/** * $Id: drawipo.c 17512 2008-11-20 05:55:42Z aligorith $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) Blender Foundation * * Contributor(s): Joshua Leung (2009 Recode) * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include #include #ifdef HAVE_CONFIG_H #include #endif #ifndef _WIN32 #include #else #include #endif #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "DNA_anim_types.h" #include "DNA_action_types.h" #include "DNA_camera_types.h" #include "DNA_curve_types.h" #include "DNA_key_types.h" #include "DNA_lamp_types.h" #include "DNA_material_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_sequence_types.h" #include "DNA_userdef_types.h" #include "DNA_view2d_types.h" #include "DNA_windowmanager_types.h" #include "DNA_world_types.h" #include "BKE_animsys.h" #include "BKE_context.h" #include "BKE_curve.h" #include "BKE_depsgraph.h" #include "BKE_fcurve.h" #include "BKE_global.h" #include "BKE_key.h" #include "BKE_object.h" #include "BKE_screen.h" #include "BKE_utildefines.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "ED_anim_api.h" #include "ED_util.h" #include "graph_intern.h" #include "UI_interface.h" #include "UI_interface_icons.h" #include "UI_resources.h" #include "UI_view2d.h" /* XXX */ extern void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad); /* *************************** */ /* F-Curve Modifier Drawing */ /* Envelope -------------- */ // TODO: draw a shaded poly showing the region of influence too!!! static void draw_fcurve_modifier_controls_envelope (FCurve *fcu, FModifier *fcm, View2D *v2d) { FMod_Envelope *env= (FMod_Envelope *)fcm->data; FCM_EnvelopeData *fed; const float fac= 0.05f * (v2d->cur.xmax - v2d->cur.xmin); int i; /* draw two black lines showing the standard reference levels */ glColor3f(0.0f, 0.0f, 0.0f); setlinestyle(5); glBegin(GL_LINES); glVertex2f(v2d->cur.xmin, env->midval+env->min); glVertex2f(v2d->cur.xmax, env->midval+env->min); glVertex2f(v2d->cur.xmin, env->midval+env->max); glVertex2f(v2d->cur.xmax, env->midval+env->max); glEnd(); // GL_LINES setlinestyle(0); /* set size of vertices (non-adjustable for now) */ glPointSize(2.0f); // for now, point color is fixed, and is white glColor3f(1.0f, 1.0f, 1.0f); /* we use bgl points not standard gl points, to workaround vertex * drawing bugs that some drivers have (probably legacy ones only though) */ bglBegin(GL_POINTS); for (i=0, fed=env->data; i < env->totvert; i++, fed++) { /* only draw if visible * - min/max here are fixed, not relative */ if IN_RANGE(fed->time, (v2d->cur.xmin - fac), (v2d->cur.xmax + fac)) { glVertex2f(fed->time, fed->min); glVertex2f(fed->time, fed->max); } } bglEnd(); glPointSize(1.0f); } /* *************************** */ /* F-Curve Drawing */ /* Points ---------------- */ /* helper func - draw keyframe vertices only for an F-Curve */ static void draw_fcurve_vertices_keyframes (FCurve *fcu, View2D *v2d, short edit, short sel) { BezTriple *bezt= fcu->bezt; const float fac= 0.05f * (v2d->cur.xmax - v2d->cur.xmin); int i; /* we use bgl points not standard gl points, to workaround vertex * drawing bugs that some drivers have (probably legacy ones only though) */ bglBegin(GL_POINTS); for (i = 0; i < fcu->totvert; i++, bezt++) { /* as an optimisation step, only draw those in view * - we apply a correction factor to ensure that points don't pop in/out due to slight twitches of view size */ if IN_RANGE(bezt->vec[1][0], (v2d->cur.xmin - fac), (v2d->cur.xmax + fac)) { if (edit) { /* 'Keyframe' vertex only, as handle lines and handles have already been drawn * - only draw those with correct selection state for the current drawing color * - */ if ((bezt->f2 & SELECT) == sel) bglVertex3fv(bezt->vec[1]); } else { /* no check for selection here, as curve is not editable... */ // XXX perhaps we don't want to even draw points? maybe add an option for that later bglVertex3fv(bezt->vec[1]); } } } bglEnd(); } /* helper func - draw handle vertex for an F-Curve as a round unfilled circle */ static void draw_fcurve_handle_control (float x, float y, float xscale, float yscale, float hsize) { static GLuint displist=0; /* initialise round circle shape */ if (displist == 0) { GLUquadricObj *qobj; displist= glGenLists(1); glNewList(displist, GL_COMPILE); qobj = gluNewQuadric(); gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); gluDisk(qobj, 0, 