/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) Blender Foundation * * Contributor(s): Joshua Leung (2009 Recode) * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_graph/graph_draw.c * \ingroup spgraph */ #include #include #include #include #ifndef _WIN32 #include #else #include #endif #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "DNA_anim_types.h" #include "DNA_object_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_windowmanager_types.h" #include "BKE_context.h" #include "BKE_curve.h" #include "BKE_fcurve.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "ED_anim_api.h" #include "graph_intern.h" #include "UI_interface.h" #include "UI_resources.h" #include "UI_view2d.h" /* *************************** */ /* Utility Drawing Defines */ /* determine the alpha value that should be used when * drawing components for some F-Curve (fcu) * - selected F-Curves should be more visible than partially visible ones */ #define drawFCurveFade(fcu) ( ((fcu)->flag & FCURVE_SELECTED)? 1.0f : 0.25f ) /* set the color for some point from some value given packed into an int * - intV: integer value containing color info packed into an int * - alpha: float value describing the */ #define cpackA(intVC, alpha) \ { \ float _cpackCol[3]; \ cpack_to_rgb(intVC, &_cpackCol[0], &_cpackCol[1], &_cpackCol[2]); \ glColor4f(_cpackCol[0], _cpackCol[1], _cpackCol[2], alpha); \ } /* *************************** */ /* F-Curve Modifier Drawing */ /* Envelope -------------- */ // TODO: draw a shaded poly showing the region of influence too!!! static void draw_fcurve_modifier_controls_envelope (FModifier *fcm, View2D *v2d) { FMod_Envelope *env= (FMod_Envelope *)fcm->data; FCM_EnvelopeData *fed; const float fac= 0.05f * (v2d->cur.xmax - v2d->cur.xmin); int i; /* draw two black lines showing the standard reference levels */ glColor3f(0.0f, 0.0f, 0.0f); setlinestyle(5); glBegin(GL_LINES); glVertex2f(v2d->cur.xmin, env->midval+env->min); glVertex2f(v2d->cur.xmax, env->midval+env->min); glVertex2f(v2d->cur.xmin, env->midval+env->max); glVertex2f(v2d->cur.xmax, env->midval+env->max); glEnd(); // GL_LINES setlinestyle(0); /* set size of vertices (non-adjustable for now) */ glPointSize(2.0f); // for now, point color is fixed, and is white glColor3f(1.0f, 1.0f, 1.0f); /* we use bgl points not standard gl points, to workaround vertex * drawing bugs that some drivers have (probably legacy ones only though) */ bglBegin(GL_POINTS); for (i=0, fed=env->data; i < env->totvert; i++, fed++) { /* only draw if visible * - min/max here are fixed, not relative */ if IN_RANGE(fed->time, (v2d->cur.xmin - fac), (v2d->cur.xmax + fac)) { glVertex2f(fed->time, fed->min); glVertex2f(fed->time, fed->max); } } bglEnd(); // GL_POINTS glPointSize(1.0f); } /* *************************** */ /* F-Curve Drawing */ /* Points ---------------- */ /* helper func - draw keyframe vertices only for an F-Curve */ static void draw_fcurve_vertices_keyframes (FCurve *fcu, SpaceIpo *UNUSED(sipo), View2D *v2d, short edit, short sel) { BezTriple *bezt= fcu->bezt; const float fac= 0.05f * (v2d->cur.xmax - v2d->cur.xmin); int i; /* we use bgl points not standard gl points, to workaround vertex * drawing bugs that some drivers have (probably legacy ones only though) */ bglBegin(GL_POINTS); for (i = 0; i < fcu->totvert; i++, bezt++) { /* as an optimisation step, only draw those in view * - we apply a correction factor to ensure that points don't pop in/out due to slight twitches of view size */ if IN_RANGE(bezt->vec[1][0], (v2d->cur.xmin - fac), (v2d->cur.xmax + fac)) { if (edit) { /* 'Keyframe' vertex only, as handle lines and handles have already been drawn * - only draw those with correct selection state for the current drawing