/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include "DNA_object_types.h" #include "DNA_space_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_userdef_types.h" #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "BLI_rand.h" #include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_screen.h" #include "ED_space_api.h" #include "ED_screen.h" #include "BIF_gl.h" #include "WM_api.h" #include "WM_types.h" #include "UI_interface.h" #include "UI_resources.h" #include "UI_view2d.h" #include "ED_previewrender.h" #include "buttons_intern.h" // own include /* ******************** default callbacks for buttons space ***************** */ static SpaceLink *buttons_new(const bContext *C) { ARegion *ar; SpaceButs *sbuts; sbuts= MEM_callocN(sizeof(SpaceButs), "initbuts"); sbuts->spacetype= SPACE_BUTS; sbuts->align= BUT_AUTO; /* header */ ar= MEM_callocN(sizeof(ARegion), "header for buts"); BLI_addtail(&sbuts->regionbase, ar); ar->regiontype= RGN_TYPE_HEADER; ar->alignment= RGN_ALIGN_BOTTOM; #if 0 /* context area */ ar= MEM_callocN(sizeof(ARegion), "context area for buts"); BLI_addtail(&sbuts->regionbase, ar); ar->regiontype= RGN_TYPE_CHANNELS; ar->alignment= RGN_ALIGN_TOP; #endif /* main area */ ar= MEM_callocN(sizeof(ARegion), "main area for buts"); BLI_addtail(&sbuts->regionbase, ar); ar->regiontype= RGN_TYPE_WINDOW; return (SpaceLink *)sbuts; } /* not spacelink itself */ static void buttons_free(SpaceLink *sl) { SpaceButs *sbuts= (SpaceButs*) sl; if(sbuts->ri) { if (sbuts->ri->rect) MEM_freeN(sbuts->ri->rect); MEM_freeN(sbuts->ri); } if(sbuts->path) MEM_freeN(sbuts->path); } /* spacetype; init callback */ static void buttons_init(struct wmWindowManager *wm, ScrArea *sa) { SpaceButs *sbuts= sa->spacedata.first; /* auto-align based on size */ if(sbuts->align == BUT_AUTO || !sbuts->align) { if(sa->winx > sa->winy) sbuts->align= BUT_HORIZONTAL; else sbuts->align= BUT_VERTICAL; } } static SpaceLink *buttons_duplicate(SpaceLink *sl) { SpaceButs *sbutsn= MEM_dupallocN(sl); /* clear or remove stuff from old */ sbutsn->ri= NULL; sbutsn->path= NULL; return (SpaceLink *)sbutsn; } /* add handlers, stuff you only do once or on area/region changes */ static void buttons_main_area_init(wmWindowManager *wm, ARegion *ar) { ListBase *keymap; ED_region_panels_init(wm, ar); keymap= WM_keymap_listbase(wm, "Buttons Generic", SPACE_BUTS, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); } static void buttons_main_area_draw(const bContext *C, ARegion *ar) { /* draw entirely, view changes should be handled here */ SpaceButs *sbuts= CTX_wm_space_buts(C); int vertical= (sbuts->align == BUT_VERTICAL); buttons_context_compute(C, sbuts); if(sbuts->mainb == BCONTEXT_SCENE) ED_region_panels(C, ar, vertical, "scene", sbuts->mainb); else if(sbuts->mainb == BCONTEXT_WORLD) ED_region_panels(C, ar, vertical, "world", sbuts->mainb); else if(sbuts->mainb == BCONTEXT_OBJECT) ED_region_panels(C, ar, vertical, "object", sbuts->mainb); else if(sbuts->mainb == BCONTEXT_DATA) ED_region_panels(C, ar, vertical, "data", sbuts->mainb); else if(sbuts->mainb == BCONTEXT_MATERIAL) ED_region_panels(C, ar, vertical, "material", sbuts->mainb); else if(sbuts->mainb == BCONTEXT_TEXTURE) ED_region_panels(C, ar, vertical, "texture", sbuts->mainb); else