0.7, 8, 1); gluDeleteQuadric(qobj); glEndList(); } /* adjust view transform before starting */ glTranslatef(x, y, 0.0f); glScalef(1.0f/xscale*hsize, 1.0f/yscale*hsize, 1.0f); /* anti-aliased lines for more consistent appearance */ glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); /* draw! */ glCallList(displist); glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); /* restore view transform */ glScalef(xscale/hsize, yscale/hsize, 1.0); glTranslatef(-x, -y, 0.0f); } /* helper func - draw handle vertices only for an F-Curve (if it is not protected) */ static void draw_fcurve_vertices_handles (FCurve *fcu, View2D *v2d, short sel) { BezTriple *bezt= fcu->bezt; BezTriple *prevbezt = NULL; float hsize, xscale, yscale; int i; /* get view settings */ hsize= UI_GetThemeValuef(TH_HANDLE_VERTEX_SIZE); UI_view2d_getscale(v2d, &xscale, &yscale); /* set handle color */ if (sel) UI_ThemeColor(TH_HANDLE_VERTEX_SELECT); else UI_ThemeColor(TH_HANDLE_VERTEX); for (i=0; i < fcu->totvert; i++, prevbezt=bezt, bezt++) { /* Draw the editmode handels for a bezier curve (others don't have handles) * if their selection status matches the selection status we're drawing for * - first handle only if previous beztriple was bezier-mode * - second handle only if current beztriple is bezier-mode */ if ( (!prevbezt && (bezt->ipo==BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo==BEZT_IPO_BEZ)) ) { if ((bezt->f1 & SELECT) == sel)/* && v2d->cur.xmin < bezt->vec[0][0] < v2d->cur.xmax)*/ draw_fcurve_handle_control(bezt->vec[0][0], bezt->vec[0][1], xscale, yscale, hsize); } if (bezt->ipo==BEZT_IPO_BEZ) { if ((bezt->f3 & SELECT) == sel)/* && v2d->cur.xmin < bezt->vec[2][0] < v2d->cur.xmax)*/ draw_fcurve_handle_control(bezt->vec[2][0], bezt->vec[2][1], xscale, yscale, hsize); } } } /* helper func - set color to draw F-Curve data with */ static void set_fcurve_vertex_color (SpaceIpo *sipo, FCurve *fcu, short sel) { #if 0 if (sipo->showkey) { if (sel) UI_ThemeColor(TH_TEXT_HI); else UI_ThemeColor(TH_TEXT); } #endif if ((fcu->flag & FCURVE_PROTECTED)==0) { /* Curve's points are being edited */ if (sel) UI_ThemeColor(TH_VERTEX_SELECT); else UI_ThemeColor(TH_VERTEX); } else { /* Curve's points cannot be edited */ if (sel) UI_ThemeColor(TH_TEXT_HI); else UI_ThemeColor(TH_TEXT); } } void draw_fcurve_vertices (SpaceIpo *sipo, ARegion *ar, FCurve *fcu) { View2D *v2d= &ar->v2d; /* only draw points if curve is visible * - draw unselected points before selected points as separate passes to minimise color-changing overhead * (XXX dunno if this is faster than drawing all in one pass though) * and also to make sure in the case of overlapping points that the selected is always visible * - draw handles before keyframes, so that keyframes will overlap handles (keyframes are more important for users) */ glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); /* draw the two handles first (if they're shown, and if curve is being edited) */ if ((fcu->flag & FCURVE_PROTECTED)==0 && (fcu->flag & FCURVE_INT_VALUES)==0 && (sipo->flag & SIPO_NOHANDLES)==0) { set_fcurve_vertex_color(sipo, fcu, 0); draw_fcurve_vertices_handles(fcu, v2d, 0); set_fcurve_vertex_color(sipo, fcu, 1); draw_fcurve_vertices_handles(fcu, v2d, 1); } /* draw keyframes over the handles */ set_fcurve_vertex_color(sipo, fcu, 0); draw_fcurve_vertices_keyframes(fcu, v2d, !(fcu->flag & FCURVE_PROTECTED), 0); set_fcurve_vertex_color(sipo, fcu, 1); draw_fcurve_vertices_keyframes(fcu, v2d, !(fcu->flag & FCURVE_PROTECTED), 1); glPointSize(1.0f); } /* Handles ---------------- */ /* draw lines for F-Curve handles only (this is only done in EditMode) */ static void draw_fcurve_handles (SpaceIpo *sipo, ARegion *ar, FCurve *fcu) { extern unsigned int nurbcol[]; unsigned int *col; int sel, b; /* don't draw handle lines if handles are not shown */ if ((sipo->flag & SIPO_NOHANDLES) || (fcu->flag & FCURVE_PROTECTED) || (fcu->flag & FCURVE_INT_VALUES)) return; /* slightly hacky, but we want to draw unselected points before selected ones*/ for (sel= 0; sel < 2; sel++) { BezTriple *bezt=fcu->bezt, *prevbezt=NULL; float *fp; if (sel) col= nurbcol+4; else col= nurbcol; for (b= 0; b < fcu->totvert; b++, prevbezt=bezt, bezt++) { if ((bezt->f2 & SELECT)==sel) { fp= bezt->vec[0]; /* only draw first handle if previous segment had handles */ if ( (!prevbezt && (bezt->ipo==BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo==BEZT_IPO_BEZ)) ) { cpack(col[(unsigned char)bezt->h1]); glBegin(GL_LINE_STRIP); glVertex2fv(fp); glVertex2fv(fp+3); glEnd(); } /* only draw second handle if this segment is bezier */ if (bezt->ipo == BEZT_IPO_BEZ) { cpack(col[(unsigned char)bezt->h2]); glBegin(GL_LINE_STRIP); glVertex2fv(fp+3); glVertex2fv(fp+6); glEnd(); } } else { /* only draw first handle if previous segment was had handles, and selection is ok */ if ( ((bezt->f1 & SELECT)==sel) && ( (!prevbezt && (bezt->ipo==BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo==BEZT_IPO_BEZ)) ) ) { fp= bezt->vec[0]; cpack(col[(unsigned char)bezt->h1]); glBegin(GL_LINE_STRIP); glVertex2fv(fp); glVertex2fv(fp+3); glEnd(); } /* only draw second handle if this segment is bezier, and selection is ok */ if ( ((bezt->f3 & SELECT)==sel) && (bezt->ipo == BEZT_IPO_BEZ) ) { fp= bezt->vec[1]; cpack(col[(unsigned char)bezt->h2]); glBegin(GL_LINE_STRIP); glVertex2fv(fp); glVertex2fv(fp+3); glEnd(); } } } } } /* Samples ---------------- */ /* helper func - draw sample-range marker for an F-Curve as a cross */ static void draw_fcurve_sample_control (float x, float y, float xscale, float yscale, float hsize) { static GLuint displist=0; /* initialise X shape */ if (displist == 0) { displist= glGenLists(1); glNewList(displist, GL_COMPILE); glBegin(GL_LINES); glVertex2f(-0.7f, -0.7f); glVertex2f(+0.7f, +0.7f); glVertex2f(-0.7f, +0.7f); glVertex2f(+0.7f, -0.7f); glEnd(); // GL_LINES glEndList(); } /* adjust view transform before starting */ glTranslatef(x, y, 0.0f); glScalef(1.0f/xscale*hsize, 1.0f/yscale*hsize, 1.0f); /* anti-aliased lines for more consistent appearance */ // XXX needed here? glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); /* draw! */ glCallList(displist); glDisable(GL_BLEND); glDisable(GL_LINE_SMOOTH); /* restore view transform */ glScalef(xscale/hsize, yscale/hsize, 1.0); glTranslatef(-x, -y, 0.0f); } /* helper func - draw keyframe vertices only for an F-Curve */ static void draw_fcurve_samples (SpaceIpo *sipo, ARegion *ar, FCurve *fcu) { FPoint *first, *last; float hsize, xscale, yscale; /* get view settings */ hsize= UI_GetThemeValuef(TH_VERTEX_SIZE); UI_view2d_getscale(&ar->v2d, &xscale, &yscale); /* set vertex color */ if (fcu->flag & (FCURVE_ACTIVE|FCURVE_SELECTED)) UI_ThemeColor(TH_TEXT_HI); else UI_ThemeColor(TH_TEXT); /* get verts */ first= fcu->fpt; last= (first) ? (first + (fcu->totvert-1)) : (NULL); /* draw */ if (first && last) { draw_fcurve_sample_control(first->vec[0], first->vec[1], xscale, yscale, hsize); draw_fcurve_sample_control(last->vec[0], last->vec[1], xscale, yscale, hsize); } } /* Curve ---------------- */ /* minimum pixels per gridstep * XXX: defined in view2d.c - must keep these in sync or relocate to View2D header! */ #define MINGRIDSTEP 35 /* helper func - just draw the F-Curve by sampling the visible region (for drawing curves with modifiers) */ static void draw_fcurve_curve (FCurve *fcu, SpaceIpo *sipo, View2D *v2d, View2DGrid *grid) { ChannelDriver *driver; float samplefreq, ctime; float stime, etime; /* disable any drivers temporarily */ driver= fcu->driver; fcu->driver= NULL; /* Note about sampling frequency: * Ideally, this is chosen such that we have 1-2 pixels = 1 segment * which means that our curves can be as smooth as possible. However, * this does mean that curves may not be fully accurate (i.e. if they have * sudden spikes which happen at the sampling point, we may have problems). * Also, this may introduce lower performance on less densely detailed curves,' * though it is impossible to predict this from the modifiers! * * If the automatically determined sampling frequency is likely to cause an infinite * loop (i.e. too close to FLT_EPSILON), fall back to default of 0.001 */ /* grid->dx is the first float in View2DGrid struct, so just cast to float pointer, and use it * It represents the number of 'frames' between gridlines, but we divide by MINGRIDSTEP to get pixels-steps */ // TODO: perhaps we should have 1.0 frames as upper limit so that curves don't get too distorted? samplefreq= *((float *)grid) / MINGRIDSTEP; if (IS_EQ(samplefreq, 0)) samplefreq= 0.001f; /* the start/end times are simply the horizontal extents of the 'cur' rect */ stime= v2d->cur.xmin; etime= v2d->cur.xmax; /* at each sampling