, ar, "object", sbuts->mainb, vertical); else if (sbuts->mainb == BCONTEXT_DATA) ED_region_panels(C, ar, "data", sbuts->mainb, vertical); else if (sbuts->mainb == BCONTEXT_MATERIAL) ED_region_panels(C, ar, "material", sbuts->mainb, vertical); else if (sbuts->mainb == BCONTEXT_TEXTURE) ED_region_panels(C, ar, "texture", sbuts->mainb, vertical); else if (sbuts->mainb == BCONTEXT_PARTICLE) ED_region_panels(C, ar, "particle", sbuts->mainb, vertical); else if (sbuts->mainb == BCONTEXT_PHYSICS) ED_region_panels(C, ar, "physics", sbuts->mainb, vertical); else if (sbuts->mainb == BCONTEXT_BONE) ED_region_panels(C, ar, "bone", sbuts->mainb, vertical); else if (sbuts->mainb == BCONTEXT_MODIFIER) ED_region_panels(C, ar, "modifier", sbuts->mainb, vertical); else if (sbuts->mainb == BCONTEXT_CONSTRAINT) ED_region_panels(C, ar, "constraint", sbuts->mainb, vertical); else if (sbuts->mainb == BCONTEXT_BONE_CONSTRAINT) ED_region_panels(C, ar, "bone_constraint", sbuts->mainb, vertical); sbuts->re_align = 0; sbuts->mainbo = sbuts->mainb; } static void buttons_main_region_listener( bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn, const Scene *UNUSED(scene)) { /* context changes */ switch (wmn->category) { case NC_SCREEN: if (ELEM(wmn->data, ND_LAYER)) { ED_region_tag_redraw(ar); } break; } } static void buttons_operatortypes(void) { WM_operatortype_append(BUTTONS_OT_toolbox); WM_operatortype_append(BUTTONS_OT_file_browse); WM_operatortype_append(BUTTONS_OT_directory_browse); } static void buttons_keymap(struct wmKeyConfig *keyconf) { wmKeyMap *keymap = WM_keymap_find(keyconf, "Property Editor", SPACE_BUTS, 0); WM_keymap_add_item(keymap, "BUTTONS_OT_toolbox", RIGHTMOUSE, KM_PRESS, 0, 0); } /* add handlers, stuff you only do once or on area/region changes */ static void buttons_header_region_init(wmWindowManager *UNUSED(wm), ARegion *ar) { ED_region_header_init(ar); } static void buttons_header_region_draw(const bContext *C, ARegion *ar) { SpaceButs *sbuts = CTX_wm_space_buts(C); /* Needed for RNA to get the good values! */ buttons_context_compute(C, sbuts); ED_region_header(C, ar); } /* draw a certain button set only if properties area is currently * showing that button set, to reduce unnecessary drawing. */ static void buttons_area_redraw(ScrArea *sa, short buttons) { SpaceButs *sbuts = sa->spacedata.first; /* if the area's current button set is equal to the one to redraw */ if (sbuts->mainb == buttons) ED_area_tag_redraw(sa); } /* reused! */ static void buttons_area_listener( bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, Scene *UNUSED(scene), WorkSpace *UNUSED(workspace)) { SpaceButs *sbuts = sa->spacedata.first; /* context changes */ switch (wmn->category) { case NC_SCENE: switch (wmn->data) { case ND_RENDER_OPTIONS: buttons_area_redraw(sa, BCONTEXT_RENDER); buttons_area_redraw(sa, BCONTEXT_VIEW_LAYER); break; case ND_WORLD: buttons_area_redraw(sa, BCONTEXT_WORLD); sbuts->preview = 1; break; case ND_FRAME: /* any buttons area can have animated properties so redraw all */ ED_area_tag_redraw(sa); sbuts->preview = 1; break; case ND_OB_ACTIVE: ED_area_tag_redraw(sa); sbuts->preview = 1; break; case ND_KEYINGSET: buttons_area_redraw(sa, BCONTEXT_SCENE); break; case ND_RENDER_RESULT: break; case ND_MODE: case ND_LAYER: default: ED_area_tag_redraw(sa); break; } break; case NC_OBJECT: switch (wmn->data) { case ND_TRANSFORM: buttons_area_redraw(sa, BCONTEXT_OBJECT); buttons_area_redraw(sa, BCONTEXT_DATA); /* autotexpace flag */ break; case ND_POSE: buttons_area_redraw(sa, BCONTEXT_DATA); break; case ND_BONE_ACTIVE: case ND_BONE_SELECT: buttons_area_redraw(sa, BCONTEXT_BONE); buttons_area_redraw(sa, BCONTEXT_BONE_CONSTRAINT); buttons_area_redraw(sa, BCONTEXT_DATA); break; case ND_MODIFIER: if (wmn->action == NA_RENAME) ED_area_tag_redraw(sa); else buttons_area_redraw(sa, BCONTEXT_MODIFIER); buttons_area_redraw(sa, BCONTEXT_PHYSICS); break; case ND_CONSTRAINT: buttons_area_redraw(sa, BCONTEXT_CONSTRAINT); buttons_area_redraw(sa, BCONTEXT_BONE_CONSTRAINT); break; case ND_PARTICLE: if (wmn->action == NA_EDITED) buttons_area_redraw(sa, BCONTEXT_PARTICLE); sbuts->preview = 1; break; case ND_DRAW: buttons_area_redraw(sa, BCONTEXT_OBJECT); buttons_area_redraw(sa, BCONTEXT_DATA); buttons_area_redraw(sa, BCONTEXT_PHYSICS); break; case