color * - */ if ((bezt->f2 & SELECT) == sel) bglVertex3fv(bezt->vec[1]); } else { /* no check for selection here, as curve is not editable... */ // XXX perhaps we don't want to even draw points? maybe add an option for that later bglVertex3fv(bezt->vec[1]); } } } bglEnd(); // GL_POINTS } /* helper func - draw handle vertex for an F-Curve as a round unfilled circle * NOTE: the caller MUST HAVE GL_LINE_SMOOTH & GL_BLEND ENABLED, otherwise, the controls don't * have a consistent appearance (due to off-pixel alignments)... */ static void draw_fcurve_handle_control (float x, float y, float xscale, float yscale, float hsize) { static GLuint displist=0; /* initialise round circle shape */ if (displist == 0) { GLUquadricObj *qobj; displist= glGenLists(1); glNewList(displist, GL_COMPILE); qobj = gluNewQuadric(); gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); gluDisk(qobj, 0, 0.7, 8, 1); gluDeleteQuadric(qobj); glEndList(); } /* adjust view transform before starting */ glTranslatef(x, y, 0.0f); glScalef(1.0f/xscale*hsize, 1.0f/yscale*hsize, 1.0f); /* draw! */ glCallList(displist); /* restore view transform */ glScalef(xscale/hsize, yscale/hsize, 1.0); glTranslatef(-x, -y, 0.0f); } /* helper func - draw handle vertices only for an F-Curve (if it is not protected) */ static void draw_fcurve_vertices_handles (FCurve *fcu, SpaceIpo *sipo, View2D *v2d, short sel, short sel_handle_only) { BezTriple *bezt= fcu->bezt; BezTriple *prevbezt = NULL; float hsize, xscale, yscale; int i; /* get view settings */ hsize= UI_GetThemeValuef(TH_HANDLE_VERTEX_SIZE); UI_view2d_getscale(v2d, &xscale, &yscale); /* set handle color */ if (sel) UI_ThemeColor(TH_HANDLE_VERTEX_SELECT); else UI_ThemeColor(TH_HANDLE_VERTEX); /* anti-aliased lines for more consistent appearance */ if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); for (i=0; i < fcu->totvert; i++, prevbezt=bezt, bezt++) { /* Draw the editmode handles for a bezier curve (others don't have handles) * if their selection status matches the selection status we're drawing for * - first handle only if previous beztriple was bezier-mode * - second handle only if current beztriple is bezier-mode * * Also, need to take into account whether the keyframe was selected * if a Graph Editor option to only show handles of selected keys is on. */ if ( !sel_handle_only || BEZSELECTED(bezt) ) { if ( (!prevbezt && (bezt->ipo==BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo==BEZT_IPO_BEZ)) ) { if ((bezt->f1 & SELECT) == sel)/* && v2d->cur.xmin < bezt->vec[0][0] < v2d->cur.xmax)*/ draw_fcurve_handle_control(bezt->vec[0][0], bezt->vec[0][1], xscale, yscale, hsize); } if (bezt->ipo==BEZT_IPO_BEZ) { if ((bezt->f3 & SELECT) == sel)/* && v2d->cur.xmin < bezt->vec[2][0] < v2d->cur.xmax)*/ draw_fcurve_handle_control(bezt->vec[2][0], bezt->vec[2][1], xscale, yscale, hsize); } } } if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); } /* helper func - set color to draw F-Curve data with */ static void set_fcurve_vertex_color (FCurve *fcu, short sel) { /* Fade the 'intensity' of the vertices based on the selection of the curves too */ int alphaOffset= (int)((drawFCurveFade(fcu) - 1.0f) * 255); /* Set color of curve vertex based on state of curve (i.e. 