interval, add a new vertex */ glBegin(GL_LINE_STRIP); for (ctime= stime; ctime <= etime; ctime += samplefreq) glVertex2f( ctime, evaluate_fcurve(fcu, ctime) ); glEnd(); /* restore driver */ fcu->driver= driver; } /* helper func - draw a samples-based F-Curve */ // TODO: add offset stuff... static void draw_fcurve_curve_samples (FCurve *fcu, View2D *v2d) { FPoint *prevfpt= fcu->fpt; FPoint *fpt= prevfpt + 1; float fac, v[2]; int b= fcu->totvert-1; glBegin(GL_LINE_STRIP); /* extrapolate to left? - left-side of view comes before first keyframe? */ if (prevfpt->vec[0] > v2d->cur.xmin) { v[0]= v2d->cur.xmin; /* y-value depends on the interpolation */ if ((fcu->extend==FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (fcu->totvert==1)) { /* just extend across the first keyframe's value */ v[1]= prevfpt->vec[1]; } else { /* extrapolate linear dosnt use the handle, use the next points center instead */ fac= (prevfpt->vec[0]-fpt->vec[0])/(prevfpt->vec[0]-v[0]); if (fac) fac= 1.0f/fac; v[1]= prevfpt->vec[1]-fac*(prevfpt->vec[1]-fpt->vec[1]); } glVertex2fv(v); } /* if only one sample, add it now */ if (fcu->totvert == 1) glVertex2fv(prevfpt->vec); /* loop over samples, drawing segments */ /* draw curve between first and last keyframe (if there are enough to do so) */ while (b--) { /* Linear interpolation: just add one point (which should add a new line segment) */ glVertex2fv(prevfpt->vec); /* get next pointers */ prevfpt= fpt; fpt++; /* last point? */ if (b == 0) glVertex2fv(prevfpt->vec); } /* extrapolate to right? (see code for left-extrapolation above too) */ if (prevfpt->vec[0] < v2d->cur.xmax) { v[0]= v2d->cur.xmax; /* y-value depends on the interpolation */ if ((fcu->extend==FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (fcu->totvert==1)) { /* based on last keyframe's value */ v[1]= prevfpt->vec[1]; } else { /* extrapolate linear dosnt use the handle, use the previous points center instead */ fpt = prevfpt-1; fac= (prevfpt->vec[0]-fpt->vec[0])/(prevfpt->vec[0]-v[0]); if (fac) fac= 1.0f/fac; v[1]= prevfpt->vec[1]-fac*(prevfpt->vec[1]-fpt->vec[1]); } glVertex2fv(v); } glEnd(); } /* helper func - draw one repeat of an F-Curve */ static void draw_fcurve_curve_bezts (FCurve *fcu, View2D *v2d, View2DGrid *grid) { BezTriple *prevbezt= fcu->bezt; BezTriple *bezt= prevbezt+1; float v1[2], v2[2], v3[2], v4[2]; float *fp, data[120]; float fac= 0.0f; int b= fcu->totvert-1; int resol; glBegin(GL_LINE_STRIP); /* extrapolate to left? */ if (prevbezt->vec[1][0] > v2d->cur.xmin) { /* left-side of view comes before first keyframe, so need to extend as not cyclic */ v1[0]= v2d->cur.xmin; /* y-value depends on the interpolation */ if ((fcu->extend==FCURVE_EXTRAPOLATE_CONSTANT) || (prevbezt->ipo==BEZT_IPO_CONST) || (fcu->totvert==1)) { /* just extend across the first keyframe's value */ v1[1]= prevbezt->vec[1][1]; } else if (prevbezt->ipo==BEZT_IPO_LIN) { /* extrapolate linear dosnt use the handle, use the next points center instead */ fac= (prevbezt->vec[1][0]-bezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]); if (fac) fac= 1.0f/fac; v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[1][1]-bezt->vec[1][1]); } else { /* based on angle of handle 1 (relative to keyframe) */ fac= (prevbezt->vec[0][0]-prevbezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]); if (fac) fac= 1.0f/fac; v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[0][1]-prevbezt->vec[1][1]); } glVertex2fv(v1); } /* if only one keyframe, add it now */ if (fcu->totvert == 1) { v1[0]= prevbezt->vec[1][0]; v1[1]= prevbezt->vec[1][1]; glVertex2fv(v1); } /* draw curve between first and last keyframe (if there are enough to do so) */ while (b--) { if (prevbezt->ipo==BEZT_IPO_CONST) { /* Constant-Interpolation: draw segment between previous keyframe and next, but holding same value */ v1[0]= prevbezt->vec[1][0]; v1[1]= prevbezt->vec[1][1]; glVertex2fv(v1); v1[0]= bezt->vec[1][0]; v1[1]= prevbezt->vec[1][1]; glVertex2fv(v1); } else if (prevbezt->ipo==BEZT_IPO_LIN) { /* Linear interpolation: just add one point (which should add a new line segment) */ v1[0]= prevbezt->vec[1][0]; v1[1]= prevbezt->vec[1][1]; glVertex2fv(v1); } else { /* Bezier-Interpolation: draw curve as series of segments between keyframes * - resol determines number of points to sample in between keyframes */ /* resol not depending on horizontal