/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include "DNA_object_types.h" #include "DNA_space_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "BLI_rand.h" #include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_screen.h" #include "ED_space_api.h" #include "ED_screen.h" #include "BIF_gl.h" #include "WM_api.h" #include "WM_types.h" #include "UI_interface.h" #include "UI_resources.h" #include "UI_view2d.h" #include "ED_previewrender.h" #include "buttons_intern.h" // own include /* ******************** default callbacks for buttons space ***************** */ static SpaceLink *buttons_new(const bContext *C) { ARegion *ar; SpaceButs *sbuts; sbuts= MEM_callocN(sizeof(SpaceButs), "initbuts"); sbuts->spacetype= SPACE_BUTS; sbuts->scaflag= BUTS_SENS_LINK|BUTS_SENS_ACT|BUTS_CONT_ACT|BUTS_ACT_ACT|BUTS_ACT_LINK; /* header */ ar= MEM_callocN(sizeof(ARegion), "header for buts"); BLI_addtail(&sbuts->regionbase, ar); ar->regiontype= RGN_TYPE_HEADER; ar->alignment= RGN_ALIGN_BOTTOM; /* main area */ ar= MEM_callocN(sizeof(ARegion), "main area for buts"); BLI_addtail(&sbuts->regionbase, ar); ar->regiontype= RGN_TYPE_WINDOW; #if 0 // disabled, as this currently draws badly in new system /* buts space goes from (0,0) to (1280, 228) */ ar->v2d.tot.xmin= 0.0f; ar->v2d.tot.ymin= 0.0f; ar->v2d.tot.xmax= 1279.0f; ar->v2d.tot.ymax= 228.0f; ar->v2d.cur= sbuts->v2d.tot; ar->v2d.min[0]= 256.0f; ar->v2d.min[1]= 42.0f; ar->v2d.max[0]= 2048.0f; ar->v2d.max[1]= 450.0f; ar->v2d.minzoom= 0.5f; ar->v2d.maxzoom= 1.21f; ar->v2d.scroll= 0; // TODO: will we need scrollbars? ar->v2d.align= V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y; ar->v2d.keepzoom= V2D_KEEPZOOM|V2D_KEEPASPECT; ar->v2d.keeptot= V2D_KEEPTOT_BOUNDS; #endif return (SpaceLink *)sbuts; } /* not spacelink itself */ static void buttons_free(SpaceLink *sl) { SpaceButs *sbuts= (SpaceButs*) sl; if(sbuts->ri) { if (sbuts->ri->rect) MEM_freeN(sbuts->ri->rect); MEM_freeN(sbuts->ri); } } /* spacetype; init callback */ static void buttons_init(struct wmWindowManager *wm, ScrArea *sa) { } static SpaceLink *buttons_duplicate(SpaceLink *sl) { SpaceButs *sbutsn= MEM_dupallocN(sl); /* clear or remove stuff from old */ sbutsn->ri= NULL; return (SpaceLink *)sbutsn; } /* add handlers, stuff you only do once or on area/region changes */ static void buttons_main_area_init(wmWindowManager *wm, ARegion *ar) { ListBase *keymap; // ar->v2d.minzoom= ar->v2d.maxzoom= 1.0f; UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_PANELS_UI, ar->winx, ar->winy); /* own keymap */ keymap= WM_keymap_listbase(wm, "Buttons", SPACE_BUTS, 0); /* XXX weak? */ WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); } static void buttons_main_area_draw(const bContext *C, ARegion *ar) { /* draw entirely, view changes should be handled here */ SpaceButs *sbuts= (SpaceButs*)CTX_wm_space_data(C); if(sbuts->mainb == CONTEXT_OBJECT) { int tab= sbuts->tab[CONTEXT_OBJECT]; int vertical= (sbuts->align == 2); if(tab == TAB_OBJECT_OBJECT) uiRegionPanelLayout(C, ar, vertical, "object"); } else if (sbuts->mainb == CONTEXT_SCENE){ int tab= sbuts->tab[CONTEXT_SCENE]; int vertical= (sbuts->align == 2); if(tab == TAB_SCENE_RENDER) uiRegionPanelLayout(C, ar, vertical, "render"); } else { View2D *v2d= &ar->v2d; float col[3], fac; /* clear and setup matrix */ UI_GetThemeColor3fv(TH_BACK, col); glClearColor(col[0], col[1], col[2], 0.0); glClear(GL_COLOR_BUFFER_BIT); UI_view2d_view_ortho(C, v2d); /* swapbuffers indicator */ fac= BLI_frand(); glColor3f(fac, fac, fac); glRecti(20, v2d->cur.ymin+2, 30, v2d->cur.ymin+12); /* panels */ drawnewstuff(); /* reset view matrix */ UI_view2d_view_restore(C); /* scrollers? */ } sbuts->re_align= 0; sbuts->mainbo= sbuts->mainb; sbuts->tabo= sbuts->tab[sbuts->mainb]; } void buttons_operatortypes(void) { } void buttons_keymap(struct wmWindowManager *wm) { } /* add handlers, stuff you only do once or on area/region changes */ static void buttons_header_area_init(wmWindowManager *wm, ARegion *ar) { UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy); } static void buttons_header_area_draw(const bContext *C, ARegion *ar) { float col[3]; /* clear */ if(ED_screen_area_active(C)) UI_GetThemeColor3fv(TH_HEADER, col); else UI_GetThemeColor3fv(TH_HEADERDESEL, col); glClearColor(col[0], col[1], col[2], 0.0); glClear(GL_COLOR_BUFFER_BIT); /* set view2d view matrix for scrolling (without scrollers) */ UI_view2d_view_ortho(C, &ar->v2d); buttons_header_buttons(C, ar); /* restore view matrix? */ UI_view2d_view_restore(C); } /* reused! */ static void buttons_area_listener(ARegion *ar, wmNotifier *wmn) { /* context changes */ switch(wmn->category) { case NC_SCENE: switch(wmn->data) { case ND_FRAME: ED_region_tag_redraw(ar); break; } break; } } /* only called once, from space/spacetypes.c */ void ED_spacetype_buttons(void) { SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype buttons"); ARegionType *art; st->spaceid= SPACE_BUTS; st->new= buttons_new; st->free= buttons_free; st->init= buttons_init; st->duplicate= buttons_duplicate; st->operatortypes= buttons_operatortypes; st->keymap= buttons_keymap; /* regions: main window */ art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region"); art->regionid = RGN_TYPE_WINDOW; art->init= buttons_main_area_init; art->draw= buttons_main_area_draw; art->listener= buttons_area_listener; art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES; buttons_object_register(art); buttons_scene_register(art); BLI_addhead(&st->regiontypes, art); /* regions: header */ art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region"); art->regionid = RGN_TYPE_HEADER; art->minsizey= HEADERY; art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES; art->init= buttons_header_area_init; art->draw= buttons_header_area_draw; art->listener= buttons_area_listener; BLI_addhead(&st->regiontypes, art); /* regions: channels */ art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region"); art->regionid = RGN_TYPE_CHANNELS; art->minsizex= 80; art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D; // art->init= buttons_channel_area_init; // art->draw= buttons_channel_area_draw; BLI_addhead(&st->regiontypes, art); BKE_spacetype_register(st); }