'Edit' Mode) */ if ((fcu->flag & FCURVE_PROTECTED)==0) { /* Curve's points ARE BEING edited */ if (sel) UI_ThemeColorShadeAlpha(TH_VERTEX_SELECT, 0, alphaOffset); else UI_ThemeColorShadeAlpha(TH_VERTEX, 0, alphaOffset); } else { /* Curve's points CANNOT BE edited */ if (sel) UI_ThemeColorShadeAlpha(TH_TEXT_HI, 0, alphaOffset); else UI_ThemeColorShadeAlpha(TH_TEXT, 0, alphaOffset); } } static void draw_fcurve_vertices (SpaceIpo *sipo, ARegion *ar, FCurve *fcu, short do_handles, short sel_handle_only) { View2D *v2d= &ar->v2d; /* only draw points if curve is visible * - draw unselected points before selected points as separate passes to minimise color-changing overhead * (XXX dunno if this is faster than drawing all in one pass though) * and also to make sure in the case of overlapping points that the selected is always visible * - draw handles before keyframes, so that keyframes will overlap handles (keyframes are more important for users) */ glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); /* draw the two handles first (if they're shown, the curve doesn't have just a single keyframe, and the curve is being edited) */ if (do_handles) { set_fcurve_vertex_color(fcu, 0); draw_fcurve_vertices_handles(fcu, sipo, v2d, 0, sel_handle_only); set_fcurve_vertex_color(fcu, 1); draw_fcurve_vertices_handles(fcu, sipo, v2d, 1, sel_handle_only); } /* draw keyframes over the handles */ set_fcurve_vertex_color(fcu, 0); draw_fcurve_vertices_keyframes(fcu, sipo, v2d, !(fcu->flag & FCURVE_PROTECTED), 0); set_fcurve_vertex_color(fcu, 1); draw_fcurve_vertices_keyframes(fcu, sipo, v2d, !(fcu->flag & FCURVE_PROTECTED), 1); glPointSize(1.0f); } /* Handles ---------------- */ static int draw_fcurve_handles_check(SpaceIpo *sipo, FCurve *fcu) { /* don't draw handle lines if handles are not to be shown */ if ( (sipo->flag & SIPO_NOHANDLES) || /* handles shouldn't be shown anywhere */ (fcu->flag & FCURVE_PROTECTED) || /* keyframes aren't editable */ (fcu->flag & FCURVE_INT_VALUES) || /* editing the handles here will cause weird/incorrect interpolation issues */ ((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) || /* group that curve belongs to is not editable */ (fcu->totvert <= 1) /* do not show handles if there is only 1 keyframe, otherwise they all clump together in an ugly ball */ ) { return 0; } else { return 1; } } /* draw lines for F-Curve handles only (this is only done in EditMode) * note: draw_fcurve_handles_check must be checked before running this. */ static void draw_fcurve_handles (SpaceIpo *sipo, FCurve *fcu) { int sel, b; /* a single call to GL_LINES here around these calls should be sufficient to still * get separate line segments, but which aren't wrapped with GL_LINE_STRIP everytime we * want a single line */ glBegin(GL_LINES); /* slightly hacky, but we want to draw unselected points before selected ones * so that selected points are clearly visible */ for (sel= 0; sel < 2; sel++) { BezTriple *bezt=fcu->bezt, *prevbezt=NULL; int basecol= (sel)? TH_HANDLE_SEL_FREE : TH_HANDLE_FREE; float *fp; unsigned char col[4]; /* if only selected keyframes have handles shown, skip the first round */ if ((sel == 0) && (sipo->flag & SIPO_SELVHANDLESONLY)) continue; for (b= 0; b < fcu->totvert; b++, prevbezt=bezt, bezt++) { /* if only selected keyframes can get their handles shown, * check that keyframe is selected */ if (sipo->flag & SIPO_SELVHANDLESONLY) { if (BEZSELECTED(bezt) == 0) continue; } /* draw handle with appropriate set of colors if selection is ok */ if ((bezt->f2 & SELECT)==sel) { fp= bezt->vec[0]; /* only draw first handle if previous segment had handles */ if ( (!prevbezt && (bezt->ipo==BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo==BEZT_IPO_BEZ)) ) { UI_GetThemeColor3ubv(basecol + bezt->h1, col); col[3]= drawFCurveFade(fcu) * 255; glColor4ubv((GLubyte *)col); glVertex2fv(fp); glVertex2fv(fp+3); } /* only draw second handle if this segment is bezier */ if (bezt->ipo == BEZT_IPO_BEZ) { UI_GetThemeColor3ubv(basecol + bezt->h2, col); col[3]= drawFCurveFade(fcu) * 255; glColor4ubv((GLubyte *)col); glVertex2fv(fp+3); glVertex2fv(fp+6); } } else { /* only draw first handle if previous segment was had handles, and selection is ok */ if ( ((bezt->f1 & SELECT)==sel) && ( (!prevbezt && (bezt->ipo==BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo==BEZT_IPO_BEZ)) ) ) { fp= bezt->vec[0]; UI_GetThemeColor3ubv(basecol + bezt->h1, col); col[3]= drawFCurveFade(fcu) * 255; glColor4ubv((GLubyte *)col); glVertex2fv(fp); glVertex2fv(fp+3); } /* only draw second handle if this segment is bezier, and selection is ok */ if ( ((bezt->f3 & SELECT)==sel) && (bezt->ipo == BEZT_IPO_BEZ) ) { fp= bezt->vec[1]; UI_GetThemeColor3ubv(basecol + bezt->h2, col); col[3]= drawFCurveFade(fcu) * 255; glColor4ubv((GLubyte *)col); glVertex2fv(fp); glVertex2fv(fp+3); } } } } glEnd(); // GL_LINES } /* Samples ---------------- */ /* helper func - draw sample-range marker for an F-Curve as a cross * NOTE: the caller MUST HAVE GL_LINE_SMOOTH & GL_BLEND ENABLED, otherwise, the controls don't * have a consistent appearance (due to off-pixel alignments)... */ static void draw_fcurve_sample_control (float x, float y, float xscale, float yscale, float hsize) { static GLuint displist=0; /* initialise X shape */ if (displist == 0) { displist= glGenLists(1); glNewList(displist, GL_COMPILE); glBegin(GL_LINES); glVertex2f(-0.7f, -0.7f); glVertex2f(+0.7f, +0.7f); glVertex2f(-0.7f, +0.7f); glVertex2f(+0.7f, -0.7f); glEnd(); // GL_LINES glEndList(); } /* adjust view transform before starting */ glTranslatef(x, y, 0.0f); glScalef(1.0f/xscale*hsize, 1.0f/yscale*hsize, 1.0f); /* draw! */ glCallList(displist); /* restore view transform */ glScalef(xscale/hsize, yscale/hsize, 1.0); glTranslatef(-x, -y, 0.0f); } /* helper func - draw keyframe vertices only for an F-Curve */ static void draw_fcurve_samples (SpaceIpo *sipo, ARegion *ar, FCurve *fcu) { FPoint *first, *last; float hsize, xscale, yscale; /* get view settings */ hsize= UI_GetThemeValuef(TH_VERTEX_SIZE); UI_view2d_getscale(&ar->v2d, &xscale, &yscale); /* set vertex color */ if (fcu->flag & (FCURVE_ACTIVE|FCURVE_SELECTED)) UI_ThemeColor(TH_TEXT_HI); else UI_ThemeColor(TH_TEXT); /* get verts */ first= fcu->fpt; last= (first) ? (first + (fcu->totvert-1)) : (NULL); /* draw */ if (first && last) { /* anti-aliased lines for more consistent appearance */ if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); draw_fcurve_sample_control(first->vec[0], first->vec[1], xscale, yscale, hsize); draw_fcurve_sample_control(last->vec[0], last->vec[1], xscale, yscale, hsize); glDisable(GL_BLEND); if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glDisable(GL_LINE_SMOOTH); } } /* Curve ---------------- */ /* helper func - just draw the F-Curve by sampling the visible region (for drawing curves with modifiers) */ static void draw_fcurve_curve (bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d, View2DGrid *grid) { ChannelDriver *driver; float samplefreq, ctime; float stime, etime; float unitFac; float dx, dy; /* when opening a blend file on a different sized screen or while dragging the toolbar this can happen * best just bail out in this case */ UI_view2d_grid_size(grid, &dx, &dy); if(dx <= 0.0f) return; /* disable any drivers temporarily */ driver= fcu->driver; fcu->driver= NULL; /* compute unit correction factor */ unitFac= ANIM_unit_mapping_get_factor(ac->scene, id, fcu, 0); /* Note about sampling frequency: * Ideally, this is chosen such that we have 1-2 pixels = 1 segment * which means that our curves can be as smooth as possible. However, * this does mean that curves may not be fully accurate (i.e. if they have * sudden spikes which happen at the sampling point, we may have problems). * Also, this may introduce lower performance on less densely detailed curves,' * though it is impossible to predict this from the modifiers! * * If the automatically determined sampling frequency is likely to cause