/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_buttons/space_buttons.c * \ingroup spbuttons */ #include #include #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_rand.h" #include "BLI_utildefines.h" #include "BKE_context.h" #include "BKE_screen.h" #include "ED_space_api.h" #include "ED_screen.h" #include "BIF_gl.h" #include "WM_api.h" #include "WM_types.h" #include "UI_resources.h" #include "UI_view2d.h" #include "ED_render.h" #include "buttons_intern.h" // own include /* ******************** default callbacks for buttons space ***************** */ static SpaceLink *buttons_new(const bContext *UNUSED(C)) { ARegion *ar; SpaceButs *sbuts; sbuts= MEM_callocN(sizeof(SpaceButs), "initbuts"); sbuts->spacetype= SPACE_BUTS; sbuts->align= BUT_VERTICAL; /* header */ ar= MEM_callocN(sizeof(ARegion), "header for buts"); BLI_addtail(&sbuts->regionbase, ar); ar->regiontype= RGN_TYPE_HEADER; ar->alignment= RGN_ALIGN_TOP; #if 0 /* context area */ ar= MEM_callocN(sizeof(ARegion), "context area for buts"); BLI_addtail(&sbuts->regionbase, ar); ar->regiontype= RGN_TYPE_CHANNELS; ar->alignment= RGN_ALIGN_TOP; #endif /* main area */ ar= MEM_callocN(sizeof(ARegion), "main area for buts"); BLI_addtail(&sbuts->regionbase, ar); ar->regiontype= RGN_TYPE_WINDOW; return (SpaceLink *)sbuts; } /* not spacelink itself */ static void buttons_free(SpaceLink *sl) { SpaceButs *sbuts= (SpaceButs*) sl; if (sbuts->path) MEM_freeN(sbuts->path); if (sbuts->texuser) { ButsContextTexture *ct= sbuts->texuser; BLI_freelistN(&ct->users); MEM_freeN(ct); } } /* spacetype; init callback */ static void buttons_init(struct wmWindowManager *UNUSED(wm), ScrArea *sa) { SpaceButs *sbuts= sa->spacedata.first; /* auto-align based on size */ if (sbuts->align == BUT_AUTO || !sbuts->align) { if (sa->winx > sa->winy) sbuts->align= BUT_HORIZONTAL; else sbuts->align= BUT_VERTICAL; } } static SpaceLink *buttons_duplicate(SpaceLink *sl) { SpaceButs *sbutsn= MEM_dupallocN(sl); /* clear or remove stuff from old */ sbutsn->path= NULL; sbutsn->texuser= NULL; return (SpaceLink *)sbutsn; } /* add handlers, stuff you only do once or on area/region changes */ static void buttons_main_area_init(wmWindowManager *wm, ARegion *ar) { wmKeyMap *keymap; ED_region_panels_init(wm, ar); keymap = WM_keymap_find(wm->defaultconf, "Property Editor", SPACE_BUTS, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); } static void buttons_main_area_draw(const bContext *C, ARegion *ar) { /* draw entirely, view changes should be handled here */ SpaceButs *sbuts= CTX_wm_space_buts(C); int vertical= (sbuts->align == BUT_VERTICAL); buttons_context_compute(C, sbuts); if (sbuts->mainb == BCONTEXT_SCENE) ED_region_panels(C, ar, vertical, "scene", sbuts->mainb); else if (sbuts->mainb == BCONTEXT_RENDER) ED_region_panels(C, ar, vertical, "render", sbuts->mainb); else if (sbuts->mainb == BCONTEXT_WORLD) ED_region_panels(C, ar, vertical, "world", sbuts->mainb); else if (sbuts->mainb == BCONTEXT_OBJECT) ED_region_panels(C, ar, vertical, "object", sbuts->mainb); else if (sbuts->mainb == BCONTEXT_DATA) ED_region_panels(C, ar, vertical, "data", sbuts->mainb); else if (sbuts->mainb == BCONTEXT_MATERIAL) ED_region_panels(C, ar, vertical, "material", sbuts->mainb); else