if(sbuts->mainb == BCONTEXT_PARTICLE) ED_region_panels(C, ar, vertical, "particle", sbuts->mainb); else if(sbuts->mainb == BCONTEXT_PHYSICS) ED_region_panels(C, ar, vertical, "physics", sbuts->mainb); else if(sbuts->mainb == BCONTEXT_BONE) ED_region_panels(C, ar, vertical, "bone", sbuts->mainb); else if(sbuts->mainb == BCONTEXT_MODIFIER) ED_region_panels(C, ar, vertical, "modifier", sbuts->mainb); else if (sbuts->mainb == BCONTEXT_CONSTRAINT) ED_region_panels(C, ar, vertical, "constraint", sbuts->mainb); sbuts->re_align= 0; sbuts->mainbo= sbuts->mainb; } void buttons_operatortypes(void) { WM_operatortype_append(OBJECT_OT_group_add); WM_operatortype_append(OBJECT_OT_group_remove); WM_operatortype_append(OBJECT_OT_material_slot_add); WM_operatortype_append(OBJECT_OT_material_slot_remove); WM_operatortype_append(OBJECT_OT_material_slot_assign); WM_operatortype_append(OBJECT_OT_material_slot_select); WM_operatortype_append(OBJECT_OT_material_slot_deselect); WM_operatortype_append(MATERIAL_OT_new); WM_operatortype_append(TEXTURE_OT_new); WM_operatortype_append(WORLD_OT_new); WM_operatortype_append(OBJECT_OT_particle_system_add); WM_operatortype_append(OBJECT_OT_particle_system_remove); WM_operatortype_append(PARTICLE_OT_new); WM_operatortype_append(PARTICLE_OT_new_target); WM_operatortype_append(PARTICLE_OT_remove_target); WM_operatortype_append(PARTICLE_OT_target_move_up); WM_operatortype_append(PARTICLE_OT_target_move_down); WM_operatortype_append(SCENE_OT_render_layer_add); WM_operatortype_append(SCENE_OT_render_layer_remove); WM_operatortype_append(BUTTONS_OT_toolbox); WM_operatortype_append(BUTTONS_OT_file_browse); } void buttons_keymap(struct wmWindowManager *wm) { ListBase *keymap= WM_keymap_listbase(wm, "Buttons Generic", SPACE_BUTS, 0); WM_keymap_add_item(keymap, "BUTTONS_OT_toolbox", RIGHTMOUSE, KM_PRESS, 0, 0); } //#define PY_HEADER /* add handlers, stuff you only do once or on area/region changes */ static void buttons_header_area_init(wmWindowManager *wm, ARegion *ar) { #ifdef PY_HEADER ED_region_header_init(ar); #else UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy); #endif } static void buttons_header_area_draw(const bContext *C, ARegion *ar) { #ifdef PY_HEADER ED_region_header(C, ar); #else float col[3]; /* clear */ if(ED_screen_area_active(C)) UI_GetThemeColor3fv(TH_HEADER, col); else UI_GetThemeColor3fv(TH_HEADERDESEL, col); glClearColor(col[0], col[1], col[2], 0.0); glClear(GL_COLOR_BUFFER_BIT); /* set view2d view matrix for scrolling (without scrollers) */ UI_view2d_view_ortho(C, &ar->v2d); buttons_header_buttons(C, ar); #endif /* restore view matrix? */ UI_view2d_view_restore(C); } #if 0 /* add handlers, stuff you only do once or on area/region changes */ static void buttons_context_area_init(wmWindowManager *wm, ARegion *ar) { UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy); } #define CONTEXTY 30 static void buttons_context_area_draw(const bContext *C, ARegion *ar) { SpaceButs *sbuts= CTX_wm_space_buts(C); uiStyle *style= U.uistyles.first; uiBlock *block; uiLayout *layout; View2D *v2d= &ar->v2d; float col[3]; int x, y, w, h; buttons_context_compute(C, sbuts); w= v2d->cur.xmax - v2d->cur.xmin; h= v2d->cur.ymax - v2d->cur.ymin; UI_view2d_view_ortho(C, v2d); /* create UI */ block= uiBeginBlock(C, ar, "buttons_context", UI_EMBOSS); layout= uiBlockLayout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_PANEL, style->panelspace, h - (h-UI_UNIT_Y)/2, w, 20, style); buttons_context_draw(C, layout); uiBlockLayoutResolve(C, block, &x, &y); uiEndBlock(C, block); /* draw */ UI_SetTheme(SPACE_BUTS, RGN_TYPE_WINDOW); /* XXX */ UI_GetThemeColor3fv(TH_BACK, col); glClearColor(col[0], col[1], col[2], 0.0); glClear(GL_COLOR_BUFFER_BIT); UI_view2d_totRect_set(v2d, x, -y); UI_view2d_view_ortho(C, v2d); uiDrawBlock(C, block); /* restore view matrix */ UI_view2d_view_restore(C); } #endif /* reused! */ static void buttons_area_listener(ScrArea *sa, wmNotifier *wmn) { SpaceButs *sbuts= sa->spacedata.first; /* context changes */ switch(wmn->category) { case NC_SCENE: switch(wmn->data) { case ND_FRAME: case ND_MODE: case ND_RENDER_OPTIONS: ED_area_tag_redraw(sa); break; case ND_OB_ACTIVE: ED_area_tag_redraw(sa); sbuts->preview= 1; break; } break; case NC_OBJECT: switch(wmn->data) { case ND_TRANSFORM: case ND_BONE_ACTIVE: case ND_BONE_SELECT: case ND_GEOM_SELECT: case ND_CONSTRAINT: ED_area_tag_redraw(sa); break; case ND_SHADING: case ND_SHADING_DRAW: /* currently works by redraws... if preview is set, it (re)starts job */ sbuts->preview= 1; break; } break; case NC_MATERIAL: ED_area_tag_redraw(sa); switch(wmn->data) { case ND_SHADING: case ND_SHADING_DRAW: /* currently works by redraws... if preview is set, it (re)starts job */ sbuts->preview= 1; break; } break; case NC_WORLD: ED_area_tag_redraw(sa); sbuts->preview= 1; case NC_LAMP: ED_area_tag_redraw(sa); sbuts->preview= 1; case NC_TEXTURE: ED_area_tag_redraw(sa); sbuts->preview= 1; } if(wmn->data == ND_KEYS) ED_area_tag_redraw(sa); } /* only called once, from space/spacetypes.c */ void ED_spacetype_buttons(void) { SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype buttons"); ARegionType *art; st->spaceid= SPACE_BUTS; st->new= buttons_new; st->free= buttons_free; st->init= buttons_init; st->duplicate= buttons_duplicate; st->operatortypes= buttons_operatortypes; st->keymap= buttons_keymap; st->listener= buttons_area_listener; st->context= buttons_context; /* regions: main window */ art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region"); art->regionid = RGN_TYPE_WINDOW; art->init= buttons_main_area_init; art->draw= buttons_main_area_draw; art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES; BLI_addhead(&st->regiontypes, art); buttons_context_register(art); /* regions: header */ art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region"); art->regionid = RGN_TYPE_HEADER; art->minsizey= BUTS_HEADERY; art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES; art->init= buttons_header_area_init; art->draw= buttons_header_area_draw; BLI_addhead(&st->regiontypes, art); #if 0 /* regions: context */ art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region"); art->regionid = RGN_TYPE_CHANNELS; art->minsizey= CONTEXTY; art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES; art->init= buttons_context_area_init; art->draw= buttons_context_area_draw;; art->listener= buttons_area_listener; BLI_addhead(&st->regiontypes, art); #endif BKE_spacetype_register(st); }