an infinite * loop (i.e. too close to 0), then clamp it to a determined "safe" value. The value * chosen here is just the coarsest value which still looks reasonable... */ /* grid->dx represents the number of 'frames' between gridlines, but we divide by U.v2d_min_gridsize to get pixels-steps */ // TODO: perhaps we should have 1.0 frames as upper limit so that curves don't get too distorted? samplefreq= dx / U.v2d_min_gridsize; if (samplefreq < 0.00001f) samplefreq= 0.00001f; /* the start/end times are simply the horizontal extents of the 'cur' rect */ stime= v2d->cur.xmin; etime= v2d->cur.xmax + samplefreq; /* + samplefreq here so that last item gets included... */ /* at each sampling interval, add a new vertex * - apply the unit correction factor to the calculated values so that * the displayed values appear correctly in the viewport */ glBegin(GL_LINE_STRIP); for (ctime= stime; ctime <= etime; ctime += samplefreq) glVertex2f( ctime, evaluate_fcurve(fcu, ctime)*unitFac ); glEnd(); /* restore driver */ fcu->driver= driver; } /* helper func - draw a samples-based F-Curve */ static void draw_fcurve_curve_samples (bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d) { FPoint *prevfpt= fcu->fpt; FPoint *fpt= prevfpt + 1; float fac, v[2]; int b= fcu->totvert-1; glBegin(GL_LINE_STRIP); /* apply unit mapping */ ANIM_unit_mapping_apply_fcurve(ac->scene, id, fcu, 0); /* extrapolate to left? - left-side of view comes before first keyframe? */ if (prevfpt->vec[0] > v2d->cur.xmin) { v[0]= v2d->cur.xmin; /* y-value depends on the interpolation */ if ((fcu->extend==FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (fcu->totvert==1)) { /* just extend across the first keyframe's value */ v[1]= prevfpt->vec[1]; } else { /* extrapolate linear dosnt use the handle, use the next points center instead */ fac= (prevfpt->vec[0]-fpt->vec[0])/(prevfpt->vec[0]-v[0]); if (fac) fac= 1.0f/fac; v[1]= prevfpt->vec[1]-fac*(prevfpt->vec[1]-fpt->vec[1]); } glVertex2fv(v); } /* if only one sample, add it now */ if (fcu->totvert == 1) glVertex2fv(prevfpt->vec); /* loop over samples, drawing segments */ /* draw curve between first and last keyframe (if there are enough to do so) */ while (b--) { /* Linear interpolation: just add one point (which should add a new line segment) */ glVertex2fv(prevfpt->vec); /* get next pointers */ prevfpt= fpt; fpt++; /* last point? */ if (b == 0) glVertex2fv(prevfpt->vec); } /* extrapolate to right? (see code for left-extrapolation above too) */ if (prevfpt->vec[0] < v2d->cur.xmax) { v[0]= v2d->cur.xmax; /* y-value depends on the interpolation */ if ((fcu->extend==FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (fcu->totvert==1)) { /* based on last keyframe's value */ v[1]= prevfpt->vec[1]; } else { /* extrapolate linear dosnt use the handle, use the previous points center instead */ fpt = prevfpt-1; fac= (prevfpt->vec[0]-fpt->vec[0])/(prevfpt->vec[0]-v[0]); if (fac) fac= 1.0f/fac; v[1]= prevfpt->vec[1]-fac*(prevfpt->vec[1]-fpt->vec[1]); } glVertex2fv(v); } /* unapply unit mapping */ ANIM_unit_mapping_apply_fcurve(ac->scene, id, fcu, ANIM_UNITCONV_RESTORE); glEnd(); } /* helper func - draw one repeat of an F-Curve */ static void draw_fcurve_curve_bezts (bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d) { BezTriple *prevbezt= fcu->bezt; BezTriple *bezt= prevbezt+1; float v1[2], v2[2], v3[2], v4[2]; float *fp, data[120]; float fac= 0.0f; int b= fcu->totvert-1; int resol; glBegin(GL_LINE_STRIP); /* apply unit mapping */ ANIM_unit_mapping_apply_fcurve(ac->scene, id, fcu, 0); /* extrapolate to left? */ if (prevbezt->vec[1][0] > v2d->cur.xmin) { /* left-side of view comes before first keyframe, so need to extend as not cyclic */ v1[0]= v2d->cur.xmin; /* y-value