ND_SHADING: case ND_SHADING_DRAW: case ND_SHADING_LINKS: case ND_SHADING_PREVIEW: /* currently works by redraws... if preview is set, it (re)starts job */ sbuts->preview = 1; break; default: /* Not all object RNA props have a ND_ notifier (yet) */ ED_area_tag_redraw(sa); break; } break; case NC_GEOM: switch (wmn->data) { case ND_SELECT: case ND_DATA: case ND_VERTEX_GROUP: ED_area_tag_redraw(sa); break; } break; case NC_MATERIAL: ED_area_tag_redraw(sa); switch (wmn->data) { case ND_SHADING: case ND_SHADING_DRAW: case ND_SHADING_LINKS: case ND_SHADING_PREVIEW: case ND_NODES: /* currently works by redraws... if preview is set, it (re)starts job */ sbuts->preview = 1; break; } break; case NC_WORLD: buttons_area_redraw(sa, BCONTEXT_WORLD); sbuts->preview = 1; break; case NC_LAMP: buttons_area_redraw(sa, BCONTEXT_DATA); sbuts->preview = 1; break; case NC_GROUP: buttons_area_redraw(sa, BCONTEXT_OBJECT); break; case NC_BRUSH: buttons_area_redraw(sa, BCONTEXT_TEXTURE); sbuts->preview = 1; break; case NC_TEXTURE: case NC_IMAGE: if (wmn->action != NA_PAINTING) { ED_area_tag_redraw(sa); sbuts->preview = 1; } break; case NC_SPACE: if (wmn->data == ND_SPACE_PROPERTIES) ED_area_tag_redraw(sa); break; case NC_ID: if (wmn->action == NA_RENAME) ED_area_tag_redraw(sa); break; case NC_ANIMATION: switch (wmn->data) { case ND_KEYFRAME: if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED)) ED_area_tag_redraw(sa); break; } break; case NC_NODE: if (wmn->action == NA_SELECTED) { ED_area_tag_redraw(sa); /* new active node, update texture preview */ if (sbuts->mainb == BCONTEXT_TEXTURE) sbuts->preview = 1; } break; /* Listener for preview render, when doing an global undo. */ case NC_WM: if (wmn->data == ND_UNDO) { ED_area_tag_redraw(sa); sbuts->preview = 1; } break; #ifdef WITH_FREESTYLE case NC_LINESTYLE: ED_area_tag_redraw(sa); sbuts->preview = 1; break; #endif } if (wmn->data == ND_KEYS) ED_area_tag_redraw(sa); } static void buttons_id_remap(ScrArea *UNUSED(sa), SpaceLink *slink, ID *old_id, ID *new_id) { SpaceButs *sbuts = (SpaceButs *)slink; if (sbuts->pinid == old_id) { sbuts->pinid = new_id; if (new_id == NULL) { sbuts->flag &= ~SB_PIN_CONTEXT; } } if (sbuts->path) { ButsContextPath *path = sbuts->path; int i; for (i = 0; i < path->len; i++) { if (path->ptr[i].id.data == old_id) { break; } } if (i == path->len) { /* pass */ } else if (new_id == NULL) { if (i == 0) { MEM_SAFE_FREE(sbuts->path); } else { memset(&path->ptr[i], 0, sizeof(path->ptr[i]) * (path->len - i)); path->len = i; } } else { RNA_id_pointer_create(new_id, &path->ptr[i]); /* There is no easy way to check/make path downwards valid, just nullify it. * Next redraw will rebuild this anyway. */ i++; memset(&path->ptr[i], 0, sizeof(path->ptr[i]) * (path->len - i)); path->len = i; } } if (sbuts->texuser) { ButsContextTexture *ct = sbuts->texuser; if ((ID *)ct->texture == old_id) { ct->texture = (Tex *)new_id; } BLI_freelistN(&ct->users); ct->user = NULL; } } /* only called once, from space/spacetypes.c */ void ED_spacetype_buttons(void) { SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype buttons"); ARegionType *art; st->spaceid = SPACE_BUTS; strncpy(st->name, "Buttons", BKE_ST_MAXNAME); st->new = buttons_new; st->free = buttons_free; st->init = buttons_init; st->duplicate = buttons_duplicate; st->operatortypes = buttons_operatortypes; st->keymap = buttons_keymap; st->listener = buttons_area_listener; st->context = buttons_context; st->id_remap = buttons_id_remap; /* regions: main window */ art = MEM_callocN(sizeof(ARegionType), "spacetype buttons region"); art->regionid = RGN_TYPE_WINDOW; art->init = buttons_main_region_init; art->draw = buttons_main_region_draw; art->listener = buttons_main_region_listener; art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES; BLI_addhead(&st->regiontypes, art); buttons_context_register(art); /* regions: header */ art = MEM_callocN(sizeof(ARegionType), "spacetype buttons region"); art->regionid = RGN_TYPE_HEADER; art->prefsizey = HEADERY; art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER; art->init = buttons_header_region_init; art->draw = buttons_header_region_draw; BLI_addhead(&st->regiontypes, art); BKE_spacetype_register(st); }