resolution anymore, drivers for example... */ // XXX need to take into account the scale if (fcu->driver) resol= 32; else resol= (int)(3.0*sqrt(bezt->vec[1][0] - prevbezt->vec[1][0])); if (resol < 2) { /* only draw one */ v1[0]= prevbezt->vec[1][0]; v1[1]= prevbezt->vec[1][1]; glVertex2fv(v1); } else { /* clamp resolution to max of 32 */ if (resol > 32) resol= 32; v1[0]= prevbezt->vec[1][0]; v1[1]= prevbezt->vec[1][1]; v2[0]= prevbezt->vec[2][0]; v2[1]= prevbezt->vec[2][1]; v3[0]= bezt->vec[0][0]; v3[1]= bezt->vec[0][1]; v4[0]= bezt->vec[1][0]; v4[1]= bezt->vec[1][1]; correct_bezpart(v1, v2, v3, v4); forward_diff_bezier(v1[0], v2[0], v3[0], v4[0], data, resol, 3); forward_diff_bezier(v1[1], v2[1], v3[1], v4[1], data+1, resol, 3); for (fp= data; resol; resol--, fp+= 3) glVertex2fv(fp); } } /* get next pointers */ prevbezt= bezt; bezt++; /* last point? */ if (b == 0) { v1[0]= prevbezt->vec[1][0]; v1[1]= prevbezt->vec[1][1]; glVertex2fv(v1); } } /* extrapolate to right? (see code for left-extrapolation above too) */ if (prevbezt->vec[1][0] < v2d->cur.xmax) { v1[0]= v2d->cur.xmax; /* y-value depends on the interpolation */ if ((fcu->extend==FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (prevbezt->ipo==BEZT_IPO_CONST) || (fcu->totvert==1)) { /* based on last keyframe's value */ v1[1]= prevbezt->vec[1][1]; } else if (prevbezt->ipo==BEZT_IPO_LIN) { /* extrapolate linear dosnt use the handle, use the previous points center instead */ bezt = prevbezt-1; fac= (prevbezt->vec[1][0]-bezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]); if (fac) fac= 1.0f/fac; v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[1][1]-bezt->vec[1][1]); } else { /* based on angle of handle 1 (relative to keyframe) */ fac= (prevbezt->vec[2][0]-prevbezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]); if (fac) fac= 1.0f/fac; v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[2][1]-prevbezt->vec[1][1]); } glVertex2fv(v1); } glEnd(); } #if 0 static void draw_ipokey(SpaceIpo *sipo, ARegion *ar) { View2D *v2d= &ar->v2d; IpoKey *ik; glBegin(GL_LINES); for (ik= sipo->ipokey.first; ik; ik= ik->next) { if (ik->flag & SELECT) glColor3ub(0xFF, 0xFF, 0x99); else glColor3ub(0xAA, 0xAA, 0x55); glVertex2f(ik->val, v2d->cur.ymin); glVertex2f(ik->val, v2d->cur.ymax); } glEnd(); } #endif /* Public Curve-Drawing API ---------------- */ /* Draw the 'ghost' F-Curves (i.e. snapshots of the curve) */ void graph_draw_ghost_curves (bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid *grid) { FCurve *fcu; /* draw with thick dotted lines */ setlinestyle(1); glLineWidth(3.0f); /* anti-aliased lines for less jagged appearance */ glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); /* the ghost curves are simply sampled F-Curves stored in sipo->ghostCurves */ for (fcu= sipo->ghostCurves.first; fcu; fcu= fcu->next) { /* set whatever color the curve has set * - this is set by the function which creates these * - draw with a fixed opacity of 2 */ glColor4f(fcu->color[0], fcu->color[1], fcu->color[2], 0.5f); /* simply draw the stored samples */ draw_fcurve_curve_samples(fcu, &ar->v2d); } /* restore settings */ setlinestyle(0); glLineWidth(1.0f); glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); } /* This is called twice from space_graph.c -> graph_main_area_draw() * Unselected then selected F-Curves are drawn so that they do not occlude each other. */ void graph_draw_curves (bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid *grid, short sel) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; /* build list of curves to draw */ filter= (ANIMFILTER_VISIBLE|ANIMFILTER_CURVESONLY|ANIMFILTER_CURVEVISIBLE); filter |= ((sel) ? (ANIMFILTER_SEL) : (ANIMFILTER_UNSEL)); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* for each curve: * draw curve, then handle-lines, and finally vertices in this order so that * the data will be layered correctly */ for (ale=anim_data.first; ale; ale=ale->next) { FCurve *fcu= (FCurve *)ale->key_data; FModifier *fcm= fcurve_find_active_modifier(fcu); //Object *nob= ANIM_nla_mapping_get(ac, ale); /* map keyframes for drawing if scaled F-Curve */ //if (nob) // ANIM_nla_mapping_apply_fcurve(nob, ale->key_data, 0, 0); /* draw curve: * - curve line may be result of one or more destructive modifiers or just the raw data, * so we need to check which method should