depends on the interpolation */ if ((fcu->extend==FCURVE_EXTRAPOLATE_CONSTANT) || (prevbezt->ipo==BEZT_IPO_CONST) || (fcu->totvert==1)) { /* just extend across the first keyframe's value */ v1[1]= prevbezt->vec[1][1]; } else if (prevbezt->ipo==BEZT_IPO_LIN) { /* extrapolate linear dosnt use the handle, use the next points center instead */ fac= (prevbezt->vec[1][0]-bezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]); if (fac) fac= 1.0f/fac; v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[1][1]-bezt->vec[1][1]); } else { /* based on angle of handle 1 (relative to keyframe) */ fac= (prevbezt->vec[0][0]-prevbezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]); if (fac) fac= 1.0f/fac; v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[0][1]-prevbezt->vec[1][1]); } glVertex2fv(v1); } /* if only one keyframe, add it now */ if (fcu->totvert == 1) { v1[0]= prevbezt->vec[1][0]; v1[1]= prevbezt->vec[1][1]; glVertex2fv(v1); } /* draw curve between first and last keyframe (if there are enough to do so) */ while (b--) { if (prevbezt->ipo==BEZT_IPO_CONST) { /* Constant-Interpolation: draw segment between previous keyframe and next, but holding same value */ v1[0]= prevbezt->vec[1][0]; v1[1]= prevbezt->vec[1][1]; glVertex2fv(v1); v1[0]= bezt->vec[1][0]; v1[1]= prevbezt->vec[1][1]; glVertex2fv(v1); } else if (prevbezt->ipo==BEZT_IPO_LIN) { /* Linear interpolation: just add one point (which should add a new line segment) */ v1[0]= prevbezt->vec[1][0]; v1[1]= prevbezt->vec[1][1]; glVertex2fv(v1); } else { /* Bezier-Interpolation: draw curve as series of segments between keyframes * - resol determines number of points to sample in between keyframes */ /* resol not depending on horizontal resolution anymore, drivers for example... */ // TODO: would be nice to make this depend on the scale of the graph too... if (fcu->driver) resol= 32; else resol= (int)(3.0*sqrt(bezt->vec[1][0] - prevbezt->vec[1][0])); if (resol < 2) { /* only draw one */ v1[0]= prevbezt->vec[1][0]; v1[1]= prevbezt->vec[1][1]; glVertex2fv(v1); } else { /* clamp resolution to max of 32 */ if (resol > 32) resol= 32; v1[0]= prevbezt->vec[1][0]; v1[1]= prevbezt->vec[1][1]; v2[0]= prevbezt->vec[2][0]; v2[1]= prevbezt->vec[2][1]; v3[0]= bezt->vec[0][0]; v3[1]= bezt->vec[0][1]; v4[0]= bezt->vec[1][0]; v4[1]= bezt->vec[1][1]; correct_bezpart(v1, v2, v3, v4); forward_diff_bezier(v1[0], v2[0], v3[0], v4[0], data, resol, sizeof(float)*3); forward_diff_bezier(v1[1], v2[1], v3[1], v4[1], data+1, resol, sizeof(float)*3); for (fp= data; resol; resol--, fp+= 3) glVertex2fv(fp); } } /* get next pointers */ prevbezt= bezt; bezt++; /* last point? */ if (b == 0) { v1[0]= prevbezt->vec[1][0]; v1[1]= prevbezt->vec[1][1]; glVertex2fv(v1); } } /* extrapolate to right? (see code for left-extrapolation above too) */ if (prevbezt->vec[1][0] < v2d->cur.xmax) { v1[0]= v2d->cur.xmax; /* y-value depends on the interpolation */ if ((fcu->extend==FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (prevbezt->ipo==BEZT_IPO_CONST) || (fcu->totvert==1)) { /* based on last keyframe's value */ v1[1]= prevbezt->vec[1][1]; } else if (prevbezt->ipo==BEZT_IPO_LIN) { /* extrapolate linear dosnt use the handle, use the previous points center instead */ bezt = prevbezt-1; fac= (prevbezt->vec[1][0]-bezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]); if (fac) fac= 1.0f/fac; v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[1][1]-bezt->vec[1][1]); } else { /* based on angle of handle 1 (relative to keyframe) */ fac= (prevbezt->vec[2][0]-prevbezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]); if (fac) fac= 1.0f/fac; v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[2][1]-prevbezt->vec[1][1]); } glVertex2fv(v1); } /* unapply