if (sbuts->mainb == BCONTEXT_TEXTURE) ED_region_panels(C, ar, vertical, "texture", sbuts->mainb); else if (sbuts->mainb == BCONTEXT_PARTICLE) ED_region_panels(C, ar, vertical, "particle", sbuts->mainb); else if (sbuts->mainb == BCONTEXT_PHYSICS) ED_region_panels(C, ar, vertical, "physics", sbuts->mainb); else if (sbuts->mainb == BCONTEXT_BONE) ED_region_panels(C, ar, vertical, "bone", sbuts->mainb); else if (sbuts->mainb == BCONTEXT_MODIFIER) ED_region_panels(C, ar, vertical, "modifier", sbuts->mainb); else if (sbuts->mainb == BCONTEXT_CONSTRAINT) ED_region_panels(C, ar, vertical, "constraint", sbuts->mainb); else if (sbuts->mainb == BCONTEXT_BONE_CONSTRAINT) ED_region_panels(C, ar, vertical, "bone_constraint", sbuts->mainb); sbuts->re_align= 0; sbuts->mainbo= sbuts->mainb; } static void buttons_operatortypes(void) { WM_operatortype_append(BUTTONS_OT_toolbox); WM_operatortype_append(BUTTONS_OT_file_browse); WM_operatortype_append(BUTTONS_OT_directory_browse); } static void buttons_keymap(struct wmKeyConfig *keyconf) { wmKeyMap *keymap = WM_keymap_find(keyconf, "Property Editor", SPACE_BUTS, 0); WM_keymap_add_item(keymap, "BUTTONS_OT_toolbox", RIGHTMOUSE, KM_PRESS, 0, 0); } /* add handlers, stuff you only do once or on area/region changes */ static void buttons_header_area_init(wmWindowManager *UNUSED(wm), ARegion *ar) { UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy); } static void buttons_header_area_draw(const bContext *C, ARegion *ar) { /* clear */ UI_ThemeClearColor(ED_screen_area_active(C)?TH_HEADER:TH_HEADERDESEL); glClear(GL_COLOR_BUFFER_BIT); /* set view2d view matrix for scrolling (without scrollers) */ UI_view2d_view_ortho(&ar->v2d); buttons_header_buttons(C, ar); /* restore view matrix? */ UI_view2d_view_restore(C); } /* draw a certain button set only if properties area is currently * showing that button set, to reduce unnecessary drawing. */ static void buttons_area_redraw(ScrArea *sa, short buttons) { SpaceButs *sbuts= sa->spacedata.first; /* if the area's current button set is equal to the one to redraw */ if (sbuts->mainb == buttons) ED_area_tag_redraw(sa); } /* reused! */ static void buttons_area_listener(ScrArea *sa, wmNotifier *wmn) { SpaceButs *sbuts= sa->spacedata.first; /* context changes */ switch(wmn->category) { case NC_SCENE: switch(wmn->data) { case ND_RENDER_OPTIONS: buttons_area_redraw(sa, BCONTEXT_RENDER); break; case ND_FRAME: /* any buttons area can have animated properties so redraw all */ ED_area_tag_redraw(sa); sbuts->preview= 1; break; case ND_OB_ACTIVE: ED_area_tag_redraw(sa); sbuts->preview= 1; break; case ND_KEYINGSET: buttons_area_redraw(sa, BCONTEXT_SCENE); break; case ND_RENDER_RESULT: break; case ND_MODE: case ND_LAYER: default: ED_area_tag_redraw(sa); break; } break; case NC_OBJECT: switch(wmn->data) { case ND_TRANSFORM: buttons_area_redraw(sa, BCONTEXT_OBJECT); buttons_area_redraw(sa, BCONTEXT_DATA); /* autotexpace flag */ break; case ND_POSE: buttons_area_redraw(sa, BCONTEXT_DATA); case ND_BONE_ACTIVE: case ND_BONE_SELECT: buttons_area_redraw(sa, BCONTEXT_BONE); buttons_area_redraw(sa, BCONTEXT_BONE_CONSTRAINT); buttons_area_redraw(sa, BCONTEXT_DATA); break; case ND_MODIFIER: if (wmn->action == NA_RENAME) ED_area_tag_redraw(sa); else buttons_area_redraw(sa, BCONTEXT_MODIFIER); buttons_area_redraw(sa, BCONTEXT_PHYSICS); break; case ND_CONSTRAINT: buttons_area_redraw(sa, BCONTEXT_CONSTRAINT); buttons_area_redraw(sa, BCONTEXT_BONE_CONSTRAINT); break; case ND_PARTICLE: if (wmn->action == NA_EDITED) buttons_area_redraw(sa, BCONTEXT_PARTICLE); sbuts->preview= 1; break; case ND_DRAW: buttons_area_redraw(sa, BCONTEXT_OBJECT); buttons_area_redraw(sa, BCONTEXT_DATA); buttons_area_redraw(sa, BCONTEXT_PHYSICS); case ND_SHADING: case ND_SHADING_DRAW: /* currently works by redraws... if preview is set, it (re)starts job */ sbuts->preview= 1; break; default: /* Not all object RNA props have a ND_ notifier (yet) */ ED_area_tag_redraw(sa); break; } break; case NC_GEOM: switch(wmn->data) { case ND_SELECT: case ND_DATA: ED_area_tag_redraw(sa); break; } break; case NC_MATERIAL: ED_area_tag_redraw(sa); switch(wmn->data) { case ND_SHADING: case ND_SHADING_DRAW: case ND_NODES: /* currently works by redraws... if preview is set, it (re)starts job */ sbuts->preview= 1; break; } break; case NC_WORLD: buttons_area_redraw(sa, BCONTEXT_WORLD); sbuts->preview= 1; break; case NC_LAMP: buttons_area_redraw(sa, BCONTEXT_DATA); sbuts->preview= 1; break; case NC_BRUSH: buttons_area_redraw(sa, BCONTEXT_TEXTURE); break; case NC_TEXTURE: case NC_IMAGE: ED_area_tag_redraw(sa); sbuts->preview= 1; break; case NC_SPACE: if (wmn->data == ND_SPACE_PROPERTIES) ED_area_tag_redraw(sa); break; case NC_ID: if (wmn->action == NA_RENAME) ED_area_tag_redraw(sa); break; case NC_ANIMATION: switch(wmn->data) { case ND_KEYFRAME: if (wmn->action == NA_EDITED) ED_area_tag_redraw(sa); break; } break; case NC_NODE: if (wmn->action==NA_SELECTED) { ED_area_tag_redraw(sa); /* new active node, update texture preview */ if (sbuts->mainb == BCONTEXT_TEXTURE) sbuts->preview= 1; } break; /* Listener for preview render, when doing an global undo. */ case NC_WINDOW: ED_area_tag_redraw(sa); sbuts->preview= 1; break; } if (wmn->data == ND_KEYS) ED_area_tag_redraw(sa); } /* only called once, from space/spacetypes.c */ void ED_spacetype_buttons(void) { SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype buttons"); ARegionType *art; st->spaceid= SPACE_BUTS; strncpy(st->name, "Buttons", BKE_ST_MAXNAME); st->new= buttons_new; st->free= buttons_free; st->init= buttons_init; st->duplicate= buttons_duplicate; st->operatortypes= buttons_operatortypes; st->keymap= buttons_keymap; st->listener= buttons_area_listener; st->context= buttons_context; /* regions: main window */ art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region"); art->regionid = RGN_TYPE_WINDOW; art->init= buttons_main_area_init; art->draw= buttons_main_area_draw; art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES; BLI_addhead(&st->regiontypes, art); buttons_context_register(art); /* regions: header */ art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region"); art->regionid = RGN_TYPE_HEADER; art->prefsizey= HEADERY; art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES|ED_KEYMAP_HEADER; art->init= buttons_header_area_init; art->draw= buttons_header_area_draw; BLI_addhead(&st->regiontypes, art); BKE_spacetype_register(st); }