be used * - controls from active modifier take precidence over keyframes * (XXX! editing tools need to take this into account!) */ /* 1) draw curve line */ { /* set color/drawing style for curve itself */ if ( ((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) || (fcu->flag & FCURVE_PROTECTED) ) { /* protected curves (non editable) are drawn with dotted lines */ setlinestyle(2); } if (fcu->flag & FCURVE_MUTED) { /* muted curves are drawn in a greyish hue */ // XXX should we have some variations? UI_ThemeColorShade(TH_HEADER, 50); } else { /* set whatever color the curve has set */ glColor3fv(fcu->color); } /* anti-aliased lines for less jagged appearance */ glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); /* draw F-Curve */ if ((fcu->modifiers.first) || (fcu->flag & FCURVE_INT_VALUES)) { /* draw a curve affected by modifiers or only allowed to have integer values * by sampling it at various small-intervals over the visible region */ draw_fcurve_curve(fcu, sipo, &ar->v2d, grid); } else if ( ((fcu->bezt) || (fcu->fpt)) && (fcu->totvert) ) { /* just draw curve based on defined data (i.e. no modifiers) */ if (fcu->bezt) draw_fcurve_curve_bezts(fcu, &ar->v2d, grid); else if (fcu->fpt) draw_fcurve_curve_samples(fcu, &ar->v2d); } /* restore settings */ setlinestyle(0); glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); } /* 2) draw handles and vertices as appropriate based on active */ if ( ((fcm) && (fcm->type != FMODIFIER_TYPE_CYCLES)) || (fcu->modifiers.first && !fcm) ) { /* draw controls for the 'active' modifier * - there may not be an 'active' modifier on this curve to draw * - this curve may not be active, so modifier controls shouldn't get drawn either * * NOTE: cycles modifier is currently an exception where the original points can still be edited, so * this branch is skipped... (TODO: set up the generic system for this so that we don't need special hacks like this) */ if ((fcu->flag & FCURVE_ACTIVE) && (fcm)) { switch (fcm->type) { case FMODIFIER_TYPE_ENVELOPE: /* envelope */ draw_fcurve_modifier_controls_envelope(fcu, fcm, &ar->v2d); break; } } } else if ( ((fcu->bezt) || (fcu->fpt)) && (fcu->totvert) ) { if (fcu->bezt) { /* only draw handles/vertices on keyframes */ draw_fcurve_handles(sipo, ar, fcu); draw_fcurve_vertices(sipo, ar, fcu); } else { /* samples: should we only draw two indicators at either end as indicators? */ draw_fcurve_samples(sipo, ar, fcu); } } /* undo mapping of keyframes for drawing if scaled F-Curve */ //if (nob) // ANIM_nla_mapping_apply_fcurve(nob, ale->key_data, 1, 0); } /* free list of curves */ BLI_freelistN(&anim_data); } /* ************************************************************************* */ /* Channel List */ // XXX quite a few of these need to be kept in sync with their counterparts in Action Editor // as they're the same. We have 2 separate copies of this for now to make it easier to develop // the diffences between the two editors, but one day these should be merged! /* left hand part */ void graph_draw_channel_names(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; View2D *v2d= &ar->v2d; float x= 0.0f, y= 0.0f, height; int items, i=0; /* build list of channels to draw */ filter= (ANIMFILTER_VISIBLE|ANIMFILTER_CHANNELS); items= ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* Update max-extent of channels here (taking into account scrollers): * - this is done to allow the channel list to be scrollable, but must be done here * to avoid regenerating the list again and/or also because channels list is drawn first * - offset of ACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for * start of list offset, and the second is as a correction for the scrollers. */ height= (float)((items*ACHANNEL_STEP) + (ACHANNEL_HEIGHT*2)); #if 0 if (height > (v2d->mask.ymax - v2d->mask.ymin)) { /* don't use totrect set, as the width stays the same * (NOTE: this is ok here, the configuration is pretty straightforward) */ v2d->tot.ymin= (float)(-height); } /* XXX I would call the below line! (ton) */ #endif UI_view2d_totRect_set(v2d, ar->winx, height); /* loop through channels, and set up drawing depending on their type */ y= (float)ACHANNEL_FIRST; for (ale= anim_data.first, i=0; ale; ale= ale->next, i++) { const float yminc= (float)(y - ACHANNEL_HEIGHT_HALF); const float ymaxc= (float)(y + ACHANNEL_HEIGHT_HALF); /* check