unit mapping */ ANIM_unit_mapping_apply_fcurve(ac->scene, id, fcu, ANIM_UNITCONV_RESTORE); glEnd(); } /* Public Curve-Drawing API ---------------- */ /* Draw the 'ghost' F-Curves (i.e. snapshots of the curve) * NOTE: unit mapping has already been applied to the values, so do not try and apply again */ void graph_draw_ghost_curves (bAnimContext *ac, SpaceIpo *sipo, ARegion *ar) { FCurve *fcu; /* draw with thick dotted lines */ setlinestyle(10); glLineWidth(3.0f); /* anti-aliased lines for less jagged appearance */ if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); /* the ghost curves are simply sampled F-Curves stored in sipo->ghostCurves */ for (fcu= sipo->ghostCurves.first; fcu; fcu= fcu->next) { /* set whatever color the curve has set * - this is set by the function which creates these * - draw with a fixed opacity of 2 */ glColor4f(fcu->color[0], fcu->color[1], fcu->color[2], 0.5f); /* simply draw the stored samples */ draw_fcurve_curve_samples(ac, NULL, fcu, &ar->v2d); } /* restore settings */ setlinestyle(0); glLineWidth(1.0f); if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); } /* This is called twice from space_graph.c -> graph_main_area_draw() * Unselected then selected F-Curves are drawn so that they do not occlude each other. */ void graph_draw_curves (bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid *grid, short sel) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; /* build list of curves to draw */ filter= (ANIMFILTER_VISIBLE|ANIMFILTER_CURVESONLY|ANIMFILTER_CURVEVISIBLE); filter |= ((sel) ? (ANIMFILTER_SEL) : (ANIMFILTER_UNSEL)); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* for each curve: * draw curve, then handle-lines, and finally vertices in this order so that * the data will be layered correctly */ for (ale=anim_data.first; ale; ale=ale->next) { FCurve *fcu= (FCurve *)ale->key_data; FModifier *fcm= find_active_fmodifier(&fcu->modifiers); AnimData *adt= ANIM_nla_mapping_get(ac, ale); /* map keyframes for drawing if scaled F-Curve */ if (adt) ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 0); /* draw curve: * - curve line may be result of one or more destructive modifiers or just the raw data, * so we need to check which method should be used * - controls from active modifier take precidence over keyframes * (XXX! editing tools need to take this into account!) */ /* 1) draw curve line */ { /* set color/drawing style for curve itself */ if ( ((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) || (fcu->flag & FCURVE_PROTECTED) ) { /* protected curves (non editable) are drawn with dotted lines */ setlinestyle(2); } if ( ((fcu->grp) && (fcu->grp->flag & AGRP_MUTED)) || (fcu->flag & FCURVE_MUTED) ) { /* muted curves are drawn in a greyish hue */ // XXX should we have some variations? UI_ThemeColorShade(TH_HEADER, 50); } else { /* set whatever color the curve has set * - unselected curves draw less opaque to help distinguish the selected ones */ glColor4f(fcu->color[0], fcu->color[1], fcu->color[2], drawFCurveFade(fcu)); } /* anti-aliased lines for less jagged appearance */ if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); /* draw F-Curve */ if ((fcu->modifiers.first) || (fcu->flag & FCURVE_INT_VALUES)) { /* draw a curve affected by modifiers or only allowed to have integer values * by sampling it at various small-intervals over the visible region */ draw_fcurve_curve(ac, ale->id, fcu, &ar->v2d, grid); } else if ( ((fcu->bezt) || (fcu->fpt)) && (fcu->totvert) ) { /* just draw curve based on defined data (i.e. no modifiers) */ if (fcu->bezt) draw_fcurve_curve_bezts(ac, ale->id, fcu, &ar->v2d); else if (fcu->fpt) draw_fcurve_curve_samples(ac, ale->id, fcu, &ar->v2d); } /* restore settings */ setlinestyle(0); if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); } /* 2) draw handles and vertices as appropriate based on active * - if the option to only show controls if the F-Curve is selected is enabled, we must obey this */ if (!