/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2012 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation, * Sergey Sharybin * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_clip/clip_dopesheet_draw.c * \ingroup spclip */ #include "DNA_movieclip_types.h" #include "DNA_object_types.h" /* SELECT */ #include "DNA_scene_types.h" #include "MEM_guardedalloc.h" #include "BLI_utildefines.h" #include "BLI_math.h" #include "BLI_string.h" #include "BLI_listbase.h" #include "BLI_rect.h" #include "BKE_context.h" #include "BKE_movieclip.h" #include "BKE_tracking.h" #include "ED_screen.h" #include "ED_clip.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "WM_types.h" #include "UI_interface.h" #include "UI_resources.h" #include "UI_view2d.h" #include "BLF_api.h" #include "RNA_access.h" #include "clip_intern.h" /* own include */ static void track_channel_color(MovieTrackingTrack *track, float default_color[3], float color[3]) { if (track->flag & TRACK_CUSTOMCOLOR) { float bg[3]; UI_GetThemeColor3fv(TH_HEADER, bg); interp_v3_v3v3(color, track->color, bg, 0.5); } else { if (default_color) copy_v3_v3(color, default_color); else UI_GetThemeColor3fv(TH_HEADER, color); } } static void draw_keyframe_shape(float x, float y, float xscale, float yscale, bool sel, float alpha) { /* coordinates for diamond shape */ static const float _unit_diamond_shape[4][2] = { {0.0f, 1.0f}, /* top vert */ {1.0f, 0.0f}, /* mid-right */ {0.0f, -1.0f}, /* bottom vert */ {-1.0f, 0.0f} /* mid-left */ }; static GLuint displist1 = 0; static GLuint displist2 = 0; int hsize = STRIP_HEIGHT_HALF; /* initialize 2 display lists for diamond shape - one empty, one filled */ if (displist1 == 0) { displist1 = glGenLists(1); glNewList(displist1, GL_COMPILE); glBegin(GL_LINE_LOOP); glVertex2fv(_unit_diamond_shape[0]); glVertex2fv(_unit_diamond_shape[1]); glVertex2fv(_unit_diamond_shape[2]); glVertex2fv(_unit_diamond_shape[3]); glEnd(); glEndList(); } if (displist2 == 0) { displist2 = glGenLists(1); glNewList(displist2, GL_COMPILE); glBegin(GL_QUADS); glVertex2fv(_unit_diamond_shape[0]); glVertex2fv(_unit_diamond_shape[1]); glVertex2fv(_unit_diamond_shape[2]); glVertex2fv(_unit_diamond_shape[3]); glEnd(); glEndList(); } glPushMatrix(); /* adjust view transform before starting */ glTranslatef(x, y, 0.0f); glScalef(1.0f / xscale * hsize, 1.0f / yscale * hsize, 1.0f); /* anti-aliased lines for more consistent appearance */ glEnable(GL_LINE_SMOOTH); if (sel) UI_ThemeColorShadeAlpha(TH_STRIP_SELECT, 50, -255 * (1.0f - alpha)); else glColor4f(0.91f, 0.91f, 0.91f, alpha); glCallList(displist2); /* exterior - black frame */ glColor4f(0.0f, 0.0f, 0.0f, alpha); glCallList(displist1); glDisable(GL_LINE_SMOOTH); /* restore view transform */ glPopMatrix(); } static void clip_draw_dopesheet_background(ARegion *ar, MovieClip *clip) { View2D *v2d = &ar->v2d; MovieTracking *tracking = &clip->tracking; MovieTrackingDopesheet *dopesheet = &tracking->dopesheet; MovieTrackingDopesheetCoverageSegment *coverage_segment; for (coverage_segment = dopesheet->coverage_segments.first; coverage_segment; coverage_segment = coverage_segment->next) { if (coverage_segment->coverage < TRACKING_COVERAGE_OK) { int start_frame = BKE_movieclip_remap_clip_to_scene_frame(clip, coverage_segment->start_frame); int end_frame = BKE_movieclip_remap_clip_to_scene_frame(clip, coverage_segment->end_frame); if (coverage_segment->coverage == TRACKING_COVERAGE_BAD) { glColor4f(1.0f, 0.0f, 0.0f, 0.07f); } else glColor4f(1.0f, 1.0f, 0.0f, 0.07f); glRectf(start_frame, v2d->cur.ymin, end_frame, v2d->cur.ymax); } } } void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene) { MovieClip *clip = ED_space_clip_get_clip(sc); View2D *v2d = &ar->v2d; /* frame range */ clip_draw_sfra_efra(v2d, scene); if (clip) { MovieTracking *tracking = &clip->tracking; MovieTrackingDopesheet *dopesheet = &tracking->dopesheet; MovieTrackingDopesheetChannel *channel; float y, xscale, yscale; float strip[4], selected_strip[4]; float height = (dopesheet->tot_channel * CHANNEL_STEP) + (CHANNEL_HEIGHT); /* don't use totrect set, as the width stays the same * (NOTE: this is ok here, the configuration is pretty straightforward) */ v2d->tot.ymin = (float)(-height); y = (float) CHANNEL_FIRST; UI_view2d_scale_get(v2d, &xscale, &yscale); /* setup colors for regular and selected strips */ UI_GetThemeColor3fv(TH_STRIP, strip); UI_GetThemeColor3fv(TH_STRIP_SELECT, selected_strip); strip[3] = 0.5f; selected_strip[3] = 1.0f; glEnable(GL_BLEND); clip_draw_dopesheet_background(ar, clip); for (channel = dopesheet->channels.first; channel; channel = channel->next) { float yminc = (float) (y - CHANNEL_HEIGHT_HALF); float ymaxc = (float) (y + CHANNEL_HEIGHT_HALF); /* check if visible */ if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) { MovieTrackingTrack *track = channel->track; float alpha; int i; bool sel = (track->flag & TRACK_DOPE_SEL) != 0; /* selection background */ if (sel) { float color[4] = {0.0f, 0.0f, 0.0f, 0.3f}; float default_color[4] = {0.8f, 0.93f, 0.8f, 0.3f}; track_channel_color(track, default_color, color); glColor4fv(color); glRectf(v2d->cur.xmin, (float) y - CHANNEL_HEIGHT_HALF, v2d->cur.xmax + EXTRA_SCROLL_PAD, (float) y + CHANNEL_HEIGHT_HALF); } alpha = (track->flag & TRACK_LOCKED) ? 0.5f : 1.0f; /* tracked segments */ for (i = 0; i < channel->tot_segment; i++) { int start_frame = BKE_movieclip_remap_clip_to_scene_frame(clip, channel->segments[2 * i]); int end_frame = BKE_movieclip_remap_clip_to_scene_frame(clip, channel->segments[2 * i + 1]); if (sel) glColor4fv(selected_strip); else glColor4fv(strip); if (start_frame != end_frame) { glRectf(start_frame, (float) y - STRIP_HEIGHT_HALF, end_frame, (float) y + STRIP_HEIGHT_HALF); draw_keyframe_shape(start_frame, y, xscale, yscale, sel, alpha); draw_keyframe_shape(end_frame, y, xscale, yscale, sel, alpha); } else { draw_keyframe_shape(start_frame, y, xscale, yscale, sel, alpha); } } /* keyframes */ i = 0; while (i < track->markersnr) { MovieTrackingMarker *marker = &track->markers[i]; if ((marker->flag & (MARKER_DISABLED | MARKER_TRACKED)) == 0) { int framenr = BKE_movieclip_remap_clip_to_scene_frame(clip, marker->framenr); draw_keyframe_shape(framenr, y, xscale, yscale, sel, alpha); } i++; } } /* adjust y-position for next one */ y -= CHANNEL_STEP; } glDisable(GL_BLEND); } /* current frame */ clip_draw_cfra(sc, ar, scene); } void clip_draw_dopesheet_channels(const bContext *C, ARegion *ar) { ScrArea *sa = CTX_wm_area(C); SpaceClip *sc = CTX_wm_space_clip(C); View2D *v2d = &ar->v2d; MovieClip *clip = ED_space_clip_get_clip(sc); MovieTracking *tracking; MovieTrackingDopesheet *dopesheet; MovieTrackingDopesheetChannel *channel; uiStyle *style = UI_GetStyle(); uiBlock *block; int fontid = style->widget.uifont_id; int height; float y; PropertyRNA *chan_prop_lock; if (!clip) return; tracking = &clip->tracking; dopesheet = &tracking->dopesheet; height = (dopesheet->tot_channel * CHANNEL_STEP) + (CHANNEL_HEIGHT); if (height > BLI_rcti_size_y(&v2d->mask)) { /* don't use totrect set, as the width stays the same * (NOTE: this is ok here, the configuration is pretty straightforward) */ v2d->tot.ymin = (float)(-height); } /* need to do a view-sync here, so that the keys area doesn't jump around (it must copy this) */ UI_view2d_sync(NULL, sa, v2d, V2D_LOCK_COPY); /* loop through channels, and set up drawing depending on their type * first pass: just the standard GL-drawing for backdrop + text */ y = (float) CHANNEL_FIRST; BLF_size(fontid, 11.0f * U.pixelsize, U.dpi); for (channel = dopesheet->channels.first; channel; channel = channel->next) { float yminc = (float) (y - CHANNEL_HEIGHT_HALF); float ymaxc = (float) (y + CHANNEL_HEIGHT_HALF); /* check if visible */ if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) { MovieTrackingTrack *track = channel->track; float font_height, color[3]; bool sel = (track->flag & TRACK_DOPE_SEL) != 0; track_channel_color(track, NULL, color); glColor3fv(color); glRectf(v2d->cur.xmin, (float) y - CHANNEL_HEIGHT_HALF, v2d->cur.xmax + EXTRA_SCROLL_PAD, (float) y + CHANNEL_HEIGHT_HALF); if (sel) UI_ThemeColor(TH_TEXT_HI); else UI_ThemeColor(TH_TEXT); font_height = BLF_height(fontid, channel->name, sizeof(channel->name)); BLF_position(fontid, v2d->cur.xmin + CHANNEL_PAD, y - font_height / 2.0f, 0.0f); BLF_draw(fontid, channel->name, strlen(channel->name)); } /* adjust y-position for next one */ y -= CHANNEL_STEP; } /* second pass: widgets */ block = uiBeginBlock(C, ar, __func__, UI_EMBOSS); y = (float) CHANNEL_FIRST; /* get RNA properties (once) */ chan_prop_lock = RNA_struct_type_find_property(&RNA_MovieTrackingTrack, "lock"); BLI_assert(chan_prop_lock); glEnable(GL_BLEND); for (channel = dopesheet->channels.first; channel; channel = channel->next) { float yminc = (float)(y - CHANNEL_HEIGHT_HALF); float ymaxc = (float)(y + CHANNEL_HEIGHT_HALF); /* check if visible */ if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) { MovieTrackingTrack *track = channel->track; const int icon = (track->flag & TRACK_LOCKED) ? ICON_LOCKED : ICON_UNLOCKED; PointerRNA ptr; RNA_pointer_create(&clip->id, &RNA_MovieTrackingTrack, track, &ptr); uiBlockSetEmboss(block, UI_EMBOSSN); uiDefIconButR_prop(block, ICONTOG, 1, icon, v2d->cur.xmax - UI_UNIT_X - CHANNEL_PAD, y - UI_UNIT_Y / 2.0f, UI_UNIT_X, UI_UNIT_Y, &ptr, chan_prop_lock, 0, 0, 0, 0, 0, NULL); uiBlockSetEmboss(block, UI_EMBOSS); } /* adjust y-position for next one */ y -= CHANNEL_STEP; } glDisable(GL_BLEND); uiEndBlock(C, block); uiDrawBlock(C, block); }