if visible */ if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) { bActionGroup *grp = NULL; short indent= 0, offset= 0, sel= 0, group= 0; int expand= -1, protect = -1, special= -1, mute = -1; char name[128]; /* determine what needs to be drawn */ switch (ale->type) { case ANIMTYPE_SCENE: /* scene */ { Scene *sce= (Scene *)ale->data; group= 4; indent= 0; special= ICON_SCENE_DATA; /* only show expand if there are any channels */ if (EXPANDED_SCEC(sce)) expand= ICON_TRIA_DOWN; else expand= ICON_TRIA_RIGHT; sel = SEL_SCEC(sce); strcpy(name, sce->id.name+2); } break; case ANIMTYPE_OBJECT: /* object */ { Base *base= (Base *)ale->data; Object *ob= base->object; group= 4; indent= 0; /* icon depends on object-type */ if (ob->type == OB_ARMATURE) special= ICON_ARMATURE_DATA; else special= ICON_OBJECT_DATA; /* only show expand if there are any channels */ if (EXPANDED_OBJC(ob)) expand= ICON_TRIA_DOWN; else expand= ICON_TRIA_RIGHT; sel = SEL_OBJC(base); strcpy(name, ob->id.name+2); } break; case ANIMTYPE_FILLACTD: /* action widget */ { bAction *act= (bAction *)ale->data; group = 4; indent= 1; special= ICON_ACTION; if (EXPANDED_ACTC(act)) expand= ICON_TRIA_DOWN; else expand= ICON_TRIA_RIGHT; sel = SEL_ACTC(act); strcpy(name, "Action"); } break; case ANIMTYPE_FILLDRIVERS: /* drivers widget */ { AnimData *adt= (AnimData *)ale->data; group = 4; indent= 1; special= ICON_ANIM_DATA; if (EXPANDED_DRVD(adt)) expand= ICON_TRIA_DOWN; else expand= ICON_TRIA_RIGHT; strcpy(name, "Drivers"); } break; case ANIMTYPE_FILLMATD: /* object materials (dopesheet) expand widget */ { Object *ob = (Object *)ale->data; group = 4; indent = 1; special = ICON_MATERIAL_DATA; if (FILTER_MAT_OBJC(ob)) expand = ICON_TRIA_DOWN; else expand = ICON_TRIA_RIGHT; strcpy(name, "Materials"); } break; case ANIMTYPE_DSMAT: /* single material (dopesheet) expand widget */ { Material *ma = (Material *)ale->data; group = 0; indent = 0; special = ICON_MATERIAL_DATA; offset = 21; if (FILTER_MAT_OBJD(ma)) expand = ICON_TRIA_DOWN; else expand = ICON_TRIA_RIGHT; strcpy(name, ma->id.name+2); } break; case ANIMTYPE_DSLAM: /* lamp (dopesheet) expand widget */ { Lamp *la = (Lamp *)ale->data; group = 4; indent = 1; special = ICON_LAMP_DATA; if (FILTER_LAM_OBJD(la)) expand = ICON_TRIA_DOWN; else expand = ICON_TRIA_RIGHT; strcpy(name, la->id.name+2); } break; case ANIMTYPE_DSCAM: /* camera (dopesheet) expand widget */ { Camera *ca = (Camera *)ale->data; group = 4; indent = 1; special = ICON_CAMERA_DATA; if (FILTER_CAM_OBJD(ca)) expand = ICON_TRIA_DOWN; else expand = ICON_TRIA_RIGHT; strcpy(name, ca->id.name+2); } break; case ANIMTYPE_DSCUR: /* curve (dopesheet) expand widget */ { Curve *cu = (Curve *)ale->data; group = 4; indent = 1; special = ICON_CURVE_DATA; if (FILTER_CUR_OBJD(cu)) expand = ICON_TRIA_DOWN; else expand = ICON_TRIA_RIGHT; strcpy(name, cu->id.name+2); } break; case ANIMTYPE_DSSKEY: /* shapekeys (dopesheet) expand widget */ { Key *key= (Key *)ale->data; group = 4; indent = 1; special = ICON_SHAPEKEY_DATA; if (FILTER_SKE_OBJD(key)) expand = ICON_TRIA_DOWN; else expand = ICON_TRIA_RIGHT; //sel = SEL_OBJC(base); strcpy(name, "Shape Keys"); } break; case ANIMTYPE_DSWOR: /* world (dopesheet) expand widget */ { World *wo= (World *)ale->data; group = 4; indent = 1; special = ICON_WORLD_DATA; if (FILTER_WOR_SCED(wo)) expand = ICON_TRIA_DOWN; else expand = ICON_TRIA_RIGHT; strcpy(name, wo->id.name+2); } break; case ANIMTYPE_GROUP: /* action group */ { bActionGroup *agrp= (bActionGroup *)ale->data; group= 2; indent= 0; special= -1; if (ale->id) { /* special exception for materials */ if (GS(ale->id->name) == ID_MA) offset= 25; else offset= 14; } else offset= 0; /* only show expand if there are any channels */ if (agrp->channels.first) { if (EXPANDED_AGRP(agrp)) expand = ICON_TRIA_DOWN; else expand = ICON_TRIA_RIGHT; } if (EDITABLE_AGRP(agrp)) protect = ICON_UNLOCKED; else protect = ICON_LOCKED; sel = SEL_AGRP(agrp); strcpy(name, agrp->name); } break; case ANIMTYPE_FCURVE: /* F-Curve channel */ { FCurve *fcu = (FCurve *)ale->data; indent = 0; group= (fcu->grp) ? 