(sipo->flag & SIPO_SELCUVERTSONLY) || (fcu->flag & FCURVE_SELECTED)) { if (fcurve_are_keyframes_usable(fcu) == 0) { /* only draw controls if this is the active modifier */ if ((fcu->flag & FCURVE_ACTIVE) && (fcm)) { switch (fcm->type) { case FMODIFIER_TYPE_ENVELOPE: /* envelope */ draw_fcurve_modifier_controls_envelope(fcm, &ar->v2d); break; } } } else if ( ((fcu->bezt) || (fcu->fpt)) && (fcu->totvert) ) { /* apply unit mapping */ ANIM_unit_mapping_apply_fcurve(ac->scene, ale->id, fcu, 0); if (fcu->bezt) { int do_handles = draw_fcurve_handles_check(sipo, fcu); if (do_handles) { /* only draw handles/vertices on keyframes */ glEnable(GL_BLEND); draw_fcurve_handles(sipo, fcu); glDisable(GL_BLEND); } draw_fcurve_vertices(sipo, ar, fcu, do_handles, (sipo->flag & SIPO_SELVHANDLESONLY)); } else { /* samples: only draw two indicators at either end as indicators */ draw_fcurve_samples(sipo, ar, fcu); } /* unapply unit mapping */ ANIM_unit_mapping_apply_fcurve(ac->scene, ale->id, fcu, ANIM_UNITCONV_RESTORE); } } /* undo mapping of keyframes for drawing if scaled F-Curve */ if (adt) ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 0); } /* free list of curves */ BLI_freelistN(&anim_data); } /* ************************************************************************* */ /* Channel List */ /* left hand part */ void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; View2D *v2d= &ar->v2d; float y= 0.0f, height; int items, i=0; /* build list of channels to draw */ filter= (ANIMFILTER_VISIBLE|ANIMFILTER_CHANNELS); items= ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* Update max-extent of channels here (taking into account scrollers): * - this is done to allow the channel list to be scrollable, but must be done here * to avoid regenerating the list again and/or also because channels list is drawn first * - offset of ACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for * start of list offset, and the second is as a correction for the scrollers. */ height= (float)((items*ACHANNEL_STEP) + (ACHANNEL_HEIGHT*2)); UI_view2d_totRect_set(v2d, ar->winx, height); /* loop through channels, and set up drawing depending on their type */ { /* first pass: just the standard GL-drawing for backdrop + text */ y= (float)ACHANNEL_FIRST; for (ale= anim_data.first, i=0; ale; ale= ale->next, i++) { const float yminc= (float)(y - ACHANNEL_HEIGHT_HALF); const float ymaxc= (float)(y + ACHANNEL_HEIGHT_HALF); /* check if visible */ if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) { /* draw all channels using standard channel-drawing API */ ANIM_channel_draw(ac, ale, yminc, ymaxc); } /* adjust y-position for next one */ y -= ACHANNEL_STEP; } } { /* second pass: widgets */ uiBlock *block= uiBeginBlock(C, ar, "graph channel buttons", UI_EMBOSS); y= (float)ACHANNEL_FIRST; /* set blending again, as may not be set in previous step */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); for (ale= anim_data.first, i=0; ale; ale= ale->next, i++) { const float yminc= (float)(y - ACHANNEL_HEIGHT_HALF); const float ymaxc= (float)(y + ACHANNEL_HEIGHT_HALF); /* check if visible */ if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) { /* draw all channels using standard channel-drawing API */ ANIM_channel_draw_widgets(ac, ale, block, yminc, ymaxc); } /* adjust y-position for next one */ y -= ACHANNEL_STEP; } uiEndBlock(C, block); uiDrawBlock(C, block); glDisable(GL_BLEND); } /* free tempolary channels */ BLI_freelistN(&anim_data); }