1 : 0; grp= fcu->grp; if (ale->id) { /* special exception for materials */ if (GS(ale->id->name) == ID_MA) { offset= 21; indent= 1; } else offset= 14; } else offset= 0; /* for now, 'special' (i.e. in front of name) is used to show visibility status */ if (fcu->flag & FCURVE_VISIBLE) special= ICON_CHECKBOX_HLT; else special= ICON_CHECKBOX_DEHLT; if (fcu->flag & FCURVE_MUTED) mute = ICON_MUTE_IPO_ON; else mute = ICON_MUTE_IPO_OFF; if (EDITABLE_FCU(fcu)) protect = ICON_UNLOCKED; else protect = ICON_LOCKED; sel = SEL_FCU(fcu); getname_anim_fcurve(name, ale->id, fcu); } break; case ANIMTYPE_SHAPEKEY: /* shapekey channel */ { KeyBlock *kb = (KeyBlock *)ale->data; indent = 0; special = -1; offset= (ale->id) ? 21 : 0; if (kb->name[0] == '\0') sprintf(name, "Key %d", ale->index); else strcpy(name, kb->name); } break; } /* now, start drawing based on this information */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); /* draw backing strip behind channel name */ if (group == 4) { /* only used in dopesheet... */ if (ELEM(ale->type, ANIMTYPE_SCENE, ANIMTYPE_OBJECT)) { /* object channel - darker */ UI_ThemeColor(TH_DOPESHEET_CHANNELOB); uiSetRoundBox((expand == ICON_TRIA_DOWN)? (1):(1|8)); gl_round_box(GL_POLYGON, x+offset, yminc, (float)ACHANNEL_NAMEWIDTH, ymaxc, 8); } else { /* sub-object folders - lighter */ UI_ThemeColor(TH_DOPESHEET_CHANNELSUBOB); offset += 7 * indent; glBegin(GL_QUADS); glVertex2f(x+offset, yminc); glVertex2f(x+offset, ymaxc); glVertex2f((float)ACHANNEL_NAMEWIDTH, ymaxc); glVertex2f((float)ACHANNEL_NAMEWIDTH, yminc); glEnd(); /* clear group value, otherwise we cause errors... */ group = 0; } } else if (group == 3) { /* only for gp-data channels */ UI_ThemeColorShade(TH_GROUP, 20); uiSetRoundBox((expand == ICON_TRIA_DOWN)? (1):(1|8)); gl_round_box(GL_POLYGON, x+offset, yminc, (float)ACHANNEL_NAMEWIDTH, ymaxc, 8); } else if (group == 2) { /* only for action group channels */ if (ale->flag & AGRP_ACTIVE) UI_ThemeColorShade(TH_GROUP_ACTIVE, 10); else UI_ThemeColorShade(TH_GROUP, 20); uiSetRoundBox((expand == ICON_TRIA_DOWN)? (1):(1|8)); gl_round_box(GL_POLYGON, x+offset, yminc, (float)ACHANNEL_NAMEWIDTH, ymaxc, 8); } else { short shadefac= ((indent==0)?20: (indent==1)?-20: -40); indent += group; offset += 7 * indent; /* draw channel backdrop */ UI_ThemeColorShade(TH_HEADER, shadefac); glBegin(GL_QUADS); glVertex2f(x+offset, yminc); glVertex2f(x+offset, ymaxc); glVertex2f((float)ACHANNEL_NAMEWIDTH, ymaxc); glVertex2f((float)ACHANNEL_NAMEWIDTH, yminc); glEnd(); /* most of the time, only F-Curves are going to be drawn here */ if (ale->type == ANIMTYPE_FCURVE) { /* F-Curve channels need to have a special 'color code' box drawn, which is colored with whatever * color the curve has stored */ FCurve *fcu= (FCurve *)ale->data; glColor3fv(fcu->color); // NOTE: only enable the following line for the fading-out gradient //glShadeModel(GL_SMOOTH); glBegin(GL_QUADS); /* solid color for the area around the checkbox */ glVertex2f(x+offset, yminc); glVertex2f(x+offset, ymaxc); glVertex2f(x+offset+18, ymaxc); glVertex2f(x+offset+18, yminc); #if 0 // fading out gradient /* fading out gradient for the rest of the box */ glVertex2f(x+offset+18, yminc); glVertex2f(x+offset+18, ymaxc); UI_ThemeColorShade(TH_HEADER, shadefac); // XXX does this cause any problems on some cards? glVertex2f(x+offset+20, ymaxc); glVertex2f(x+offset+20, yminc); #endif // fading out gradient glEnd(); // NOTE: only enable the following line for the fading-out gradient //glShadeModel(GL_FLAT); } } /* draw expand/collapse triangle */ if (expand > 0) { UI_icon_draw(x+offset, yminc, expand); offset += 17; } /* draw special icon indicating certain data-types */ if (special > -1) { if (ELEM(group, 3, 4)) { /* for gpdatablock channels */ UI_icon_draw(x+offset, yminc, special); offset += 17; } else { /* for normal channels */ UI_icon_draw(x+offset, yminc, special); offset += 17; } } glDisable(GL_BLEND); /* draw name */ if (sel) UI_ThemeColor(TH_TEXT_HI); else UI_ThemeColor(TH_TEXT); offset += 3; UI_DrawString(x+offset, y-4, name); /* reset offset - for RHS of panel */ offset = 0; /* set blending again, as text drawing may clear it */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); /* draw protect 'lock' */ if (protect > -1) { offset = 16; UI_icon_draw((float)ACHANNEL_NAMEWIDTH-offset, yminc, protect); } /* draw mute 'eye' */ if (mute > -1) { offset += 16; UI_icon_draw((float)(ACHANNEL_NAMEWIDTH-offset), yminc, mute); } glDisable(GL_BLEND); } /* adjust y-position for next one */ y -= ACHANNEL_STEP; } /* free tempolary channels */ BLI_freelistN(&anim_data); }